Valheim

Predictions for when this game will be finished? What do you want out of it?

  1. 2 weeks ago
    Anonymous

    i dont care anymore, they go filthy rich, they dont give a fuck anymore, i got cucked by them, i admit defeat. let them run with their gnomish scam. i got over it. there are other games, i'll focus on them.

    • 2 weeks ago
      Anonymous

      played through it recently and there's a couple things that stuck with me, in no particular order

      >the grind is absurd
      I was solo and skipped iron armor but I still had to get many swamps and grind through countless crypts for iron. Why not just make more drop? Why are they making me run through crypts and oneshot draugrs even though I already collected a full boatload of iron? Retarded and next time I play this I'll definitely up the resource rate in that new world modifier thing even if it fucks with the balance. Last time I played with friends and it was even more horrid so I'm guessing they do not plan to fix this.

      >general direction is good
      I enjoy how the items keep getting cooler and more magical with literal magic added, it finally makes you actually feel powerful later on while still keeping the challenge of the game up. Kinda like terraria, which it's often compared to

      >combat is extremely close to not being dogshit but is dogshit
      they need to really adjust the way AI works and the way you fight them. Right now it's just a total fight against the terrain 99% of the time. Enemies wont come to you, they run circles and run away from you constantly for no reason which cucks you because your attacks cost a third of your stamina bar and have barely any range or movement. The actual system is good, it's just fucking ridiculous trying to hit ANYTHING. I'm a fan of how punishing it is mechanically fundamnetally though but they need to make enemies come closer to you and not make everything pinball everything around so you can actually followup a staggered enemy etc

      shame it gets updated so fucking slowly. These morons need to hire some devs like said

      • 2 weeks ago
        Anonymous

        I completely agree about all of these points, my group and I gave up our second playthrough during the iron age because the forest sucked so much and swamps were even worse. I really don't understand the game's fixation with taxing your stamina, it makes every action so miserable.

        I don't think the terrain/enemy ai/stamina problem can't be overstated enough. The terrain generation is very bland. Everything is just scattered randomly and AI don't use line of sight blockers so they'll aggro from a huge distance and won't give up the chase until you kill them because you can't outrun them. Why not generate resources in "clusters" so that it becomes more worth setting up roads and infrastructure for your mining runs? Or spawn enemies in camps that send out patrols so that locations are more predictable and destroying the camps becomes a dangerous but worthwhile endeavor? Or generate LOS blockers (cliffs, canyons, narrow paths, etc) and give AI a better aggro system so that you don't get attacked 10 times while you're just trying to mine copper, and sneaking or ruinning become options?

        • 2 weeks ago
          Anonymous

          >really don't understand the game's fixation with taxing your stamina, it makes every action so miserable.
          the game wants you to build bases in other biomes so you can benefit from the rested status from decorating those bases. this is also why you can't teleport metal by default, they want you to set up a base of operations in or outside of most biomes.

          • 2 weeks ago
            Anonymous

            I know you're just answering his question but anyone who plays with half a brain doesn't do that. Its more time to create 5x new bases than it is to create maybe 3 total (1 meadows/dark forest, 1 swamp, 1 mountains/plains) and travel with a mix of portals and boats. All it does is add to the tedium in terms of the standard wood/stone/coal resource collection and its gay and cringe.

            The largest problem as you both pointed out is the stamina system. Personally I mod the stamina regeneration rate and, most importantly, completely remove the stam regen delay after every action. I also reduce stamina cost for jumping. This removes the absolute necessity of the rested buff but its important to get the numbers right so you don't completely break the game.

            I literally can't play this game unmodded anymore, the post H&H-updated stamina system is so fucking garbage its begging to be modded out. Its so frustrating that they got "food is a buff, not a way to not-die" but can't get stamina right.

            • 2 weeks ago
              Anonymous

              It takes like 5 minutes to build a hut with a bed a chair and a fire. Then just stick a portal to your fancy base.

              • 2 weeks ago
                Anonymous

                >It takes like 5 minutes to build a hut with a bed a chair and a fire.
                To be fair, thats like 100 wood though. If I had to complain about one thing in the game it's the fucking wood grind, wood should be half the weight, double the stack size, and drop twice as much from trees for how much of it you need

          • 2 weeks ago
            Anonymous

            I don't remember if we made use of the rested status, but even a quick trip into the woods to grab some copper was a pain in the ass that took an hour or more and involved at least 5 fuhling fights and one troll fight. All of which demanded you drop everything and deal with them because it's impossible to run or evade them in any other way.

            • 2 weeks ago
              Anonymous

              Rested gives you faster stamina regen, with it lasting longer depending on the comfort level of the base you're inside. a thing many don't know is that you can actually get comfort 1 from sitting around a campfire. sitting at a fire also removes the wet status, which slows stamina regen. at like comfort 16 you get 20 minutes of rested, but that's also pretty late into the game. early game is really rough because your food options suck and you have no stats, but once you have good sprint, good food and a long rested buff you can run circles around anything in the good trivially.

        • 2 weeks ago
          Anonymous

          >Why not generate resources in "clusters" so that it becomes more worth setting up roads and infrastructure for your mining runs? Or spawn enemies in camps that send out patrols so that locations are more predictable and destroying the camps becomes a dangerous but worthwhile endeavor?
          While not exactly what you did their design philosophy in the later biomes became better. Plains progression is basically
          >sail around until you find a big goblin village
          >assault the whole thing after planning out an approach and fill your boat with 300+ blackmetal in one go
          >repeat once or twice based on needs
          which si actually really sick because it makes you feel like a real pillaging viking and not like a fucking manual laborer in minecraft.
          The issue is just that they kept the swamp stuff as is. Then they also made it so the plains armor requires fucking iron so you have to go fucking BACK IN THE SWAMP. It's totally retarded, for some reason they think grinding through the iron crypts is so worthwhile they have you literally go back and do it.
          Mistlands is also a lot more centralized. They even give you "freebie" copper and iron in the mistlands so you can set up an outpost reasonably. I hope they actually go back over the swamp and mountain and overhaul it. The black forest is sorta obnoxious too but atleast you can find 2-3 copper rocks, mine em, run em back with a cart and you'll mostly be fine forever.

        • 2 weeks ago
          Anonymous

          >. I really don't understand the game's fixation with taxing your stamina, it makes every action so miserable.
          It's by far the most cancerous thing to come from modern gaming in general. Like every game has a fucking stamina meter where you can only run for 10 seconds without getting winded even if you're playing as a fit nordic warrior.

          I really can't tell if it's just devs ill conceived attempt to pad out the game or if they think just because they are a fat asshole that can't run a mile that no one can do it. Either way I fucking hate it. Just let me run, damnit. Let me attack. Let me play the game. When I can run 3 miles in real life and I can't even run for 10 seconds in a fucking game then it's just absurd.

          • 2 weeks ago
            Anonymous

            >When I can run 3 miles in real life and I can't even run for 10 seconds in a fucking game then it's just absurd
            the problem is that you cannot run in valheim. you can either casually jog or you can do a full-force sprint.
            I can see a guy not being able to sprint for long while he's carries various armor and materials. but even then, you could sprint for longer than 10 seconds, you would just be slower from the weight.

      • 2 weeks ago
        Anonymous

        Combat is easy. Parry, explode enemy. Done.

        • 2 weeks ago
          Anonymous

          Doesn't work a lot of the time because when you parry an enemy two things happen
          >the block force stat on your shield/weapon knocks the enemy away from you
          >the enemies attack will knock you back
          If you're on elevated terrain at all and either of you are facing a drop in elevation, the knockback distance increases tenfold due to the angle and now you can't follow up on the parry anymore. It's my exact complaint when I was talking about knockback pinball. Some enemies just have absurd knockback to begin with so you dont even need to be elevated for this dynamic.
          Also if you're waiting for a parry it's obnoxious how most enemies will first run 3 circles around you before attacking. That's fine if oyu do it for some especially evasive enemy types like wolves, but when it's every single enemy in the game, even mindless undead, it's fucking stupid and annoying

          • 2 weeks ago
            Anonymous

            pretty sure perfect parries only result in the enemy going into a staggered state, unless they've changed that since I've played last.

