VR has no Games

Ok, so where the fuck are VR shooters games?

VR is first person, you would imagine making a shooter is obvious? But nope, its a billion shitty music and puzzle games or shit like HL Alyx that has 30 seconds of shooting for every 2 hours of opening drawers.

I have been fucking scammed, again. At lest it only cost me 300$ for quest 2, i would shit myself if i spend 1k on some index or something.

  1. 4 weeks ago
    Anonymous

    >re4
    >twd saints and sinners 1 and 2
    >boneworks
    >bonelap
    >pavlov
    >population one
    >onward
    >after the fall
    >fallout 4
    >doom 3 vr
    >deep rock galactic vr
    >risk of rain 2 vr
    >half life 2 vr
    >quake series vr
    >etc
    nice shitty bait thread because youre too lazy to do your research. ill spoonfeed you anon but try harder next time

    • 4 weeks ago
      Anonymous

      >fallout 4
      did they make a vr version or did they just add it to the regular game?

      • 4 weeks ago
        Anonymous

        VR version. It's actually pretty damn good, as long as it's working as intended.

        • 4 weeks ago
          Anonymous

          its pretty shit tbh, Ive tried to mod it to fix it and its still bad, Skyrim VR on the other hand, the mod scene absolutely does fix it and makes it far superior to the flat version

    • 4 weeks ago
      Anonymous

      tried most of this and
      >>twd saints and sinners 1 and 2
      >boneworks
      >bonelap
      meme survivor and physic puzzle games, also fuck me twd is boring as all fuck
      >pavlov
      >population one
      >onward
      >after the fall
      online only clones of cs and l4d
      >fallout 4
      >doom 3 vr
      >deep rock galactic vr
      >risk of rain 2 vr
      >half life 2 vr
      >quake series vr
      shitty half broken mods that barely work and are dated as all fuck especially for VR

      I mean actual shooters made for VR, like HL2, since HL Alyx is fucking survival shit with barely any combat and 3 enemy types.
      Like doom Eternal in VR or something, Doom vfr is a shitty demo made out of like 10% of the doom 2016.
      There isnt a single VR, doom, COD or hl2.

      • 4 weeks ago
        Anonymous

        the worst part is nobody is going to call this retard out on his dumb bullshit that he posts every single VR thread

      • 4 weeks ago
        Anonymous

        >There isnt a single VR, doom, COD or hl2.
        What is Compound, Contractors and Bonelab?
        Also, how do you complain about online only clones of cs and l4d but proceed to ask for clones

        • 4 weeks ago
          Anonymous

          >Contractors
          another online cs 1,6 clone, didnt play it, but i played pavlov and its ok i guess, but again, this isnt anything new
          >Bonelab
          a disappointing 2 hour long tech demo
          >Compound
          didnt play it, actually look half decent but dunno about roguelikes

          i want a VR version, of hl2, doom, cod, wolfenstein, halo, destiny, borderlands, fucking killzone or what ever, a million fucking shooters n every platform, yet the one that seems most designed for FPS has not a single real shooter
          every vr fps games to deveolve into fucking shitty survival shit, from hl alyx, saints and sinners or into the radius, im fucking so tired of picking up shit off the ground for 30 minutes to get to shot 2 bullets

          • 4 weeks ago
            Anonymous

            You can literally play VR versions of hl2, doom, and borderlands right now.

            • 4 weeks ago
              Anonymous

              >playing shitty half broken mods of 20 year old games
              thanks man, just amazing, truly worth of a new gaming platform

              i did try hl2, but its way too dated, the level design makes 0 fucking sense in physical space, the textures make my eyes bleed for how low res they are and the number of holes in world and geometry is insane
              legit re4vr looks and plays 10x better than hl2vr, then again re4vr had the devs rebake shadow maps and remodel the guns and items you interact with
              the basic gun in hl2 is so bad it gives me a stroke, meanwhile the guns in re4 feel great

              • 4 weeks ago
                Anonymous

                >give me clones
                >ew no not those clones!

              • 4 weeks ago
                Anonymous

                how about games made in last 2 decades instead? how many mods of games i played 15 years ago can i play?
                or how about even a better one, a fucking ... original shooter made for VR? one that takes advantage of the controls, smooth locomotion and is made for people who can shoot headshots with 2 hands at once?

              • 4 weeks ago
                Anonymous

                There are original VR shooters. I think Lonn and Hubris were two that just came out recently, both PC VR games. Problem is that they aren't very good. But then again, most shooters aren't, even in flat screen.

              • 4 weeks ago
                Anonymous

                >one that takes advantage of the controls, smooth locomotion and is made for people who can shoot headshots with 2 hands at once?
                I like Onward. If you’re looking for specific single player games idk any great ones, imo VR is more interesting with multiplayer

              • 4 weeks ago
                Anonymous

                When was the last time you played Onward? Because it got completely ruined by moving focus to the Quest 1 of all things and it's been abandoned by the playerbase because the developers removed the ability to play the old version and then broke everything in the current version.

              • 4 weeks ago
                Anonymous

                Haven’t kept up with it since a couple months ago, looks like they removed 1.7 fuck

              • 4 weeks ago
                Fuck Devs, Pay Modders

                Levitation mods for alyx just dropped like a couple weeks ago and hl2 guns are spot on exclusion mounted guns. Like they're so spot on you can go full John wick

          • 4 weeks ago
            Anonymous

            >didnt play Contractors
            it has some cool mods and loadouts and stuff, you should try it
            >Bonelab is a disappointing 2 hour long tech demo
            that's because it's trying to be an engine with a game attached, it's the Gmod to Boneworks' Half Life 2 but the modding SDK has dogshit functionality because of course it does so no mods

            • 4 weeks ago
              Anonymous

              >the modding SDK has dogshit functionality
              it's also funny how it's barely different from boneworks. I haven't deeply looked into it, but at least at a glance I can barely see any difference in what the mods are capable of if i look on thunderstore.

              • 4 weeks ago
                Anonymous

                Bonelab is literally just them porting Boneworks to the quest and slapping a mod menu on it with an sdk that is very limited

            • 4 weeks ago
              Anonymous

              >that's because it's trying to be an engine with a game attached, it's the Gmod to Boneworks' Half Life 2 but the modding SDK has dogshit functionality because of course it does so no mods
              yeah and that the problem, i actually played some great mods to hl alyx, levitation and hitman shit was crazy good for mods and solid 7 hours of fun
              the "make your own game" shit only works when you have a good sdk attached, who the fuck knows how to mod bonelab?

