Wait a minute...
Wait a minute...
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
Community-driven video game blog & discussion
Wait a minute...
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
I'm actually kinda amused/proud that while RE4r posters were having a meltdown about yellow paint on boxes, Wo Long is full of yellow splashes of paint on boxes and no one cared.
Because the outrage is fake retard
Why are they spending so much time pretending to be outraged?
So zoomers can post their epic Ws on Twitter and Reddit cause their parents give them no attention.
Michael pretends to be mentally ill to gain followers on youtube and twitch, hes the one that makes the webms. Hes posting here 24/7 no doubts about it. If you youtube search negative keywords like "RE fail , dont buy, etc" his channel will appear cause hes the only one complaining about it on youtube. Also no mods LOL
this. whether it really is this micheal gay or not is uncertain. but the truth is all it takes is one really loud autistic relentless gay that wont shut up.
theres is only one true course of action when dealing with such parasites and trying to reason with the mentally ill isnt it.
I often say this place is actually more toxic than pol since you cant tell samefags.
I see this shit in wo long too. It's honestly weird to see. Like what happened?
It's in Harry Potter too lmao.
Basically it's just a way for developers to signify what is interactable and what isn't. The yellow shit in RE4 is maybe too on the nose but the point is that modern games have such great graphical fidelity that it's hard to tell whether something is static or not.
you talking about HL? It's barely there. Most of the time it isn't there. In that sense it has less handholding than suckiro.
>muh GRAPHICAL FIDELITY
>games just look SO GOOD that you can't tell anything apart!!!
it's nothing to with graphical fidelity you fucking retards
it's because modern vidya thinks cluttering levels with thousands of shit all the same colour smushed over with taa and upscaled DLSS garbage games look fucking HORRENDOUS coupled with bad level design
>HOLY SHIT BROS I CAN'T FIND WALLY
THE GRAPHICS ON THIS ARE SO REAL, YOU LITERALLY CAN'T SEE SHIT LOOK AT THAT GLAD I BOUGHT A RTX 6069 THANKS MR SHEKELSTEIN
>barely coherent buzzword salad
you need to chill and leave Ganker for a while dude
maybe write your own post instead of regurgitating some dogshit you read from another Ganker post which said poster was regurgitating from some retard on twitter
>noooooooo its muh FIDELITY shut up that's just how it is shut up shut up shut up
based but you also skipped the fact that nu-devs are making journalist games.
This stuff has been in games for close to 20 years at this point anon.
>It's honestly weird to see.
no it isn't
>Like what happened?
they wanted to show the player which ledges are interactive by making them worn like people have been using the same ledge for decades or longer
Metroid prime remastered didn't have this
You don't have traversals or items like that in Metroid Prime.
>didn't have this
>fucking giant glowing tracks for spider ball
>big glowing hooks for grapple
>Literally color coded doors
It also looks like ass, what's you point tendie?
It actually does, any morphball slot usually lit up or glows. Hell your different visors, particularly the scan visors literally exists to show you what's intractable, with Scan visor literally putting a pop up over parts of the environment you can interact with.
imo it's because graphics today are so realistic that sometimes it's hard to emphasize waypoints without having to add subtle lines around interactable object
Then the devs should start adding subtle indicators and not yellow shit that'll burn into your eyes.
in case of op's pic, i think these white chalk lines are perfect indicators that everybody should use instead of what you already mentioned
They're not great but it's def. better than nonsensical yellow paint.
Why do you bother quoting or replying if you're not even gonna read the entire post?
>Then the devs should start adding subtle indicators and not yellow shit that'll burn into your eyes.
But these things have never been subtle anon.
In the original, crates were literally glowing for fucks sake.
>and not yellow shit that'll burn into your eyes.
People keep saying this as if they're arguing with people but I don't think I've seen even a single person defend the yellow paint specifically. Pretty much everyone seems to agree that the what isn't really an issue, just the how.
this existed for a long time, I think it started with Enslaved
main reason for it, is for casuals/journos being able to see where to go because they're retarded
far cry started it
devs cluttered up their levels because normies think it looks nice
now they need to paint directions on the walls to indicate where you need to go because everything's messy and confusing
>laser pointer is realistic and immersive
>lets replace it with a eticle
Thats a far bigger problem than painted barrels.
