I play through the game annually, on a playthrough atm. Digimon World is objectively trash. However, it's really fun, innovative trash. Building your hub world by exploring and recruiting Digimon is so fun, and your interactions with the world change based on your Digimon's attributes.
It's the definition of soulful; it's got lots of imperfections that make the game appealing. However, I wouldn't really call it good. More like an acquired taste, or the epitome of nostalgia.
I consider it a great game too, but it doesn't forgive its objective faults:
>Training is basic as hell, yet necessary to progress >Most techniques in the game are inferior to Spit Fire/Sonic Jab simply because they are slower and cost more MP (since MP is consumed at the start of the attack, you can easily get stunlocked and lose most of your MP) >Multiple game-breaking bugs, most caused by the English translation (Jukebox glitch, MP consumption glitch, etc.) >Time-wasting gameplay decisions (e.g Gotta have a baby/fire Digimon to start Frigimon's quest, then you have to come back with a non-baby/fire Digimon)
The game's garbage, but that doesn't mean it's not really fun.
You have to talk about how the core system of exploration, recruiting and battle aren't inherently good, not frame it with, "I need a Rookie for Fridgimon".
Only training being boring and localised to certain areas has merit.
1 year ago
Anonymous
it's STILL one of the most complex and innovative games ever made and fun as frick, but it's objectively bad? lmfao
what is a good game then?
There seems to be some misconceptions about what I said. When I call it trash, I'm calling it that because it has a lot of flaws. Again, the battle system is flawed with a majority of the techniques ending up worse than your starting Spit Fire/Sonic Jab since you can end up easily stunlocked out of your attacks. Exploration is marred by constant overworld encounters that only have the benefit of the random chance to acquire techniques, and otherwise contribute nothing but an arbitrary bonus digivolution requirement. Training is a chore because there's no agency to it, and yet it's necessary and takes up a large chunk of your in-game time. Recruiting is overall fine, but plagued by frequent time-wasters and arbitrary requirements like unlocking Shellmon's board before certain triggers happening, needing to visit the panel where Ogremon first shows up, THEN going all the way back to the hub to get the rumour that enables the first Ogremon fight, etc.
I say it is a really fun innovative game because I think all of the good this game has more than makes up for its flaws. I love the game, but I'm not blind to its flaws. For people who hate those flaws more than I do, or for people who don't think the goods are good enough to outweigh the bad, then the game is bad. For a game to be objectively good, it doesn't need to be amazing, it just needs to be devoid of flaws. That way, people who don't like it do so out of personal preference. When I say Digimon World is objectively bad, I'm saying so because there are objective flaws to its design.
1 year ago
Anonymous
>For a game to be objectively good, it doesn't need to be amazing, it just needs to be devoid of flaws
So no game is objectively good?
FF9 has plenty of flaws and that's about as polished a game as you can get in the PS1 era. And while that's a complex game in its own right, that doesn't even get into the whole Tamagotchi aspect that Digimon has going for it.
I just played Way of the Samurai 3 and it's one of the most ambitious and interesting games I've ever played. It does not have a lot of polish, but I don't care that it's "bad" if judged by conventional standards, because the amount of agency and effect I have on that game's world and the complexity of all its interconnected systems automatically shits on 99% of games out there.
1 year ago
Anonymous
>For a game to be objectively good, it doesn't need to be amazing, it just needs to be devoid of flaws
Shouldn't the good parts just outweigh the flaws?
Just say it's a good game, what is this shit.
Yeah it's got some pimples and skin rashes, but Digimon World 1 sucks and fricks true.
Fine, whatever, you aren't wrong. I'm just tired of people saying it's a masterpiece when it can clearly be improved on. I love the game, but I love it in spite of its flaws, not because it's the perfect experience
1 year ago
Anonymous
>For a game to be objectively good, it doesn't need to be amazing, it just needs to be devoid of flaws
Shouldn't the good parts just outweigh the flaws?
1 year ago
Anonymous
Just say it's a good game, what is this shit.
Yeah it's got some pimples and skin rashes, but Digimon World 1 sucks and fricks true.
1 year ago
Anonymous
>write a detailed post explaining that you think the game is great despite its flaws but it's not for everyone and thus hard to recommend >just get a bunch of replies going "DUHHH I DONT GET IT IS IT GOOD OR BAD DO YOU LIKE IT OR HATE IT IS IT A 10 OR A 1"
stay moronic Ganker. jesus the tiktok generation is fricking doomed
That Anon is chalking up in-game minutia to the overall quality of the game.
This is like saying "My this and that chip don't fit in Automata so the game is garbage".
I don't think it can be considered trash. This game has exploration as an art. The island is rewarding to explore even if you know what is going to happen. Your digimon's evolution is dynamic and you never have confirmation of what it will become, leading to a sense of discovery every time. This game is genius.
Yeah, a typo really is a bigger indication of moronation than enjoying crappy rock-paper-scissors combat for ten hours and a shitty story worse than most kid shows.
But I'm just too stupid to read and don't have the standards to not want my time wasted by bland 2-dimensional characters droning on about shit that doesn't matter and fights that only require basic shape recognition to win.
Name one game that doesnt boil down to simple pattern recognition
1 year ago
Anonymous
I said SHAPE recognition. All games may boil down to it but most of the good ones have patterns that aren't 2 or 3 parts repeating. Rock-paper-scissors isn't fun it's mindless busywork. If all fights can be won with the same strategy where does the fun come from?
1 year ago
Anonymous
Didnt name a game.
1 year ago
Anonymous
I'm not denying you daft shithead I'm saying this game's pattern is fricking garbage.
>character action are just about watching Skeletal animations >FPS are just point and click in Unreal >RPGs are just 4 homies in a row: Excel Edition
I didn't say that. I'm saying they can be reduced to that but CS has no need for reduction.
1 year ago
Anonymous
In that case never evolve your Digimon and use the same attack for the entire game.
1 year ago
Anonymous
What are you arguing? That would be less fun than playing it normally. And I assume that's the point, but playing it normally still isn't fun. And even if that playstyle somehow is fun, that doesn't change the game's other faults or make it good suddenly.
If a game needs outside stuff to be fun then it's not good.
