It is AN ACTUAL DLC. Really REALLY small changes throughout. And I do miss the runes of the first game.
70 dollar dlc
Anyone calling this game dlc has not played the game and it shows. Holy shit this game has you guys so mind broken its hilarious. Do you guys genuinely think if you scream "dlc" enough people will actually believe you?
Blood and Wine was an entirely new map with entirely new quests. The underground and sky areas only make up a small part of Hyrule, most of the map is still reused.
>TotK is 3 times the size of BotW.
Now this is a full-on lie. Imagine thinking the underworld and sky islands come close to reaching anything near the original map size.
You haven't played this game or you are lying. Pick one.
3 weeks ago
Anonymous
I don't think you've played Witcher 3 because this is pretty obvious if you've played both.
3 weeks ago
Anonymous
So you're lying then, okay.
3 weeks ago
Anonymous
Toussaint is a bit over half the size of Novigrad+Velen. So it more or less added a map the entirety of the size of BotW with a $20 DLC, one packed with things to do and 20 hours of quests, over 40 if you do side quests too. This was an entirely new map that was not in the base game and used new assets.
The underground in TotK is sparse and the sky islands are not plentiful. Take the L, a $20 DLC added more content than a $70 "new game".
3 weeks ago
Anonymous
>The Witcher DLC is bigger than Tears of the Kingdom because the map of Breath of the Wild has fewer pixels
Fuck off you disingenuous garden gnome.
3 weeks ago
Anonymous
You can't even refute the point. I never said it was bigger either, just that it added more new content. As in, less recycled content. It added more enemy types than TotK did too! How funny is that? Over 20 brand new enemies that weren't in the base game. You're right, we shouldn't call TotK a DLC because even DLCs put in more effort than Nintendo did for this brand new $70 release.
3 weeks ago
Anonymous
It didn't add more new content, the reason I'm not engaging you is because you are flat out lying.
3 weeks ago
Anonymous
While that anon is a gay for defending totk, witcher 3 isn't really a great cudgel to beat it with since it sucks enormous donkey cocks. For instance, adding more enemies than totk doesn't mean much when that enemy variety is mostly cosmetic. As bad as both botw's and totk's enemy variety is, some of them at least do different things. It's also probably the worst implementation of an open world I have ever had the displeasure of experiencing. Even assassin's creed games are less about bouncing back and forth between map markers. I dropped that shit in novigrad and have never even tried to pick it back up. I got it on sale years after it came out and I still felt robbed.
3 weeks ago
Anonymous
>NO I AM THE MOST CONTRARIAN, I HATE VIDEO GAMES THE MOST! I AM THE COOLEST Ganker POSTER
3 weeks ago
Anonymous
That's not even that contrarian of an opinion anymore. If I had just waited a year or two I wouldn't have gotten tricked in to buying it as the discourse around the game has shifted significantly from it being the best thing since sliced bread to people at least admitting that the combat is awful.
3 weeks ago
Anonymous
>Novigrad+Velen is as big as BotW
Lmao. Even if that were true this is such a dumb hill to stand on since the worlds function vastly differently. You don't actually interact with the world in TW3, it's just set dressing for you to look at while running back and forth between quests and the only thing breaking that monotony is the shitty combat. BotW/TotK's gameplay is in large part interacting with the world and the world is specifically designed around that which requires an entirely different design focus than just trying to make vast and pretty landscapes. TotK's world is both vast and interactive, and incredibly polished and bug-free as well, and that's why it absolutely shits on any other open world game to this date.
3 weeks ago
Anonymous
>skyrim map still mogs all of them
HOW
3 weeks ago
Anonymous
Bethesda has been making open world 3D games since 1990 and Todd himself has been doing it since 1995. They know how to pack the world with stuff and not make exploration feel like a checklist.
It kind of does feel like a DLC though, an extremely massive and elaborate one, true, but it feels like a DLC. It’s basically the exact same game but expanded in every way.
Imagine being corporately brainwashed into thinking paying multiple times for one product is okay.
One product then move to the next, DLC shouldn't be allowed, especially on non=PC platforms, and no amount of mental gymnastics to attempt to explain why CEO dicks aren't all up in your brain is going to change this fact.
It's worse than dlc, it's the same game all over again. The world and game events are all the same. >wake up in a cave >put on pants >walk out a long hallway as music swells >title card >tutorial island >4 shrines >4 abilities >level up at goddess statue >enter main game area/get paraglider (they flipped the order of events for TotK) >get quest that pushes you to the 4 major cites of each race >see Impa about collecting memories/dragon tears
$70 plus tip
Yeah, I would agree with this. DLC would just be stuff added on top, which wouldn't be too bad if appropriately priced. But this is having to do the exact same things over again. Even if they insist on using the same hyrule, they could have at least changed up the beginning. Who thought it would be a good idea to just outright copy the plateau?
>Nintendo does the same bad shit as the rest of the corporate fucks >But Nintendo demands to be treated differently from the other corporate fucks.
this is the problem
>dark souls
I hate dark souls 2. So much that I have never played any from soft game released since. I will still readily admit that it did more to meaningfully distinguish itself from dark souls 1 (and not always in bad ways) than totk did as compared to botw.
>this upset about ds2 >ds2 is my favorite ds
everyone i know that hates ds2 only hates it for the pc controls' lack of support. basically 'but muh pc masterrace' argument, but really it's >skill issue
>6 years >6 new bosses, 6 new enemies (that's 2 enemies per year) >most of those are jusr generic "shoot the eyeball" and then the boss staggers for 20 seconds >dungeons are just 5-6 shrine puzzles stapled together >Sky Islands look cool but are 5% of the game map >Underground is barren wasteland with just red sludge, darkness and reskinned enemies
Was it really that much to ask to have a few extra high quality bosses like the Lyonel?
They had free reign to go crazy with the new Zonai constructs and add a bunch of mech themed bosses of all shapes and sizes with different abilities depending on their limb attachments.
The field bosses in TotK are largely shit but pretending that regular enemies with boss health bars isn't the worst, laziest shit ever completely undermines any point you might be trying to make
3 weeks ago
Anonymous
Except ER's "regular" enemies have a wider move set than most DS1's endgame bosses.
Only Scaly Missbegotten is a huge joke boss and a free win meant for noobs, but something like Beast of Farum Azula literally has 8+ moves, almost as many as Artorias.
3 weeks ago
Anonymous
>8 animations for the player to roll through
I love dark souls but good holy fuck do I hate what it created.
3 weeks ago
Anonymous
Not at all, rolling is a optional mechanic in Elden Ring.
Especially with how strong guard counters are doing as much posture break as a fully charged R2.
You can totally play the whole game and not roll once, and it would'nt feel like a tryhard chalenge run if you make a greatshield build.
3 weeks ago
Anonymous
I would question how you missed the point that hard, but I already know you have been mind poisoned by fromshit. Which rhythm game you decide to play doesn't make the enemy's 8 animations any more meaningful.
3 weeks ago
Anonymous
Stop being mindbroken, you were just wrong and got called out.
Move on.
3 weeks ago
Anonymous
>mindbroken >called out
You must be 18 to post here.
3 weeks ago
Anonymous
Are you seriously retarded enough to compare Beastman of Farum Azula, a literal common enemy, to Artorias? Also:
>ER enemies have such varied movements! >just run up to literally all of them and press r1
There's also the entire argument that combat is pretty much the sole gameplay mechanic of ER whereas TotK barely has combat as it's focus at all, but you're so far away from making a coherent argument as it is that I don't want to overcomplicate things.
3 weeks ago
Anonymous
Yes, it he had more HP, he'd be way better than Artorias in terms of a complex moveset you need to learn because you can't just overpower him with DPS.
3 weeks ago
Anonymous
The argument you're making here is reductive to the point of absurdity. "More moves" does not mean more complex. There is no substantive difference between any of the moves other than the specific frame you should dodge (which you can always read the same way).
There is absolutely nothing mechanically interesting about the Beastman fight, you could jack up his damage and HP as much as you want and he'd still be a basic fight.
Artorias might be simple compared to modern-day Fromsoft bosses, but he is still easily 100x more complex than Beastman simply because his entire moveset has been designed around providing a dedicated challenge vs Beastman who just has "eight moves" all of which are interchangeable.
You're a clown for even trying this argument.
3 weeks ago
Anonymous
Ok I guess that to you Malenia and Bed of Chaos are the same thing.
Didn't they cover their eyes in BOTW after the first shot? The first one I fought in TOTK was ridiculously easy compared to the first Hinox I fought in BOTW, though it could also be experience making it easy.
fantastic game. a true adventure. a gem in the see of modern tripple a gaming shit
yeah. that is exactly what they are doing. Have a couple of kotaku npc pedos spam the same shit over and over, hoping retards will start believing it. But they have no soul and can't enjoy games. We can. That's why we love it.
fantastic game. a true adventure. a gem in the see of modern tripple a gaming shit
yeah. that is exactly what they are doing. Have a couple of kotaku npc pedos spam the same shit over and over, hoping retards will start believing it. But they have no soul and can't enjoy games. We can. That's why we love it.
They hated him because he spoke the truth.
Retard, we've all been playing it. It's just glorified dee el cee. >t. Faron chad hitting up the jungle first
I may have to come back to fight the pirates.
You seem just as mind broken honestly. If you really didn't care then you'd just play the wannabe sequel and move on. But other people's opinions mind broke you so much that you felt the need to sperg out on Ganker. Insulting or making fun of this game isn't an insult at you directly anon so don't take it as such
A smalltime tendie YouTuber who posted a video of him being asspained over TOTK getting leaked and everyone pirating it. Everyone, especially Ganker, mocked him in the comments, so he took down the video like a moron since everyone hurt his fee fees.
A smalltime tendie YouTuber who posted a video of him being asspained over TOTK getting leaked and everyone pirating it. Everyone, especially Ganker, mocked him in the comments, so he took down the video like a moron since everyone hurt his fee fees.
he should have kept it up. that could have kick started his youtube career.
Did anyone here download the video before he took it down? If so can anyone upload it? In return, have this Jak.
It's like skyrim with a fuckload of mods. If you hate skyrim, modding it won't make you love it. If you like skyrim, modding it will add a new flavor and you might like it more.
I honestly like it, and I'm having a bunch of fun, but if you disliked botw at all, just sleep on it, because this is just heavily modded botw.
So far too many cutscenes and too much active tutorial but I've just reached a stable for the first time and realized Nintendo knows the importance of being able to transfer your animal friends forward to the next game for use and yet Game Freak are a bunch of fucking retards despite knowing better by their own admission in the past.
It's in a weird spot. It's too big to be DLC, but not big enough to feel like an actual sequel.
It's certainly not big enough to justify the price jump to $70.
I'm 2/3 shrines in the plateau and so far >shrines are exactly the same as botw, even the reward is the same orb but color swapped >tutorial structure is the same, clear 3 shrines to unlock the powers, one of them is in the snow, learn to use Hispanicy peppers >Koroks are the same >Enemy camps with locked chest are the same >Learn to hunt the big bird instead of the boar
Feels like a mod of botw
It's a sequel though? And either way this tutorial is ass and not nearly as organic as botw, I put the game down twice because i knew none of this start up really matters in the grand scheme of things. Nice music though, this game oozes production
>It's a sequel though?
It is?, I see no trace of guardians(except for the one on top of hateno village's lab), sheikah shrines or the divine beasts anywhere, feels like an alternate timeline
>Old map fully revealed? Nope do new towers >Old teleport points? Nope you have to get new ones >Also take all photos again pretty please
This is what pisses me off so hard. I was hoping to have the existing world with more but instead they just replaced the old stuff with the same but "new" and called it a day. The Sky Islands I've been on so far were nice and underground I need to explore more but the old map is reused the worst possible way.
>big empty open world that has nothing meaningful in it, now even bigger and with more meaningless empty space >practically no meaningful content, just copy pasted ubisoft towers, enemy camps and fuck off huge amount of copy pasted collectibles to waste your time >but it's so worth it because now you can play GMOD
Garbage for basic bitches, women and non-gamers. Sleeping Dogs is literally the only open world game worth a damn
>30fps on a console marketed as 4k 60 or 120, that draws over 300 watt >30fps on a console thats 6 years old, draws 15 watt, is 10 times smaller and was never marketed for its performance
Gee, whats the difference?
No one asked for 80% of shrines to be a crow puzzle
Sky islands are a joke
Underground is a joke
Mincecraft/Roblox was not asked for
The hottest shota birbs were either removed or don't have dating options
Links alleged PoI was turned into a dragon
2/10. See me after class.
It's fun as hell, but if you didn't like BotW, the sequel will do absolutely dick for you.
I do feel like there's a bit too much laziness in this, though. I know "BotW, music, lol" is a meme at this point, but the very little music TotK does have? Most is just recycled straight from BotW. That's lazy as hell, why not make new tracks?
So yes, fun as hell, but if it was anyone else but Nintendo, people would rightfully call out a lot of these choices.
You mean people who don't like games and don't like this game especially would call them out incorrectly about a lot of these choices which don't even matter.
Not being able to set controls in the game is more important than everything complained about in this thread.
I have no intentions to buy the game just because I don't play Zelda much, and BotW was just boring, but I can't even believe that people aren't miffed about this. When Atlus did SMTIVA they added content in just about every sense, including new music for older areas, it's just common sense. This whole game just reeks laziness and knowledge that they have a cult who would buy anything. Just looking at all the 10s just shows how desperate people are to be uncritical of this game, they really want to believe this is the best game in the whole world in spite of the million problems it has. People saying it's a looker are the worst of the bunch, Link's model is easily uglier than even the original BotW
It's great. Ironically what I like most is the simple caves. Nothing super special about them like the sky islands or the Depths, just a simple fun hole in the ground to explore.
It's both excellent and shit at the same time somehow.
The graphics are definitely much worse than BOTW, fidelity and art style. The most butt ugly game to come out in the past 10 years probably.
The world feels like it has too much shit to do in it to be honest. It feels very cluttered. The sky islands are pretty underwhelming too, and the underground is just Metal Gear Survive.
Also how long do I have to play to get the fucking steering wheel.
I found a steering wheel near a stable far south west of the main castle area, it was just laying there with a pile of shit and some wheels and a big piece of wood. I made a controllable car but threw it aside for my horse which is the fast as fuck. Seemed pretty stupid honestly, even with steering.
it's a fun game
The problem is the fanbase and trolls.
The fanbase for starting fights and shitting on other games including other zelda ones.
The trolls for nitpicking anything to start fights and bait the fans.
It's for this reason i filtered the game here and don't talk about it other than on /vg/
The opposite actullay, i want to discuss it, the problem is troll and crazy fanboys making that impossible.
I don't mind disagreements either, but this shit is so far removed from that, it's not possible to have normal disputes.
It's because i want healthy discussion that I avoid talking about it here where all that shit is infested with.
My verdict is that I'm never listening to Ganker ever again. For two weeks straight in the emulation threads you gays were whining about how the overworld is the same, the underground is empty, the dungeons suck etc. I almost skipped the game as a result but decided to try it anyway, and lo and behold, almost every complaint was either exaggerated to the point of absurdity or just flat out not true whatsoever. Game is a total blast, I can't believe how much stuff there is to do in it, and this board doesn't actually like video games at all. Fuck all of you.