            • 2 weeks ago
              Anonymous

              Yeah they added a block force stat in the update that adds roofs which knocks shit the fuck away when you parry

              • 2 weeks ago
                Anonymous

                did they make blocking easier to level to compensate for that? my last viking had like 75 to 80 in most skills except blocking, which was like 20. and I even used shields to parry shit all the time!

      • 2 weeks ago
        Anonymous

        >the grind is absurd
        that's why I always played the game with mods, especially Valheim Plus.
        >carry limit increased
        >weight of all items decreased
        >stack sizes increased
        >personal, chest and ship inventories increased
        >gathering quantity increased
        >plant growth and various crafting speeds increased
        >plant everything
        >magic/class system
        >raft mod for building custom ships
        >ship speed increase (at least x10)
        the game is a lot more fun that way, but still gets boring

        >combat is extremely close to not being dogshit but is dogshit
        The AI problem you described is really just a problem with early game enemies like grey. The real problem is that you defeat everything easily by parrying. You can even parry ranged attacks and stun the attacker, it's fun but stupid. The bow is reduced to an anti-flying enemy tool, and the spear could be fun if you could carry ammo for it like arrows. The whole throwing and picking it up again gets old fast, not to mention how easily you can lose it if you miss an enemy on a mountain and it falls down out of render distance and is gone forever.

        What I really wish for is more interesting terrain. I want more crazy landscapes with natural caves, sloping mountains and big cliffs, a crazy amount of rivers of all sizes and lots of waterfalls, volcanos, gigantic ship graveyards, etc.

      • 2 weeks ago
        Anonymous

        >grind
        Honestly I wouldn't call it exceptionally grindy, I'd say too easy if you end up getting good biomes. I think the part that sucks tremendously in relation to getting resources is actually just the boat travel. Super fun concept and I can see why they designed things the way they did, but bluntly, it sucks. Make faster boats, make bigger biomes with less islands, make super expensive portals that teleport metal...something should change. Getting on a boat, fighting the wind, taking 10+ minutes to get to a swamp, disembark, and finding out it's just a strip of island with no metal sucks ass. And then you have to repeat that. Nahhhh. I like getting chitin though, so imho they should just make more things to do while boating and make boating a means to get special resources rather than actualy transporting things. I'd spend a whole hour in a boat if there was stuff to do like finding dive spots for pearls or fishing schools etc. and I could come back with a whole haul.

        >general direction is good
        Super agreed, I really like the game and simply just want more of it.

        >combat is extremely close to not being dogshit but is dogshit
        Unless they changed something in an update since I played last this isn't my experience at all. I will say that combat does get very same-y though when not all the NPCs don't have multiple different attacks. And at some point they stop feeling challenging and just tedious.

        • 2 weeks ago
          Anonymous

          >Getting on a boat, fighting the wind, taking 10+ minutes to get to a swamp, disembark, and finding out it's just a strip of island with no metal sucks ass.
          literally my first playthrough with friends
          >new to game
          >learn the hard way that swamp is no joke if you are not prepared
          >land in various swamps and always start building an outpost for safe respawn
          >managed to build 3 outposts in swamps without a single crypt
          and then we found a swamp with a million crypts. my friend build paths with signs, stairs and handrails everywhere over night, reducing everyone's fps there forever. good times.
          also yes, and boat travel is too slow. the ship speed increase mod helps a little, but the wind physics drag your ship along the waves on its side, making it look ridiculous.

          • 2 weeks ago
            Anonymous

            How the fuck do you even build an outpost in the swamp? I tried building something like in your picture, but the enemies fucking beamline to you from miles away, constantly hammering at the constructions until they are broken. I've been surprised by Draugr suddenly standing right in my base while building so often that I end up just quitting it alltogether, fucking annoying.

            > Make faster boats, make bigger biomes with less islands,
            my guess is that the ocean update will overhaul this a little

            Yeah, in two years maybe.

            • 2 weeks ago
              Anonymous

              have one guy fight and one guy build if coop
              if solo, either bring some disposable wolves or for a slightly more meta solution spread out a bunch of campfires to block enemy spawns before you start building.
              Also stone walls (both terrain walls made with the hoe and stonecutter bricks) are pretty good at keeping shit out without having to worry

              • 2 weeks ago
                Anonymous

                But even after completely walling in your stuff they won't stop hammering away and getting through eventually. Stone structures I can see working, but even then it would be annoying to have an army of Draugr constantly attacking your based, if only for the noise. Why is it that even when you build on the very edge of the biome, every enemy inside will somehow know your location and aim for you? It's retarded.

              • 2 weeks ago
                Anonymous

                enemies hate fire, you clear out the area of all spawners and enemies then throw down bonfires to prevent enemies from spawning near your base.

              • 2 weeks ago
                Anonymous

                >But even after completely walling in your stuff they won't stop hammering away and getting through eventually.
                They will, they wont even aggro in the first place if they can't see you, they'll jsut wander near and the only structure they actually aggro onto is torches and crafting benches and maybe some other random shit. Otherwise they will only destroy shit if it's in the way and they aggrod onto either you, a torch or a crafting bench.
                So unless it's a raid shit wont really aggro onto you to begin with so they wont be tearing the walls down, at most they'll wander alongside em

            • 2 weeks ago
              Anonymous

              that was probably our second swamp outpost ever. most attacks happened at night, and only if a player was near, so it was manageable.
              after that one, we started building houses on the indestructible swamp trees, and placed workbenches in a big radius around it. that one was pretty safe, if enemies attacked anything, they went for the wild workbenches.
              the biggest problem really are the leeches, because they will destroy your docked boat, so we got used to chop our ships down and store the mats in chests at the base.
              after a while tho, we just started to building all our bases on biome borders. if you build in black forest bordering swamp, the enemies will usually fight each other, which keeps them busy, and you can collect tons of free resources that way.

        • 2 weeks ago
          Anonymous

          > Make faster boats, make bigger biomes with less islands,
          my guess is that the ocean update will overhaul this a little

          • 2 weeks ago
            Anonymous

            dunno how you can fix those long travel times. takes forever to get anywhere. maybe automated trade ships between bases, so you can focus on exploring.

            • 2 weeks ago
              Anonymous

              faster boat, slightly more flexible sails, make ocean bigger, now you can zigzag and always have wind while still having bigger oceans for the new ocean content and stuff.
              Also bigger islands would mean you would have to travel less often which also plays into the equation

              • 2 weeks ago
                Anonymous

                bigger islands also could mean more rivers, waterfalls and cliffs. the game needs those. there is nothing more comfy than slowly sailing through a narrow river and having trees left and right hanging over the water.

        • 2 weeks ago
          Anonymous

          >Getting on a boat, fighting the wind, taking 10+ minutes to get to a swamp, disembark, and finding out it's just a strip of island with no metal sucks ass.

          I always just scouted it out by sailing along the full length of it and counting the number of crypts I could see before deciding if I wanted to setup a temporary base there or not. If it didn't look like it had many and was small geographically overall I would just sail to a new one.

      • 2 weeks ago
        Anonymous

        Cool to see a Valheim thread, been playing like a madman for the past few days what this anon said is completely true, grind is absurd the combat is almost dogshit. The grind on the normal ruleset is just pure insanity. A stone floor takes literally 6 stones. I thought I had way too much stones only find out that no I didn't have enough to even finish your house

        >What do you want out of it?
        I want to prep the terrain like in Terraria/Monster Hunter/Orcs Must Die, traps for monsters/bosses, outwit the enemy and fight them without engaging directly because combat is really not the focus of Valheim I feel like, adventuring is, that's what hooked me in. I don't know how the fuck are they going to add traps and the likes but yea I want that

        >Predictions for when this game will be finished?
        Lel only IronGate knows, I hope this decade still

      • 2 weeks ago
        Anonymous

        >the grind is absurd
        its obviously balanced around multiple people playing

        • 2 weeks ago
          Anonymous

          no it's not. the grind for one set of armor and tools just gets multiplied when more people play.