1 year ago
Anonymous
Not many turn-based JRPGs have riveting combat systems.
Cyber Sleuth's is just a standard one, sure, but you're thinking of it only in the context of damage multipliers.
The core of the system is evolving, skill inheritance and team composition balancing through 'memory'.
Even that that's simple, it's actually better than 90% of other JRPGs.
1 year ago
Anonymous
My issue is that the damage multipliers are so overpowered that the rest of its systems don't matter.
I have no issue with simple battle systems as long as stuff is done with them. Is it so hard to make status effects a threat?
Teams having storage limit was a good mechanic but since the only factor you need to consider is attributes the decisions you make aren't that hard.
1 year ago
Anonymous
And what if you don't have the right team composition?
1 year ago
Anonymous
Then you die, beeline to the Digi-lab, remove digimon of the attribute(s) you don't need, and add more of the one(s) you do. And maybe grind a bit if the ones you have are underleveled. Team composition is either putting a good amount of the three attributes on your team so you can handle anything or putting only one or two if you know what you're going to fight so you can maximize damage.
1 year ago
Anonymous
The raising element is to provide yourself with a balanced team, not to get stuck on any boss, grind and plop 3 Champion Data + Water types on your team to just get 3.0x damage multipliers.
This weakness formula is a staple across RPGs. I don't like it either, but you're deconstructing the genre instead of Cyber Sleuth.
1 year ago
Anonymous
>character action are just about watching Skeletal animations >FPS are just point and click in Unreal >RPGs are just 4 homies in a row: Excel Edition
Today. They used to be standalone games. Bamco was celebrating how successful Cyber Sleuth was but they never said dick about Hacker's Memory, then shamefully hid its performance behind a bundle with the superior game.
The best digimon game is unironically Digimon Survive
Both Cybersleuth games were good.
>More convoluted type system than Pokemon, despite having fewer types >Royal knights + Yggdrasil are at it again for the 1000th time
Yeah nah the story was bad.
Both parts of your post are moronic.
Survive is a bad game because it's barely a game and what little game there is sucks.
And how is CS's attributes convoluted? It's three parts you need to focus on and six others that don't really matter 80% of the time.
The raising element is to provide yourself with a balanced team, not to get stuck on any boss, grind and plop 3 Champion Data + Water types on your team to just get 3.0x damage multipliers.
This weakness formula is a staple across RPGs. I don't like it either, but you're deconstructing the genre instead of Cyber Sleuth.
Because it's the only thing that matters in Cyber Slueth. It's an issue in other RPGs but I'm not talking about the genre as a whole just this one game. And even then a few of them have that mechanic and it isn't a problem.
>Survive is a bad game because it's barely a game and what little game there is sucks.
Visual novels are games, cry about it to your mom.
The reason it works for Digimon is because deep stories are one of the only thing that separated it from competition. >And how is CS's attributes convoluted? It's three parts you need to focus on and six others that don't really matter 80% of the time.
You just explained why it's not good.
Plus
Its attempt at difficulty settings is literally just you playing the game less.
I'm not going to argue about visual novels because it'll be like arguing with a wall. But I agree it's bad but not convoluted. It's braindead. Do you know what the word convoluted means?
The argument is flawed because raising is time consuming in Sleuth, you're not going to have an optimal team 100% of the time.
Farm/Evolving mechanics reinforces prioritizing weaknesses in battle.
You can't remove that part and merit the weakness mechanic in a void as if every single battle in the game is automatically reduced to the player having the optimal team for it.
This is akin to saying you have all Electric Type pokemon so what's the point of the Water gym?
You aren't going to have the optimal team but you will probably have one that is only 1/3 weak to your opponent because there are only three attributes. And if you get destroyed because you don't have a good team, coming back with one built to win isn't fun because you'll just destroy everything that isn't a boss in one or two hits and all the bosses are damage sponges.
How CS handles the mechanic sucks because it sucks out all the strategy. >This is akin to saying you have all Electric Type pokemon so what's the point of the Water gym?
I am saying that. Because pokemon is a garbage series for anyone older than 10 and CS has basically the same gameplay. But more watered down. And it's somehow better even though it's the same garbage under a different brand.
You can't take 'Three homies in a Row' battle system and improve on it without positioning or semi-realtime elements like Grandia or Battle Network.
The most you can improve basic turn-based is with arduous out-of-battle menus and setup like FFVIII and Cyber Sleuth.
The Weaknesses is not the problem.
1 year ago
Anonymous
It's not the problem the problem is that there's nothing besides the weaknesses. Status effects exist in the game but why use them when you can just instakill most enemies? Path of least resistance and whatnot. >You can't take 'Three homies in a Row' battle system and improve on it without positioning
Remember how the previous Digimon Story games had lanes where positioning was a factor? Granted they weren't anything to shake a stick at but there was something there.
And I don't want the genre to be improved. I just want a game in it that is in it about digimon and isn't braindead and shitty.
1 year ago
Anonymous
>Remember how the previous Digimon Story games had lanes where positioning was a factor?
The argument is flawed because raising is time consuming in Sleuth, you're not going to have an optimal team 100% of the time.
Farm/Evolving mechanics reinforces prioritizing weaknesses in battle.
You can't remove that part and merit the weakness mechanic in a void as if every single battle in the game is automatically reduced to the player having the optimal team for it.
This is akin to saying you have all Electric Type pokemon so what's the point of the Water gym?
I'm pretty sure you just have no idea what you're talking about, anon. Not only is Element the same level of damage increase and reduction as Attributes in CS/HM, but neither of them are by any means something you need to care about at all beyond the early game and you even forgot about the Free Attribute. If you were actually going to criticize CS/HM you'd point out stuff like these and not minor damage calculations. >INT functioning as both Magic defense and Magic attack makes the best Magic attackers also some of the best tanks >INT/DEF Piercing attacks are so overpowered that they completely ignore both stats and the Element/Attribute mechanics making them just objectively the single best choice in all situations >Unique moves and abilities severely narrowing party choices >That speed buffs and debuffs are the difference between not even having a turn before your party is wiped and getting to play the game in the first place
Not only all that, but Status Effects do work extremely well both against the enemy and when affecting the player.