              • 4 weeks ago
                Anonymous

                quite a few people can work with bonelab
                the problem is it doesn't let you do much with the sdk

            • 4 weeks ago
              Anonymous

              Contractors seems weirdly underrated to me. It's not perfect, but it's cheap, and it has all of the features that people pretend they want from their PC games. Plus unlike Pavlov you can actually find people playing the damn game instead of TTT.

              • 4 weeks ago
                Fuck Devs, Pay Modders

                Contractors is the most versatile. Ots bassicly cod with any maps and guns people want to mod in there. They added titanfall guns and like Mech jumps and star wars jet packs and speed cruisers or whatever theyre called

              • 4 weeks ago
                Fuck Devs, Pay Modders

                Also be careful with recommendations here. Anti vr shills like to rec shitty and old games that suck by today's standards so you have a bad experience. That's how I got shilled gal gun when I first got a pc.

          • 4 weeks ago
            Fuck Devs, Pay Modders

            Like 2 of the wolfensteins have full vr mods

      • 4 weeks ago
        Anonymous

        pavlov alone has hundreds of hours of content in it's various gamemodes that go far beyond "lmao cs clone"

        • 4 weeks ago
          Anonymous

          I wish that were true. I can squeeze an hour or two a week out of it. Same fucking maps, same stupid 3 gamemodes over and over.

          • 4 weeks ago
            Anonymous

            Yeah, what's the deal with people just playing the shitty deathmatch and minecraft TTT all the time?

            Sometimes I find actually fun modes like this one clown infection or prophunt that this one brit sounding dude with a squidward profile hosts, but I don't think I've seen him in a while (maybe he's busy?)

            • 4 weeks ago
              Anonymous

              just found out pavlov is getting an update to move from steam workshop to some weird mod io website, that probably explains why nobody's doing cool shit rn as they wanna wait for that update and then fix everything.

              • 4 weeks ago
                Fuck Devs, Pay Modders

                Mod.io is a good sign. It means Pavlov shack (quest version) will likely be able to run mods and could maybe add crossplay. Mod.io is how bonelab and contractors do mods

      • 4 weeks ago
        Anonymous

        Into The Radius is fun, as is VTOL VR, I'm interested in (either of) your thoughts on those.

        also H3VR would be fun if the dev actually made any fucking gameplay other than that abysmal take and hold he barely updates in favor of making retarded gay little updates that add almost nothing. But it can be actual fun with like 150+ mods so you at least get a bit more variety in the T&H weapons, progression, enemies, etc. Still often mostly superficial though, which sux.

        I'd critique aka bitch a lot more about H3VR and how/why it's *almost* fun, but I think I'll save that for if anyone actually cares to even hear my breakdown on it. Definitely could be the basis of an actually fun game though if someone... actually made real gameplay or at least real enemies that aren't faggy limp hotdogs.

        • 4 weeks ago
          Anonymous

          funny, just got h3vr, my first mpression ws "fuck me it looks bad and runs like shit", the lack of any for of working AA really makes the jaggies painfull even when running at 2,5k per eye

          still havent figured out how the fuck to do shit in this game

          • 4 weeks ago
            Anonymous

            There's some modder made levels that look way nicer than the two piece of shit maps the dev made for T&H, though a couple of his older random weird maps are also fine imo but have even less gameplay.
            But yeah, for interacting, just practice a bit and some will click, also fuck around with the default settings, iirc I like using a different grab mode and some other shit than what is default, find what works for u. Also u can use steamvr to at least render it at a higher res if u can't stand the jaggies but yeah it's pretty dumb.

            Definitely hard recommend going thru the piles of mods, there's some fun shit like a zombies mode someone made, or T&H modes with ww1 weapons or time traveling thru weapons and enemy eras.
            The particular best T&H mod might even just be Looting Larry, purely because it makes you ONLY get weapons by looting and they come without ammo so it creates way more planning and trying to make use of whatever random crap you've got (and you only make points by selling guns so you collect even the shit you don't want in order to sell it).

            There's Vail if you want something that's kind of like H3VR but you're shooting other people.

            looks just like pavlov at a glance, what's special?

            • 4 weeks ago
              Anonymous

              >Definitely hard recommend going thru the piles of mods,
              ye, gonna check it out, so far have under 60 minutes clocked in and the learning curve to even navigate the menu is steep

              • 4 weeks ago
                Anonymous

                want me to just shit together a quick n dirty pile of recommendations?

                Gun handling is a lot closer to H3VR. Guns and magazines are physical objects and collide with stuff. It's also pretty detailed because you can do things like work fire selectors with your hand and there are arm poses for it. Reloading is not quite as precise as H3VR but more demanding than Pavlov. The guns also feel like H3VR with pretty low recoil. I prefer it to Pavlov because the guns are nicer to shoot. Very barebones on content though.

                cool I guess, though AAAAAAAAHHHHHHHHHHHHH CONTENT!!!!!!! CONTENT!!!! MONKEY NEEDS CONTENT!!!!!!

              • 4 weeks ago
                Anonymous

                >want me to just shit together a quick n dirty pile of recommendations?
                dunno, spend 1 hour on it and man does the default ranges suck shit

              • 4 weeks ago
                Anonymous

                stuff that's particularly good is *'d

                Characters:
                Looting Larry * (THE BEST)
                Time Travel Timmy
                Completely Fucked Carl
                Mojave Marvin *
                Great War Gunther *
                PMC Pete (A bit like LL, tho u can buy guns too and drops are way rarer)
                HotdogMiami or Hotline Heather
                Marksman Meatsworth
                Stalker Sasha (*)
                Rapid Reroller Richard
                Class Collection Cooper (very hard iirc)

                Maps:
                Hotel Hotlink * (by far one of the best imo)
                Wurst City Day * (Also very good)
                Cairo Station * (This might go unnoticed easily but it's actually a really fun map for H3VR)
                Dust 2 City
                TNH Modern Mansion
                Facility 2E * (This is also a different gamemode entirely, it's got big ai team battles you can join in)
                Rostok TnH

