Vanilla Dark Souls 2 is better than scholar

Vanilla Dark Souls 2 is better than scholar

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  1. 4 weeks ago
    Anonymous

    Both are absolutely terrible.

    • 4 weeks ago
      Anonymous

      Lol troons have a diagnosed mental illness.

      What kind of schizophrenia is this?

    • 4 weeks ago
      Anonymous

      [...]
      What kind of schizophrenia is this?

      a band aid hotfix for a bug that was in the game on release. I don't remember the specifics, but chuds wanna make you believe that DS2 is troony because of it

    • 4 weeks ago
      Anonymous

      >DD2 makes you pay to edit your character
      >DS2 lets you change gender diegetically in game for free
      I see where your allegiances lie.

  2. 4 weeks ago
    Anonymous

    Lol troons have a diagnosed mental illness.

    • 4 weeks ago
      Anonymous

      Both are absolutely terrible.

      DS2 is better than DS3

      • 4 weeks ago
        Anonymous

        DS2 variety and exploration + DS3 gameplay would be the best game ever

        • 4 weeks ago
          Anonymous

          DS3 gameplay is stupid

        • 4 weeks ago
          Anonymous

          No.

        • 4 weeks ago
          Anonymous

          DS3 gameplay is rollspamming homosexualry, like Abyss Watchers is what's completely wrong with Souls post-Bloodborne era.
          DS2 remains superior

        • 4 weeks ago
          Anonymous

          >DS3 gameplay
          LMAO? Wait you're serious. have a nice day. DS3 has the worst gameplay in the series. It's a fricking rollfest zero skill involved.

          • 4 weeks ago
            Anonymous

            Whereas Dark Souls 2 involves a great deal of skill.

            • 4 weeks ago
              Anonymous

              really good movement

              • 4 weeks ago
                Anonymous

                >If you know what you're doing the second boss is really easy
                Come on man

                i just like to shitpost, I actually agree DkS2 is much harder than 3
                Though I think the individual movesets for a lot of enemies in 3 are a lot cooler and more fun to play around than in 2. 2 does a good job of making levels with encounters and environments that are tough to get through

              • 4 weeks ago
                Anonymous

                Yeah I agree, I think DS2 has better interactions with the environment as well like Brume Tower letting you use traps against the enemies and all that. DS3 had the skeleton bridge you cut down which leads to Smouldering Lake which is actually kinda genius, and areas like Irithyll and Painted World were good as well. I think DS3's first half is just kinda eh, like everything before Abyss Watchers is just ok and Abyss Watchers are too easy to abuse as a +3 or +4 weapon destroy them. They're one of my favorites with a lower level weapon.
                In my opinion, Champion Gundyr is possibly the best boss they've ever made. You can dodge all of his attacks in rewarding ways that aren't just strafe or rol and he has a lot of moves. Friede is also really good for that archetype, the "dex woman" or whatever they're called. Her move where she jumps away and goes invisible is handled really well and develops upon itself in phase 1 and 2 to a really satisfying conclusion in phase 3 that combines the methods of countering it from the previous 2.

            • 4 weeks ago
              Anonymous

              >If you know what you're doing the second boss is really easy
              Come on man

        • 4 weeks ago
          Anonymous

          >DS3 gameplay
          >gameplay
          >spamming roll and r1
          Do zoomers really?

      • 4 weeks ago
        Anonymous

        >vanilla shit is better than this other shit with expired ketchup on top
        okay cool?

        can you trannies go one thread without seething about DS3 unprompted?

      • 4 weeks ago
        Anonymous

        What isn't?

      • 4 weeks ago
        Anonymous

        I’ve been playing DaS3 for the first time since TRC came out and man are it’s flaws super obvious to me now.

        In my memory it was in no way worse than DaS2 but I do think I’ve switched now. The game legit feels broken and imbalanced. Like take the abyss watchers. These guys would be the first real boss you fight in a couple of hours of play. The second phase legit dies to 8 one handed longsword r1’s, at +3. What the shit is this? You could legit doible their health. Why does neither pontiff or aldrich get a fricking intro cutscene? Or Yhorm (why bring back stormruler for him anyways, shit makes no sense). I remember das2 was enemy spam: the game but there’s so much of that in dark souls 3. Like the section before nameless king, is like a soulless version of the run up to ancient dragon from dark souls 3.

        • 4 weeks ago
          Anonymous

          Yhorm gets an intro cutscene if you do siegwards quest

        • 4 weeks ago
          Anonymous

          Always funny seeing DS2fanboys try and LARP as some kind of centrist figure.
          You exposed yourself with the completely nonsense complaint about the lead up to Nameless King at the end there. How the hell does that AT ALL resemble the run up to Ancient Dragon in DS2??? It’s completely different. There is no 1v1 dueling gimmick with the enemies, there are no dragon knights, the area and encounter design is completely different. Even the art direction is completely different.

      • 4 weeks ago
        Anonymous

        delusional

      • 4 weeks ago
        Anonymous

        I completely agree with this and I am not one of those DS2 obsessed Black folk.

      • 4 weeks ago
        Anonymous

        boss rush 3 is better than whatever the frick ds2 wanted to be

      • 4 weeks ago
        Anonymous

        Dark Souls 3 isn't universally agreed to be the worst one????? I mean it's ok but who in their right mind would say "oh, Dark Souls 3? AMAZING game!"

        • 4 weeks ago
          Anonymous

          Lots of people I'm sure, just think of all the games that released around Dark Souls 3 and it looks pretty amazing compared to them

          • 4 weeks ago
            Anonymous

            Dark Souls 3 came out looking worse than 2 lol

            • 4 weeks ago
              Anonymous

              Okay what about every game that's not dark souls 2

              • 4 weeks ago
                Anonymous

                Witcher 3 looks better than Dark Souls 3 lol

              • 4 weeks ago
                Anonymous

                Plays worse don't it

        • 4 weeks ago
          Anonymous

          >best music
          >best bosses
          it suffers on the pacing and some of the areas being crap but it's a 8/10 game easily

        • 4 weeks ago
          Anonymous

          DS3 DLC was very very very good even with the funny champion defender boss or whatever.

