>Videogame storytelling peaked with an ending credits song

>Videogame storytelling peaked with an ending credits song

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  1. 1 year ago
    Anonymous

    Song would have fit better if it was the credits song for ME2 tbqh

    • 1 year ago
      Anonymous

      ME2 is a lesser game and the final story mission is kind of disappointing, so... eh... nah.

      • 1 year ago
        Anonymous

        The suicide mission is considered one of the best of the series, even if Harbinger was a nerd and the giant human terminator was kind of lame.

        • 1 year ago
          Anonymous

          >The suicide mission is considered one of the best of the series
          I think a lot of people agree that the main storyline of ME2 is rather disappointing, including the final mission.

          ME2 gets praised for its world-building and the sheer amount of amazing smaller storylines throughout.

          • 1 year ago
            Anonymous

            Nah, the mission was the best one in the series. Shame it doesn't add up to anything.

            • 1 year ago
              Anonymous

              Oh well, we can agree to disagree. I didn't think that much of the final mission and I've seen many anons feel the same way. ME2 is still a great videogame, but I think ME1's main storyline is superior.

          • 1 year ago
            Anonymous

            The main story was weak because the main villain was forgettable and the vast majority of the game is spent on fleshing out your party members instead of moving the plot forward. But I've still seen the suicide mission itself get plenty of praise for the choices you get to make regarding your squad.

            • 1 year ago
              Anonymous

              I don't know how you could improve ME2's storyline... should the human reaper have had some spoken dialogue? There's just something off about it. "The Collectors are kidnapping entire human colonies... what could be their menacing plans?" and then you discover some human reaper and then you kill it and that's it... I don't know... just MEH.

              There was definitely a great idea in there somewhere but it had to be fleshed out more, alluded to better, done something with, etc.

              • 1 year ago
                Anonymous

                they had the dark matter thing but it got scrapped
                they should have just let the reapers sleep a for a few thousands year more instead of making me1's conduit plot irrelevant, and focus on some other spectre issue that threatens galactic stability

              • 1 year ago
                Anonymous

                Honestly... that isn't a bad idea. Literally what was the point of ME1 if the reapers are going to show up in a couple of years anyway?

              • 1 year ago
                Anonymous

                >Literally what was the point of ME1 if the reapers are going to show up in a couple of years anyway?

                i think of it as the milky way giving themselves a fighting chance to build up a navy to confront the reapers coming in from dark space.

              • 1 year ago
                Anonymous

                Yeah but the reaper plan is stupid then. Just show up and do a surprise attack, catch everyone unawares and win. Sovereign's plan is pointlessly complicated and stupid next to them just showing up unannounced in a couple of years.

              • 1 year ago
                Anonymous

                Yeah, the reapers being able to rapidly get to the Milky Way from dark space makes no sense.
                Sure, their plans rely on capturing the citadel, but Sovereign and a heath fleet fricked up the defence of it by themselves; an entire armada turning up isn’t going to get any resistance in the slightest. As such, Sovereign’s plan only makes sense if the reapers were far enough away that the galaxy had a real chance of advancing far enough to fight them off conventionally if they were forced to use FTL rather than the relays.
                They should be decades away at the very least

              • 1 year ago
                Anonymous

                >heath
                Geth*
                I need to go to bed

              • 1 year ago
                Anonymous

                2 should have been Shepard scouring the galaxy for Prothean sites to get more aid against the Reapers. Meanwhile, galactic civil war sparks off while the Collectors are hunting Shepard. Civil war is later revealed to be due to a Reaper indoctrinated agent. Finale would be ending the civil war or doubling down on Prothean sites, Collector fights and Reaper tech. Ending choice plays into 3, more fleets, ships and unity but not the big tech and weaponry the latter choice gives.

              • 1 year ago
                Anonymous

                I have my own kind of fanfic for how ME trilogy should have ended but I like yours.

                In my fanfic, the humans being kidnapped in mass numbers are revealed to be for humiliation purposes. The reapers aren't happy at all with what Shepard has done and plan to enslave the human race and turn them into a "borg"-like slave race, a fate worse than death. The reapers also have a plan exploit the weak alliance between the various alien species by announcing they only want to exact revenge against the humans and the Turians (or some race) will be selected as a vanguard for the galaxy. Reapers only want humans out. Of course it's a lie, the reapers plan to destroy everyone, and that's kind of the plot, to get evidence that the Reapers's real plan is the destroy everyone. You avoid a pointless galactic civil war that favours the Reapers and you end up uniting the galaxy more than ever once its understood the Reapers plan to eradicate everyone.

              • 1 year ago
                Anonymous

                That's interesting but incompatible with cosmic horror of Reapers.

              • 1 year ago
                Anonymous

                The cosmic horror element was always rather weak. Reapers are an AI that have some mind controlling powers based on a signal they emit. Galaxy vs. Reapers was always going to be military action, imo.

              • 1 year ago
                Anonymous

                They fricked up with ME2 on the cosmic horror part imo.

              • 1 year ago
                Anonymous

                To be fair everything they could have done would be. Sovereign had too good of an introduction and the Reapers felt way too beyond us.

              • 1 year ago
                Anonymous

                Pitching another cosmic horror against them wouldn't be, like, in the DLC, when they did just that...

              • 1 year ago
                Anonymous

                Well what I described here

                I have my own kind of fanfic for how ME trilogy should have ended but I like yours.

                In my fanfic, the humans being kidnapped in mass numbers are revealed to be for humiliation purposes. The reapers aren't happy at all with what Shepard has done and plan to enslave the human race and turn them into a "borg"-like slave race, a fate worse than death. The reapers also have a plan exploit the weak alliance between the various alien species by announcing they only want to exact revenge against the humans and the Turians (or some race) will be selected as a vanguard for the galaxy. Reapers only want humans out. Of course it's a lie, the reapers plan to destroy everyone, and that's kind of the plot, to get evidence that the Reapers's real plan is the destroy everyone. You avoid a pointless galactic civil war that favours the Reapers and you end up uniting the galaxy more than ever once its understood the Reapers plan to eradicate everyone.

                was only ME2. Yeah, introducing the Leviathans to aid against the reapers is a good idea... sort of. Better than how ME3 ended originally that's for sure.

              • 1 year ago
                Anonymous

                Yeah, they should have done something bigger than a McGuffin Deus Ex Machina.
                Tho the Leviathan lore was written after the game released lol

                Say that the plans were hidden like the Crucible plans were in ME3, only with more build up or something. Enough technobabble they can justify that type of bullshit.

                Funny how ME1 states all technology gets destroyed over centuries of subjugation and genocide, but then ME1 disregards what it said few hours prior with an entire fricking planet covered with not Prothean but Pre-Prothean ruins in an incredible state with working Prothean tech...the failure of ME3 was rigged from the start

              • 1 year ago
                Anonymous

                Mass Effect has plenty of moronic shit in it, but after 1 they gave up on trying to not be stupid.

              • 1 year ago
                Anonymous

                >derelict reaper is central to plot
                >game is about finding the weapon that killed it
                >replace collectors with indoctrinated agents competing to find and destroy weapon
                >final mission has you get either partial or more complete superweapon schematic depending on performance/choices
                >getting either unlocks true ending in ME3 with partial schematics requiring more work to complete
                Overlooking the Reaper killing weapon in the actual game was stupid. You can even find a planet it was used on in ME1 so it would've been a cool thread to follow through the series. It would've rewarded series-long players too. Also, Collectors were lame.
                ME3's Crucible was dumb too. Superweapons are cool but having it as a magic wand is moronic. It should've been an incredibly destructive weapon that would borderline ruin the galaxy but destroy the Reapers.
                >weapon ages mass effect and nuclear energies
                >reapers need one or both so it kills them
                >splash damage ages stars tens or hundreds of millions of years
                >every time you use it a star system becomes uninhabitable like the place you recruit tali
                >choice to either force reapers to retreat or wipe them out and frick up the galaxy
                >only available to people who beat the previous two games or made correct choices

              • 1 year ago
                Anonymous

                Why wouldn't the Reapers destroy the weapon that is older than Protheans?

              • 1 year ago
                Anonymous

                Say that the plans were hidden like the Crucible plans were in ME3, only with more build up or something. Enough technobabble they can justify that type of bullshit.

              • 1 year ago
                Anonymous

                Not bad. I like the idea of severe consequences. We figure out some moronicly powerful weapon that can destroy reapers but it's like a galactic-scaled nuke that fricks up the galaxy the more you use it.

              • 1 year ago
                Anonymous

                >It should've been an incredibly destructive weapon that would borderline ruin the galaxy
                It is that, unless with the Destruction ending that should have been the only option. But people cried about the ending being too meanie and they added extra stuff to the ending including Shepard not sacrificing himself and everyone just recovering from this galaxy-wide war in a couple weeks with a powerpoint slideshow

              • 1 year ago
                Anonymous

                >I don't know how you could improve ME2's storyline
                Don’t have the moronic timeskip where Shepard is “dead”, and don’t have the council be completely moronic. Just have Shepard trying to scrounge up everything he can for the invasion and trying to find out as much information as possible, so he starts doing some shadier shit like getting Cerberus to help because as far as Shepard is concerned, the threat is far greater than petty ideological difference. This forces a growing right between the “cleaner” characters that have a bone to pick with Cerberus and the more pragmatic ones. Like the Council might be getting increasingly wary and keep hinting that they don’t want another Saren incident if you keep doing renegade stuff through the game, but if you’re doing a lot of paragon stuff than you start losing Cerberus support slowly and causing that rift to grow.

                From there you either have ways to make either side fall in line/get rid of them, or if you really want to go big than your actions affect how certain parts of the galaxy fair in the 3rd game when reapers invade. Like Cerberus is more effective if you go renegade and ends up saving more people in the 3rd game, but the saving is only really possible from a mountain of corpses and questionable decisions. Ideally you strike the fine balance of having the player have to make hard choices, paragons have to sometimes get messy and be cold to ensure survival because playing mr nice guy all the time ends up making the alliance weaker, but renegades also have to learn when to make concessions for the sake of unity as being a turbo dickhead makes it so people are too wary to fully trust you. Of course the extremes would still be playable in the 3rd game, but you might be in a weaker position.

              • 1 year ago
                Anonymous

                ME 2 should be about gathering resources and strength with some political intrigue, a build up to the 3rd game. If you must have the collectors than make it a side thing rather than a main focus but it grows more prominent as the game progresses until you can’t ignore it any more and have to do the “suicide run” because your info is telling you that some reaper shit is happening and this could be the start of the war. After the fight Shepard basically starts sounding the alarm because some stuff gleaned from the mission indicates that the Citadel isn’t the only way for the Reapers to arrive, it was just the easiest/quickest. Regular Mass Relays can get the fleet through, it just takes an enormous amount of energy (which is why parts of the Geth have been dimming stars). They get a map showing that the collectors have been reactivating derelict Mass Relays in multiple solar systems outside of council space. There is too much unknown territory so they can’t stop them all, only stem the tide. It’s time to prepar for outright war. Maybe with an ending cinematic of a fleet of Reapers awakening.

                What decisions you make in ME2 effects who might die in the 3rd game, and there is no real way to prevent all deaths to prevent wishy washy gays from trying to always look for a “right” outcome. Essentially instead of “paragon and renegade only”, there are also centrists and such. Perhaps that affects the endings too, each “side” gets 3 endings with some minor overlap. So if you are renegade in ME1/2, you basically get locked in to Extreme renegade, heavy Renegade, or Moderate Renegade options in ME3. Centrists get moderate Renegade, Moderate Paragon, and true neutral. Paragon gets Moderate Paragon, heavy Paragon, Extreme Paragon. So 5 main endings with varying flavor text depending on how you’re journey went (minor decisions and such) to retain the feeling of a unique experience. The actions in the 3rd game are what determines these endings.

              • 1 year ago
                Anonymous

                >>ME 2 should be about gathering resources and strength with some political intrigue, a build up to the 3rd game
                You can't do that. Because that leaves nothing for ME3 to do.

              • 1 year ago
                Anonymous

                ME3 should be about the actual war rather than gathering resource, that’s why it’s so bad in the first place. It makes zero sense how Earth managed to miraculously hold off the Reapers long enough for Shepard to go gather non-unified buttholes wile stuff like the Turian and Asari homeworlds fall in half the time. This is especially egregious if you were Paragon in ME1 where you sacrifices a large part of your fleet to save the council.

                Like you can gather some people up, but it should be more of putting your set up into action. The Reapers should start slowly taking out the fringe parts of the Organic forces over time, forcing them to push into organic territory methodically because they can’t ambush everyone since, due to Shepards findings, the Organics have been separately shutting down Mass Relays temporarily to prevent a warp in, only using it in short bursts to funnel people to battle lines. The game should be about maintaining battle lines and resisting by having the reject some of the tech that got them there in the first place, but it’s hard because that also means not having warp tech and having communication loss, so it’s more a controlled chaos but better than instantly spawning Reapers into your back yard. Either you start beating them back or Reapers start winning but it buys enough time for the Crucible with the final battle being on Earth/Mars as the Galaxy retreats further and further in.

                Personally I fricking hate the crucible but if it must be in then there should also be foreshadowing of it in ME2. In fact that’s what Liara should be working on rather than the stupid shadow broker shit.

              • 1 year ago
                Anonymous

                >>ME3 should be about the actual war rather than gathering resource, that’s why it’s so bad in the first place
                The reason why ME3 is about gathering resources, is because nothing you can do in the war is of any relevance. You can't fight Reapers, and even if you did, congratulations, you killed one of them, the size of Manhattan. Only 999.999 more to go. And if it's about fighting on the ground, congratulations, you killed one husk. There's another 999.999.999.999 more to go.

                >Like you can gather some people up, but it should be more of putting your set up into action. The Reapers should start slowly taking out the fringe parts of the Organic forces over time, forcing them to push into organic territory methodically because they can’t ambush everyone since, due to Shepards findings, the Organics have been separately shutting down Mass Relays temporarily to prevent a warp in, only using it in short bursts to funnel people to battle lines
                That doesn't matter, because the moment the Reapers arrive, they should have made a beeling for the Citadel, and taken control of the entire relay network from there, as was established in ME1.

                >Personally I fricking hate the crucible but if it must be in then there should also be foreshadowing of it in ME2. In fact that’s what Liara should be working on rather than the stupid shadow broker shit.
                Foreshadowing the Crucible does nothing for the game. Whether it became available 5 minutes into ME1, or at the end of ME2, it just means you don't get Priority: Mars in ME3.

              • 1 year ago
                Anonymous

                Foreshadowing it would have helped narratively, just have Liara trying to figure out what the frick it is in ME2 and discovering what it could be between then and ME3.

                As for all your other points, the idea is that your prep slows the reapers down enough to stop them from getting to the citadel/earth or whatever so that the crucible would be made. So again, maintaining battle lines and scoring victories where you can to buy time for the eggheads to get it rolling. Gathering resource when the war is already going on and the reapers are at your doorstep from the beginning of the game makes zero sense, Earth should have fallen faster than the Turians and the Asari ever did. With communication fricked and ambushes everywhere and everyone disorganized, gathering resource and making an effective stand of any sort would have been impossible, it only makes sense if Shepard managed to gather and make Ally’swith 90% of the important players in the first two games, and taking steps to coordinate a resistance. That’s basic military doctrine. You don’t gather resource in war until you can take an enemy stronghold or key location, neither of which is really possible with reapers.

              • 1 year ago
                Anonymous

                it would have helped narratively, just have Liara trying to figure out what the frick it is in ME2 and discovering what it could be between then and ME3.
                It is irrelevant. It still is irrelevant. Like I said, practically, you just don't do Priority Mars. It doesn't fix any of the problems with the Reapers. Like the fact you can't fight them.

                >>As for all your other points, the idea is that your prep slows the reapers down enough to stop them from getting to the citadel/earth or whatever so that the crucible would be made.
                Slow down the Reapers? What are you going to do? Pile up enough ships, that the Reapers can't steamroll through? You can't stop the Reapers. The entire Citadel fleet was getting smashed by Sovereign. The fleet in Arcturus station was obliterated by a couple of Reapers, plus the station itself. You can't slow them down.