        • 2 weeks ago
          Anonymous

          You'd think so right? But it isnt
          It's even worse with multiple people because you'll need 3 boatloads of iron for a full set of armor and weps instead of 1 boatload for everything. Unless you craft 3 boats which in itself consumes a fuckton of resources. And swamps dont get bigger just because you have more people so you also spend a lot more time sailing whereas solo one swamp can be enough for you
          the only way it's better with multiple people is if you agree to cuck one guy each tier more or less, or heavily limit what you'll craft and never make the armors

          • 2 weeks ago
            Anonymous

            >crafting 3 boats
            i just used the crates trick

        • 2 weeks ago
          Anonymous

          >its obviously balanced around multiple people playing
          how?
          enemies literally FUCK YOUR ASSHOLE if you don't have the latest gear

          this could be mitigated if there were classes such as a support aka the guy that won't get the latest gear but will still be useful and the game wouldn't be unfun for that one person
          so much grinding could've been mitigated if only the sellers sold ore and you could sell more stuff for gold

          >. I really don't understand the game's fixation with taxing your stamina, it makes every action so miserable.
          It's by far the most cancerous thing to come from modern gaming in general. Like every game has a fucking stamina meter where you can only run for 10 seconds without getting winded even if you're playing as a fit nordic warrior.

          I really can't tell if it's just devs ill conceived attempt to pad out the game or if they think just because they are a fat asshole that can't run a mile that no one can do it. Either way I fucking hate it. Just let me run, damnit. Let me attack. Let me play the game. When I can run 3 miles in real life and I can't even run for 10 seconds in a fucking game then it's just absurd.

          blame dark souls

          • 2 weeks ago
            Anonymous

            >blame dark souls
            At least they had the sense the give you infinite stamina while not in combat in Elden Ring when the game went open world, plus including a mount that can sprint fast as fuck. Either the Valheim devs and the like don't play their own games, or they are masochists that have confused pain for pleasure.

    • 2 weeks ago
      Anonymous

      >buy early access game
      >developer is now beholden to your desired schedule
      fuck off, retard, you know what you got into when buying it.

      • 2 weeks ago
        Anonymous

        But shouldn't they be at least somewhat beholden to their OWN schedule? They have only released a fraction of what they initially promised for two fucking years ago like here

        2/5 in 3 years is not bad!

        • 2 weeks ago
          Anonymous

          don't bother with these stockholm hostages that are fine with rewarding incompetence. they literally do not care if the devs cancel roadmap, push 2 major update in 3 (three) years. even chinese Early access shit is not this incompetent lmao

          • 2 weeks ago
            Anonymous

            oh no the game I paid 20 bucks for and got hundreds of hours of play already is updating slowly. the horror of it all.

            • 2 weeks ago
              Anonymous

              slay queen

              • 2 weeks ago
                Anonymous

                sounds to me that you're just mad that people liked the base game and are ok with slow updates because there loads more vidya to play than I have time on this planet.

              • 2 weeks ago
                Anonymous

                >upset chud is mad because he called a game fotm 3 years ago and was wrong, still seething about it in threads all these years later, has no recourse other than to call people consumers
                fucking hell, i'd say you're pathetic if you weren't such a retarded cunt

                not that anon.

                it's likely going to be a difficult concept for you to understand due to your age, but it's possible to feel both ways about it.

                I hated mistlands and hate the slow development process/disconnected devs.
                Valheim is still an excellent game and one of my go to recommends on PC.

                The world isn't black and white. As you get older you'll realize this and become disillusioned with Ganker's "everything has to be perfect or it sucks negative attitude".

                at least this one

                I dunno they've managed to add
                >mistlands
                >hearth and home
                >tar pits
                >Wolf cult (the mountain caves and the fenrir stuff?)

                they also threw out that roadmap because they realized this shit was taking forever to dev and moved up the mistlands because people wanted more biomes, with their most recent roadmap being basically just ashlands and some extra stuff. the first roadmap was entirely too ambitious

                is getting closer to understanding it. he even said it out loud but was too stupid in the end by excusing this behavior kek
                >the first roadmap was entirely too ambitious
                >they also threw out that roadmap because they realized this shit was taking forever to dev
                the other 3 of you have the awareness of a child swiping their mother's credit card. "at least i had fun" lmao

              • 2 weeks ago
                Anonymous

                Hello anon, I am both the first and last guy you tagged in my post. I was very acutely aware of what the game contained when I bought it, that's why I bought it. I then went and played over 200 hours of the game. Obviously I'd like for the game to be completed, but I've already played it more than most games I've EVER played. Sounds like you literally cannot handle the idea of this scenario happening, or you bought a shit game on a promise and now are projecting that experience onto every early access game.

              • 2 weeks ago
                Anonymous

                >Sounds like you literally cannot handle the idea of this scenario happening
                He's just a seething wanna-be shazam poster who is upset it didn't work out, ignore his mental illness anon

              • 2 weeks ago
                Anonymous

                "YOU" spending hundreds of hours and enjoying the game is fine and all. moron. its another thing to reward and EXCUSE dropping the ball on updates. retards that can spend hundreds of hours in an Open World Survival Craft and Early Access are just easy to farm. what else can i say

              • 2 weeks ago
                Anonymous

                >its another thing to reward and EXCUSE dropping the ball on updates
                literally no one has done this anywhere in this thread, everyone shits on them for being slow on the new biomes, can you read my son?
                i can tell from your posting that you're young and your brain hasn't fully developed but don't worry, one day you won't seethe this hard over a game you didn't even play

              • 2 weeks ago
                Anonymous

                I would argue that someone who spends years seething on an anonymous image board over people being fine with spending 20 bucks on an unfinished indie game is more retarded. I got a fun game to play out of it, what are you getting?

              • 2 weeks ago
                Anonymous

                >the first roadmap was entirely too ambitious
                there is a modder who made the additional biomes functional before official mistlands released. it's nothing crazy, but at least he put some basic stuff like unique enemies, resources and crafting recipes in there.
                the devs still need to finish north, south and ocean, and so far they only updated mountains and plains and finished mistlands over the course of 2 years. how long will this take? another 3-6 years?

              • 2 weeks ago
                Anonymous

                I just checked that mod out and it's some real low effort dogshit. Just copypasting the same progression systems with higher numbers. Basically seems to be
                >check it out you can collect red blackmetal and blue blackmetal now to make red padded armor and blue padded armor!
                unless there's one thats actually high effort (please let me know if so) thats just lame and no wonder they could just pump it out.

                Say what you want about their pace, but Mistlands introduced entirely new mechanics and a lot of cool shit, like magic and magical gear. Ashlands is apparently going to introduce siege mechanics (where you, the player, besiege things with trebuchets) which I'm excited to see. I'm sure they'll come up with some cool stuff for the deep north too. The effort doesn't excuse the time these updates take, but I still can't complain about the effort.

              • 2 weeks ago
                Anonymous

                >unless there's one thats actually high effort (please let me know if so)
                there a modpack that mixes the modded biomes with randomized item drops, spells and magic item crafting. made the enemies a lot stronger too, now coming in several ratings. especially the start can be pretty hard. I used to play it last year or so, before mistlands, and after editing a lot of files to make it less grindy, you could make fun stuff like turn every weapon into a throwing weapon that returns after the throw. I loved my 2h hammer rocket launcher and haste spell and just played the game like quake.
                >Mistlands introduced entirely new mechanics
                problem is, you only unlock the mechanics once you are pretty much done with the content. I never mustered up the strength again to play this far. why can't I be a dirty village druid from the start?

              • 2 weeks ago
                Anonymous

                >problem is, you only unlock the mechanics once you are pretty much done with the content.
                Atleast they'll add new biomes after Mistlands at some point to get more mileage out of the cool endgame stuff (and then add some more you WONT get mileage out of, nature of the beast, Terraria has the same issue with moonlord)
                I extremely agree they need to overhaul the early biomes and add more shit though. Terraria is such a good example of this, whenever they added new stuff they also added early progression for it. When they added real summoner support they made new low level summoner items all over to make for cool progression of the archetype.