        • 4 weeks ago
          Anonymous

          homie the literal first thing I thought upon reaching the first bonfire in 3 was "oh thank god this is beautiful and looks nothing like 2".

          • 4 weeks ago
            Anonymous

            >oh thank god this is beautiful and looks nothing like 2

            • 4 weeks ago
              Anonymous

              so no game has green? dark souls doesn't have green, are you serious? this is reductionist bullshit.

              • 4 weeks ago
                Anonymous

                >no game has green?
                i can see three greens right here in this extremely condensed palette, let alone the actual graph
                get your eyes checked

              • 4 weeks ago
                Anonymous

                at best there's a khaki. no green. time for a check up my dude.

  3. 4 weeks ago
    Anonymous

    Scholar is a lot better

    • 4 weeks ago
      Anonymous

      How so?

      • 4 weeks ago
        Anonymous

        Well lots of reasons. You dont start with the dlc keys, you dont start with dlc weapons, item and enemy placement is better, higher enemy counts, Aldia, encounters are better, more fragrant branches, better graphics, darker, torch scares away spiders so you can use it against freja, and there's dozens and dozens of little added quirks like the hollow soldiers attacking the leftover giants that add some atmosphere to the game. There's literally nothing that makes vanilla any better unless you're just a biased purist or just got filtered really hard and you only want the game to be easier.

        • 4 weeks ago
          Anonymous

          Pretty good reasons, it probably is better then. I still do hate all the bull shit enemy spam.

          • 4 weeks ago
            Anonymous

            It doesn't have enemy spam.

            • 4 weeks ago
              Anonymous

              It does, frick you.

          • 4 weeks ago
            Anonymous

            It doesn't have enemy spam.

            DS2 Scholars is less enemy spammy than DS1.
            Having replayed both back to back this month, DS1 is reliably more spammy than DS2, the only places DS2 even comes fricking close to DS1's spammier sections are exactly the Blue Smelter and Sir Alonne sections.

            Don't even get me fricking started on bosses, DS1's average boss is fricking abysmal. The list of good bosses begins at Ornstein and Smough, ends at Manus, and has fricking nothing between them.

            • 4 weeks ago
              Anonymous

              >DS2 Scholars is less enemy spammy than DS1
              Being a DaS2gay should be classified as a mental illness.

              • 4 weeks ago
                Anonymous

                Go through New Londo right fricking now, b***h
                I counted thirty four guys in a single room, I probably missed some.
                Go through Tomb of the Giants, go through fricking Oolacile.

                Find a single place in DS2 that's as stomach wretching as the entire fricking second half of DS1.

              • 4 weeks ago
                Anonymous

                >DaS2 sister can't rush through New Londo to get to 4kings on an SL1 invader build
                lol git good
                >Find a single place in DS2 that's as stomach wretching as the entire fricking second half of DS1
                All of it. Iron Keep is a particularly funny example since the lazy moron developers spammed the same single enemy.

                No, you just repeated yourself. You haven't told me why you b***hed about something in Scholar only to double back and start screeching about how "actually 2 is bad in general" once I mentioned it being an issue in the original.

                >You haven't told me why you b***hed about something in Scholar only to double back and start screeching about how "actually 2 is bad in general" once I mentioned it being an issue in the original.
                Both versions are actual liquid shit. How can you not understand this?

              • 4 weeks ago
                Anonymous

                >Both versions are actual liquid shit. How can you not understand this?
                I can't understand how that's related to you b***hing about a specific aspect of Scholar. You're literally just repeating yourself and expecting me to give in.

              • 4 weeks ago
                Anonymous

                >I can't understand how that's related to you b***hing about a specific aspect of Scholar
                You are a DaS2gay so that means you're a moron, but I'll try to explain this very simple concept. I gave an example of the kind of abysmal disgusting game "design" present in DaS2's shitty ROMhack they released at retail for some reason. Just because I gave an example from SOTFS does not mean that the original game is any better, both are in fact complete and total shit.

              • 4 weeks ago
                Anonymous

                >Just because I gave an example from SOTFS does not mean that the original game is any better
                Then why bring it up in the first place? You still haven't explained this.

              • 4 weeks ago
                Anonymous

                >Then why bring it up in the first place?
                Because it's funny and in general SOTFS is probably worse than the original since it takes the ROMhack approach to game design of just spamming random enemies around like a teenager with a level editor.

              • 4 weeks ago
                Anonymous

                >in general SOTFS is probably worse than the original
                But I already mentioned that the only example you gave was still an issue in the original.

              • 4 weeks ago
                Anonymous

                But nobody explains why and conveniently ignores a flexile sentry on the route to shaded woods isn't random.

              • 4 weeks ago
                Anonymous

                Kek Scholar really is babbie's first romhack, it reminds me of all those shitty hacks people make for the GBAVanias.

              • 4 weeks ago
                Anonymous

                Vanilla is just the focus tested safe version of DS2 for moron casuals and shitty xbox 360's that crumble if there's like 3 enemies on screen

              • 4 weeks ago
                Anonymous

                >shitting on the 360

              • 4 weeks ago
                Anonymous

                It sounds like you haven't played it and are repeating talking points you don't understand first hand

              • 4 weeks ago
                Anonymous

                I played this piece of shit day one.

              • 4 weeks ago
                Anonymous

                Hmm, interesting, I admit I've only ever played on PC so I don't know what DS2 is like on console. Though I'm sure there's a mod for that. It may already be fixed in Sotfs

              • 4 weeks ago
                Anonymous

                that one room filled with ghosts in new londo is bullshit, no argue there. they're not 34 though, wtf.
                there's one famous gang in tomb of the giants, in the room where you find some ember. that's bullshit too, basically a suicide run.
                don't remember shit about oolacile

              • 4 weeks ago
                Anonymous

                >they're not 34 though
                I counted them via souls. They're 200 flat so it's easy.
                I killed two on the way there, and subtracted another one because of the bigger one worth 400.
                I ended that room with 7800
                /2 and dropping the 00 that's 36, minus the two, and extra one for the big one, 33.