                >So again, maintaining battle lines and scoring victories
                No such thing is possible. ME3 requires the concession that the Reapers are complete idiots and don't try to take over the Citadel, to begin with. You can't mount a resistance, fighting them is useless, and the entire premise of ME3 is fundamentally flawed.

              • 1 year ago
                Anonymous

                >you can’t fight them
                But it was shown that you can, it’s just difficult. And they got reaper tech after ME1 from sovereign so the ships could have gotten a boost. The problem is that ME3 was only 2.5 years after sovereign, and it should be been longer so that the reaper tech could be implemented into the organic fleet, thus mounting a more plausible resistance since the ships would potentially be much stronger than they should be. Reapers would still dominate, but not as hard as they should.

                Don’t know where you’re getting this idea that reapers are inherently invincible though, it took hundreds or years for them to wipe out the Prometheans IIRC and they didn’t have tech to play with ahead of time. They were just much more unified. As for the citadel, the entire point was a surprise attack to destroy the chain of command. Even if they beelined for the citadel, the government had enough advance notice to conceivably flee.

              • 1 year ago
                Anonymous

                >>But it was shown that you can, it’s just difficult.
                There's hundreds of thousands of them. And even then, you're one schmuck on the ground with a shotgun, versus a mountain the size of Manhattan. The frick are you going to do?

              • 1 year ago
                Anonymous

                Again, they aren’t invincible and ships and ground troops CAN damage them. Even if there is hundreds of thousands, there’s likely a quadrillions of Organics and millions of ships that could theoretically do something to them. Some inevitably get killed. What I’m suggesting is that Shepard’s cycle might have had better tech due to analyzing sovereign and therefore hit harder/last longer. The time scale should have been longer for big implementation realistically, but I mean frick, we’re talking about a galactic civilization. Tech advancements right now are already staggeringly fast, with that many people and VIs working on things they might have very quickly grown.

                Again, it’s the difference of Reapers going up against millions of Level 10 ships vs Millions of level 40 ships. Maybe they’re still level 100 and dominate, but the level 40s might be able to take a few hits and do more damage comparatively and that adds up when outnumbered. Aka they’re slowed down.

              • 1 year ago
                Anonymous

                , they aren’t invincible
                Did we play the same fricking games, where a single Reaper slashes through a fleet like it's fricking butter?

              • 1 year ago
                Anonymous

                >reaper slashed through dozens of ships
                >meanwhile thousands of ships fired all at once
                Statistically they will take damage from the sheer volume of firepower, and they can be hurt.

              • 1 year ago
                Anonymous

                If all the fleets, of all the races, simultaneously fired on one, sure. Meanwhile, the other 999.999 Reapers are free to frick everything up. You're not fighting Reapers.
                And again, you're one idiot, stuck with boots on the ground, while they are several kilometers long, invulnerable space death squids. What are you going to do, and how do you hope to even stall the Reapers long enough, for that? The moment Bioware put the Reapers in the Milky Way, it should have been game over.

              • 1 year ago
                Anonymous

                >If all the fleets, of all the races, simultaneously fired on one, sure. Meanwhile, the other 999.999 Reapers are free to frick everything up
                Anon the games showed people taking down multiple Reapers both on land and in ships, why are you acting like this didn’t happen and that you’d need everything in the galaxy to hit it all at once to possibly kill it when they have been canonically killed by much less?

              • 1 year ago
                Anonymous

                >Anon the games showed people taking down multiple Reapers both on land and in ships
                Which is bullshit. It is irreconcilable with ME1. Which is why I said that ME3 is a fundamentally flawed game.

              • 1 year ago
                Anonymous

                Uncoordinated forces that were caught completely off guard managed to kill sovereign without having nearly all the night of the galaxy to do it, just what was at the citadel presently. Since that point you have ships that are ready to fight, coordinated, and likely have much stronger tech due to Sovereign leaving the tech to analyze. If a rag tag force that wasn’t even close to the full might of the galaxy that was also caught with their pants down could do it, people who were prepared and had stronger tech could as well. They’d still be losing, but again, sovereign was taken down. If he was as strong as you’re implying then he shouldn’t ever have been.

              • 1 year ago
                Anonymous

                While not explicitly stated, it is clear that the reason Sovereign's shield fell, was because you took down Mecha Cooler. Because the entire time Joker is telling you how his shields do not seem to be fluctuating, or going down, in spite of the Citadel's focused fire.

              • 1 year ago
                Anonymous

                ME3's Codex goes into some pretty in-depth detail about anti-Reaper tactics, but the tl;dr is
                >a Reaper's survivability comes from its crazy strong shields (notice how Sovereign ate shit as soon as his shields went down in ME1)
                >they are also bound by the same in-universe physics as everyone else
                >organic fleets lay ambushes at Mass Relays by parking capital ships behind the jump-in point
                >because Reapers are so massive they need to put their mass effect generators into overdrive to pull a quick combat turn without tearing themselves apart
                >the strain this puts on their mass effect drive weakens their shields to the point where focus fire from the ambushing fleet can punch through and destroy one
                >organic fleet immediately GTFOs as soon as the Reapers come about
                >rinse and repeat and hopefully don't lose too many ships in the process

              • 1 year ago
                Anonymous

                Doesn't stop them from arriving en masse at the Citadel and taking over the relay network.

              • 1 year ago
                Anonymous

                Between the Protheans turning off the Keepers and the super-duper-secret Citadel central control panel being revealed at the end of ME1 there's a pretty good chance that somebody may have gone in and completely shut off that part of the Citadel's functionality, especially since in ME3 the Reapers do take the Citadel and the Mass Relay network is still functional despite that.

              • 1 year ago
                Anonymous

                The fact that the Reapers do not seem to care about it, suddenly, is not proof enough, nor would the Reapers pre-emptively know that. Unless the Citadel had been taken over, and even then, for the Reapers to not be able to repair the very thing that they created. I find that course of action from improbable, to impossible.

              • 1 year ago
                Anonymous

                >it took hundreds or years for them to wipe out the Prometheans IIRC
                halobros...

            • 1 year ago
              Anonymous

              Personally I disliked how the suicide mission barely made use of specialties despite the game being all about them.
              There’s what, 3 times it comes up in the mission, adding on to time it’s relevant for Mordin creating the seeker repellant.
              Fantastic soundtrack though.
              Maybe I wouldn’t have minded if so much if missions had been influenced by what specialty you brought along, so the game as a whole makes use of them specifically, rather than them just being more meat shields.

            • 1 year ago
              Anonymous

              Playing the Suicide Mission for the first time is undoubtedly one of the greatest gaming experiences ever. But it does lose its effect on every subsequent playthrough.
              The anon above me is right, the GOAT soundtrack absolutely carries it.

              • 1 year ago
                Anonymous

                Personally I disliked how the suicide mission barely made use of specialties despite the game being all about them.
                There’s what, 3 times it comes up in the mission, adding on to time it’s relevant for Mordin creating the seeker repellant.
                Fantastic soundtrack though.
                Maybe I wouldn’t have minded if so much if missions had been influenced by what specialty you brought along, so the game as a whole makes use of them specifically, rather than them just being more meat shields.

                2 should have been Shepard scouring the galaxy for Prothean sites to get more aid against the Reapers. Meanwhile, galactic civil war sparks off while the Collectors are hunting Shepard. Civil war is later revealed to be due to a Reaper indoctrinated agent. Finale would be ending the civil war or doubling down on Prothean sites, Collector fights and Reaper tech. Ending choice plays into 3, more fleets, ships and unity but not the big tech and weaponry the latter choice gives.

                I have my own kind of fanfic for how ME trilogy should have ended but I like yours.

                In my fanfic, the humans being kidnapped in mass numbers are revealed to be for humiliation purposes. The reapers aren't happy at all with what Shepard has done and plan to enslave the human race and turn them into a "borg"-like slave race, a fate worse than death. The reapers also have a plan exploit the weak alliance between the various alien species by announcing they only want to exact revenge against the humans and the Turians (or some race) will be selected as a vanguard for the galaxy. Reapers only want humans out. Of course it's a lie, the reapers plan to destroy everyone, and that's kind of the plot, to get evidence that the Reapers's real plan is the destroy everyone. You avoid a pointless galactic civil war that favours the Reapers and you end up uniting the galaxy more than ever once its understood the Reapers plan to eradicate everyone.

                just to explain why ME:2 sucked fat donkeywieners. here is the timeline of events:

                2006:Gears of war releases with an innovative wallcrouch system
                2007:ME:1 a unique space-rpg with third person shooting elements releases.
                2007-2009: cod cancer, grind cancer, and fetch quest cancer gets into overdrive
                2008: EA: hello bioware, come here. i have a fat bag of cash for you to play with.
                2010: ME:2 releases, its a fricking gears of war/cod reskin with the entire game being a fricking collect-a-thon made of stupid plot irrelevant sidequests, it has that cancerous brown coloured pissfilter that every game back then had.it has boring planetary resource grinding, moronic villains that cant hold a candle to sovereign and saren,and its full of missable shit that can permaruin your ME:3 continuation, so here is your fricking bad ending if you cant get the posh cerberus b***h and the tattoo b***h named jackshit to stop clawing into eachother at a random missable event 60 hours into the game.

                this game made me quit gaming, this is where i hung up my 360.

              • 1 year ago
                Anonymous

                >missable shit that can permaruin your ME:3 continuation
                like what?

              • 1 year ago
                Anonymous

                missable characters, that fricking planet-probing has a bunch of rare unique quest-relevant items that can be missed. sidemissions with relevant storybeats that can influence mass effect 3 outcome can also only be found through that godawfull planet probing.

                >this game made me quit gaming, this is where i hung up my 360.
                Play Dark Souls 1, but buy it for the Xbox 360 and do not download any of the patches (just start it offline off the disc and play through it that way).

                >my reading comprehension bro, it sucks.
                i stopped playing games altogether after mass effect 2. coming from the awesome halo 3 and mass effect 1. i believed gaming was going to get good but then final fantasy 13, and mass effect 2 grindcancer occured and it filled me with such bitter rage to stop gaming permanent.
                i still remember hacking my xbox 360 to pieces with a litteral axe. i sold my good games to the neighborhood kids. and left ME2 and FF13 in a cardboard box with the words free shit scribbled all over it. at the doorway of a grocery store. a week later a dog filled the box with shit and bypassers topped it off with rubbish.

                TL;DR
                ME2 > ME1

                post counterpoints to backup your argument. if its all the same, enjoy your pissfilter GOW-reskin.

                i know Ganker is coombrain-inflicted moronic. and i know you guys rather be fapping it to yet another bot-posted coomthread. but for fricks sake use your braincells for once and reach the same conclusion i did years ago: ME:2 is dogshit that, or provide intelligent fricking counterpoints.

              • 1 year ago
                Anonymous

                >post counterpoints
                But anon, I DR. How am I going to counter anything? kek

              • 1 year ago
                Anonymous

                >huuuurdurpydurrrr.
                Ganker is a wasteland. someone, god nuke this board already.

              • 1 year ago
                Anonymous

                >noooooooooooooo why aren't you reading my blogpost
                hahahaha moron

              • 1 year ago
                Anonymous

                >my reading comprehension bro, it sucks.
                Whatever, stupid Black person. I suggested to you the next best game that restored gaming into a hobby worth having again.

              • 1 year ago
                Anonymous

                TL;DR
                ME2 > ME1

              • 1 year ago
                Anonymous

                Nah that anon is right. ME2 stripped away anything that made ME1 unique and it was nothing but a cover shooter with lots of dialogue and cutscenes in between the shooty bits.

              • 1 year ago
                Anonymous

                Cover shooter was an improvement. Either go full RPG or go full action, middle grounds are shit. ME3 is the best in sheer gameplay, and it's not like there's a lot of roleplaying in 1 anyway.
                Exploration was boring, driving through empty spaces is not fun. Keyword being not FUN, because there was a moron before who thought that means it's hard - it isn't. It's not fun.
                Re-used assets again and again, how many times you visit the same storehouse? People hate this from DA2 for example, rightfully so, how does ME1 get away with it?
                Better hub planets, more stylish art direction in every way, textures that don't feel like upscaled from KOTOR and it's not KOTOR's story.
                It's an improvement in every department.

              • 1 year ago
                Anonymous

                When you realize ME3's formula, it isn't fun. Just cover shooting -> dialogue -> cutscene -> cover shooting -> dialogue -> cutscene. I didn't even finish ME3, it was boring.

                ME1 was an actually compelling game.

              • 1 year ago
                Anonymous

                >homie understands gameplay loops
                Congratulations! Here's ME1
                >shooting -> dialogue -> cutscene -> shooting -> dialogue -> cutscene -> shooting -> dialogue -> cutscene -> shooting -> dialogue -> cutscene -> shooting -> dialogue -> cutscene -> shooting -> dialogue -> cutscene
                It's the same shit, tards

              • 1 year ago
                Anonymous

                ME1 had way more going on than either of the sequels. Sorry, Black person.

              • 1 year ago
                Anonymous

                you left out.
                >exploring

              • 1 year ago
                Anonymous

                ME1 had way more going on than either of the sequels. Sorry, Black person.

                >muh driving through empty planets
                Of course I'm letting out that shit kek

              • 1 year ago
                Anonymous

                You are a pleb then.

              • 1 year ago
                Anonymous

                You're wrong. That is exactly what makes mass effect good. People don't want your shitty overly drawn out combat and just want to get to the dialogue, the real meat of the game. ME2 had more lines of dialogue and more emphasis on player choice while introducing the player to world building that blew ME1s world building out of the park

              • 1 year ago
                Anonymous

                >this game made me quit gaming, this is where i hung up my 360.
                Play Dark Souls 1, but buy it for the Xbox 360 and do not download any of the patches (just start it offline off the disc and play through it that way).

              • 1 year ago
                Anonymous

                >full of missable shit that can permaruin your ME:3 continuation
                What by being moronic ? It's Mass Effect 2, even women can get the best ending on their first run

          • 1 year ago
            Anonymous

            >I think a lot of people agree that the main storyline of ME2 is rather disappointing, including the final mission.
            On the contrary. The main story of ME2 from one side. designed much better than first game structure-wise (Bioware even dared to make few small steps out of their own cliches), on the other side it's hidden weakest parts much better.
            ME2 gets praised for basically three things
            1) Companions
            2) Execution of Rule of Cool
            3) Allowing Mass Effect to grew out of KOTOR shadow

            • 1 year ago
              Anonymous

              >The main story of ME2 from one side. designed much better than first game structure-wise
              You spend 30 hours assembling a team and doing a bunch of sidequests and then you do the final mission where you kill a giant half-finished Terminator. The structure of ME2 is extremely questionable, but it's saved by high-quality writing.

              • 1 year ago
                Anonymous

                >. The structure of ME2 is extremely questionable
                ME1
                >the main antagonists (Saren, and Reapers) and their goals (bringing back the Reapers) all reveals durring prologue
                >Benezia, Liara and Thorian doesn't revelas anything new about Saren and his plans
                >the only new detail about antagonist comes out in the end of story on Ilos
                ME2
                >Collectors and their intentions gets revealed slowly, piece by piece durring the whole game

          • 1 year ago
            Anonymous

            >the sheer amount of amazing smaller storylines
            like daddy issues, daddy issues, daddy issues, daddy issues, daddy issues, daddy issues, daddy issues and daddy issue?

            • 1 year ago
              Anonymous

              NTA but
              >Samara
              >Tali
              >Miranda
              >Jacob
              >Thane
              That's 5/12. Remarkable but not that much, dumb meme.

            • 1 year ago
              Anonymous

              >daddy issues
              kek
              I know you're right anon, but let's see...
              Jacob - yes
              Miranda - yes
              Grunt - yes
              Tali - yes
              Samara - parenting issues (daughter)
              Thane - parenting issues (son)
              Kasumi - no
              Zaeed - no
              Garrus - no
              Jack - no
              Mordin - no
              Legion - no

              • 1 year ago
                Anonymous

                Grunt isn't about daddy issues, he doesn't give a frick about Okeer. He's focused on his identity, finding who he is and something to fight for.