                Weapons:
                ModulAR, ModulAK, ModulShotguns, etc. (fairly customizable gunz)
                Farquhar Hill, Gasser 1870, basically everything by that one dude who ported lots of BF1 weapons if you like ww1 and interwar era weapons. *
                the various Potatoes' weapons (just more variety, tho having a gorillion mods can slow down loading the game at first)
                Compound Crossbow
                Percussion pistols, also the colt walker though that shit's a bit laggy
                Alofs Device (fun insane gun)

                Other:
                CodZombies (can't go wrong with that)
                Ration sound (mmm yummy)
                Gun Game (can be kinda cool depending on map and guns, gets repetitive tho)

                I'll particularly say to try out Hotel Hotlink and Cairo Station, they're actually very fun maps and much better than the two vanilla ones, not that I included any bad or visually nice but gameplay-lacking maps. And try out Looting Larry, Great War Gunther, and mojave marvin (esp. if you like New Vegas), both of those were pretty cool, LL goes particularly well with Hotel Hotlink imo, much like Stalker goes with Rostok. Weirdly I feel like GWG goes well with cairo for some reason, not sure why given it's a fucking halo map. There are desert/cowboy maps but I find they're all shit so no good pairing with MM sadly.

              • 4 weeks ago
                Anonymous

                But yeah, just quickly scrapping that together is making me really reflect on how there's not even that many mods. I mean there's 1800 on the fucking mod list but it's mostly just:
                Really gay inane shit like sounds and themes
                Shitty skins of guns or new guns that aren't especially novel (wow, another bolt action, 9mm pistol, or 357 revolver! Wow!!! another AK in 7.62!!!)
                Some maps that don't always go that well with how the AI is really busted in H3 for long ranges (insanely fast, accurate, and eagle-eyed)

                It makes me pretty butthurt because basic mechanics like your body rig or the gun interaction are pretty consistent and smooth IME compared to other games, so it could be so so SO easy to then build up a good game, but this gay dev keeps just doing nothing interesting. Wow look at this new 9mm pistol! Wow look i made the faggy sausages able to have teams, not that this will matter given i never make any interesting gamemodes or maps for this to matter!

                Oh and ofc the game's framework "fundamentally can't handle multiplayer" so there's no fragging your friends.

                Fun fact btw: the dev also said smooth turning would never be possible repeatedly and then modders did it and he basically tried to ignore them for a while before adding the feature in out of shame later.
                fucking
                >smooth turning

            • 4 weeks ago
              Anonymous

              Gun handling is a lot closer to H3VR. Guns and magazines are physical objects and collide with stuff. It's also pretty detailed because you can do things like work fire selectors with your hand and there are arm poses for it. Reloading is not quite as precise as H3VR but more demanding than Pavlov. The guns also feel like H3VR with pretty low recoil. I prefer it to Pavlov because the guns are nicer to shoot. Very barebones on content though.

        • 4 weeks ago
          Anonymous

          There's Vail if you want something that's kind of like H3VR but you're shooting other people.

          • 4 weeks ago
            Fuck Devs, Pay Modders

            Vail is basically a dead game. Nice mechanics but ded. Stay away from pvp games that are not crossplay with quest. Quest graphics sucks but without crossplay it's guaranteed to be a dead game

          • 4 weeks ago
            Fuck Devs, Pay Modders

            Also almost anyone who mentions h3vr is a guaranteed anti vr shill. Ignore all their posts

        • 4 weeks ago
          Anonymous

          H3VR's only real selling point is the amount of firearms in it.
          Shit on it with me man, LET IT OUT!!!

          I picked it up at the very begining and played it for a few years as the updates came in. We Beta Tested that shit for the dev.

          And It's like the Dev wants to avoid anything that will make his game better.
          >Shitty Levels
          Doesn't hire a level designer or open up mods (Bad Coding)
          >No multi
          (Bad Coding)
          >Shitty programing so everything lags
          (Bad Coding)
          >Horrible Reddit Community
          >Humor is absolute dogshit
          >Need to watch youtube devlogs of him talking and waffling on for ages to find out what the update does.
          >Cannot take constructive criticism at all and bans anyone on reddit asking it after his fanboys dox and dogpile them.
          >Refuses to add features that would benefit the game to spite people.

          Take and hold was an accident and the dev has not been able to replicate what worked about it.

          • 4 weeks ago
            Anonymous

            >Doesn't hire a level designer or open up mods (Bad Coding)
            when i go it i was baffled that all level seem like they were shit out in 15 minutes
            its the main ranges, something that should be tip top being so fucking shitty that gets to me, i mean come on, at lest get one "show off" map, at lest one, wtf

          • 4 weeks ago
            Anonymous

            yeah it's cathartic.

            beyond what i said in the other post seconds after urs, I'll also just fucking rage about the same shit you did
            namely
            >REDDIT
            AAAAAAAAAAAAAAA
            like holy shit the dev is so reddit it hurts, it burns and stings FUUAAARKKKK.
            >ummm the funny hotdog enemies are so cute and adorbs!!!
            >it would be so sick and wrong to shoot at human enemies!!!
            >and it'd be too hard anyway nobody could do that...
            >haha check out this cool revolver i paid someone to make in another early access game.
            >WTF!!! I am NEVER adding the FG42!!! ONLY NAZIS WANT COOL GERMAN GUNS!!!

            also
            >Take and hold was an accident and the dev has not been able to replicate what worked about it.

            Yeah, it's so weird, and even when you look at him trying to "improve" it, it's him talking about hey what if i made all the enemies even faster and spongier and covered them in armor immune to everything except .50bmg AP, wouldn't that be cool?!? Like holy shit that's not what's fun, and shit like Looting Larry is 50x more fun than normal tnh while still working with some of the basic recipe, but also enabling a ton of variety since you have to go with what the RNG gives you and can make strategic decisions like using stuff with stripper clips or speedloaders to not need to buy mags for a while. But nah, clearly what we need is just even samier gameplay where you use the exact same like 2 guns (presumably an AR pattern with a 100 round mag and a grenade launcher or bunch of grenades on your hotbelt).