>doing Goron stuff >"Fire Temple 1F" >oh shit this could actually be good they brought back temples >literal on-rails section that feels worse than the divine beasts from BotW >have a little fun trying to break things by ascend cheesing or making massive lava brick bridges >go back and see the intended path >it's completely linear without any actual puzzles; you just shoot the big targets to move tracks with "failure" state for the puzzles being your cart traveling in a small circle until you hit the big giant switch
At least the boss felt like a proper Zelda boss. I'm real disappointed in the temples though. I also thought the Depths were really cool at first, but they're pretty boring actually since they're largely just empty dark spaces with some enemies here and there. Some of those here and there enemies being a temple boss or something don't jazz it up that much.
Great. Just finished up the wind temple. Turned a glider into a jet so I could reach a far off island, and of course it's an end game superboss. King gleeok proceeded to instantly 1 shot me at 8 hearts.
And whats the reward for all that busy work? Stupid item you can find anywhere else on the map. And yeah I know you're okay with this because you're an ndroid sheep that doesn't really play vidya outside nintendo titles.
Don't be so mindbroken anon lmao. I think you need to go to a thread and maybe talk about a game you like instead of sticking to being angry about games you don't.
I enjoy much more things on a much deeper level than you buddy, that's what you plebs don't seem to grasp.
3 weeks ago
Anonymous
Lol take your meds gay, just harassing that guy for sharing a story and then doing some massive projection. Go back and read your shit and try to convince yourself your not a schitzo.
I didn't like it at first but after playing all yesterday I'm starting to warm up to it little by little.
building shit is fun, turns out its just the early zonai items that kinda sucks. when you get to the crazier stuff like the rockets, cannons and that handlebar thing to actually drive your contraptions around, then it becomes interesting.
shrines are actually fun this time around. The puzzle ones at least (the combat tutorial ones are boring but its easy health/stam at least
0/10 shit
BOTW 1.1
rehashed everything
terrible small lazy dungeons, quests, shrines with terrible rewards
all new armour sucks, all new weapons suck especially the earthquake attack
game is clearly limited and stopped from being great because they had to work around the shitty outdated SHITCH hardware.
Should have never used the shitty Nvidia Tegra and waited for AMD APUs
Barely adds anything other than some sky islands and a new story
Has all the same issues as BOTW >no dungeons >no gadgets >unlock most of your kit in the first 20 minutes of the game >breakable weapons
Also made the weapon system worse somehow >BOTW: Pick Up Weapon, Equip Weapon, Hit something 10 times, weapon breaks >TOTK: Pick up weapon handle, equip handle, drop monster horn on ground, equip fuse spell, use fuse spell on horn, you now have a weapon, hit something 10 times, weapon breaks >BOTW: equip special arrows, use special arrows every time you draw bow until you run out or switch, bow breaks in 10 shots >TOTK, equip special arrow enhancement, have to reequip special arrow enhancement every time you shoot an arrow, bow still breaks in 10 shots
At least with BOTW2 you can pretty much abuse rockets to solve 90% of the shitty fucking shrine 'puzzles'
This seems to be their design approach to these zelda titles.
Make something that usually needed to be one click into a whole process of menu diving and clicks.
But the most bizarre thing is that everyone is eating this crap up. Before Nintendo was praised for it's simplicity and minimalism, now it's equally praised for the opposite. This whole medium is an absolute joke and at times I really am embarrassed to be engaging with it.
Yup quality of life improvements weren't on their to do list. But journos usually hawk precisely these pedantic details in vidya to pan them and give them low scores.
But with Nintendo titles these thing don't even come up, which draws the conclusion that these thing aren't infact important to vidya. What is most important is brand title stapled on the box cover.
Too casual most of the time. Puzzles feel like they are made for 4yo kids. Didn't fixed old issues like eating in combat, targeting and enemy variety. Too empty sometimes, there is almost noting in hyrule castle for example. Erases all the stuff you build in the world all the time. But it's fun, probably best open world game right now. Just shows how low is the plank.
Yes, what's worse is since it got good reviews and tendies are buying it up, more companies will do this now, investors will feel like jackasses for releasing full new games now
Cool game, but I will never return to it to finish all the shrines/random armor collecting or replaying it. Its the type of game where like 30 hours in my brain just clicks and I speed run the main path and never touch it again, similar to Nu-AssCreed
no because your weapons and fused arrows do way more damage, those zonai weapons are very gimmicky and don't work on the higher tier monsters which just have incredibly stupidly high defense that zonai weapons do fuck all damage..
So what's the actual use of this Zonai tech? Aren't they suppose to be like super developed compared to the pervious Sheikah tech? But I guess all their ancient wisdom amounted to is to give Link toys to play around with while he's suppose to save the princess.
Sadly by the time you grind enough zonite to make all those battery wells Link can one shot everything. It's seriously poor game design to make a game where you can build tanks and mechs and have it be relegated to a tiktok gimmick after a battery grind
>Look at how fast the battery drains
You're going to have to massively grind for the batteries or just cheat if you're on an emulator. Feels like a waste that you can't really do this in the midgame.
>guys if you watch a streamer play TOTK, you can't judge call it BOTW DLC based on its appearance! It could feel and play like a different game! >it feels and plays like BOTW as well >i-it's different enough....
>do Gerudo quest >Holy shit I am exploring a dark linear pyramid thingy. This is actually looking like a proper dungeon >fastforward 5 minutes >oh that was not the dungeon. I just have to do 5 locks again >mfw
I'm enjoying but I hate the weapon system, weapons seem to degrade much faster than in botw.
Also I dunno if I'm blind but where the he'll are the guardians and the divine beasts? Why is there no explanation at all?
That's the best part of the game so far, shame most of them are just "bring the green crystal to the shrine" puzzles where you use a Garry's Mod plane or balloon.
I think they fucked up by having to enter those shrines as well. Just spawn the statue and a chest where it normally would be instead of transforming the crystal. No need to go through a loading screen and back again.
Bros I bought a used nintendo switch and the right thumbstick has slight drift. Is it worth going back to get a new one? Or does the drift only bad for FPS games?
I only started playing today, still on Sky Island. Not really feeling it so far. Oh boy, dick around with stupid logs and shit to make a bridge/raft. Not really my idea of fun.
I only got the game because I had a voucher, if I had to spend cash I would have passed on this nuts n bolts shit.
I expected to get BotW 2 and got exactly that
So I'm having a blast. solid 7.5 to 8.10. Makes BotW feel more like a 6/10 in comparison. I know people like to complain about the same map, but they seemed to have changed up enough of the terrain to make shit feel new. You know the general landmarks sure, but some shit is just plain different now and it's fun seeing how. I also haven't had my vehicles up and disappear after walking away 5ft like you morons kept screaming about so it only reinforces the idea to never listen to mass Ganker hysteria.
>you walk , run and climb while solving puzzles made for children.
I don't give a fuck who you think they're made for
I'm having a good time. We all say the block puzzle shrine, that's not the whole game. Once you realize the only point of the shrines is to get you used to flipping and sticking shit the less angry you'll be
it's different because it's the same game, people will talk about botw, not totk. At best people will say "remember that time they took 6 years for a DLC", or "remember that time Zelda became a dragon" and that's it
I got bored of BotW after about 25 shrines and quit, but I did have fun until that moment. I'm playing TotK now and am having fun but I can certainly foresee the same thing happening. It's an okay video game.
How the FUCK do I get to the star island above lookout landing? It's way too fucking high up. My shit just breaks before I even get close. Why does Nintendo have a fetish for making everything run out or break in this game?
Didnt really care for botw, love this one.
There's just way more shit to find compared to the almost empty world with some shrines in it in botw.
The weapon merge shizzle also makes the weapon finding even better. Sticks are now usefull through out the game.
They fucking hit it out of the park in my opinion.
All other openworld games have plenty of shit content and items just so they can say they have said content. You end up setting a marker, make a straightline to that marker, staring at mile marker and repeat.
None of those openworld trappings are here. All items have a use case, even later on and there's always something to find organicly instead of "lets mark these items on my map".
It's proof that Nintendo fanboys will worship everything with a Nintendo stamp on it. The Switch isn't "gaming," either. It runs on 10+ old technology.
literally just BOTW but more
Would be fine with the price if I hadn't already played BOTW, unfortunately I have and the new content isn't worth the full price
Unironically would have been better as a expansion pack
I like botw better but this is a really good sequel to the first game's gameplay. Usually a game is sequel in story or setting. But this one it's literally a new chapter of gameplay. Being able to build an airplane and ascend into shit completely changes the game. I'm disappointed that we didn't get what we really wanted with lots of dungeons, catchy music, items like hookshot, etc. But I'm still binging the game while listening to podcasts because it's still a game I can play endlessly
It's a weird Future Trunks thing. Halfway through the story a little robot we learned time traveled from the BotW timeline summons the 4 champion descendants (Teba, Riju, Yunobo, Sidon) to save this alternate timeline's champions from the Blight Ganons. Just some fanservice, but it's somewhat canon.
Age of Calamity shows the seer who told the crown (at least the same title for Fortune Teller in both languages is used) to dig up the sheikah artifacts, which were poisoned words designed to arm Ganon when he returned.
Furthermore it shows Tulin using wind magic for the first time and him telling Revali he's going to use his bow.
Is there any way to make combat vehicles actually useful? It feels like they basically do scratch damage compared to fused weapons and arrows, like they tuned them not to break early game but then also didn't let them scale at all so they fall off immediately.
It's too fucking hard, holy fuck, they took inspiration from the wrong parts of Elden Ring.
It's actually fucking HARDER than Elden Ring.
A fucking bing bing wahoo Zelda game should not be harder than Dark Souls but it is.
It's like they were making a master quest mode and said "haha you know what would be funny, if we just shipped this as the game lmao that would be hilarious pass the bong dude"
The difficulty is actually fucking insane, what the FUCK were they thinking
The truth:
The game is better than BOTW
But BOTW sucks (always did)
However most people can’t admit that BOTW sucked, so we get the Schrödinger’s cat of bad games.
As someone with 40+ hours in TotK so far, yes. Easily. Shrines are better, dungeons are better, bosses are better, and even outside of shrines there's way more content in general than in BotW. The surface map for example is nowhere near as empty. Puzzle design is an expansion of that part on the great plateau where you cut down a tree to cross the chasm, which is fucking great; Ultrahand takes some getting used to but really adds a lot to the game.
Reading the replies in this thread makes me sad. I don't know if there's another discord raid going on or what, but they're so disingenuous and trollish they're not even worth replying to.
It feels like we're playing a different game from the people on Ganker. The game is incredibly dense, easily the most dense open-world game I have ever played. Everything about the game has been great so far.
It's dense with copy pasted content and reused assets from BOTW.
And once you've seen a new thing once or twice, it gets repeated 1:1 everty time for the rest of the game.
Like every cave has a spectral frog that gives a bubble gem.
The Flux construct was a cool boss, but it wasn't worth repearing 5-6 times in both the sky islands and underground.
>And once you've seen a new thing once or twice, it gets repeated 1:1
Wells, caves, side adventures etc. rarely have the same layout/structure. That's not 1:1, and if you consider it "copypasted" just because it's a cave with a bubbul gem I don't know what to tell you.
>Wells, caves, side adventures
That's a very tiny portion of the game, comparatively. Stop being a disingenuous shill.
3 weeks ago
Anonymous
Did the "etc." not clue you in, retard? And side adventures are basically everywhere on the map and are pretty damn varied. You being a moron doesn't make me a shill.
3 weeks ago
Anonymous
>Puts etc so he doesn't have to actually make a good argument
lol okay shill
3 weeks ago
Anonymous
>grug need spoonfeeding, spoonfeed grug!
lol okay retard
3 weeks ago
Anonymous
10 Gold Coins have been deposited to your MyNintendo account
They don't have unique encounters, just more of the same, same tier as korok seed "puzzles".
Either you find rupees, weapons, plants or fuse meterials or fucking arrows.
3 weeks ago
Anonymous
I've been in plenty of caves with unique puzzles, NPCs, and layouts. Maybe not unique enemies, but if you wanted that just go play a Soulsborne.
Unfortunately for the narrative it's not a discord raid, people are just burnt out on BoTW and this feels like an alternate version of the same game with only 1 or 2 of the big issues or qol issues fixed. I was skeptical of the Ganker response too but when I looked at the Zelda reddit first impressions thread it was probably 80% dissapointment which is insane for that circlejerk space
>Unfortunately for the narrative it's not a discord raid
Well, that's pretty pathetic then. Most of Ganker is bitching about a game they haven't played because they're envious of the attention it's getting.
Unfortunately for your narrative, impressions outside of this echo chamber are almost unanimously positive barring some vocal minority bitching here and there.
>Keep in mind positivity is weighted towards the top of the thread
Yeah because they got hundreds of upvotes or whatever. So whatever you're talking about is obviously from a loud, annoying minority.
3 weeks ago
Anonymous
Cope,
Also goalposts
3 weeks ago
Anonymous
The goalpost is in the same place retard. There are like a few people at the bottom of the thread bitching and they got shot down pretty quickly.
3 weeks ago
Anonymous
>80% disappointment >links to a thread where 95% of the posters are praising it
??????
Man you guys are right, Ganker needs up votes so we can filter by wrongthink/rightthink here too
3 weeks ago
Anonymous
I didn't say it needed upvotes, but you claimed 80% of that thread was disappointment. Did you mean 0.80%?
I just found Ganondorf in the castle. What the fuck was that? It looks so fucking bad holy shit lmao. It's like early silent film effects. Reminded me of this. Then he shows you a really cringy vision of how he will heckin take over Hyrule. Who wrote this garbage? I genuinely flinched because of how cringe-worthy this shit was
yes, i'm saying the delay between pressing L and the game registering that it needs to load them in took so long that i got hit while waiting for them to appear
this has happened multiple times while trying to reflect the stone talus arm throw
totk feels to me the same as saint row 4, fallout new vegas and borderlands the presequel. just a rehash of the previous game, so i think is a decent 6/10.
I'm not out of the tutorial area yet, I like the Great Plateau as a tutorial better. Except for the snow area every single part of the Great Sky Island looks really samey and it's hard to keep track of what you explored already.
mostly the same map they even have the same music and the shrines are still bullshit gimmicks. the game should have been more like the giant sky island
>Unfortunately for the narrative it's not a discord raid
Well, that's pretty pathetic then. Most of Ganker is bitching about a game they haven't played because they're envious of the attention it's getting.
>Most of Ganker is bitching about a game they haven't played
I did play it. There's not enough new content compared to BOTW which I played years ago.
>think it makes the previous game look like a fucking tech demo in comparison
I mean, it does, but that's part of why I'm not liking it. If I had played TOTK without playing BOTW, I'd probably like it more. It just feels like a large chunk of TOTK is just redoing shit that was already done in BOTW, like checking off towers to fill in the map.
I'm having a blast but fair enough. FWIW I understand where you're coming from; it is ultimately the same map no matter how much they remix, so I can get not everyone jiving with it.