                So you're right, I added 1. 33. My bad.

              • 4 weeks ago
                Anonymous

                no way. you're probably counting overkill bonus.

              • 4 weeks ago
                Anonymous

                Unlikely.
                I one handed Artorious' greatsword specifically to avoid this, and checked it on the two I killed on the way there. It's possible I overkilled one or two, but then it wouldn't have been a flat multiple of 100, unless I overkill exactly a multiple of 5, which is further unlikely.

                Even if I overkilled as many as possible and, that would still be 25, plus 3 more I didn't overkill for 28, with the overkill bonus accounting for 5 extras.
                And I know for a fact I didn't overkill the big one because that one took 2 hits.

                It's possible ghosts from extra groups were pulled, I don't know for sure, I just know I ended fighting 7400 souls worth of ghosts in that center room, with only one big one to account for

              • 4 weeks ago
                Anonymous

                you definitely pulled enemies from the bridge and from around the building. they surely didn't put 33 enemies in a room.

              • 4 weeks ago
                Anonymous

                Even if I pulled from the bridge, the bridge has like 3 on it if you don't detour, and one of those is one of the ones I killed on the way.
                I probably did pull from other rooms in the building, but I didn't count any I killed after I left that room. I stopped my count at what I said, and moved on. I know I killed a couple more on the way through, no idea if they would have gotten to me in the room if I had stayed, hence the "I probably missed some"

                Go try it yourself, if you doubt me. You can probably find more bullshit than I did, too. I totally skipped the Depths, did as little as possible in Seath's nerd dungeon, and just bum rushed the dlc because I was done at that point.

              • 4 weeks ago
                Anonymous

                this guy ends up with 3100 after pulling everything in and around the building

                are you sure you didn't pick up a bloodstain?

              • 4 weeks ago
                Anonymous

                Definitely didn't, I flushed my souls beforehand. Idk. That's just how many I got. The second house, with what's his face on top?

              • 4 weeks ago
                Anonymous

                he cleans the bridge and Ingward's building. I counted 14 kills. watch from 3:46 until 7:00

              • 4 weeks ago
                Anonymous

                he cleans the bridge and Ingward's building. I counted 14 kills. watch from 3:46 until 7:00

                >DaS2gay turns out to be lying out his ass about the number of ghosts
                Imagine my shock

            • 4 weeks ago
              Anonymous

              Best ways to farm human effigys,joined the rat gang & now afraid to kill my fellow mouse for the loot?

              • 4 weeks ago
                Anonymous

                Iirc skeletons drop 'em pretty consistently. There's a handful down in the basement of fallen giants and there's some in huntsman's woods, around the skeleton lords.

                If you have tons of ascetics, you can trade them for X+1 humanity per use in the Majula mansion basement from those skeletons, since they'll drop them 100% of the time, and one more skeleton spawns per ascetic. I vaguely remember that you can get two pharros lockstones and a couple effigies specifically from using ascetics to rematch The Rotten as well, if you've done that

        • 4 weeks ago
          Anonymous

          >hollow soldiers attacking the leftover giants
          That was a Scholar addition?

          • 4 weeks ago
            Anonymous

            No, he's talking out his ass. Scholar has more gank squads than Vanilla almost everywhere, especially Iron Keep. That alone makes it inferior as frick. And I'm no Fromtroony, my own take is no one should play Dark Souls 2 (unless you hate someone then gaslight them into playing it)

            • 4 weeks ago
              Anonymous

              And what is wrong with gank squads unless you're bad and getting filtered?

              • 4 weeks ago
                Anonymous

                >And what is wrong with gank squads
                Back to the subreddit with you DS2troony

                That's literally what the first open area in Forest of Fallen Giants does. In vanilla you get ganked immediately exiting the ladder.

                >Clear signs of an ambush
                How is that not rewarding observation, a key component of methodical play. You trannies are so unhinged your mental gymnastics go to the moon

              • 4 weeks ago
                Anonymous

                You're the homosexual troony
                >Clear signs of an ambush
                How is that not rewarding observation
                You dont even know what the frick you're talking about? have you ever played the game? Are you even real or just a bot?

          • 4 weeks ago
            Anonymous

            yes

          • 4 weeks ago
            Anonymous

            yes

            No, he's talking out his ass. Scholar has more gank squads than Vanilla almost everywhere, especially Iron Keep. That alone makes it inferior as frick. And I'm no Fromtroony, my own take is no one should play Dark Souls 2 (unless you hate someone then gaslight them into playing it)

            moron

        • 4 weeks ago
          Anonymous

          I agree with most of your points except the enemy placement. It feels like whoever was in charge of it wasn't aware of the Castlevania style thoughtful placement of enemies that was more about moving cautiously so as not to be surprised and instead just thought difficulty came from being jumped by ten homies at once. It's annoying and lazy at best. All other points are agreeable however.

          • 4 weeks ago
            Anonymous

            Yea, it basically becomes moronic dynasty warriors shit

          • 4 weeks ago
            Anonymous

            Well it's a good thing that doesn't happen and Scholar rewards more patient methodical play.

            • 4 weeks ago
              Anonymous

              >has more gank squads
              It doesn't reward patience or methodical play Black person

              • 4 weeks ago
                Anonymous

                That's literally what the first open area in Forest of Fallen Giants does. In vanilla you get ganked immediately exiting the ladder.

              • 4 weeks ago
                Anonymous

                literally children can get through FoFG singling out enemies. you are just an adhd ridden mess of a human

          • 4 weeks ago
            Anonymous

            Enemy placement is the reason scholar is so shit lol. Everything else the anon mentioned is irrelevant

            • 4 weeks ago
              Anonymous

              complaining about enemy placement is just code for being bad

        • 4 weeks ago
          Anonymous

          Starting with the old iron key was better in DS2 because they put it in the most moronic location ever in SOTFS. Rest is right though.