>INT/DEF Piercing attacks are so overpowered that they completely ignore both stats and the Element/Attribute mechanics making them just objectively the single best choice in all situations
I really needed this shit when facing Eaters early on Hard Mode. The scaling is really fricked and all over the place.
I'm going, to be frank I don't remember the magic users being tanks (probably because they die to normal attacks pretty well usaly) and using the unique moves that much.
I admit I haven't played the game in years, but I'm not going to play it again because I'm going to not have fun. And saying the game is bad better is a bad reason to put myself through something I won't enjoy.
They're tanks in the best sense that you can get in a game with stat ignoring attacks anyway. Lillithmon for example will obliterate anything due to her obscenely high INT paired with her Piercing Unique move so she's a strong attacker who cannot be resisted, but since INT also equals defense against attacks that scale off INT she'll also survive pretty well against those. ATK stuff works against her obviously, but usually she has no issues outside of the actual super bosses like Lucemon or Grandracmon due to her insane damage. She basically invalidates other INT users and ATK users.
Unique moves also very much define your party because Piercing attacks are uniques and there's some other great types like MarineAngemon or Mastemon which are very powerful. You can win without using these so it isn't set in stone, but the power gap is massive.
The point I was making is mostly just that Attributes and Elements aren't an issue at all with the games. Heck I'd argue that having two layers like Digimon, sometimes 3 like in the DS games, only improves the generic scissors paper rock approach of RPGs.
1 year ago
Anonymous
Okay maybe I have been playing wrong and blaming the game and it’s not as bad as I think it is.
1 year ago
Anonymous
Not necessarily. I don't think the game is that good myself and I like other Digimon games a lot more, including previous Story titles. Based on your posts I definitely think you dislike it for the "wrong" reasons for lack of a better term, but I am perfectly fine with agreeing that it's just an okay game.
1 year ago
Anonymous
What are the right reasons?
1 year ago
Anonymous
It's boring ass dungeon design it what mostly irks me about the game.
1 year ago
Anonymous
What about it’s story? Also didn’t you hate that you couldn’t get in most dungeons without having a quest active?
1 year ago
Anonymous
If you follow the reply chain you will maybe see what I mean, but it might be worded weirdly. The "wrong" reasons would be stuff like incorrect assumptions or attributing flaws to things that aren't the cause, in the case of this discussion it would be that Attributes/Elements are not a negative. Basically, making a mountain out of a mole hill.
The "right" reasons for would be genuine problems with the game such as performance, design flaws or balance issues. With the way stats function and the disparity between Digimon being the reason.
Essentially the "right" reasons are objective flaws in the game, whereas the "wrong" reasons are either up to subjective taste or not really the cause of problems. And finally, this was an absolutely terrible thing to call it so that others could understand and I did mean "you are calling it bad for the wrong reasons" when I said "you are disliking it for the wrong reasons" in my post. What I actually typed out implies that you aren't justified in your personal taste which would be utterly moronic, what I meant to say is simply that the flaws originally listed in the reply chain don't make the game bad. I dug myself into this hole.
I liked Cyber Sleuth 1/2, the DS Story games are also fine.
Survive was barebones and I hate the tamagotchi gameplay of World 1 and Redigitize, but I managed to finish it.
World 2 was good except for the hardcore fusion mechanic to level up.
World 3 was amazing.
Rumble Arena 1 was a great Smash clone.
The rest is dogshit.
>Vita version normal mode is too easy >Ok, let's fix that in the next release >PS4 version normal mode is too hard and too much grinding >Ok, let's fix that in the next release >Switch and PC version add easy mode which is pretty much just Vita normal mode with more grinding
It should be illegal for them to keep re-release beta testing game at full price like this
GameFAQs said they doubled enemy stats on the PS4's Normal Mode or something.
There's also no correlation between your stats and enemy levels aside from a blue/red icon on their heads.
Then there's the double Digimon dying. The difficulty is a mess.
I don't even really like Digimon World 1 styled games to begin with but N0(all versions of it) is the ONE I just simply didn't want to stomach until the end because it fricked up.
The 2 partner mechanic is grating because at least for me the fact that you DONT have multiple partners is one of the appeals of the DW1 style and while the game is easier overall there's also more busywork like material gathering and having Digimon locked behind other Digimon which I absolutely fricking despised. Plus the game tries to have a plot too but the plot is really fricking dumb,like not even whatever but actually dumb.
The best one is Decode and they really should've just brought that over instead. Especially since it stops Rina from being such an odd cameo in Cyber Sleuth. In N0? She's an odd cameo still. Hell even OG Redigitize is a better choiice than fricking next 0rder
This. Decode was the winner to bring over, but because Bandai lost the PSP code to seagulls and no one can replicate the 3DS touch screen now, we're stuck with Next Order.
This. Decode was the winner to bring over, but because Bandai lost the PSP code to seagulls and no one can replicate the 3DS touch screen now, we're stuck with Next Order.
Was it redigitize where the elemental attacks were all exactly the same but different coloured? because that was the laziest shit ever.
I loved it overall but there were a few aspects that sorta soured the overall game like the difficulty spike on some bosses requiring a massive amount of stat grinding to progress. There are some quality of life aspects that are so much better over the original like being able to lock out digivolutions and being able to unlock digivolutions stat requirement hints
It's an excellent game, it took me 350 hours to 100% without a guide.
The only thing I would change is nerf the fusions because they are too OP.
If you like World 1 and ReDigitize you should try it.
I'm like 30h in and forgot I was playing it.
It's not very good at all.
All the mystique of figuring out evolutions has been taken out, the game tells you where to go at all times, it really holds your hand.
The only thing that is left is all the annoying parts of Digimon World.
It would be acceptable if it wasn't so fricking slow.
By slow, I mostly mean interactions with the menu and items. Most interactions are accompanied by a 1s delay for no fricking reason and eventually it really starts to wear you out.
Like you have to do X or Y and you will not do it because it's such a hassle to get through menus.
Feels less responsive than a PSX game.
Also the entire audio side of it is fricked. Absolutely horrifying music. Headache inducing.
Digimon games are so fricking shit I have no idea how anybody can be mentally ill enough to shill for them. Also can you fricking frick off to vg already. Nobody believes you shills anyway. Subhumans
It was worth the 15 dollars I paid for it, but you have to understand that the actual combat related aspects are essentially nonexistent. You don't do anything except explore, grind stats and enjoy the world. Very much just fanservice.
