VR is a meme. If Alyx could be played from start to finish as it is with a mouse and keyboard, everyone would think it sucks. I didn't even finish it myself because it was so fucking boring and the puzzles got old. The only real utility VR has is with racing and flight simulators, since seeing depth does actually make them easier.
VR is a meme.
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
Don't care, ducking behind cover and taking potshots at combine is fun as fuck
Until you realize how handicapped they are to account for most peoples shit aim and the games inherent lack of mobility
so you're saying its a skill issue?
lmao run fatty run
Oh so it's a console game
holy shit you've done it: VR games are the hardest games on the planet!
If you used VR you didn't beat the game, therefore the game is unbeatable because it's only in VR!
Combine are absolute retards in hl2 and everyone loves that game too
Videogames are a meme. If everyone just read about each game from a Wikipedia article, they would think it sucks.
Wikipedia articles are a meme, they make things sound great but if you just see it in person, you would think it sucks
Or you're just mad because you don't know how to have fun?
>you don't know how to have fun
wtf do you even mean by that?
What does it mean when you have fun pretending to be a woman for 10+ hours? what does it say about you?
>what does it say about you?
That I'm not childishly insecure.
You probably also think men who don't let their wives cuck them are insecure, so w/e
>chud chud cuck cuck
The mind of a brownoid
It's another kissless incel gay from 4chan who could've seen this coming. Shouldn't you be jacking off to Jordan Peterson or something?
You sound a little ashamed.
>poltard projection as usual
yeah sure pal
>normies are retards
They also love shit movie games like the last of us and rdr2, so I don't know what your picture is supposed to prove. Video games died the second they became all about mass appeal
Normalfags don't buy pcvr headsets
>normalfags don't buy VR headsets
Yes they absolutely do. Who do you think "plays" VRchat?
Normies without VR headsets, or with Quest 2s.
You would be shocked, I know several who have.
Whether they regularly use them or not is another story.
>Video games died the second they became all about mass appeal
So they died over a decade before you were born?
>normies are retards
>Be me, a superior being who finds no joy in anything but dropping hard Rs
Please let us know of the superior video games you play
I pirated it and enjoyed it
Anon, I think he means the hardware.
I got my quest for free as a prize from work
Oh, that's pretty cool.
it's the most highly rated pc game of all time on metacritic if sorted by user scores.
and i doubt it'S because it's that good.
It is in a sense, but in terms of game mechanics it's not even close.
If we had an actual AAA VR games industry and the AAA games industry wasn't an entirely derivative parasitic trash pile of investors alyx might be a 4/10 AAA VR game, but we won't see anything even approaching it for another 5 years or so I'd imagine, maybe 10.
>but we won't see anything even approaching it for another 5 years or so I'd imagine, maybe 10.
Somehow I doubt anyone is going to still be playing video games in 10 years.
>the most highly rated pc game of all time on metacritic if sorted by user scores.
Better than Doom. Better than Quake. Better than the original Half Life and it's sequel. Better than Deus Ex. Yeah I don't fucking buy it
>being popular means it's good
Have you ever eaten somewhere that's not McDonald's?
>if it was just a flatscreen game this VR game would suck!!!
uhoh i think someone stinkied
Devs fell for the health regen bad meme. You only get 3 hearts, like it's legend of zelda, in an fps??? dumb
3 hearts sounds like more than enough for an ideal grounded fps for me, ideally you should die in 3 or less solid gunshots and less severe stuff can be a half heart or quarter heart or something.
Why not just have us play as Gordon Freeman again and carry over the health system from Half Life 1 and 2? It was perfectly fine. Half Life 2 in VR is perfectly fine and no less playable than Alyx, even with the increased number of enemies since it's balanced for flat screen play.
No, I'm saying Alyx is boring because it's baby mode
>baby mode is too hard for me
get good or keep crying
I didn't say it's too hard for me, I said it's too easy for me. It's baby mode, the enemies are handicapped compared to their Half Life 2 counterparts for the sake of accessibility. Are you being disingenuous, or just retarded?
I say this anon, because you need to know this, if you think it's too easy, start challenging yourself and having fun with physics
theres so many different ways to kill a headcrab
some more challenging than others
>If Alyx could be played from start to finish as it is with a mouse and keyboard, everyone would think it sucks.
Yeah, because it's designed from the ground up for VR you dumbfuck.
I've never found valve's games good anyways, it gets attention because of how well it shows off what a good AAA VR game could and should be, not because it's game mechanics are amazing.
I wonder how fucking stupid you have to be to have missed that.
Half life 2 sucks if you had to play it with a guitar hero controller with a stick up your ass everyone would think it sucks
download the Hitman mods
This is fucking sick. Are there a lot of these overhaul mods for alyx? I don't see them on the nexus either.
it's on the workshop
this looks dope, mod name?
It's called Hitman Contracts or something, there's like 3 I think.
Thanks bro. ily
You notice no VR crtitics have anything to say when they see a blind fire webm, they just keep scrolling and keep shitposti
>If Alyx could be played from start to finish as it is with a mouse and keyboard
This shit is the most retarded argument ever because the game was fucking designed around the VR control scheme. Every single mechanic hinges on it, from puzzles to reloading to navigation.
You are not getting the intended experience if you try to play it with mouse and keyboard. It's like complaining that pool doesn't work without a cue
>Horses are a meme. If polo could be played from start to finish as it is just on two feet, everyone would think it sucks. I didn't even go pro myself because it was so fucking boring and whacking a ball with a stick got old. The only real utility horses have is with racing and travelling, since going faster does actually make them easier.
>The only real utility VR has is with racing and flight simulators.
personally I only really think you need VR for flight simming. Ultrawide/triple screens are better for racing sims.
>dungeon crawling genre absolutely fucking perfect for VR being first person and having grid based teleportation movement
>nobody making VR dungeon crawlers
It ain't just racing and flight sim's, anon.
Man, I'd love a dark, immersive dungeon crawler with stealth, spells, archery, etc and a good bestiary and differing environments.
That could be the shit.
Ancient Dungeon. I'm not sure if it's the one I'm thinking of but it was the first thing to come up on google.
If you had to play Assetto Corsa with a mouse and keyboard, everyone would think it sucks.
I play Beamng with the toe brakes on my rudder pedals and mouse steering, and it's alright
Blade And Sorcery is working on a dungeon crawler mode, there's Ancient Dungeon, I've heard Legendary Tales is pretty decent too.
Turnbased in VR? Sounds boring tbh. And I’m a turnbased kinda guy.
left hand path... shame the dev worked himself to literal death.
If you haven't played Alyx yet in a VR headset, you absolutely need to as a gamer.
Never have I been transported to another world like this experience does. Taking off my headset and realizing I'm back in my room is legitimately jarring. The other anon is right, literally EVERYTHING down to the dirt you walk on is designed for Virtual reality, and the entire experience is akin to the excitement of one of those Disney Monorail rides, seeing the threads of the combine outfits, the scale of them standing in a room with you, Valve does genius work utilizating all of the advantages being in a virtual space brings. These people really thought of everything, it has this brilliant polish.
It's amazing, whether you're trolling, baiting, or just haven't bought a headset yet due to costs, This game needs to be experienced.
>seeing the threads of the combine outfits, the scale of them standing in a room with you
You can accomplish this exact same effect with Half Life 2 VR mod and you don't have to put up with a boring, shit game.
Yeah I've played HL2 VR and it's janky to all hell. You'd have to be playing pretend to even compare them. The polish Alyx has over it isn't even, it's not even a conversation to be had.
It was still pretty fun, I think Valve leaned to hard into the whole accesibility meme because Alyx just isn't extreme enough.
I want to be thrown, I want things to rush me down, I want fast targets, I want a more challenging VR experience.
Alyx is still a very game, it's just slow paced. You're looting, admiring this dystopian city, watching this infection slowly eat away at these buildings, there's just this world fully realized for VR for you to explore and nothing, NOTHING comes close to it.
All VR FPS is a shooting gallery. It's so fucking boring. There will never be a game that plays like Doom Eternal / Titanfall in VR.
You should get vorpx and try Arma 3 in VR
So I can play another shooting gallery? Fuck off
>easily most detailed and expansive gun autism game ever made
>no humanoid enemies
>dev goes as far as to say he will never add them, or mod/custom map support, on "moral grounds"
Into the trash it goes
moron do you even know what kind of game Arma 3 is?