        • 4 weeks ago
          Anonymous

          This

          The only thing non-scholars is useful for is perspective, specific challenge run routing decisions, and if you want easy mode.

        • 4 weeks ago
          Anonymous

          There are more branches because there are more petrified enemies. Routes that weren't locked before are locked in Scholar and it sucks.

          • 4 weeks ago
            Anonymous

            That makes the world more fun to explore and also opens up routes and npc's earlier because of it. You dont have to go trek through a specific long path every playthough to get a fragrent branch if you wanna get to shaded woods first, or unlock straid.

        • 4 weeks ago
          Anonymous

          They added Aldia stuff to vanilla DS2 in one of the last patches

    • 4 weeks ago
      Anonymous

      Having recently played through the series again, I only had the Scholar version at the time. I remember OG DS2 being somewhat of a slog, but the Scholar version was ridiculous in how much more it swarmed and slowed you down. I would get the original version when possible.

      • 4 weeks ago
        Anonymous

        I want the game to have enemies in it

      • 4 weeks ago
        Anonymous

        It isn't really a sotfs issue but FromSoft really doesn't get enough shit for completely shitting on the difficulty of ds2 in patches after the game came out. Certain bosses were just made pitifully easy compared to their launch versions (Lost Sinner is the best example I can think of) and certain areas are just a total joke compared to what they were like at first (Shrine of Amana). It is extremely dumbed down low difficulty slop compared to how it was originally.

  4. 4 weeks ago
    Anonymous

    Yes by a lot. I like dark souls 2, but scholar is dogshit. It’s just enemy spam out the ass

  5. 4 weeks ago
    Anonymous

    >wow oh mai gawd duh enemy placement like i-i cant even...
    im not kidding vanilla truthers and 3 trolls are actually like this

    • 4 weeks ago
      Anonymous

      >webmtroon

    • 4 weeks ago
      Anonymous

      What?

    • 4 weeks ago
      Anonymous

      >these lifeless unimpactful animations
      DS3 is bad, but DS2 is worse

      • 4 weeks ago
        Anonymous

        ds3 is lifeless, 2 isn't

  6. 4 weeks ago
    Anonymous

    In Vanilla this guy will just appear and attack you with no reason. In Scholar he only gets summoned if you ring the bells. The bells are a problem because the area is more densely packed with obstacles and enemies. So the whole bell gimmick just isnt a thing in Vanilla and the area feels completely empty and simultaneously less fair at the same time.

    • 4 weeks ago
      Anonymous

      Wrong. I recently replayed the PS3 version and the ghosts do not come out until the bells are rung, especially in that room you posted. There is an undead hitting a bell in one of the small rooms that branch out of that room so maybe you're just a shitter who hasn't actually played the game and just b***hes about it online.

      • 4 weeks ago
        Anonymous

        Nope, you're wrong. No bells.

        • 4 weeks ago
          Anonymous

          There were undead who rang the bells in the vanilla version too, there was even one in the hallway to Velstadt in a room immediately under the stairs.

          • 4 weeks ago
            Anonymous

            not in that room you're talking about

    • 4 weeks ago
      Anonymous

      I think a ghost might spawn if you get too close to the statue? can't remember, it's been a year. the gimmick of the area is to manage weapon degradation while breaking all the rocks and statues in your way.

      • 4 weeks ago
        Anonymous

        No it isn't because in vanilla you can just walk around all the rocks and there aren't enough enemies either. Weapon degradation isn't any more an issue in that area than the rest of the game.

        • 4 weeks ago
          Anonymous

          vanilla is all I've played but like I said I can't remember the details of the room. just trying to explain the unprompted spawn of that ghost in the webm. is there a bell near that room?

    • 4 weeks ago
      Anonymous

      moron.

    • 4 weeks ago
      Anonymous

      These summoned magicians are legit more dangerous than any boss in the game if you run a low poise build.

  7. 4 weeks ago
    Anonymous

    Enemy placement in the original is good...

    • 4 weeks ago
      Anonymous

      Lol troons have a diagnosed mental illness.

  8. 4 weeks ago
    Anonymous

    How does this super hardcore git gud fanbase b***h about enemy placement of all things? Imagine if you complained about enemy placement in like Doom, or Quake? You'd be so fricking gay. But here it's like
    >w-welll there's ughhh one too many enemy and ughhh i dont like where he's placed wahahh wahhh wahh"
    fricking listen to yourselves. This place is casual as frick.

    • 4 weeks ago
      Anonymous

      It's a kuso anon.

      • 4 weeks ago
        Anonymous

        sounds like your kuso

    • 4 weeks ago
      Anonymous

      Because in a system designed to work the best in 1v1 fights they throw 10 enemies at you. AND THAT'S THE ONLY THING THAT THEY THROW AT YOU.

      Every single enemy, even the "good" DLC bosses are jokes.

      • 4 weeks ago
        Anonymous

        How is the system designed to work best for 1v1 fights? Is this your first souls game? There's ganks and multi boss fights in all of them. Why even have weak or strong enemies in the first place if the whole system is designed for 1v1?

    • 4 weeks ago
      Anonymous

      Doom fans absolutely shit in bad enemy placement it's just that bad enemy placements only exist in fanmade content unlike DS2

  9. 4 weeks ago
    Anonymous

    So I hear. I only played vanilla though and I don't think I'll do another playthrough for Scholar.

  10. 4 weeks ago
    Anonymous

    Remember!

    >if you die in any Souls game, it's your fault
    Just git good.
    >but, if you die in DS2, it's the game's fault
    "Nooooo it's enemy ganks, it's too hard, frick this game!"

    • 4 weeks ago
      Anonymous

      >webmtroon spamming

      • 4 weeks ago
        Anonymous

        Well, I guess I should follow your lead and post my own screencaps instead.

        • 4 weeks ago
          Anonymous

          No reason to actually engage with a mentally ill troontard. It's best to just make fun of you being a lolcow.