I don't think I could recommend it to anybody who isn't a big fan of Digimon as whole (not just World 1) whatsoever, unless maybe you're a Disgaea fan who likes grinding numbers.
so I bought digimon survive and just two quick questions: does the order you do the routes matter? I've played VNs where if you dont do routes in the right other you gotta redo shit. And the same highlights interactable stuff with L and R but do I ever need to manually look for stuff? will I miss something if I only ever use L and R?
>does the order you do the routes matter?
Not story-wise, but you'll unlock different evolutions for Agumon and some of the main characters that you'll get to use in NG+. >will I miss something if I only ever use L and R?
I'm pretty sure not.
the only thing these shitty digimon games had going for them was the open world, everything else was shit. there is no reason to play these games anymore now that scarlet and violet exist. you get the interesting open world, plus you get actually good monster battling gameplay.
Always count on Monzaemon to be the obligatory Vaccine bad guy amidst a sea of Viruses.
Kinda think it's a missed opportunity that he didn't get to do anything before the boss fight, amusement park is basically his domain.
Ehhh its alright, I'd wait for the PC port for mods if I were you. This is one of those games you definitely want mods for due to the possibilities. I kind of wonder if modders could custom make new digimon into the game.
>ugh can't you just go back to being my vacuum cleaner it was so much better like that
This absolute fricker is worse than Riku and he deserves to burn in hell.
>a digimon wants to be with you but is self conscious about being different
The correct response is >its ok we don't have to be clones to be together and be happy
The incorrect response, and what he actually chose was >b***h why you bothering me go back to being my robo servant
Riku's only crime was being gay, but flower boy is straight up a piece of shit.
1 year ago
Anonymous
Yuto was also gay (probably more than Riku) and lacked the ''Talk no Jutsu'' that Hiro has
1 year ago
Anonymous
>you have to go out with people if they like you no matter what. If they kill themselves because you don't like them in the same way it is entirely on you
Uhh, no anon.
1 year ago
Anonymous
There's a difference between >I never met you before now so lets get to know each other first
and >get back in the robot drone and stop bothering me as if you were a living being with feelings
1 year ago
Anonymous
i didn't watch the episode yet but i guess Yuto didn't know what a Digimon is and thought that Ajatarmon was just another hologram AI
It's my favorite digimon game by a mile. It's not a broken piece of shit like 1, or as poorly paced as redigitized. The people that don't like it were literally filtered by a tomagachi sim that isn't paced like complete dog shit or broken to the point of automation. For 15 bucks if your interested in trying it, go for it but it's not a turn based jrpg and your first playthrough will feel random and uncontrollable just like owning a real tomagachi. If you plan on using a guide though don't bother. Defeats the purpose of the game entirely
The 20th has the most digimon, not the X, and the x-antibodies being considered "better" is very much up for debate.
1 year ago
Anonymous
That's why I said more and not the most. And don't get me wrong the classics are the classics, but I like this version more than the original incarnation.
But the story is bad in a way where you can tell they didn't try, which is the definition of soulless.
1 year ago
Anonymous
There is nothing wrong with Redigitize's story, unless you legitimately expected edgy CEO kid to go further down into edge and become the main antagonist.
1 year ago
Anonymous
I mainly think a story that is handled like a traditional game doesn't have a place in one where your strength resets periodically. And the story wasn't bad but also wasn't good so I feel like the game would've been better without it.
1 year ago
Anonymous
>I mainly think a story that is handled like a traditional game doesn't have a place in one where your strength resets periodically
That is a fair point and I mildly agree. I can nitpick my grievances with there being a story focus in Redigitize, and while they added up overall, they also personally never passed the threshold of me wishing the story was gone entirely. While yes, it would have been slightly better to not have a story at all and just go full open world, then you would just have a clone of World 1, so I'd rather an attempt be made to differentiate from it. In the end, I hope Next Order did it better, which I'll know once the steam release drops.
1 year ago
Anonymous
>In the end, I hope Next Order did it better
Ha ha ha ha
1 year ago
Anonymous
>then you would just have a clone of World 1
Isn't that what people want?
1 year ago
Anonymous
People dont know what they want. Look at the opinions in this thread.
Not for a roster full of recolors and evolution lines that don't make sense, even for Digimon, and is missing a fricking lot of basic Digimon the other World games had like Digitamamon.
Not much sense having two Digimon when you'll just be repeating yourself with a different coat of paint half the time.
It's worth it if they pay you fifteen bucks I guess
/v/'s Bandai shills normally claim every Digimon game is good. Reality is there isn't a single good Digimon game in existence.
This game sucked. Felt lifeless and pointless, even early on.
>there isn't a single good Digimon game
Excuse me?
I play through the game annually, on a playthrough atm. Digimon World is objectively trash. However, it's really fun, innovative trash. Building your hub world by exploring and recruiting Digimon is so fun, and your interactions with the world change based on your Digimon's attributes.
It's the definition of soulful; it's got lots of imperfections that make the game appealing. However, I wouldn't really call it good. More like an acquired taste, or the epitome of nostalgia.
I wouldn't call it nostalgia because I only played like 3-5 years ago and I have a positive opinion of it.
Yeah, but you can have nostalgia for something you've only recently played. In that case, you're nostalgic about the time period it came out in.
>Digimon World is objectively trash
It's a legitimate 9/10 game.
I consider it a great game too, but it doesn't forgive its objective faults:
>Training is basic as hell, yet necessary to progress
>Most techniques in the game are inferior to Spit Fire/Sonic Jab simply because they are slower and cost more MP (since MP is consumed at the start of the attack, you can easily get stunlocked and lose most of your MP)
>Multiple game-breaking bugs, most caused by the English translation (Jukebox glitch, MP consumption glitch, etc.)
>Time-wasting gameplay decisions (e.g Gotta have a baby/fire Digimon to start Frigimon's quest, then you have to come back with a non-baby/fire Digimon)
The game's garbage, but that doesn't mean it's not really fun.
>That listing of minutia
You have to talk about how the core system of exploration, recruiting and battle aren't inherently good, not frame it with, "I need a Rookie for Fridgimon".