It's okay but >menus break up the flow of gameplay >instead of dungeons cool artifacts and equipment progression, we get the shrines and korrok seeds and the cancer of breakable weapons >just like before, the combat can be called mellow at best >the sky islands are a total afterthought >the depths, while big, are a bit empty >gem pricing got ruined >story, while never the point of Zelda games, is worse than BotW while having more cutscenes and Ganondorf is "somehow Palpatine has returned" tier >the ultrahand and crafting thing is neat but without proper challenges it's boring, creativity for the sake of creativity isn't as fun as creativity for the sake of overcoming obstacles >the Switch continues to be fucking terrible and I'm emulating despite buying because I'm not going to spend 70$ to play 720p24fps for a dated looking game >game shares just way too much to be a true sequel to BotW, it's more like BotW++ which is disappointing for 6 years
7.5/10 and I'm saying this as someone who generally likes it.
This game is a less polished and more dense version of BoTW. You will get more enjoyment out of it if you play it first, but I'm not convinced that it's a better experience
It's a little harder than BOTW if you never played the previous game (tutorial area is bigger) but yes you can actually. It's a sequel but can also be a standalone game.
It's the same fucking game except with different tools and mechanics. Even they blood moon thing is back eventhough it doesn't make sense because that was because of calamity Ganon or whatever. It's not bad but I can't believe they charged $70 for this.
>Even they blood moon thing is back eventhough it doesn't make sense because that was because of calamity Ganon or whatever.
And what caused Calamity Ganon, brainlet?
Defend the game all you want but trying to defend the lore with all the plot inconsistencies is going to be a losing battle. ToTK somehow feels like it's not even in the same universe as BoTW
It's very jarring to me because there are characters from BoTW here that remember you. But all traces of ancient sheikah technology from the last game have been removed from the map? Oh nevermind, now the zonai are the ancient technology civilization. No mention (so far) of the divine beasts or their pilots. It's like the last game never happened.
There's an NPC that mentions the Divine Beasts existed... 10000 years ago
You think they would mention the them being extremely relevant ~5 years ago or how long it was between games, but no.
It's almost like Nintendo didn't want to spoil the events of the first game in case people start with TotK
To be fair that NPC is in Hateno village and Hateno probably doesn't know much about the details of how Link beat Calamity Ganon.
3 weeks ago
Anonymous
Hyrule has a newspaper in TOTK
3 weeks ago
Anonymous
Yeah but it didn't in BotW. I don't know how much Link and Zelda actually divulged about the DB's involvement, especially to Hateno since it's an isolated town with not much champion history.
3 weeks ago
Anonymous
So they just missed those 4 big lasers in the sky?
3 weeks ago
Anonymous
Not necessarily, but what I'm saying is I'm not sure if they ever found out what the hell they were. But I agree the game should have mentioned a little more about BotW's events.
3 weeks ago
Anonymous
If there's a researcher teaching a lesson on, I would think they would have done the minimum research to find out the Divine Beasts were active incredibly recently.
3 weeks ago
Anonymous
Dunno what to say then. Maybe an oversight. I do know there are references to other events during BotW like Link beating Kohga at the hideout.
Hearing all this chatter about it just being a modded dlc game is zoomer talk. It’s a fucking sequel you retards, not a new Zelda entry altogether. My god. I would have killed for a TRUE Mario 64 sequel and instead I waiting for a fucking decade or whatever for sunshine. Don’t get me wrong, I actually liked sunshine at the time but it was certainly no Mario 64 2 that many people thought it may be.
>It’s a fucking sequel you retards, not a new Zelda entry altogether.
It really is not. Go play literally any videogame trilogy and you can see that game 1, game 2, and game 3 are still their own games.
When I play Mass Effect 2 and enjoy it, I have no issue going back to play Mass Effect 1. Both are their own unique games. But when I finish TotK, there is virtually no reason to go back and play BotW because the games are so similar. The point of a sequel is not to replace its predecessor but to offer a new entry.
>some games are different in how they do sequels
Glad you now understand.
The issue is that it feels like the same game with a green coat of paint where the blue once was. More like a remix than a sequel
Okay, a remix. Whatever. A fuck ton of people enjoyed the first one so taking all that and then dumping a ton of new shit on it with improvements just seems reasonable to me. I guess people expected something else even tho trailers and early gameplay videos pretty much showed it was just botw 2.0
List improvements please. So far what I have found is that when opening a chest with a weapon I get the option to discard one that I have. Also killing enemies has a purpose now because it gets fusion material. Other than that I cannot think of any improvements
the reason “it’s a 70$ expansion” is being used pejoratively is because botw is a shit game with a gleaming outer shell and hopes were high they would iterate and improve on the problems it had, but totk’s answer was to coat on even more gold without addressing the inexcusably bad core gameplay. Somehow worse combat than the n64 games, atrocious artstyle, so many aspects of the game set up to waste your time (count the seconds you lose every time you get a shrine done or a korok seed), and the usual failures of open world where you start with your complete kit and everything you get afterwards is superficial at best outside of numerical progression. We didn’t get Mario 64 to Sunshine, we got Sunshine twice except this time there’s different nozzles and there’s twice as many blue coins
This. I could forgive them reusing basically everything, except there is no attempt here to improve on BoTW. All of the things people didn't like are still here and they're exactly the same.
Weapon durability is still trash.
Dungeons aren't back, (in fact they're somehow even worse)
There's the same overall lack of memorably music
If you liked BOTW its BOTW but with more stuff and improvements. >Zelda is hot as fuck in this game though. I normally don't get flustered over Zelda in any of the games but damn TOTK Zelda gets is a 10/10
Does this game have good dungeons and villages? BotW has awful versions of these things and it making me hesitate on buying this. Like the shrines and loot chests everywhere were seriously unfun and boring, and villages felt like mmo towns in botw.
I think the dungeons are fantastic personally but I've seen some people still complaining about them, I guess because they're still not totally traditional. But I don't think anyone should have expected that from a direct BotW sequel.
>Verdict?
Same issue as BotW, same issue as most open-world games. A game with a lot to explore but nothing to find.
Open world games are pointless when there's a lot of room to explore but barely anything unique to find. In a game like this, I want uniqueness. Unique weapons. Special upgrades. Unique enemies. Unique dungeons or lairs. Progression. But just like BotW, my gameplay consisted of running up a mountain to whack a moblin with my sword, break my sword, get a moblin club from him that'll break just as quickly, enter a shrine and do pic related, get a korrok seed and a piece of heart, hear some jazz piano for finishing the shrine, rinse and repeat.
Now I could perhaps do this if the gameplay was thrilling, but everything in these games (combat, story, movement, navigation, difficulty) is so mellow and toothless that I don't know who can have fun doing this for 100h other than small kids.
>Pokemon Gold gives you a new map and manages to fit the old map on the same cartridge and everyone loses their minds over how great this is >Tears of the Kingdom gives you a new map (the depths) and manages to fit the old map on the same cartridge and everyone does nothing but complain that this is "lazy"
Should have started the player in the Depths I guess
If they unironically made the entire game in the depths and kept the surface as like a cool unlockable at the end of the game you would see much less bitching here. The depths as it stands is really half baked and empty
disingenuous to say this as the depths are basically a survival desert and the meat of the game is still in the original map. Afterthought of an area. At least major bosses can reappear there.
I've been told that it's okay because "combat is not important in this game" and then I wonder what is the point of weapon menus, weapon enchanting, weapon fusing, boss fights, and having to upgrade your max health.
the only thing that matters in the game is making your own fun! combat doesnt matter, performance doesnt matter, story doesnt matter, new map to explore doesnt matter, none of it matters! just make your own fun you uncreative snoy!
I never played these games before and I'm baffled too. I know it's not supposed to be dork souls but it's a bit funny to start a boss fight and watch the boss just whack at the floor pretending to be dangerous while just letting me do whatever I want with him. Same with enemies just whacking at the floor in your general direction and being able to endlessly stunlock them with the same 1 swing again and again lol. Playing this game and reading the online rave about it are such disconnected experiences.
Yeah I unironically thought they were saying "sacred stone" at first.
I love this game but I guess my one complaint is the story being kinda generic so far and they don't really do much to tie it into the rest of the games or even BotW for that matter.
It’s okay. It still has the same problem for me as the first game, in such side story’s or quests barely exist or give jack shit.
Imagine if stuff like the bowling down the hill mini game or shield surfing could also give you Spirit Orbs instead of it always being some boring shrine.
>their biggest new feature is the building >controls for building is some of the finickiest and unsmooth ever >contraptions that you made will disappear after a loading screen >to circumvent this problem you get an ability to save your builds >except it uses resources to build things using it, resources you need A TON OF to upgrade your battery >and getting the ability itself is a goddamn pain because its in the depths >They also flash green to warn you and disappear after long usage
What the hell is up with Nintendo, they made this usually fun mechanic in other games and made as unfun it can be.
Genuinely makes me not want to build stuff
>cheat for infinite resources >cheat for infinite battery >still can’t do anything but cheese platforming or fly around because the damage doesn’t scale at all past the very first areas
Nah I'm too far into the game at this point, having to redo all that shit would completely ruin it for me. Maybe I can find cheats for the hacked switch version
This but the opposite. If this came out a year later I would have been burned out as fuck. 6 years later I came in with zero expectations and I'm having fun
>we're banjo kazooie nuts and bolts now! except your contraptions will break after a very limited time and they will disappear after a loading screen! >we've heard your complains about weapon durability so we decided to make weapons even more brittle!
pain
genuinely more fun to watch someone who actually enjoys it than to play it while hating how goddamn slow and forgettable 90% of gameplay is. Can look over at the stream when something neat is happening, then go back to using it as background noise until something cool happens or a horse skates off a bridge and nearly into a river just to hobble back up
>New shrines better than old shrines >Dungeons are back, though still feel like a series of shrines stuck into one thematic area (though I find myself having difficulty articulating why that's different to any zelda dungeon). >Map has changed A LOT, but it's actually to the game's detriment. Everything is busy 100% of the time. It reminds me of Genshin. The downtime between places is gone and it feels like any direction you go in means you're not going towards the 8 other things in walking distance. >Underground is fucking massive... but flawed. There's not enough down there and it feels like a headache. >Story plus open world is fucking stupid. I spoiled the majority of the game's unfolding story for myself by accident because I watched the last "memory" right at the beginning. If you're going to let players find story fragments, either give them in a set order regardless of which node was found OR deliver that story in fragments that only make sense as parts of a whole. As it stands, the final memory literally features flashbacks from all the other memories and basically invalidates the point of gathering them up. >vehicles are good...ish. Lots of work for limited benefit, but it's fun to muck around with them. Battery mechanic is a mistake. >Enemy scaling continues to be fucked. The scaling off weapon damage is fine, but environmental damage and mech damage needs to be based on % of max health. If you hit an enemy with a charged cannon shot, it can't deal 100% of one enemy's health and 5% of the same enemy, but in a different colour. That's antifun. >So many things to collect. Either great or awful depending on your autism level. >Islands are great, they play out like shrines but without the normal restrictions, meaning even more cheese or even more elaborate intended solutions. >Difficulty is higher; still not hard, but hardER than the last one. >Fuse mechanic is good, but... not quite there. Arrow fusion big gay.
The fact that nobody ever brings up how shit level scaling is in both this game and BOTW is wild to me considering how hard we shit on Bethesda for it for a fucking decade.
It’s implicit whenever someone gripes about weapon durability, since spongy enemies that warrant stronger weapons are where you’ll be burning them away.
I dunno, I hear about it a lot.
Biggest three complaints I hear about TOTK are: >"it's a sequel!" >"nothing to do" >"Enemy scaling sucks".
A lot of people's biggest problems with weapon durability would vanish if enemy's scaled better.
Red to blue is okay, black needed to be a slight health increase (if at all) but a big damage increase.
Bullet sponges aren't fun.
>sponges aren’t fun
They probably leaned into this for difficulty since the game slows to a crawl whenever more than a few enemies are involved in a fight at once. The first phase of the final battle runs like shit on console
"Level scaling" doesn't mean higher tier enemies have more stats, it means the difficulty of content adjusts up to the player level, which begs the question what was the point of leveling up?
anon, it does. botw uses a hidden xp mechanic where defeating enemies and especially bosses and guardians allows enemies to spawn in higher tiers and more frequently
many shrines and obviously all divine beasts involve combat, acquiring the best weapons strictly requires combat, most armor upgrades require materials from combat. Don’t be so shortsighted man
3 weeks ago
Anonymous
The number of forced encounters in BotW is actually astronomically low. Test of Strength shrines probably account for over 90% of unavoidable fights and they still only make up 1/4th of the shrine content >the best weapons strictly requires combat
Absolutely not correct.
Most high tier weapons are lying around on the floor or walls of Hyrule Castle, but there's some everywhere. The Great Fireblades at the Eldin leviathan or the Island labyrinth. The Great thunderblade in a mountain in the Rito area, the Firespear in Typhlo Ruins, the rather famous Royal sword in spitting distance from a warp tower, ect
3 weeks ago
Anonymous
If you only go for hearts without upgrading your armor you’ll still take tens of hearts of damage at once because defense matters way more with this game’s bullshit formula for damage.
Lynel weapons come from Lynels and you can’t force them to drop their equipment without killing them like you might shock other enemies. Guardian weapons require killing Guardians (which massively inflates your xp). Elemental weapons are strong because they have element tied to them, not because they’re numerically valuable, and fall off once you’ve hit critical mass on elemental arrows to substitute with.
Yes, Hyrule Castle has royal weapons floating around and the black versions that break in 5 swings, but if you’re at the point of deliberately avoiding combat and restocking at the castle when necessary then you’re already metagaming the shit out of your playthrough… though it is funny that avoiding combat is the best way to engage with it, as if the game is begging you to play less of it.
that’s literally what happens. there’s a hidden experience system that allows you to get better gear, but then just scales the enemies up anyways so what’s the point
Where do you think the good shrines are? Because every one I've found so far is below the quality of the the good shrines from BotW
But there's a lot of them and comparing middling shrines from one game to their best in the other isn't exactly fair, so again: where are the good ones?
I enjoy it more than botw, but its powers are more limited. >ascend
An exclusively vertical movement option that doesn't work in a lot of places. It really just allows for more vertical level design without needing fans everywhere, so not incredibly interesting, but very necessary with the inclusion of caves. >time thing
Almost exclusively used in puzzles. It allows for more interesting puzzles, but not much else. >fuse
Almost excluaively just a way to make better weapons for combat. It more easily allows for things like torches that need to be lit without needing a torch and fire right next to it (though they do this anyways) >nuts and bolts hand
It is what it is and nothing more. It's fine. It's the only one I can say has a lot of uses, but you need the parts and the time to use it. Also gliders and shit breaking is incredibly stupid. Such things should only be limited by your battery power it really makes it basically impossible to just glide around the sky for fun, which really ought to be possible.
The temples are better visually, but ab9ut the smal level of intricacy. Much smaller than traditional dungeons.
>Almost exclusively used in puzzles
I've used that in combat more than in puzzles. Lots of enemies in this game have long-ranged attacks and the rewind ability pretty much negates them entirely.