            >Doesn't hire a level designer or open up mods (Bad Coding)
            when i go it i was baffled that all level seem like they were shit out in 15 minutes
            its the main ranges, something that should be tip top being so fucking shitty that gets to me, i mean come on, at lest get one "show off" map, at lest one, wtf

            yeah, it's funny as shit, i've cranked out better maps just screwing around with HLA's hammer editor for like 2 hours. the dude has 0 creative vision or perfectionism.

      • 4 weeks ago
        Anonymous

        >vr has no shooters

        actually, vr has no shooters with the specific gameplay I'm personally looking for
        really bro?

        • 4 weeks ago
          Anonymous

          dropped a meme arrow
          >

      • 4 weeks ago
        Anonymous

        >There isnt a single VR, doom, COD or hl2.
        >literally a hl2 vr mod.
        oh boy another cope thread!

        • 4 weeks ago
          Anonymous

          I don't want mods dipshit, I want actual entries made for VR

      • 4 weeks ago
        Anonymous

        >ackshually they dont count
        what a homo

        • 4 weeks ago
          Anonymous

          >here, have this 60 minute tech demo called bonelabs
          >and on top couple of half finished fan mods that will run at silky smooth10fps and not work with half the in game features
          >what you mean you arent happy?
          anybody who recommends mods and those shitty tech demos as vr games needs to eat a dick

    • 4 weeks ago
      Anonymous

      nobody ever mentions Rumble

    • 4 weeks ago
      Anonymous

      https://i.imgur.com/wZzkWMi.jpg

      Ok, so where the fuck are VR shooters games?

      VR is first person, you would imagine making a shooter is obvious? But nope, its a billion shitty music and puzzle games or shit like HL Alyx that has 30 seconds of shooting for every 2 hours of opening drawers.

      I have been fucking scammed, again. At lest it only cost me 300$ for quest 2, i would shit myself if i spend 1k on some index or something.

      You dont buy VR games, you mod existing games INTO VR. Most dedicated VR games are too gimmicky to enjoy authentically because theyre pulling that 90's 3d-movie gag over and over where its not proper fun unless you're reminded of the technology at work. 2D Fps games though, gold, they had to be good they couldnt crutch themselves on a puzzle or set-piece or some guy throwing stuff at you IN THREE DEE WEW.

      VR fps games, especially in Geometry modded versions are better than the dedicated VR games.

      • 4 weeks ago
        Anonymous

        >VR fps games, especially in Geometry modded versions are better than the dedicated VR games.
        i cant enjoy modded vr games that dont have touch controls since its no different from putting 3d galsses on, hell its 10x more comfortable not having to put a heavy headset on
        if im playing a vr game i want free hand control

        wish old games got the re4vr treatment, so the same game but new controls
        in fact with how well re4vr works im suprised other studios didnt do lazy ports to vr of some old games, its funny how doom vfr was 10x worse despite having 10x more work put into it, the morons at id legit thought doom is "too fast for vr" so they need to redesign the game and remove free movement or jumping ... when all the had to do is just port the game as it was

        • 4 weeks ago
          Anonymous

          Yeah I still dont get the "Teleport is more comfortable than moving" meme. Teleport seems way more jarring, worse than floating hands for that YOU ARE CURRENTLY PLAYING A VR GAME intrusion. Its not Carmack's game anymore but he still needs to come back somehow to do it right before Doom turns into another assasins creed franchise.

          • 4 weeks ago
            Anonymous

            >Yeah I still dont get the "Teleport is more comfortable than moving" meme
            normals

          • 4 weeks ago
            Anonymous

            funny part is that carmack left ID since Bethesda did not want to do anything for VR and he wanted to port all the games to it
            and then he left Meta since they didnt want to do shit except their shitty second life clone, his comment on it being an incompetent mess of diversity hires that refused to listen and would fuck up everything was exactly how everybody thought meta works

            teleporting can work in some games, but its clear its not the navigation solution, more like a way to get away tech limits, like snap turning is a must often since headsets cant provide full framerate when smooth turning, otherwise you get disconnect between the 120 fps head movement and the lower game framerate
            proper display and temporal stability will do much more for motion sickness than all those meme navigations, since the moment the game shits the framerate or moves character without an imput people not used to VR gonna puke anyway

            • 4 weeks ago
              Anonymous

              serious sam devs did port all their games to vr, and nothing of value was gained

    • 4 weeks ago
      Anonymous

      >re4
      but its zucc exclusive

      • 4 weeks ago
        Anonymous

        >re4
        >twd saints and sinners 1 and 2
        >boneworks
        >bonelap
        >pavlov
        >population one
        >onward
        >after the fall
        >fallout 4
        >doom 3 vr
        >deep rock galactic vr
        >risk of rain 2 vr
        >half life 2 vr
        >quake series vr
        >etc
        nice shitty bait thread because youre too lazy to do your research. ill spoonfeed you anon but try harder next time

        >zucc exclusive

        damn, that's fucked. Is there really no way to do it pcvr?

        • 4 weeks ago
          Anonymous

          not that i know of and ive been actually looking forward to playing it but im not buying another worse headset just to play one game

          • 4 weeks ago
            Anonymous

            damn, i've got the quest 2 but it's 40 bux...

            • 4 weeks ago
              Anonymous

              You can easily pirate games on quest 2, they’re just android apks

  2. 4 weeks ago
    Anonymous

    lol, just listed my Quest 2 for sale on eBay

    Bonelab has good mechanics but it has zero content

    The only good games are Blade and Sorcery, Hard Bullet and hentai and porn games

    • 4 weeks ago
      Anonymous

      >Bonelab has good mechanics but it has zero content
      oh man, dont get me started, what a fucking disaster the build up to this game was
      why they even made an entire gameplay system to not make a game?

      most fun with VR i had so far was re4vr ... which is a port of a 20 year old game, just sad
      also im confused as fuck where there isnt re8 and re7 vr versions for pc and they are sony only, the mods for those games on pc are shit

  3. 4 weeks ago
    Anonymous

    Shooters are like the one genre VR isn't lacking in.

  4. 4 weeks ago
    Anonymous

    I'd expect more games would let me physically affect enemies and let me grab them and piledrive them to death

    • 4 weeks ago
      Anonymous

      sooon

      • 4 weeks ago
        Fuck Devs, Pay Modders

        Pacific rim should do a legit vr ip

        • 4 weeks ago
          Anonymous

          nah, it would be gay like the film and turn everyone off the concept
          I want toho to do a proper tokusatsu game
          or an evangelion game, it would be suitable too because the evas have a power limit, and most people will get dizzy after 10mins

          • 4 weeks ago
            Fuck Devs, Pay Modders

            Could be like the movie, 2 people controlling a single slow af Mech. Player controlled kaijus with same control concept.