          • 1 year ago
            Anonymous

            >ME2 gets praised for its world-building

            What fricking world building, it was knee-capped in 2 and completely butchered in 3. They stopped giving shit about details and consistency the moment they introduced "thermal clips". 2 had good characters (for the most part) and voice acting, that's about it

            • 1 year ago
              Anonymous

              People need to stop b***hing about thermal clips.
              They're never coming back, and it was a gameplay decision. The writers had nothing to do with it, and no control over it.

        • 1 year ago
          Anonymous

          The more you think about this trilogy, the lesser and lesser Mass Effect 2 becomes, not for its failings as a video game but for its failings as a video game that completely ignored the first game and pushed the shit that Mac and Drew wrote while on that good zazza for Mass Effect 3 to deal with.

          • 1 year ago
            Anonymous

            I just want more me1, me2 characters are nice and it has cool moments but the narrative is just bad. 1 built a fantastic universe that will never be truly explored

            • 1 year ago
              Anonymous

              To be honest, this trilogy is greater than sum of its parts, ME1 built the universe but all the good lore came from ME2, ME2 had great characters but the best characters are from ME3, ME3 had the best combat but it is the most rushed, etc etc

          • 1 year ago
            Anonymous

            ME2 had plenty of flaws, but I'm happy with it in the end. One of my biggest gripes with ME3's ending was how it basically killed the ability to move forward and play around with that setting as a whole (until we see what ME4 entails I guess.).

            I would have loved more standalone games exploring the Mass Effect universe and its character driven conflicts outside of the reaper war, and that's essentially what ME2 gave me.

            • 1 year ago
              Anonymous

              We already spoke, you want Star Trek but Mass Effect, I want TW3 or VtMB but Mass Effect.
              I think your turn is up, ME4 will probably have nothing to do with reapers.

              • 1 year ago
                Anonymous

                >VtMB but Mass Effect
                That sounds real good actually

              • 1 year ago
                Anonymous

                Also unfeasible since modern BioWare can't write for shit.

              • 1 year ago
                Anonymous

                Or make a RPG. Or a good game. Or a good product of any kind.

              • 1 year ago
                Anonymous

                >ME4 will probably have nothing to do with reapers.
                Assuming that ME4 ever comes out, I wonder if they'll just attempt to go full Dragon Age with the franchise, coming up with new standalone conflicts with new protagonists every step of the way.

                Because it's hard for me to imagine them ever committing to another full trilogy from the get-go ever again.

              • 1 year ago
                Anonymous

                That is what Mass Effect should have been from the start

              • 1 year ago
                Anonymous

                I don't know, for all its mistakes and the mess of an ending, I still feel like the overarching plot thread with Shepard and his choices/relationships carrying over gave Mass Effect a unique identity that no other series has replicated since.

                That said, I was never against the idea of more standalone games set within the Mass Effect universe that would each be allowed to have their own sense of identity. Kind of like what DA2 tried to do, but hopefully less rushed to shit.

              • 1 year ago
                Anonymous

                ME4 depends solely on the new Dragon Age and the EAs mood with the studio that has been one stream of shit for past 14 years, even tho its because of them, disregard that.

              • 1 year ago
                Anonymous

                Has there been any concrete news on DA4 since the vague announcement teaser?

              • 1 year ago
                Anonymous

                Idk, not following because not a fan but DA is first, then ME, I heard people say DA is in development hell based on development time and tendencies of the studio to collapse under pressure.

              • 1 year ago
                Anonymous

                There was gameplay leaks recently and it looks like DA Dreadwolf is taking the GoW route of combat and removing the ability to control party members

              • 1 year ago
                Anonymous

                Lets hope so, I think I would prefer some change too.

                Or make a RPG. Or a good game. Or a good product of any kind.

                Imagine modern BioWare writing the amount of endings and character conflicts/relationships that are present in VtMB, lol, lmao

              • 1 year ago
                Anonymous

                That creates a few problems.
                First, frick returning characters. Any returning character will have their interactions with the Player Character greatly reduced. The new PC will not be as good as the previous PC, in their eyes. Also, if they were a romantic option, they will not be romanceable.
                Secondly, lack of a stable returning protagonist hurts the franchise. A lot of the enthusiasm for DA is gone, because literally nobody you know is coming back, and those who come back, face problem 1.
                Third, patently, the absence of a pillar character that the franchise is built around, will cause the franchise to flounder. Even more so, the existence of a pillar character that you frick over, is even worse. See Star Wars, Dr. Who, several Marvel and DC franchises.
                Four, making several games in the franchise, that don't feature the same protagonist, or the pillar character of the franchise isn't inherently bad. It's just that, every 4-5 years, you should get a game with that character. Shepard has been absent for 11, so far, and won't be back for another 7 most likely. Even then, getting a game that doesn't feature Shepard, doesn't make it automatically bad, but if your next game isn't successful, which is highly likely, you don't even have the cast of characters to carry it. Creating any new cast, and just throwing it in there, hoping it latches on, at this state that Bioware is in, is not only wishful, it's downright delusional. Chances are, this will be the last Mass Effect you will ever get.

              • 1 year ago
                Anonymous

                >First, frick returning characters. Any returning character will have their interactions with the Player Character greatly reduced. The new PC will not be as good as the previous PC, in their eyes.
                Varric in Inquisition? Varric in Inquisition.
                It's actually funny how much worse he is in Inquisition entirely because the protagonist is not Hawke, so he's just like "I wish I was with Hawke instead of this new protag".

              • 1 year ago
                Anonymous

                People are excited to see Liara is back in the next ME, until they realize that, without Shepard as a protagonist, you won't frick her, and she will always remind you how you are not Shepard, and she would rather be with him. It's the same fricking thing. So what use is Liara, and how is this going to progress her arc? Nothing, and none. She is there for 'member berries, and maybe scoring a few sales, from people that won't keep up with the marketing material and think Shepard will be in the game, regardless. It's not going to go well.

              • 1 year ago
                Anonymous

                The solution is to make the new MC an even bigger Chad than Shepard.

              • 1 year ago
                Anonymous

                How do those zipper boots work? Why don't they come apart on their own?

              • 1 year ago
                Anonymous

                That doesn't work, either. Your character has to earn that. You can't just have someone show up and be "I'm better" and expect people to like them. That's a Gary Stu, or a Mary Sue. It doesn't work.

              • 1 year ago
                Anonymous

                Kotor 2 is a great example returning characters meeting a new PC done right, or MGS 2.
                Of course I don't expect that level of writing from fricking BioWare of all people, just saying it can be done right.

              • 1 year ago
                Anonymous

                >Kotor 2 is a great example returning characters meeting a new PC done right
                Lmao
                Replace T3 with any other droid and it would make zero difference, and HK's side quest was fricking cut from the game

              • 1 year ago
                Anonymous

                You casually forget about Canderous, Bastila and Carth, that grumpy bald Jedi and just following Revan's footsteps.

              • 1 year ago
                Anonymous

                The astromech droid, I forget his name, doesn't really count, and HK isn't exactly the type of returning character you'd get. Bastilla and Carth have a few second cameos basically, and no real impact on the story. Which isn't going to sell copies. And even then, Bioware have already made a big deal of Liara's return, whether they wanted it to be so, or not. You can't relegate her to a few seconds cameo, now.

              • 1 year ago
                Anonymous

                Yeah, I like Leliana and Varric, but it feels like bringing them back either had them repeating a character arc they already went through, or depressed that they weren't in a different story.

                Varric was fun because he was best bros with Hawke and the misfits in Kirkwall, so it's sad just seeing him missing them and not getting along with the misfits in Inquisition half as well.

              • 1 year ago
                Anonymous

                basically ME: Andromeda...

              • 1 year ago
                Anonymous

                Basically. Effectively. Practically.

              • 1 year ago
                Anonymous

                Wasn't the teaser trailer all about Liara looking for Shepard?

              • 1 year ago
                Anonymous

                Supposedly. Or just researching dead reapers and the like.

        • 1 year ago
          Anonymous

          the Suicide Mission is great

          The suicide mission shits all over the final mission in ME1. Even ME3's final mission is better.

          LOL Suicide Mission was the peak of the series

          STFU you God-damned samegay.

          • 1 year ago
            Anonymous

            >everyone who disagrees with me is a samegay
            Pathetic

            • 1 year ago
              Anonymous

              Sorry, samegay. That doesn't prove anything until I see the others too.

              • 1 year ago
                Anonymous

                Prove that they're all the same

      • 1 year ago
        Anonymous

        Lyrics make more sense though with that game since the whole story was about Shepard assembling a crew to help him fight the Collectors

        • 1 year ago
          Anonymous

          Sure. ME2 was more focused on your crew. But you still had a crew in ME1. They weren't the main focus, but team-building and cooperation were a huge part of ME1 as well.

      • 1 year ago
        Anonymous

        the Suicide Mission is great

        • 1 year ago
          Anonymous

          It was OK.

      • 1 year ago
        Anonymous

        too bad the beginning of two ruined the entire plot of the series.

        i liked the suicide mission for what it was but i still think the collectors were awful last villain's

      • 1 year ago
        Anonymous

        >ME2 is a lesser game
        Rose-tinted googles.
        ME2 barely has any low-quality filler while ME has a metric ton.

        • 1 year ago
          Anonymous

          >Rose-tinted googles.
          Not really. I enjoyed my latest playthrough of ME1 but couldn't finish ME2. The first one feels like a proper RPG and the second one is just a cover shooter with story segments in between. ME2 has far smaller scope. Loved my first playthrough of it over 13+ years ago, can't seem to get into it today.

          In my latest playthrough of ME1 I was ramming my MAKO into the Geth Colossuses and watching them ragdoll. So satisfying. Using the MAKO as a ramming devise = actual fun. ME2 can't compete.

          • 1 year ago
            Anonymous

            >13+ years ago
            hmmm
            also, ME1 rests on promise of future importance to your choices, nothing matters in any of these games except ME3

            • 1 year ago
              Anonymous

              ME2 came out in 2010, so yeah my 13 years guesstimate was pretty accurate

              >feminist Krogan
              fricking /misc/ rotten animal

              I had never visited /misc/ when I played ME3. I just naturally found the "muh strong female character" trope annoying and forced as hell.

              • 1 year ago
                Anonymous

                >I just naturally found the "muh strong female character" trope annoying and forced as hell.
                Seeing a female of the species that is completely in the context of the species is forced, is Ashley forced?

              • 1 year ago
                Anonymous

                Sorry that your brain is too low IQ to tell the difference when its forced and when it isn't. STFU and don't reply to me again, idiot.

              • 1 year ago
                Anonymous

                I doubt you played ME2 or ME.

              • 1 year ago
                Anonymous

                And how does being wrong feel? Ashley is fine. Miranda is fine. Jack is fine. The Krogan feminist wasn't. I am really sorry for you, but it seems as though you have a severely low IQ. You should get that checked out, anon.

              • 1 year ago
                Anonymous

                Jack calls herself a bad b***h every other second, the krogan just wants her people to stop dying off world for change.

              • 1 year ago
                Anonymous

                Jack is emotionally unstable, despite all the shit she says. It's a wall, and it constantly comes crumbling down. Jack is actually pretty realistic of that type of girl.

              • 1 year ago
                Anonymous

                Okay, but the guy didn't even listen to the krogan.

                I don't even know what you're talking about.

                [...]
                I'm not against women, I think you are just moronic. Sorry but feminists really are trash and they tend to ruin things for women too, simp.

                Did you play MGSV?

              • 1 year ago
                Anonymous

                >Okay, but the guy didn't even listen to the krogan.
                huh?
                >Did you play MGSV?
                Yes, did you? You fricking moron. Or did you just listen to Ganker memes?

              • 1 year ago
                Anonymous

                >As soon as the game introduced a feminist Krogan I bailed kek.
                What is the meaning of this sentence?
                >Yes, did you? You fricking moron. Or did you just listen to Ganker memes?
                How do you achieve the ending of the MGSV, after what?

              • 1 year ago
                Anonymous

                Yeah, sorry, the feminist Krogan was off-putting. "I don't need no man, Wrex! I can take care of myself, thank you!" when the game was already garbage was the death knell.

                >How do you achieve the ending of the MGSV, after what?
                Skullface is defeated and killed
                Sahelanthropus is defeated
                Volgin is resolved
                Quiet is rescued
                The virus outbreak + the aftermath
                Huey is cast away
                The secret of who you are is revealed and the new identity is accepted

                That's it. The game is finished. Liquid running off with Sahelanthropus is sequel bait. Liquid was never the main focus of the story, he was a side character.
                >NOOOOO KOJIMA SAID MGSV WAS THE LAST ONE THERE WASN'T GOING TO BE ANY LOOSE ENDS
                Stupid zoomer. Kojima has been saying that since MGS2.
                >B-B-B-BUT MUH CUT CONTENT
                Every game has cut content you fricking loser.

              • 1 year ago
                Anonymous

                lol
                also, you end the game by listening to a tape and then replaying the opening

              • 1 year ago
                Anonymous

                I mean yeah, like I said before, I think you are moronic.

                The main focus of MGSV was Skullface, Volgin, Sahelanthropus, the virus, and Quiet. All get resolved. The Ganker gays constantly saying MGSV is incomplete are just mostly morons, like you. Liquid running off with Sahelanthropus could have been the lead in for MGS6 which is probably what would have happened if Kojima hadn't been fired. Liquid was never the main focus of MGSV. Anyone who actually played the game knows this.

              • 1 year ago
                Anonymous

                Truth, realistically written all things considered

              • 1 year ago
                Anonymous

                >I just naturally found the "muh strong female character" trope annoying and forced as hell
                What the frick does that mean
                The entire series is full of strong wymyn since day 1, Ashley in the very first mission, plenty of soldiers all throughout the series, many companions and secondary characters and even villains. And the dying woman with cancers everywhere coughing her lungs out is where you said "enough!"?
                Goddamned you sound like a moron

      • 1 year ago
        Anonymous

        Ya, by the time I finished the game I lost interest in the ME universe. Especially later on reading about all the cut plot points like the Quarian sun.

        >Reapers going from essentially Cthulhu'esq monsters who could care less for humans to love boners and melting humans down in to a terminator robot
        >Humans suddenly a big role everywhere in the universe even though they are relatively new
        >Miranda and Jacob the most boring characters
        >ME1 pushed the boundaries with a realistic clue with Wrex and Tali, ME2 tripples down and you get a psychopath human experiment and a psychopath Krogan test tube baby
        >The evil human organization from the first one, Cerberus is now funding you. Even though they are obviously evil Shepard will defend them at times
        >Infinite ammo system replaced with ammo

        I haven't even played three and I don't think I ever will.

        • 1 year ago
          Anonymous

          3 is actually decent....as long as its not focusing on the plot. which unfortunately is horrendous.

        • 1 year ago
          Anonymous

          >I haven't even played three and I don't think I ever will.
          I tried to and I couldn't. As soon as the game introduced a feminist Krogan I bailed kek.

          • 1 year ago
            Anonymous

            >missing the chance to kill her and doom all the dindu Krogans
            You missed one of the best moments in the series

          • 1 year ago
            Anonymous

            >feminist Krogan
            fricking /misc/ rotten animal

          • 1 year ago
            Anonymous

            I thought Eve was kind of cute

        • 1 year ago
          Anonymous

          >psychopath Krogan
          He was just a normal krogan, anon.

        • 1 year ago
          Anonymous

          Humanjerk was already strong in the first one, half of the people you encounter in the Citadel are humans. The renegade endings hinted that humans will the take the council power just for themselves.

      • 1 year ago
        Anonymous

        The suicide mission shits all over the final mission in ME1. Even ME3's final mission is better.

        • 1 year ago
          Anonymous

          Nah.

          • 1 year ago
            Anonymous

            Dude "fight" le jumping bugman

      • 1 year ago
        Anonymous

        LOL Suicide Mission was the peak of the series

        • 1 year ago
          Anonymous

          The Suicide Mission is baby tier easy with no element of sacrifice to it. The people who think it was amazing are people who were like 10 when they first played it.

