anyone considering buying this doesnt undertsand the amound of ineptitude and hate AAA has for VR. its literally only mods that are saving it and making devs look like morons (those constantly saying it cant be done and someone does it for free weeks later)
>raises bar to console exclusive games from AAA games
It's like you didn't have an argument to begin with and instead were just trying to be a homosexual.
AAA will jump on when there's enough money to be made for their massive development costs, it's not hard to understand. Some one has to make sacrifices for nice things to exist in the world.
what bar is raised, horizons is a lowerd bar. you know who raised the bar. Praydog bringing all unreal games to vr you know who will miss out... psvr2 users. theyll still be waiting for quest games to be slowly ported and pay double the price for them.
that horizon game might look pretty, but boy does it play like jank. fighting the robot looked so slow, and the impact of the arrows barely registered. the funniest thing was the way the wall crumbled, like floating cotton.
because AAA VR isn't profitable. That's why these optional first person modes in flat games like RE Village are appealing to me. If we get more of these I'm willing to rebuy games like Skyrim VR for that feature alone. I could never get the VR mods working well on the few games I tried it on. Something always felt off and I can't be assed to be tweaking stuff for every game I play. Much rather the devs make VR modes that at least work decently.
100% this >Skyrim/FO4VR
Literla garbage >Skyrim/FO4VR with mods
One of the most immersive VR experiences you'll have in your whole life. And you can even do shit like this. https://files.catbox.moe/u8vl5u.mp4
I'm never buying VR garbage scam ever again, all it is was early access hardware.
Now you need $2000+ to get the best of the best and then only find out it wasn't the best, thanks for alpha testing, pay $1000 more to upgrade %50 off.
Yeah that's what happens when you buy the cutting edge of technology, that's what it's always been.
A Quest 2 is almost on par with this and they're like 300 bucks and they have built in wireless for PC link. Minus the eye tracking though so you'll need a beefy PC for good visuals.
Although HL:alyx seems to run just fine on my gtx1070 with the quest 2 so I'm not sure what kind of witchcraft valve is doing.
I've been watching some videos on it, looks pretty good aside from the wire.
Dynamic foveated rendering is going to be doing work in this headset to make it function probably better than my pcvr even.
As always, games are what it lives or dies on, though.
Since they're bringing their games over to PC, what are the chances this would have PC support as well?
You can already use dualshock/sense on PC. Shit's practically a glorified controller with screen attached.
>what are the chances this would have PC support as well?
The cable is just USB-C apparently so hopefully they release the drivers or source for it so people can roll their own software.
I think they also know that there's no market overlap between PC VR and PSVR so we wouldn't buy a playstation anyways, but we would pay for the headset, hopefully that influences them.
Yeah, if it's priced decently and if the foveated rendering works properly on pc I can see a number of pcvr players buying the headset just to go with their pc.
i question how durable thei foveated rendering system will be. seems like something that has high probility of malfunctioning on hardware that likely wot let you bypass or disable it.
eyetracking. plus playstaton shit starts fuking up royally the more updates they have so anything that adds any hiccups your going to feel 100x more while in vr. thats why low res is so much better than high res with jank cause that jank makes you feel epileptic even if you aint
the hardware component would be eye tracking and any delays (will probably work well at launch and get worse over time as per all sony devices) will play a huge role. theres a reason the industry all planed for foveated rendering but evey one of them abandoned it. not sure the reason tho but I guess sony is going to show us why
Why would I buy PSVR let alone a PS5 just to play some shitty VR games in a locked ecosystem on what is going to demonstrably be a middling headset? I'd rather just get any other headset.
>valve deckard
Any DECade now guys! Also I don't see how eye-tracking is really that relevant in VR besides auto-adjusting the lenses, which means also more advanced lenses and thus points of failure. Even Foveated rendering seems largely pointless and creates failure points in distracting LOD changes and potential stuttering from quick movements in games where this would decrease load, but also introduce more visual "noise" ontop of the response time of the displays.
2 years ago
Anonymous
As for auto adjusting focal depth, they have a solution that purely electronic with no moving parts.
Assuming foveating rendering works, you need eye tracking for that. I haven't looked it up, but I suppose you can also lower LODs and texture detail of objects the player isn't looking at.
Being able to track eye movement is huge for social immersion.
Then there's all the unrealized gameplay potential you get from knowing what the player is or isn't looking at. We can also use eye tracking for HID and menus so you'll look at things instead of using a mouse or your hands.
Basically you are terminally unimaginative, I'm so sorry
2 years ago
Anonymous
>Being able to track eye movement is huge for social immersion.
Like what? People knowing even more that you're looking at the breasts on someone's character model more obvious than it already is? You are sorely mistaken, Zuckerberg, if you think normal people are sitting around in VR. >unrealized gameplay potential you get from knowing what the player is or isn't looking at
Like what for example? That's already possible in most every facet unless you want cheap shitty jumpscares that spasm on different parts of the screen by very small degrees when you aren't picture-perfect looking at them. Which also means more advanced development for a niche feature that NEEDS a specific function to even work and thus cut out most of the VR market, thus they literally won't be developed unless it's a loss-leader hoping that there is more that follows. Which has never ever been the case in most any software. >We can also use eye tracking for HID and menus so you'll look at things instead of using a mouse or your hands.
That doesn't seem like an improvement and lowers immersion and interaction. The only reason it "works" in dead space is because it's a novel concept and you aren't sitting their tilting your head like an ape to look at the menu, and instead are watching someone else do it. And opens the door to glitches and errors as well with the most minor calibration error.
2 years ago
Anonymous
rumble was a niche feature at one point and then it became standard, so you never know what will catch on and what wont. It just needs the software support. I hope haptic feedback becomes the standard because I really like the dual sense's HD rumble. Switch already mostly has it so its just Xbox that needs to get on board.
2 years ago
Anonymous
He's moronic. EVERYONE is doing eye tracking for upcoming headsets
2 years ago
Anonymous
Rumble has more uses and even now people turn it off on controllers out of annoyance for certain content.
You got your reply. No facts matter if you're just going to handwave them and continue to yell at cloud.