            • 4 weeks ago
              Anonymous

              >Could be like the movie, 2 people controlling a single slow af Mech. Player controlled kaijus with same control concept.
              that sounds fucking annoying
              I didn't like the film
              btw, feet tracking isn't good enough for that yet, let alone synchronising your steps with another retard

              • 4 weeks ago
                Fuck Devs, Pay Modders

                The feet could be controlled with like norta track pole things. For walking since it controls walking count control the look and like a head/thrust weapon or some kinda head tracked weapon. Arms controller would be bladed or blunt force weapon. Since they're huge and have a lot of momentum once a motion is started and is slow and they have to follow through

  5. 4 weeks ago
    Anonymous

    idk man works on my machine

    • 4 weeks ago
      Anonymous

      me too

  6. 4 weeks ago
    Anonymous

    so what ever happened to the '3 vr titles' valve was creating? Gaben himself said this.

    • 4 weeks ago
      Anonymous

      The other VR titles were cancelled when Alyx became an all-hands-on-deck project.

      • 4 weeks ago
        Anonymous

        *shelved, not canceled

    • 4 weeks ago
      Anonymous

      >Gaben
      >doing 3 of ANYTHING he promises

      you should really know better

    • 4 weeks ago
      Anonymous

      The other VR titles were cancelled when Alyx became an all-hands-on-deck project.

      *shelved, not canceled

      "creating"
      final hours of alyx from Geoff Keighley clearly show nothing was being made outside bunch of demos and prototypes, and even Alyx was stuck in development hell since source 2 sdk wasnt done, if they didnt decide to make it in unity and backport to source it would have never been done
      valve is a tiny ass studio, people who think they can make more than one game while making steam, supporting dota and cs go, steam vr, steam deck and other gimmicks are crazy, they will always have only one game in production at most

  7. 4 weeks ago
    Fuck Devs, Pay Modders

    If you don't have pc go for the team beef mods. Most of his mods are for quest native but all the best shit is in mods. Just got done doing some risk of rain 2 in vr. Shit is sweet

  8. 4 weeks ago
    Anonymous

    only used a vive but its wand things are kind of uncomfy to use as a gun.

  9. 4 weeks ago
    Fuck Devs, Pay Modders

    Payday 2 is a great vr game as well but get it on sale or cd keys cause it's almost always 2$. At first it will suck till you do a couple missions and buy a gun that actually has some accuracy. Also ladders you have to use the teleport to go up. Ladders are jank

    • 4 weeks ago
      Anonymous

      >Look at Payday 2
      >oh cool a bank heist VR supported game
      >it's a fucking wave shooter
      I've never been more disappointed in any game ever

  10. 4 weeks ago
    Fuck Devs, Pay Modders

    Also team beef just started mods for Duke nukem (at least 2 of them) shadow warrior, redneck something and a few more that use the raze engine. With patreon you can play them now if you don't care about motion controls. He said he's adding that latter. Quest native by the way. I'm probably gonna go ahead and sub for the wraith path of aeon and the 2 star wars jedi knight quest native mods. Since they're just sitting in my steam library. Only 6.50$

    • 4 weeks ago
      Anonymous

      the redneck game is probably redneck rampage

    • 4 weeks ago
      Anonymous

      If they don't let us throw the tnt ourselves in Blood I'm personally flying a jet into Dr. Beefs house.

    • 4 weeks ago
      Anonymous

      hold up is there an actual jedi outcast vr mod?

      • 4 weeks ago
        Fuck Devs, Pay Modders

        Yeah at least 2 of the old ones for quest native and I think the newer one also but doubt the newer one is native. Also the newer one might still be in development. Check the team beef or flat2vr discord for which ones.

    • 4 weeks ago
      Anonymous

      Damn, thanks for the heads up, man. Kemono keeps up to date with TeamBeef, too. That Zelda mod looks fun.

  11. 4 weeks ago
    Anonymous

    the shotgun/magnum character in risk of rain 2 is pretty sweet in vr. first time using him

    • 4 weeks ago
      Anonymous

      I played as Huntress once and to this day it is the only VR game that made ill. Phase blink and hoarding movement items was a bad idea. Fucking fun, though.

  12. 4 weeks ago
    Anonymous

    shoutout to compound, a great polished fps game that you may think looks bad, but once you play it, the aesthetic really works

  13. 4 weeks ago
    Anonymous

    VR has lots of games if you just buy a headset now and never played any of the old ones, but I have been here since the DK2 and the only thing of interest in the last year or so was TWD Saints and Sinners 2. And I kind of dropped it after an hour. I loved the original Saints and Sinners, I think it and Alyx and a few other VR experiences are some of the best times I've ever had gaming, but meh. I guess the magic is gone.

    • 4 weeks ago
      Anonymous

      i just tried saints and sinners 1 and its boring as fuck, open drawers for 20 minutes and zombies spawn mid air, seem kinda really "old" despite being like 2 years old, like it was made back in 2004 with how simplified and unrealistic it is

  14. 4 weeks ago
    Anonymous

    make your own

  15. 4 weeks ago
    Anonymous

    whats the point if you can only play for 10 minutes before getting motion sickness. It's why beat saber is the most popular game. whatever that one shooty game is is the best one where you don't have to move. they may as well go all out with the motion sickness and do a super monkey ball vr game.

    • 4 weeks ago
      Anonymous

      thats why my game will have 10min levels that actually require movement
      and longer activities where you sit still

      • 4 weeks ago
        Anonymous

        Making VR games was 80% of the fun of VR for me. It is very enjoyable to think of an idea and then be inside the world you created. Felt exactly like The Matrix
        Too bad actually finishing and releasing a product, neverminded actually profiting off of it, is another story

        • 4 weeks ago
          Fuck Devs, Pay Modders

          Microtransactions. You just gotta rope like a couple of whales who will keep spending to try and outstanding each other in some leaderboard bullshit.