Recall is completely busted when combined with ultrahand. It breaks half the puzzles simply by existing. And you can sort of climb everywhere by making floating platforms although it's kind of tedious. Aside from that when you find a falling platform it's a better ascend and it lets you un-crash your aircraft which is nice. I still miss stasis.
Ascend would be nice if it wasn't SO FUCKING FINICKY. Even if you find a suitable ledge sometimes it will just decide 'fuck you, climb'.
Also making glider duration impossible to extend with consumables has got to be the dumbest decision they've ever made.
The new throwable objects also kind of make up for the lost runes - you can freeze water to make platforms now for instance. But not stasis, that one still hurts.
>Also making glider duration impossible to extend with consumables has got to be the dumbest decision they've ever made
Nah, the dumbest decision they made with the new mechanics is only allowing you to fuse arrow effects one at a time when you want to use them instead of additionally letting you bulk fuse them ahead of time
It's a 100/100 fuck off contrarians.
Here, read what the experts say:
>This is the fullest Zelda story to date, as it answers almost every nagging mystery from the last game. Who were the ancient race of Zonai? Which version of the series villain Ganondorf is threatening the land now? How does any of this fit into the convoluted timeline of the last 19 Zelda games? The answers may not be what you expect, but they’re all here. >Ultimately, the lore isn’t the main attraction, and isn’t the reason the Zelda series has endured for almost half a century. What’s more compelling is the game’s nod to the collective story of how human imagination pushes us through our toughest challenges, and sometimes sends us soaring to heights unseen.
-Washington Post, 100/100
See? This game is good because it's a nod to the collective story of how human imagination pushes us through our toughest challenges.
I can't say anything about the gameplay mechanics since I didn't play any nuZelda myself directly but it is absolutely criminal that a videogame would have undoubtedly better performance if played on literally any of the Switch's competitor machines.
Imagine if PCfags shilled a game that would save computers and every other console ran that game better, and instead of calling this out people for some reason congratulated PC for still being able to run the game despite it all.
I don't really mind everything else, but what I do mind is people pushing the game as some "amazing" technical achievement. As if Nintendo had no choice to make a console as dogshit as Switch or something and a game running barely 900p at times and dropping to 20FPS is something to write home about and praise in 2020+.
Would I enjoy the game if I lack imagination and I'm the safest / most boring type of player? I had a decent time with botw but completely hated weapon durability, I never felt like I had those "aha" moments on it.
on the contrary, the only way to like this game is to shut your brain off completely. You can do some tricky things by abusing Recall and vehicles but you have to fundamentally enjoy mindlessly running from objective to objective in order for it to stay enjoyable after 5 hours.
The fuse material that a monster drops is inline with what you use to kill them. The problem with BotW is that the good weapons were things you found in chests or off guardian crafting so using them was a waste.
You trip over Royal weapons in BotW
My inventory is full of them and I get multiple from clearing basically any enemy camp
Running out of good weapons was not actually a problem in BotW
I think the implication was that nothing is stopping you from emulating it first. Being able to play without the pressure of sunk cost (good or bad) nagging at you is liberating.
>can't glue all the parts you've got together unless you have EVERY SINGLE PIECE PRESENT
This is literally not true, you can also just use zonaite.
>get 95% of an object built >can't glue together the 95/100 pieces you've got on hand without wasting zonaite to spawn the rest because the game decided you shouldn't be allowed to
>Find a canon >attach it to an extra durable stick >never physically hit anything with it >have had a canon for two days that hasn't even come close to breaking
So Ganker hates Mario Galaxy 2 right? >Plays the same as the previous one >It's just a DLC from the previous game as a standalone game
I will say the only bad thing about this game is the price tag. Everything else is just excuses by autists.
Galaxy 2 wasn’t worth 60$ but it at least had the courtesy of making sure it had good levels outside of shit like Battle Belt and was fairly high quality consistently, setting aside green stars which are that game’s blue coins and are thankfully ignorable. Both the level design and new gimmicks are cleaner than Galaxy 1’s and with an almost completely new orchestral soundtrack.
It’s more of the same and delightfully - that is the key difference
a few of them and they’re all the same; neat how far down they go though
a couple of hours and the initial shock and awe was all it was worth, found one of the main bosses though so that’s cool
Some what I played, which wasn't much, here is the stuff I dislike and I went back to my Breath of the Wild save to compare: >Selecting parts to put onto arrows every single time doesn't feel good >Combat seems to be downgraded. One thing is calamity canon which was a massive threat with lots of different attacks. Amazing fight. Nothing I have seen here or in game is even remotely close to that. The whole point doing the 4 main dungeons was to make the fight easier, since you had to work to defeat it. With the new system there isn't a real reason to do that outside wanting to do it. >The same map shit is really dumb since a lot of Breath of the Wild is finding shit for the first time with landmarks. >Shrines are still shrines >Purah is pure sex
I had multiple points in Elden Ring where I raged quit, but I found it a lot more fun. It's basically Nintendo saw that people really liked how calming and relaxing exploring was in Breath of the wild, and made it where there is no reason to have tension. Everything has some sort of really easy and simple solution or a way to bypass any challenge.
2017 was literally I lifetime ago. I was a completely different person, I hadn't even met my fiancée to whom I've been married for almost a decade ago.
Six fucking years, and a glorified DLC is what we get?
7 or 8 depending on my mood. Everything takes so fucking long it really wears on you. For some reason the devs decided to not make the throwabale/arrow selection a grid so you have to scroll left and right for whatever you want, same goes for the construction history as well. Cooking lots of meals at once is impossible so you have to manually select each ingredient which is fucking insane. Navigating the UI still takes too much time in general, no idea why they kept it all. Sky islands and underground are a big mixed bag, mostly negative since they're 99% empty space with mandatory vehicular traversal. I'm luke warm on the construction and vehicle elements, strapping rockets onto shit was cool the first few times. Best part about the new construction elements is that the shrine puzzle complexity can get a lot higher and the game is less aggressive about hints in general since there's so many options to get to shit.
>Verdict?
I emulated this for about a dozen hours and all it did was make me hyperaware that combat matters a lot for me in these types of games. I enjoy games with energetic and robust combat, or if they don't have that they should have really strong atmosphere or writing. This game's combat is just feeble compared to other games I enjoy, and the writing is... well. So it's just not for me.
So Ganker hates Mario Galaxy 2 right? >Plays the same as the previous one >It's just a DLC from the previous game as a standalone game
I will say the only bad thing about this game is the price tag. Everything else is just excuses by autists.
Ganker hates good games
nothing new
70$ is a lot but I understand it since everything in my country went up
plus its also piracy fault
As someone who hated botw, this is a big improvement. The tools are actually fun to experiment with.
Decent for a $20 dlc for a 6 year old game.
Anyone calling this game dlc has not played the game and it shows. Holy shit this game has you guys so mind broken its hilarious. Do you guys genuinely think if you scream "dlc" enough people will actually believe you?
I have a paid copy of BotW and pirated TotK onb my hacked switch, I'm not paying 70 dollars for this shit
Just say youre poor
I mean imagine having to think about speding $70, pretty embarrassing
Says the gay stanning a poorfag system lmao.
>stanning
You have to be 18+ to post here
My bad, the the correct term should be moroning.
You realize that Blood and Wine added more to Witcher 3 than TotK did to BotW, right? And that's a legitimate expansion pack that only cost $20.
That's a full-on lie, and it's not even close. TotK is 3 times the size of BotW.
Blood and Wine was an entirely new map with entirely new quests. The underground and sky areas only make up a small part of Hyrule, most of the map is still reused.
>TotK is 3 times the size of BotW.
Now this is a full-on lie. Imagine thinking the underworld and sky islands come close to reaching anything near the original map size.
You haven't played this game or you are lying. Pick one.
I don't think you've played Witcher 3 because this is pretty obvious if you've played both.
So you're lying then, okay.
Toussaint is a bit over half the size of Novigrad+Velen. So it more or less added a map the entirety of the size of BotW with a $20 DLC, one packed with things to do and 20 hours of quests, over 40 if you do side quests too. This was an entirely new map that was not in the base game and used new assets.
The underground in TotK is sparse and the sky islands are not plentiful. Take the L, a $20 DLC added more content than a $70 "new game".
>The Witcher DLC is bigger than Tears of the Kingdom because the map of Breath of the Wild has fewer pixels
Fuck off you disingenuous garden gnome.
You can't even refute the point. I never said it was bigger either, just that it added more new content. As in, less recycled content. It added more enemy types than TotK did too! How funny is that? Over 20 brand new enemies that weren't in the base game. You're right, we shouldn't call TotK a DLC because even DLCs put in more effort than Nintendo did for this brand new $70 release.
It didn't add more new content, the reason I'm not engaging you is because you are flat out lying.
While that anon is a gay for defending totk, witcher 3 isn't really a great cudgel to beat it with since it sucks enormous donkey cocks. For instance, adding more enemies than totk doesn't mean much when that enemy variety is mostly cosmetic. As bad as both botw's and totk's enemy variety is, some of them at least do different things. It's also probably the worst implementation of an open world I have ever had the displeasure of experiencing. Even assassin's creed games are less about bouncing back and forth between map markers. I dropped that shit in novigrad and have never even tried to pick it back up. I got it on sale years after it came out and I still felt robbed.
>NO I AM THE MOST CONTRARIAN, I HATE VIDEO GAMES THE MOST! I AM THE COOLEST Ganker POSTER
That's not even that contrarian of an opinion anymore. If I had just waited a year or two I wouldn't have gotten tricked in to buying it as the discourse around the game has shifted significantly from it being the best thing since sliced bread to people at least admitting that the combat is awful.
>Novigrad+Velen is as big as BotW
Lmao. Even if that were true this is such a dumb hill to stand on since the worlds function vastly differently. You don't actually interact with the world in TW3, it's just set dressing for you to look at while running back and forth between quests and the only thing breaking that monotony is the shitty combat. BotW/TotK's gameplay is in large part interacting with the world and the world is specifically designed around that which requires an entirely different design focus than just trying to make vast and pretty landscapes. TotK's world is both vast and interactive, and incredibly polished and bug-free as well, and that's why it absolutely shits on any other open world game to this date.
>skyrim map still mogs all of them
HOW
Bethesda has been making open world 3D games since 1990 and Todd himself has been doing it since 1995. They know how to pack the world with stuff and not make exploration feel like a checklist.
Please elaborate. It has 152 shrines, that's nowhere near 3 times the amount BOTW had
Didn't refer to shrines specifically
Okay, but I was asking you to clarify what the rest of the content is that adds up to 3 times as much.
It kind of does feel like a DLC though, an extremely massive and elaborate one, true, but it feels like a DLC. It’s basically the exact same game but expanded in every way.
>you download it
>original content still there, with additions
it's dlc
haha
Imagine being corporately brainwashed into thinking paying multiple times for one product is okay.
One product then move to the next, DLC shouldn't be allowed, especially on non=PC platforms, and no amount of mental gymnastics to attempt to explain why CEO dicks aren't all up in your brain is going to change this fact.
go back + you will NEVER be a REAL woman
doesn't look as disturbing and decrepit as the original, just use the original pic, the 'jak is less dysgenic
It's worse than dlc, it's the same game all over again. The world and game events are all the same.
>wake up in a cave
>put on pants
>walk out a long hallway as music swells
>title card
>tutorial island
>4 shrines
>4 abilities
>level up at goddess statue
>enter main game area/get paraglider (they flipped the order of events for TotK)
>get quest that pushes you to the 4 major cites of each race
>see Impa about collecting memories/dragon tears
$70 plus tip
Yeah, I would agree with this. DLC would just be stuff added on top, which wouldn't be too bad if appropriately priced. But this is having to do the exact same things over again. Even if they insist on using the same hyrule, they could have at least changed up the beginning. Who thought it would be a good idea to just outright copy the plateau?
then how you call game series like
Assasin Creed, GTA, Dark Souls
also people
company release remake or same game again and fans are crazy about
Resident Evil 4 Remake
Persona 5 royal
but when Nintendo does sequel everyone cry that there are some same stuff there
>Nintendo does the same bad shit as the rest of the corporate fucks
>But Nintendo demands to be treated differently from the other corporate fucks.
this is the problem
>no
>no
you are the problem
>dark souls
I hate dark souls 2. So much that I have never played any from soft game released since. I will still readily admit that it did more to meaningfully distinguish itself from dark souls 1 (and not always in bad ways) than totk did as compared to botw.
>this upset about ds2
>ds2 is my favorite ds
everyone i know that hates ds2 only hates it for the pc controls' lack of support. basically 'but muh pc masterrace' argument, but really it's
>skill issue
>NUUUUU OTHER COMPANY DID SAME garden gnome THING
every fucking time with tendies
>put on pants
It's a skirt
I mean Twilight princess is always called foul for being a copy of OOT but it's an absolute deviation compared to the BotW>TotK comparison
this, if the game doesn't reinvent the wheel within each sequel it's the same game
It has too much content to be considered DLC, but too little content to be considered a proper sequel. It's like a BOTW sidegrade.. BOTW deluxe
>6 years
>6 new bosses, 6 new enemies (that's 2 enemies per year)
>most of those are jusr generic "shoot the eyeball" and then the boss staggers for 20 seconds
>dungeons are just 5-6 shrine puzzles stapled together
>Sky Islands look cool but are 5% of the game map
>Underground is barren wasteland with just red sludge, darkness and reskinned enemies
Was it really that much to ask to have a few extra high quality bosses like the Lyonel?
They had free reign to go crazy with the new Zonai constructs and add a bunch of mech themed bosses of all shapes and sizes with different abilities depending on their limb attachments.
Limgrave alone has more enemies, bosses, weapons (with unique move sets) and spells that the whole of TOTK.
Ah yes the incredible bosses "mad pumpkin head" and "scaly misbegotten"
Yes, even those are better bosses than anything in TOTK.
The field bosses in TotK are largely shit but pretending that regular enemies with boss health bars isn't the worst, laziest shit ever completely undermines any point you might be trying to make
Except ER's "regular" enemies have a wider move set than most DS1's endgame bosses.
Only Scaly Missbegotten is a huge joke boss and a free win meant for noobs, but something like Beast of Farum Azula literally has 8+ moves, almost as many as Artorias.
>8 animations for the player to roll through
I love dark souls but good holy fuck do I hate what it created.
Not at all, rolling is a optional mechanic in Elden Ring.
Especially with how strong guard counters are doing as much posture break as a fully charged R2.
You can totally play the whole game and not roll once, and it would'nt feel like a tryhard chalenge run if you make a greatshield build.
I would question how you missed the point that hard, but I already know you have been mind poisoned by fromshit. Which rhythm game you decide to play doesn't make the enemy's 8 animations any more meaningful.
Stop being mindbroken, you were just wrong and got called out.
Move on.
>mindbroken
>called out
You must be 18 to post here.
Are you seriously retarded enough to compare Beastman of Farum Azula, a literal common enemy, to Artorias? Also:
>ER enemies have such varied movements!
>just run up to literally all of them and press r1
There's also the entire argument that combat is pretty much the sole gameplay mechanic of ER whereas TotK barely has combat as it's focus at all, but you're so far away from making a coherent argument as it is that I don't want to overcomplicate things.