>That doesn't seem like an improvement and lowers immersion and interaction. The only reason it "works" in dead space is because it's a novel concept and you aren't sitting their tilting your head like an ape to look at the menu, and instead are watching someone else do it. And opens the door to glitches and errors as well with the most minor calibration error.
So now you've moved the goalpost forward that eye tracking doesn't work at all. lmao
>So now you've moved the goalpost forward that eye tracking doesn't work at all. lmao
I never said that. Only that you are suggesting a dumb "feature" that is an active hinderance and not an improvement.
2 years ago
Anonymous
>I never said that. Only that you are suggesting a dumb "feature" that is an active hinderance and not an improvement.
You did. If you can't look at button with your eyes without missing or glitching, it can't be used for anyting.
2 years ago
Anonymous
You got your reply. No facts matter if you're just going to handwave them and continue to yell at cloud.
>That doesn't seem like an improvement and lowers immersion and interaction. The only reason it "works" in dead space is because it's a novel concept and you aren't sitting their tilting your head like an ape to look at the menu, and instead are watching someone else do it. And opens the door to glitches and errors as well with the most minor calibration error.
So now you've moved the goalpost forward that eye tracking doesn't work at all. lmao
they a have eye trackin but not feaveated rendering. they annonced it early then dropped it, they stated that the performance boost was negligible and would increase the price signifigantly
restart everytig, if that doesnt fix it reinstall pp drivers. Personally i dont use the oculus launcher. i do it directly from airlink, steamvr or the virtual desktop men. when i use the oculus app itself it get weird hardware errors
lol wireless keyboard being jank. i have no idea what that was supposed to be. i think drivers for oculus get installed when you reinstall the app and go through its begining process again. the big update a couple weeks back fricked everyone up where they had to like re register their device like it was their first time again. so just go through everything like a first time setup
yeah ive resintalled everything about ten times now :/ even steam vr throws up this error
thought id just throw out a random ask here, even the oculus people couldnt help me even after sending them all my logs, think my pc is just fundamentally fricked
and the phone app, most people having trouble just needed to update their phone app since no one ever uses it. had to do with meta accounts instead of facebook account switch
Since they're bringing their games over to PC, what are the chances this would have PC support as well?
You can already use dualshock/sense on PC. Shit's practically a glorified controller with screen attached.
Stuff like GT will probably have VR support and it will come to PC. They are also working on their own PC client for their PS+ subscription so I assume they will at some point release official drivers. It will all come together nicely.
gt isnt eve the standard anymore when it comes to racing sims. for vr anything that doesnt use mods is obsolete. real question is if contractors will be ported to psvr2 cause that has non pc required mods and my guess is sony being a publisher would be against that meaning psvr2 users miss out on the most adaptable pvp shooter. literally getting new everything like every week instead of waiting for a 10 year dev cycle just to be disapointed and still have to spend hundreds on dlc for the full game
>that little bit at the end where she's not aware of your spatial position and hands the cone to nothing
It's small details like that which are immersion breaking and not that difficult at all to implement. She should rotate to face the current player position once or twice and then afterwards show an annoyed face if the player keeps moving or doesn't take the cone.
>wired
no one is buying this trash. VR should be the alternative to handheld consoles as a whole new experience not a fricking add-on for a console. JUST FRICKING COPY THE Quest 2 BUT MAKE IT BETTER ITS NOT HARD FOR FRICKS SAKE
Being this much of a goyim where you purposely ask for closed ecosystems to be locked out of.
The best future for VR is for it to become just another peripheral like monitors, universal and can be made by anyone and work with anything once some standards are set in place.
Why? Do you have wireless headphones? Are they tied to a playstation or particular cellphone?
They use bluetooth which is a universal wireless standard. VR headsets can have the same thing.
what bar is raised, horizons is a lowerd bar. you know who raised the bar. Praydog bringing all unreal games to vr you know who will miss out... psvr2 users. theyll still be waiting for quest games to be slowly ported and pay double the price for them.
Those games are broken janky half attempts and really do not sell VR well especially when the visuals glitch out half the time when you turn too fast or move the flashlight too fast in RE2. It's stuff like that which turns the majority of people off of VR. My friend still thought that VR was about snap turning and teleporting because that's what they introduced to the whole world 5 years ago and it looked like shit.
it was literally psvr as the reason why no one wants to spend money on vr again. and thats who youre tying to promote as the next vr... with a wired headset...
plus modders are dabbing on native vr devs cause native vr devs are basically babfying everything for people like you who cant handle a little movement
You aren't the target consumer base. You never will be, you're some weirdo that spends hours stitching together files from across the web to have sex mods in skyrim. The majority of people don't want to deal with that bullshit / don't have the mental capacity to even go looking for answers on forums when it stops working every other week.
They literally do not even know VR exists outside of the mainstream marketing sony and others like them do and they won't spend their money on a product that does not have a massive name behind them that they can trust.
2 years ago
Anonymous
I got hard just reading this. I hope good VR stays gatekeeped from normies
homie why the frick did you even reply to me? Do you even know what a Quest 2 is? Do you understand why this is the dumbest contraption Sony is putting out when Quest 2 exists? I literally said make the QUEST 2 BUT BETTER. Do you think I enjoy shilling for a cuck like Zuckerberg? No I don't because I feel like Sony makes these moronic decisions (Valve too) at my expense to have me shill for a moron.
Yeah a shitty cellphone strapped to a good VR headset. Mobile VR is fricking stupid, the games look like shit and are limited to small arcade experiences and it makes the headset uncomfortable as frick.
Sony is heading in the right direction. People aren't going to shell out $800 to play games that look like they're made for cellphones and they aren't going to build a $2000 gaming PC to try high end VR. A decently capable console with optional VR is the way to mass adoption.
ps5 and psvr2 would easily near 2k (prolly 1500) gpu prices have crashe meaning you can build a good pc for less than 1k again. except you have wireless you have mods and you escape a closed ecosystem with no games
You think sony is going to sell the headset for $1000?
GPU prices haven't crashed, AMD prices are normal for the end of a generation and israelitevidia is still wayy above MSRP for their good cards. You need a 3070 at least to have any hope of running the last gen headsets and that alone costs $600 USD which is more than a PS5.
