Voice actors need to be abolished, they're a cancer on gaming. Replace them with AI already. If twitch streamers can do it so can billion dollar companies.
Stop making movie games, stop over-inflating the budget by making gigantic teams where half of them do nothing, stop focusing on every one of your titles being an AAAA blockbuster.
Overall, a shift to smaller, tighter experiences is what is needed. And they'll never do it because execs want to chase ever-expanding growth.
I'm surprised the cost hasn't gone up substantially over time.
Something has to give eventually - labor costs keep increasing but vidya costs have largely remained static.
Many factors involved, but I wouldn't be surprised if th 60 dollar pricepoint starts goimg up soon.
Inflation doesn't discriminate.
>to make
lmao no, no game has cracked $45m development budget, every time you hear about the insane budgets on games, it's 99% of the time almost overwhelmingly marketing. Just like movies, you have toa dvertise and market. You don't think youtubers and ign and gamestop and streamers play these games without being paid, right?
Pay the voice actors less, they get enough money as it is
Get rid of voice actors, and make games, not movies.
this
stop being graffix prostitutes too
Voice actors need to be abolished, they're a cancer on gaming. Replace them with AI already. If twitch streamers can do it so can billion dollar companies.
Stop making movie games, stop over-inflating the budget by making gigantic teams where half of them do nothing, stop focusing on every one of your titles being an AAAA blockbuster.
Overall, a shift to smaller, tighter experiences is what is needed. And they'll never do it because execs want to chase ever-expanding growth.
isn't that what happened with deathloop? smaller budget and hiring literal whos?
being a PS5 exclusive too
This anon has it literally 100% right. The lower cost, soulful vidya are on PC. Come home, anons.
>imagine buying sony's movies with gameplay elements
If games cost so much how does sony make its money?
get rid of inflated production costs because of ridiculous graphical/technological requirements and rely more on devs rather than army of interns
I'm surprised the cost hasn't gone up substantially over time.
Something has to give eventually - labor costs keep increasing but vidya costs have largely remained static.
Many factors involved, but I wouldn't be surprised if th 60 dollar pricepoint starts goimg up soon.
Inflation doesn't discriminate.
We have assloads of microtransactions to substitute in place of higher up front costs
I think the worst example is CoD, the fricking store is just overloaded with a million fricking bundles of garbage
>Look up "most expensive games ever"
>7/10 are cinematic movie games
>2/10 are MMOs
>1/10 are dev hell projects
Just stop making movie games and MMOs.
It will always be expensive for big game studios to make games due to the fact of how much overhead for a big company is required to run that company.
Voice actors, artists, and programmers are not cheap, but accountants, HR, and general IT works are not cheap either.
>to make
lmao no, no game has cracked $45m development budget, every time you hear about the insane budgets on games, it's 99% of the time almost overwhelmingly marketing. Just like movies, you have toa dvertise and market. You don't think youtubers and ign and gamestop and streamers play these games without being paid, right?
pcgays malding