>>dev goes as far as to say he will never add them, or mod/custom map support, on "moral grounds"
See I just figured he couldn't be assed putting in what I assume would be a lot of work to make proper humanoids as opposed to the basic test dummies in at the moment. That's a shame
He sounds more like an autist the more I hear about him but I guess that's what it takes to translate all these guns so well into VR.
what game are yall talking about
you just had to go back one post to
oh i thought that was a restaurant logo or some shit
jej it could be, or some gay meal kit site
Hotdogs Horseshoes and Hand grenades.
as if like 75% of 2d single player games aren't shooting galleries or whack-a-mole or button mash simulators with shitty cutscenes spliced in lol
a lot of games are barely different from WarioWare if you think about it. But with uniform graphics and a narrative that links it all together.
There's no reason an indie couldn't make a low budget acrobatic shooter. It probably already exists and neither of us have heard of it. It's fine if only people with superior biology can play it
Neon White has a VR mod.
>All VR FPS is a shooting gallery.
It's really not.
NO NO YOU CANT JUST MAKE THAT IN VR BECAUSE YOU CANT OK.
i'm glad there are developers that don't give a fuck i was so sick of reading this dumb shit back in 2016
The person IRL is stood there performing the same action. It is literally a shooting gallery (Except in this case they're stabbing).
Because the input is based key inputs, you can actually have interesting movement mechanics in 2D. There's a reason VR platformers are all fucking garbage.
you want me to hurry up my hammock walker, I know
Interesting movement mechanics? Why because the guy looks like hes doing something cool as you tap a button? How is that any different from me juggling a ball?
I don't think anyone here is saying 2D will not have things it can do better than VR. But this does not mean there can't be plenty of things that are fun to do in VR, in their own unique way. This is already proven.
Me beating the shit out of people in Blade and Sorcery VR is fun in a unique way from any 2d game.
You use buttons for movement in VR. It is the exact same thing, but VR gives you a better sense of speed to make the game feel better. It is one of the advantages that VR has over playing on a monitor.
Lightgun games are also not exactly a hot genre while FPS have stayed healthy and common over a similar period of time. for that same amount of time. People clearly like being able to move and explore the environment. VR makes it intuitive to have movement in addition to free aiming, so it is an obvious choice.
it just screams "i have not spent any sizable amount of time with VR" half of the things people say in here.
Not only will there be Doom games in VR but you will be able to skull fuck the demons
>skull fuck the demons
I'm more interested in piledriving them to death and using them as meat shields but okay
It's a funny coincidence that the very first game I played in VR was Doom 2.
I got my VR legs VERY quickly.
>The person IRL is stood there performing the same action.
It's very common for me to squat down to hide behind obstacles.
Audio plays such a huge role, having to swing my body around to face targets.
There's so much movement involved that goes far beyond standing at a range and shooting targets like you make it out to be.
I really don't think anything is going to satisfy your arbitrary standards, it's pretty clear you're going to convince yourself of whatever you want.
>it's pretty clear you're going to convince yourself of whatever you want.
There's this common type of Ganker poster that both can't imagine things and also believes anything outside their imagination can't be real. They basically can't think abstractly at all. Even if you show it to them they'll handwave it as something else. People normally use those types of psychological defense mechanisms for core beliefs, like religion, family security, job security, their future etc. But when you show them a video clip of a video game they act like it's a video of their girlfriend fucking another guy or a bigfoot video. It bounces right off them.
I bought Alyx simply because I thought it might eventually get a regular game release. I will probably never play it, because I'm sure as shit not wasting money on VR headset shit.
>BUYING a game you can't even play
Is this peak consoomer?
I had money to burn. Sorry, poorfag.
It's alright. You don't have to apologize to me for wasting $40 on a shit game you can't even play
Can't pirate the headset, retard.
there are mods for traditional m+kb gameplay you sexy little moron
>you sexy little moron
VR is the 3D tv of today. I'm glad it remains niche and shit.
I wish VR was the 3D tv because everyone would realize we can start filming in 3D now but they aren't.
>we can start filming in 3D now but they aren't.
I need 12K recording hardware for "good" vr 3d. 4K is too blurry
And if Half Life one didn't have fun with what was a cutting edge way to interact with vidya would people think it's good? Booting up Alyx in VR is the modern day equivalent of picking up that first soda can in the original.
>half life one
>picking up soda can
this is bait
His first interaction with the original Half Life was probably Black Mesa.
you could use them to refill 1HP in HL1 you fat gays
You and I both know that's not what he meant.
I know, I just wanted to be a sexy little moron
"On A Rail" is the only reason I ever reconsider revisiting the original Half Life.
No shit VR games made for VR suck with mouse and keyboard controls.
Same also applies to opposite, games designed around mouse and keyboard tend to feel badly paced for VR most of the time even if the controls are good. For example, Payday 2 is kind of infamous for having silly amounts of near-braindead enemies around all the time, yet it still works with MKB when you can pop them fast enough and the stimuli stays manageable. Now, the VR version is 100% the same game, whoch is cool in theory, but in practice it’s just a massive hassle to play when you have endless waves of cops coming from every direction and have to spin around and wave like a madman to keep up.
>For example, Payday 2
And I'd say this is the only example of that, since zombie police horde is really stipid even in flatscreen.
VR mod improves games.
Payday 2 is really fun in VR tbh
Rolling with HMG is pure kino
do rez infinite in vr. It is like being in that firefox movie.
Rez infinite is the best VR game out there. Man, I should give it another playthrough.
Only problem is it's way too easy with motion controls.
MKB is a meme. If modern TF2 could be played today as it is on console, everyone would think it sucks. I didn't even play 1000 hours because it was so fucking boring and the combat got old. The only real utility MKB has is with RTS and MOBAS, since having a million buttons does actually make them easier.
>the way people have been playing PC games since video games were invented is a meme
This doesn't work, try again
true and based, you nailed it right in the head with racing and flight sims, plus I would add military or HEMA autism to that
the harsh pill people have to swallow is that a controller or keyboard+mouse allows for infinitely more possibilities and interesting gameplay than just your body + some waggle sticks and VR will always remain a niche product because of that
Firstly, putting fucking controller near the level of KBM is sign of retardation. Gamepad enablers should be gassed to maintain games. Gamepad is the cancer of the industry.
Secondly, despite your claim,
>t a controller or keyboard+mouse allows for infinitely more possibilities and interesting gameplay
we are yet to see any proof or example. Granted, strategy and tactics games are better on keyboard, but in VR shooters are transformed, fencing is made possible, and, in general, EVERY first-person game is better, at least for the scale factor. So, basically, every game where you control one person wins in VR, and this is no small bulk of games.
>So, basically, every game where you control one person wins in VR
Do you like actually laying on your floor when you want to go prone in game? It's a gimmick
>Do you like actually laying on your floor when you want to go prone in game?
Yes, I do.
>in VR shooters are transformed
No. All shooters become very slow paced and tactical because shooting someone from behind cover is broken as shit.
VR shooters are fun, don't get me wrong. But they exist in a limbo between light gun games, and real FPS titles. If you own a warehouse you can run around in for hours, maybe VR shooters are better than FPS games. For everyone else, they're generally worse.
If being able to run is so important to you can can just get you a kat walk c2 or I just found out about the build able exit suit today
>if being able to run is so important you can just get a $1500 dollar custom treadmill to play your boring VR shooters, ez
Even if I was sprinting around a private warehouse, I'd still be moving very slowly compared to something like doom, because I'm not a fucking marathon runner.
This is really apparent with the enemy AI, they'll never, ever push you because they're terrified of upsetting a retard who fumbled a reload.
It's shit for driving games too. Headtracking is all you need for flight sims, maybe triples if you're rich.
>This is really apparent with the enemy AI, they'll never, ever push you because they're terrified of upsetting a retard who fumbled a reload.
Combine soldiers ABSOLUTELY push and flank you on the normal difficulty and above. What the fuck are you talking about?
They really don't, there were so many occasions where I ducked back to reload and I was wondering where the fuck the combine were. They hang back for an hour.
All I want to do in games is go fast. VR forces you to go slow.
>All I want to do in games is go fast
Actually, my favorite "going fast" expirences are also VR ones. Thumper, Polypius, Race the Sun, BallisticNG. Hell, Beat Saber is also fast, in a way.
Maybe it's just because my monitor is 60 Hz, and helmet screens are 90 Hz, but still.
>Even if I was sprinting around a private warehouse, I'd still be moving very slowly compared to something like doom, because I'm not a fucking marathon runner.