Add a minimum $300 CPU, $100 mobo, $100 PSU, $100 ram, $60 case and then you have the peripherals on top and then add the price of a headset.
People can stomach the console payment model which is like 2 installments of $500 spaced a couple years apart, one for the console and one for the headset.
2 years ago
Anonymous
calling it at $500. $400 as the target launch price plus $100 inflation tax
2 years ago
Anonymous
everything you said is wrong. shit a 1060 is more than suffcient for 90% of vr excluding maybe no mans sky. you dont need a 300$ cpu. mine was like 150$ and its only ever using max 20% of its power, eth switching away from being mineble by gpu so gpu prices have crashed. literally zero reason to buy new, sonys headst will easily be 700 but considering questjust raised the priceand sony raised to console price 1k wouldnt surprise me
2 years ago
Anonymous
>sonys headst will easily be 700
Console pricing doesn't work like that. They pick a number they think consumers will pay for the idea of it, then target the hardware to that price point. Why would it be $300 more than their last offering? Do they think people will pay $300 more for VR now when oculus has made the public expect more for less?
2 years ago
Anonymous
due to the amount that was packed in. $700 would probably be them taking a loss
2 years ago
Anonymous
Did they release specs? The video looks like its comparable to the oculus with eye tracking and better external cameras that are still black and white. If anything they should be competive with oculus pricing because the playstation does the heavy lifting, the onboard computing only needs to be powerful enough for the environment
2 years ago
Anonymous
its basically cambria minus color cams and wireless. cambria manu cost is like 800. add in foveated rendering youre in 1k territory easily. this was a very poor decision by sony. theyre either taking a huge loss in each sale or theyre going to be sitting on inventory they cant move. maybe if they release a hanheld that the psvr2 can plug into might help but they handicapped themselves I dont expect them to dig themselves outta this one. theyre going to e irrelevant the next decade if they cant release a standalone in the next 2 years
2 years ago
Anonymous
doesn't cambria also use cameras on controllers? Looking at the rings on the controllers these are light tracked.
Also when you drop wireless you drop a battery too.
Sorry I just don't think eye tracking would take near oculus tier hardware to $700. I mean all these have to be sold at a loss, but I'm talking about what they can get away selling it for. Cambria is a enterprise headset, a quest 3 or pro would be big trouble for sony if they priced $700
2 years ago
Anonymous
Yeah, it does, Cambria uses I think three cameras per controller to help with tracking.
2 years ago
Anonymous
so another way psvr 2 will be premtively obsolete
2 years ago
Anonymous
Yeah, I suppose so, honestly.
A lot of it just seems like the standard for now, but all put in one package, with the only stand outs being sony's controller haptics and the dynamic foveated rendering, which is admittedly a really nice feature for a console vr headset, I won't be surprised if it's quickly surpassed. It sounds like sony plans to focus on games and software for their VR though, but with how many they have for their mainline system I'm not sure what all we'll actually be seeing long term.
>shitty cellphone
It can play RE4 or Doom3 Wireless and still be used as highend vr device, your shit 800$ console is only slightly better than that "cellphone" and will get btfo when Quest3 is released with better tracking and more power for half that price.
it shoulda been standalone or tied to a handheld. (wired to handheld but since that can go in tour pocket technically wireless since you have full range. sony woulda been the perfect brand for this especially since they have a built in handheld audience that has no product from sony this round. also gets around hardware shortages and would give consumers a way to onboard to a ps5 insteadof a pc (which is where vr users are turning to after they complete the quest library)
wireless is massively overrated. I use Quest 2 wired to PC most of the time and don't feel it as a negative. If you have enough space for roomscale then fine but I don't. Also I did try getting a wifi 6 router but the one I got sucked balls and kept dropping connection so I returned it. Might try another one later but not if its going to be unstable.
Also define "room scale". Wireless was a massive benefit to me just standing in the same spot. I haven't tried wired with a tether though. But I imagine you could only rotate so many times before that became a problem.
I've got about 6 feet around in my room where my PC is. Standing mostly. I prefer to turn with sticks instead of my body because its just easier physically. I also think crouching is physically exhausting after several hours of doing it so I'd rather just use the buttons most of the time. I dont think I've gotten tangled in a long time and can only imagine someone doing that if they are running around the room.
preferences I guess. I got RE4VR and played it wirelessly but still resorted to the same scheme because that's what I'm used to. I like snap turning because its quick and still immersive enough because its a set amount you can predict and get used to. I wouldn't be bothered by the 1 wire from PSVR2 though because that's exactly how I use my Quest 2.
>Also I did try getting a wifi 6 router but the one I got sucked balls and kept dropping connection
So I did quite a bit of research before buying mine, it seems that some of the TP link routers did a hardware downgrade a year ago using some new wireless AX chipset which does not work with the quest at all. From what I've read wireless AX across the board is pretty hit or miss with the quest 2.
I bought an old ASUS wireless AC router instead which has 1300Mbps on the 5Ghz channel which the quest uses and this seems to be at the top end of what the quest needs.
I also keep it in the same room as the quest and it's dedicated only for the quest.
You know what I think it was actually TP Link. It was also more of a problem with the router itself though because it kept dropping the wired connections too. I'll keep that in mind thanks.
>Also I did try getting a wifi 6 router
stay the frick away from the Netgear Nighthawk AX4 Wi-Fi 6 AX3000. garbage firmware. I saw it cheap for 50$ and ruined my wireless Quest experience. got a NETGEAR - AX1800 Wi-Fi 6 instead, completely seamless, no drops, and the latency felt like i was wired the entire time
You guys should also do a wireless scan of your neighborhood to see which wifi channels are being used the most and then set the router to use a different channel. You can get free wifi analyzer apps for your phone.
I made sure my main router and my quest 2 router are using different channels so they don't interfere with each other.