              • 2 weeks ago
                Anonymous

                On the topic of Terraria I hope they take a bit of inspiration from it when it comes to "archetypes" you can play.
                I'm not saying you need hard classes or anything, but root armor is a good example. They add a new enemy that adds a new resource that you get while getting iron. If you play with friends, this means you can now make one person iron armor and melee weps and the other person root armor and a bow and you're now diversifying the game while also alleviating the iron grind in this example. It was good design to do that and they need to go way harder on it. Add a goblin mystic set in the plains. Add a greydwarf shaman set and items in the black forest. Strew about some Eitr foods. Now you can be a wizard before mistlands AND you dont have to grind bronze/iron for every single person anymore.

              • 2 weeks ago
                Anonymous

                Question is, when are they gonna release now biomes? how many more years? I don't have high hopes.
                >Terraria is such a good example of this, whenever they added new stuff they also added early progression for it.
                That's what I expected from Valheim's magic system, yeah. The game feels like it wants you to choose how to play, with the weapon and armor choices and all, but it all feels kinda narrow and limited. Wider early progression would be fun. Everything after Bronze just feels like such a drag.

              • 2 weeks ago
                Anonymous

                >Everything after Bronze just feels like such a drag.
                I want to add, mining copper and tin actually feels like you are mining stuff. I always build small huts with fire near my mine, build stairs down, sometimes even walls for fun. Even more so with silver to stay warm.
                Mining iron in crypts is not fun. I hate it. Feels like you are unclogging sewers.

              • 2 weeks ago
                Anonymous

                they should really add iron structures to the plains (a la the shit you find in mistlands) to alleviate the iron grind
                What's sad is that this is the kind of thing I would expect mods to add but mods are so dogshit for this game unless it's pure QoL stuff. Nothing like this gets made to keep the issue reigned in until the devs actually fix it themselves

              • 2 weeks ago
                Anonymous

                more like actual iron deposits you can mine. meteors, you know, star metal. maybe on the mountains, but could be everywhere, and you just need an iron pickaxe, so you have to visit only a handful of crypts to get started on iron mining.

              • 2 weeks ago
                Anonymous

                I just don't get why the plains stuff doesn't all use black iron. seems silly to introduce this new ore just to make the bulk of what you need a material from the last biome.

              • 2 weeks ago
                Anonymous

                because the devs think sitting in a literal sewer all day is peak gameplay

              • 2 weeks ago
                Anonymous

                It would make sense if there was a blackmetal armor ALONGSIDE so you could pick between expending leftover iron + linen or the expensive new blackmetal. Possibly some sort of unique armor with +block bonus or some shit

              • 2 weeks ago
                Anonymous

                >upset chud is mad because he called a game fotm 3 years ago and was wrong, still seething about it in threads all these years later, has no recourse other than to call people consumers
                fucking hell, i'd say you're pathetic if you weren't such a retarded cunt

              • 2 weeks ago
                Anonymous

                not that anon.

                it's likely going to be a difficult concept for you to understand due to your age, but it's possible to feel both ways about it.

                I hated mistlands and hate the slow development process/disconnected devs.
                Valheim is still an excellent game and one of my go to recommends on PC.

                The world isn't black and white. As you get older you'll realize this and become disillusioned with Ganker's "everything has to be perfect or it sucks negative attitude".

              • 2 weeks ago
                Anonymous

                >calls out early access gayry
                >2 major update in 3 years
                >mouth breather can't take it because "it's still an excellent game"
                did i say otherwise?
                >even says "The world isn't black and white"
                you can defend this to the end of the world since your ego is attached to the binary result of "everything has to be perfect or it sucks negative attitude". the projection lmao

              • 2 weeks ago
                Anonymous

                For what it's worth this game is less early access gayry than other games. At the very least the updates they did end up adding are substantial content updates.
                Many other game devs fall into this pattern of just leaving the game as is because everyone already bought it anyway and only adding a couple "faux" updates that dont add content.

                I dont feel that wronged by these devs. At most I'm slightly upset that they wont fucking expand their studio but at the very least they're working on the game as was promised when I bought it, even if it's a way fucking slower pace than what was promised (which I took with a grain of salt anyway)

        • 2 weeks ago
          Anonymous

          I dunno they've managed to add
          >mistlands
          >hearth and home
          >tar pits
          >Wolf cult (the mountain caves and the fenrir stuff?)

          they also threw out that roadmap because they realized this shit was taking forever to dev and moved up the mistlands because people wanted more biomes, with their most recent roadmap being basically just ashlands and some extra stuff. the first roadmap was entirely too ambitious

          • 2 weeks ago
            Anonymous

            The problem is they don't want to hire more people.

  2. 2 weeks ago
    Anonymous

    it's bizarre that they refuse to grow their studio. I understand wanting to maintain the original vision, but if i had a couple million bucks from a little indie game I was developing on I would invest back into it while still staying involved

    • 2 weeks ago
      Anonymous

      If I had multiple millions, I'd just pay my team and run. Why work if you already have the money?
      Unless these devs specifically wanted to play THIS game they made, they have no reason to continue.

      • 2 weeks ago
        Anonymous

        >Why work if you already have the money?
        it's understandable if it's an actual game they're emotionally invested in. I put that in a gay way but people do get very attached to their works and it's understandable they want to maintain creative control over it.
        I just dont understand why they dont hire devs and then impose their creative control upon them. Meaning they get theri vision realized AND dont have to really work. It's how every other dev would do it

        • 2 weeks ago
          Anonymous

          It felt like this with Minecraft too, you see a small team/individual made title that hits it big and they just sorta sit there and flop around instead of taking advantage of their good fortune. I can understand if the project is very dear to them but expanding your team doesn't mean you have to give up any of your creative direction, it just gives you more people to get things moving along faster. They've made a lot of money but if they stop dragging their feet they could make ten times that in the blink of an eye.

      • 2 weeks ago
        Anonymous

        This is exactly why I cannot stand Americans. Basic concept such as doing what needs to get done once you start is lost on these subhuman money grubbing piles of raw dogshit. It's why I actually do gatekeep Americans out of my business and community whenever I can. They are blood sucking parasites. That is all they are.

        • 2 weeks ago
          Anonymous

          Lmao. You think this is unique to americans or even prevalent just shows youre a retarded pathetic non-white seething with jealousy. have a nice day, paco.

          • 2 weeks ago
            Anonymous

            It is mostly prevalent among americans because they're mostly non-white.

  3. 2 weeks ago
    Anonymous

    Predictions for when this game will be finished?
    2025, ashlands early next year and deep north after that

    >What do you want out of it?
    Nothing, mods fixed everything, I want them to not break any mods, add new building materials, and just finish the biomes. Also maybe remove mistlands because it sucks ass.

    • 2 weeks ago
      Anonymous

      I looked at some ashlands spoilers, and they showed off manually operated siege weaponry for ashlands. If you think about it this opens up whole new avenues for gameplay if they actually build the gameplay around it, and thats the exact kind of shit I wanna see. Not just more of the same, I wanna see new shit that mods could never ever add to the game.
      Like imagine besieging a fortress in the ashlands by building a war outpost there and assembling siege weapons to take to the fortresses. Makes cool gameplay emerge, this kind of thing, and I hope they actually flesh it out in this direction

      >mistlands sucks ass
      I kinda liked it other than the fog being way too aggressive even with the literal item that removes fog. I get having it be the progression blocker, and I understand it should not just be entirely trivialized by the item, but it's way too fucking obnoxious still even if you specifically craft things to get rid of it

      • 2 weeks ago
        Anonymous

        i don't trust the devs to do anything right, they can't get basic combat right because of what

        played through it recently and there's a couple things that stuck with me, in no particular order

        >the grind is absurd
        I was solo and skipped iron armor but I still had to get many swamps and grind through countless crypts for iron. Why not just make more drop? Why are they making me run through crypts and oneshot draugrs even though I already collected a full boatload of iron? Retarded and next time I play this I'll definitely up the resource rate in that new world modifier thing even if it fucks with the balance. Last time I played with friends and it was even more horrid so I'm guessing they do not plan to fix this.