          • 1 year ago
            Anonymous

            Baby tier easy nowadays with all of the guides and what not, sure

            • 1 year ago
              Anonymous

              No, it was baby tier easy at the time. You are fricking moronic if you struggled with the Suicide Mission. You can't frick up unless you just don't pay attention at all to the game. Do your loyalty missions, buy your upgrades, select the obviously correct people for each task. It is very simple.

              >with no element of sacrifice to it

              The only way people die on the suicide mission is if you deliberately kill them off. Or you are just stupid. That's not satisfying for someone like me who is not stupid. There is no tension or drama in the mission for me unless I attempt to manufacture it.

              >The Suicide Mission is baby tier easy with no element of sacrifice to it. The people who think it was amazing are people who were like 10 when they first played it.
              This could be applied to each of the final missions in the series
              Find a better argument

              No, that's not true at all. Shepard can't reach the final mission in ME1 without sacrificing Kaidan or Ashley and a lot of people also lost Wrex their first time. As well, the second to last choice you make in the game is you either sacrificing the Council or sacrificing human lives to save the Council. Sacrifice. Fancy that?

              • 1 year ago
                Anonymous

                Sacrifices that mean nothing since they're replaced anyways

              • 1 year ago
                Anonymous

                It's irrelevant what happens afterward in a future game.

                ME2 gives you a chance to frick up. ME1 doesn't. ME2 has a bad ending. ME1 doesn't.
                There's no real need to explain which one is hardest kek
                >but muh council
                It literally doesn't matter

                >ME2 gives you a chance to frick up. ME1 doesn't. ME2 has a bad ending. ME1 doesn't.
                So what's? What's your point? Do you know how difficult it is to get the bad ending in ME2? Very few people every see it. You have to skip half the game's content to get it and deliberately make stupid decisions. It's not easy at all.

                My whole point, is that the suicide mission lacks impact because it is too easy. It pulls all its punches. This robs it of the dramatic weight it could have had.

                Picking a Salarian doctor to escort 20 people alone trough an alien structure isn't obvious senpai

                The only remotely vague mechanic is the defense value for the team that holds the line. You will only lose people if you take both Garrus and Grunt with you to the final battle and didn't recruit Zaeed. Zaeed can survive that fight all by himself. Even if you do take your heavy hitters if you recruited everyone and they are all loyal they will all survive.

                I liked the whole trilogy

                >I'm a moron who consumes any goyslop shoveled in my face
                Why brag about that?

              • 1 year ago
                Anonymous

                If you kill Wrex it's whatever, the death of the Vimere survivor is also weightless afterwards
                As for the council, who fricking cares lol

              • 1 year ago
                Anonymous

                Wrex's confrontation is the first part of the game's final act. It's a pivotal moment. The Kaidan/Ashley choice is framed that way well, even if a lot of people wound up not resonating with those characters. And again, this isn't about what the future games do with these choices. I'm talking about the self contained narrative. ME1's story mandates that Shepard make sacrifices. ME2 is supposedly the darker chapter in this trilogy but... Shepard doesn't actually need to sacrifice anything or anyone. That's a misstep in my opinion. Considering ME2 is all about getting to know these people and help them with their problems and, presumably, bond with them, the final act, the Suicide Mission, should force the player not to choose only who is best for each job, but who will die to save the others and complete the mission. Leadership, which is what Shepard is known for, it's their job, is in places, especially in war, about making sacrifices. That's the burden of command. So by avoiding having the player do this ME2 fails to reach its true potential as a narrative.

              • 1 year ago
                Anonymous

                >Do you know how difficult it is to get the bad ending in ME2?
                Tell me then, where ME1's bad ending? Who do you lose in the ending? Because Virmire is the emotional climax of the game but not the ending. Choosing the council or unknown humans is just tossing a coin, and there's no real value or reason to save the council after they spend the whole game fricking with you.
                In ME2, you have to do things in a specific order and pick your teams carefully, on top of building up a strong squad, in order to avoid losing people. And even if you build up a strong team, if you didn't pace things correctly you can lose half/your whole crew. That's not counting on how the game punishes people who rush things, or the possibility of a bad ending.
                In short, ME2's perfect ending comes from you working for it. ME1, you're just given the good ending since there's only that one, lacking impact for that very same reason.

              • 1 year ago
                Anonymous

                >Tell me then, where ME1's bad ending?
                It doesn't have one, it doesn't need one. ME2's bad ending is an obscure bonus. It's not even a threat; it just exists if you work for it. Which is ironic, no?

                >Choosing the council or unknown humans is just tossing a coin, and there's no real value or reason to save the council after they spend the whole game fricking with you.
                You are completely wrong here. Possibly deliberately. Or you are just that far up your own ass.

                >In ME2, you have to do things in a specific order and pick your teams carefully, on top of building up a strong squad, in order to avoid losing people.
                You will accomplish this just by playing the game and exploring its content fully. That's it. It's not hard. It's not a challenge. Recruit everyone, talk to everyone, do everyone's loyalty mission. Buy the upgrades. When the Suicide Mission starts as long as you have been paying attention the right people for each job will be obvious. Now this might have been hard for you because you were a child in 2009 and not a very bright one to boot, I was 22 when ME2 came out and I just played the game naturally and thoroughly and guess what? On my first run ever nobody died. It was not a brain buster.

                ME2 does not have a perfect ending. It has a great concept, it's high concept even. However the execution is dumbed down way too much. It worked on you 'cause you're dumb and that's unfortunate, but nobody can change that. Blame your parents.

                ME1's ending is far better. It has a better build up, better twists, better stakes, a better villain, and is wider in scope in general.

              • 1 year ago
                Anonymous

                >lol your dumb
                I admit your concession, bro.
                Just going to add that ME2's bad ending exists as punishment, not as a bonus. Good on you for being a ME1 nostalgiagay

              • 1 year ago
                Anonymous

                >Just going to add that ME2's bad ending exists as punishment, not as a bonus.
                Punishment for what, not even playing the fricking game? Have you ever even got that ending? I never have, you know why? 'cause when I play ME2 I like playing ME2 and that means I like to do all of ME2's content. The ONLY way, that is the ONLY way to get the bad ending, is to not recruit Kasumi or Zaeed, don't wake up Grunt, sell Legion to Cerberus, don't do any loyalty missions. Maybe you can get away with one or two loyalty missions, but don't do every many. Maybe even skip picking up Thane, Samara, or Tali. I'm not sure if you can skip all of them or not. Don't buy the ship upgrades. Now do the Suicide Mission and you will probably get the bad ending.

                Like I said, it is actually a bit of work and planning to get the bad ending. If you do anything as simple as recruiting Grunt and Zaeed you are very likely to get the good ending. If two people survive hold the line, you won't get the bad ending. Mind you, Zaeed and Grunt can survive, unloyal, by themselves.

                You don't deserve that I bother arguing back when you're going to disregard anything saying "lol you dumb, lol you child". Have your petty victory if you need it so much kek

                You are just coping with being an idiot. You found the Suicide Mission hard because you are fricking stupid. That sucks for you, but I guess on the other hand it means you can enjoy more media because you are much easier to please. It takes a lot less effort to satisfy your smoothbrain mind. Go be butthurt somewhere else.

                And this is why you are not a writer

                Not an argument.

              • 1 year ago
                Anonymous

                There is nothing to argue, you're just spewing nonsensical ideas

              • 1 year ago
                Anonymous

                If that were the case you would easily debunk what I'm saying, but you won't do that because you can't. You are just trying to save face now to convince yourself and others that you are somewhere the winner of this argument despite you getting very clearly blown the frick out. You have no argument to make. All you've said is that the Suicide Mission makes you make choice and punishes you for bad choices. Yet you can't even explain why these two things make the suicide mission good much less defend my criticisms of the points you've raised.

                You have nothing. You lose. It's over.

              • 1 year ago
                Anonymous

                I told you already, you've won. You're the big man, older and smarter than everyone. What else do you want? Puff your chest, post it on twitter or whatever you use, tell your mom!
                >you are just coping
                Nah, I'm mocking you, little homosexual. Argue in good faith and people will do the same, be a homosexual and you'll be called one kek

              • 1 year ago
                Anonymous

                >Argue in good faith
                I've done exactly that. You are the one who gave up the argument. It's clear you have never thought very deeply about Mass Effect for the Suicide Mission. To be fair though, you probably aren't capable of thinking deeply about anything.

                I'm going to bed now. Go read a book sometime.

              • 1 year ago
                Anonymous

                I gave up on arguing with you because you argue like, may Allah forgive me for uttering this word, a feminist. You argue from a point of self-importance that admits no concessions and just try to outyell anyone in a place where no one can hear you, and everyone can just go "lol what a moron" at you. Me explaining to you what a humongous moron you are is already a mercy you do not deserve, but whatever.
                >I'm going to bed now
                Heh, sure you are. Sleep well.

              • 1 year ago
                Anonymous

                No no, I have no problem with you enjoying something. Even ME2 and it's Suicide Mission. I might even enjoy it, but don't try and argue that it is impressive and the height of the series unless you can back that up with firm logic. You can't. I enjoy ME1 more than ME2 and my arguments in favor of it would be over all story telling and tone and game design. A good counter argument that ME2 is the better game would be the more responsive combat mechanics, more defined weapons and classes, and the superior over all visual presentation. However just saying 'No I enjoy ME2 more" or "No I enjoy ME1 more" doesn't cut it.

                It's fine if you enjoy the Suicide Mission. That's your right. However you can't meaningfully argue that the mission is challenging or complex or carries a great deal of dramatic or even narrative weight. It's cool concept but not executed nearly as well as it could have been.

                I mean, are you gonna tell me next that Arrival is top tier because it also has a bad ending? Just stand there and let the clock run out. That's all you have to do. The bad ending there is neat, but it's not really a selling point. Like if ME2's bad ending to the suicide mission it is obscure and takes some deliberate planning to even access. It's like a bonus.

                I'll even throw you a bone: ME1's ending would be just a little bit better if it also had a timer. Say one that begins a 1 hour countdown or something when you land on Virmire. If you don't defeat Saren before that timer runs out then the Reapers invade, game over. Mind you, if that timer is easy to beat and takes deliberately just standing around to have it run out and the bad ending trigger, then it is a very tiny bonus to ME1's ending. It only really significantly improves the ending if beating that timer is an ACTUAL CHALLENGE.

                For the Suicide Mission to really land with me it would need to be a bit more complex and really challenge the player both mechanically and in the narrative sense.

                For example
                >The Vents
                This should be a one way trip. You aren't just going to choose who is best for the job, but also choose someone who is going to die for the mission right from the start. Who will you pick? Will the person you pick even accept sacrificing their own life like this?

                Secondly, you know how during this segment there is a sort of timer for the vent specialist? If you take too long they burn up. So just make that timer a little less forgiving and then carry forward that concept into the rest of the mission. Every combat segment should be timed. These segments might also record whether your squadmates get downed and if they do, that might affect the outcome of the over all battle. If Shepard is too slow then the mission changes and the secondary team might suffer casualities, or if Shepard's squadmates are downed that might trigger the same thing. The point is, the player has to make choices, make sacrifices, AND perform well in combat.

                Lastly, I'd probably write the mission to have at least one other mandatory casualty. A squadmate who is written into the story to always die here Not a throwaway death, but the completion of a character arc. That way no matter what, when this mission is over Shepard will have had to give up at least two people.

                As another idea, you might also help or hinder the secondary team or other teams depending on who was paired with one on each one. Like, putting Tali and Legion or Jack and Miranda or Jacob and Thane or Mordin and Grunt on the same team together at any point might reduce your odds of success. Unless certain conditions are met. Trusting Zaeed or Kasumi with certain tasks could be unwise because they are here as mercs and they never get their money if they die.

                >lol your dumb
                I admit your concession, bro.
                Just going to add that ME2's bad ending exists as punishment, not as a bonus. Good on you for being a ME1 nostalgiagay

                No comback, you lose.

              • 1 year ago
                Anonymous

                And this is why you are not a writer

              • 1 year ago
                Anonymous

                You don't deserve that I bother arguing back when you're going to disregard anything saying "lol you dumb, lol you child". Have your petty victory if you need it so much kek

              • 1 year ago
                Anonymous

                >I'm a petty contrarian that can't fricking stand when someone else enjoys something
                Why brag about that?

              • 1 year ago
                Anonymous

                No no, I have no problem with you enjoying something. Even ME2 and it's Suicide Mission. I might even enjoy it, but don't try and argue that it is impressive and the height of the series unless you can back that up with firm logic. You can't. I enjoy ME1 more than ME2 and my arguments in favor of it would be over all story telling and tone and game design. A good counter argument that ME2 is the better game would be the more responsive combat mechanics, more defined weapons and classes, and the superior over all visual presentation. However just saying 'No I enjoy ME2 more" or "No I enjoy ME1 more" doesn't cut it.

                It's fine if you enjoy the Suicide Mission. That's your right. However you can't meaningfully argue that the mission is challenging or complex or carries a great deal of dramatic or even narrative weight. It's cool concept but not executed nearly as well as it could have been.

                I mean, are you gonna tell me next that Arrival is top tier because it also has a bad ending? Just stand there and let the clock run out. That's all you have to do. The bad ending there is neat, but it's not really a selling point. Like if ME2's bad ending to the suicide mission it is obscure and takes some deliberate planning to even access. It's like a bonus.

                I'll even throw you a bone: ME1's ending would be just a little bit better if it also had a timer. Say one that begins a 1 hour countdown or something when you land on Virmire. If you don't defeat Saren before that timer runs out then the Reapers invade, game over. Mind you, if that timer is easy to beat and takes deliberately just standing around to have it run out and the bad ending trigger, then it is a very tiny bonus to ME1's ending. It only really significantly improves the ending if beating that timer is an ACTUAL CHALLENGE.

              • 1 year ago
                Anonymous

                I didn't give any blanket opinion on a favorite or least favorite, just said that there were things I genuinely liked and disliked about every game of the series. You're the one claiming that not simply b***hing about one of them equates to mindless consumption.

              • 1 year ago
                Anonymous

                ME2 gives you a chance to frick up. ME1 doesn't. ME2 has a bad ending. ME1 doesn't.
                There's no real need to explain which one is hardest kek
                >but muh council
                It literally doesn't matter

              • 1 year ago
                Anonymous

                Picking a Salarian doctor to escort 20 people alone trough an alien structure isn't obvious senpai

          • 1 year ago
            Anonymous

            >with no element of sacrifice to it

          • 1 year ago
            Anonymous

            >The Suicide Mission is baby tier easy with no element of sacrifice to it. The people who think it was amazing are people who were like 10 when they first played it.
            This could be applied to each of the final missions in the series
            Find a better argument

      • 1 year ago
        Anonymous

        You're choosing the wrong thing to dislike about ME2. The suicide mission was one of its few redeeming qualities

      • 1 year ago
        Anonymous

        ME2 unironically feels like a mobile game, I didn't like it at all.

        • 1 year ago
          Anonymous

          Out of all the takes, this has to be the most moronic

      • 1 year ago
        Anonymous

        This. If ME2 or 3 were never made, ME would still be a beloved game to this day, all we would lose is some cool characters like Mordin, Thane, and Grunt and the ability to frick Tali. ME2 was dumbed down shlock and ultimately an inconsequential side mission, ME3 is filled with plot holes.

        • 1 year ago
          Anonymous

          ME1 is fairly indifferent. It has some nice world building etc. but overall, if another ME was never made, nobody would really care. ME2 made the need for a ME3 and what really cemented ME as a franchise. Meanwhile, after DA2, I don't know why we even got Inquisition, let alone get Dread Wolf. A game that I think both EA and Bioware have horribly overestimated its importance in the gaming sphere. Not to mention severely over budgeted.

          • 1 year ago
            Anonymous

            >ME2 made the need for a ME3 and what really cemented ME as a franchise.
            Stupid zoomer. ME1 was a huge deal and we knew we were getting a trilogy since before the game even released.

            • 1 year ago
              Anonymous

              >ME1 was a huge deal
              Reportedly, sold around 800k at launch, which isn't bad, but isn't great, either. It was a good game, but it got panned for recycling the plot to KotoR, and the companions being mostly boring. Lots of complaints about the inventory system and the planet exploration held it back, when it could have spent that time doing more interesting and better thing. You can like it, I liked it, but it's nothing that could have been a standalone, one and done game. And Bioware saying they were going to make a trilogy out of it, lots of devs start that way. Andromeda was made with more future games in mind, as well. It doesn't always pan out. ME2 really gave the franchise the standing in gaming that made it big. You can disagree, but that's just revisionist history.