Yes, it he had more HP, he'd be way better than Artorias in terms of a complex moveset you need to learn because you can't just overpower him with DPS.
The argument you're making here is reductive to the point of absurdity. "More moves" does not mean more complex. There is no substantive difference between any of the moves other than the specific frame you should dodge (which you can always read the same way).
There is absolutely nothing mechanically interesting about the Beastman fight, you could jack up his damage and HP as much as you want and he'd still be a basic fight.
Artorias might be simple compared to modern-day Fromsoft bosses, but he is still easily 100x more complex than Beastman simply because his entire moveset has been designed around providing a dedicated challenge vs Beastman who just has "eight moves" all of which are interchangeable.
You're a clown for even trying this argument.
Ok I guess that to you Malenia and Bed of Chaos are the same thing.
Didn't they cover their eyes in BOTW after the first shot? The first one I fought in TOTK was ridiculously easy compared to the first Hinox I fought in BOTW, though it could also be experience making it easy.
They hated him because he spoke the truth.
I played it. Feels like DLC.
The game is out, gay. You can just watch a let's play in Youtube
fantastic game. a true adventure. a gem in the see of modern tripple a gaming shit
yeah. that is exactly what they are doing. Have a couple of kotaku npc pedos spam the same shit over and over, hoping retards will start believing it. But they have no soul and can't enjoy games. We can. That's why we love it.
I didn't know chatGPT was fluent in retard now, how innovative.
Retard, we've all been playing it. It's just glorified dee el cee.
>t. Faron chad hitting up the jungle first
I may have to come back to fight the pirates.
I've played it for 20 hours
It is a DLC
I played it. It's effectively DLC. And it feels like that because Nintendo even said it started out as one.
You seem just as mind broken honestly. If you really didn't care then you'd just play the wannabe sequel and move on. But other people's opinions mind broke you so much that you felt the need to sperg out on Ganker. Insulting or making fun of this game isn't an insult at you directly anon so don't take it as such
This guy typed this post.
who's this?
A smalltime tendie YouTuber who posted a video of him being asspained over TOTK getting leaked and everyone pirating it. Everyone, especially Ganker, mocked him in the comments, so he took down the video like a moron since everyone hurt his fee fees.
he should have kept it up. that could have kick started his youtube career.
yep
Did anyone here download the video before he took it down? If so can anyone upload it? In return, have this Jak.
Some other anon posted it a few days ago, cheers.
Based. Thanks anon.
why does he look like a demon
Because he’s a Tendie of course.
>those soulless eyes
It's like skyrim with a fuckload of mods. If you hate skyrim, modding it won't make you love it. If you like skyrim, modding it will add a new flavor and you might like it more.
I honestly like it, and I'm having a bunch of fun, but if you disliked botw at all, just sleep on it, because this is just heavily modded botw.
I like botw and I think skyrim sucks dick
Cool. Your reading comprehension sucks dick, but there's nothing wrong with that opinion.
6/10
So far too many cutscenes and too much active tutorial but I've just reached a stable for the first time and realized Nintendo knows the importance of being able to transfer your animal friends forward to the next game for use and yet Game Freak are a bunch of fucking retards despite knowing better by their own admission in the past.
Me and Mr. Pants on the trail again.
>tfw my Animals are stuck on the Wii U
Fuck
>Mr pants
Mitch? Is that you?
plastic
not edible
As someone who hated BotW, I think TotK pisses me off even more because you spend even more time in menus than playing the game.
Ganker hates videogames
6/6 years of seething
It is AN ACTUAL DLC. Really REALLY small changes throughout. And I do miss the runes of the first game.
There's too much new functionality and new areas to call this DLC.
It's DLC.
Standalone Expansion then?
It's in a weird spot. It's too big to be DLC, but not big enough to feel like an actual sequel.
It's certainly not big enough to justify the price jump to $70.
I'm 2/3 shrines in the plateau and so far
>shrines are exactly the same as botw, even the reward is the same orb but color swapped
>tutorial structure is the same, clear 3 shrines to unlock the powers, one of them is in the snow, learn to use Hispanicy peppers
>Koroks are the same
>Enemy camps with locked chest are the same
>Learn to hunt the big bird instead of the boar
Feels like a mod of botw
that's a good thing
It's a sequel though? And either way this tutorial is ass and not nearly as organic as botw, I put the game down twice because i knew none of this start up really matters in the grand scheme of things. Nice music though, this game oozes production
>It's a sequel though?
It is?, I see no trace of guardians(except for the one on top of hateno village's lab), sheikah shrines or the divine beasts anywhere, feels like an alternate timeline
>> its a sequel
Yeah, so we should compare it to majora mask. And it falls sooooo short next to it, its score shouldnt be more then a 6.5/10.
>Old map fully revealed? Nope do new towers
>Old teleport points? Nope you have to get new ones
>Also take all photos again pretty please
This is what pisses me off so hard. I was hoping to have the existing world with more but instead they just replaced the old stuff with the same but "new" and called it a day. The Sky Islands I've been on so far were nice and underground I need to explore more but the old map is reused the worst possible way.
70 dollar dlc
Better than botw, but not as good as wind waker
>good as wind waker
it's okay. more of the same but nowhere near worth $70.
BOTW 1.2
the fuck were they doing for 6 years
>big empty open world that has nothing meaningful in it, now even bigger and with more meaningless empty space
>practically no meaningful content, just copy pasted ubisoft towers, enemy camps and fuck off huge amount of copy pasted collectibles to waste your time
>but it's so worth it because now you can play GMOD
Garbage for basic bitches, women and non-gamers. Sleeping Dogs is literally the only open world game worth a damn
>Sleeping Dogs is literally the only open world game worth a damn
based
If you think it's copy pasted just wait until you start the dragon tears quest.
8/10
Good Game, but not nearly as good as the Critic Reviewers claim.
But its a Nintendo Game, most of the Critic Reviewer are always hypocrites when it comes to Nintendo games.
Just read some Reviews, hw they always downplay bad stuff which in other games they wold be a major factor to not ive thhe game a 90+
NINTENDO BONUS DOESNT EXIST, CHUD!
>30 fps >:(
>30 fps, Japan =O
>30fps on a console marketed as 4k 60 or 120, that draws over 300 watt
>30fps on a console thats 6 years old, draws 15 watt, is 10 times smaller and was never marketed for its performance
Gee, whats the difference?
>most of the Critic Reviewer are always hypocrites when it comes to Nintendo games.
Nintendo has special budget to give "gifts" for reviewers.
Streamers are getting filtered and suck at it and ragequit so it's GOTY.
No one asked for 80% of shrines to be a crow puzzle
Sky islands are a joke
Underground is a joke
Mincecraft/Roblox was not asked for
The hottest shota birbs were either removed or don't have dating options
Links alleged PoI was turned into a dragon
2/10. See me after class.
overrated trash with the most ridiculous mechanics
i will stick to botw
11/10
ludo
It's fucking goty.
>Every group I’m in is mad at the user score being at 5.6 on MC
Why do tendies get so mad when people don’t put Zelda games as a 10/10?
They have replaced God with Nintendo
6 yr dlc
Fun. 6 more years of seething.
So far, solid 7/10 and made me reconsider BotW from a 7/10 to a 6.
The wind temple left a really good impression, hope the rest of them are as good.
I WANNA FUCK THE BIRD
seek help brother
It's fun as hell, but if you didn't like BotW, the sequel will do absolutely dick for you.
I do feel like there's a bit too much laziness in this, though. I know "BotW, music, lol" is a meme at this point, but the very little music TotK does have? Most is just recycled straight from BotW. That's lazy as hell, why not make new tracks?
So yes, fun as hell, but if it was anyone else but Nintendo, people would rightfully call out a lot of these choices.
You mean people who don't like games and don't like this game especially would call them out incorrectly about a lot of these choices which don't even matter.
Not being able to set controls in the game is more important than everything complained about in this thread.
anon, blatantly copying+pasting music is incredibly lazy, especially for a 70 dollar game.
I have no intentions to buy the game just because I don't play Zelda much, and BotW was just boring, but I can't even believe that people aren't miffed about this. When Atlus did SMTIVA they added content in just about every sense, including new music for older areas, it's just common sense. This whole game just reeks laziness and knowledge that they have a cult who would buy anything. Just looking at all the 10s just shows how desperate people are to be uncritical of this game, they really want to believe this is the best game in the whole world in spite of the million problems it has. People saying it's a looker are the worst of the bunch, Link's model is easily uglier than even the original BotW
It's just okay
6/10
It's great. Ironically what I like most is the simple caves. Nothing super special about them like the sky islands or the Depths, just a simple fun hole in the ground to explore.
It's both excellent and shit at the same time somehow.
The graphics are definitely much worse than BOTW, fidelity and art style. The most butt ugly game to come out in the past 10 years probably.
The world feels like it has too much shit to do in it to be honest. It feels very cluttered. The sky islands are pretty underwhelming too, and the underground is just Metal Gear Survive.
Also how long do I have to play to get the fucking steering wheel.
I found a steering wheel near a stable far south west of the main castle area, it was just laying there with a pile of shit and some wheels and a big piece of wood. I made a controllable car but threw it aside for my horse which is the fast as fuck. Seemed pretty stupid honestly, even with steering.
it's a fun game
The problem is the fanbase and trolls.
The fanbase for starting fights and shitting on other games including other zelda ones.
The trolls for nitpicking anything to start fights and bait the fans.
It's for this reason i filtered the game here and don't talk about it other than on /vg/
Then why the fuck do you come to Ganker if you literally don't like to discuss games? You are the worst lot, normie consoomer shit.
The opposite actullay, i want to discuss it, the problem is troll and crazy fanboys making that impossible.
I don't mind disagreements either, but this shit is so far removed from that, it's not possible to have normal disputes.
It's because i want healthy discussion that I avoid talking about it here where all that shit is infested with.
My verdict is that I'm never listening to Ganker ever again. For two weeks straight in the emulation threads you gays were whining about how the overworld is the same, the underground is empty, the dungeons suck etc. I almost skipped the game as a result but decided to try it anyway, and lo and behold, almost every complaint was either exaggerated to the point of absurdity or just flat out not true whatsoever. Game is a total blast, I can't believe how much stuff there is to do in it, and this board doesn't actually like video games at all. Fuck all of you.
>believing snoyboys shitposting about this game
Best reuse of assets since Elden Ring.
Shit. Not worth a thread.
it sucks, play genshin impact and elden ring instead
>doing Goron stuff
>"Fire Temple 1F"
>oh shit this could actually be good they brought back temples
>literal on-rails section that feels worse than the divine beasts from BotW
>have a little fun trying to break things by ascend cheesing or making massive lava brick bridges
>go back and see the intended path
>it's completely linear without any actual puzzles; you just shoot the big targets to move tracks with "failure" state for the puzzles being your cart traveling in a small circle until you hit the big giant switch
At least the boss felt like a proper Zelda boss. I'm real disappointed in the temples though. I also thought the Depths were really cool at first, but they're pretty boring actually since they're largely just empty dark spaces with some enemies here and there. Some of those here and there enemies being a temple boss or something don't jazz it up that much.
Great. Just finished up the wind temple. Turned a glider into a jet so I could reach a far off island, and of course it's an end game superboss. King gleeok proceeded to instantly 1 shot me at 8 hearts.
And whats the reward for all that busy work? Stupid item you can find anywhere else on the map. And yeah I know you're okay with this because you're an ndroid sheep that doesn't really play vidya outside nintendo titles.
Don't be so mindbroken anon lmao. I think you need to go to a thread and maybe talk about a game you like instead of sticking to being angry about games you don't.
>Doood don't discuss games what the fuck is wrong with you.
Enjoy your sheepish life loser.
What discussion? I posted a funny story and that made you mad for some reason.
>enjoy your life
I will, try enjoying something yourself.
I enjoy much more things on a much deeper level than you buddy, that's what you plebs don't seem to grasp.
Lol take your meds gay, just harassing that guy for sharing a story and then doing some massive projection. Go back and read your shit and try to convince yourself your not a schitzo.
It's cool. Not worth the price unless you're a huge zelda sucker I mean fan
More BotW with better powers/puzzles, it's good.
Fun game.
I like how the beginning is actually hard. I hope the game stays that way.
I didn't like it at first but after playing all yesterday I'm starting to warm up to it little by little.
building shit is fun, turns out its just the early zonai items that kinda sucks. when you get to the crazier stuff like the rockets, cannons and that handlebar thing to actually drive your contraptions around, then it becomes interesting.
shrines are actually fun this time around. The puzzle ones at least (the combat tutorial ones are boring but its easy health/stam at least
0/10 shit
BOTW 1.1
rehashed everything
terrible small lazy dungeons, quests, shrines with terrible rewards
all new armour sucks, all new weapons suck especially the earthquake attack
game is clearly limited and stopped from being great because they had to work around the shitty outdated SHITCH hardware.
Should have never used the shitty Nvidia Tegra and waited for AMD APUs
WHY IS IT CALLED ZELDA AND ITS ALWAYS ABOUT THIS DILDO LINK?!?!?!?!
Its Breath of the Wild 2
Barely adds anything other than some sky islands and a new story
Has all the same issues as BOTW
>no dungeons
>no gadgets
>unlock most of your kit in the first 20 minutes of the game
>breakable weapons
Also made the weapon system worse somehow
>BOTW: Pick Up Weapon, Equip Weapon, Hit something 10 times, weapon breaks
>TOTK: Pick up weapon handle, equip handle, drop monster horn on ground, equip fuse spell, use fuse spell on horn, you now have a weapon, hit something 10 times, weapon breaks
>BOTW: equip special arrows, use special arrows every time you draw bow until you run out or switch, bow breaks in 10 shots
>TOTK, equip special arrow enhancement, have to reequip special arrow enhancement every time you shoot an arrow, bow still breaks in 10 shots
At least with BOTW2 you can pretty much abuse rockets to solve 90% of the shitty fucking shrine 'puzzles'
Also new shrines are goatse
This seems to be their design approach to these zelda titles.
Make something that usually needed to be one click into a whole process of menu diving and clicks.
But the most bizarre thing is that everyone is eating this crap up. Before Nintendo was praised for it's simplicity and minimalism, now it's equally praised for the opposite. This whole medium is an absolute joke and at times I really am embarrassed to be engaging with it.
Don't get me started, like the quick equp menues still being a fucking left to right bar instead of a fucking grid is retarded
Yup quality of life improvements weren't on their to do list. But journos usually hawk precisely these pedantic details in vidya to pan them and give them low scores.
But with Nintendo titles these thing don't even come up, which draws the conclusion that these thing aren't infact important to vidya. What is most important is brand title stapled on the box cover.
>no dungeons
false
>no gadgets
false
>unlock most of your kit in the first 20 minutes of the game
it's good
>breakable weapons
bad
>no dungeons
true
>no gadgets
true
>unlock most of your kit in the first 20 minutes of the game
it's bad
>breakable weapons
bad
>its breath of the wild 2 >:(
i mean they never lied about it
Too casual most of the time. Puzzles feel like they are made for 4yo kids. Didn't fixed old issues like eating in combat, targeting and enemy variety. Too empty sometimes, there is almost noting in hyrule castle for example. Erases all the stuff you build in the world all the time. But it's fun, probably best open world game right now. Just shows how low is the plank.