>Also I did try getting a wifi 6 router
stay the frick away from the Netgear Nighthawk AX4 Wi-Fi 6 AX3000. garbage firmware. I saw it cheap for 50$ and ruined my wireless Quest experience. got a NETGEAR - AX1800 Wi-Fi 6 instead, completely seamless, no drops, and the latency felt like i was wired the entire time
wired... no mods... only quest ports and a goblina game anounced
>Wired
No thanks
why are you fricking so obsessed with wireless? frick batteries and frick recharging shit for hours. >Wired
I pick up the headset and i can begin playing immediately. >Wireless
I pick up the headset, i forgot to charge it so i have to wait until it finishes charging to properly use it without damaging the battery and reducing it's already pathetic lifespan of 3 hours.
>You can plug a wireless headset in moron
so what's the fricking point of the wireless feature then, stupid?
Because with wireless you have no tethering range to reach the end of connected to your pc, can't damage the stupid cable after 6 months to a year and have to rma your whole headset for it, and don't have to so much as think about it.
It just completely disconnects you from this stupid issue that shouldn't even be a problem anymore, hell, display port is usually on the back of pc towers, which forces you to bother rummaging around down there to plug it in.
Why would you even want wired?
>Because with wireless you have no tethering range to reach the end of connected to your pc
fair >can't damage the stupid cable after 6 months to a year
stupid motherfricker y
that's just stupid, take better care of your tech instead of being a slob, moron.
>stupid motherfricker y >that's just stupid, take better care of your tech instead of being a slob, moron.
This hasn't happened to me, but I've definitely heard it being a problem with the index, even with people who love the thing.
Because with wireless you have no tethering range to reach the end of connected to your pc, can't damage the stupid cable after 6 months to a year and have to rma your whole headset for it, and don't have to so much as think about it.
It just completely disconnects you from this stupid issue that shouldn't even be a problem anymore, hell, display port is usually on the back of pc towers, which forces you to bother rummaging around down there to plug it in.
>wireless >can put my PC in my small office >play it in my living room, basement gym, porch, or backyard (have to set up the canopy) >no worry of tripping over my cable, or feel it tugging
just keep it plugged in at all times after using it
converted the living room into the cinema room and made a jacuzzi and game room. it's not as fancy as it sounds, its just a blow up jacuzzi and aracde1up converted cabinets.
We are literally one successful VR product away from home theaters being obsolete. In the near future entire families of all ages will sit in the same empty room, all wearing apple headsets drinking starbucks frappes, fricking deal with it.
2 $20 10,000mah battery packs, swap them out when dead or halfway. my quest never needs to touch a regular charger. must suck being to moronic to figure that out
seems like sony could sell an overpriced wireless router as their wireless solution after fools think they can handle wired and they get annoyed. Do they hate money?
Human sexuality in the mid 21st century is going to be incomprehensibly warped. People are going to be jacking off to entities that don't exist yet. Just fricking stop
and thats sonys mindset and they lost the console war to a social media company and havent even realised they were in the fight. I am that consumer base or at least I was until sony slept on vr (by not annoucing or having anything ready for ps5 at launch). I've owned every playstation except 5 and since 3 and 4 it was my only form of gaming. only bought a pc after using the quest 1 for a month or 2 and was sold on vr. havent touched my playstation since when i used to use it for hours daily. sony is loosing loyal customers with these bad decisions. quest didnt just eat up vr market share but gaming as a whole.
we NEED wireless vr headsets in the future, it really is annoying and feels like shit having a long ass cable dangle on your head. vr headsets are uncomfy enough, anything that makes it comfier is very much appreciated but id say less weight and no cables is still a drastic improvement
>Proprietary >Console based, not PC compatible as we've seen.
Yeah, no. I'm not going to support more locked down bullshit. My Index has served me well and I'll wait for the next VR hardware update that we've been getting small leaks about here. Its a pity Sony couldn't figure out it would be better to get a top tier VR system that uses open standards and is fully compatible with PC (using OpenVR/SteamVR among other APIs etc) in addition to working with their shitbox . They could sell it to people who wanted nothing to do with a PS5, much like how Microsoft sells frickloads more games on Steam vs Windows Store / Xbox app and plenty of people use the Xbox gamepad as the default one because they made it PC compatible and with a cross platform open XInput standard years ago. Come on Sony, don't make another stupid mistake - if they had the brains they could have put out open source drivers during the Dual Shock 2 and 3 era and have basically run the whole peripheral game.
Nah your just a moron.
Unlike the quest 2 it has >no batteries >no wirreless parts in the headset >no expensive SOC
The psvr2 is going to be 300 to 350 max at launch.
that is the price it would take for psvr 2 to be relevent i agree with you there, but theres zero chance cause it is not a budgetheadset. not even the pico is that cheap.
<cant even modify the hardware
easy pass
fun fact you can pirate stuff at oculus
zuckerberg instantly won
imagine giving facebook cameras inside your own house
You give Ganker.org your raw ip address
Talk about being humble
Out of all those, RE Village is the only one I care about, and outside of that, RE4R. Might get it as my first VR machine.
Unironically this, I enjoyed the frick out of res 7 in VR.
I'd pay an extra $300 to make it wireless
I'd guess they'd make a cordless one at some point.
wired... no mods... only quest ports and a goblina game anounced
anyone considering buying this doesnt undertsand the amound of ineptitude and hate AAA has for VR. its literally only mods that are saving it and making devs look like morons (those constantly saying it cant be done and someone does it for free weeks later)
It's like you didn't even watch the video, all of the games were AAA titles... well except for walking dead.
all ports except for horizon (which why would I want).enjoy getting shitted on by AAA with no mods to fix their frickups
>raises bar to console exclusive games from AAA games
It's like you didn't have an argument to begin with and instead were just trying to be a homosexual.
AAA will jump on when there's enough money to be made for their massive development costs, it's not hard to understand. Some one has to make sacrifices for nice things to exist in the world.
what bar is raised, horizons is a lowerd bar. you know who raised the bar. Praydog bringing all unreal games to vr you know who will miss out... psvr2 users. theyll still be waiting for quest games to be slowly ported and pay double the price for them.
>quest games
>used PC footage to promote Climb 2, never release on PC
Thats his point. AAA vr gets mogged by indie and user mods. Except valve
that horizon game might look pretty, but boy does it play like jank. fighting the robot looked so slow, and the impact of the arrows barely registered. the funniest thing was the way the wall crumbled, like floating cotton.