              • 1 year ago
                Anonymous

                STFU you stupid israelite. Dark Souls 1 was panned by plebs as well and reviewers gave higher scores to Dark Souls 2 was rated higher because reviewers are worthless trash that are afraid of "getting it wrong" than any sort of integrity. The fans loved Mass Effect 1 just like Dark Souls 1. Mass Effects 2 is like Dark Souls 2. It reviews better even though it is worse. You are a zoomer. You weren't there.

              • 1 year ago
                Anonymous

                Answer my question

                >ME2 could have been devoted to solving the mysteries of the reapers
                How do people come to this conclusion? The only active reaper in the milky way was reduced to space dust in ME1. Liara when asked about the cycle essentially says that "oh well, there are too many sources that made me arrive to that conclusion so it would be too hard to explain it", which is a blatant cop-out and explains absolutely nothing. Sovereign himself said that the reapers have no end and no beginning. What my question is, is how the hell did ME1 ever setup the reapers well for future installments in the series? Because the reapers read out like some copy pasta shit post on Ganker

              • 1 year ago
                Anonymous

                We're not talking about Dark Souls, and those complaints are from the fanbase. If you were involved at the time, you would have known that. Instead, you're a revisionist zoomer, that played the games sometime after 2014, and think you're an expert on everything.

              • 1 year ago
                Anonymous

                You are the zoomer you stupid fricking trash. Plebs complain, plebs regurgitate the trash that journalists say, you were a pleb and you are a pleb today. I hope that you have a nice day very soon.

              • 1 year ago
                Anonymous

                >>You are the zoomer you stupid fricking trash
                Yeah, okay.

              • 1 year ago
                Anonymous

                >has no point so he starts seething about an entirely different game
                Why are ME1trannies like this?

                Reminder that journalists gave ME1 lower scores because they considered the MAKO sections too hard and too confusing, meanwhile anyone with a normal person's IQ or higher had relatively no difficulty making the MAKO dance. I think you two are genuinely moronic. And it is the genuinely moronic that regurgitate journalist opinions.

              • 1 year ago
                Anonymous

                I literally don’t understand why people b***hed about the Mako. Like sometimes it could get a tad clunky but for the most part I had no problems with it at all. When I heard people b***hing about it years later I was baffled

              • 1 year ago
                Anonymous

                While you can beeline to any location on uncharted planets, there was always a way to get everywhere with little trouble. So with a little deviation from straight lines any mountain was fine to get past.
                However, there were a few planets (Nodacrux is the most infamous) where the points of interest were surrounded by sheer cliffs. So because of these badly designed planets, people thought the Mako was badly designed.

              • 1 year ago
                Anonymous

                As easy as it is to learn to handle the Mako, the controls really are janky (you shouldn't be able to move backwards by turning the camera and holding forwards) and the map design is some of the worst procgen I've ever seen. I groaned every time I set down on those green planets with stupidly spiky mountains. It doesn't even have the excuse of being an early use of the tech.

              • 1 year ago
                Anonymous

                Remote planets shouldn't have roads. The bumpy terrain on some areas was annoying but it was for immersion, something plebs can't handle. Plebs want theme parks. You are crossing over terrain that probably no one has ever crossed before, that was the point.

              • 1 year ago
                Anonymous

                >the game is bad intentionally, for immersion
                HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAAHHHAHA

              • 1 year ago
                Anonymous

                It's not intentionally bad. The road is intentionally bumpy and uneven. Yeah, it's more annoying to cross paths like that compared to smooth roads, but Bioware overestimated plebs like you when developing a remote planet.

              • 1 year ago
                Anonymous

                Nobody cares.

              • 1 year ago
                Anonymous

                [...]
                >people are still complaining about how the roads were a bit bumpy on the remote planets
                kek, this was REALLY a big deal for you guys huh? Too bad the maps weren't designed as smoothly as your brains.

                moronic ESL

              • 1 year ago
                Anonymous

                There wasn't a single mistake in my posts, idiot.

              • 1 year ago
                Anonymous

                Repeated use of the word 'roads' implies you don't understand what they are.

              • 1 year ago
                Anonymous

                Maybe you are the ESL.

              • 1 year ago
                Anonymous

                >the game is not enjoyable* intentionally, for immersion
                Heh

              • 1 year ago
                Anonymous

                Having smooth roads on a remote planet would be unenjoyable because it's stupid. Having slightly bumpy and uneven terrain, conventionally speaking, more annoying, but it fits with what the game is going for. Being treated like an idiot is no fun, but it makes no difference for the idiot.

              • 1 year ago
                Anonymous

                >slightly bumpy and uneven terrain
                You never played ME1

              • 1 year ago
                Anonymous

                >Wait... you're telling me you can go AROUND the mountain and don't have to drive right on over it? WOAH
                Smooth brain.

              • 1 year ago
                Anonymous

                >you can go AROUND the mountain
                You definitely didn't play ME1. If you did, you have terrible memory which is even more shameful than pretending to have played it.

              • 1 year ago
                Anonymous

                There are maybe 1 or 2 instances in the game where you have to go up a rather steep incline and even use your booster at the right time. If THIS is what you are crying about then I hope you have a nice day within the next couple of days.

              • 1 year ago
                Anonymous

                Terrible memory confirmed.

              • 1 year ago
                Anonymous

                No it's not. You are just a fricking baby that cried because the terrain wasn't as smooth as your brain.

              • 1 year ago
                Anonymous

                >NOOOOO HELP ME NOOOOOO I CAN'T HANDLE IT NOOOOOO I'M LOOSING MY MIND ME2 SAVE MEEEE PLEEEAAASSSEEEEE

              • 1 year ago
                Anonymous

                Compare the terrain on Luna to some of the ridiculous terrain on these planets. Having one or two primordial planets that haven't weathered their mountains down is fine, but I don't want to drive at an 80 degree angle damn near every time I set down.

              • 1 year ago
                Anonymous

                >you didn't have to play the game!!!1!
                Of course not but I did anyway, hoping to have fun and damn, they didn't make that easy kek

                >people are still complaining about how the roads were a bit bumpy on the remote planets
                kek, this was REALLY a big deal for you guys huh? Too bad the maps weren't designed as smoothly as your brains.

              • 1 year ago
                Anonymous

                that journalists gave ME1 lower scores because they considered the MAKO sections too hard and too confusing
                Fake and gay. Everyone criticized the Mako, because the ground geometry was fricked, making driving it tedious, outside of main missions. Exploring empty worlds offered nothing for gameplay, other than padding, and after the 5th time, it got old.

              • 1 year ago
                Anonymous

                Not everyone, just the morons (like you).

              • 1 year ago
                Anonymous

                Yeah, sure.

              • 1 year ago
                Anonymous

                Never had problem with it, it's just boring. Visiting absolutely empty places putting flags on rocks is just boring. And the ones that stand out it's because they have the same basic storehouse/lab/mine building again and again, and the one with the caveman flashback which is neat. It's the one thing they did well in removing in the next games, and Andromeda actually did it better

              • 1 year ago
                Anonymous

                You never had to land on any of the remote planets, stupid pleb.

              • 1 year ago
                Anonymous

                >you didn't have to play the game!!!1!
                Of course not but I did anyway, hoping to have fun and damn, they didn't make that easy kek

              • 1 year ago
                Anonymous

                >has no point so he starts seething about an entirely different game
                Why are ME1trannies like this?

              • 1 year ago
                Anonymous

                Reading comprehension, moron.

              • 1 year ago
                Anonymous

                It is that. Nothing about ME2, so seething about DS2 then saying ME2 = DS2. Ridiculous post

              • 1 year ago
                Anonymous

                You are stupid. ME2 reviewed better in the same way DS2 reviewed better. Journalists just felt pressured to get it right this time. ME2 was a lesser game than ME1, but ME1 became a pretty big deal. Same with DS1 -> DS2. DS2 reviewed better than DS1 which is ridiculous.

                That anon suggests ME2 was praised higher than ME1, but it's all false praise. I know using lateral thinking isn't a strong suit for low IQ tards like you, but I am comparing certain aspects of the hype around these games, not the actual games themselves, you worthless trash.

              • 1 year ago
                Anonymous

                >>You are stupid. ME2 reviewed better in the same way DS2 reviewed better.
                Sometimes, some games actually are better. Stop huffing your own farts for one minute.

              • 1 year ago
                Anonymous

                neither of those fall into that category.

              • 1 year ago
                Anonymous

                If you suck your own wiener any harder, it will split in two, and either come out your eyes, or ears.
                Blindness or deafness, anon. Serious lifetime problems, both.

              • 1 year ago
                Anonymous

                yeah that's cute and all but DS2 and ME2 are infinitely worse than both their predecessors and what comes after them.

              • 1 year ago
                Anonymous

                Sometimes you are just a moron, which is what I think you are. Sorry moron.

              • 1 year ago
                Anonymous

                yeah that's cute and all but DS2 and ME2 are infinitely worse than both their predecessors and what comes after them.

                Yeah, sure.

    • 1 year ago
      Anonymous

      The ME1 original ending was that Shepard would die being crushed bt the debris from Sovereign, so then the music would have made more sense. They had planned the ME2 rebuild Shep from the beginning

  2. 1 year ago
    Anonymous

    I wish mass effect stayed true to the me1 formula and we got more pulpy 90s sci-fi tv show kino instead of le epic star wars shit
    the biggest missed opportunity in gaming history

    • 1 year ago
      Anonymous

      >we got more pulpy 90s sci-fi tv show kino
      >me1
      ME1 was sterile as Star Trek

      • 1 year ago
        Anonymous

        >scifi tv show slow-burn filled with smaller stories and fillers with comfy music in the background
        K I N O

  3. 1 year ago
    Anonymous

    for me it's the main menu theme

    • 1 year ago
      Anonymous

      Omega was so comfy

      • 1 year ago
        Anonymous

        i always liked how you can hear this thumping if you get close to afterlife. that type of sound design was really innovative at the time

    • 1 year ago
      Anonymous

      Quality, Just fits the series so well.

    • 1 year ago
      Anonymous

      That song is stupidly overrated

      Correct post

    • 1 year ago
      Anonymous
  4. 1 year ago
    Anonymous

    >all the ships in 3 just shoot pellets and puny lasers

    • 1 year ago
      Anonymous

      Wouldn't the space battle over Earth in 3 make it completely unlivable?

    • 1 year ago
      Anonymous

      not only is this whole spiel poorly acted, poorly written, and cringe reddit shit, it is scientifically inaccurate. god me2 is such fricking trash

  5. 1 year ago
    Anonymous

    >3:37

  6. 1 year ago
    Anonymous

    The core problem with ME2's story is that there's no way to make it seem like the stakes haven't been lowered; you're deciding the fate of squadmates, not species. I've whined about it before in ME threads but the suicide mission concept should have been ME1, with ME2 being spectre shenanigans. ME2 wouldn't have done a bad job at introducing the Mass Effect universe to players, considering the game is all about flying around the galaxy and recruiting the best each species has to offer. Just replace the bug protheans with the Geth and it'd have been a fine introduction to the IP.

    • 1 year ago
      Anonymous

      I don't think anyone would argue about ME2 having smaller stakes. It's a classic case of being the second installment of a forcefully closed trilogy, neither presenting the origin of things nor the ending. So they came up with a filler story, and seeds for stuff that would be included in ME3, some of it not making it because how rushed ME3 was. We still get Mordin kino and the stuff with Miranda but little else. If anything, I'm surprised they included the option to have Shepard die in the Suicide Mission, although that would result in a bad ending kek.
      Even if you look at the bigger picture, Reapers are trying to kill everyone. The Collectors are only after humanity. It is a filler story.
      I wish they hadn't gone for the trilogy meme. Mass Effect's potential died when they chose that. It should have been about playing different characters in every game, exploring different sides of the galaxy. ME2's best angle is exploring the seedy places in the galaxy in contrast to the safe Council space, like going to the wild west of the galaxy.

    • 1 year ago
      Anonymous

      Why is it bad that ME2 has smaller stakes? The real danger are the Reapers and they haven't arrived yet.

  7. 1 year ago
    Anonymous

    longtime poster here, Ganker always creamed over FAUNTS but nothing, NOTHING makes me more like pic related than the title screen music.

    >tfw the shit that was mass effect 3 and all the meming
    >tfw tali vas normandy appreciation station
    >tfw getting old

    • 1 year ago
      Anonymous

      that may be the main theme but whenever i hear it i immediately think of vigil. i like to think of it as the last song the protheans ever wrote, seems fitting

    • 1 year ago
      Anonymous

      I think this and Vigil will always, always give me chills. They did a great job reusing at key moments in 2 and 3.

    • 1 year ago
      Anonymous

      What about this one anon? https://www.youtube.com/watch?v=6atJNCv-Jx4

    • 1 year ago
      Anonymous

      for me it's the main menu theme

      ME1's title screen is what I associate with the series.

    • 1 year ago
      Anonymous

      bros....where did it all go wrong?

    • 1 year ago
      Anonymous

      I didn't even like Mass Effect at the time of its release and this title screen theme still hits me. Fits the game perfectly.

  8. 1 year ago
    Anonymous

    >videogame storytelling peaking with ME1
    it's good but not even close

    • 1 year ago
      Anonymous

      What is better?

  9. 1 year ago
    Anonymous

    Do the Reapers really come every 50k years? I'm an evolutionlet but that seems like a really short amount of time for fresh sentient life to crop up

    • 1 year ago
      Anonymous

      Humans took 2 million years but it is stated they leave advanced non-space faring species.

  10. 1 year ago
    Anonymous

    Unfortunately the music is the only good thing about this game

  11. 1 year ago
    Anonymous

    Even with moronic final boss ME2 has objectively the best ending in series, ME1 and especially ME3 fans are on suicide watch

    • 1 year ago
      Anonymous

      fricking love that ost

    • 1 year ago
      Anonymous

      And one of the best romance scene

      • 1 year ago
        Anonymous

        >Not choosing Miri
        Oof.

        • 1 year ago
          Anonymous

          YEEHEE

        • 1 year ago
          Anonymous

          Jack is the best by far

          • 1 year ago
            Anonymous

            I love that they gave this line to Jack

            >Gave all ME2 companions excpet of Jacob and Thane interesting stories in ME3
            >gave Jack new model
            >obviously had more complex story for Cerberus
            >still shoveled Vega, Trashley and Liara instead

            • 1 year ago
              Anonymous

              >implying Thane doesn't have an interesting story
              They couldn't do much because he was a terminally ill man but still wrote a great send-off to him. He mogged Kai Leng with his lungs pretty much dead. Even his romance is satisfying in a way.

              • 1 year ago
                Anonymous

                He had great send-off

              • 1 year ago
                Anonymous

                Drew said in an AMA that they were going to have a storyline about curing him, but chose against it, because of time constraints.

              • 1 year ago
                Anonymous

                That would have sucked. Death is important too in a story and makes Thane a lot more memorable. Not everything has to be a happy and sugary

              • 1 year ago
                Anonymous

                Thane's death sucked.
                He jumped on Kai Leng's sword, while Shepard and co stood around and watched for 5 minutes.
                There's memorable death, and then there's moronic.
                Like Legion dying because he uploaded code on github.

              • 1 year ago
                Anonymous

                The execution could have been better but beating and stalling Kai Leng was kino. A worthy death.
                Legion dies shot from behind by Tali and if you don't do this you're a cuck

              • 1 year ago
                Anonymous

                >The execution could have been better but beating and stalling Kai Leng was kino
                Anything that involves Kai Leng is the exact opposite of kino.
                You have no taste.

              • 1 year ago
                Anonymous

                It's not about Leng, it could have been a faceless grunt and it would be just as good. He gave his life for something instead of just withering away or worse, being saved by space magic removing any sense of gravitas like in fricking Dragon Ball. You have the taste of a child.