And such speed is a meme, and it always was over the top.
don't recommend that dish-walker piece of shit to anyone
it's just a glorified trackpad, I know because there's one behind me right now
>we are yet to see any proof or example
>posts a bunch of unsubstanciated claims
no, shooters or first person games aren't all made better by most metrics, there's the payday 2 example another anon posted in this thread, where it's objectively worse, see any high level player in that game and they're hopping, running around and doing crazy shit all which are objectively worse in VR, think about any fast paced experience like BPM, or devil daggers, all would be objectively worse in VR
again, I've mentioned that military sim and HEMA autism is a niche that benefits from immersion, but that's a far cry from "EVERY first person game is better", that's absolute lunacy
the whole thing with traditional inputs which you seem to be ignoring or just missing out of retardation is that it is an abstraction layer that connects the player and whatever the fuck they're controlling, that can be a massive multitude of things on any number of genras, meanwhile in VR that abstraction is reduced significantly, you're doing things closer to 1:1 which in essence is more boring because it's limited to the motion of a boring human body, again that's a benefit for simulators, but it's a detriment and a liability for most games
My first point is that traditional FPS is kinda too easy with KBM, and making player a bit more clumsy is not necessesary a bad thing.
>high level player in that game and they're hopping, running around and doing crazy shit all which are objectively worse in VR
And VR player can do impossible shit, like operating devices and shooting at the same time.
>think about any fast paced experience like BPM
There is VR mod for Metal Hellsinger, and reception is great.
>the whole thing with traditional inputs which you seem to be ignoring or just missing out of retardation is that it is an abstraction layer that connects the player and whatever the fuck they're controlling, that can be a massive multitude of things on any number of genras
And your claims are as abstact. Out of this multitude, find me some concrete examples of things from first-person games that can't be ported to VR.
>impossible shit, like operating devices and shooting at the same time.
try shooting behind you in a flat game or at 2 targets at the same time
Why would you shoot behind you? Who the fuck does that in a real life gunfight? Unless you just want to pretend to be le john wick cool action hero, then it would make sense
>Unless you just want to pretend to be le john wick cool action hero, then it would make sense
Considering his love for Devil Daggers, he is into that.
Wow almost like you can have fun and mess around in games and not just play the most efficient way possible. Crazy.
>you're doing things closer to 1:1 which in essence is more boring because it's limited to the motion of a boring human body
Can you put the least intelligent comment at the start of the post next time? Some of us like to know if posts are worth reading
>doing things closer to 1:1 which in essence is more boring because it's limited to the motion of a boring human body
do something not boring
Sauce for the vid?
Based on the posters in the background. Is it safe to say it's VRchat?
yea vr sucks for anything where you're not in some kind of cockpit. running around in the game when ur not running in real life is retarded and immersion breaking. also guns dont have recoil in vr like in real life
>If Alyx could be played from start to finish as it is with a mouse and keyboard
It can be played with a mouse and keyboard. Mod was there day 2.
Yeah, and it sucks. That was kind of my point. I'll rephrase, if it could be played on flatscreen without mods
what is your point exactly? Playing DDR with a gamepad sucks. This is a fucking stupid argument.
Had anyone played the vr mods of games 5gat have 3rd person view, like dmc5? How did that go?
some games aren't made for mouse and keyboard, deal with it
>it's another "Alyx only has teleport movement" mongoloid thread
Oh boy, it's not like these threads don't come up every 2 days by the same resident vr schizo poster!
>it's another "Alyx only has teleport movement" mongoloid thread
The smooth locomotion is still slow as fuck to not give normies motion sickness
This is true of most VR games. I tried bonelabs the other day, king of motion sickness because the devs are all genetic mutants or just retards, and you have to fucking click in your sticks to sprint, which makes you move at what I'd consider a slow speed to be. If you aren't sprinting, you are literally NOT EVEN MOVING.
>This is true of most VR games.
It works in some games that use it intentionally like hyperdash but I prefer being able to just sprint like you can in any other game.
Teleport is fine as a comfort option for new people but I don't enjoy it as a default.
>The smooth locomotion is still slow as fuck
It's a narrative action game with linear levels, high eviroment detail and collecting. Just because you can't do speedrun autist HL2 coast level skipping does not mean it's bad
>to not give normies motion sickness
>to not give normies motion sickness
The game is deliberately slowed and dumbed down to accommodate people with low skill
VR sucks with flight sims because the resolution just isn't good enough to see far away. I tried playing some IL-2 and couldn't see a truck at 500 meters because it was too small. I can see them just fine on a regular monitor but not on VR.
Good point. I only really play civil flight sims though, so I don't need to see far away objects as much since I have TCAS
>Analog sticks are a meme. If SM64 could be played from start to finish with a DPad everyone would think it sucks.
This actually happened with SM64 DS btw. It turns out removing the controls the game was fundamentally designed around will actually lead to a sub optimal experience.
It's boring in VR too and the only people who like it are FPSlets who are afraid of challenge
Bros, I tried my brother’s PSVR2 yesterday, first time trying VR, and I can’t stop thinking about it. I played Pavlov and RE8, and I haven’t had that much fun playing video games since I was a kid. I couldn’t believe how amazingly fun it was.
What was your first experience playing VR like, anons?
It was pretty great, it reminds me a lot of the switch from 2D to 3D, and it comes at a time when the rest of the industry is almost entirely stagnant.
Unfortunately, software and games don't exactly seem to be rushing to meet the hardware and demand, but it was really magical.
I think that's the word I'd use, magical, it's something I'm used to now but it's still really cool.
Yes, magical is exactly the right word. Holding the guns, and just turning them around in my hand and looking at all the details. Like holy shit it’s incredible. Did you get any motion sickness? I was surprised that I got none whatsoever
Yeah, I got sick 2 or 3 times when I first got into Half Life Alyx and first tried normal smooth locomotion out, before that I'd been playing superhot, beatsaber, some of the obvious starter games.
Made me absolutely sick and was super disappointing putting the headset down when I was having that much fun.
I got over it within a week or so, but I felt pretty awful the few times I got it.
Just take a few bong rips and it will go away, pussy.
>I got over it within a week or so
Anon, your reading comprehension?
Yeah well I got over it in 30 seconds
I played quake on phone VR for an hour, it was pretty neat. Then I had to lie down in bed for 3 hours while feeling like I was dying.
most impressed by the hand tracking, also robo recall was the first game, holding guns was mindblowing
>because it was so fucking boring and the puzzles got old
Half life is boring not the medium
> The only real utility VR has is with racing and flight simulators
and FPSes that aren't fucking Half life. problem with that?
I don't remember HL2 having gay puzzles where I have to wave a magic wand at a wall and connect invisible wires
>I don't remember HL2 having gay puzzles
That takes like ten seconds to do, and I never considered it a "puzzle". I guess if you're retarded it might take a minute or two to figure out
>That takes like ten seconds to do, and I never considered it a "puzzle"
The game is literally filled with them to break up the action. That's the point of them. It's clear you just don't fucking understand pacing or game design in general
>I guess if you're retarded it might take a minute or two to figure out
you can remember it in VR now and it is equally boring
>city 17 underground railroad has girls hiding in pipes ready to give blowjobs to travelers
Might take a long time to liberate humanity
>poorfag copium ragepost thread
Here are all my VR games
Damn, you really picked some of the biggest memes. I might think VR was pretty limited if all I'd played was Alyx, B&S, Boneworks, HHH too. At least you've played into the radius.
>At least you've played into the radius.
An all around worse version of STALKER without even any human enemies. If that's the best the VR FPS scene has to offer, then I'm vindicated
I wouldn't say that, but I've certainly heard good things about it.
I can't say I've played it as the whole stalker thing isn't really my kind of game.
What VR shooters would you recommend as genuinely good games that don't hold your hand or make big compromises to accommodate the new controls?
robo recall, original is teleport only (very janky), not sure about the quest2 port, but the guns are solid
Pavlov for sure. Having to physically and realistically reload weapons while being shot at is an amazing experience.
I've liked compound, content is a bit weak but the enemies are good, guns are good, and the game just tries to be a good game but in VR.
Pistol whip is also enjoyable but it's more of an arcadey rythm game/rail shooter, so I get the feeling it's not what you're looking for.
I almost forgot Resident Evil 4, but it was also great in VR even if you can tell the game isn't really balanced around it.
I haven't played some of the other obvious VR games like that because they're not to my taste, so I can't comment.
I actually don't think there are very many fully realized shooters for VR right now, a lot of them try and take it super slow or don't do much with it, it's a very immature market and it's probably dominated too much by Alyx.
>If this game was played differently in a totally different medium, it would be worse than playing it the way it was designed to be played!