>right now
The fuck does that even mean?
>tendie chud: NoooOOOo you didn't heckin' beat the game, its not fair! *dilates pus hole*
game is shit, worst zelda ever made and im glad the series is dead.
>Forcing yourself to play a game you hate just to "spite" people.
>You're not supposed to play a game before having an opinion on it.
lol
>game is shit
but you still played it xD
some people here are brain dead
Honestly fucking great. The more I get into it, the better it gets. Anyone calling this DLC is actually delusional.
They really spent 6 years on a dlc to sell it for $70, and got away with it, uh?
Yes, what's worse is since it got good reviews and tendies are buying it up, more companies will do this now, investors will feel like jackasses for releasing full new games now
Yup, get ready for $70 standard game prices.
for DLC packaged as new games
Get ready to sail the seven seas for games.
Cool game, but I will never return to it to finish all the shrines/random armor collecting or replaying it. Its the type of game where like 30 hours in my brain just clicks and I speed run the main path and never touch it again, similar to Nu-AssCreed
Leaks + launch streams confirmed my fears about the game, so I spent my money on some DLC for another game instead.
I'll probably just wait and pick up a cheap used copy somewhere.
4/10
where do i get the auto build skill?
Follow the statues in the underground
Kino
doesn't this much of tech overkill make other stuff like the glider and actual bows, shields and swords redundant?
I actually prefere the medieval way.
Especially now that you can fuse goofy looking weapons.
no because your weapons and fused arrows do way more damage, those zonai weapons are very gimmicky and don't work on the higher tier monsters which just have incredibly stupidly high defense that zonai weapons do fuck all damage..
So what's the actual use of this Zonai tech? Aren't they suppose to be like super developed compared to the pervious Sheikah tech? But I guess all their ancient wisdom amounted to is to give Link toys to play around with while he's suppose to save the princess.
Sadly by the time you grind enough zonite to make all those battery wells Link can one shot everything. It's seriously poor game design to make a game where you can build tanks and mechs and have it be relegated to a tiktok gimmick after a battery grind
>Look at how fast the battery drains
You're going to have to massively grind for the batteries or just cheat if you're on an emulator. Feels like a waste that you can't really do this in the midgame.
>enemies so bullet spongy blasting them 4 times with end game mecha tank only takes half their HP
it's like they learnt nothing
>guys if you watch a streamer play TOTK, you can't judge call it BOTW DLC based on its appearance! It could feel and play like a different game!
>it feels and plays like BOTW as well
>i-it's different enough....
gays who are saying that's a DLC of Botw haven't clearly played the game.
Botw was Miles ahead of this.
>do Gerudo quest
>Holy shit I am exploring a dark linear pyramid thingy. This is actually looking like a proper dungeon
>fastforward 5 minutes
>oh that was not the dungeon. I just have to do 5 locks again
>mfw
I'm enjoying but I hate the weapon system, weapons seem to degrade much faster than in botw.
Also I dunno if I'm blind but where the he'll are the guardians and the divine beasts? Why is there no explanation at all?
Fuse monster horns to weapons, not weapons to each other, they offer better damage and durability.
And for mining shit, fuse rocks to weapons.
Is it worth actually exploring the Depths? It seems empty down there aside from enemy camps.
Depths are just for boss wapon part farming and zonite farming for batteries.
9 as a leak. 8 as a released product a 7 perchace.
6/10.
performence problems.
same boring map.
Not even the Hard Mode DLC will save it.
Not as good as reviews say
Not as bad as Ganker says
It's not a bad game but the amount of asset reuse compared to new content is mind blowing considering it took 6 years.
A shitload of time probably went into testing the new powers. Being able to stick everything together is asking for game-breaking bugs
I wish there were more sky islands and they that there was at least one or two islands as big as the starting one. They're pretty comfy
That's the best part of the game so far, shame most of them are just "bring the green crystal to the shrine" puzzles where you use a Garry's Mod plane or balloon.
I think they fucked up by having to enter those shrines as well. Just spawn the statue and a chest where it normally would be instead of transforming the crystal. No need to go through a loading screen and back again.
Underground is shit. They didn't show it off prerelease not to keep it a big surprise, but because there's fuck all down there
Bros I bought a used nintendo switch and the right thumbstick has slight drift. Is it worth going back to get a new one? Or does the drift only bad for FPS games?
it's the game, every controller I tried on emulator has drift with this game, same for hacked switch
Set a 20% deadzone in the emu.
The drift was in other games like Overwatch. I have not played Zelda yet but plan on getting both soon
>exploring depths
>make a cool glider with fans and a rocket
>have a blast flying it around
>fun meter runs out and it despawns
you don't use the shitty glider its pointless, you only need fans and steering stick.
Too little too late
Good dlc
Doesn't solve all of the problems but it feels much better in every way. Having a lot of fun with it.
Zzzzzzzzzzzzzzzzzzzzzzz/10 game
Pokeshit tier.
I only started playing today, still on Sky Island. Not really feeling it so far. Oh boy, dick around with stupid logs and shit to make a bridge/raft. Not really my idea of fun.
I only got the game because I had a voucher, if I had to spend cash I would have passed on this nuts n bolts shit.
I expected to get BotW 2 and got exactly that
So I'm having a blast. solid 7.5 to 8.10. Makes BotW feel more like a 6/10 in comparison. I know people like to complain about the same map, but they seemed to have changed up enough of the terrain to make shit feel new. You know the general landmarks sure, but some shit is just plain different now and it's fun seeing how. I also haven't had my vehicles up and disappear after walking away 5ft like you morons kept screaming about so it only reinforces the idea to never listen to mass Ganker hysteria.
you walk , run and climb while solving puzzles made for children.
Bocchi the Ganker you disappoint me son.
>you walk , run and climb while solving puzzles made for children.
I don't give a fuck who you think they're made for
I'm having a good time. We all say the block puzzle shrine, that's not the whole game. Once you realize the only point of the shrines is to get you used to flipping and sticking shit the less angry you'll be
120 shrines.
152*
Kill me, i'm smarter than a toddler, they dont do anything to me.
Ok
YAHAHA YOU FOUND ME / 10
was a 6/10 for me until I saw how incredibly sexy they made adult Purah
It won't be remembered
That's certainly not true
No mainline zelda game is forgotten.
it's different because it's the same game, people will talk about botw, not totk. At best people will say "remember that time they took 6 years for a DLC", or "remember that time Zelda became a dragon" and that's it
my old horses are here so it's 10/10 perfect game
goyslop
I got bored of BotW after about 25 shrines and quit, but I did have fun until that moment. I'm playing TotK now and am having fun but I can certainly foresee the same thing happening. It's an okay video game.
How the FUCK do I get to the star island above lookout landing? It's way too fucking high up. My shit just breaks before I even get close. Why does Nintendo have a fetish for making everything run out or break in this game?
9/10 since that is what BOTW got and it's the same game.
Didnt really care for botw, love this one.
There's just way more shit to find compared to the almost empty world with some shrines in it in botw.
The weapon merge shizzle also makes the weapon finding even better. Sticks are now usefull through out the game.
They fucking hit it out of the park in my opinion.
All other openworld games have plenty of shit content and items just so they can say they have said content. You end up setting a marker, make a straightline to that marker, staring at mile marker and repeat.
None of those openworld trappings are here. All items have a use case, even later on and there's always something to find organicly instead of "lets mark these items on my map".
As someone who never played played Botw im having a lot of fun
As a rockstar fanboy dare I say I'm having more fun this than RDR2
Oh that's easy rdr2 is peak boring slop
>never played played Botw
That's the problem.
It's proof that Nintendo fanboys will worship everything with a Nintendo stamp on it. The Switch isn't "gaming," either. It runs on 10+ old technology.
>The Switch isn't "gaming," either. It runs on 10+ old technology.
I guess the Gameboy isn't "gaming" either.
FUCK YOU FUCK YOU FUCK YOU AHHHHHHH
literally just BOTW but more
Would be fine with the price if I hadn't already played BOTW, unfortunately I have and the new content isn't worth the full price
Unironically would have been better as a expansion pack
I like botw better but this is a really good sequel to the first game's gameplay. Usually a game is sequel in story or setting. But this one it's literally a new chapter of gameplay. Being able to build an airplane and ascend into shit completely changes the game. I'm disappointed that we didn't get what we really wanted with lots of dungeons, catchy music, items like hookshot, etc. But I'm still binging the game while listening to podcasts because it's still a game I can play endlessly
boring trash
>early reports are all saying sales are massively under the estimates
Ohh no no no no no, tendiebros, did we get too cocky?
Ganker wants to hate it
Majora's Mask is still the better DLC
Majora's Mask feels less like a DLC than TotK so far
I found a bug. There are two impas in the room.
I know she can shadow clone but idk
>shadow clone
When does she say that?
She can do it in AoC.
Never played it, but I doubt it's canon. Tell me if/why I'm wrong.
It's a weird Future Trunks thing. Halfway through the story a little robot we learned time traveled from the BotW timeline summons the 4 champion descendants (Teba, Riju, Yunobo, Sidon) to save this alternate timeline's champions from the Blight Ganons. Just some fanservice, but it's somewhat canon.
Age of Calamity shows the seer who told the crown (at least the same title for Fortune Teller in both languages is used) to dig up the sheikah artifacts, which were poisoned words designed to arm Ganon when he returned.
Furthermore it shows Tulin using wind magic for the first time and him telling Revali he's going to use his bow.
Impa is superior Paya with ninja powers.
>but it's somewhat canon.
No. It either is or isn't.
This sounds like it isn't.
The entirety of TotK isn't canon to the rest of the series, they basically threw out the entire existing story
It's canon, sorry. All mainline Zelda games are.
Is there any way to make combat vehicles actually useful? It feels like they basically do scratch damage compared to fused weapons and arrows, like they tuned them not to break early game but then also didn't let them scale at all so they fall off immediately.
Nope. Vehicles in general are not very useful with limited battery life and despawning
But aren't they supposed to be the main gimmick of the game? What is the point then?
Ultrahand is the main gimmick and it's used well for puzzles and shrines. But in the overworld there's basically no point in building vehicles
Picrel hit my nostalgia for shitty Garry´s Mod animations with exaggerated facial expressions.
1010
Bros if my nintendo switch has slight joystick drift and I am able to fix it with calibration is it likely going to get worse?
The calibration seemed to do the job? How is it bad for others?
It's going to get worse. Mail them to Nintendo for a free repair. Google the details, use the official Nintendo site.
If I bought a used Nintendo Switch do they offer free repairs? I have the serial number that is about it
Dunno, mine wasn't new. That's why I said Google it moron.
[Spoiler] I want to fuck the bird in his bussy
me too anon, me too
It's too fucking hard, holy fuck, they took inspiration from the wrong parts of Elden Ring.
It's actually fucking HARDER than Elden Ring.
A fucking bing bing wahoo Zelda game should not be harder than Dark Souls but it is.
It's like they were making a master quest mode and said "haha you know what would be funny, if we just shipped this as the game lmao that would be hilarious pass the bong dude"
The difficulty is actually fucking insane, what the FUCK were they thinking
This game is such a chore, one hour of looking for shrines just to get one extra heart, I was getting tired of those robots killing me in one hit
It's a good game, but it's a bad Zelda game.
So, on its own, is it better than BOTW?
I've read thousands of these posts and I still don't see any major consensus
Not really. It's different, but if the car-building shit turns you off, BotW is still better.
I prefer BotW so far.
Underground, caves, and actual bosses puts it above BotW for me
The truth:
The game is better than BOTW
But BOTW sucks (always did)
However most people can’t admit that BOTW sucked, so we get the Schrödinger’s cat of bad games.
That's a good point
As someone with 40+ hours in TotK so far, yes. Easily. Shrines are better, dungeons are better, bosses are better, and even outside of shrines there's way more content in general than in BotW. The surface map for example is nowhere near as empty. Puzzle design is an expansion of that part on the great plateau where you cut down a tree to cross the chasm, which is fucking great; Ultrahand takes some getting used to but really adds a lot to the game.
Reading the replies in this thread makes me sad. I don't know if there's another discord raid going on or what, but they're so disingenuous and trollish they're not even worth replying to.
>The surface map for example is nowhere near as empty
Yes, I'm serious.
I made it to Kakariko village and it's all just as empty as BOTW.
It feels like we're playing a different game from the people on Ganker. The game is incredibly dense, easily the most dense open-world game I have ever played. Everything about the game has been great so far.
You're just overrating it because you're a Nintendo fanboy
It's dense with copy pasted content and reused assets from BOTW.
And once you've seen a new thing once or twice, it gets repeated 1:1 everty time for the rest of the game.
Like every cave has a spectral frog that gives a bubble gem.
The Flux construct was a cool boss, but it wasn't worth repearing 5-6 times in both the sky islands and underground.
>And once you've seen a new thing once or twice, it gets repeated 1:1
Wells, caves, side adventures etc. rarely have the same layout/structure. That's not 1:1, and if you consider it "copypasted" just because it's a cave with a bubbul gem I don't know what to tell you.
>Wells, caves, side adventures
That's a very tiny portion of the game, comparatively. Stop being a disingenuous shill.
Did the "etc." not clue you in, retard? And side adventures are basically everywhere on the map and are pretty damn varied. You being a moron doesn't make me a shill.
>Puts etc so he doesn't have to actually make a good argument
lol okay shill
>grug need spoonfeeding, spoonfeed grug!
lol okay retard
10 Gold Coins have been deposited to your MyNintendo account
They don't have unique encounters, just more of the same, same tier as korok seed "puzzles".
Either you find rupees, weapons, plants or fuse meterials or fucking arrows.
I've been in plenty of caves with unique puzzles, NPCs, and layouts. Maybe not unique enemies, but if you wanted that just go play a Soulsborne.
sure thing shill
Unfortunately for the narrative it's not a discord raid, people are just burnt out on BoTW and this feels like an alternate version of the same game with only 1 or 2 of the big issues or qol issues fixed. I was skeptical of the Ganker response too but when I looked at the Zelda reddit first impressions thread it was probably 80% dissapointment which is insane for that circlejerk space
>Unfortunately for the narrative it's not a discord raid
Well, that's pretty pathetic then. Most of Ganker is bitching about a game they haven't played because they're envious of the attention it's getting.
Why would people here not have played it? It's free on pc
Most people here are too retarded for basic emulation, and that's not even counting all the bugs.
>Zelda reddit first impressions thread
link please
Unfortunately for your narrative, impressions outside of this echo chamber are almost unanimously positive barring some vocal minority bitching here and there.
I'm just a guy who's wife bought the game and I don't like it. don't know what else to tell you
>80% dissapointment on reddit
Bullshit
Here you go: https://www.reddit.com/r/zelda/comments/13ft7ga/totk_tears_of_the_kingdom_first_impressions/
Keep in mind positivity is weighted towards the top of the thread
>Keep in mind positivity is weighted towards the top of the thread
Yeah because they got hundreds of upvotes or whatever. So whatever you're talking about is obviously from a loud, annoying minority.