              • 1 year ago
                Anonymous

                >It's not about Leng, it could have been a faceless grunt and it would be just as good
                So just as absolutely terrible, with space ninjas and Thane jumping on swords.
                It is a so out of place scene. Taking Kai Leng out of it makes it less cringe, but by no means serviceable, or passable. You shouldn't have it in the game. At least not like that. And if you're going to change it entirely, have a variable that keeps Thane alive, as well, but requires something specific.

              • 1 year ago
                Anonymous

                Nah, sorry, not saving him was the best option and having him die for something is even better. Execution could have been better but that's it.

              • 1 year ago
                Anonymous

                You'll cut yourself on that edge.

              • 1 year ago
                Anonymous

                There's nothing edgy about dying for a higher cause. Even more so in his case
                Holy shit you're dumb

              • 1 year ago
                Anonymous

                >Higher cause
                >Jumping onto a space ninja's sword, when guns exist, and your 3 armed allies are right behind you
                If I am dumb ... boy. Do I have news for you.

              • 1 year ago
                Anonymous

                Thane's first scene is him cleaning a room with space kung fu. It makes sense that his thing is going full CQC on Leng to save the Salarian councillor, and he almost beats Leng. ME2 Thane would have won, I'm sure. And it's a better death than just dying of illness, or being saved by space magic. Could have been better done but that's it.

              • 1 year ago
                Anonymous

                >and he almost beats Leng
                He knocks him down.
                On the ground.
                No shields no nothing.
                Just put a bullet through his fricking head, he's just laying there! Why does anything else need to fricking happen?

              • 1 year ago
                Anonymous

                That's what I mean by better execution, that part is really dumb, yes. Thane dying there (or from his wounds some time later) is good but the fight itself shouldn't have included that.

              • 1 year ago
                Anonymous

                I don't think I can make that assumption, based on a fictional version of a fight, that I haven't seen, with a participant that isn't there, instead of Kai Leng.

            • 1 year ago
              Anonymous

              I only realize this now but only Jack got a new model. Everybody else aside from maybe Garrus with a few minor changes all look the same. I can't even imagine how much they planned for her in 3, if only the game wasn't rushed. She got fricking robbed

              • 1 year ago
                Anonymous

                >I can't even imagine how much they planned for her in 3,
                Well, since wreckages of different story-concepts sticking out pretty open from ME3 released version we can make few guesses:
                1) There were supposed to be explanation how Cerberus went from "few CIA officials gone rogue" to Alpha Legion in less than year
                2) Cerberus was supposed to have inner civil war
                3) Cronos Station was supposed to happen much earlier in the game
                Considering how much attention Cerberus got it's been obviously that Jack, Miranda and probably even Jacob originally had much bigger roles

              • 1 year ago
                Anonymous

                Jack and Miranda, definitely.
                Jack was supposed to be on the ship, but was cut for time, so you could get Tali
                Miranda's content is left unfinished on the disc. There's a mod that stitches some of it back together.
                Most criminal, they still got shafted in the Citadel DLC, by not being part of the team.
                You can't even take your date with you.
                Absolutely atrocious.

              • 1 year ago
                Anonymous

                >Most criminal, they still got shafted in the Citadel DLC, by not being part of the team.
                Worst part is that Jack is shown right next to Shepard with Wrex, you'd think she would have been part of the DLC's story just like Wrex was.

              • 1 year ago
                Anonymous

                Bros?
                I fricking hate the look of the N7 Valkyrie. That gun is just obnoxiously ugly to me.

              • 1 year ago
                Anonymous

                >Jack right next to you
                >Miri on the other side
                >Lol, no, you can't take them on the adventure with you
                So fricking stupid.

              • 1 year ago
                Anonymous

                To this day I still haven't gotten over the fact that actual official splash art used photographs of action figures for Tali and Garrus.

              • 1 year ago
                Anonymous

                its mostly just a new haircut, not much of a change. i always got the feeling jack was the creation of only one person behind the scenes and no one wanted to tell this person that jack sucks as a character

              • 1 year ago
                Anonymous

                >its mostly just a new haircut
                And a completely different outfit. and the N7 tatoo

              • 1 year ago
                Anonymous

                >and no one wanted to tell this person that jack sucks as a character
                Also frick you you have awful tastes

              • 1 year ago
                Anonymous

                >Tsundere bulldyke is actually le frail and damaged heterosexual c**t
                Yeah no she was one of the less compelling characters in ME. You are just horny for alt b***hes

              • 1 year ago
                Anonymous

                Shut the frick up, she has the best character developpment and her romance scenes are amazing.

              • 1 year ago
                Anonymous

                Too bad she doesn't grow out her hair completely

              • 1 year ago
                Anonymous

                Too bad she grows her hair.
                Bald Jack is best Jack.

              • 1 year ago
                Anonymous

                I prefer Jack with hair personally. Not that that I don't like bald Jack

              • 1 year ago
                Anonymous

                Based purification enjoyer

              • 1 year ago
                Anonymous

                Cheers brother

              • 1 year ago
                Anonymous

                Imagine her romance with paragon Shepard if he survived, further purified. Would be funny seeing her in a cute little dress and baking cookies kek

              • 1 year ago
                Anonymous

                ME3 is only six months after 2 and Shepard had to go to "jail" so they weren't even together. Can't imagine what she would be like if she spent a few years with Shepard and gets a kid of her own.

              • 1 year ago
                Anonymous

                >weebs ruin everything with some kind of unnecessary niche genre

              • 1 year ago
                Anonymous

                >muh weebs
                Gee go back to r*ddit lil b***h

              • 1 year ago
                Anonymous

                Tali is the overall best girl by far
                >Liara is too blandly sex-goddess-hot. Cute, but the railroading into liking her puts me off.
                >Miranda is a c**t with a tiny faced blockhead. How did they manage to make Yvonne Strahovsky so god damn ugly?
                >Samara is just a dominatrix, I like it but her personality is... what personality?
                >Trashley
                >Kasumi is just tee hee Im mysterious and elusive
                And finally Jack, who is all aggression and shit until she totally unexpectedly opens up with a tragic past and becomes all soft only for your tender kisses, while looking like that. I grant you that her body/face model is the best, but her tats, face and cliche demeanor makes her so blandly tryhard

              • 1 year ago
                Anonymous

                >Samara is just a dominatrix, I like it but her personality is... what personality?
                >Kasumi is just tee hee Im mysterious and elusive
                But anon they're not even options

              • 1 year ago
                Anonymous

                Im talking about ME girls here as a whole, not just Romance options. Both Samara and Kasumi had loyalty missions and were given plenty of development.
                I could talk about EDI or that journalist c**t too but why should I?

              • 1 year ago
                Anonymous

                Samara is space blue Ivy from Soul Calibur.

              • 1 year ago
                Anonymous

                is just a dominatrix, I like it but her personality is... what personality?
                She's serene mommy sex goddess. Would be perfect for a bad boy renegade Shepard, but I understand why they didn't make her a romance option.

              • 1 year ago
                Anonymous

                Honestly I think Samara should have been a renegade only option the Benezia to Shepard’s Saren.
                Maybe even have the survivor conflict in 3 reference it.

              • 1 year ago
                Anonymous

                I don't think I understand quite what you mean. Do you consider Samara to be a renegade?

              • 1 year ago
                Anonymous

                No but Renegade in 2 was very specifically supposed to mirror Saren with the glowing face and the cyborg parts. Renegade Shepard having his own matriarch enforcer would complete the parallel.

              • 1 year ago
                Anonymous

                That would depend on whether the enforcing goes against her code. Samara is more akin to a paladin taking her scriptures far too rigidly, Renegade Shepard is a murderer, more often than not. In Samara's case, she killed Morinth's cult, Shepard would burn a village, because he wanted to get to the mountain behind it. I don't think they work that well together. Not that it matters to the games, just saying.

              • 1 year ago
                Anonymous

                She mentions in one of her conversations that her and Shepards goals align, which handwaves away those moral conundrums

              • 1 year ago
                Anonymous

                >until she totally unexpectedly opens up with a tragic past and becomes all soft only for your tender kisses
                What I find really sweet about her romance scene is that there's no sex in it. It's just cuddling, hand-holding kissing with tears. It's fricking wholesome. And her tryhard "bitch" demeanour in 2 mostly a facade that she tones down a lot in 3. She's the best wife and mom.

              • 1 year ago
                Anonymous

                Imagine the blueballs Shepard is suffering from right there. Been there once before brothers and damn does it hurt.

              • 1 year ago
                Anonymous

                >she tones down a lot in 3

                I actually really liked what they did with her in 3, a damaged person like that protecting kids in her situation is a very good and compelling path to take. But her "alright you little fricks I will kick your asses if you dont fricking move this fricking table with your fricking mind" schtick still didnt exactly impress me.

              • 1 year ago
                Anonymous

                >But her "alright you little fricks I will kick your asses if you dont fricking move this fricking table with your fricking mind" schtick still didnt exactly impress me.
                She is simply used to talk like this, it's cute that she is making the effort to not say the f word in front of her students. Also love the fact that both Shepard and Anderson have their own Alliance Grissom Academy waifu

              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous

                seeth and dialate

              • 1 year ago
                Anonymous

                S

          • 1 year ago
            Anonymous

            >has a collection of STDs including hanar and vorcha ones

            • 1 year ago
              Anonymous

              That pussy spicy, mmm-mmm.

              • 1 year ago
                Anonymous

                >gets space aids

              • 1 year ago
                Anonymous

                Did my dick just fall off? It's fine. I'll put some medigel and just stick it back on.

              • 1 year ago
                Anonymous

                you were too slow, i've got your dick now hehehe

                t. garrus

        • 1 year ago
          Anonymous

          Canonically BLACKED and sleeps around in general

        • 1 year ago
          Anonymous

          Barren Cerberus b***h

          • 1 year ago
            Anonymous

            Infinite creampies.

    • 1 year ago
      Anonymous

      I was so underwhelmed by ME2's ending I thought there was going to be more, like some sort of aftermath section where things really amp up.

  12. 1 year ago
    Anonymous

    nothing beats it

  13. 1 year ago
    Anonymous

    storytelling peaked
    That was the pillars cutscene in Soul Reaver 2, but go on.

  14. 1 year ago
    Anonymous

    >The most important man in the Mass Effect universe

    • 1 year ago
      Anonymous

      >being lazy saved the galaxy

      • 1 year ago
        Anonymous

        They should make a one-issue spin-off comic about him

        • 1 year ago
          Anonymous

          This, did he survive the Reaper invasion?

          • 1 year ago
            Anonymous

            I want to see him get grilled by every race's secret service about seeing Saren on Eden Prime.

  15. 1 year ago
    Anonymous

    I'm almost convinced 90% of you haven't even touched Mass Effect 1 because I happen to be playing it the last week and man is it a fricking slog

    • 1 year ago
      Anonymous

      It's ok if you only do the main quest. It's also really short.

      >ME2 is a lesser game
      Rose-tinted googles.
      ME2 barely has any low-quality filler while ME has a metric ton.

      -dude

    • 1 year ago
      Anonymous

      ENEMIES EVERYWHERE
      I WILL DESTROY YOU
      ENEMIES EVERYWHERE
      ENEMIES EVERYWHERE

      • 1 year ago
        Anonymous

        GO GO GO
        GO GO GO
        YOU MUST DIE

    • 1 year ago
      Anonymous

      ME1 is actually fun when you get the explosive rounds with a shotty

    • 1 year ago
      Anonymous

      lol how? It is a breeze. It's not even that long of a game. If you are trying to 100% the game then yeah you might hit a wall, but the main quest is like... what... 12 hours?

      • 1 year ago
        Anonymous

        >it's a short game if you don't play most of its content
        I never get people who make this argument

  16. 1 year ago
    Anonymous

    >32 posters ITT
    Me thinks there's a butthurt ME2 fan spamming this thread kek

  17. 1 year ago
    Anonymous

    You posted the wrong game and the wrong song. This is the best song and the best game ever made

    • 1 year ago
      Anonymous

      Not even top 5 MGS songs. Probably not even top 10.
      Donna Burke is shit compared to the random bum they got for Snake Eater

      • 1 year ago
        Anonymous

        MGSV - Sins of the Father is the 2nd best Metal Gear Solid song

        Best is this:

        Ironic title kek

        • 1 year ago
          Anonymous

          Man, the bandana really shows how MGS V Snake looks nothing like Snake. Like recasting Luke Skywalker with Morgan Freeman. It's ridiculous. What a shitfest of a game, Andromeda-tier

          • 1 year ago
            Anonymous

            lol, company shill, die

            MGSV was pure kino, sorry morons.

            >I just naturally found the "muh strong female character" trope annoying and forced as hell
            What the frick does that mean
            The entire series is full of strong wymyn since day 1, Ashley in the very first mission, plenty of soldiers all throughout the series, many companions and secondary characters and even villains. And the dying woman with cancers everywhere coughing her lungs out is where you said "enough!"?
            Goddamned you sound like a moron

            >I'm moronic! I'm moronic!
            Yeah I got it. have a nice day now.

            • 1 year ago
              Anonymous

              Did you like replaying the opening hour long mission for a completely cringe inducing and non sensical ending?

              • 1 year ago
                Anonymous

                I don't even know what you're talking about.

                >The MGS V tard is also the no-feminist Krogan tard
                You're such a fricking brainlet it's funny. And you're a MGS fan, against strong wymyn. Unbelievable. Keep posting, please.

                I'm not against women, I think you are just moronic. Sorry but feminists really are trash and they tend to ruin things for women too, simp.

            • 1 year ago
              Anonymous

              >The MGS V tard is also the no-feminist Krogan tard
              You're such a fricking brainlet it's funny. And you're a MGS fan, against strong wymyn. Unbelievable. Keep posting, please.

              • 1 year ago
                Anonymous

                Man, the bandana really shows how MGS V Snake looks nothing like Snake. Like recasting Luke Skywalker with Morgan Freeman. It's ridiculous. What a shitfest of a game, Andromeda-tier

                lol, company shill, die

                You are a massive homosexual for hating on V

              • 1 year ago
                Anonymous

                Nah, that game is trash, kys

              • 1 year ago
                Anonymous

                Frick off you no taste moron.

                I don't hate MGSV, I resent it.

                Why?

              • 1 year ago
                Anonymous

                I don't hate MGSV, I resent it.

    • 1 year ago
      Anonymous

      Boy do I love unfinished games made by a director on the leave and a vindictive studio...

      • 1 year ago
        Anonymous

        MGSV was finished.

        • 1 year ago
          Anonymous

          lol, company shill, die

  18. 1 year ago
    Anonymous

    The most kino ending in a video game ever.

  19. 1 year ago
    Anonymous

    The people who liked ME2 over ME1 are the same gays who clap at the end of Marvel movies.

    • 1 year ago
      Anonymous

      Renegade Shepard in ME1 is literally a Marvel character with all of his quips

      • 1 year ago
        Anonymous

        Renegade Shepard is actually entertaining so no.

    • 1 year ago
      Anonymous

      ME2 was designed to bring in a different fanbase focused around flashy cutscenes and fast paced combat. ME1 was made by and for science fiction fans. ME2 feels less like a sequel and more like a soft reboot.

    • 1 year ago
      Anonymous

      Dude they're the same shit. Action hero goes pew pew, big stakes, action hero wins.

      • 1 year ago
        Anonymous

        The only good answer
        People that act like the first game was some pure sci-fi game are delusional

    • 1 year ago
      Anonymous

      I liked the whole trilogy

    • 1 year ago
      Anonymous

      Things become a lot more clear when you understand that Mass Effect 2 is capeshit in sci-fi clothing. Mac Walters is a comic book guy. Karpyshyn is an actual author.

      • 1 year ago
        Anonymous

        Karpyshyn being an actual author didn't make his ideas for the ending to the trilogy any less shit.

      • 1 year ago
        Anonymous

        See

        Dude they're the same shit. Action hero goes pew pew, big stakes, action hero wins.

        • 1 year ago
          Anonymous

          Exactly. Nobody plays a game, just to die and have the villain take a shit down their throat.