        • 4 weeks ago
          Anonymous

          yep
          also it's fun to make prototypes of games like starfox/fzero and see how they'd work in vr, since nintendo is still 5 years away from doing it themselves
          I keep switching between a mech game and tokusatsu wrestling game though...

          The feet could be controlled with like norta track pole things. For walking since it controls walking count control the look and like a head/thrust weapon or some kinda head tracked weapon. Arms controller would be bladed or blunt force weapon. Since they're huge and have a lot of momentum once a motion is started and is slow and they have to follow through

          sounds awkward

          • 4 weeks ago
            Anonymous

            I have terrabytes of different VR prototypes, some of them with actual potential, and some were kind of unique too, especially several years ago
            Unfortunately I have no follow through and get bored right when things start coming together.

            • 4 weeks ago
              Fuck Devs, Pay Modders

              I think some vr autobattlers would unironically do well. Especially if they have waifus. And all the baby burpers who get sick easily should also be able to handle it.

            • 4 weeks ago
              Anonymous

              as a one man band, finishing anything and polishing it up to be a product is time consuming
              not to mention all the time spent on support issues once it's released, when I'd rather be working on the next thing
              and I dont wanna give fb my banking details to put something on the store, I didn't even tell them my name when I signed up
              and the amount of shit Ganker throws at any vr game makes me not wanna bother, there's no way to please retards
              >"WHAT IS THIS? A DEMO?! LOLOLOLOL"

              • 4 weeks ago
                Fuck Devs, Pay Modders

                I would just do cgi trailers for vr concepts that I never plan on actually making. If any gain some hype some actual studio may try to copy it. Like psyop other studios to make what you want basically

              • 4 weeks ago
                Anonymous

                most studios will avoid copying those because they don't want to get into potential legal shit, even though you're releasing the idea into the wild for free
                platinum games rejects all game ideas you send them, even if you're trying to help

              • 4 weeks ago
                Anonymous

                >and the amount of shit Ganker throws at any vr game makes me not wanna bother
                and rightfully so, most vr games are shovelware
                >as a one man band, finishing anything and polishing it up to be a product is time consuming
                yeah, thats whay you arent supposed to just shit out 50 unfinished prototypes, the point of prototyping is just that, testing things out before it hits production, not to flood any market with an endless wave of 10 minute unfinished demos

              • 4 weeks ago
                Anonymous

                >and rightfully so, most vr games are shovelware
                even if you spent 3 years making it all nice and polished, some idiot will criticise everything, and your magnum opuss will be buried under all the shovelware in the app store, you won't make a single dollar and you'll end up living in a cardboard boxx on the street
                meanwhile shovelware companies will shit out dozens of shit games and make far more money
                there's just no point...
                and all dev studios are filled with people with no taste now, and follow stupid customer trends

              • 4 weeks ago
                Anonymous

                >even if you spent 3 years making it all nice and polished, some idiot will criticize everything
                that applies to any product with exposure, and not to mention no game is above criticism, there is always something to be improved also
                >and your magnum opuss will be buried under all the shovelware in the app store
                and why wouldnt it be? unless you got marketing, a publisher, or an established target audience how do you expect to make it? by dumb luck?
                the advantage of VR at lest is that its so fucking obscure that you can get a game published on occulus store or steam store with VR mark and not be completely berried, but this will change
                you can reach out to couple popular VR youtubbers and get a hundred thousand views on your product if its even remotly worth covering, steam or mobile is over a decade past this and there is literally no way to get your game seen in the tens of thousand games that come out daily on app and ios stores.

                >and all dev studios are filled with people with no taste now, and follow stupid customer trends
                all of them? talk about stupid generalization
                also you would be retarded not to aim at making money, passion projects are good and all, but dont then complain you arent making waves

              • 4 weeks ago
                Anonymous

                exactly, there's no way to make it as a one man band
                there's no way to make anything good in a studio environment (unless you're japanese and working in a good japanese company like nintendo, fromsoft, bamco or platinum)
                so no point

                it's over

                >unless you got marketing, a publisher, or an established target audience how do you expect to make it? by dumb luck?
                NSMB outsold mario galaxy
                what does that tell you about society?
                marketing/publisher means nothing if the audience are chimpanzees and like stupid shit like beat saber, minecraft and fortnite

              • 4 weeks ago
                Anonymous

                >exactly, there's no way to make it as a one man band
                sure there is, "getting over it", Witness or Fez is an example of one man game, and you dont need a 300 man studio to make a small game, a 3-10 man team making games like ascent, hollow knight or hades clearly menage to complete their visions with each person focusing on what they are good at
                >it's over
                there is more games being made being daily, VR especially is far from any form of saturation, if anything the number of games being made keeps dropping while number of headsets keeps growing, its weird

                >NSMB outsold mario galaxy
                >what does that tell you about society?
                both games are from diffrent platforms, so dunno what you are trying to say here

              • 4 weeks ago
                Anonymous

                both of those don't feel like proper games lol
                besides, witness was successful because jonblow had a reputation for making braid which is pretty much the first "proper" indie game
                fez was successful for releasing early in the indie boom for being a novel rip off of super paper mario with a neat art style, if it had come out a few years later, nobody would care, it would be buried under the mountains of pixelshit trash

                even if I made the best game ever, it too would be buried under pixelshit and polyshit games
                though the VR boom hasn't exactly happened yet, so maybe there's a chance

                >both games are from diffrent platforms
                nsmb wii 2009 and mario galaxy wii 2007
                see next post