>Everything I don't like is AAA
"People" like you need to be killed instantly
What the frick are you talking about? Did you drop out of high school?
because AAA VR isn't profitable. That's why these optional first person modes in flat games like RE Village are appealing to me. If we get more of these I'm willing to rebuy games like Skyrim VR for that feature alone. I could never get the VR mods working well on the few games I tried it on. Something always felt off and I can't be assed to be tweaking stuff for every game I play. Much rather the devs make VR modes that at least work decently.
100% this
>Skyrim/FO4VR
Literla garbage
>Skyrim/FO4VR with mods
One of the most immersive VR experiences you'll have in your whole life. And you can even do shit like this.
https://files.catbox.moe/u8vl5u.mp4
>Turns into a corpse when you start fricking her
Ahh, we're really immersed now.
>woman so disgusted by me she faints when I touch her
this is immersive, I dunno what's up with you.
just like real life
What price? I don't think It will replace my Quest 2 if it's not wireless.
>sony recently increased the price of the PS5 to 550$, they won't sell it at a loss
makes me think it's gonna be 400$ to 500$
I'm never buying VR garbage scam ever again, all it is was early access hardware.
Now you need $2000+ to get the best of the best and then only find out it wasn't the best, thanks for alpha testing, pay $1000 more to upgrade %50 off.
Yeah that's what happens when you buy the cutting edge of technology, that's what it's always been.
A Quest 2 is almost on par with this and they're like 300 bucks and they have built in wireless for PC link. Minus the eye tracking though so you'll need a beefy PC for good visuals.
Although HL:alyx seems to run just fine on my gtx1070 with the quest 2 so I'm not sure what kind of witchcraft valve is doing.
>shitty tech demo running on old ass source
>witchcraft
lel
>Although HL:alyx seems to run just fine on my gtx1070 with the Quest 2 so I'm not sure what kind of witchcraft valve is doing.
Valve's source engines are really dated but the lack of new tech gives good frame rates. The assets are so high quality you don't notice.
>zoomer learns how electronics work
Aww mommas little boy is growing up!
I've been watching some videos on it, looks pretty good aside from the wire.
Dynamic foveated rendering is going to be doing work in this headset to make it function probably better than my pcvr even.
As always, games are what it lives or dies on, though.
>looks pretty good aside from the wire
>what are the chances this would have PC support as well?
The cable is just USB-C apparently so hopefully they release the drivers or source for it so people can roll their own software.
I think they also know that there's no market overlap between PC VR and PSVR so we wouldn't buy a playstation anyways, but we would pay for the headset, hopefully that influences them.
Yeah, if it's priced decently and if the foveated rendering works properly on pc I can see a number of pcvr players buying the headset just to go with their pc.
i question how durable thei foveated rendering system will be. seems like something that has high probility of malfunctioning on hardware that likely wot let you bypass or disable it.
isn't foveated rendering done in software?
eyetracking. plus playstaton shit starts fuking up royally the more updates they have so anything that adds any hiccups your going to feel 100x more while in vr. thats why low res is so much better than high res with jank cause that jank makes you feel epileptic even if you aint
the hardware component would be eye tracking and any delays (will probably work well at launch and get worse over time as per all sony devices) will play a huge role. theres a reason the industry all planed for foveated rendering but evey one of them abandoned it. not sure the reason tho but I guess sony is going to show us why
>theres a reason the industry all planed for foveated rendering but evey one of them abandoned it.
All the upcoming headsets have eye tracking.
>quest pro
>valve deckard
>apple buttsex headset
>pico neo
Some existing ones have it too but little information on them like the reverb G2 omnicept.
Why would I buy PSVR let alone a PS5 just to play some shitty VR games in a locked ecosystem on what is going to demonstrably be a middling headset? I'd rather just get any other headset.
>valve deckard
Any DECade now guys!
Also I don't see how eye-tracking is really that relevant in VR besides auto-adjusting the lenses, which means also more advanced lenses and thus points of failure. Even Foveated rendering seems largely pointless and creates failure points in distracting LOD changes and potential stuttering from quick movements in games where this would decrease load, but also introduce more visual "noise" ontop of the response time of the displays.
As for auto adjusting focal depth, they have a solution that purely electronic with no moving parts.
Assuming foveating rendering works, you need eye tracking for that. I haven't looked it up, but I suppose you can also lower LODs and texture detail of objects the player isn't looking at.
Being able to track eye movement is huge for social immersion.
Then there's all the unrealized gameplay potential you get from knowing what the player is or isn't looking at. We can also use eye tracking for HID and menus so you'll look at things instead of using a mouse or your hands.
Basically you are terminally unimaginative, I'm so sorry
>Being able to track eye movement is huge for social immersion.
Like what? People knowing even more that you're looking at the breasts on someone's character model more obvious than it already is? You are sorely mistaken, Zuckerberg, if you think normal people are sitting around in VR.
>unrealized gameplay potential you get from knowing what the player is or isn't looking at
Like what for example? That's already possible in most every facet unless you want cheap shitty jumpscares that spasm on different parts of the screen by very small degrees when you aren't picture-perfect looking at them. Which also means more advanced development for a niche feature that NEEDS a specific function to even work and thus cut out most of the VR market, thus they literally won't be developed unless it's a loss-leader hoping that there is more that follows. Which has never ever been the case in most any software.
>We can also use eye tracking for HID and menus so you'll look at things instead of using a mouse or your hands.
That doesn't seem like an improvement and lowers immersion and interaction. The only reason it "works" in dead space is because it's a novel concept and you aren't sitting their tilting your head like an ape to look at the menu, and instead are watching someone else do it. And opens the door to glitches and errors as well with the most minor calibration error.
rumble was a niche feature at one point and then it became standard, so you never know what will catch on and what wont. It just needs the software support. I hope haptic feedback becomes the standard because I really like the dual sense's HD rumble. Switch already mostly has it so its just Xbox that needs to get on board.
He's moronic. EVERYONE is doing eye tracking for upcoming headsets
Rumble has more uses and even now people turn it off on controllers out of annoyance for certain content.
>So now you've moved the goalpost forward that eye tracking doesn't work at all. lmao
I never said that. Only that you are suggesting a dumb "feature" that is an active hinderance and not an improvement.