          • 4 weeks ago
            Anonymous

            Anon, I know that we live in a year where you are not allowed to call other people Black folk, morons, horse frickers etc. obline because some fricking idiot will report you for being hateful toward handicapped blacks, but please, at lease here on Ganker use the normal words and insults, and not something you got yesterday on scrabble.

            • 4 weeks ago
              Anonymous

              You doing okay freak?

    • 4 weeks ago
      Anonymous

      they really are like that

    • 4 weeks ago
      Anonymous

      I beat DS2 without dying. The game is legitimately braindead easy

  11. 4 weeks ago
    Anonymous

    >By now, i've played scholar more times than vanilla
    >I can never remember the scholar enemy placement but I still remember every enemy location in vanilla

  12. 4 weeks ago
    Anonymous

    Yes it is.
    Scholar is just fricked up NG+.

  13. 4 weeks ago
    Anonymous

    You are entitled to your wrong opinion.

  14. 4 weeks ago
    Anonymous

    Neither one is worth playing

  15. 4 weeks ago
    Anonymous

    A LIE REMAINS A LIE

  16. 4 weeks ago
    Anonymous

    All versions of Dark Souls II are fricking dogshit. Even the basic movement in the game sucks a fat one.

  17. 4 weeks ago
    Anonymous

    Remember the boss run to butthole face burning knight in SOTFS, the one where the developers literally copy and pasted the same enemy 20+ times and have them all group aggro across the map? Shovelware tier game design.

    • 4 weeks ago
      Anonymous

      You say that like it wasn't an issue in the original.
      >b-but there's le-
      So? It was a pain in the ass to get to regardless.

      • 4 weeks ago
        Anonymous

        Both versions of DaS2 are dogshit, correct. It's just worse in the shitty cashgrab rerelease that attempted to fix the game but sometimes made things worse because it was still made by the same morons.

        • 4 weeks ago
          Anonymous

          Pretty incredible that you responded to literally nothing I said.

          • 4 weeks ago
            Anonymous

            You said I implied it wasn't an issue in the original. I'm telling you enemy placement being shit is consistent with games titled "Dark Souls II" regardless of if a subtitle follows. Just like everything about the game being shit.

            • 4 weeks ago
              Anonymous

              Why complain about a specific thing if you're just going to go "uh actually it's shit regardless" when anyone criticizes what you said?

              • 4 weeks ago
                Anonymous

                I specified SOTFS because it's worse in that case but in the competition for which game is more shit overall it's a pretty neck and neck contest.

              • 4 weeks ago
                Anonymous

                That didn't answer my question at all, you just repeated yourself.

              • 4 weeks ago
                Anonymous

                I'll repeat it again. Frick Dark Souls II.

              • 4 weeks ago
                Anonymous

                You gonna answer the question or just continue this mindless seething?

              • 4 weeks ago
                Anonymous

                Do you not understand the English language? I answered your moronic question in my first reply to you, dumb DaS2gay.

              • 4 weeks ago
                Anonymous

                No, you just repeated yourself. You haven't told me why you b***hed about something in Scholar only to double back and start screeching about how "actually 2 is bad in general" once I mentioned it being an issue in the original.

              • 4 weeks ago
                Anonymous

                look closely you got b***hslapped by his right hand so hard flames came off of it.

              • 4 weeks ago
                Anonymous

                >miyahacki literally steals 1/1 from real life
                Yeah we all know that he is a total hack on par with Kojimbo.

        • 4 weeks ago
          Anonymous

          You said I implied it wasn't an issue in the original. I'm telling you enemy placement being shit is consistent with games titled "Dark Souls II" regardless of if a subtitle follows. Just like everything about the game being shit.

          You are correct.

          Pretty incredible that you responded to literally nothing I said.

          Why complain about a specific thing if you're just going to go "uh actually it's shit regardless" when anyone criticizes what you said?

          You are pedantic.

          • 4 weeks ago
            Anonymous

            >pedantic
            Hardly, what he said made no sense whatsoever, which is proven by the fact that he didn't even respond to my last post. Why complain about something specific to Scholar if you're just going to double back and cry about both versions?

  18. 4 weeks ago
    Anonymous

    This is the biggest meme and I'm 99% sure it's just shitters coping with the increased enemy spawns.

  19. 4 weeks ago
    Anonymous

    Why does Dark Souls 2 feel like its a soulless sequel made by westerners?

  20. 4 weeks ago
    Anonymous

    sup

    • 4 weeks ago
      Anonymous

      >locked doors that require keys is baad in resident evil

    • 4 weeks ago
      Anonymous

      This must be a pain for new players, but old players should have no problems since they know where to use the branches

  21. 4 weeks ago
    Anonymous

    Like I thought. SotFS haters are just 3 and DS2 derangement syndrome npc trolls gaslighting you

  22. 4 weeks ago
    Anonymous

    >gank squakds are good when they're not threatning and you can just roll spam to iframe through the fog walls
    is what i've learned from this moron casual npc fanbase

  23. 4 weeks ago
    Anonymous

    I like Dark Souls 2.

  24. 4 weeks ago
    Anonymous

    FRICK DS2
    FRICK DS3
    BOTH ARE HOT SHIT
    STOP ARGUING WHO IS EATING THE YUMMIEST DOG TURD, YOU ARE BOTH EATING SHIT

    • 4 weeks ago
      Anonymous

      It's literally just DaS2 trannies that bring up DaS3 all the time.

    • 4 weeks ago
      Anonymous

      Dark Souls 3 is the better game by a wide margin even if it too was cobbled together

  25. 4 weeks ago
    Anonymous

    Heide in sotfs thanks to that dragon reminds me of Gangsta Woman's first level

    • 4 weeks ago
      Anonymous

      >optional tree sentinel in Elden Ring is somehow genius mitushbishi sama design to encourage you to not have to fight it.
      >somehow this dragon is still filtering people when there's half a dozen other areas and things to do at that point.