        >general direction is good
        I enjoy how the items keep getting cooler and more magical with literal magic added, it finally makes you actually feel powerful later on while still keeping the challenge of the game up. Kinda like terraria, which it's often compared to

        >combat is extremely close to not being dogshit but is dogshit
        they need to really adjust the way AI works and the way you fight them. Right now it's just a total fight against the terrain 99% of the time. Enemies wont come to you, they run circles and run away from you constantly for no reason which cucks you because your attacks cost a third of your stamina bar and have barely any range or movement. The actual system is good, it's just fucking ridiculous trying to hit ANYTHING. I'm a fan of how punishing it is mechanically fundamnetally though but they need to make enemies come closer to you and not make everything pinball everything around so you can actually followup a staggered enemy etc

        shame it gets updated so fucking slowly. These morons need to hire some devs like said

        mentioned, why do you think any type of vehicle combat would work at all?
        i just want new biomes to build in with new building materials, everything else is largely filler bullshit

        • 2 weeks ago
          Anonymous

          I'm just hoping they refine that stuff as the development chugs along. Chances are slim though, a lot of things they doubled down on. They clearly have some form of autism

    • 2 weeks ago
      Anonymous

      > mods
      Oh yeah, I should look into this.

      • 2 weeks ago
        Anonymous

        valheim+ is the main one, it lets you tweak and alter the game and address all the issues with the design the anons have brought up in this thread
        there are other quality of life like plant everything, speedy paths, and the one that creates a grid for farming, but they're mostly minor additions ontop of valheim+

        • 2 weeks ago
          Anonymous

          only QoL mods and balance tweak mods are worth using currently imo. The rest is just absolute dogshit a 10 year old came up with like
          >what if your weapons were random diablo loot that drop off enemies with +200 fire damage?
          Which is why I want the devs to add more content first and foremost, and the tweaking can be done via mods

          Something that I absolutely felt necessary to mod was having a larger minimap discovery radius while sailing. Without this you have to literally keep beaching your longboat on shores in order to have the map show you later which biome you sailed past.

          Sounds good. Cheers. Both of these definitely make sense.

      • 2 weeks ago
        Anonymous

        only QoL mods and balance tweak mods are worth using currently imo. The rest is just absolute dogshit a 10 year old came up with like
        >what if your weapons were random diablo loot that drop off enemies with +200 fire damage?
        Which is why I want the devs to add more content first and foremost, and the tweaking can be done via mods

        Something that I absolutely felt necessary to mod was having a larger minimap discovery radius while sailing. Without this you have to literally keep beaching your longboat on shores in order to have the map show you later which biome you sailed past.

        • 2 weeks ago
          Anonymous

          or you could sail by the biome, look at it with your eyes and mark it on your map.

          • 2 weeks ago
            Anonymous

            >install QoL mod
            >or you know dude, you could just do it manually and not have the QoL
            or I could install a mod so the map actually does what it's supposed to do instead of having to fill it with 5000 markers in undiscovered spots. If I see the shoreline and can tell what biome it is, there's literally no reason for the map to not show it too. You're a fucking retard

            • 2 weeks ago
              Anonymous

              >say you have to do a thing
              >reply with an alternative to the thing you said you HAVE to do
              >throws a hissyfit in response
              relax autismo

              • 2 weeks ago
                Anonymous

                so your input to a post saying which QoL mods are good is
                >but you could also play the game vanilla!
                and you think you're anything but a waste of space?

              • 2 weeks ago
                Anonymous

                no my reply was to you saying you have to do a thing in vanilla that do not have to do.

              • 2 weeks ago
                Anonymous

                you have autism and took
                >I felt it was necessary to mod in X
                literally and thought I was literally saying that you HAVE to do it or I wont let you play the game? Thats ok, but don't project your autism onto anyone else

    • 2 weeks ago
      Anonymous

      >remove mistlands because it sucks ass
      Man, you're crazy. We had the most fun there in our group of 3. Plains was bullshit for completely removing light armor as an option. At least mistlands fights felt fair. It's only downside was the fucked terrain and required verticality. But the content in it was cool, like the dorfs towns/bunkers/allies, the magic, the unlocks (feather cape, necromancy, unique weapons, all the eitr stuff). The fights were fun like the big floating overlords and delving bug holes. I liked claiming land with anti-mist wisps. It was incredibly unique and very rewarding. It's just the FUCKING terrain dragging it down, but once we starting bringing pickaxes and hoes even that became simple.

      I looked at some ashlands spoilers, and they showed off manually operated siege weaponry for ashlands. If you think about it this opens up whole new avenues for gameplay if they actually build the gameplay around it, and thats the exact kind of shit I wanna see. Not just more of the same, I wanna see new shit that mods could never ever add to the game.
      Like imagine besieging a fortress in the ashlands by building a war outpost there and assembling siege weapons to take to the fortresses. Makes cool gameplay emerge, this kind of thing, and I hope they actually flesh it out in this direction

      >mistlands sucks ass
      I kinda liked it other than the fog being way too aggressive even with the literal item that removes fog. I get having it be the progression blocker, and I understand it should not just be entirely trivialized by the item, but it's way too fucking obnoxious still even if you specifically craft things to get rid of it

      >the fog being way too aggressive
      Zoom in your camera. You don't even need a wisp to see clearly if you do, such as trying to recover your body.

      • 2 weeks ago
        Anonymous

        Yeah I ended up zooming in completely which sucks a little in its own right though. If they do like 50% more radius it would be fine, it's just a little too claustrophobic in there and doesn't let you appreciate the actually very well crafted zone

        • 2 weeks ago
          Anonymous

          forgot pic. It should definiitely let you clear out an area like this somehow, like with a craft that costs refined eitr or something

  4. 2 weeks ago
    Anonymous

    The developers say it won't be finished any earlier than 2025.
    Will it be finished in 2025? Probably not.

  5. 2 weeks ago
    Anonymous

    >they swapped comfy dark spider forest with low visibility for gay moron tropical bugs, broken magic users, and unfun jumping/ stamina management with absolutely no visibility
    ive refused to play since mistlands dropped, wont play until all biomes are finished, and once it releases i'll cheat in everything from that god awful biome to skip it

    • 2 weeks ago
      Anonymous

      The thing I miss most about youth is the opportunity to be a total degenerate on the weekends without guilt. That situation is completely disgusting, but I’d kill to spend a Saturday like that again without wanting to kill myself afterward.

    • 2 weeks ago
      Anonymous

      I 100% understand what they were going for in Mistlands, but the implementation is very poorly done. The pea-soup fog should have been weather based. Have it happen fairly often but not constantly. When you can actually see, the Mistlands are actually kind of fun. If you are lucky enough to have a world with some mist free areas it is much better. It should have been day / night cycles or weather though (think like night in Dragon's Dogma - you try to avoid it when you can and presents a challenge when you have to deal with it.

      There is also the issue of Mistlands progression, which is hours of absolutely no progress at all and then WHAM you instantly have everything. It feels worse than other biomes. It can take hours to even find one mine, let alone enough cores to get rolling. Tissue and roots are abundant and the Divergr piece is a one-shot deal.

      For what its worth, Ashlands looks much better.

  6. 2 weeks ago
    Anonymous

    STILL
    STUCK
    IN
    BRONZE
    AGE

    • 2 weeks ago
      Anonymous

      just mod in the bronze to be 1x tin/2x copper makes 3x bronze instead of 1 and the dark forest instantly becomes a kino zone

  7. 2 weeks ago
    Anonymous

    already got my money's worth out of it, Valheim is stuck in the same bullshit as ARK did and I wouldn't be surprised to see an announcement of its DLC before it's even out of EA.
    Valheim will stay an incredible game, though. For me personally, it served as therapy and distraction. If there is one thing that's missing, that would be a crafting overview (like minecraft). It lets you see what you are missing and how you can unlock them.

  8. 2 weeks ago
    Anonymous

    I'm already plenty pleased with what we have, just them finishing the biomes and maybe reworking progression to not demand so much iron would be really nice. having to hit up the swamps for iron in both the plains and the mistlands feels bad.

  9. 2 weeks ago
    Anonymous

    has anyone tried out the world modifier thing? Does 2x resources make it TOO easy or does it just lessen the grind?

    • 2 weeks ago
      Anonymous

      depends on what kind of a player you are. If you are into authentic building and marveling over your creations, then I would enable 2x.
      In terms of progression, 1x is fine although you might hit the infamous low-iron situation. All you can do is building the minimum and then quickly move pass the iron age.