>I never said that. Only that you are suggesting a dumb "feature" that is an active hinderance and not an improvement.
You did. If you can't look at button with your eyes without missing or glitching, it can't be used for anyting.
You got your reply. No facts matter if you're just going to handwave them and continue to yell at cloud.
>That doesn't seem like an improvement and lowers immersion and interaction. The only reason it "works" in dead space is because it's a novel concept and you aren't sitting their tilting your head like an ape to look at the menu, and instead are watching someone else do it. And opens the door to glitches and errors as well with the most minor calibration error.
So now you've moved the goalpost forward that eye tracking doesn't work at all. lmao
they a have eye trackin but not feaveated rendering. they annonced it early then dropped it, they stated that the performance boost was negligible and would increase the price signifigantly
i know its a long shot but does anyone know how to fix this?
restart everytig, if that doesnt fix it reinstall pp drivers. Personally i dont use the oculus launcher. i do it directly from airlink, steamvr or the virtual desktop men. when i use the oculus app itself it get weird hardware errors
you need the oculus software for steam vr as it runs the drivers
how do i reinstall ppdrivers? what is pp?
lol wireless keyboard being jank. i have no idea what that was supposed to be. i think drivers for oculus get installed when you reinstall the app and go through its begining process again. the big update a couple weeks back fricked everyone up where they had to like re register their device like it was their first time again. so just go through everything like a first time setup
yeah ive resintalled everything about ten times now :/ even steam vr throws up this error
thought id just throw out a random ask here, even the oculus people couldnt help me even after sending them all my logs, think my pc is just fundamentally fricked
are standalone apps working. maybe the hardware is literally broken somehow
what is a standalone app?
the apps built into the Quest 2 that dont require a pc. or are you trying to use a non oculus headset on the oculus app (need revive for that)
its 1 year manufacterer warranty their usually pretty good with exchanges when its an obviously legit problem
its nothing to do with headset because its not even plugged in when you open the windows app, and it also works on my brothers pc
and the phone app, most people having trouble just needed to update their phone app since no one ever uses it. had to do with meta accounts instead of facebook account switch
Since they're bringing their games over to PC, what are the chances this would have PC support as well?
You can already use dualshock/sense on PC. Shit's practically a glorified controller with screen attached.
Stuff like GT will probably have VR support and it will come to PC. They are also working on their own PC client for their PS+ subscription so I assume they will at some point release official drivers. It will all come together nicely.
gt isnt eve the standard anymore when it comes to racing sims. for vr anything that doesnt use mods is obsolete. real question is if contractors will be ported to psvr2 cause that has non pc required mods and my guess is sony being a publisher would be against that meaning psvr2 users miss out on the most adaptable pvp shooter. literally getting new everything like every week instead of waiting for a 10 year dev cycle just to be disapointed and still have to spend hundreds on dlc for the full game
GT will always be the standard. There is no racing sim that hits that sweet spot that GT hits every time.
right now the standard is asseto corsa the first one. any sim racers still using gt are a meme
>that little bit at the end where she's not aware of your spatial position and hands the cone to nothing
It's small details like that which are immersion breaking and not that difficult at all to implement. She should rotate to face the current player position once or twice and then afterwards show an annoyed face if the player keeps moving or doesn't take the cone.
this. even worldbots in vrchat already implement this
what game?
It was just a stall at vket
Wew Gameplay.
>wired
no one is buying this trash. VR should be the alternative to handheld consoles as a whole new experience not a fricking add-on for a console. JUST FRICKING COPY THE Quest 2 BUT MAKE IT BETTER ITS NOT HARD FOR FRICKS SAKE
>not a fricking add-on for a console
Being this much of a goyim where you purposely ask for closed ecosystems to be locked out of.
The best future for VR is for it to become just another peripheral like monitors, universal and can be made by anyone and work with anything once some standards are set in place.
That doesn't seem to add up well with wireless, though, which is way better than wired once you've tried it.
Why? Do you have wireless headphones? Are they tied to a playstation or particular cellphone?
They use bluetooth which is a universal wireless standard. VR headsets can have the same thing.
Those games are broken janky half attempts and really do not sell VR well especially when the visuals glitch out half the time when you turn too fast or move the flashlight too fast in RE2. It's stuff like that which turns the majority of people off of VR. My friend still thought that VR was about snap turning and teleporting because that's what they introduced to the whole world 5 years ago and it looked like shit.
it was literally psvr as the reason why no one wants to spend money on vr again. and thats who youre tying to promote as the next vr... with a wired headset...
plus modders are dabbing on native vr devs cause native vr devs are basically babfying everything for people like you who cant handle a little movement
>plus modders are dabbing on native vr devs
You aren't the target consumer base. You never will be, you're some weirdo that spends hours stitching together files from across the web to have sex mods in skyrim. The majority of people don't want to deal with that bullshit / don't have the mental capacity to even go looking for answers on forums when it stops working every other week.
They literally do not even know VR exists outside of the mainstream marketing sony and others like them do and they won't spend their money on a product that does not have a massive name behind them that they can trust.
I got hard just reading this. I hope good VR stays gatekeeped from normies
homie why the frick did you even reply to me? Do you even know what a Quest 2 is? Do you understand why this is the dumbest contraption Sony is putting out when Quest 2 exists? I literally said make the QUEST 2 BUT BETTER. Do you think I enjoy shilling for a cuck like Zuckerberg? No I don't because I feel like Sony makes these moronic decisions (Valve too) at my expense to have me shill for a moron.
>Do you even know what a Quest 2 is?
Yeah a shitty cellphone strapped to a good VR headset. Mobile VR is fricking stupid, the games look like shit and are limited to small arcade experiences and it makes the headset uncomfortable as frick.
Sony is heading in the right direction. People aren't going to shell out $800 to play games that look like they're made for cellphones and they aren't going to build a $2000 gaming PC to try high end VR. A decently capable console with optional VR is the way to mass adoption.
