>was
It still is, back then it was visually impressive but it still has some things that make it stand out from other third person shooters.
Lost Planet 2 is also great and even more over the top but only if you find people to play with, there's a lot of things with coop in mind like multi-seat or transforming robots. It's a shame Lost Planet 3 killed the series when we could've gotten the best of LP1&2 instead of this slow paced shit with contextual grappling hook.
>there's a lot of things with coop in mind like multi-seat or transforming robots.
Don't forget the cutscenes in co-op that turn into a comedy when everyone intentionally fails their character-specific QTE in the cutscene (there's no fail actual state). I've yet to see another game that does individualized co-op QTEs and plays our the results.
I need to get three others together again and record the one after the train mission set section, where it becomes a complete fumbling act with a missile between players. Your train cannon misfires as a result, which sends it swinging about drifting fricking sideways as it races down the track.
It's been years since I played the first Lost Planet, but I vaguely remember there being one specific mechanic the game tells you about in the beginning, but then never requires you to use/learn it right until that very last boss.
Some kind of parry or dodge mechanic. My memory is super foggy regarding that.
They did the same thing in LP2 were there's a dodge mechanic that the game just never tells you about. Klicking the stick and pressing B/Square at the same time if I remember right.
I don't know what the dodge mechanic has to do with this pants on head moronic shit where the mech transforms into this rocket winged abomination with a laser sword because it's your father's but he died fighting the Green Eyes monster. The most transformation seen was the snowmobile turnong into a walker. I liked Lost Planet because if the cool and sensible mech designs, this shit at the end goes against all of that entirely.
I thought you were referring to the difficulty of that fight as well.
Mech designs were fine up to the PTX-40A, because that one was meant for zero-g missions. Everything past that, like the L-P-9999 jumped the shark, though.
Their proto-TPS controls feel janky either way. Probably better with a gamepad since it was made for that but I don't think the PC version has built in gamepad support
https://i.imgur.com/hRj7fk4.jpg
was it good
Game was too janky for me so I dropped it halfway. Controls was early days of Nipponese devs trying to figure out how to do TPS on console. They probably weren't too confident about it because you are given infinite health, but as a result you can get infinitely stunlocked by some enemies. Story was generic. MC was some stunt-cast plastic faced Korean that can't voice-act. A product of its time I guess.
Is the whole game in snow? I loved it in 2 when the first level was snow and then they unveiled flying out over the ocean to go to some forest
I appreciate Lost Planet 1 for its simplicity and lack of overly complex mechanics and shit, but it was EXTREMELY clunky to play.
Beat it just about a month ago or so. Fricking frustrating being constantly stunlocked into being locked down over and over with nothing you can do. Plus, movement speed was slow as shit, and usage of the grappling hook was EXTREMELY limited. Not that I needed it, but still.
>have cool sensible mechs the entire game to moronic flying winged mecha shit at the end with laser swords
Was it unironically autism? Why did they go so off the rails with that garbage when the entire game was so good?
I remember having a lot of fun with it, so yes.
I was, I want more. 2 was weird. I liked stuff it did and also hated it.
1>>>>>>2
I remember being absolutely blown away by the graphics when I was 15. Hardly remember the gameplay at all honestly.
A favorite, along with 2.
>Working multiplayer on PC never ever
Is the whole game in snow? I loved it in 2 when the first level was snow and then they unveiled flying out over the ocean to go to some forest
>was
It still is, back then it was visually impressive but it still has some things that make it stand out from other third person shooters.
Lost Planet 2 is also great and even more over the top but only if you find people to play with, there's a lot of things with coop in mind like multi-seat or transforming robots. It's a shame Lost Planet 3 killed the series when we could've gotten the best of LP1&2 instead of this slow paced shit with contextual grappling hook.
>there's a lot of things with coop in mind like multi-seat or transforming robots.
Don't forget the cutscenes in co-op that turn into a comedy when everyone intentionally fails their character-specific QTE in the cutscene (there's no fail actual state). I've yet to see another game that does individualized co-op QTEs and plays our the results.
I need to get three others together again and record the one after the train mission set section, where it becomes a complete fumbling act with a missile between players. Your train cannon misfires as a result, which sends it swinging about drifting fricking sideways as it races down the track.
it's been a long ass time since i played it but i remember enjoying it a lot, some parts were pretty challenging
I remember the game being a total pushover right up until the last boss, who then proceeded to kick me in the balls for an hour straight.
Still enjoyed LP2 more though, which I played religiously with random Japs on PS3.
What the FRICK were they thinking with this? I remember how soured my kid face got when I saw this seeing how ridiculous that shit was.
It's been years since I played the first Lost Planet, but I vaguely remember there being one specific mechanic the game tells you about in the beginning, but then never requires you to use/learn it right until that very last boss.
Some kind of parry or dodge mechanic. My memory is super foggy regarding that.
They did the same thing in LP2 were there's a dodge mechanic that the game just never tells you about. Klicking the stick and pressing B/Square at the same time if I remember right.
>Square
I meant circle. My bad.
I don't know what the dodge mechanic has to do with this pants on head moronic shit where the mech transforms into this rocket winged abomination with a laser sword because it's your father's but he died fighting the Green Eyes monster. The most transformation seen was the snowmobile turnong into a walker. I liked Lost Planet because if the cool and sensible mech designs, this shit at the end goes against all of that entirely.
I thought you were referring to the difficulty of that fight as well.
Mech designs were fine up to the PTX-40A, because that one was meant for zero-g missions. Everything past that, like the L-P-9999 jumped the shark, though.
is it better on gamepad or keyboard+mouse?
Their proto-TPS controls feel janky either way. Probably better with a gamepad since it was made for that but I don't think the PC version has built in gamepad support
Game was too janky for me so I dropped it halfway. Controls was early days of Nipponese devs trying to figure out how to do TPS on console. They probably weren't too confident about it because you are given infinite health, but as a result you can get infinitely stunlocked by some enemies. Story was generic. MC was some stunt-cast plastic faced Korean that can't voice-act. A product of its time I guess.
Yes the snow scape is all LP1 has going for it.
hell yes, along with two even though I never beat either
never played three but to my understanding I'm better off
I played 2 bro-op with a friend, then played 1 later. That was a mistake. 1 feels so damn slow in comparison.
I appreciate Lost Planet 1 for its simplicity and lack of overly complex mechanics and shit, but it was EXTREMELY clunky to play.
Beat it just about a month ago or so. Fricking frustrating being constantly stunlocked into being locked down over and over with nothing you can do. Plus, movement speed was slow as shit, and usage of the grappling hook was EXTREMELY limited. Not that I needed it, but still.
>have cool sensible mechs the entire game to moronic flying winged mecha shit at the end with laser swords
Was it unironically autism? Why did they go so off the rails with that garbage when the entire game was so good?
I think modern games gave me brain rot or something cause I can't even beat this game anymore but I used to replay it all the time around release.
This is the last time I ever felt I was playing a 'net-gen' game for some odd reason, the MT framework engine is beautiful.
It was great.