  20. 1 year ago
    Anonymous

    >ME1
    >Choose Wrex and Ash
    >Beat the game on Insanity difficulty
    E Z P Z
    Infiltrator is the best class and watching your team who self heals in heavy armor means they hardly ever go down.

  21. 1 year ago
    Anonymous

    >ending song
    What the frick is this shit. It's M4, by Faunts.

  22. 1 year ago
    Anonymous

    Videogame kino?

    Don't mind if I post one

  23. 1 year ago
    Anonymous

    You now remember I WILL DESTROY YOU

    • 1 year ago
      Anonymous

      Vintage Jack

    • 1 year ago
      Anonymous

      For me it's random grunts spamming GO GO GO 3 or 4 times in a row, from different directions. Scarier than most horror games

      • 1 year ago
        Anonymous

        Enemies, everywhere!

    • 1 year ago
      Anonymous

      I love that they gave this line to Jack

    • 1 year ago
      Anonymous

      For me it's random grunts spamming GO GO GO 3 or 4 times in a row, from different directions. Scarier than most horror games

      Enemies, everywhere!

      A friend and I used to shout these at each other over LIVE all the time.
      I miss being eighteen.

  24. 1 year ago
    Anonymous
  25. 1 year ago
    Anonymous

    As someone who played ME1 both on launch and last year, that game has aged like milk

    The game was clearly built around the third act of the story because that's the only time anything exciting happens

  26. 1 year ago
    Anonymous

    Wasn't there a lot more narrative planned around the quarians, Tali, Admiral Xen, Legion and the geth as well?
    I recall reading something about Xen being up to no go and somehow sabotaging shit and doing something with the geth, but it never got into the game because of the cuts.
    I this there also was something about her and/or other admirals getting assblasted if Shepard and Tali are together.

    • 1 year ago
      Anonymous

      Don't think there was ever a thing with the admirals getting upset over Shepard and Tali being together. But there was gonna be a event on the Citadel where Xen is up to some shady shit with the Geth and would end with either you talking her down or shooting her

    • 1 year ago
      Anonymous

      The game was already stretched to it's limits due to console limitations. That would not at all surprise me

    • 1 year ago
      Anonymous

      >Wasn't there a lot more narrative planned around the quarians, Tali, Admiral Xen, Legion and the geth as well?
      A lot of stuff was cut because of specifically the 360 version of the game. The biggest one being the ability to recruit ANY squad mate in any order, and this is easily backed up by the fact that characters like Legion and Tali have completed voiced dialogue for missions too early in the game for them to be brought along too.

  27. 1 year ago
    Anonymous

    Why people complain so much about thermal clips? When I played ME2 over a decade ago, I remember my reaction was "oh, okay, that's better" and got over it in a blink. Bunch of autistic homosexuals

    • 1 year ago
      Anonymous

      Yeah I know. It is a plot hole though but it was all for gameplay purposes. People like to point out how great going without thermal clips could have been by pointing out the M-7 Lancer in ME3, yet in the same fricking game the insufferable Collector Sniper Rifle is also in it.

    • 1 year ago
      Anonymous

      It's because they love everything about the game that you hate/dislike. They'd mise we'll be saying that they like shit flavored steaks for how contrarian they all are

    • 1 year ago
      Anonymous

      Because they're worse gameplay wise

      • 1 year ago
        Anonymous

        Frick no they're not, and it's a stupid archaic system. I get people complaining about lore inconsistencies, it's a tiny thing to complain about but I get it, but normal ammo is miles better.

        • 1 year ago
          Anonymous

          Wrong

  28. 1 year ago
    Anonymous
  29. 1 year ago
    Anonymous

    >peaked
    More like the last gasp of an industry being strangled to death by greedy corpos.

  30. 1 year ago
    Anonymous

    God fricking damn, it feels like a completely different time. We didnt know how good we had it. Will they ever return?

    • 1 year ago
      Anonymous

      It hurts because I was a useful idiot at the time
      >wtf why did Liara get a boobjob
      >why is Ashley a bimbo?
      >Why is EDI a sexbot with a camel toe, that makes no sense
      >this is not what they looked like!
      If only I had known what it would lead to

  31. 1 year ago
    Anonymous

    4:24

  32. 1 year ago
    Anonymous

    Too bad all of ME was always shit and a rip-off huh, zoomoid?

    • 1 year ago
      Anonymous

      Tried playing the unofficial remaster and remapped the keys (because I hated the configuration) and the game became unplayable. Maybe I'll reinstall it and keep the keys where they are next time

  33. 1 year ago
    Anonymous

    ME2 is much more enjoyable when you look at the story as an anthology of stories for each of your squad mates instead of the bigger picture. It’s really good at showing off the galaxy and the potential and how it’s not necessary to include the reapers or geth to make a good ME game

    • 1 year ago
      Anonymous

      yeah, it's a decent game if you ignore the main story missions

    • 1 year ago
      Anonymous

      Why they put Thane on the cover when he is arguably one of the lesser characters?

      • 1 year ago
        Anonymous

        IITC, Thane was basically designed to be attractive to women. Both in appearance and personality. So it makes sense that they would put Shepard as the protagonist, and the two sex appeal characters on the cover.

      • 1 year ago
        Anonymous

        He's just a cool looking alien we hadn't seen before, same reason Garrus made it onto ME1's cover.

  34. 1 year ago
    Anonymous

    Other than a couple plot holes and the contrived nature of the collector abduction near the end of the game, there really isn't anything wrong with ME2. ME2 is a flawed masterpiece. It did pretty much everything better than ME1 and then some.

    • 1 year ago
      Anonymous

      I agree. There is a certain ration of plot weakness to pay off ration that ME2 pulls off well enough, to let people just overlook it. And a lot of these can be tweaked to work, that would make the game even better. It's not a bad game and, one could argue, is the reason why Mass Effect is so positively received as a franchise. Because it sure as hell isn't because of ME3.

      • 1 year ago
        Anonymous

        >And a lot of these can be tweaked to work
        I don't even know how you could tweak the normandy abduction though. I mean it's so fricking contrived. When you go to the galaxy map the game just assumes that you are going to go on a mission. Hell, Miranda even gives commander the suggestion to put everyone into the shuttle. I mean, is that how missions are supposed to work in ME2? You take the whole squad with you just so that you leave the majority of them behind on the shuttle??? I mean, everything besides the Joker and ED part of the abduction has to go. It just horrible. As far as the seeker sample is concerned, all you'd have to do is just say that Mordin used a similar insect compared to it and based its armor immunity on it. In fact, that was probably what the game was going for but the game failed to explain it. That's where the "theory" part comes into play with Mordins seeker cloak.

        • 1 year ago
          Anonymous

          >>I don't even know how you could tweak the normandy abduction though. I mean it's so fricking contrived
          I wouldn't try. But I would make a note later that
          >Miranda, let's not take the entire crew of combat specialists with us to battle, ever again, just in case something like this happens
          >Copy that, commander
          And that's it. That's why we never do it. Potentially, any ship with a FTL drive that could jump out of nowhere, because some other probe/ship passing you by could be used to pinpoint your position to any other ship, and scanners that show a large number of crew going to a mission, that means a large number of fighting crew are absent from the ship. That way, you explain both why boarding doesn't happen, and why you always take a small team to go on missions, instead of the entire crew. And we turn it into world building. Complicated, contrived, maybe, but it works.

          • 1 year ago
            Anonymous

            >>Copy that commander
            Problem is that it simply doesn't happen and she blames Joker of all people for the abduction and Shepherd can even praise her for it

            • 1 year ago
              Anonymous

              That's why we tweak it.
              Literally, without the threat of being boarded at any moment, there is no reason why you wouldn't take your team with you, every time, and have a 12-man squad take down enemies. Why even have them, otherwise?
              That way, you explain why you don't do it.

  35. 1 year ago
    Anonymous
  36. 1 year ago
    Anonymous

    >1
    reapers invade, humans team up and work together with other aliens to fend off sovereign and become a part of the council, threat of reapers still looming
    >2
    collectors are now zombies and your shitily written teammates can die if you dont assign them to braindead obvious roles, then you find a human terminator reaper because humans and sheperd are now jesus. two-colored ended that changed nothing. reapers still looming, nothing changed from the first game
    >3
    memed-upon 3 color ending, but unlike 2 actually have different results. theyre all pretty stupid but at least more interesting than "this hurts you sheperd" and "martin sheen wants to study the base for *reasons*"

    3 is trash, but 2 manages to be even worse. the fact that people defend it blows my mind

    • 1 year ago
      Anonymous

      meant to quote

      Even with moronic final boss ME2 has objectively the best ending in series, ME1 and especially ME3 fans are on suicide watch

  37. 1 year ago
    Anonymous

    >haha garrus calibration so funny xD
    The callibrations thing became a meme precisely because they wrote less dialogue for the characters. Players would go talk to party members between missions, as that was the norm in ME1, but they didnt write as much in 2.

    ME2gays celebrate own goals by making memes like that.

    • 1 year ago
      Anonymous

      for all the shit that 3's writing gets, the conversations your squadmates have over the ship's intercomms did so much to flesh out their personalities and show that these homies talk to each other as much as they talk to you. sure, some of the dialogue approaches big chungus reddit MCU territory but it was there. 2 put so much emphasis on "the team" but it feels more like you have a group of strangers who all hate each other and only really care about you. it somehow took bioware three games to realize that they needed that in their character-focused roleplaying game and th

      • 1 year ago
        Anonymous

        >>for all the shit that 3's writing gets, the conversations your squadmates have over the ship's intercomms did so much to flesh out their personalities and show that these homies talk to each other as much as they talk to you. sure, some of the dialogue approaches big chungus reddit MCU territory but it was there
        I honestly believe that shit was so cringe, the game would have been better without it.

        >2 put so much emphasis on "the team" but it feels more like you have a group of strangers who all hate each other and only really care about you
        Companions often talked to each other while on missions, and no less than they did in ME1. So I never got that impression.

        I wish we got more briefing conversations, though, and some elevator talk. I'd love to get stuck in an elevator with Jack and Miranda.

    • 1 year ago
      Anonymous

      Nope never mind I think this might take the cake for most moronic

    • 1 year ago
      Anonymous

      Well, Garrus and Tali actually have fewer conversations than the other characters.

  38. 1 year ago
    Anonymous

    Were i the writer for a new mass effect i would have moved far the frick away from space opera and made it about being a pirate crew where you are the captain off that stumbles into something way too big too ignore

    • 1 year ago
      Anonymous

      There's a good reason you are not a writer.

      • 1 year ago
        Anonymous

        going from comfy scifi to muh world war 3 in space was shit writing

    • 1 year ago
      Anonymous

      That sounds interesting. The one thing ME2 did well was introducing new settings in a different shady part of the galaxy. New ME games should be more like that.

  39. 1 year ago
    Anonymous

    I'm glad that nu-Bioware had the balls to make the Destroy Ending canon. But I really don't want these shitty devs who were only hired because they were trannies/minorities tainting the franchise with their incompetence and woke agenda. Cherry on cake it's going to be once again Liara's (Mac Walter's) show

    • 1 year ago
      Anonymous

      >(Mac Walter's) show
      I got news for you.
      https://www.gamesindustry.biz/mac-walters-leaves-bioware
      That doesn't mean it's not going to be gay.

      • 1 year ago
        Anonymous

        Probably still had time to write his Liara shill script.
        >That doesn't mean it's not going to be gay.
        Of course, that's every western games now

        • 1 year ago
          Anonymous

          Maybe things will be different by 2025, when DA will have launched, I assume, and ME will swing into full development. Woke media just cratered.

          • 1 year ago
            Anonymous

            >Woke media just cratered.
            Not even close

            • 1 year ago
              Anonymous

              Two banks that were baking them up just collapsed.
              They have been going with mass layoffs since Christmas.
              It's going to get worse for them, really soon.

              • 1 year ago
                Anonymous

                Bioware is following the lgbt/woke trend, those banks you talk about may have died, they're not going to impact the trend very much.

              • 1 year ago
                Anonymous

                NTA, BioWare were always woke, gotta give them that. Gay pandering? Did that in KOTOR. troony pandering? Did that in Cisquisition. They're not going to stop now kek

              • 1 year ago
                Anonymous

                >NTA, BioWare were always woke, gotta give them that. >Gay pandering? Did that in KOTOR
                I don't remember being any gays in KOTOR. And even if there was one it really wasn't nowhere near as bad than today.
                >Cisquisition
                Black person that's a recent nu-Bioware game.

              • 1 year ago
                Anonymous

                The cat lady, Juhani, first lesbian in Star Wars ever. Not a huge thing but that was a start. More would follow in every game of theirs AFAIK (didn't beat Neverwinter Nights)
                Cisquisition is almost a decade old, my man. And it predates the troony craze of the last 3-4 years for a bit.

              • 1 year ago
                Anonymous

                >The cat lady, Juhani, first lesbian in Star Wars ever
                She was? I did 3 playthroughs and never noticed
                >Cisquisition is almost a decade old
                So????? It could have been 30 years it would still be nu-Bioware. Bioware died after 2010

              • 1 year ago
                Anonymous

                >So???
                Point is that they were ahead of woke trends, they were the trendsetters themselves. When old BioWare died off, they got people that followed the same philosophy. It just got worse because of the slippery slope

              • 1 year ago
                Anonymous

                Honestly before nu-Bioware, feels like they were just making bi characters for the sake of options and not political agenda.

              • 1 year ago
                Anonymous

                That's because back then, LGBT rights were secondary to serious political issues. At some point the powers that be realized their potential as smokescreens, and here we are now. But BioWare was always woke/SJW/gay or whatever you want to call it, and ahead of others.

              • 1 year ago
                Anonymous

                It was never intrusive or detrimental to the franchise, though. Like with

                Yeah. Now it feels like bending entire franchises over for the sake of "representation" and "current year" politics. Do you guys remember when they literally said that the genderless Asari, that have no concept of male or female in their culture, had people that "gravitated" towards male pronouns? When Liara in ME1 states that they don't use pronouns of male and female, they just go along with the rest of us that do. These two things are mutually exclusive.

                and Sten's dialogue with the female Warden in Origins, and Bull's conversation about Krem in Inquisition.
                >You don't understand, Bull is a spy, he's lying.
                How does Bull know that I endorse trannies? Maybe I kill trannies in my spare time. I drop kick them off the wall from Skyhold. Why would he lie about something that he clearly would know is no in line with my favorite pastime?

              • 1 year ago
                Anonymous

                >But BioWare was always woke/SJW/gay
                and now the woketards hate ME1 because Ashley is racist and Garrus is a cop.
                irony.

              • 1 year ago
                Anonymous

                But Ashley isn't racist.

              • 1 year ago
                Anonymous

                >Her first line on the Citadel is "I can't tell the aliens from the animals"
                She's very racist.

              • 1 year ago
                Anonymous

                Yeah. Now it feels like bending entire franchises over for the sake of "representation" and "current year" politics. Do you guys remember when they literally said that the genderless Asari, that have no concept of male or female in their culture, had people that "gravitated" towards male pronouns? When Liara in ME1 states that they don't use pronouns of male and female, they just go along with the rest of us that do. These two things are mutually exclusive.

              • 1 year ago
                Anonymous

                Juhani was lesbian, but was bugged on release and could be romanced by both genders.
                You could have a threesome in Jade Empire with your trad and tsun asian waifus.
                DA:O was pretty gay, but not woke.
                DA2 was gayer. ME3 and on got out of hand.

              • 1 year ago
                Anonymous

                A lot of game dev isn't pubishers spending their own money. EA takes investor money to make games, and based on that investment they give out some RoI to the investors, according to the deal they made, and EA keeps the rest. That way, EA subsidizes the losses, so they don't have to use FIFA money to fund failed projects. With investor money drying up from constant loses, companies will need to adjust. And while Bioware has always been leftist, they haven't been insane woke, as they've been the past 10 years. Dread Wolf will be even more woke, and will suffer even more for it. This is established, confirmed and verified by the devs themselves. The fact that it's woke, I mean. Whether it will hurt market performance remains to be seen, but I think we've seen the scenario play out before.

              • 1 year ago
                Anonymous

                Not that I am really surprsied, but still, Jesus Christ.