No shit sherlock, you should get a job a polygon doing videogame reviews for such an amazing analysis.
beatsaber music is good
>a bunch of shovelware and ports
vr pc ports? on a pc?
flat game converted to VR, are you perhaps mentally challenged that you cannot comprehend such a simple concept?
why would I play a flat game when there's a VR mod
I bought a PSVR2 out of curiosity. The controllers shipped with permanent malfunctions but I found a workaround and just got done playing Pavlov and swordsman. I’m sweaty and enjoyed myself. 8/10 will play again but now I wish I had bought a PC VR setup.
>"If Alyx could be played from start to finish as it is with a mouse and keyboard, everyone would think it sucks"
Alyx can't be played from start to finish with a mouse and keyboard. Ofcourse a VR game would suck if you removed all the VR mechanics
>Ofcourse a VR game would suck if you removed all the VR mechanics
What do the heavily streamlined "sim" shooting mechanics add to Half Life Alyx? HHH is a tech demo but at least the gun mechanics are actually detailed and mostly accurate
I wish H3 had some decent gameplay to back up the gun autism. Light Brigade is basically take and hold but not absolute garbage, but it still has some failings and is based too much around +4 damage bullshit and unlocks for future runs.
How hard is it to just give me fast paced random house clearing runs or something?
I just want enemies to fight that aren't talking hotdogs with reddit dialogue. And mod support
>"sim" shooting mechanics add to Half Life Alyx?
any mechanic is more fun that press R to reload
good job retard-kun you're learning!
I only discovered in the later levels that it's possible to shove more than 2 shells in on reload
irrc you can flick the gun up to close it, you don't need to use your other hand.
Did anyone else get wise and just hold a magazine in their left hand when using the pistol?
everyone holds a basket of grenades
The worst part of vr is how "awful" it makes you feel.
what did he mean by this
smooth turning on stick is necessary in order to play without too much of a handicap and while I could stick it out it definitely didn't feel great.
Why tho? I'm playing Doom 3 VR mod with unbinded turning, and I wish I can unbind it in other games.
Just turn with your body.
It's way easier and more immersive just turning in real life if you have a wireless headset.
the best part of the game is easily the jeff section where you have a long stretch of non electrowidget puzzles. I think the pacing of the typical shooter doesn't really fit vr that well. It's more suited to a slower paced IM sim where you don't need to do a ton of quick aiming. Something like alien isolation.
>Not throwing a VR headset on
>Not sitting down in your sim rig
>Not hitting a Shutoko Revival Project traffic server with 50 other people
>Not living the dream of Tokyo highway street racing
I booted up SRP today in VR for the first time, it ran like absolute shit and was a generally miserable experience compared to my single 4k monitor setup, which is far comfier.
Works fine on my machine, no problem keeping 90fps even at the starting lot.
I could probably turn everything down to get it to run at 90hz, but what's the point? It already looks terrible, I can barely see cars a hundred meters away. It's easier to judge distance to cars entering the turn with me, but if they aren't fucking retards then they'll leave me space anyway, so why do I need to see them?
And what are your specs?
12400, 6700XT. Nothing crazy, but you'd expect it to do alright on a 10 year old game.
The visual mods like headlights and car shadows aren't a part of the base game and can tank performance if you have too many of them or have them at an unnecessary resolution. Assetto doesn't use single-pass stereo vr, so you're rendering the scene twice, so double the performance hit. I can hit 150fps if I'm just paying with my ultrawide monitor and all the resolutions and light/shadow sources cranked up. VR requires sacrifices.
Is it possible to play vr half-life 2 but mod out the head-crabs? I could barely handle them on a flat screen (it took me a month to get through ravenholm) so theres no way I could play it on vr.
>not blindly jumping on the VR fag makes you a zoomer
what level of cope is this?
I never said anything about blindly jumping into VR?
you know what would be a great VR port. The thief games.
Pistol whip is the best VR shooter, and I'm tired of people pretending it's not.
Shame the music is awful, though. Maybe one day it'll get mod support and I can listen to terrible idol music while shooting faceless mooks.
When the game is a rhythm game and has bad music, it’s such a fucking letdown. It’s the same shit as Hifi Rush.
Hi-Fi rush's music was great tho.
Alyx game me the same "playing a videogame from the future" feeling I got when I first played HL2.
>If super mario could be played with a canoe paddle everyone would hate it
This board is getting too retarded
Does half life alyx have a fuck ton of head crabs? I really can't stand spiders in vr.
Head crabs, head crab zombies, zombies, combine and antlions are basically the only enemies, guess what you're fighting throughout all the early levels.
fuck me. I'm
this weenie. I can't fucking take them. I had to mod spiders out of dark messiah and the thief games in order to beat them.
I don't hate them out of fear but I think it's a really boring and shitty enemy type, them being so common kind of annoyed me about Alyx, but that's what I get since it's a half life game.
Yeah, there are a lot, sorry to say.
It has enough.
it even has those poisoned black shits
Now that I think about it, it's a shame nothing really replaced the houndeyes and bullsquids from half life. You just wade through headcrabs, zombies, and barnacles when you aren't fighting humanoids. And you can't fight vortigaunts either. Enemy variety shit the bed since half life 2.
I also don't know why alyx didn't have manhacks. They probably playtested them and retards could never hit them ever not once
>alyx didn't have manhacks.
It's completely wrong, though, there are manhacks.
I'm getting alzheimers for sure. I swear I remember playing alyx and asking myself "where are the manhacks?". But I also know that can't be real because I just remembered the time I ran out of bullets with a single manhack still on the map and I died. I don't think I could kill it with physical objects either, but that could also be a fabrication. Pretty soon I won't remember you either anon
VR is amazing, absolutely fucking amazing. Just picking up objects and shooting people feels 100000000000x better than pancake games.
The real issue is that the nature of the controls only lends itself to a few genres/types of experiences. Lots of shooting games, never gonna see a VR strategy game or something.
>never gonna see a VR strategy game
There are some (carrier command, guardians frontlines), but it isn't an issue, just play your strategies like before, on PC.
>never gonna see a VR strategy game or something.
Don't count on it, but I sort of want to work on something like this.
I have no idea how it's going to get done though. I'd also like to see more, I think especially with AR we may see some in the future that play out sort of like board games at least.
VR strategy is an inevitability. Have you ever looked a top down/isometric shit in VR? It's stunning. They will find a way to make it work. I mean shit I can play some strategy games with mostly just a mouse, that's very feasible to translate to VR isn't it?
It seems doable, I've played a small number of games that use VR for that sort of thing.
There's a shitty oculus game called brass tactics that has you oversee everything and move things around and controls well, I could see more complex games being able to use the same control scheme and perspective.
You could easily pick up and move units like pieces on a board as well.
For sure. Now I'm imagining playing Black & White in VR, and picking up a villager and skipping them like rocks on the ocean.
That sounds amazing.
>vr strategy game
VR Mount and Blade Warband controlling your troop formation on foot... Would be sick as fuck.
Less than 25% of players beat Alyx
Sounds like Elden Ring
Why is every VR thread a retard roleplaying thread?
I mean if you are the only person pretending to be retarded in a thread there should be some fun in that. But when almost everyone is playing the same game as you, it gets hard to compete for replies.
Easy attention maybe?
Some people are just that desperate for it I guess, maybe that or how people seem to think trolling just means being retarded for attention nowadays.
Probably is roleplaying but I could see some retarded third worlder or failure TL playing Alyx with the mod and thinking it's underwhelming. Remember how much they screeched when Alyx was announced VR only?
Whats the next game on the list to be ported anyway? Those ports are honestly the reason I love VR. I just want to endlessly play flat games ported over to VR.
>next game on the list to be ported
the unreal engine VR mod tool that can convert most unreal games into vr
I think VR is a meme but acting like the experience in VR is the same as it would be with a screen and KBM is fucking stupid lmao. It's like saying why bother with the gun controllers on an arcade cabinet when you can just click people's heads. The game is entirely designed around you not doing that.
There's a reason arcades never added analog sticks to Time Crisis. Because it isn't actually fun to move around.
Pistol Whip gets it right. They took the Police 9/11 approach of dodging bullets with your head, which is fun, instant reloads, which are fun, and no movement bullshit, which is fun.
Every other VR shooter gets it totally wrong. They all play like the disastrous gimmick modes a few home versions of TC had where you got to move around.
There's room for both types of reloads.
Point down reloads can be good for not getting in the way of more arcadey action, but you miss quite a lot that you get with actual reloads.
I really can't go back to press R to reload anymore, for anything grounded it has to be real reloads, at least.