Lasers are now upgrades. Which makes sense for the weapons you loot off the village but not for Leon's starting gun.
>everything's messy and confusing
>cluttered up their levels
biggest retard itt tbh and that says something
>muh empty corridoors
i hope you realise that was due to engine limitations and that if they could "clutter" them back then as well, they'd have done so.
Its literally just visual fidelity you're kvetching over
What's even that white stuff? Bird poo?
cum ropes from someone who got stranded there
They're scratch marks. Have you never seen a rock in your life before?
not rocks that look like the death stranding logo
Just say no and spare me the retardation.
Pic related is what white scratches on a rock look like, very irregular like they're made using crayons, this happens cause the rock is irregular and the thing that is scratching against it is a solid so the impression that it makes on the rock is all jagged.
Sekiro white marks look like white painting that runned down the wall. If those are suppose to be scratch marks fromsoft could've done a better job.
Anon are you retarded? You do know there are different kinds of rock right and the effect will differ depending on the type and shape right? The rock faces in Sekiro are flat meaning the scratches would look more like chalk lines running from the top downwards. Which they do. There is literally nothing wrong with how they did it in Sekiro and you could only think so if you were ignorant.
Climbable walls in Sekiro are not flat, just look at the texture in OP's pic. And even if they were that's not how scratch marks would look like.
Yes they are? They're flat enough that an object would leave a single consistent line mark instead of jagged ones.
>And even if they were that's not how scratch marks would look like.
moron what are you talking about, it obviously depends on what is used to mark the rock. Rock scratches are like chalk marks because that's pretty much what they are. Get a rock and scratch another rock and see what it looks like. It looks like chalk, not what you pic shows that's a different kind of scratching.
>clearly not flat
>doesn't look like chalk marks at all
It looks natural like it's bird shit. Not electric yellow
Clearly the better design is you running around faceplanting into every wall in the game to find out which you can climb.
how about making unclimbable walls not look like you can stand on top of them?
The devs should remove all of this stuff who cares if nobody is then retarded enough to leap 20 meters across a chasm into some random handholds and see that headless boss its all about muh realism right my fellow zoomers
Just don't have unclimbable walls.
No, clearly the better design is allowing a climbing system per surfaces that is systemic, not prescripted, and allow players to go the wrong way and search for right paths - some of which will not have been designed in advance by the makers even.
Clearly, this is much harder to design properly, and the headless chickens that make the general auidence these days will complain that they don't know where to go, even as they ask for less hand-holding in games.
botw wins again
it's literally just worn wood to indicate people have climbed it before you
>white paint smeared all over it means it's worn wood
Literally these. This shit has been a staple of vidya since the atari days. The only reason muh yella paint is being shitposted so much is because discord morons have no ammo left (can't use "ISLAND WILL BE CUT KRAUSER WILL BE CUT" since that was all debunked). They did the same thing when elden ring dropped and got a 96 on metacritic by spamming zero star reviews on the user score and posting "WELL THE USER SCORE IS BAD AND THE PC PERFORMANCE IS TOO SO WE WIN :*~~)"
you people have to understand these fucks have dedicated Literally MONTHS of their lives to just shit posting. If they don't get another tortanic all those hours and grooming sessions in the general chat and HRT pills munched will be in vain and thus the chud suicide age statistic becomes greater and younger.
Now imagine if it was also yellow
wait a minute... that wall..
Remember when every ledge used to be grabbable and not just extremely specific ones? Regression is real.
No... that was mostly big budget ubi-type games(and you can still do that in their newer titles). The whole map was designed to make sure that only grabbable ledges existed, even in the Prince of Persia games.
banjo tooie did it just fine on the N64 20 years ago. As did Mario 64. And Gex 2/3. if it wasn't grabbable, it was too high to reach, jagged, etc.
S-stop destroy my strawman!
G-gyslop! I said goyslop ok????
In 5 years this board will be posting screenshots of main menus and ask "why do they do this"
>In 5 years this board will be posting screenshots of main menus and ask "why do they do this"
Peter Molyneux already asked that question with Fable 3, a man ahead of his time.