Only training being boring and localised to certain areas has merit.
There seems to be some misconceptions about what I said. When I call it trash, I'm calling it that because it has a lot of flaws. Again, the battle system is flawed with a majority of the techniques ending up worse than your starting Spit Fire/Sonic Jab since you can end up easily stunlocked out of your attacks. Exploration is marred by constant overworld encounters that only have the benefit of the random chance to acquire techniques, and otherwise contribute nothing but an arbitrary bonus digivolution requirement. Training is a chore because there's no agency to it, and yet it's necessary and takes up a large chunk of your in-game time. Recruiting is overall fine, but plagued by frequent time-wasters and arbitrary requirements like unlocking Shellmon's board before certain triggers happening, needing to visit the panel where Ogremon first shows up, THEN going all the way back to the hub to get the rumour that enables the first Ogremon fight, etc.
I say it is a really fun innovative game because I think all of the good this game has more than makes up for its flaws. I love the game, but I'm not blind to its flaws. For people who hate those flaws more than I do, or for people who don't think the goods are good enough to outweigh the bad, then the game is bad. For a game to be objectively good, it doesn't need to be amazing, it just needs to be devoid of flaws. That way, people who don't like it do so out of personal preference. When I say Digimon World is objectively bad, I'm saying so because there are objective flaws to its design.
>For a game to be objectively good, it doesn't need to be amazing, it just needs to be devoid of flaws
So no game is objectively good?
FF9 has plenty of flaws and that's about as polished a game as you can get in the PS1 era. And while that's a complex game in its own right, that doesn't even get into the whole Tamagotchi aspect that Digimon has going for it.
I just played Way of the Samurai 3 and it's one of the most ambitious and interesting games I've ever played. It does not have a lot of polish, but I don't care that it's "bad" if judged by conventional standards, because the amount of agency and effect I have on that game's world and the complexity of all its interconnected systems automatically shits on 99% of games out there.
Fine, whatever, you aren't wrong. I'm just tired of people saying it's a masterpiece when it can clearly be improved on. I love the game, but I love it in spite of its flaws, not because it's the perfect experience
>For a game to be objectively good, it doesn't need to be amazing, it just needs to be devoid of flaws
Shouldn't the good parts just outweigh the flaws?
Just say it's a good game, what is this shit.
Yeah it's got some pimples and skin rashes, but Digimon World 1 sucks and fricks true.
>write a detailed post explaining that you think the game is great despite its flaws but it's not for everyone and thus hard to recommend
>just get a bunch of replies going "DUHHH I DONT GET IT IS IT GOOD OR BAD DO YOU LIKE IT OR HATE IT IS IT A 10 OR A 1"
stay moronic Ganker. jesus the tiktok generation is fricking doomed
it's STILL one of the most complex and innovative games ever made and fun as frick, but it's objectively bad? lmfao
what is a good game then?
That Anon is chalking up in-game minutia to the overall quality of the game.
This is like saying "My this and that chip don't fit in Automata so the game is garbage".
I don't think it can be considered trash. This game has exploration as an art. The island is rewarding to explore even if you know what is going to happen. Your digimon's evolution is dynamic and you never have confirmation of what it will become, leading to a sense of discovery every time. This game is genius.
Goddamn that boxart is sick.
Both Cybersleuth games were good.
Does sucked. Are you developmentally challenged?
>Does sucked.
looks like you're the challenged one lol
Yeah, a typo really is a bigger indication of moronation than enjoying crappy rock-paper-scissors combat for ten hours and a shitty story worse than most kid shows.
But I'm just too stupid to read and don't have the standards to not want my time wasted by bland 2-dimensional characters droning on about shit that doesn't matter and fights that only require basic shape recognition to win.
Name one game that doesnt boil down to simple pattern recognition
I said SHAPE recognition. All games may boil down to it but most of the good ones have patterns that aren't 2 or 3 parts repeating. Rock-paper-scissors isn't fun it's mindless busywork. If all fights can be won with the same strategy where does the fun come from?
Didnt name a game.
I'm not denying you daft shithead I'm saying this game's pattern is fricking garbage.
I didn't say that. I'm saying they can be reduced to that but CS has no need for reduction.
In that case never evolve your Digimon and use the same attack for the entire game.
What are you arguing? That would be less fun than playing it normally. And I assume that's the point, but playing it normally still isn't fun. And even if that playstyle somehow is fun, that doesn't change the game's other faults or make it good suddenly.
If a game needs outside stuff to be fun then it's not good.
Not many turn-based JRPGs have riveting combat systems.
Cyber Sleuth's is just a standard one, sure, but you're thinking of it only in the context of damage multipliers.
The core of the system is evolving, skill inheritance and team composition balancing through 'memory'.
Even that that's simple, it's actually better than 90% of other JRPGs.
My issue is that the damage multipliers are so overpowered that the rest of its systems don't matter.
I have no issue with simple battle systems as long as stuff is done with them. Is it so hard to make status effects a threat?
Teams having storage limit was a good mechanic but since the only factor you need to consider is attributes the decisions you make aren't that hard.
And what if you don't have the right team composition?
Then you die, beeline to the Digi-lab, remove digimon of the attribute(s) you don't need, and add more of the one(s) you do. And maybe grind a bit if the ones you have are underleveled. Team composition is either putting a good amount of the three attributes on your team so you can handle anything or putting only one or two if you know what you're going to fight so you can maximize damage.
The raising element is to provide yourself with a balanced team, not to get stuck on any boss, grind and plop 3 Champion Data + Water types on your team to just get 3.0x damage multipliers.
This weakness formula is a staple across RPGs. I don't like it either, but you're deconstructing the genre instead of Cyber Sleuth.
>character action are just about watching Skeletal animations
>FPS are just point and click in Unreal
>RPGs are just 4 homies in a row: Excel Edition
>Does sucked
got it
This, also Mirei is mine.
For me it's erika
HM was a lazy asset flip that performed so poorly they never released sales numbers for it.
Goddamn son you getting bodied.
>Hacker's Memory and Cyber Sleuth combined
Say it.