      • 4 weeks ago
        Anonymous

        not filtering anybody, it's just out of place as frick

        • 4 weeks ago
          Anonymous

          How?

      • 4 weeks ago
        Anonymous

        You can just wander into much higher levelled areas in Elden Ring that ruin the balance of the rest of the game for the entire playthrough, a rookie mistake that gets grilled in any other game, too.

  26. 4 weeks ago
    Anonymous

    this prop in heide makes me laugh everytime, it's like a fricking asset from prototype or darksiders, looks like some new york building

    • 4 weeks ago
      Anonymous

      armored core devs

    • 4 weeks ago
      Anonymous

      oh and the falconer running animation is top tier too, burst out laughing everytime i get to shaded woods, still adore the game though

  27. 4 weeks ago
    Anonymous

    >play souls 2
    >get invaded
    >hacker just backstabs me
    >uninstall souls 2

    • 4 weeks ago
      Anonymous

      frontstabbing is a thing sweaty, is a ds2 thang

  28. 4 weeks ago
    Anonymous

    I say this as someone who played every single game at launch.

    DS1=DS2>DS3

    • 4 weeks ago
      Anonymous

      this
      DS2 is good in his own way
      DS3 is jist shittier DS1 with shaders that just don't match (Bloodborne's)

  29. 4 weeks ago
    Anonymous

    I recall trying vanilla once just to see how much of a difference not having enemies spammed at you makes, but it's actually the same fricking shit, enemies are everywhere just the same.

    • 4 weeks ago
      Anonymous

      Do you just wanna walk through empty levels?

  30. 4 weeks ago
    Anonymous

    Is there a mod that un-scholars the game? I want the old spawns back but with non-dead servers

  31. 4 weeks ago
    Anonymous

    Yes also reminder that in less then 12 days,the PS3 servers are going offline wonder if private servers will pop up like what happened with demon's soul's?

  32. 4 weeks ago
    Anonymous

    If the point of these threads is to make me despite DS2's fanbase more, it's working. Contrarianism is not a legitimate argument and never will be.

  33. 4 weeks ago
    Anonymous

    I had fun with the original DaS2 and I don't care what Black folk have to say about it

  34. 4 weeks ago
    Anonymous

    It is but Scholar runs better and looks better so honestly even I would probably just replay that. I did save the mods for fixing the kick command on kb/m but I'm too lazy to install it

  35. 4 weeks ago
    Anonymous

    Vanilla + DLC is the best Dark Souls has ever been.

  36. 4 weeks ago
    Anonymous

    It's the only Souls game that actually deserves a remake, as the animations, textures and hitboxes are frickig garbage, but it does a lot of new stuff and doesn't just copy paste all the NPC's like the rest of the souls games do

  37. 4 weeks ago
    Anonymous

    >get to staircase before the massive black dragon
    >go to the left for the bonfire
    >there is no bonfire
    >dev message instead
    Frick scholar. Ive been saying this for years OP. Good to know some people remember the truth and how fricked scholar is.

  38. 4 weeks ago
    Anonymous

    They both suck but I did have more fun with Vanilla back at launch. The unfair bullshit spawns were annoying but usually you could just backtrack them to a chokepoint. I played Scholar like 2 years later and it didn't really feel like anything at all changed except a few enemy spawns.

  39. 4 weeks ago
    Anonymous

    Scholar is awesome but both are better than Ds3 amd ER

  40. 4 weeks ago
    Anonymous

    >wow oh mai gawd duh enemy placement like i-i cant even...
    >vanilla...
    No i'm not kidding vanilla truthers are actually like this

    • 4 weeks ago
      Anonymous

      >post some e-celeb failing at the game to prove his point
      LMAO!

  41. 4 weeks ago
    Anonymous

    What the fuuck do people complain about enemy placement for? Like what the frick does that mean? Kill the enemies Black person. How is this fanbase have the biggest b***hes

  42. 4 weeks ago
    Anonymous

    >die 200 times to duh hardest core baws ever
    >"wow oh mai gawd hahaha prepare to die so gooood ohhhhh best boss!"
    >die like 2 times in a level
    >"woahh duude duh enemy placement i cant believe thissss..."
    No i'm not exaggerating this is what this actual moron adhd fanbase does

  43. 4 weeks ago
    Anonymous

    Unpatched lighting version is the best. I'd prefer a slightly nurfed version, but since they're too dumb for that I gotta side with the op version over what they did to it.

  44. 4 weeks ago
    Anonymous

    Both are much worse than every other entry in the series, but SotFS is indeed dogshit compared to the original+DLC.

  45. 4 weeks ago
    Anonymous

    >the enemy placement made me do it
    thanks scholar

    • 4 weeks ago
      Anonymous

      wow enemies actually doing things! Cant have that in my dark souls games or else you trigger muh enemy placement gays

  46. 4 weeks ago
    Anonymous

    >"wow oh my god ganks!"
    >is the one game in the series that gives you alternate routes to come up behind enemies or avoid them completely..
    But try telling the moronic enemy placement gays they dont have to rush in to mobs of enemies

    • 4 weeks ago
      Anonymous

      >game gives you routes that let you skip/play less of the content
      Wow, DS2 must be really bad if even the devs made sure to put in ways to skip content…

  47. 4 weeks ago
    Anonymous

    Absolute moron, soft, fanbase.

  48. 4 weeks ago
    Anonymous

    >oh yeahh the enemy placement in DS1 now that's castle vania levels of poetic mituszaki machiavellianism.
    I'm not kidding this moron fanbase will literally tell you that just because they were like 12 and it's really easy and you can just iframe through the fogwalls if you want

  49. 4 weeks ago
    Anonymous

    And then you have roll swamps 3 where enemy placement literally doesn't matter because there's bonfires every 5 feet and you can rollspam to the end of levels and the enemies will never catch you. But that's "GOOD" enemy placement if you're a moron ds2 derangement syndrome npc drone and just eat up whatever mihacki shits up. Notice there's virtually as many enemies in any area of ds2 in this one 30 second clip, BUT does it matter!? NO.