      • 2 weeks ago
        Anonymous

        I guess if it ends up trivializing the game i could always put on a harder combat difficulty

  10. 2 weeks ago
    Anonymous

    2026 or some shit with the pace it's going

  11. 2 weeks ago
    Anonymous

    >millions of retard bought this game 'cause it was shilled by garden gnometubers.
    >surprised they got garden gnomeed by gabe garden gnomeell's garden gnomely access

    • 2 weeks ago
      Anonymous

      >a bunch of people bought a cheap game and enjoyed it
      >this makes them retarded
      ok

      • 2 weeks ago
        Anonymous

        *unfinished product*
        this makes them retarded
        you are absolutely correct.

        sorry anon, this was a great example of things being done mostly right and everyone had a ton of fun at launch and during the updates, maybe if you weren't such a unenjoyable moron to be around you'd have friends to enjoy one of the best games in the last few years
        for everything valheim got wrong, it got 2x as many things right

        >garden gnometuber makes content on early access games because they have no content otherwise
        >garden gnometube babbies hope on hype
        >game sells millions

        • 2 weeks ago
          Anonymous

          >some italian weeb making a $5 time waster game that people enjoy is 'gnomish'
          You 4chanfags have completely lost the plot.

          • 2 weeks ago
            Anonymous

            learn to read, gay. it says garden gnometuber and garden gnometube babbies as an example of retards jumping on the hype. did i say that for the dev? illiterate mouth breather

            • 2 weeks ago
              Anonymous

              We know what you were implying, retard.

              • 2 weeks ago
                Anonymous

                since you're way deep on the spectrum, i'll spell it out for you. the context is "retards who watch youtube jumps onto early access hype". you read the implications wrong, or you would have quoted me. do it, gay

        • 2 weeks ago
          Anonymous

          >he thinks buying EA is for what is promised and not for the state of the game at the time of purchase
          and you call other people retarded. I got more than my money's worth, and when the next update comes out me and my friends will once again sink a few dozen to a hundred hours into the game

          • 2 weeks ago
            Anonymous

            >buys half an apple
            >"we'll send you the other half if enough people buy it"
            >not enough people bought it
            >"here's quarter of an apple. thanks for your money!"
            >i got my money's worth 'cause it was a fun apple
            do you choose to not see dev roadmaps so you can pretend it's not there? LMAO

            • 2 weeks ago
              Anonymous

              >food analogy

              • 2 weeks ago
                Anonymous

                replace it with "car" then, autist

                >buy half an apple
                >the apple is fun for hundreds of hours
                >I am content if I don't get the other half of the apple seeing as I paid 20 for half an apple, and if I do get that other half I'm pleasantly surprised
                if you buy ANY game in early access, do so on the merits of the game as it exists when you hit purchase and nothing else. if you look at buying EA as an investment you're an idiot

                >if you
                i don't buy early access shit, only retards do that then go onto Ganker thread trying to convince anons about their cope

              • 2 weeks ago
                Anonymous

                >car analogy
                A video game is not a pysical object you need to care for you dumb moron.
                Youre an idiot. The game was fun when it came out. It had more shit to do then a lot of AAA games. Its only gotten better too. Sandbox games like this dont even really have a story or ending. You pearlclutching autistic gays really neee to go back to plebbit. Stop shitting up threads with "i dont like this and heres why you shouldnt". You have shit taste. No one cares.

            • 2 weeks ago
              Anonymous

              >buy half an apple
              >the apple is fun for hundreds of hours
              >I am content if I don't get the other half of the apple seeing as I paid 20 for half an apple, and if I do get that other half I'm pleasantly surprised
              if you buy ANY game in early access, do so on the merits of the game as it exists when you hit purchase and nothing else. if you look at buying EA as an investment you're an idiot

    • 2 weeks ago
      Anonymous

      sorry anon, this was a great example of things being done mostly right and everyone had a ton of fun at launch and during the updates, maybe if you weren't such a unenjoyable moron to be around you'd have friends to enjoy one of the best games in the last few years
      for everything valheim got wrong, it got 2x as many things right

    • 2 weeks ago
      Anonymous

      It's a pretty good game and I have hundreds of hours in it. It's just unfinished and very unrefined in places. It's still fun and the only "scam" is their development speed. Every update so far has been a step in the right direction (with some that were kinda pointless like H&H)

  12. 2 weeks ago
    Anonymous

    >start exploring the mountains
    >Get rushed by wolves and wyrms
    >All them are floating around my gear and kill me instantly

    I'm tired of putting up with this. I really enjoyed base building and exploring but the enemies scale way too hard in power.

    • 2 weeks ago
      Anonymous

      >grind everything again
      >they kill you once again

    • 2 weeks ago
      Anonymous

      >if you die, you lose all your stuff in a distant place
      that's not so ba-
      >you have to grind tens of hours for it
      for what purpose? armor and weapons should cost 1/10 if their current prices and be able to break forever (like every repair reduces max durability), would be a way better system.

  13. 2 weeks ago
    Anonymous

    Did they ever revamp the swamp? Repeating the same excursion to go to the same crypts a dozen times for the same items made me quit the game

    • 2 weeks ago
      Anonymous

      no but they've added resource modifiers so you can make the iron grind less tedious by increasing your yields. that said you'd still need to carry it out to your cart/boat/base, but you'll need to dive into less crypts

  14. 2 weeks ago
    Anonymous

    I don't really care how long it takes. Terraria took years for it to become the monster it is now. I had 40+ hours of fun with it on release and continue to have fun with each major update. I've got my money's worth already.

  15. 2 weeks ago
    Anonymous

    Latest patch adds optional ore teleportation and resourse drop multipliers, no mods involved

    • 2 weeks ago
      Anonymous

      I understand that their reason for not letting you teleport iron etc is because they want you to make an outpost and sail it home which I agree is cool, thematic and is interesting... but only the first time you do it
      What they should do is let you make "iron attuned portal" upgrades or some shit (just like how you upgrade a workbench) to let you teleport iron at a certain point. Like I've made an outpost in a swamp and sailed a boatload of iron back but I still need more iron? Now I can teleport it thanks to superior technology.

      It's honestly so obvious that I can't believe they havent done it yet

      • 2 weeks ago
        Anonymous

        they just need to make sailing more dynamic. as it currently exists sometimes you see a serpent and shit all over it and that's basically it. though I guess casuals probably wouldn't like the idea of risking all their stuff to the deep sea

        • 2 weeks ago
          Anonymous

          when I played the game for the first time and heard the ocean music being extremely close thematically to windwaker music it seemed very appropriate that there would be sunk treasure and ocean outposts and shit. They should definitely add stuff like that

    • 2 weeks ago
      Anonymous

      I'm fine with the drop modifiers but I'm kinda sad they walked back the teleportation stuff. I liked how they took a stand on their design philosophy of needing to set up operating bases, or needing to sail the oceans to return from a resource voyage.

      • 2 weeks ago
        Anonymous

        Oceans should have been more interesting if they wanted to do this. The only thing in the oceans are rare as fuck hydra that are piss easy to kill or the turtle islands. It's not fun fighting the wind 24/7 until you kill Modor, makes you feel like you're doing something wrong when playing.

        • 2 weeks ago
          Anonymous

          funfact, datamining revealed that the wind is coded to fight you most of the time. Its not true random, it literally changes the wind to face you at times.
          >why
          my best guess is the devs thought it would make you explore more or something

          • 2 weeks ago
            Anonymous

            got any links? i'd love to make a mod that does the exact opposite

  16. 2 weeks ago
    Anonymous

    I want a less jank implementation of the mod that lets you build your own ships that act as bases. The game because way way way better when you have a cool ship base sailing to each island instead of making tons of axillary mini bases chained together with teleporters.

  17. 2 weeks ago
    Anonymous

    >1 update per year
    My guess is 2037.

  18. 2 weeks ago
    Anonymous

    I recently started a new playthrough, only played for some weeks after release. I like some of the little stuff they've added and am looking forward to the new biome. Did they already have the planned "ocean" update or is it still only the turtle and the sea serpent?