        • 1 year ago
          Anonymous

          >Probably still had time to write his Liara shill script.
          Damn I forgot how hard they tried to shill Liara and how useless she was

          >Supposed to be daughter of one of the antagonist
          >does nothing useful in Benezia's encounter
          >Supposed to be super-expert about prothean
          >all moments related with protheans gets carried by Shepard having a prothean cypher in his head

  40. 1 year ago
    Anonymous

    The music video is carbtastic.

    >"And I need you to recover"

  41. 1 year ago
    Anonymous

    Wouldn't this have been way more fitting at the end of 3?

    • 1 year ago
      Anonymous

      3 was garbage so no. Good ending song at the end of an actually good game = maximize on feels. A good song at the end of a shit game is like whipped cream on a turd.

  42. 1 year ago
    Anonymous

    Can't take space games seriously because space is a lie

    • 1 year ago
      Anonymous

      I know that feel bro.

  43. 1 year ago
    Anonymous

    The writing in the Citadel dlc is fricking atrocious

  44. 1 year ago
    Anonymous

    >bringing Legion on Tali's loyalty quest
    devilish

  45. 1 year ago
    Anonymous

    Everybody hates Jacob but his loyalty mission was one of the more interesting ones

  46. 1 year ago
    Anonymous

    ME1 > ME3 multiplayer > ME2 > literal shit > ME3 single player

  47. 1 year ago
    Anonymous

    Commanduh

    • 1 year ago
      Anonymous

      Miranda, please.
      I'm trying to work.

      • 1 year ago
        Anonymous

        >This was considered a leftist / liberal game 10+ years ago
        How far we've fallen.

      • 1 year ago
        Anonymous

        Liara's dancing was just terrible, I can only imagine sex with her being just as extremely awkward and off-putting.

        • 1 year ago
          Anonymous

          What's wrong with it?

        • 1 year ago
          Anonymous

          Tie her down and use her, that's the only thing Asari are good for

          • 1 year ago
            Anonymous

            >Nose hole in a blind fold
            Blender cloth physics, please.

  48. 1 year ago
    Anonymous

    Can you romance Miranda in 3 if you didn't do it in 2?

    • 1 year ago
      Anonymous

      Nope

    • 1 year ago
      Anonymous

      No. You can only romance Liara, Allers ... can you even start a romance with Tali in ME3, or does that require an ME2 romance, as well? I know neither Miranda nor Jack can be used to start a romance in ME3.

      • 1 year ago
        Anonymous

        Kaidan or Ashley can also be romanced in 3
        >can you even start a romance with Tali in ME3
        Nope. Has to start in 2.

        • 1 year ago
          Anonymous

          >Kaidan or Ashley can also be romanced in 3
          Oh, yeah.
          I forgot they exist.
          Is there a paramour achievement in ME3? Where you need to frick 3 women? Well, 3 people. So if you've killed Ash in ME1, your options are Liara, Allers, and then Steve or Kaidan.
          Nice!

  49. 1 year ago
    Anonymous

    bamp

  50. 1 year ago
    Anonymous

    >ME2 could have been devoted to solving the mysteries of the reapers
    How do people come to this conclusion? The only active reaper in the milky way was reduced to space dust in ME1. Liara when asked about the cycle essentially says that "oh well, there are too many sources that made me arrive to that conclusion so it would be too hard to explain it", which is a blatant cop-out and explains absolutely nothing. Sovereign himself said that the reapers have no end and no beginning. What my question is, is how the hell did ME1 ever setup the reapers well for future installments in the series? Because the reapers read out like some copy pasta shit post on Ganker

    • 1 year ago
      Anonymous

      Sovereign had a huge ego and also talked the Reapers up quite a bit.

      You could also just reveal some sort of contingency plan like "there's actually another reaper in the Milky Way not just Sovereign, just in case Sovereign ever failed" I mean you could write yourself out of a hole like that.

    • 1 year ago
      Anonymous

      The reapers work in ME1 because they were a mysterious and unknown enemy with motivations that eluded our comprehension. It should have stayed that way. The “mysteries” to be solved should be trying to figure out if more were coming and how they could get there without the Citadel. Something that wasn’t ever explained, they just showed up in ME3. Also maybe how the tech worked so that it showed the races co-opting Reaper tech and vastly improving their ships and such, which better explains how this cycle is mounting a significant resistance since organics got jumped ahead by a huge amount in tech due to the blunder of Harbinger in ME1, which was brought about by Promeatheans fricking them over. And each race developed their own offshoots of the tech so it’s more creative and adaptable than if one super race co-opted the tech because it’s actively being used on each other in wars and improved with time. So when the reapers come and they’re used to dealing with ships that have powerlevels of 10, they get blindsided by running into fleets with powerlevels of 40. It makes it a cascade effect as a result of a build up of errors on the Reapers fault while paying homage to the promethean sacrifice and explaining how the “our difference make us strong” message could actually make sense. And it’s fitting that Machines would lose to a build up in errors, much like a cancer like in Organics.

      • 1 year ago
        Anonymous

        >It makes it a cascade effect as a result of a build up of errors on the Reapers fault
        What you mean like how the reapers somehow can't just warp to the citadel because it's not activated? Makes no sense. Why the frick would you need the citadels mass relay to get to the citadels mass relay??? Just face it, Mass Defect has a terrible main story and was just being made up as it went along with no plans whatsoever. Gut the reapers and focus more on world building and the game is improved 10 fold. Imagine if Bioware actually fleshed out the side missions and made Shephard actually EARN becoming a spectre could have been the entire story that with Saren just being an extremist fueled by his hatred of humans because of the human turian war

        • 1 year ago
          Anonymous

          Huh? The game literally tells you that a Promethean team managed to allude the reapers until they were done with that cycle, then they went to the citadel and sabotaged the relay and the keepers so that it wouldn’t activate like it normally should have. Hence why Harbinger had to directly try to intervene, since the reapers couldn’t warp through a defunct Mass Relay. The Citadel was specifically important because it was the perfect catalyst to boost whatever race discovered it and guided Organics along a path that the Reapers could predict and such. Naturally the head of the government of the galaxy would be at the Citadel, so Reapers warping in essentially destroys the head of the Organics leadership and makes it easy for reapers to kill everything else with little resistance.

          The implication in the first game is that the Citadel was what was always used to warp Reapers in and that regular Mass Relays didn’t have the capacity to do so. That should have been explained more in later games, but was completely servicable for ME1 because the entire premise is that Organics were being brought along by tech that they didn’t understand completely but using anyway. And if you think that is farfetched, I don’t know what to tell you as there are many examples of humans doing that right now. We don’t even understand how anesthesia actually works for example, we just know that it does.

          This was all explained, did you not play the endgame?

          • 1 year ago
            Anonymous

            First of all, it's protheans not "Prometheans" you've "typo'd" that twice now so I can only assume that it wasn't a typo
            >Huh? The game literally tells you that a Promethean team managed to allude the reapers until they were done with that cycle, then they went to the citadel and sabotaged the relay and the keepers so that it wouldn’t activate like it normally should have.
            Please explain to me how the Citadels mass relay works then? Does it suck the reapers to it (in a vacuum)??? Because that's not how mass relays work as explained by the codex
            >The implication in the first game is that the Citadel was what was always used to warp Reapers in and that regular Mass Relays didn’t have the capacity to do so.
            There are no implications. You are making this stuff up on the spot and is not actually in the lore of the game.

            • 1 year ago
              Anonymous

              Another thing, the reapers could have just invaded the citadel, crushed it's defenses and then reactivated the citadels mass relay. No need for wild goose chases and no need for Sovereign to go out of hiding

              • 1 year ago
                Anonymous

                >the reapers could have just invaded the citadel
                You literally just described the final act of ME1.

              • 1 year ago
                Anonymous

                No I said "reaper" not "reapers"

              • 1 year ago
                Anonymous

                The VI explained that the fleet is in hibernation in dark space and that they only leave 1-2 reapers back as a way to scout, and even those go into hibernation for periods of time. The implication is that the reapers in dark space can’t get to the citadel because it’s not activated and the signal to wake them up wasn’t sent out. So even if they can use regular mass relays, they would have to travel through dark space manually to get to one to start the invasion, which takes time.

                Why they didn’t explain how they managed to arrive in ME3 was another plothole left unexplained

              • 1 year ago
                Anonymous

                >Why they didn’t explain how they managed to arrive in ME3 was another plothole left unexplained
                NTA
                That's the whole point of the Arrival DLC in ME2. They simply charged forward. Seems they're just outside the galaxy so that a basic trip of a few months/years is good enough to hit council space, Shepard delaying them for a few months in Arrival.
                Sovereign's plan of reaching the Citadel is to send a signal it's time for an invasion, which they got, and open the Citadel for a full blitzkrieg invasion hitting the core of the galaxy, the Citadel itself.

            • 1 year ago
              Anonymous

              My phone keeps autocorrecting

              It would work like any other relay? It’s just deactivated. If it’s deactivated, they can’t warp to it. It’s that simple. Sovereign was destroyed and the reapers were essentially in hibernation, again as explain by the VI, and there was essentially no signal/way for them to warp over because they were in deepspace.

              • 1 year ago
                Anonymous

                Yes yes I know that. I also know that apparently the reapers were too dumb for an intergalactic time clock so they left a single reaper behind. It does not make my question any less valid.

              • 1 year ago
                Anonymous

                The keepers were the time clock and they were sabotaged. Hence why sovereign had to make moves

              • 1 year ago
                Anonymous

                >Da keepers were da time clock
                Apparently, millions of years in the future, the reapers (who had systemically mass murdered organics for millions or billions of years), did not have the processing power to have an internalized clock lol

              • 1 year ago
                Anonymous

                The obviously did which is why they eventually woke up and traveled through deep space to get to the galaxy in ME3. The difference is that the Keepers usually did it for them and when they did wake up on their own, they found that they couldn’t warp to the citadel. I don’t understand why you’re having trouble with this when they did all the things you’re suggesting. There are other, big plot holes to address, this really isn’t one of them

              • 1 year ago
                Anonymous

                It's also a subversion of cause and effect. Sovereign had to try to activate the citadel literally because he didn't stay hidden, about the stupidest shit I've ever seen

              • 1 year ago
                Anonymous

                It's not about a clock it's about the advancement of organic life in the galaxy, which roughly is 50,000 years. There could be a difference of thousands of years in some cycles, that's why one is left behind to monitor how life is advancing in the galaxy.

  51. 1 year ago
    Anonymous

    /v/: FRICK STORY AND MOVIEGAMES! GAMEPLAY IS WHAT MATTERS!!!
    also Ganker: ME3 STINKS!!! I LOVE ME1'S TERRIBAD GAMEPLAY!!
    dumb fricking homosexuals
    2 > 3 > 1 and it's a big gap between 3 and 1 because I don't actually like replaying 1 at all

    • 1 year ago
      Anonymous

      good schizo post, but ME3 sucks sorry (except for the MP, which focused entirely on the gameplay and thus was good)

    • 1 year ago
      Anonymous

      ME1 lets you ram the MAKO into the Geth Colossus.

      Therefore the gameplay in 1 > all the others.

      • 1 year ago
        Anonymous

        Every time I read this I imagine tards playing with toys until they break

        • 1 year ago
          Anonymous

          Maybe you are just self projecting. Having fun with ragdolls was peak gamer fun in the early 2000s, stupid zoomer-tard.

          • 1 year ago
            Anonymous

            Based moron defending his moronation

            • 1 year ago
              Anonymous

              You are a zoomer. Ragdoll physics were a big deal when they came out. Killing something alongside a hill and watching it tumble down was fun. You take it for granted now, but games didn't always have physics. Little history lesson there for ya, little zoomie.

  52. 1 year ago
    Anonymous

    Disturbing lack of screenshots in this thread.

    • 1 year ago
      Anonymous

      WOW that's one good looking skybox. What's there to do under it?

      • 1 year ago
        Anonymous

        Drive to some derelict installation and kill some bandits, do battle with Dune-worms, find some ancient alien artifacts, discover some local fauna. You have to be white in order to enjoy explorative gameplay, sorry about that you darkie trash.

    • 1 year ago
      Anonymous

      I've never been much a screenshot taker. By the time I think a screenshot would've been nice, the moment has usually passed. I'm going to try to get more on my run I just started.

  53. 1 year ago
    Anonymous

    Playing memory 500 times in me2 was a bit tedious

  54. 1 year ago
    Anonymous

    How did you approach ME1? For me its
    >get spectre status
    >save Liara
    >do almost all of the citadel missions
    >explore almost every planet
    >go to Noveria and Feros as a juggernaut with the best gear and level whatever
    >feel like a super badass spectre because you’re hitsquad tears ass

  55. 1 year ago
    Anonymous

    >NOOOOOOO SOME OF THE ROADS IN ME1 WERE TOO BUMPY I COULDN'T FIGURE IT OUT NOOOOOOOOOOO

  56. 1 year ago
    Anonymous
  57. 1 year ago
    Anonymous

    Just wish they'd hurry up. I've gone through LE like 4 times on insanity and Andromeda was a total slog to get through.
    Wish they'd finished the ME3 MP stuff so I at least had that to frick with. They talked about it after release but said nothing since.

  58. 1 year ago
    Anonymous

    >long nosed, hand-rubbing alien steals your credits when you aren't looking
    Based.

  59. 1 year ago
    Anonymous
  60. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      >game taunts you alien world landscapes
      >you will never be a space adventurer

      • 1 year ago
        Anonymous

        >You will never find a strange and unexplained pyramid on a remote planet
        Feels bad.

        • 1 year ago
          Anonymous

          >silver sphere

          • 1 year ago
            Anonymous

            Pure videogaming SOVL.

      • 1 year ago
        Anonymous

        >people cry theres nothing out there
        >they just strip it down to soulless resource gathering

        even when me2 released i was so sad they pretty much gave up on the adventure part of the games

        • 1 year ago
          Anonymous

          Yup, same. I knew ME1's exploration wasn't perfect and needed a bit more focus to flesh it out, but the complete scrapping of it was fricking tragic.

          • 1 year ago
            Anonymous

            yeah and in the newer games you get exploration with "stuff to do" like a shopping list and people dont like it anyways.

      • 1 year ago
        Anonymous

        The exploration of different systems, surveying for ressources and lost relics was great. I loved in my first playthrough, now I see the massives problems, but space exploration was too great for 13years old me

  61. 1 year ago
    Anonymous
  62. 1 year ago
    Anonymous
  63. 1 year ago
    Anonymous

    [...]

    >It's going to be Mass Effect Online
    Oh my God, you're right.

  64. 1 year ago
    Anonymous

    SB2 is mass effect on acid

  65. 1 year ago
    Anonymous

    Just a reminder that it was established in ME1 that Patrols were stationed near every Mass Relay in Citadel space yet Sovereign and the geth waltz into the Citadel with no warning. Now that gentleman is what we call a plot hole

    • 1 year ago
      Anonymous

      I doubt basic peace-time patrols were the same as war-time ambushes

  66. 1 year ago
    Anonymous

    kek I remember thinking this shit was cutting edge

    It still looks pretty good to be honest.

  67. 1 year ago
    Anonymous

    Despite all its highs and lows, it's funny how Mass Effect threads keep hitting bump limit. Bye gays

    • 1 year ago
      Anonymous

      Because we are never getting anything like this ever again.

      • 1 year ago
        Anonymous

        Gib pls

    • 1 year ago
      Anonymous

      I think it is important to also point out what people are talking about, and what they seem to want to see, from Mass Effect.
      But I doubt Bioware cares about that.

      Miri

      Mirin' hard.

      • 1 year ago
        Anonymous

        How much of the Bioware team are the same guys from 15 years ago? DA:I and Andromeda were shit, it's clear it isn't the same people.

        • 1 year ago
          Anonymous

          I don't disagree. Which it is double important what Bioware intends to serve. Expectations for Dread Wolf are next to zero, but Liara brought some enthusiasm to Mass Effect. Like anons have already stated in the thread, even bringing Liara alone won't save this. But there are things that can be done. If it is semi competent, it can limp Bioware for another game, or not. Dread Wolf certainly won't, at this point.

  68. 1 year ago
    Anonymous

    Miri

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