Cope,
Also goalposts
The goalpost is in the same place retard. There are like a few people at the bottom of the thread bitching and they got shot down pretty quickly.
Man you guys are right, Ganker needs up votes so we can filter by wrongthink/rightthink here too
I didn't say it needed upvotes, but you claimed 80% of that thread was disappointment. Did you mean 0.80%?
>80% disappointment
>links to a thread where 95% of the posters are praising it
??????
Honestly, I'm not seeing it.
thanks. to the other anons, use the sorting function. by design reddit puts consensus approved thoughts at the top
The fact comments like these actually get upvoted should tell you a lot.
This is probably it, this game is a 10/10 if you havent played botw before. But if you have, its a 6/10 at most.
>This is probably it, this game is an 8.5/10 if you havent played botw before. But if you have, its a 7/10 at most.
fun game.
runs like shit though
Goty 10/10
Are there no emulation threads anymore?
I need help setting up the game lads
>emulation
6/10 and retards will keep talking about it for years, considering it a classic because nintendo
720p
30fps
For $70
it's 25FPS most of the time
That's like $3 per frame
Sure feels that way on my hacked switch
I just found Ganondorf in the castle. What the fuck was that? It looks so fucking bad holy shit lmao. It's like early silent film effects. Reminded me of this. Then he shows you a really cringy vision of how he will heckin take over Hyrule. Who wrote this garbage? I genuinely flinched because of how cringe-worthy this shit was
Is this the totk shitpost thread?
>webm conveniently stops right before the fun meter runs out
How do I get the blue tunic and mastersword
It would have to work pretty hard to counterbalance the positive emotions the first walking tree gave me.
Its gmod but for literal children
I don't like this game at all.
me neither
>try to use recall to send back projectiles
>the game takes so long to load recall that i get hit while waiting
goty
Both the radial menu and selecting recall freezes time though.
yes, i'm saying the delay between pressing L and the game registering that it needs to load them in took so long that i got hit while waiting for them to appear
this has happened multiple times while trying to reflect the stone talus arm throw
Oh, that.
Yeah, I guess don't do it in the very last second of getting hit.
I am having a lot of fun. First time in a while I don’t immediately drop a game 5 hours in but actually wanna keep playing
totk feels to me the same as saint row 4, fallout new vegas and borderlands the presequel. just a rehash of the previous game, so i think is a decent 6/10.
I'm not out of the tutorial area yet, I like the Great Plateau as a tutorial better. Except for the snow area every single part of the Great Sky Island looks really samey and it's hard to keep track of what you explored already.
You can make balls and dicks out of 10
https://twitter.com/ZAKUYA_BOTW/status/1657265674400706560
It makes BotW almost completely irrelevant.
there is not much in the sky I gotta say. The tutorial island is the biggest one by far and that is disappointing.
You're about to get autistically spammed
mostly the same map they even have the same music and the shrines are still bullshit gimmicks. the game should have been more like the giant sky island
Good game, lots of things to do, Ganker is full of retards and yes $70 is a little expensive. Play yourself and make your own opinion about the game.
>Play yourself and make your own opinion
>Most of Ganker is bitching about a game they haven't played
I did play it. There's not enough new content compared to BOTW which I played years ago.
I think it makes the previous game look like a fucking tech demo in comparison, but hey, to each their own.
>think it makes the previous game look like a fucking tech demo in comparison
I mean, it does, but that's part of why I'm not liking it. If I had played TOTK without playing BOTW, I'd probably like it more. It just feels like a large chunk of TOTK is just redoing shit that was already done in BOTW, like checking off towers to fill in the map.
I'm having a blast but fair enough. FWIW I understand where you're coming from; it is ultimately the same map no matter how much they remix, so I can get not everyone jiving with it.
>Monster Hunter
now there’s a good game, hopefully the malzeno variant will be as satisfying to fight as Violet
It's okay but
>menus break up the flow of gameplay
>instead of dungeons cool artifacts and equipment progression, we get the shrines and korrok seeds and the cancer of breakable weapons
>just like before, the combat can be called mellow at best
>the sky islands are a total afterthought
>the depths, while big, are a bit empty
>gem pricing got ruined
>story, while never the point of Zelda games, is worse than BotW while having more cutscenes and Ganondorf is "somehow Palpatine has returned" tier
>the ultrahand and crafting thing is neat but without proper challenges it's boring, creativity for the sake of creativity isn't as fun as creativity for the sake of overcoming obstacles
>the Switch continues to be fucking terrible and I'm emulating despite buying because I'm not going to spend 70$ to play 720p24fps for a dated looking game
>game shares just way too much to be a true sequel to BotW, it's more like BotW++ which is disappointing for 6 years
7.5/10 and I'm saying this as someone who generally likes it.
If ive never played BOTW should i buy this
This game is a less polished and more dense version of BoTW. You will get more enjoyment out of it if you play it first, but I'm not convinced that it's a better experience
It's a little harder than BOTW if you never played the previous game (tutorial area is bigger) but yes you can actually. It's a sequel but can also be a standalone game.
Depends. BotW is very empty in comparison but will ease you into all the systems better than if you just jump right into TotK.
you didn't make an argument, so I don't need to make one either
It's the same fucking game except with different tools and mechanics. Even they blood moon thing is back eventhough it doesn't make sense because that was because of calamity Ganon or whatever. It's not bad but I can't believe they charged $70 for this.
>Even they blood moon thing is back eventhough it doesn't make sense because that was because of calamity Ganon or whatever.
And what caused Calamity Ganon, brainlet?
Defend the game all you want but trying to defend the lore with all the plot inconsistencies is going to be a losing battle. ToTK somehow feels like it's not even in the same universe as BoTW
It's very jarring to me because there are characters from BoTW here that remember you. But all traces of ancient sheikah technology from the last game have been removed from the map? Oh nevermind, now the zonai are the ancient technology civilization. No mention (so far) of the divine beasts or their pilots. It's like the last game never happened.
There's an NPC that mentions the Divine Beasts existed... 10000 years ago
You think they would mention the them being extremely relevant ~5 years ago or how long it was between games, but no.
It's almost like Nintendo didn't want to spoil the events of the first game in case people start with TotK
To be fair that NPC is in Hateno village and Hateno probably doesn't know much about the details of how Link beat Calamity Ganon.
Hyrule has a newspaper in TOTK
Yeah but it didn't in BotW. I don't know how much Link and Zelda actually divulged about the DB's involvement, especially to Hateno since it's an isolated town with not much champion history.
So they just missed those 4 big lasers in the sky?
Not necessarily, but what I'm saying is I'm not sure if they ever found out what the hell they were. But I agree the game should have mentioned a little more about BotW's events.
If there's a researcher teaching a lesson on, I would think they would have done the minimum research to find out the Divine Beasts were active incredibly recently.
Dunno what to say then. Maybe an oversight. I do know there are references to other events during BotW like Link beating Kohga at the hideout.
Hearing all this chatter about it just being a modded dlc game is zoomer talk. It’s a fucking sequel you retards, not a new Zelda entry altogether. My god. I would have killed for a TRUE Mario 64 sequel and instead I waiting for a fucking decade or whatever for sunshine. Don’t get me wrong, I actually liked sunshine at the time but it was certainly no Mario 64 2 that many people thought it may be.
>It’s a fucking sequel you retards, not a new Zelda entry altogether.
It really is not. Go play literally any videogame trilogy and you can see that game 1, game 2, and game 3 are still their own games.
When I play Mass Effect 2 and enjoy it, I have no issue going back to play Mass Effect 1. Both are their own unique games. But when I finish TotK, there is virtually no reason to go back and play BotW because the games are so similar. The point of a sequel is not to replace its predecessor but to offer a new entry.
>some games are different in how they do sequels
Glad you now understand.
Okay, a remix. Whatever. A fuck ton of people enjoyed the first one so taking all that and then dumping a ton of new shit on it with improvements just seems reasonable to me. I guess people expected something else even tho trailers and early gameplay videos pretty much showed it was just botw 2.0
I'd like it more if the game used BOTW mechanics but was in a totally new world.
List improvements please. So far what I have found is that when opening a chest with a weapon I get the option to discard one that I have. Also killing enemies has a purpose now because it gets fusion material. Other than that I cannot think of any improvements
The issue is that it feels like the same game with a green coat of paint where the blue once was. More like a remix than a sequel
the reason “it’s a 70$ expansion” is being used pejoratively is because botw is a shit game with a gleaming outer shell and hopes were high they would iterate and improve on the problems it had, but totk’s answer was to coat on even more gold without addressing the inexcusably bad core gameplay. Somehow worse combat than the n64 games, atrocious artstyle, so many aspects of the game set up to waste your time (count the seconds you lose every time you get a shrine done or a korok seed), and the usual failures of open world where you start with your complete kit and everything you get afterwards is superficial at best outside of numerical progression. We didn’t get Mario 64 to Sunshine, we got Sunshine twice except this time there’s different nozzles and there’s twice as many blue coins
This. I could forgive them reusing basically everything, except there is no attempt here to improve on BoTW. All of the things people didn't like are still here and they're exactly the same.
Weapon durability is still trash.
Dungeons aren't back, (in fact they're somehow even worse)
There's the same overall lack of memorably music
If you liked BOTW its BOTW but with more stuff and improvements.
>Zelda is hot as fuck in this game though. I normally don't get flustered over Zelda in any of the games but damn TOTK Zelda gets is a 10/10
Is it possible to be white and enjoy this game? I feel like it's not.
Tendies are very deep into sunk costs with this game, it will take at least a year for them to admit how disappointing it really is
Yes, we're all just pretending to have fun. Even when I think I'm really having fun, I have to remind myself I'm not because Ganker said so.
Loads of fun. Takes too long to get going, though.
Still feel Link needs more movement options, it's boring just gliding everywhere.
Does this game have good dungeons and villages? BotW has awful versions of these things and it making me hesitate on buying this. Like the shrines and loot chests everywhere were seriously unfun and boring, and villages felt like mmo towns in botw.
>Does this game have good dungeons and villages?
nope, it's just more of the same with building shit on top
I think the dungeons are fantastic personally but I've seen some people still complaining about them, I guess because they're still not totally traditional. But I don't think anyone should have expected that from a direct BotW sequel.
>Verdict?
Same issue as BotW, same issue as most open-world games. A game with a lot to explore but nothing to find.
Open world games are pointless when there's a lot of room to explore but barely anything unique to find. In a game like this, I want uniqueness. Unique weapons. Special upgrades. Unique enemies. Unique dungeons or lairs. Progression. But just like BotW, my gameplay consisted of running up a mountain to whack a moblin with my sword, break my sword, get a moblin club from him that'll break just as quickly, enter a shrine and do pic related, get a korrok seed and a piece of heart, hear some jazz piano for finishing the shrine, rinse and repeat.
Now I could perhaps do this if the gameplay was thrilling, but everything in these games (combat, story, movement, navigation, difficulty) is so mellow and toothless that I don't know who can have fun doing this for 100h other than small kids.
Cope snoy, korok seeds are fun to find
Stick to your ubislop checklists
but enough about korok seeds
>Pokemon Gold gives you a new map and manages to fit the old map on the same cartridge and everyone loses their minds over how great this is
>Tears of the Kingdom gives you a new map (the depths) and manages to fit the old map on the same cartridge and everyone does nothing but complain that this is "lazy"
Should have started the player in the Depths I guess
If they unironically made the entire game in the depths and kept the surface as like a cool unlockable at the end of the game you would see much less bitching here. The depths as it stands is really half baked and empty
disingenuous to say this as the depths are basically a survival desert and the meat of the game is still in the original map. Afterthought of an area. At least major bosses can reappear there.
I'm just baffled by how ridiculously archaic the combat is.
I've been told that it's okay because "combat is not important in this game" and then I wonder what is the point of weapon menus, weapon enchanting, weapon fusing, boss fights, and having to upgrade your max health.
the only thing that matters in the game is making your own fun! combat doesnt matter, performance doesnt matter, story doesnt matter, new map to explore doesnt matter, none of it matters! just make your own fun you uncreative snoy!
I never played these games before and I'm baffled too. I know it's not supposed to be dork souls but it's a bit funny to start a boss fight and watch the boss just whack at the floor pretending to be dangerous while just letting me do whatever I want with him. Same with enemies just whacking at the floor in your general direction and being able to endlessly stunlock them with the same 1 swing again and again lol. Playing this game and reading the online rave about it are such disconnected experiences.
>Verdict?
I couldn't care less
My only gripe after a couple dozen hours is "secret stone"
It just sounds awful every time, why not sacred stone instead?
Yeah I unironically thought they were saying "sacred stone" at first.
I love this game but I guess my one complaint is the story being kinda generic so far and they don't really do much to tie it into the rest of the games or even BotW for that matter.
It’s okay. It still has the same problem for me as the first game, in such side story’s or quests barely exist or give jack shit.
Imagine if stuff like the bowling down the hill mini game or shield surfing could also give you Spirit Orbs instead of it always being some boring shrine.
7.7/10
Beat them. They’re okay. Will never replay.
You can in fact get spirt orbs from just exploring in TotK
I found my first one in a pool of water you have to drain on a random sky island
>their biggest new feature is the building
>controls for building is some of the finickiest and unsmooth ever
>contraptions that you made will disappear after a loading screen
>to circumvent this problem you get an ability to save your builds
>except it uses resources to build things using it, resources you need A TON OF to upgrade your battery
>and getting the ability itself is a goddamn pain because its in the depths
>They also flash green to warn you and disappear after long usage
What the hell is up with Nintendo, they made this usually fun mechanic in other games and made as unfun it can be.
Genuinely makes me not want to build stuff
>cheat for infinite resources
>cheat for infinite battery
>still can’t do anything but cheese platforming or fly around because the damage doesn’t scale at all past the very first areas
You can cheat in this game? Where can I find these cheats? I'm at the point of almost dropping the game it's so boring
PC emulation, runs better too
emulate it
i bought it and played for about 1h before turning my switch off and learning to emulate it
much better experience
Nah I'm too far into the game at this point, having to redo all that shit would completely ruin it for me. Maybe I can find cheats for the hacked switch version
If you're on hacked switch then i'm pretty sure you can transfer your saves to pc
neat
8/10
Not enough improvements to the combat
New areas don't do enough
Upgrading armor is still a grindfest
Still fun
Better than botw
Honestly, if it came out a year after BOTW, I would have loved it
But 6 years later, it's just underwhelming as fuck
This but the opposite. If this came out a year later I would have been burned out as fuck. 6 years later I came in with zero expectations and I'm having fun
>we're banjo kazooie nuts and bolts now! except your contraptions will break after a very limited time and they will disappear after a loading screen!
>we've heard your complains about weapon durability so we decided to make weapons even more brittle!
pain
Good DLC. Bad Zelda sequel.
genuinely more fun to watch someone who actually enjoys it than to play it while hating how goddamn slow and forgettable 90% of gameplay is. Can look over at the stream when something neat is happening, then go back to using it as background noise until something cool happens or a horse skates off a bridge and nearly into a river just to hobble back up
>New shrines better than old shrines
>Dungeons are back, though still feel like a series of shrines stuck into one thematic area (though I find myself having difficulty articulating why that's different to any zelda dungeon).