It's all just busywork that gets in the way of the action. Most reloads are an awkward affair, I can't stand all you gays who act like you hit every one in a split second and the magazine never bugs out on you and doesn't go in the gun.
In a slow paced, tactical shooter? Sure. In every random arcadey title? No. They exist just to be an excuse for why you need 2 tracked motion controllers, they give the off-hand something to do.
In over 20 years of the arcade, no big company ever put an analog stick on the gun. The closest you had was Lucky and Wild, which was really a 2 player game, and it was still on rails.
There's a reason for this, and it's very simple. Movement isn't fun. It doesn't gel well with the gaming experience, if you wanted to move and shoot, you played laser tag. VR is taking a concept that failed testing a dozen times and trying to turn it into a new experience.
In video games? As fast as the dev wants them to. It's fun to dodge them like Neo.
Here's the problem with your argument:
I've played the VR games. And they're fun.
Here's the problem with your argument. I've played all the same games you have. And they're not as fun as Time Crisis.
>And they're not as fun as Time Crisis
I'm gonna be real here I can't even fathom how you think this.
Eventually people pretend to be so long they can't leave character. They can't tell the difference between what they like and what everything should be
In over 20 years of the arcade your dad never came back after leaving to get quarters
>It's all just busywork that gets in the way of the action
No, it really isn't, you just have a shit opinion.
I wouldn't take compound or Alyx or Light Brigade without reloads if you paid me to.
Even in a fast paced arcadey game like pistol whip I'd argue it only just barely gets away with having such uninvolved reloads, even something like a shotgun being flicked open and closed, or a revolver being flicked open and closed, or manually putting a mag in without ever having to chamber or pull the ammo out from a belt would go a long fucking way.
>>I wouldn't take compound or Alyx or Light Brigade without reloads if you paid me to.
I play compound with mainly basic pistols because they don't have the reload cancer going on. Light Brigade has a class with auto-reloading pistols that makes the game way less of a hassle. Alyx has the pistol upgrade so you barely have to reload anyway.
>compound with mainly basic pistols because they don't have the reload cancer going on.
What the fuck is wrong with you?
Seriously, why even get compound if you hate the mechanics?
No offense meant but you kind of come off as a freak to me.
The mechanics of stumbling to hold a hitbox over another hitbox and hoping you got it in the right place? While you can't look at it or you'll fuck up your movement because nobody in VR has worked out how to do waist oriented movement yet?
Reloading is a dogshit mechanic. Just let me shoot the floor and be done with it, it doesn't add anything to the game past the initial "that's kind of cool I guess".
Also, I didn't pay for any of those games because I'm not retarded and I don't give money to indie gays or Valve.
is a dogshit mechanic. Just let me shoot the floor and be done with it, it doesn't add anything to the game past the initial "that's kind of cool I guess".
This has to be bait. It has to be.
I'm sorry anon, but you just sound subhuman to me, I can't actually fathom how you could see it as nothing more than a waste of time, it's a great mechanic in anything remotely slower paced or grounded as a game.
The only time I think low commitment reloads work in VR is for dual wielding focused games or super, super arcadey shit that's just so fast and has so much else going on it can get away with less focus on reloads.
It's just a lot less mechanically going on.
I'm kind of shocked this is your actual opinion but I don't think you're lying or anything, more power to you I suppose but almost no one else is like you.
pointing a gun doesn't add anything to a game. Neither does pulling a trigger. Just use eyetracking to make a VR game where I look at things and they die.
I know this is a joke, but that could actually be interesting if the game was insane enough, you'd have to have a lot of shit going on or other things your eye powers could do though.
>blink to blink
I just remembered people talking about how great dishonored would be for vr
I'm sure there's fun games you could make with fast eye movement. Just like gross motor skills, just like computer mice, just like analog sticks. I usually bring the eye tracking games up when some retard thinks the point of video games is efficiency or putting a crosshair on an imaginary thing as fast as possible.
>The mechanics of stumbling to hold a hitbox over another hitbox and hoping you got it in the right place?
This is the tell of someone who hasn't used VR.
You're holding a fun in one hand and a magazine in the other. After reloading once and actively looking at the gun to do so, you'll be able to repeat that action without looking at your hands. This is basic because its you're own fucking hands, not some floating anomaly like in surgeon simulator.
Unless you're inexplicably uncoordinated or don't have don't have object permanence of your own body.
how bad is your hand eye coordination that you're struggling with reloading?
lmao what the fuck are you on
I was reloading fast as fuck and dusting people on Pavlov VR and it was fun. It wasn't a set reload time, you can actually be GOOD at reloading. And games can get more complicated with it too.
Aiming in FPS is literally "stumbling around trying to get your crosshair over a hitbox and hoping you got it in the right place". What is wrong with that exactly?
>because nobody in VR has worked out how to do waist oriented movement yet
This is one of the reasons why we need to stay away from inside out tracking. Then again, maybe I can just put another camera on my belt, but I am assuming there is some good reason why it hasn't been done yet.
>but I am assuming there is some good reason why it hasn't been done yet.
There was such things, by the way.
There was a company that tried to do it a year or two ago but I don't think many people bought their waist tracking device or even used their phone app they had for it, I haven't heard anything about them since.
Yeah I saw that on MRTV and apparently it worked very well. So it's doable
>So it's doable
I wouldn't be surprised if Apple does this with their VR/AR thing, not that I think it'll have a strong emphasis on games, but they do always have that thing about having their devices work together.
Who'd have a 3 thousand dollar apple ar device and not an iphone.
I hate to say this, but if they do it, then it will be copied.
one button reloads only feel good if you're dual wielding like killing floor incursion with shotguns and sniper rifles
Even then it can be fun having magazine eject to belt reloads for that sort of thing, it works well for battle sister, whatever else you can say for the game.
>In video games? As fast as the dev wants them to
They're supposed to move at hundreds of meters a second.
If your game is supposed to be a simulator or heavily grounded in realism, sure.
>There's a reason arcades never added analog sticks to Time Crisis
Because there are different types of shooting games? You realize games being fun without player controlled movement doesn't put something time tested and ubiquitious in the garbage right? Jesus stop mogging the retard olympics and give them a chance
>dodging bullets with your head
Do you have any idea how fast bullets actually move anon
I'm disgusted by your opinion.
There are also people who want VR to be played entirely with normal controllers as well.
I'm waiting for VR headsets to get custom controllers with feedback. Like imagine you're playing the hotline miami mod for half life alyx with a time crisis controller that has the slide move.
>the hotline miami mod for half life alyx
How many layers of zoomer you on, king?
If I'm being honest I don't even have the game. I don't have the space for pc vr so I'm just stuck with my quest. I just like thinking about the possibilities.
Thats like saying people would realize Quake was shit if it was ported to console and played on a controller.
I get an insane amount of stuttering when playing pcvr games on my quest 2. Any tips to mediate this issue?
could be anything, for example if you enable shadowplay and start recording something, get oculus tray tool and enable debug UI
Physical reloading is really cool but I feel like it takes practice if you want to do it in a multiplayer game. I couldn't reload under fire in Contractors to save my life
I loved Alyx and a few other experiences like TWD:Saints and Sinners. I got Saints and Sinners 2 and played it twice and it was fine but I'm just kinda over VR
>VR is a meme.
Of course it is. People hear "virtual reality" and expect they can enter the Matrix. In reality it's just two tiny screen glued awkwardly to your eyes.
how tech illiterate does someone need to be to actually expect that's what VR is?
the best vr game is vr dev
Does Alyx still not have a melee weapon?
there's a crowbar on the steam workshop
crowbar existet in the early dev, watch that dorito pope documentary
HL1 and 2 are mediocre and get praise so people would probably praise this installlment to
Yeah, usually things that define the coming generations are "mediocre".
Most VR games I've played so far are shit as games, including Alyx, but the immersion is unparalleled. Starting Alyx for the first time felt like I was abroad in this strange city. Similar flat screen games only feel like I'm watching a movie of that place. After experiencing a bunch of VR games I basically don't care about immersiveness of flat screen games anymore, because it just doesn't compare up to VR. (Most "VR mechanics" are just chores that are part of the immersion and serve no meaningful gameplay purpose).
It's basically massive trade-off of gameplay systems to a massive boost of immersion, it's not really the same thing. Whether that's worthwhile depends on you. Also, if you haven't tried VR, you don't know what you are talking about.
I agree with you on immersion, but how are "most VR mechanics just chores that are part of the immersion and serve no meaningful gameplay purpose"?
not that anon but I felt that searching drawers and ransacking for hidden items didn't fit half life. It feels really cool and novel when you've never done it before, but I realized on a second playthrough I would be bored to death of it. As time goes on that level of searching will only make sense for survival games and half life should go back to smashing crates that are easy to see.