I'm tired of games having environments that are essentially just window dressing and the stuff you can actually interact with on a gameplay level is like 30% if even that.
We need to go back to the 90's and 00's where level design was much more organic with the gameplay and didn't exist on a separate plane.
One of the overlooked joys of platformers is just jumping around on everything in the environment. Every kid has at some point just tried to get on top of some big object in a platformer, and it's a pleasant surprise when it's possible.
When anyone uses organic to express domwthing you know he has no fucking idea what he is talking about, just pretending to be smart
that's just bird shit
>wfw sekiro can only climb a wall if it's covered with bird poo
Is this some kind of fetish of him?
wow gaming is fucking finished
No man, you're just completely retarded. A crack in the wall isn't the same having yellow paint on every single interactable object.
The yellow paint thing is simply stupid design, but have fun defending people shitting in your food.
Having these lines in sekiro in addition to the press X to listen to the enemies talking feels a little as if there were accessibility guidelines by the publisher or something.
man shut the fuck up you're gonna play it anyway
or you're not and you're just gonna continue to shitpost for weeks until everyone stops talking about the game like every other single player game
>A crack in the wall isn't the same having yellow paint on every single interactable object.
Both are highlighting interaction with objects.
You're literally a kid crying over nothing.
And yea, re4 was so much better when all barrels were glowing like radioactive elements
>Magical glowing barrels amazing
>speckled yellow paint bad
I think he meant in the logic of the context. A crack in the wall of an ancient dungeon is logical. Yellow spraypaint and white residue dripping from a cliffside, not so much.
It is if someone marked them for you
Only in Alan Wake
How the fuck is the yellow paint contextually jarring? "hur who is marking the boxes" the fucking villagers, what is hard to understand about them marking their own supplies? This is such a stupid complaint.
I hope this is bait
Counter my argument or shut the fuck up.
I too always mark my socks and cutlery drawers with green neon sharpie. Just in case I forgot where I put them 🙂
Oh, and I also mark my doors with a pink neon sharpie just so I know where's the exit of my apartment.
It's the Merchant. he's marking his supplies.
Also a valid explanation. The point is it's not some completely dumbfounding thing that cannot be explained away without whatever arbitrary excuse you can think of. I don't want to hear retards complaining about suspension of disbelief in the game with a giant 50ft statue robot that can move and chase after Leon.
They're supply creates you fucking moron.
>They're supply creates you fucking moron.
Oh, in that case I use a permanent black sharpie to mark my fridge. Just so I never miss a meal hehe
I hope you manage to connect the dots some day, anon. Best of luck!
Oh, and do start charging those zoomers rent.
You're clearly a shitposter so last reply you're getting from me. I hope you have a nice day when the game comes out.
>IT'S THE ZOOOOOOMERS AAAAAAAGHH
Good. The minute you stop posting, the quality of posts on this board will skyrocket.
The crack is not only hightlighting, the crack is also the reason why it's destroyable in the first place, also it's not on doors or every switch and lever.
And no, if you didn't figured out by the 500th hundred identical barrel that it's breakable you're clearly mentally challenged and probably need hints in real life that you can open doors.
If you think that's the same thing and can't comprehend the difference you might actually have autism.
Shut up retard I can complain as much as I want.
shut up sissy bitch
What's your problem, monkey?
What's your problem, bitch boy?
The hilarious thing is that that specific wall isn't bombable. You get the bombs later and that area is inaccessible.
>he doesn't know
There's nothing wrong with scratch surfaces on a flat rock you can climb
Yellow tapes on a window to show that you can break it is laughable
wait a minute... these mentally ill incels... this thread...I've seen it before...
This one isn't so bad. In the FFXVI previews there's a glowing arrow pointing upwards to indicate you can climb something. It looks fucking stupid.
Wait a minute!
What the FUCK game. You don't need to tell me to go right. All you fucking do is go right.
NOOOOOO STOP POINTING OUT STUFF THAT HAS BEEN IN GAMES SINCE THE DAWN OF TIME RE4 REMAKE NEEDS TO BE BAD IT NEEDS TO BE PLEASE GOD I NEED THIS IN MY LIFE
How come Prince of Persia didn't have this kind of cancer?