    • 2 weeks ago
      Anonymous

      No ocean update yet, just one minor update that adds more base building shit and one that adds a new biome.
      They are taking their sweet time.

      • 2 weeks ago
        Anonymous

        still just the serpents and turtles, they had a sailing thing in one of the early roadmaps but that shit got tossed pretty quickly.

        I remember thinking "I will go back to the game in about six months when all the cool updates from the roadmap are there". I don't really mind them taking their time but it is extreme, I will admit.

        cool base anon, put some spikey stakes near the walls where they end seaside so that the little greyling cucks can't just swim in
        >Did they already have the planned "ocean" update or is it still only the turtle and the sea serpent?
        I dont even know if there is one planned, but it's still that. I only know they plan deep north and ashlands

        Thanks anon, I've been trying to upgrade my base building game a little, really proud of that little portal house with the oak tree in the middle. Good idea about the spikes, though after extending the walls a little further into the sea I haven't had much greyling trouble.

      • 2 weeks ago
        Anonymous

        still just the serpents and turtles, they had a sailing thing in one of the early roadmaps but that shit got tossed pretty quickly.

        >grind
        Honestly I wouldn't call it exceptionally grindy, I'd say too easy if you end up getting good biomes. I think the part that sucks tremendously in relation to getting resources is actually just the boat travel. Super fun concept and I can see why they designed things the way they did, but bluntly, it sucks. Make faster boats, make bigger biomes with less islands, make super expensive portals that teleport metal...something should change. Getting on a boat, fighting the wind, taking 10+ minutes to get to a swamp, disembark, and finding out it's just a strip of island with no metal sucks ass. And then you have to repeat that. Nahhhh. I like getting chitin though, so imho they should just make more things to do while boating and make boating a means to get special resources rather than actualy transporting things. I'd spend a whole hour in a boat if there was stuff to do like finding dive spots for pearls or fishing schools etc. and I could come back with a whole haul.

        >general direction is good
        Super agreed, I really like the game and simply just want more of it.

        >combat is extremely close to not being dogshit but is dogshit
        Unless they changed something in an update since I played last this isn't my experience at all. I will say that combat does get very same-y though when not all the NPCs don't have multiple different attacks. And at some point they stop feeling challenging and just tedious.

        This is a fucking shame, the ocean update was what I was looking for the most. I really like the sailing already despite it being barebones as fuck. Imo they should focus on improving it before adding new biomes simply because it makes up such a huge part of the map and gameplay loop in general.

    • 2 weeks ago
      Anonymous

      still just the serpents and turtles, they had a sailing thing in one of the early roadmaps but that shit got tossed pretty quickly.

    • 2 weeks ago
      Anonymous

      cool base anon, put some spikey stakes near the walls where they end seaside so that the little greyling cucks can't just swim in
      >Did they already have the planned "ocean" update or is it still only the turtle and the sea serpent?
      I dont even know if there is one planned, but it's still that. I only know they plan deep north and ashlands

  19. 2 weeks ago
    Anonymous

    I love building in valheim, but I can't stand the progression. every time my friends restart I use debug mode to play in what is basically creative mode, making a portal hub/mead hall for my friends to use. there's something really cozy about farming and decorating

    • 2 weeks ago
      Anonymous

      I agree anon, the base building is supremely comfy. I only wish there was a little more furniture. I see a lot of people getting really creative building "furniture" out of other building blocks and items, but I wish there was more decorative stuff that you can build directly, like in Conan Exiles for example.

      Also, despite hating the grind, I somehow can't bring myself to enter creative mode. I know it's absolutely retarded, but I can't help but feel like I'm cheating.

      Pic related is the other side of

      I recently started a new playthrough, only played for some weeks after release. I like some of the little stuff they've added and am looking forward to the new biome. Did they already have the planned "ocean" update or is it still only the turtle and the sea serpent?

      Any suggestions for some cool buildings to add? I was thinking a bout a huge tower or something, maybe add a room on top for my newly unlocked dragon bed.

      • 2 weeks ago
        Anonymous

        >Also, despite hating the grind, I somehow can't bring myself to enter creative mode. I know it's absolutely retarded, but I can't help but feel like I'm cheating
        I used to feel this way too until I got sick and tired of needing to haul and mine rocks to build my structures. I regret not taking screenshots of my current base, my friend was the host so I can just boot it up and take photos. I made a mage tower with black marble that looks really cool that I never would've made if I actually needed to farm all the marble for it.

        • 2 weeks ago
          Anonymous

          Maybe I should just increase the rates, settle for the middle ground.
          I haven't unlocked marble yet, but it sounds cool.

          • 2 weeks ago
            Anonymous

            based comfy home enjoyed

            • 2 weeks ago
              Anonymous

              You seem to eat a lot of meat, anon.

              • 2 weeks ago
                Anonymous

                I used to hunt a lot

              • 2 weeks ago
                Anonymous

                That looks really cool, adding small stuff like layered stone/wood or even just the supporting wood beams on the bottom goes a long way.

              • 2 weeks ago
                Anonymous

                the dark wood stuff you get with tar and fine wood are FANTASTIC as accents against basically any structure.

          • 2 weeks ago
            Anonymous

            the stuff you get to build with in the plains and mistlands look fantastic compared to the default stuff, so much so that it basically cemented in my head the idea that I'm never going to replay the early game again if I can help it. Here's a screenshot of the exterior of my last meadhall, you can see the tar roofing.

  20. 2 weeks ago
    Anonymous

    Open world lobbies with 100 players and pvp like in survival mode minecraft. I want to raid some shitters puny base with my viking bros and raze it to the ground.

    • 2 weeks ago
      Anonymous

      people have hosted servers for this and its shit which is why no one does it anymore, the game simply is not made for pvp

      • 2 weeks ago
        Anonymous

        I mean, do you think Minecraft was made for pvp?

        • 2 weeks ago
          Anonymous

          of course not but Minecraft is unironically the better PvP experience because how responsive your control over the PC is in comparison to Valheim's much more telegraphed and slow movements.

  21. 2 weeks ago
    Anonymous

    This game could have been the 3D Terraria but they are probably the slowest fucking indie doing updates outside of like Stoneshard.

  22. 2 weeks ago
    Anonymous

    I would love this game if it had the NPC system of Conan, where you could build a little town to come home to. Its all thats missing in my opinion.

  23. 2 weeks ago
    Anonymous

    2/5 in 3 years is not bad!

  24. 2 weeks ago
    Anonymous

    Literally made for BBC (big building complex).

  25. 2 weeks ago
    Anonymous

    >spend time building a base
    >every 2 days have to spend time jumping and running around it with a hammer cause if it rains at all then all the wood goes green and rotted
    >can't even live there since half the precious materials you just can't teleport for no reason other than the devs don't want you to

    • 2 weeks ago
      Anonymous

      sounds like someone isn't properly roofing their bases

    • 2 weeks ago
      Anonymous

      the decay stops at 50% hp, it will never break from weather
      or you can mod it out if you don't like the green look, thats what i do

    • 2 weeks ago
      Anonymous

      Roofs, my moron.
      I agree it's a little retarded though, sometimes I want to build little constructs without a roof and they look ugly immediatly.

  26. 2 weeks ago
    Anonymous

    >everyone keeps telling me how hard the mistlands are and how much the queen will kill me
    >get there eventually
    >die once or twice to dvergr until I learn the mages are NOT to be fucked with, then start clearing out their outposts by kiting shit there
    >die once to a 2 star tick in a mine and once to multiple 1 star seekers
    >never once die to anything else, queen fight is literally just her standing at a doorway and getting sandbagged like a dummy
    I will admit it was sorta hard to find shit in the fog but people way oversell this biome. It was fun and it's pretty if you get above the fog and you can deal with most packs of enemies by kiting another pack of enemies into them

    • 2 weeks ago
      Anonymous

      thats because they nerfed the damage on all enemies since release, everything used to 1 shot even with full max food buffs

  27. 2 weeks ago
    Anonymous

    what boss do I have to kill to reduce stamina usage when sneaking

    • 2 weeks ago
      Anonymous

      no boss, just gotta level the skill.