>not that anon but I felt that searching drawers and ransacking for hidden items didn't fit half life
Well that part of Alyx really wasn't the best, but how does that translate to "most VR mechanics"? That's a huge logical leap.
Yeah I didn't agree with the point completely. But that was the best example of a "chore" that is fun because its new to the player.
I guess it does count as that, I think Alyx was in many ways designed as Babby's first VR experience, so it kind of does a lot of things it would get scrutinized for in a more developed market.
I don't know, being able to grab (meat) shields in your offhand to block bullets is pretty good for both immersion and gameplay
being able to do first bullet by hand is also pretty good
yeah but VR porn BOOBA go BOIIIIINNNNNGGGGGGGGGGGGGGGGGGG
I hate porn. I hate sex and sexuality. Sex is evil and the hallmark of an NPC
See you in ten years when you accept that you're a human being and stop thinking you're objective or above your nature.
Believe me, I was there too, but it's kind of an edgy kid phase.
Wrong. I used to be where you are now, and now I'm facing the fact that I have to rise above it
You hit your edgy egotistic intj phase this late, anon?
why do you have to rise above it? What happened to you?
same, don't let these dumb morons drag you into the much. They're just coping that they're complete slaves to their base instincts.
Don't shit talk instincts. Instincts exist purely for survival. Without instincts there is only extinct
You might be an animal, but I'm not.
What's worse is you're an animal that thinks it isn't one.
You have no idea what you're talking about. If you think it's just going to be eternal nothingness after you die and that ultimately nothing you do here matters, I have some bad news for you.
Ok anon, you're very special and smart.
Yeah, right back at you.
Alright, found again wannabe tradlarper.
Surely you have something better to do, seeing as you're so smart that you'd never get into pissing contest over your monkey brain emotions, right?
>found again wannabe tradlarper
Shut the fuck up with your stupid, tired buzzwords. I come to Ganker so infrequently in fact that I'm certain we've never spoken before. If you want to live a life of freedom from responsibility and decency that's on you. You're going to pay for it in the hereafter.
Well I don't define myself by colloquial definitions so you're right. I'm an animal and you're not an "animal"
What is an animal?
Non human living creatures.
I hoped you weren't that stupid. A definition is what something is, not what it isnt.
Anon, stop giving him attention.
I'll give you my attention instead if you say something funny
Unfortunately, I'm not a clown like him.
You have my attention
you will NOT be saying this same thing as you get older
especially once you start realizing you have a biological clock and it's consistently decreasing
enjoy your ability to fuck like an animal when you have it anon
You are just another keyboard warrior who can't handle the real deal.
VR is not a meme, it's the future of gaming and entertainment.
If you think Alyx would be better with a mouse and keyboard, then you clearly don't know how to properly utilize your VR headset or understand what makes a great immersive experience.
As for your complaints about puzzles getting old, that's on you for having the attention span of a goldfish.
The game has been praised by critics and players alike for its innovative gameplay mechanics, storytelling, and level design.
Maybe if you spent less time whining about how "boring" it is on Ganker and actually played through it properly, you would have realized that.
And while racing and flight simulators are undoubtedly enhanced by VR technology, they're far from the only genres that benefit from it.
Horror games become a whole new kind of terror when experienced in virtual reality, action games feel more intense than ever before, and even simple experiences like exploring beautiful landscapes take on a new level of immersion.
But I wouldn't expect someone with such limited taste as yourself to understand any of this.
Stick to your outdated mouse and keyboard setup if you must - those of us in the future will be enjoying our superior gaming experiences without you holding us back.
>If you think Alyx would be better with a mouse and keyboard
he didn't say that, he said it would suck. This just means that he believes that "the best" VR can do is make games that would otherwise be recognized as boring, but scrape by on the novelty of the control gimmick.
Finally over 300 posts into the thread someone understands what I meant. Holy shit
It was pretty obvious that was what was meant.
Not the person you replied to.
Also, it's not really shocking for that to be the case, VR is a really poorly explored medium and there hasn't been much monetary incentive or time for it to have been explored or understood well yet by developers, of course it's poorly developed.
>monetary incentive or time for it to have been explored or understood well yet by developers
Let me tell you something cynic but you know it ot be true. Most developers are not only not talented, but outright suck or have retards at the helm. They are incapable of taking advantage of something new even if the solutions are obvious. Compare metroid prime 3's controls scheme to red steel. Anyone with an IQ of 110 could have fixed red steel's pointer controls before I single line of code was written. Instead it controls like you commanded a cartoon henchmen to make it.
>Most developers are not only not talented, but outright suck or have retards at the helm.
I'm aware. Unfortunately, this applies to almost everything.
Devs are only human and most people are seriously incompetent at best, what shocks me is how they get by anyways somehow.
Op your point isn't hard to grasp. This is a massive time wasting thread and you're not touching on any points that could be considered valuable discussion on VR's shotcomings in game design. You make this same thread every few fucking days and you never say anything different. You just repeat GIMMICK GIMMICK GIMMICK
>You make this same thread every few fucking days and you never say anything different.
Actually I hardly come to Ganker
Almost everyone knows what you meant. You believe alyx is a bad game (I don't care, it's the next part that's mental gymnastics). And you are judging the merits of all VR FPS and non simulator games based solely on one bad game.
Why don't you go play any good game with a community VR Mod? If you think all those old games were bad too, then maybe your entire personality revolves around not being understandable by other people.
What's the VR got to offer to a game that already exists and is good without it? I'd prefer a new VR game that could theoretically be good without it, but actually needs VR to do what it does.
Or I could just play the game that is still good without VR instead. That doesn't require even more monetary investment on my part. I'm actually the guy talking about Guitar Hero in reply to that post.
>Or I could just play the game that is still good without VR instead.
You could, but why have good when you can have great?
>What's the VR got to offer to a game that already exists and is good without it?
Thats your contradiction. Alyx is bad because it wouldn't be fun outside VR. But if it was fun outside VR, you wouldn't want to play it in VR anyway because its still good outside VR.
>but actually needs VR to do what it does.
Simulators don't need VR either. They are just enhanced by it.
I never said that. You're confused by the fact that I was able to effectively interpret what the OP said.
I was talking to OP, you inserted yourself in the conversation like a woman. What happens next is on you
>Why don't you go play any good game with a community VR Mod?
Skyrim VR, doom 3 VR, half life or half life 2 VR, subnautica. Subnautica didn't have controller tracking features last time I checked though.
There's a mod for Skyrim. The base game is rough and installing mods is required to get the best experience. PLANCK mod, HIGGS mod, VRIK and SKY UI are kind of required to make that game a proper VR game.
There needs to be more VR ports. I need more of them.
> You believe alyx is a bad game
And he is right. Even hl2vr mod is better.
Alyx is unironically trash. The only saving grace is decent graphics, and that's the only thing that matters for braindead retards, so that's why you see so much praise of it. The game itself is extremely shallow.
So to that point VR is a valuable tool, in that it elevates games.
That's a really good argument, but will get instantly ignored because of it.
Sure, I don't necessarily disagree with that. Guitar Hero's not nearly as interesting without the peripheral and I wouldn't still play Clone Hero every so often if I didn't still own a 360 Xplorer.
But I'm not buying a headset any time soon.
You know what would be even better in VR? A game that's actually fun by it's own merits
What if I decided 3d wasn't a "merit" and I postulated super mario 64 would be boring in 2d. Wow no shit. It doesn't demonstrate anything other than 2d and 3d games are different.
Thanks for keeping the interpretation of the shitpost OP accurate, can you do the same for every Ganker post? Especially the ones that are correct.
This reads like it was written by ChatGPT at the behest of Valve.
>VR is a meme.
It's fun, playing it yourself compared to watching someone play it is different. I also liked Boneworks and Vertigo Remastered. So it's not only just Alyx in regards to good single player experiences available on VR as well. Vertigo 2 is coming out in a couple of weeks and that one is also high on my radar.
See, that was a shit game in VR.
VR is one of those kinds of things that looks amazing in the first 5 minutes but gets boring after the first 15... at least for most people.
I've never seen anyone test VR and say "it sucks", on the contrary, everyone gets pretty excited thinking about the possibilities, but after a little experience people start to notice something kind of obvious: VR is silly as fuck. Standing around like an idiot moving your arms in the air to situate yourself in a low-resolution polygonal world is not exactly such a remarkable experience after the initial excitement wears off.