    • 4 weeks ago
      Anonymous

      >oh yeahh the enemy placement in DS1 now that's castle vania levels of poetic mituszaki machiavellianism.
      I'm not kidding this moron fanbase will literally tell you that just because they were like 12 and it's really easy and you can just iframe through the fogwalls if you want

      >the enemy placement made me do it
      thanks scholar

      >"wow oh my god ganks!"
      >is the one game in the series that gives you alternate routes to come up behind enemies or avoid them completely..
      But try telling the moronic enemy placement gays they dont have to rush in to mobs of enemies

      >enemy placement
      DS/DS3 dlc did not change the placement of enemies when adding new content. Scholar made changes from vanilla that can't be undone. idk what point ur trying to make.

      • 4 weeks ago
        Anonymous

        Why do you vanilla fanboys think the enemy placement is so infallible that it cant be changed? Or just have value in itself by being different? Resident Evil games have advanced modes and directors cut versions that change up enemy placement and progressions and nobody is making that out to be a competition shitfest. I see zero evidence or actual arguments what makes Scholar enemy placement so bad besides nebulous "muh enemy spam ganks" which is in the vanilla game in equal measure, and also not a problem if you aren't moronic or bad at the game. Why would you not want the enemy placement to be hard? Why would you not want higher enemy counts. That's what the game is designed around. Fighting one guy at once isnt hard. What are you people even playing the game for?

        • 4 weeks ago
          Anonymous

          it's worse than the first time I played it why would I not hate that? moron kek

          • 4 weeks ago
            Anonymous

            Doom fans absolutely shit in bad enemy placement it's just that bad enemy placements only exist in fanmade content unlike DS2

            muh nebulous bad enemy placements that literally no one can give evidence or arguments for

    • 4 weeks ago
      Anonymous

      If Dark Souls 3 was a smart game they'd have steps or objectives for the player to do to prevent this roll spam slop gameplay. Like put a gate the player has to open first. But in order for that to work you cant have iframes when activating levers. But this moron soft fanbase calls that "artificial difficulty" when they have to actually play the game. That's what DS2 did. You could theoretically sprint through heide's pretty easily if you dont get caught in the fogwall, but then you're fighting dragonslayer armour on a tiny ass platform which he can easily knock you off of. Which encourages you to explore the level and clear the area of enemies. Imagine that. Actual good smart game design philosophy's that just got lost going forward because this moron mihacki cult fanboys just clap their hands and eat shit like fricking morons. So say goodbye to adventure elements and methodical gameplay for press the iframe button at the right time gameplay and bada bing bosses.

  50. 4 weeks ago
    Anonymous

    Do you think after the PS3 servers are shut down that private servers will pop up?

    I can't imagine going at some of these bosses alone like the rotten or that one scropian chick

  51. 4 weeks ago
    Anonymous

    I've come to realize souls in general is just trash

  52. 4 weeks ago
    Anonymous

    Nah.

  53. 4 weeks ago
    Anonymous

    Know what was even better? Pre-release Dark Souls 2.

    • 4 weeks ago
      Anonymous

      final version looks better

      • 4 weeks ago
        Anonymous

        kek not a chance stop being a gay

        • 4 weeks ago
          Anonymous

          First one felt like it was tryharding into seinen territory while final has a comfy shonen feel to it

  54. 4 weeks ago
    Anonymous

    Vanilla doesn't have the coolest scythe and greatsword though and PvP (half the fun of these games) is dying in a week, OUCH!

    • 4 weeks ago
      Anonymous

      >dying in a week

      I've been out of the loop what's going on?

      • 4 weeks ago
        Anonymous

        server shutdown

        • 4 weeks ago
          Anonymous

          >only the PS3 version

          you DO know that there's a real decent chance that private servers will pop right back up as soon as the "official" servers go dark right?

          • 4 weeks ago
            Anonymous

            360 version too. also your "trust me dude" means nothing to me.

          • 4 weeks ago
            Anonymous

            360 version too and those servers are gonna be dead as frick since everyone who cares about DS2 PvP is in scholar.

  55. 4 weeks ago
    Anonymous

    I really like dark souls 2 despite the jank. Its the souls game that is most fun to replay imo.

  56. 4 weeks ago
    Anonymous

    >12 guys with great swords in a room that gank you 4 at a time and the best strategy is to use a rapier in the hallway leading to the room their in
    It's just crap fricking design. Doesn't help the boss after is lazy and frustrating

    • 4 weeks ago
      Anonymous

      Which room

      • 4 weeks ago
        Anonymous

        The one in the lost Bastille

        • 4 weeks ago
          Anonymous

          haven't played ds2 for years but I can tell you that it's that little fort area in the lost bastille that leads to the ruin sentinels

          Oh, that one. That one is easy though, I thought he was talking about the real annoying one in Drangleic Castle that becomes 5x harder if you free the ruin sentinels. Frick that part in NG+.

      • 4 weeks ago
        Anonymous

        haven't played ds2 for years but I can tell you that it's that little fort area in the lost bastille that leads to the ruin sentinels

        • 4 weeks ago
          Anonymous

          How is that crap? It's a panicky fun moment.

          • 4 weeks ago
            Anonymous

            The room design fundamentally doesn’t work due to the jacked hive mind enemy aggro. If you invade in that area and go through the building, you can see that the 9 or so Greatsword soldiers are actually set up intelligently on the 3 various floors/rooms of the building. However, because they are all leashed on the same aggro for some reason, they all come trotting out as soon as you step through the door frame. So you never even get a chance to see the set up that they have on the bottom floor, because they telepathically all become aware and start marching up.

            • 4 weeks ago
              Anonymous

              what's wrong with that?

              • 4 weeks ago
                Anonymous

                What’s wrong with… the room design being rendered completely pointless due to the jacked aggro system ruining it…? Is that not self explanatory?
                The systems work against each other. It should be an ambush building, but because of the nonsense aggro system it ends up being a conga line of Greatsword soldiers walking single file to die to the player one at a time at the door frame. This is poor design on the developer’s part, and it dampens the experience for the player.