    • 2 weeks ago
      Anonymous

      there is a mod that adds RPG classes like ranger, rogue, druid etc. legends or something. I liked ranger a lot, you can sneak faster, use less stamina and can summon wolves.

    • 2 weeks ago
      Anonymous

      yourself

  28. 2 weeks ago
    Anonymous

    It is some mix of entertaining and baffling that anyone could be so stupid or bootyblasted to call a scam ANY early access game that is a reasonable value proposition at first offering.

    There are far greater disappointments in missed potential to be upset about than some indie dev being slow. Hell, even among slow indie devs there's far worse. There's fucking patreon milking happening.

    I'd say the most valid thing to be upset about here is that they keep breaking (since-abandoned) mods. I'm just waiting for the game to be complete and the mod scene stable so that I can rebalance the everliving fuck out of it to be harder and have more compelling progression options.

    • 2 weeks ago
      Anonymous

      >I'd say the most valid thing to be upset about here is
      that hey are working slower on the game than the duke nukem forever devs.

  29. 2 weeks ago
    Anonymous

    >played during the initial hype years ago
    netcode was absolute dogshit
    >played earlier this year, multiple years and millions of dollars later
    netcode still the same identical dogshit

    • 2 weeks ago
      Anonymous

      not true, it used to be worse. the game would become unplayable at a point if you fucked with terrain too much. me and my friends had to abandon our first bases because we all built next to each other and went hog wild with the hoe and pickaxe

      • 2 weeks ago
        Anonymous

        not him, but did they actually fix the game running like dogshit if you terraform too much, or is it still bad?

        • 2 weeks ago
          Anonymous

          me and my friends are still pretty careful but it certainly is improved from launch

        • 2 weeks ago
          Anonymous

          they fixed the terraform thing, now the only thing left that really rapes performance is if you put too many light sources, especially bonfires/hearths.
          I guess you can also lag it the fuck out by making an autistically huge mega building but people who do that deserve the lag

  30. 2 weeks ago
    Anonymous

    Had 100 hours of fun with a friend in this game. Untill we decided to explore Mistlands. We were done in less than 10 hours. Terrain sucks, fog sucks, some enemies 1.5 shot you (top gear, top food). Ticks attack is a gg. There is nothing you can do about it. Each biome has it's own difficulty gimmic, but Mistlands are just challenge in the sake of challege. We were almost done when we learned there are only 3 reveal-rocks for the plains boss and and wasted 7 hours trying to find one and had to use external map to show us where it is. Why devs do that? It's just tiresome, boring and kills the pace. If that is what devs think endgame challenge should be then I'm never reinstalling this game again, tho I had goid time with it

    • 2 weeks ago
      Anonymous

      >Ticks attack is a gg.
      Just to check, are you aware that rolling flings them off? It's definitely an issue when out of stamina but I've rarely had issues with them since finding that out.

      • 2 weeks ago
        Anonymous

        Yes. Since the terrain in Mistlands is so fucked up, we always ended up with no stamina and out of potions.

    • 2 weeks ago
      Anonymous

      >some enemies 1.5 shot you (top gear, top food).
      Nah even taking strong attacks from a 1 star seeker does like 90 damage tops in upgraded padded armor. At this point you will have anywhere from 200 to 250 hp from food buffs.
      >Ticks attack is a gg. There is nothing you can do about it.
      Atgeir spin kills em off you. Hammer slam kills them off you even more reliably for even less stam. You can actually parry them very easily too. Rolling will get em off you, buddy system trivializes them. You can parry their damage ticks also.

      Mistlands isnt too bad just dont buttonmash. All the weps you can make from there can parry seekers btw, even the 2h ones.

      • 2 weeks ago
        Anonymous

        >t. didn't play on release
        save file already gone and im not grinding back so ill see you when they finish all the biomes

        • 2 weeks ago
          Anonymous

          Guess it atleast answers the question of:
          > If that is what devs think endgame challenge should be then I'm never reinstalling this game again,
          they patched it to be less severe so it's not what they think it should be

          • 2 weeks ago
            Anonymous

            i wasnt the original guy you responded to, i should've made that clear, my friends coped out at the plains and i finished mistlands solo but my complains align with

            Had 100 hours of fun with a friend in this game. Untill we decided to explore Mistlands. We were done in less than 10 hours. Terrain sucks, fog sucks, some enemies 1.5 shot you (top gear, top food). Ticks attack is a gg. There is nothing you can do about it. Each biome has it's own difficulty gimmic, but Mistlands are just challenge in the sake of challege. We were almost done when we learned there are only 3 reveal-rocks for the plains boss and and wasted 7 hours trying to find one and had to use external map to show us where it is. Why devs do that? It's just tiresome, boring and kills the pace. If that is what devs think endgame challenge should be then I'm never reinstalling this game again, tho I had goid time with it

            i'll reinstall when the content is finished, i've done 3 full playthroughs which i think is enough until some new shit gets added

    • 2 weeks ago
      Anonymous

      Also
      >We were almost done when we learned there are only 3 reveal-rocks for the plains boss and and wasted 7 hours trying to find one
      Just sail around a little, the yagluth hand is extremely visible from very far away. Never was a struggle for us

  31. 2 weeks ago
    Anonymous

    >Predictions for when this game will be finished
    >this game will be finished
    I don't predict this happening.

  32. 2 weeks ago
    Anonymous

    did they ever make it so the fly down key (creative control) is bound to the crouch key instead of just permanently being ctrl

  33. 2 weeks ago
    Anonymous

    it needs a single player mode that minimizes grind to a reasonable level. i dont know how the fuck so many people are able to have friends to coop with

    • 2 weeks ago
      Anonymous

      >i dont know how the fuck so many people are able to have friends to coop with
      saddest post in the thread

      • 2 weeks ago
        Anonymous

        there are so many prerequisits though, it's not like i have zero friends. of the few friends i do have not all of them plat games, the ones that do dont like survival type games even if they did i'd have to convince them to buy it and also be around at a time when they're availible. so many hoops to jump through i still dont get how the fuck people have friends to play games like this with.

    • 2 weeks ago
      Anonymous

      >i dont know how the fuck so many people are able to have friends to coop with
      There's an entire sub-forum for people looking for people to play with, make an effort, make a friend or two to play with.

      https://steamcommunity.com/app/892970/discussions/3/

  34. 2 weeks ago
    Anonymous

    >What do you want out of it?
    To be fun.

  35. 2 weeks ago
    Anonymous

    Want villages and npcs, very cozy villages. NPCs don't need to be insane.

  36. 2 weeks ago
    Anonymous

    It would be nice to get some whitewashed walls so all my builds wouldn't have to be brown or grey.

  37. 2 weeks ago
    Anonymous

    this game made me decide to never buy an early access game again, not because it was bad but because once the magic is over and you get burned out from the game you realize you played half the content you would have if you waited for the full release

    • 2 weeks ago
      Anonymous

      >not because it was bad but because once the magic is over and you get burned out from the game you realize you played half the content you would have if you waited for the full release
      This is why i tend to avoid early access games too, I made a mistake playing this on release it feels like cause every time I read about it it's just straight up improvements (although very very slow ones)

    • 2 weeks ago
      Anonymous

      >this game made me decide to never buy an early access game again
      You must be a special kind of underage if Valheim was your first early access nightmare.

      • 2 weeks ago
        Anonymous

        not him but it was the first EA game I boguht because I mistakenly believed my friends when they said no way bro it's not gonna be stuck in EA forever
        fuckers

  38. 2 weeks ago
    Anonymous

    I love it. The music, graphics, biomes, and overall vibe. I've played 2-3 times with friends and gone through it all together.

    What I want our of this game:
    - Farming fixes. Way too grindy and clunky. Mods fix this but you shouldn't have to rely on mods.

    - More building materials. Decorative, structure, etc.

    - More user-friendly ways to organize. Chest management is a nightmare. I would love some automation options.

    - Changes to the powers. I get that the powers are supposed to evolve or be situational. You're supposed to go thru them and some never come back to. But that's bullshit. Lots of powers should be buffed or have additional benefits.

    • 2 weeks ago
      Anonymous

      >Mods fix this but you shouldn't have to rely on mods.
      first survival game?

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