The two things that's making mobile VR stupid right now are:
1)tracking does not work outside
2)current gen headsets don't have good AR
Once you can play laser tag or whatever with your normie friends it will change. It will be the Wii of the 2020's
ps5 and psvr2 would easily near 2k (prolly 1500) gpu prices have crashe meaning you can build a good pc for less than 1k again. except you have wireless you have mods and you escape a closed ecosystem with no games
You think sony is going to sell the headset for $1000?
GPU prices haven't crashed, AMD prices are normal for the end of a generation and israelitevidia is still wayy above MSRP for their good cards. You need a 3070 at least to have any hope of running the last gen headsets and that alone costs $600 USD which is more than a PS5.
Add a minimum $300 CPU, $100 mobo, $100 PSU, $100 ram, $60 case and then you have the peripherals on top and then add the price of a headset.
People can stomach the console payment model which is like 2 installments of $500 spaced a couple years apart, one for the console and one for the headset.
calling it at $500. $400 as the target launch price plus $100 inflation tax
everything you said is wrong. shit a 1060 is more than suffcient for 90% of vr excluding maybe no mans sky. you dont need a 300$ cpu. mine was like 150$ and its only ever using max 20% of its power, eth switching away from being mineble by gpu so gpu prices have crashed. literally zero reason to buy new, sonys headst will easily be 700 but considering questjust raised the priceand sony raised to console price 1k wouldnt surprise me
>sonys headst will easily be 700
Console pricing doesn't work like that. They pick a number they think consumers will pay for the idea of it, then target the hardware to that price point. Why would it be $300 more than their last offering? Do they think people will pay $300 more for VR now when oculus has made the public expect more for less?
due to the amount that was packed in. $700 would probably be them taking a loss
Did they release specs? The video looks like its comparable to the oculus with eye tracking and better external cameras that are still black and white. If anything they should be competive with oculus pricing because the playstation does the heavy lifting, the onboard computing only needs to be powerful enough for the environment
its basically cambria minus color cams and wireless. cambria manu cost is like 800. add in foveated rendering youre in 1k territory easily. this was a very poor decision by sony. theyre either taking a huge loss in each sale or theyre going to be sitting on inventory they cant move. maybe if they release a hanheld that the psvr2 can plug into might help but they handicapped themselves I dont expect them to dig themselves outta this one. theyre going to e irrelevant the next decade if they cant release a standalone in the next 2 years
doesn't cambria also use cameras on controllers? Looking at the rings on the controllers these are light tracked.
Also when you drop wireless you drop a battery too.
Sorry I just don't think eye tracking would take near oculus tier hardware to $700. I mean all these have to be sold at a loss, but I'm talking about what they can get away selling it for. Cambria is a enterprise headset, a quest 3 or pro would be big trouble for sony if they priced $700
Yeah, it does, Cambria uses I think three cameras per controller to help with tracking.
so another way psvr 2 will be premtively obsolete
Yeah, I suppose so, honestly.
A lot of it just seems like the standard for now, but all put in one package, with the only stand outs being sony's controller haptics and the dynamic foveated rendering, which is admittedly a really nice feature for a console vr headset, I won't be surprised if it's quickly surpassed. It sounds like sony plans to focus on games and software for their VR though, but with how many they have for their mainline system I'm not sure what all we'll actually be seeing long term.
>shitty cellphone
It can play RE4 or Doom3 Wireless and still be used as highend vr device, your shit 800$ console is only slightly better than that "cellphone" and will get btfo when Quest3 is released with better tracking and more power for half that price.
it shoulda been standalone or tied to a handheld. (wired to handheld but since that can go in tour pocket technically wireless since you have full range. sony woulda been the perfect brand for this especially since they have a built in handheld audience that has no product from sony this round. also gets around hardware shortages and would give consumers a way to onboard to a ps5 insteadof a pc (which is where vr users are turning to after they complete the quest library)
>VR should be the alternative to handheld consoles as a whole new experience not a fricking add-on for a console.
This and TVs should have games on them
My TV has games on it.
They're shitty android phone games though.
wireless is massively overrated. I use Quest 2 wired to PC most of the time and don't feel it as a negative. If you have enough space for roomscale then fine but I don't. Also I did try getting a wifi 6 router but the one I got sucked balls and kept dropping connection so I returned it. Might try another one later but not if its going to be unstable.
Do you sit down or stand up?
Also define "room scale". Wireless was a massive benefit to me just standing in the same spot. I haven't tried wired with a tether though. But I imagine you could only rotate so many times before that became a problem.
I've got about 6 feet around in my room where my PC is. Standing mostly. I prefer to turn with sticks instead of my body because its just easier physically. I also think crouching is physically exhausting after several hours of doing it so I'd rather just use the buttons most of the time. I dont think I've gotten tangled in a long time and can only imagine someone doing that if they are running around the room.
turing with sticks is weird unless sitting. I play pop 1 for like 8 hours no problem turning physically n shit and im a fat ass
preferences I guess. I got RE4VR and played it wirelessly but still resorted to the same scheme because that's what I'm used to. I like snap turning because its quick and still immersive enough because its a set amount you can predict and get used to. I wouldn't be bothered by the 1 wire from PSVR2 though because that's exactly how I use my Quest 2.
>Also I did try getting a wifi 6 router but the one I got sucked balls and kept dropping connection
So I did quite a bit of research before buying mine, it seems that some of the TP link routers did a hardware downgrade a year ago using some new wireless AX chipset which does not work with the quest at all. From what I've read wireless AX across the board is pretty hit or miss with the quest 2.
I bought an old ASUS wireless AC router instead which has 1300Mbps on the 5Ghz channel which the quest uses and this seems to be at the top end of what the quest needs.
I also keep it in the same room as the quest and it's dedicated only for the quest.
You know what I think it was actually TP Link. It was also more of a problem with the router itself though because it kept dropping the wired connections too. I'll keep that in mind thanks.
You guys should also do a wireless scan of your neighborhood to see which wifi channels are being used the most and then set the router to use a different channel. You can get free wifi analyzer apps for your phone.
I made sure my main router and my quest 2 router are using different channels so they don't interfere with each other.