              • 4 weeks ago
                Anonymous

                No it doesn't. It rewards patient, observant, methodical play and you can use the environment to your advantage. There's nothing jacked about the aggro range. Enemies are supposed to come to you when you alert attention.

              • 4 weeks ago
                Anonymous

                What’s the point in just being needlessly contrarian? There is no discussion to be had on it being methodical or rewarding observant play etc. etc. blah blah blah.
                THE PLAYER DOESNT EVEN HAVE THE CHANCE TO NOT MAKE THE “OBSERVANT AND METHODICAL PLAY.” As soon as you get to the door frame, even if you TIP TOE through the frame, the enemies in the bottom most part of the building who are completely out of line of sight AND ear shot will activate and march up to attack you. As will the enemies in the floor directly in front of you, and the ones to your right and left.
                Every player who walks through that door gets the exact same experience. They backpedal and kill the soldiers one at a time. You weren’t being methodical or observant in doing this. You didn’t happen to notice an impending trap via acute analysis of the environment. You just… walked through the frame, then had to back up out of it as you immediately get jumped by some enemies, then you killed all of the enemies. Just like everyone else.
                Why do you (DS2fans) dress up everything with such flowery language? Pretending that this gameplay interaction (funneling enemies that practically force you to funnel them) which everyone, even the most moronic of players like DSP, is guided into doing is some genius tactic?
                You aren’t living in reality. You are delusional (not trying to be derogatory, I mean in the literal sense of the word)
                This is the last (You) and bump I give you.

              • 4 weeks ago
                Anonymous

                That's all good gameplay that rewards actually thinking like an adventure instead of just pressing the iframe button at the right time. You're also using acquired knowledge to optimize your strategy which isn't realistic for someone just going in blind on a first playthrough. Careless players run into the room and get surrounded by a horde of enemies. Which is a good thing. But even still if you're reactive and adapt quick enough you can still use the multi-layered room to your advantage. It's not a cheap insta gotcha death.

              • 4 weeks ago
                Anonymous

                Just stop replying to him, he argues about ds2 for literal hours every day with the exact same canned arguments and endlessly reposted webms, there is literally no point in interacting with him.

              • 4 weeks ago
                Anonymous

                And here you are schizo posting

  57. 4 weeks ago
    Anonymous

    every boss in dark souls 2 is piss easy and every attempt at trash mob difficulty is just some basic mob copypasted 16 times

  58. 4 weeks ago
    Anonymous

    I like dark souls 2 because of it’s ass hole like design, the game is not mean ennough to be a I wana be the guy gaiden type of game but it’s mean ennough to slap 20 enemies with ultra agro on you to the way to the boss and then almost there if you picked up an item the ass hole but rapist demon spawn behind you gives you the micro dick debuff, that’s what I love about dark souls 2 and I wish more games were somewhat more like this

  59. 4 weeks ago
    Anonymous

    I think most souls fans agree that DS2 sucks, but it had a few good ideas that I'm legitimately sad got thrown out with the bathwater:

    >plot and areas being slightly different in ng+ cycles
    >bonfire ascetics
    >top notch covenant systems that actually changed gameplay

    • 4 weeks ago
      Anonymous

      No sotfs is the best one

      • 4 weeks ago
        Anonymous

        best dlcs and pvp, worst everything else

        • 4 weeks ago
          Anonymous

          it's better than the others

        • 4 weeks ago
          Anonymous

          >worst everything else
          Aside from worst world, aesthetics, characters, build variety, covenants, secrets and music, those go to DS3 (and bossfights too if it weren't for Friede and Gael)

          • 4 weeks ago
            Anonymous

            >worst world
            it's more cohesive and interesting than ds2's world, although they're both worse than Lordran in ds1
            >aesthetics
            it's definitely a little too brown and ugly in places but I find it more visually impressive overall than 2
            >characters
            it actually has a handful of interesting npcs that aren't forgotten the instant they're introduced so hard disagree there
            >build variety, covenants
            I agree here
            >secrets
            what even are the secrets in 2? Archdragon Peak and Untended Graves were both extremely cool areas and highlights of that game.
            >music
            DS3 has the best music in the series
            >and bossfights too if it weren't for Friede and Gael
            and Nameless King, Twin Princes, Abyss Watchers, Pontiff Sullyvan, and probably a few others I'm forgetting right now. DS2 has no good bosses outside of the DLC content at all, and has hands down the worst final boss in the series.

            • 4 weeks ago
              Anonymous

              >it's more cohesive and interesting than ds2's world
              there's nothing there to explore

              • 4 weeks ago
                Anonymous

                what's wrong with that?

                >does nothing but the absolute laziest, 1 line replies to get people to continue arguing
                ok we're done here

              • 4 weeks ago
                Anonymous

                ok, you have nothing.

            • 4 weeks ago
              Anonymous

              >it's more cohesive and interesting than ds2's world
              It's almost completely linear and the levels within are completely uninteresting to explore - few secrets, barely any loop-backs, muted and ugly as frick scenery (outside of Irithyll). I'd take 100 windmill>volcano transitions if it meant I don't have to spend 30 hours walking in a straight fricking line through completely unmemorable grey slop levels like with DS3

              >but I find it more visually impressive overall than 2
              They're both ugly as shit but aesthetics will always outlast technical fidelity

              >it actually has a handful of interesting npcs that aren't forgotten the instant they're introduced
              lol I don't really have to read the rest of this dogshit do I? Just making shit up for the sake of arguing

  60. 4 weeks ago
    Anonymous

    Nuh uh.

  61. 4 weeks ago
    Anonymous

    the faraam armor is the best-looking armor in any fromsoft game ever
    that is the objective truth about ds2

  62. 4 weeks ago
    Anonymous

    It's more balanced and no blinding bloom effect in majula. Vanilla is best version for a first playthrough.

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