>Map has changed A LOT, but it's actually to the game's detriment. Everything is busy 100% of the time. It reminds me of Genshin. The downtime between places is gone and it feels like any direction you go in means you're not going towards the 8 other things in walking distance.
>Underground is fucking massive... but flawed. There's not enough down there and it feels like a headache.
>Story plus open world is fucking stupid. I spoiled the majority of the game's unfolding story for myself by accident because I watched the last "memory" right at the beginning. If you're going to let players find story fragments, either give them in a set order regardless of which node was found OR deliver that story in fragments that only make sense as parts of a whole. As it stands, the final memory literally features flashbacks from all the other memories and basically invalidates the point of gathering them up.
>vehicles are good...ish. Lots of work for limited benefit, but it's fun to muck around with them. Battery mechanic is a mistake.
>Enemy scaling continues to be fucked. The scaling off weapon damage is fine, but environmental damage and mech damage needs to be based on % of max health. If you hit an enemy with a charged cannon shot, it can't deal 100% of one enemy's health and 5% of the same enemy, but in a different colour. That's antifun.
>So many things to collect. Either great or awful depending on your autism level.
>Islands are great, they play out like shrines but without the normal restrictions, meaning even more cheese or even more elaborate intended solutions.
>Difficulty is higher; still not hard, but hardER than the last one.
>Fuse mechanic is good, but... not quite there. Arrow fusion big gay.
The fact that nobody ever brings up how shit level scaling is in both this game and BOTW is wild to me considering how hard we shit on Bethesda for it for a fucking decade.
It’s implicit whenever someone gripes about weapon durability, since spongy enemies that warrant stronger weapons are where you’ll be burning them away.
I dunno, I hear about it a lot.
Biggest three complaints I hear about TOTK are:
>"it's a sequel!"
>"nothing to do"
>"Enemy scaling sucks".
A lot of people's biggest problems with weapon durability would vanish if enemy's scaled better.
Red to blue is okay, black needed to be a slight health increase (if at all) but a big damage increase.
Bullet sponges aren't fun.
>sponges aren’t fun
They probably leaned into this for difficulty since the game slows to a crawl whenever more than a few enemies are involved in a fight at once. The first phase of the final battle runs like shit on console
"Level scaling" doesn't mean higher tier enemies have more stats, it means the difficulty of content adjusts up to the player level, which begs the question what was the point of leveling up?
anon, it does. botw uses a hidden xp mechanic where defeating enemies and especially bosses and guardians allows enemies to spawn in higher tiers and more frequently
How is that mechanic related to Link's "level" do they get stronger when you earn a heart container? No? Maybe when you upgraded your armor? Also no?
many shrines and obviously all divine beasts involve combat, acquiring the best weapons strictly requires combat, most armor upgrades require materials from combat. Don’t be so shortsighted man
The number of forced encounters in BotW is actually astronomically low. Test of Strength shrines probably account for over 90% of unavoidable fights and they still only make up 1/4th of the shrine content
>the best weapons strictly requires combat
Absolutely not correct.
Most high tier weapons are lying around on the floor or walls of Hyrule Castle, but there's some everywhere. The Great Fireblades at the Eldin leviathan or the Island labyrinth. The Great thunderblade in a mountain in the Rito area, the Firespear in Typhlo Ruins, the rather famous Royal sword in spitting distance from a warp tower, ect
If you only go for hearts without upgrading your armor you’ll still take tens of hearts of damage at once because defense matters way more with this game’s bullshit formula for damage.
Lynel weapons come from Lynels and you can’t force them to drop their equipment without killing them like you might shock other enemies. Guardian weapons require killing Guardians (which massively inflates your xp). Elemental weapons are strong because they have element tied to them, not because they’re numerically valuable, and fall off once you’ve hit critical mass on elemental arrows to substitute with.
Yes, Hyrule Castle has royal weapons floating around and the black versions that break in 5 swings, but if you’re at the point of deliberately avoiding combat and restocking at the castle when necessary then you’re already metagaming the shit out of your playthrough… though it is funny that avoiding combat is the best way to engage with it, as if the game is begging you to play less of it.
that’s literally what happens. there’s a hidden experience system that allows you to get better gear, but then just scales the enemies up anyways so what’s the point
Where do you think the good shrines are? Because every one I've found so far is below the quality of the the good shrines from BotW
But there's a lot of them and comparing middling shrines from one game to their best in the other isn't exactly fair, so again: where are the good ones?
can someone link me the 1.1update patch only, i cant find it
If you're that stupid you don't deserve to get it
Look it up on zipperto
thank you
I enjoy it more than botw, but its powers are more limited.
>ascend
An exclusively vertical movement option that doesn't work in a lot of places. It really just allows for more vertical level design without needing fans everywhere, so not incredibly interesting, but very necessary with the inclusion of caves.
>time thing
Almost exclusively used in puzzles. It allows for more interesting puzzles, but not much else.
>fuse
Almost excluaively just a way to make better weapons for combat. It more easily allows for things like torches that need to be lit without needing a torch and fire right next to it (though they do this anyways)
>nuts and bolts hand
It is what it is and nothing more. It's fine. It's the only one I can say has a lot of uses, but you need the parts and the time to use it. Also gliders and shit breaking is incredibly stupid. Such things should only be limited by your battery power it really makes it basically impossible to just glide around the sky for fun, which really ought to be possible.
The temples are better visually, but ab9ut the smal level of intricacy. Much smaller than traditional dungeons.
>Almost exclusively used in puzzles
I've used that in combat more than in puzzles. Lots of enemies in this game have long-ranged attacks and the rewind ability pretty much negates them entirely.
I've only done the Goron temple so far but that one took me about as long to complete as a traditional dungeon.
Recall is completely busted when combined with ultrahand. It breaks half the puzzles simply by existing. And you can sort of climb everywhere by making floating platforms although it's kind of tedious. Aside from that when you find a falling platform it's a better ascend and it lets you un-crash your aircraft which is nice. I still miss stasis.
Ascend would be nice if it wasn't SO FUCKING FINICKY. Even if you find a suitable ledge sometimes it will just decide 'fuck you, climb'.
Also making glider duration impossible to extend with consumables has got to be the dumbest decision they've ever made.
The new throwable objects also kind of make up for the lost runes - you can freeze water to make platforms now for instance. But not stasis, that one still hurts.
>Also making glider duration impossible to extend with consumables has got to be the dumbest decision they've ever made
Nah, the dumbest decision they made with the new mechanics is only allowing you to fuse arrow effects one at a time when you want to use them instead of additionally letting you bulk fuse them ahead of time
It's a 100/100 fuck off contrarians.
Here, read what the experts say:
>This is the fullest Zelda story to date, as it answers almost every nagging mystery from the last game. Who were the ancient race of Zonai? Which version of the series villain Ganondorf is threatening the land now? How does any of this fit into the convoluted timeline of the last 19 Zelda games? The answers may not be what you expect, but they’re all here.
>Ultimately, the lore isn’t the main attraction, and isn’t the reason the Zelda series has endured for almost half a century. What’s more compelling is the game’s nod to the collective story of how human imagination pushes us through our toughest challenges, and sometimes sends us soaring to heights unseen.
-Washington Post, 100/100
See? This game is good because it's a nod to the collective story of how human imagination pushes us through our toughest challenges.
I can't say anything about the gameplay mechanics since I didn't play any nuZelda myself directly but it is absolutely criminal that a videogame would have undoubtedly better performance if played on literally any of the Switch's competitor machines.
Imagine if PCfags shilled a game that would save computers and every other console ran that game better, and instead of calling this out people for some reason congratulated PC for still being able to run the game despite it all.
I don't really mind everything else, but what I do mind is people pushing the game as some "amazing" technical achievement. As if Nintendo had no choice to make a console as dogshit as Switch or something and a game running barely 900p at times and dropping to 20FPS is something to write home about and praise in 2020+.
It's actually 720p with FSR, so like upscaled 240p graphics.
Would I enjoy the game if I lack imagination and I'm the safest / most boring type of player? I had a decent time with botw but completely hated weapon durability, I never felt like I had those "aha" moments on it.
on the contrary, the only way to like this game is to shut your brain off completely. You can do some tricky things by abusing Recall and vehicles but you have to fundamentally enjoy mindlessly running from objective to objective in order for it to stay enjoyable after 5 hours.
If you enjoyed botw you'll probably enjoy this, they didn't fix a lot of shit like weapon durability though
Weapon durability is a non-issue in this game. Enemies drop half a weapon every time you kill them.
In Breath of the Wild, they dropped full weapons
The fuse material that a monster drops is inline with what you use to kill them. The problem with BotW is that the good weapons were things you found in chests or off guardian crafting so using them was a waste.
You trip over Royal weapons in BotW
My inventory is full of them and I get multiple from clearing basically any enemy camp
Running out of good weapons was not actually a problem in BotW
People being scared to play video games is hilarious to me. But seeing how popular let's plays are I guess it should be surprising
Game’s more enjoyable to watch than to play, but I hate open world
It is a $70usd buy, I can't just buy it having doubts and then know I wasted my money, I don't understand what are you asking from me.
It's not worth 70 dollars if that's what you want to know, you might enjoy it but feel ripped off
I think the implication was that nothing is stopping you from emulating it first. Being able to play without the pressure of sunk cost (good or bad) nagging at you is liberating.
Nah. In fact the best autobuild vehicles are usually small, simple and efficient.
Why does it feel worse to tranverse than it does in scarlet/violet
This is the game that made me realize the Nintendo bonus is real
It's an alright game, but rating it higher than 8.5/10 is just pure delusion
>alright
>8.5/10
>unlock autobuild
>can't glue all the parts you've got together unless you have EVERY SINGLE PIECE PRESENT
why can they never do anything right?
Elaborate because I'm not sure what you mean
>get 95% of an object built
>can't glue together the 95/100 pieces you've got on hand without wasting zonaite to spawn the rest because the game decided you shouldn't be allowed to
>can't glue all the parts you've got together unless you have EVERY SINGLE PIECE PRESENT
This is literally not true, you can also just use zonaite.
It's a pretty good game but the story sucks and retcons too much from the time line for no reason at all. I expected vaati to show up
I'm bored. Played it Friday night and haven't felt the need to turn it on all weekend.
>Find a canon
>attach it to an extra durable stick
>never physically hit anything with it
>have had a canon for two days that hasn't even come close to breaking
$70 DLC
Free on pc
Bringing back Ganondorf was a mistake. Calamity Ganon was cool because he was a malformed monster hell-bent on destroying everything
why is the performance so terrible what is causing this
>what is causing this
that would be the Switch
Runs well on pc
How do you reach the Room of Awakening on the Great Sky Island? Are you just forced to full travel?
It's the fast travel tutorial, yes they probably intended for you to fast travel to complete the fast travel tutorial
You never had to fast travel to reach areas in BoTW.
Did they tutorialize it with an NPC stopping you and explaining it to you in BotW? (I honestly forgot how it's introduced there)
So Ganker hates Mario Galaxy 2 right?
>Plays the same as the previous one
>It's just a DLC from the previous game as a standalone game
I will say the only bad thing about this game is the price tag. Everything else is just excuses by autists.
Galaxy 2 wasn’t worth 60$ but it at least had the courtesy of making sure it had good levels outside of shit like Battle Belt and was fairly high quality consistently, setting aside green stars which are that game’s blue coins and are thankfully ignorable. Both the level design and new gimmicks are cleaner than Galaxy 1’s and with an almost completely new orchestral soundtrack.
It’s more of the same and delightfully - that is the key difference
How many caves have you explored in TotK?
How much time have you spent in The Depths?
a few of them and they’re all the same; neat how far down they go though
a couple of hours and the initial shock and awe was all it was worth, found one of the main bosses though so that’s cool
Some what I played, which wasn't much, here is the stuff I dislike and I went back to my Breath of the Wild save to compare:
>Selecting parts to put onto arrows every single time doesn't feel good
>Combat seems to be downgraded. One thing is calamity canon which was a massive threat with lots of different attacks. Amazing fight. Nothing I have seen here or in game is even remotely close to that. The whole point doing the 4 main dungeons was to make the fight easier, since you had to work to defeat it. With the new system there isn't a real reason to do that outside wanting to do it.
>The same map shit is really dumb since a lot of Breath of the Wild is finding shit for the first time with landmarks.
>Shrines are still shrines
>Purah is pure sex
I had multiple points in Elden Ring where I raged quit, but I found it a lot more fun. It's basically Nintendo saw that people really liked how calming and relaxing exploring was in Breath of the wild, and made it where there is no reason to have tension. Everything has some sort of really easy and simple solution or a way to bypass any challenge.
Six years
SIX FUCKING YEARS
2017 was literally I lifetime ago. I was a completely different person, I hadn't even met my fiancée to whom I've been married for almost a decade ago.
Six fucking years, and a glorified DLC is what we get?
To whom I've been married for almost a decode now*
6 years ago I was in a shitty basement apartment jacking off to hentai porn and eating like garbage
I still am today but I mean 6 years ago I was also
i was a neet 6 years ago
i moved to a different country and work in a a pharmacy
For 2 years nintendo was paralyzed with covid.
what were they paralyzed with for the other four years
How do you get paralysed by something that doesn't exist and was made up by sociopathic technocrats
7 or 8 depending on my mood. Everything takes so fucking long it really wears on you. For some reason the devs decided to not make the throwabale/arrow selection a grid so you have to scroll left and right for whatever you want, same goes for the construction history as well. Cooking lots of meals at once is impossible so you have to manually select each ingredient which is fucking insane. Navigating the UI still takes too much time in general, no idea why they kept it all. Sky islands and underground are a big mixed bag, mostly negative since they're 99% empty space with mandatory vehicular traversal. I'm luke warm on the construction and vehicle elements, strapping rockets onto shit was cool the first few times. Best part about the new construction elements is that the shrine puzzle complexity can get a lot higher and the game is less aggressive about hints in general since there's so many options to get to shit.
>Verdict?
I emulated this for about a dozen hours and all it did was make me hyperaware that combat matters a lot for me in these types of games. I enjoy games with energetic and robust combat, or if they don't have that they should have really strong atmosphere or writing. This game's combat is just feeble compared to other games I enjoy, and the writing is... well. So it's just not for me.
still better combat than Elden Ring
Ganker hates good games
nothing new
70$ is a lot but I understand it since everything in my country went up
plus its also piracy fault
low quality bait
Same game as BotW
Fun
But same
>tendies paid $70 for this
>while shitting on other $70 games
bunch of goddamn hypocrites
Why did they include a Russian dub even though the game can't be sold in Russia?
More fun than Elden ring but the open world fatigue hit quick for me
Which outfit makes link not look like a little kid?
this one
Why did Nintendo make him such a twig? He was decently shaped in TP and SS, and also around the same age as here
because it's hot
I don't understand gays. Shouldn't TP Link be hotter because he's muscular? This link just looks like a 12 year old, that's what you're into?
kotaku said it's a 6/10.
im just going to beat the original because i never did