>Also I did try getting a wifi 6 router
stay the frick away from the Netgear Nighthawk AX4 Wi-Fi 6 AX3000. garbage firmware. I saw it cheap for 50$ and ruined my wireless Quest experience. got a NETGEAR - AX1800 Wi-Fi 6 instead, completely seamless, no drops, and the latency felt like i was wired the entire time
why are you fricking so obsessed with wireless? frick batteries and frick recharging shit for hours.
>Wired
I pick up the headset and i can begin playing immediately.
>Wireless
I pick up the headset, i forgot to charge it so i have to wait until it finishes charging to properly use it without damaging the battery and reducing it's already pathetic lifespan of 3 hours.
You can plug a wireless headset in moron
While we're at it I'll ask god for a detachable battery for the weight savings. You could keep it at storage charge level and not use it.
>You can plug a wireless headset in moron
so what's the fricking point of the wireless feature then, stupid?
>Because with wireless you have no tethering range to reach the end of connected to your pc
fair
>can't damage the stupid cable after 6 months to a year
stupid motherfricker y
that's just stupid, take better care of your tech instead of being a slob, moron.
>can plug in phones, laptops, tablets
>then whats the point
Imagine smirking at how smart you were asking this and having the gall to call anyone stupid lmao
>stupid motherfricker y
>that's just stupid, take better care of your tech instead of being a slob, moron.
This hasn't happened to me, but I've definitely heard it being a problem with the index, even with people who love the thing.
Because with wireless you have no tethering range to reach the end of connected to your pc, can't damage the stupid cable after 6 months to a year and have to rma your whole headset for it, and don't have to so much as think about it.
It just completely disconnects you from this stupid issue that shouldn't even be a problem anymore, hell, display port is usually on the back of pc towers, which forces you to bother rummaging around down there to plug it in.
Why would you even want wired?
Not only that but a charging cable can be break away if you frick up. A data link can't.
>wireless
>can put my PC in my small office
>play it in my living room, basement gym, porch, or backyard (have to set up the canopy)
>no worry of tripping over my cable, or feel it tugging
just keep it plugged in at all times after using it
>small office
>living room, basement gym, porch, or backyard (have to set up the canopy)
Do you have cinema room?
converted the living room into the cinema room and made a jacuzzi and game room. it's not as fancy as it sounds, its just a blow up jacuzzi and aracde1up converted cabinets.
>Do you have cinema room?
We are literally one successful VR product away from home theaters being obsolete. In the near future entire families of all ages will sit in the same empty room, all wearing apple headsets drinking starbucks frappes, fricking deal with it.
>In the near future entire families of all ages will sit in the same empty room, all wearing apple headsets drinking starbucks frappes
Yeah, the apple and starbucks parts both make it more believable, and more horrifying.
yeah sure but you will never be a woman.
2 $20 10,000mah battery packs, swap them out when dead or halfway. my quest never needs to touch a regular charger. must suck being to moronic to figure that out
did they fixed the GOD AWFUL cable connection to the console?
imagine having to plug 5 fricking cords in order to play on VR
It's one cable now.
thank fricking God
I wanted to play Minecraft but on PSVR the other day and jesus christ it was a nightmare to plug everything back in
Yeah, a single USB-C.
There's no shitty processing unit either, goes straght into the PS5.
lol yo when I bought psvr 1 I was living in hotels so I had to break it down and reset it up ever few days. shit sucked
>Wired
No thanks
seems like sony could sell an overpriced wireless router as their wireless solution after fools think they can handle wired and they get annoyed. Do they hate money?
Human sexuality in the mid 21st century is going to be incomprehensibly warped. People are going to be jacking off to entities that don't exist yet. Just fricking stop
i really dislike the use of the word "yet" in this context
>Vr on a console where modding is limited or null
No thanks.
and thats sonys mindset and they lost the console war to a social media company and havent even realised they were in the fight. I am that consumer base or at least I was until sony slept on vr (by not annoucing or having anything ready for ps5 at launch). I've owned every playstation except 5 and since 3 and 4 it was my only form of gaming. only bought a pc after using the quest 1 for a month or 2 and was sold on vr. havent touched my playstation since when i used to use it for hours daily. sony is loosing loyal customers with these bad decisions. quest didnt just eat up vr market share but gaming as a whole.
no wireless, no pcvr, no buy
simple as
I don't remember any VR games on PS5 worth buying this shit over.
When you can buy real VR for PC and play shit tons of games
The amount of people buying expensive VR headsets is tiny. It's only going to be Oculus that's a rival for sales.
youre forgeting about pico and how they control the asian market
we NEED wireless vr headsets in the future, it really is annoying and feels like shit having a long ass cable dangle on your head. vr headsets are uncomfy enough, anything that makes it comfier is very much appreciated but id say less weight and no cables is still a drastic improvement
why would anyone on this planet buy VR on a fricking console
Foveated rendering is going to be game changer for VR.
>Proprietary
>Console based, not PC compatible as we've seen.
Yeah, no. I'm not going to support more locked down bullshit. My Index has served me well and I'll wait for the next VR hardware update that we've been getting small leaks about here. Its a pity Sony couldn't figure out it would be better to get a top tier VR system that uses open standards and is fully compatible with PC (using OpenVR/SteamVR among other APIs etc) in addition to working with their shitbox . They could sell it to people who wanted nothing to do with a PS5, much like how Microsoft sells frickloads more games on Steam vs Windows Store / Xbox app and plenty of people use the Xbox gamepad as the default one because they made it PC compatible and with a cross platform open XInput standard years ago. Come on Sony, don't make another stupid mistake - if they had the brains they could have put out open source drivers during the Dual Shock 2 and 3 era and have basically run the whole peripheral game.
Anyone have the latest version of the luke ross vr mods? I ain't paying for his patreon.
Too expensive
you dont even know the price
thats how you know its gonna be too expensive. if it was competitivey priced they would be shouting it from roofs
Nah your just a moron.
Unlike the quest 2 it has
>no batteries
>no wirreless parts in the headset
>no expensive SOC
The psvr2 is going to be 300 to 350 max at launch.
that is the price it would take for psvr 2 to be relevent i agree with you there, but theres zero chance cause it is not a budgetheadset. not even the pico is that cheap.
I hope the Deckard will have eye-tracking. It would make things a lot more interesting.