>prince of persia
come to think of it, i looked for images just to shitpost too, but turns out the SoT,WW and TTT really didn't have that
I think it's the same with Tenchu, you could even attack grapling hook to any surface instead of dedicated points. It's reallly funny with how Sekiro feels a lot like Tenchu homage, but is insanely dumbed down in some aspects.
>attach grappling hook
It did. Runnable walls along the mandatory path had scuff marks, pic related.
Whic prince of persia is it?
prince of persia
Damn you're fast. Whats your name, Speedy Gonzales?
Yeah, 2008 game was shit.
at least it gave us elika.
Or, you know, they could've used something that's not so jarring as a yellow vibrant paint which makes 0 sense.
so don't play it
It's about subtlety, having yellow paint on windows (a well known breakable object) and on crates (another well known breakable object) that you can smash at any given time isn't the same as a crack in a wall that you need a specific item to bust open later down the line. They aren't telling you where to go, they're optional objectives or side areas with extra content for you to experiences. Yellow paint on regular shit people have been breaking for years, in game and irl is embarrassing and demeaning to the player. I can't imagine even the most retarded person who can actually play video games starting RE4Remake and going "oh yellow paint, thanks capcom! I would never have known to interact with these things!"
The cracked wall is actually good design because it also makes logical sense whereas yellow paint/tape everywhere does not.
>Yellow paint on regular shit people have been breaking for years, in game and irl is embarrassing and demeaning to the player.
Omg this guy is actually crying. He's balling his first and shedding tears over a fucking indicator.
Spoiler alert: they're not aiming for you. You're not the one they're appealing to you fucking "I have played games before why can't you make it for me" autist.
just mod it out you whiny fucks unless you're console retards this isn't a problem
Yes, it sucks.
At least in Sekiro you can still climb things that aren't painted, while in Wo Long you can't even jump a waist high fence if it isn't painted white.
>secrets are the same marked platforming sections
get a better bait, if anything this just means duke 3d was genius with it's visual design.
Yes yes.... HOWEVER
I'm glad Ashley has a yellow turtle neck in that cutscene, otherwise I would have confused which character I am supposed to save.
>can interact with anything instead of only in very specific places
there, I solved the problem
>b-b-but then you could just go anywhere
>b-b-but then we have to design levels better
>b-b-but I don't want to think hard while designing levels
not my problem
This has to end
Those tags are left their by the rebels to actually highlight that there is something there though.
It's weird cause you can climb on almost any wall in sekiro
pointing out these false equivalents isn't going to make the goyslop demake any less shit
WHAT THE FUCK IS THIS!?
Scoutflies are retarded and literally everyone complained about them.
and yet you still play capcom games, curious!
You can play (and enjoy) something and still criticize some of its flaws. Is everything black and white to you? Or are you that big of a fanboy that people making fun of this retarded paint make you unable think straight?
Yeah, god forbid tracking down monsters in a fucking hunting game!
can't tell which side you're on so just gonna call you a gay
It's just one assblasted gay that's been spamming pics from other games and pretending as if there's someone attached to Leon 24/7 that's spraying windows/stairs/chests with yellow paint. Pay him no mind.
>there's someone attached to Leon 24/7 that's spraying windows/stairs/chests with yellow paint
Maybe there is. Maybe Separate Ways is going to be about Ada painting stuff left and right for Leon to see.
I hated those things so goddamn much.
scoutflies were dogshit
>literally giving you directions and holding your hand with text-based hints
why are the devs so fucking lazy, I can figure this out on my own.
Now it's perfect.
stop with the yellow paint already
>RE4make is actually a racing game
It finally makes sense.
Too gamey. I'm afraid your game will be a financial failure...
Sekiro also has a pause button
not a souls game.
I thought this complain was extremely stupid but it seems like I lack some context.
Holy shit what a bunch of whiners
Why do some retards pretend all this is some gotcha, when none of those example are even a little bit as retarded as the apparent existence of a dedicated yellow paint and tape guy in a decrepit backwater village full of monsters who marks what is easily breakable and even where to fucking stand?