Stop projecting, insecure gay.
The potential is obvious, there are just no games which realize even 10% of it.
VR came in an era of incompetent developers. If the same tech was given to devs in ps2/gamecube era (assuming also with current processing power) we would have a lot of cool games.
You don't know what that word means or how to use it
The word was used correctly, retard.
Nobody fucking cares if they look "silly" as long as they are having fun.
I get that it's to image for insecure gay like you, but that's the truth.
>If the same tech was given to devs in ps2/gamecube era (assuming also with current processing power) we would have a lot of cool games.
That wouldn't necessarily have been the case either, as they'd still have stood to gain more and more reliably by developing for already established systems.
At least to the point that VR started to get established enough to have an audience they couldn't ignore.
I'm not saying that VR makes you look silly. I'm saying that VR IS silly. The act of playing most games in VR is a silly thing that I'm surprised it excites adults. Who wants to move their arms around in a virtual space? Most adults want a decent controller and a fucking armchair to sit and play relaxed, not an expensive, uncomfortable toy where the world is all low-quality graphics. This is why I feel the vast majority lose interest quickly.
People get excited about the novelty but lose interest when they notice that it's a silly thing for children, even though children should not use it because their brains are in formation and this technology is so "good" that it can interfere negatively with human development.
>The act of playing most games in VR is a silly thing that I'm surprised it excites adults.
Fun things are fun
>Who wants to move their arms around in a virtual space?
>Most adults want a decent controller and a fucking armchair to sit and play relaxed, not an expensive, uncomfortable toy where the world is all low-quality graphics.
What kind of retard bases what they want off of what other people want or do?
Are you fucking retarded?
Are you genuinely brain damaged?
Do you go buy an apple because you're supposed to?
why the fuck are you worrying about looking stupid while playing a game in your own home? Are you that insecure, or is your VR setup a secret for some reason?
I don't do much VR anymore, mostly because I'm a lazy motherfucker and it's more effort than I can be assed to do to plug the headset in and keep the controllers charged.
Yeah if they are playing wii sports by facebook. No one plays alyx and sums their entire experience with "gosh I must have looked stupid for 12 hours I hope they don't make another one"
Playing GZDoom in VR is fun. Compound is the only game that does retro FPS in the VR space as of right now, i hope we more games like that release.
did anyone get Hideous Destructor to work in VR?
nah, hideous destructor would need a complete rewrite to work in VR, it uses way too many buttons.
lacking almost all agility a traditional fps brings, especially in a small play space, really sours my experience
blind firing and inspecting props up close is cool i guess but i hate feeling so restricted
I dunno, it's pretty fun to play horror games in VR. They're sort of feel like incredibly elaborate theme park rides/experiences.
VR brought back 3D Audio, that's certainly a positive. We've been going backwards with game audio for a long time now.
>I'm pretending to have a provocative opinion no one could actually believe
Why not be a spy? or a firefighter?
Is morrowind VR playable on quest 2 via airlink now?
Every single FPS is hands-down superior in VR. If a good VR version exists, there's no reason to play the flat version, it's just worse. You cannot play Alyx with a mouse because the controls required for the game's mechanics are too complex to map to a mouse and keyboard and indeed if you somehow tried to force it, it would result in a horrible mess.
>You cannot play Alyx with a mouse because the controls required for the game's mechanics are too complex to map to a mouse and keyboard
I laughed. Good one, anon
you know what a flat VR game plays like? Jurassic Park Trespasser.
Speaking of, how come nobody's thought to port that into a VR game, it's got like all the technology at a really basic level and could work out with functional controls.
sorry, too busy trying to port die by the sword
play Horizon Vanguard
I had some fun with it, would be nice to have more stuff like that.
Something about it reminded me of starfox 64, but lower quality
Just posting some anon's gameplay webms of GZDoom VR from threads a little while ago. Considering I've also played it i know how fun it is.
>VR without VR isn't fun
Wow retard and Mario isn't fun without a screen.
it's closer to "mario isn't fun without a y dimension"
Mario 64 would be really weird if you subtracted a y dimension.
so is trying to manipulate the puzzles and interact with objects if Half Life Alyx wasn't in VR
Alyx "puzzles" were a gimmick.
Elevator wires and the match2+spin-the-sphere-for-the-20th-time was giving me cancer.
That shit wasn't even hard, just obnoxious and unfun.
I didn't honestly like Alyx's puzzles, I think pretty much everyone would have enjoyed more shooting and maybe actual puzzles over the dumb wall plug puzzles, the ones on things you need to open were ok, but all of the damn power line puzzles can eat it.
Why the fuck do people actually want to fucking run in VR?
No you fucking retard, you will not like it if you actually had to sprint to sprint in a video game. You haven't had any physical activity in months, you will sweat like a pig and it will feel awful and get all over your kit. You will trip over random junk and eat shit. This prohibitively strenuous activity coupled with prohibitively expensive equipment demanding a prohibitively large amount of private empty space will only sell to a thousand people. Why do you think the mandatory waggling of your legs is not only better than waggling your arms, but the thing that will sell VR to more people?
Nobody who actually played VR actually wants this shit.
>Why the fuck do people actually want to fucking run in VR?
I have no fucking clue, people who don't use VR I can understand but people like thrillseeker who actually use it I have no fucking clue.
I don't know why anyone would want to exhaust themselves actually running around in VR physically when it's virtually as immersive manually turning and using smooth locomotion, and far more practical and less exhausting.
There are actual VR users who want this shit, but I think they're completely off their rocker.
Fat retarded americans like to pretend that they can "outsmart the system" and "get fit" while playing a game.
That's basically it.
Everyone with a brain knows that treadmills and big physical movement in vr are a meme.
There's literally nothing wrong with wanting to get exercise while in VR, but there's a point where it completely changes the activity from being relaxing or fun into being a form of work or something you don't want to do while tired.
Just eat less, you fat gay.
I have at points gained weight while eating 1500 calories a day you fucking moron.
Yeah, you sure did, fatty.
then eat less than that fatty
I seriously hope you get to experience something about your body fail or act against how you've told it should sometime in your life, you absolutely fucking deserve it.
Dumb happy go lucky assholes who just parrot life help advice they saw in a magazine or got told by grandpa deserve to experience how divorced it is from reality, you've never experienced a true setback in your life and when you do it will stop you cold.
>I'm not incompetent lazy lying piece of shit, it just my body literally defines the laws of thermodynamics!
>your body can't have a different base metabolic rate when doing nothing, you should always just diet to lose weight
Shut up, you parroting retard.
Maybe read a fucking book and you'll be half as smart as you think you are.
Keep copying, fatty.
Nice tits btw.
Oh, and one last thing; demanding the physical element in your actual environment be able to be used in your virtual one (i.e., you have to sprint IRL to sprint in vidya), you are GROTESQUELY limiting the amount of environments you can even play in. The people that suggest this shit are not thinking of how it would feel to climb a slight incline in VR. Or sprinting up one. You want to persuade your brain into thinking you're actually walking on the ground, by actually walking on the ground, and then fuck up your hand-eye coordination by changing the shape your eyes perceive the ground? You will fucking fall you retard. Unless every instance of VR you imagine with this technology is Final Destination featureless white room trash, in which case, go fuck yourself immediately before I noclip through your house and fuck you myself.
>Water is a meme. If there wasn't water you could walk around freely in a sea.
Counterpoint: VR is not a meme, Alyx is. It's a poorly designed game. People are afraid to admit it because it has pretty graphics and mod support, and the Valve Special Polish, but Valve don't know how to design single-player games anymore. They're too focused on milking the F2P eSports crowds. Why does Alyx make you repeat the same puzzles over and over again? Why do all the encounters guide you into staying behind cover and playing it like a shooting gallery? It's because Valve are afraid to make anything truly exciting.
Pic related is a good VR game.
>It's because Valve are afraid to make anything truly exciting.
They are, but you can at least give them credit for being the only people with any degree of competence to try and actually make anything of AAA VR.
I don't think Valve can design games for shit, but they do have vision.
>with any degree of competence
You can't be competent if the end result of your work is shit.
They were competent at polishing the game, getting the interactions right and making it a good example of what AAA VR should look like as a baseline, actual game design and mechanics aside.
Who else has made a ground up AAA VR game to that level yet?
It's arguably not a very good AAA VR game, but there's a reason everyone parrots it as the only one.
>but there's a reason everyone parrots it as the only one.
Good graphics. That's it.
That's the only thing braindead retards care about.
Sure, it has those.