              • 4 weeks ago
                Anonymous

                >New Super Mario Bros. Wii was a commercial success, selling 936,734 units within four days of its release in Japan, the biggest debut for a Wii game in the region;[103] its sales increased to 1,401,558 in the following week.[104] Upon the game's release, sales for the Wii console increased by 128%, following a recent slowing in hardware sales for the system.[105] New Super Mario Bros. Wii sold 3,002,753 units within seven weeks of its release in Japan, making it the fastest game in that country to sell 3 million.[106] In North America, New Super Mario Bros. Wii sold 1,390,000 units in November 2009, making it the third-best-selling game of the month behind the Xbox 360 and PlayStation 3 versions of Call of Duty: Modern Warfare 2.[107] Within 45 days, the game had sold 4.2 million copies in the US, surpassing Super Mario Galaxy's 4.1 million sales.[108][109] In December 2009, the game sold 2.82 million units.[108] By the end of 2009, New Super Mario Bros. Wii had sold 10.55 million units worldwide,[110][111] making it the fastest selling single-system game in history,[112] with 4.5 million units sold in the U.S., 3 million in Japan, and nearly 3 million in Europe.[111]

                next post is galaxy sales

              • 4 weeks ago
                Anonymous

                >Super Mario Galaxy has been a commercial success, selling 350,000 units in Japan within its first few weeks of sale.[68] In the United States, the game sold 500,000 units within its first week of release, earning it the highest first-week sales for a Mario game in the country at the time.[69] The NPD Group reported that 1.4 million copies of the game were sold in the US in December 2007, making it the highest-selling game of the month, and that the game had become the fifth bestselling game of 2007 with 2.52 million units having been sold since its release.[70] After 13 months, it had sold 7.66 million copies worldwide.[71] By January 2010, the game had sold 4.1 million units in the US,[72] and by February it had become one of nine Wii titles to surpass 5 million unit sales in the country.[73][74] By the end of March 2020, Nintendo had sold 12.80 million copies of the game worldwide, making it the third bestselling non-bundled Wii game and the ninth bestselling Nintendo-published game for the Wii.[75]

                moral of the story
                most gamers are chimpanzees who like things that are familiar and simple for their pea brains

              • 4 weeks ago
                Anonymous

                >nsmb wii 2009 and mario galaxy wii 2007
                I was referring to the original NSMB on the DS

              • 4 weeks ago
                Anonymous

                >besides, witness was successful because jonblow had a reputation for making braid which is pretty much the first "proper" indie game
                dosnt matter why they sold well, point is that they were 1 man well made games
                there are still really big indie games, like undertale that become huge not through being first, but through networking of its creator and creating a target group before even project comes out, Toby Fox made a name for himself in the Homestuck community so he had a big number of people willing to check out his game, he was really smart about the way he advertised and released it, no luck involved

                >even if I made the best game ever, it too would be buried under pixelshit and polyshit games
                not if you made a VR game, part of being succesfull is making the right product at the right time, minecraft was just an Infiniminer clone, notch was quicker to use the stolen source code faster than others, if he waited couple of years some other similar game would took its place
                right now VR is still in a stage where anybody can make it, you got shit like gorilla tag becoming popular due to lack of competitive interesting games

                >New Super Mario Bros. Wii was a commercial success, selling 936,734 units within four days of its release in Japan, the biggest debut for a Wii game in the region;[103] its sales increased to 1,401,558 in the following week.[104] Upon the game's release, sales for the Wii console increased by 128%, following a recent slowing in hardware sales for the system.[105] New Super Mario Bros. Wii sold 3,002,753 units within seven weeks of its release in Japan, making it the fastest game in that country to sell 3 million.[106] In North America, New Super Mario Bros. Wii sold 1,390,000 units in November 2009, making it the third-best-selling game of the month behind the Xbox 360 and PlayStation 3 versions of Call of Duty: Modern Warfare 2.[107] Within 45 days, the game had sold 4.2 million copies in the US, surpassing Super Mario Galaxy's 4.1 million sales.[108][109] In December 2009, the game sold 2.82 million units.[108] By the end of 2009, New Super Mario Bros. Wii had sold 10.55 million units worldwide,[110][111] making it the fastest selling single-system game in history,[112] with 4.5 million units sold in the U.S., 3 million in Japan, and nearly 3 million in Europe.[111]

                next post is galaxy sales

                >Super Mario Galaxy has been a commercial success, selling 350,000 units in Japan within its first few weeks of sale.[68] In the United States, the game sold 500,000 units within its first week of release, earning it the highest first-week sales for a Mario game in the country at the time.[69] The NPD Group reported that 1.4 million copies of the game were sold in the US in December 2007, making it the highest-selling game of the month, and that the game had become the fifth bestselling game of 2007 with 2.52 million units having been sold since its release.[70] After 13 months, it had sold 7.66 million copies worldwide.[71] By January 2010, the game had sold 4.1 million units in the US,[72] and by February it had become one of nine Wii titles to surpass 5 million unit sales in the country.[73][74] By the end of March 2020, Nintendo had sold 12.80 million copies of the game worldwide, making it the third bestselling non-bundled Wii game and the ninth bestselling Nintendo-published game for the Wii.[75]

                moral of the story
                most gamers are chimpanzees who like things that are familiar and simple for their pea brains

                >nsmb wii 2009 and mario galaxy wii 2007
                oh you mean the wii mario?
                by the time it came out the console was out for 3 years, but less than a year when galaxy came out, its only logical that will like 4x bigger market the game would sell more regardless if its better or not
                also wii famously boundles shit together
                i didnt play ether, so no idea if glaaxy is better ot not, to me all those mushroom wahoo games are the same boomer shit, i cant get into platformers, but i know that console availability drives sales as much as the games quality itself

    • 4 weeks ago
      Anonymous

      >whats the point if you can only play for 10 minutes before getting motion sickness.
      problem are shit games and shit framerate, nothing makes you sick quicker than bad performance and having your character be moved around without your input
      just having it run properly will fix most motion sickness problems

    • 4 weeks ago
      Anonymous

      There are ways to move around in VR without getting motion sickness, not using teleportation or FPS-stile joystick transportation, which both sucks, and never should have been used for VR in the first place.
      TitanFall2 actually had a VR mode during the development, and the devs seemed to have invested havilly on these aspects, and the wall running(more like running down the wall), sliding, boost jumps, and the grapling hooks, movesets like these actually work pretty well in VR, if you haven't played TitanFall2, imagine Apex Legends whith Pathfinder and Octain combined.
      Games like STRIDE utilize these movesets, also you can mod games like RoboRecall or use apps like OVR Advanced Settings for many VR games and mimic this TitanFall2-ish approach.
      I wish these movesets and logic were implemented as a default for the early VR game demos, so people could just mimic the best working practice into their own games.

      • 4 weeks ago
        Anonymous

        >There are ways to move around in VR without getting motion sickness,
        better to make good smooth locomotion games with teleport option and wait for tech to catch up, higher fov and 240hz+ display and perfect tracking will solve a lot of motion sickness problems that come from what you see not matching with your body movements

  16. 4 weeks ago
    Anonymous

    How do I get used to the headaches? I have the fan on which helps when I play Dirt Rally but it still comes on after a while. I thought I got used to it already but I did take about a year long break from playing VR games.