At least in those other games the indicators mostly fit into the environment and none of these games simultaneously made the retarded effort to appear more "more realistic" by removing all the actually fun or cheesy stuff while also adding indicators so braindead and gamey that apparently even old action-adventure games for children thought it would be too much.
Is this just how it's going to be now moving forward?
On one hand:
>We have to remove and censor all the fun, cheesy and potentially offensive bits and make it more "realistic" for "modern" and "mature" audiences
On the other hand:
>This needs to be playable by a toddler that just learned colors and shapes
man you tried really really hard on this but elden ring and souls shit already has god awful UI
it doesnt have awful ui, its functional and thats all thats needed
it's fucking horrible and has always been horrible since demon's souls
why the fuck would you reply to that obvious attention-seeking post
If you really want to mindbreak the tendies spamming these threads, you gotta post this my dude.
In-game UI is fine, inventory UI is garbage, controls are turbogarbage.
>In-game UI is fine, inventory UI is garbage, controls are turbogarbage.
we are talking about souls games not botw
>inventory UI is garbage
Having to scrolls through four tabs, and then having to press two buttons to "Order by new" just to read the item I just found is not good inventory design. I get Elden Ring has 9999 items, but... "When you find an item, you can hold Select to read it immediately; when you open your inventory, there's a special tab at the top that shows the five most recent items you found." There, fixed.
Having to scroll through 80 items just to find what I'm looking for is not good UI design either. Just add a search function and let me type the name of the item itself, it's not that hard.
>controls are turbogarbage
Any build with more than 3-4 spells and consumables is borderline unusable. The player should've been able to assign spells to hotkeys ("L1+Triangle" casts a spell, "L1+Square" casts a different spell and so on).
Same with consumables (Dpad up + Triangle, Circle, Square, X, that's four hotkeys; Dpad right + Triangle, Circle, Square, X, that's four more hotkeys). They added the pouch I guess, but it was only four slots, most of which were permafilled with mandatory items for exploration like Torrent, binoculars and glowing stones.
I'm not a fan of radial menus, but that could've been an option as well. I had 30 different items hotkeyed in MHW, all accessible in 0.5 seconds.
you really think anyone is gonna read all that stupid shit you typed lol
Nah, only the person I replied to.
well I didn't lol
Yeah, the spells/consumables controls are fucking awful. It makes me equip less spells than I want to because it's such a chore.
You can just hold down the dpad and it resets to the first item then quickly tap to go to whatever item you want. You don't even have to look at it.
Does every item have a l1 hold to block action though?
the glowing shrines thing isn't anything like what's being discussed. Those are meant to be a "i want to go over there" landmark, and some shrines have their glow covered to make them harder to find. That's actual gameplay, not a stupid crutch.
Not gonna lie this was my literal experience with Hogwarts Legacy
I'm glad you could turn most of it off.
hogwarts legacy aka revelio: the game
How the hell am I meant to know where to go without activating Tarnished vision?
>How the hell am I meant to know where to go without activating Tarnished vision?
Don't worry, it's ON by default and can't be disabled.
needs a fingerless glove meter now
In the meantime, you can literraly climb everywhere in Breath of the Wild. No prompt, no Uncharted ledges, no nothing.
NuGoW was the worst for this. Every climbable ledge or wall had nonsensical runes on them, as if you need runes just to scale a fucking wall.
imagine the smell
y'all bros don't know about Runner Vision
one of the most overrated games in vidya history
>The player is not forced to take the suggested course, and is still free to take whatever path they deem appropriate. However, as the game progresses, the assistance provided by 'Runner's Vision' diminishes, giving the player fewer and fewer suggested routes as they progress through the game.
Ganker will literally complain about anything
Wait a minute...THAT CRACKED WALL!
Why are you posting the same image twice?
RE4 was always shit I will never understand the retards that love this shit so much.
>RE was always shit
you morons dont even play games, sad lonely cunts the lot of you
I just come here to troll nowadays it's so fucking easy
>RE4 already had noticeable breakable barrels and crates
>add yellow tape because you don't trust younger people to think
It's more funny than anything else.
>had noticeable breakable barrels and crates
you do realise that this was because they were literally glowing
if they'd do that again in the current engine, you'd still be shitting yourself
have breakable barrels and crates share models and have leon have to break some that are in the way to show it ez