I think it obviously gets one or two other things right, like the sequence near the end, what guns they actually went for are done solidly, even if they're overly safe.
Interactability is great, the world feels present and everything you could want to fuck with or touch on impulse works as it should, barring outright dealing damage to enemies, so it's good in that department even if they could have done a bit better.
I'd argue those are the only two things good about it, but that's not just one thing.
>That's the only thing braindead retards care about.
True, but retards are the ones who drag their feet on VR, it's never going to get larger if they don't get appealed to.
See, I don't even like it but even I would just call it an okay game. The thing is, even if it's eh as a game it does exactly what it needed to, which is why it's so remembered.
>And are Valve really competent?
Up until Sony this year, this month, they were the only people who cared about AAA VR and could do anything about it, at all.
I'd say that counts for something.
>Capcom have done a better job of designing for VR than Valve has
Honestly, you could say that, though was it even capcom themselves who made RE4VR or adapted village, or were they outsourced?
I can't actually claim knowledge on village, but I think 4 was someone else who I forgot.
>why does a VR game need to be built from the ground up for VR?
For it to be respected as a platform and get it's own games made for it.
For there to be reason to pick it up from people who don't want to replay the same games, which in their minds are just as good in and out of VR, since they've never used VR.
>Which is why Resident Evil 7 and 8 are the best VR games out there
I can't claim to have played 7 in VR, but the psvr was a piece of shit so I wouldn't have even wanted to, 8 looks quite good though.
>Interactability is great, the world feels present and everything you could want to fuck with
Is it really? You can't interact with 99% of the things.
You see those complicated electric box? Would be fun to have a puzzle around it, right? WRONG. Here's another xray pipe puzzle for you, gay.
You can't even put your finger inside the eye socket of the skull. Like come on, dude.
>True, but retards are the ones who drag their feet on VR, it's never going to get larger if they don't get appealed to.
That even is the point of VR if we only get castrated games for normalfags?
Did you see the current state of flatgame industry?
There is literally nothing interesting. Just remakes remakes remakes of the games you've played 15 years ago.
>even capcom themselves who made RE4VR
Quest version was outsourced.
>Quest version was outsourced.
Yeah, I thought so.
Can't exactly give capcom credit for that, so they only get the same level of credit as Valve, two ports are worth one full game, no?
Still, I've noticed that outside of key players they've done the most.
If you're this upset with valve over alyx not being good enough, why do the resident evil games get a pass?
>What even is the point of VR if we only get castrated games for normalfags?
Unfortunately, we still need more numbers, or more retention for the market to be enticing enough to get us real games.
Yes, most devs are incompetent, but if we still haven't gotten the games we should be getting then the market isn't big enough yet.
I'm not giving them a pass. They're good games made for VR from the ground up and they deserve praise over Alyx.
They're ports, and I'm 90% sure they have less intractability than alyx, which you criticized over that.
RE4VR was outsourced. I don't count it as a Capcom-made VR title.
I think a new game being released for VR and 2D can still serve the purpose of attracting people to VR. Is the existence of regular controller controls in a racing game something that takes away from the appeal of physical wheel controls? I don't think so, not for the fanatics.
It's true the PSVR version is compromised. However, the issues with the PSVR hardware don't apply to the PC version. The game design is still made with VR in mind and the PCVR controls integrate there's no question the game was designed with them in mind.
VR ports only sweeten the pot for those who already enjoy VR or value it, just look earlier in this thread.
People who can play good games without VR and don't know the value of VR won't care if they have VR versions.
Here's a better question, anon - why does a VR game need to be built from the ground up for VR?
What does Alyx do that makes it better than a typical FPS with physics ported into VR? What does it do to make itself better then Half-Life 2? Tough question, and I'd say it's impossible to answer because it isn't even as good.
I'll take a step back here, because I actually agree with you. A truly great VR game does need to have VR in mind from the start. Which is why Resident Evil 7 and 8 are the best VR games out there. Capcom as a VR dev goes unnoticed by everyone because of that Sony exclusivity money.
>Here's a better question, anon - why does a VR game need to be built from the ground up for VR?
You can't reach the maximum potential unless you design your product around the strength and limitations of the actual device.
>What does Alyx do that makes it better than a typical FPS
Alyx was sabotaged by incompetent management who were afraid to take risks.
In the end we got a mediocre game with some decent tech inside.
Imagine if those same engineers were allowed to go wild.
Unfun repetitive shit is bad.
Might have not been so bad if they didn't force you to solve 10 "very easy" puzzles until you get half-decent variations, because at that point you are just sick and tired of that garbage.
I was literally skipping item boxes and upgrade stations because I just could take it anymore.
Plus the combat challenge is just not there, so you don't really need those extra resources.
>You can't reach the maximum potential unless you design your product around the strength and limitations of the actual device.
I agree with the sentiment but the reality doesn't match up. Designing for VR's limitations is what killed Alyx. What developers in the early days of VR thought were the limits turned out to be completely wrong. Again, every time we have a thread like this, people are posting webms of Quake, Doom, and other games that were not built for VR at all.
VR is just another input method. Sure, it has more freedom and more restrictions, but the parts of the game design that need adjusting for VR are almost always presentation-related. First-person cutscenes, interactive environments, being able to play with ragdolls - pure window dressing.
How many Wii games can you think of that were better off for using the entire Wii Remote? Motion controls may have been a gimmick, but VR is their ultimate form.
>Designing for VR's limitations is what killed Alyx.
If a particular developer cannot comprehend reality doesn't invalidate the fact. It's not a valid counterargument.
Everyone fucking knew artificial locomotion works even in 2012.
I repeat, Alyx was sabotaged by management.
>VR is just another input method.
Exactly. But nobody takes real advantage out of it.
People try to adjust the discoveries back from ocarina of time and mario 64 era.
VR is not just 3d, but close to your face.
>It's not a valid counterargument.
Prove it. How many games can you think of that fit that special niche of being specifically made to maximize potential?
Nintendo DS games.
I have never played a resident evil game, would you recommend 7 & 8 as VR titles on the strength of their VR mods alone?
Why should I give them credit when they made a bad game?
People love saying AAA games are overproduced cutscenes glued onto the most basic gameplay. Every fucking VR exclusive since the Quest 2/Index generation started have been like that - except you can move in the cutscenes. Alyx is ESPECIALLY guilty of this. The games people post in every thread like this are always VR ports of normal games.
And are Valve really competent? Their games are built around teleport movement, which completely kills any freedom to experiment in the gameplay. Capcom have done a better job of designing for VR than Valve has, which is funny because their first VR game wasn't even made with handtracking in mind.
>Alyx make you repeat the same puzzles over and over again?
That's a really good question, to showcase the holograms?
To fill time. Literally, they're there to waste your time. Sounds cynical? Remember that Alyx is a game where the health and ammo pickups are decided automatically by an AI system. It can artificially limit the amount of ammo you find in the environment and force you into scavenging if it thinks you're not spending enough time in each stage. And because Alyx is built from small levels with that exquisite AAA-level detail, Valve want you to spend as much time in them as possible to pad out the playtime.
Because the game has nothing else to offer.
Minigames are le bad now?
Typically, anon, when we talk about minigames we mean more than two.
Spin-the-sphere and the powerlines.
>MATCH 2 IS A DIFFERENT PUZZLE
Oh fuck off. It's the same shit.
>The game has nothing else to offer except the game so they want you to get the most out of the game by playing the game
I mean you can call it part of the game but that doesn't make it any less shit. Playing Pipe Dream 3D and Connect The Dots 3D 50 times did not enhance my enjoyment of the rest of the game.
>"Woah wtf removing the main selling point from a game makes it... Le shit?? Sisters how?"
Post your suicide on /gif/ so we can get new rekt content gay.
I enjoy VR games but 99% of the use of my headset is for porn. The problem with VR is that it kind of limits you to first person 3D games, so there's not a lot of development flexibility, and the barrier to entry in terms of technical knowledge is already higher, so you don't have a robust third party or indie scene with VR games.
It's been 3 years, Ganker is STILL crying about Alyx
It's funny because it's not like a quest 2 even costs much, it's probably because they're too poor to even have a gaming pc in the first place.
Going back to ">muh poorfags" cope again?
Do you want me to boot up alyx and write on the window "Alyx is shit"?
With a timestamp
Which chapter has the whiteboard again?
If they make HL 3 in VR I will get VR. But I do not want to play as Alex. (No I will not use the meme spelling.)
>if [game] would be a [completely different game] people would think it sucks!
You are one dumb moron.
Why does VR make poor third world shitskins seethe so ha-
Oh. I just answered my own question.