    • 4 weeks ago
      Fuck Devs, Pay Modders

      Stop playing games from 2017. Dirt rally is like the only game that made me sick

  17. 4 weeks ago
    Anonymous

    Did you try Into the Radius?

    • 4 weeks ago
      Anonymous

      no, but if i have to spend another 10 hours picking up bullets from a crate im gonna sell my headset
      i was actually interested a bit, but then i saw gameplay and got instantly bored

      • 4 weeks ago
        Anonymous

        How about Vertigo?

  18. 4 weeks ago
    Anonymous

    The VR Market is in a holding pattern at the moment because most of the money is on Meta's Quest ecosystem yet they're more concerned with pushing the Metaverse shit than games atm.
    Plus there's PSVR2 coming in a month and people are waiting to see how that performs before they port their games over.

  19. 4 weeks ago
    Anonymous

    There are a few but the industry is keeping console first and third person shooters on life support. Putting their resources fully behind a VR shooter would be pulling the plug because it would reveal how shit the standard console controller is.

    • 4 weeks ago
      Anonymous

      Most of current VR development is focused on Quest 2 though with regular motion controllers.
      and the next Console VR system will also have those.

      • 4 weeks ago
        Anonymous

        It still remains isolated from your regular console market and the few low budget titles won't siphon off any market share.
        You have to remember that the PS4 had a gyro and it did not meaningfully matter to any games that were released on it until the end of its lifespan.
        If they actually push out a heavily marketed and budgeted shooter that could have the same impact as the games and increased support that caused gyro adoption.

        • 4 weeks ago
          Anonymous

          They did, even putting out a whole new controller for it

    • 4 weeks ago
      Anonymous

      if sony can afford first party movies like last of us then META could have afforded at lest one first party system seller fps that could be marketed at normies with some new recognizable mascot like the halo guy or nathan what his name from uncharted
      it dosnt all need to be ports from consoles ..., even valve made a game to bundle with their index headset, im baffled nether htc of meta studios is interested in funding actual games for the systems they sell

      • 4 weeks ago
        Anonymous

        Nobody played the PCVR games they poured money into so I guess they stopped caring

        • 4 weeks ago
          Anonymous

          Which makes no sense since being oculus published exclusive its supposed to attract people to the headset, not sell well, you arent supposed to be making money of your exclusive deals, thats why you secure release on just one platform ...
          If paying every studio in the world to just release on one console like Playstation would only make you endless money then nobody would ever release cross platform

          Still, this was made before meta merged occulus into their studios, and then despite releasing both quest 1 and quest 2 they failed to fallow through with any first party games
          Meta is just a failure, at lest Occulus funded some games

          • 4 weeks ago
            Anonymous

            Meta would rather just pay other devs to release their regular VR games on the system and then buy them out to do nothing with

  20. 4 weeks ago
    Anonymous

    I'm drawing out plans for a VR Smash TV/Super Princess Pitch style game.
    It'll probably remain peak ideasguy type shit, but I do actually want to make it.

    • 4 weeks ago
      Anonymous

      so a more fast-paced Compound?
      https://store.steampowered.com/app/615120/COMPOUND/

    • 4 weeks ago
      Anonymous

      before you draw out plans, do ask yourself a few things
      >Can I code a simple game at all?
      >Can I model/map/animate? If not, can I at least successfully stitch together free shit off the internet as a placeholder?
      >Can I code a VR game specifically?

      I don't even ask this to be snarky or just to say "ah you can't do it!!", but it's important to have the basics down first. Plus, being able to actually at least even begin to chip away at the problem of making it will help you have a more realistic idea of what's possible for you and what needs more work first.

      Similarly, you might just realize the idea's better off non-VR, or that you should at least first make a game outside VR to get the basics down before a VR one if you have no experience.

      • 4 weeks ago
        Anonymous

        I am unironically a state-certified 3D modeler, though I mostly do illustration work these days, and I used to dabble with gamemaker/roblox shit as a kid. I also just really like writing autistic-tier elaborate design documents.
        I do need to try making some non-VR shit first, I know.

        • 4 weeks ago
          Anonymous

          >a state-certified 3D modeler
          you make fake cgi ufos for the CIA?
          lmao, what the fuck you mean state certified, you are maybe state recognized if you have some diploma if we stretch the term, the 3d industry isnt legislatively regulated, there is no state certification for 3d in any country

          • 4 weeks ago
            Anonymous

            Maybe he just got a cert from a public college or something? Lol.

            I am unironically a state-certified 3D modeler, though I mostly do illustration work these days, and I used to dabble with gamemaker/roblox shit as a kid. I also just really like writing autistic-tier elaborate design documents.
            I do need to try making some non-VR shit first, I know.

            >I used to dabble with gamemaker/roblox shit
            yeah that's babby stuff. Grab godot or UE and at least see what you can shit together in a few days of hectic googling first. If you can't at least make a normal 3D shooter and physics sandbox you're not gonna be able to even begin to start with VR. Daydreaming will feel nice, but you won't really be able to even know what's likely gonna be out of reach, and knowing that sooner will let you try to think of alternatives or design around avoiding issues to begin with rather than having to patch them up as you go (which you'll still have to do anyway, so it'll mean way less work)

            • 4 weeks ago
              Anonymous

              >Maybe he just got a cert from a public college or something? Lol.
              its funny since 3d schools are worthless, the industry moves so fast every program will be out of date by the end of the next year
              the private curses and schools like gnomon are best if one wants to break into the industry or learn shit
              but ether way you dont need any thing to do and sell art, especially no certificate from any government body

  21. 4 weeks ago
    Anonymous

    all i need is blade & sorcery tbh, made it worth the $400 headset by itself

  22. 4 weeks ago
    Anonymous

    galgun and robo recall one of the best shooters

  23. 4 weeks ago
    Anonymous

    >Shitty bait thread with op's only responses being "REEEEE THAT DOESN'T COUNT!!!!"

  24. 4 weeks ago
    Anonymous

    VR's use is primarily in educational and industrial applications, not for gaming bullshit you inept retards

  25. 4 weeks ago
    Anonymous

    Most of the good vr games are shooters, what we really need is a good open world rpg that isnt skyrim

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