HIGHEST SELLING VITA GAME IN THE US OF 2018
that is literally how they are sold today
Today. They used to be standalone games. Bamco was celebrating how successful Cyber Sleuth was but they never said dick about Hacker's Memory, then shamefully hid its performance behind a bundle with the superior game.
>where is the gigachad?
The best digimon game is unironically Digimon Survive
>More convoluted type system than Pokemon, despite having fewer types
>Royal knights + Yggdrasil are at it again for the 1000th time
Yeah nah the story was bad.
Both parts of your post are moronic.
Survive is a bad game because it's barely a game and what little game there is sucks.
And how is CS's attributes convoluted? It's three parts you need to focus on and six others that don't really matter 80% of the time.
Because it's the only thing that matters in Cyber Slueth. It's an issue in other RPGs but I'm not talking about the genre as a whole just this one game. And even then a few of them have that mechanic and it isn't a problem.
>Survive is a bad game because it's barely a game and what little game there is sucks.
Visual novels are games, cry about it to your mom.
The reason it works for Digimon is because deep stories are one of the only thing that separated it from competition.
>And how is CS's attributes convoluted? It's three parts you need to focus on and six others that don't really matter 80% of the time.
You just explained why it's not good.
Plus
Its attempt at difficulty settings is literally just you playing the game less.
I'm not going to argue about visual novels because it'll be like arguing with a wall. But I agree it's bad but not convoluted. It's braindead. Do you know what the word convoluted means?
You aren't going to have the optimal team but you will probably have one that is only 1/3 weak to your opponent because there are only three attributes. And if you get destroyed because you don't have a good team, coming back with one built to win isn't fun because you'll just destroy everything that isn't a boss in one or two hits and all the bosses are damage sponges.
How CS handles the mechanic sucks because it sucks out all the strategy.
>This is akin to saying you have all Electric Type pokemon so what's the point of the Water gym?
I am saying that. Because pokemon is a garbage series for anyone older than 10 and CS has basically the same gameplay. But more watered down. And it's somehow better even though it's the same garbage under a different brand.
You can't take 'Three homies in a Row' battle system and improve on it without positioning or semi-realtime elements like Grandia or Battle Network.
The most you can improve basic turn-based is with arduous out-of-battle menus and setup like FFVIII and Cyber Sleuth.
The Weaknesses is not the problem.
It's not the problem the problem is that there's nothing besides the weaknesses. Status effects exist in the game but why use them when you can just instakill most enemies? Path of least resistance and whatnot.
>You can't take 'Three homies in a Row' battle system and improve on it without positioning
Remember how the previous Digimon Story games had lanes where positioning was a factor? Granted they weren't anything to shake a stick at but there was something there.
And I don't want the genre to be improved. I just want a game in it that is in it about digimon and isn't braindead and shitty.
>Remember how the previous Digimon Story games had lanes where positioning was a factor?
There you go.
The argument is flawed because raising is time consuming in Sleuth, you're not going to have an optimal team 100% of the time.
Farm/Evolving mechanics reinforces prioritizing weaknesses in battle.
You can't remove that part and merit the weakness mechanic in a void as if every single battle in the game is automatically reduced to the player having the optimal team for it.
This is akin to saying you have all Electric Type pokemon so what's the point of the Water gym?
>Survive is a bad game because it's barely a game
Here we go again. Of course the VN-anti has dogshit opinions.
I'm pretty sure you just have no idea what you're talking about, anon. Not only is Element the same level of damage increase and reduction as Attributes in CS/HM, but neither of them are by any means something you need to care about at all beyond the early game and you even forgot about the Free Attribute. If you were actually going to criticize CS/HM you'd point out stuff like these and not minor damage calculations.
>INT functioning as both Magic defense and Magic attack makes the best Magic attackers also some of the best tanks
>INT/DEF Piercing attacks are so overpowered that they completely ignore both stats and the Element/Attribute mechanics making them just objectively the single best choice in all situations
>Unique moves and abilities severely narrowing party choices
>That speed buffs and debuffs are the difference between not even having a turn before your party is wiped and getting to play the game in the first place
Not only all that, but Status Effects do work extremely well both against the enemy and when affecting the player.
>INT/DEF Piercing attacks are so overpowered that they completely ignore both stats and the Element/Attribute mechanics making them just objectively the single best choice in all situations
I really needed this shit when facing Eaters early on Hard Mode. The scaling is really fricked and all over the place.
I'm going, to be frank I don't remember the magic users being tanks (probably because they die to normal attacks pretty well usaly) and using the unique moves that much.
I admit I haven't played the game in years, but I'm not going to play it again because I'm going to not have fun. And saying the game is bad better is a bad reason to put myself through something I won't enjoy.
They're tanks in the best sense that you can get in a game with stat ignoring attacks anyway. Lillithmon for example will obliterate anything due to her obscenely high INT paired with her Piercing Unique move so she's a strong attacker who cannot be resisted, but since INT also equals defense against attacks that scale off INT she'll also survive pretty well against those. ATK stuff works against her obviously, but usually she has no issues outside of the actual super bosses like Lucemon or Grandracmon due to her insane damage. She basically invalidates other INT users and ATK users.
Unique moves also very much define your party because Piercing attacks are uniques and there's some other great types like MarineAngemon or Mastemon which are very powerful. You can win without using these so it isn't set in stone, but the power gap is massive.
The point I was making is mostly just that Attributes and Elements aren't an issue at all with the games. Heck I'd argue that having two layers like Digimon, sometimes 3 like in the DS games, only improves the generic scissors paper rock approach of RPGs.
Okay maybe I have been playing wrong and blaming the game and it’s not as bad as I think it is.
Not necessarily. I don't think the game is that good myself and I like other Digimon games a lot more, including previous Story titles. Based on your posts I definitely think you dislike it for the "wrong" reasons for lack of a better term, but I am perfectly fine with agreeing that it's just an okay game.
What are the right reasons?
It's boring ass dungeon design it what mostly irks me about the game.
What about it’s story? Also didn’t you hate that you couldn’t get in most dungeons without having a quest active?
If you follow the reply chain you will maybe see what I mean, but it might be worded weirdly. The "wrong" reasons would be stuff like incorrect assumptions or attributing flaws to things that aren't the cause, in the case of this discussion it would be that Attributes/Elements are not a negative. Basically, making a mountain out of a mole hill.
The "right" reasons for would be genuine problems with the game such as performance, design flaws or balance issues. With the way stats function and the disparity between Digimon being the reason.
Essentially the "right" reasons are objective flaws in the game, whereas the "wrong" reasons are either up to subjective taste or not really the cause of problems. And finally, this was an absolutely terrible thing to call it so that others could understand and I did mean "you are calling it bad for the wrong reasons" when I said "you are disliking it for the wrong reasons" in my post. What I actually typed out implies that you aren't justified in your personal taste which would be utterly moronic, what I meant to say is simply that the flaws originally listed in the reply chain don't make the game bad. I dug myself into this hole.
I liked Cyber Sleuth 1/2, the DS Story games are also fine.
Survive was barebones and I hate the tamagotchi gameplay of World 1 and Redigitize, but I managed to finish it.
World 2 was good except for the hardcore fusion mechanic to level up.
World 3 was amazing.
Rumble Arena 1 was a great Smash clone.
The rest is dogshit.
>The rest is dogshit
Battle Spirit is pretty fun
Yeah, I forgot about this one, it was fine.
But the series is full of weird games that don't follow a same pattern.
basically all Digimon games feels experimental
>World 1 is ass
>World 3 amazing
I like World Championship a lot.
It's coming to steam/switch next month with a ton of QoL updates
Ghost Game game when?
Appmon on 3DS.
Appgay is not Digimon
It's worth 15, but it's a very cheap game.
If you go into it, expect it on par with the design and aesthetics of a B-JRPG from 2007.
>Vita version normal mode is too easy
>Ok, let's fix that in the next release
>PS4 version normal mode is too hard and too much grinding
>Ok, let's fix that in the next release
>Switch and PC version add easy mode which is pretty much just Vita normal mode with more grinding
It should be illegal for them to keep re-release beta testing game at full price like this
I thought I was just moronic when I was struggling through the PS4 version too much.
... or am I still moronic?
GameFAQs said they doubled enemy stats on the PS4's Normal Mode or something.
There's also no correlation between your stats and enemy levels aside from a blue/red icon on their heads.
Then there's the double Digimon dying. The difficulty is a mess.
There's a reason its acronym is NO
Um actually? That O is a 0.
is there a digimon list/evolution tree image for this one? want to know who's in beside the obligatory protagonist mon/knights
I don't know if there's an image but you have this
https://wikimon.net/Digimon_World_-next_0rder-#Obtainable_Digimon
I have faint hope that the survey will lead to better games in the future, maybe even another game like Survive but with less issues.
I don't even really like Digimon World 1 styled games to begin with but N0(all versions of it) is the ONE I just simply didn't want to stomach until the end because it fricked up.
The 2 partner mechanic is grating because at least for me the fact that you DONT have multiple partners is one of the appeals of the DW1 style and while the game is easier overall there's also more busywork like material gathering and having Digimon locked behind other Digimon which I absolutely fricking despised. Plus the game tries to have a plot too but the plot is really fricking dumb,like not even whatever but actually dumb.
The best one is Decode and they really should've just brought that over instead. Especially since it stops Rina from being such an odd cameo in Cyber Sleuth. In N0? She's an odd cameo still. Hell even OG Redigitize is a better choiice than fricking next 0rder
This. Decode was the winner to bring over, but because Bandai lost the PSP code to seagulls and no one can replicate the 3DS touch screen now, we're stuck with Next Order.
Was it redigitize where the elemental attacks were all exactly the same but different coloured? because that was the laziest shit ever.
Disagree, both W1 and NO are objectively better than RD
Yes, it's legitimately good. Not as good as DW1, but very enjoyable.
The difficulty on the PS4 version of Next Order is beyond fricked. I guarantee it wasn't even tested.
I loved it overall but there were a few aspects that sorta soured the overall game like the difficulty spike on some bosses requiring a massive amount of stat grinding to progress. There are some quality of life aspects that are so much better over the original like being able to lock out digivolutions and being able to unlock digivolutions stat requirement hints
It's an excellent game, it took me 350 hours to 100% without a guide.
The only thing I would change is nerf the fusions because they are too OP.
If you like World 1 and ReDigitize you should try it.
I'm like 30h in and forgot I was playing it.
It's not very good at all.
All the mystique of figuring out evolutions has been taken out, the game tells you where to go at all times, it really holds your hand.
The only thing that is left is all the annoying parts of Digimon World.
It would be acceptable if it wasn't so fricking slow.
By slow, I mostly mean interactions with the menu and items. Most interactions are accompanied by a 1s delay for no fricking reason and eventually it really starts to wear you out.
Like you have to do X or Y and you will not do it because it's such a hassle to get through menus.
Feels less responsive than a PSX game.
Also the entire audio side of it is fricked. Absolutely horrifying music. Headache inducing.
Digimon games are so fricking shit I have no idea how anybody can be mentally ill enough to shill for them. Also can you fricking frick off to vg already. Nobody believes you shills anyway. Subhumans
It was worth the 15 dollars I paid for it, but you have to understand that the actual combat related aspects are essentially nonexistent. You don't do anything except explore, grind stats and enjoy the world. Very much just fanservice.
I don't think I could recommend it to anybody who isn't a big fan of Digimon as whole (not just World 1) whatsoever, unless maybe you're a Disgaea fan who likes grinding numbers.
so I bought digimon survive and just two quick questions: does the order you do the routes matter? I've played VNs where if you dont do routes in the right other you gotta redo shit. And the same highlights interactable stuff with L and R but do I ever need to manually look for stuff? will I miss something if I only ever use L and R?
>does the order you do the routes matter?
Not story-wise, but you'll unlock different evolutions for Agumon and some of the main characters that you'll get to use in NG+.
>will I miss something if I only ever use L and R?
I'm pretty sure not.
Just do whatever. It's a video game, not a marriage.
the only thing these shitty digimon games had going for them was the open world, everything else was shit. there is no reason to play these games anymore now that scarlet and violet exist. you get the interesting open world, plus you get actually good monster battling gameplay.
kys
b***h go back to fursuiting, I was here first.
>wake up
>slap a hoe
>go back to sleep
You guys like rumble arena? I really enjoyed 1, didn't play 2 as much.
Always count on Monzaemon to be the obligatory Vaccine bad guy amidst a sea of Viruses.
Kinda think it's a missed opportunity that he didn't get to do anything before the boss fight, amusement park is basically his domain.
monke
Ehhh its alright, I'd wait for the PC port for mods if I were you. This is one of those games you definitely want mods for due to the possibilities. I kind of wonder if modders could custom make new digimon into the game.
>PC port for mods if I were you
>Mfw if there's a mod to remove the second partner
Honestly I dunno why they don't have that as a difficulty option
Is it possible to just ignore the second partner?
No the whole game is built around dna/jogress
Whole game is built around jogging.
"Jog"ress.
Fat
gato
Why is it always the cats? Cats, plants and angels every single time.
a plant is fine too
>ugh can't you just go back to being my vacuum cleaner it was so much better like that
This absolute fricker is worse than Riku and he deserves to burn in hell.
yeah but Ajatarmon was completely insane
>a digimon wants to be with you but is self conscious about being different
The correct response is
>its ok we don't have to be clones to be together and be happy
The incorrect response, and what he actually chose was
>b***h why you bothering me go back to being my robo servant
Riku's only crime was being gay, but flower boy is straight up a piece of shit.
Yuto was also gay (probably more than Riku) and lacked the ''Talk no Jutsu'' that Hiro has
>you have to go out with people if they like you no matter what. If they kill themselves because you don't like them in the same way it is entirely on you
Uhh, no anon.
There's a difference between
>I never met you before now so lets get to know each other first
and
>get back in the robot drone and stop bothering me as if you were a living being with feelings
i didn't watch the episode yet but i guess Yuto didn't know what a Digimon is and thought that Ajatarmon was just another hologram AI
take your pick then, we got options
>Sistermon Ciel
>Punished Sistermon Ciel
Fricking Kojima.
>they call me sistermon
>but I'm not your sistermon
None of them. I want them to add Shakamon and Chronomon (both versions) into the next 3D game, then I want Love Machine as a guest Digimon.
UUUUUUUUUUUUUUOOOOOOOOGHHHHHHHHH
Wait for it to be rereleased on Steam/Switch next month.
It's my favorite digimon game by a mile. It's not a broken piece of shit like 1, or as poorly paced as redigitized. The people that don't like it were literally filtered by a tomagachi sim that isn't paced like complete dog shit or broken to the point of automation. For 15 bucks if your interested in trying it, go for it but it's not a turn based jrpg and your first playthrough will feel random and uncontrollable just like owning a real tomagachi. If you plan on using a guide though don't bother. Defeats the purpose of the game entirely
V3, V4, and V5 Ver. COLOR when?
The next digicon.
V3 NEVER EVER
Shill me on why I should or shouldn't buy my very own IRL digimon.
His life cycle will probably never line up with yours.
You can buy better ones than that. Get one of the ones with the big X on them, they’re great.
What makes the big X better than one with color?
More Digimon, more gameplay, and the digimon it has are better.
The 20th has the most digimon, not the X, and the x-antibodies being considered "better" is very much up for debate.
That's why I said more and not the most. And don't get me wrong the classics are the classics, but I like this version more than the original incarnation.
>beep beep
>tic tic tic
>bleuaw 😀 bleuaw 😀
>...................................
Can we have some honest rankings for once?
What this tells me is that soul is way more important to a Digimon game than if it's good or not
Ofcourse not. We'll always have people like World 1 fans.
Anything like that chart with something somewhat off screen is not honest.
that's just how bad dw3 is. Franly it shouldn't even be on the list. OOF. It's awful. The only way to play it is on an emu at maxxed out speed.
But it still has that soulful pixel art. The game is shit but it looks pretty.
World 3 is definition of Soul. It’s on par with BoFIII.
All Digimon games are Soul + Shit
Re:digitized is a textbook example of soulless.
Soul is subjective.
Okay but how is a stupidly generic story that gets in the way of playing the game soulful?
Story is art.
But the story is bad in a way where you can tell they didn't try, which is the definition of soulless.
There is nothing wrong with Redigitize's story, unless you legitimately expected edgy CEO kid to go further down into edge and become the main antagonist.
I mainly think a story that is handled like a traditional game doesn't have a place in one where your strength resets periodically. And the story wasn't bad but also wasn't good so I feel like the game would've been better without it.
>I mainly think a story that is handled like a traditional game doesn't have a place in one where your strength resets periodically
That is a fair point and I mildly agree. I can nitpick my grievances with there being a story focus in Redigitize, and while they added up overall, they also personally never passed the threshold of me wishing the story was gone entirely. While yes, it would have been slightly better to not have a story at all and just go full open world, then you would just have a clone of World 1, so I'd rather an attempt be made to differentiate from it. In the end, I hope Next Order did it better, which I'll know once the steam release drops.
>In the end, I hope Next Order did it better
Ha ha ha ha
>then you would just have a clone of World 1
Isn't that what people want?
People dont know what they want. Look at the opinions in this thread.
>story is bad
Oh, this is the “Story is 8ad” opinion!
It's $10 right now on the store
Tamers > GG > Appmon > Adventure > 2020 > Savers > Frontier > Xros > 02
I have what I like low and what I don't like high so therefore I must call your opinion shit.
Play it on easy as the game is way too fricking grindy and all easy does is reduce requirements for digivolving
Will we get the international edition that’s releasing on switch in a month?
I am not sure if it includes both jp and english text
Renamon!
Not for a roster full of recolors and evolution lines that don't make sense, even for Digimon, and is missing a fricking lot of basic Digimon the other World games had like Digitamamon.
Not much sense having two Digimon when you'll just be repeating yourself with a different coat of paint half the time.
>tfw still playing budget Vita games in 2023
Cyber Sleuths Duo where are you.... Onegai...
>only on PlayStation
gaystationbros we lost... again...
also lost evolution sucks ass worst ds story game ever.
>lost evolution sucks ass worst ds story game ever
How can it be bad it got translated into American
Lost Evolution is easily the best DS Story game
What about Xros?
Frick Xros
You'd have to ask the twelve people outside Japan who've played it.
$15 is a steal, easily one of the best games of the decade