Was it really a 64-bit console?

Was it really a 64-bit console?

  1. 2 months ago
    Anonymous

    As if anybody who bought it could describe what that means.

    • 2 months ago
      Anonymous

      Don't need to describe what it means when I know it was worse than Playstation in every possible way

      • 2 months ago
        Anonymous

        wrong
        >bought both, had fun

  2. 2 months ago
    Anonymous

    Yes otherwise explain Donkey Kong 64

  3. 2 months ago
    Anonymous

    No it was a failed gimmick

    • 2 months ago
      Anonymous

      >No it was a failed gimmick

      Literally most software and hardware today is influenced by the N64.

      • 2 months ago
        Anonymous

        False. Nobody can cite any specific examples. There's more proof it did harm than good.

        • 2 months ago
          Anonymous

          The introduction of the analog stick. The mechanism was so influential the PS adopted it for a mid-generation refresh of their initial controller. It was standardized thereafter across the board.

          • 2 months ago
            Anonymous

            >The introduction of the analog stick
            Vectrex, 1982, self centering analog pointer
            >The mechanism
            optical sensor, derived from ball mice.
            >PS adopted it for a mid-generation refresh
            ALPS pointer, smaller version of the Vectrex pointer. Identical mechanism, the one we use going forward.

            Saturn and PlayStation also had analog controllers, Saturns in particular is notable for basically being failure-proof and using the same analog input scheme as its mission stick.

            • 2 months ago
              Anonymous

              Sega and Nintendo didn't invent video games but they are the best at video games. Sony is literally propped up by the success of Nintendo and Microsoft is literally propped up by the success of Sega. SNES CD > PlayStation, Dreamcast > Xbox. Simple as.

              • 2 months ago
                Anonymous

                Sony is not SCE, SCE is video games, and started as a passion project between Sony music and Ken Kutaragi, who are not video games. Kutaragi is however, video games and is one of the smartest minds to ever touch gaming, his ambition and desire to get even after a toy company (nintendo) snubbed his company and stabbed him in the back. His company, SCE and its many partners in gaming brought high speed 3D to mainstream consumers at a never before seen price, brought developers more money, created more opportunities for developers and with the help of SN Systems redefined how games are developed for the better.

            • 2 months ago
              Anonymous

              Segabros….

              • 2 months ago
                Anonymous

                >The introduction of the analog stick
                Vectrex, 1982, self centering analog pointer
                >The mechanism
                optical sensor, derived from ball mice.
                >PS adopted it for a mid-generation refresh
                ALPS pointer, smaller version of the Vectrex pointer. Identical mechanism, the one we use going forward.

                Saturn and PlayStation also had analog controllers, Saturns in particular is notable for basically being failure-proof and using the same analog input scheme as its mission stick.

                The Saturn 3D Pad is legit the best retro controller of all time. If you put a second stick to it, you could play any retro game from today. It feels amazing to hold, even if it looks like a saucer.
                And the thumbstick has the same feel as modern thumbsticks. It's nothing like the N64 one.

            • 2 months ago
              Anonymous

              The implementation for near 360 degree motion at varying levels of extremity outside of simply being the 4/8 directional inputs in an analog-stick was implemented first with the N64's stick. Don't be willfully obtuse.

              • 2 months ago
                Anonymous

                Actually, after doing some digging, I've found that there was a Japan exclusive controller made by a 3rd-Party company called Denpa that has an actual analog thumbstick called the XE-1 AP. This preceded the N64 by about 6 years. So, despite not necessarily being an evident point of influence for the adoption of the sticks, there is actually a predecessor. Unexpected.

            • 2 months ago
              Anonymous

              A joystick isn't an analog stick.

              • 2 months ago
                Anonymous

                Correct, the Vectrex has an analog stick. Look it up if you're not sure v02mg

      • 2 months ago
        Anonymous

        >last mainstream console to use ROMs
        >unusual controller that confounds retards and zoomers
        >proprietary processor that held back emulation progress for years
        I love the N64 and its games but don't go lying about shit

  4. 2 months ago
    Anonymous

    according to the more tech savy people, it's actually two 32bit hardware taped on top of one another. and 32 + 32 = 64 right bros??
    yeah but who cares, its competitor was 32 bit and they didn't feel the need to pump up excitement, it played fucking discs, a superior media.

    • 2 months ago
      Anonymous

      64-bit addresses, 32-bit values
      official mips source code has a heavy presence of the 'lw' or 'load word' instruction which is 32-bits in width.

    • 2 months ago
      Anonymous

      >it played fucking discs, a superior media.
      Oh so that's why hard disk drives are increasing in popularity?

      • 2 months ago
        Anonymous

        >DISK drive
        yes actually

    • 2 months ago
      Anonymous

      Are you thinking of the Jaguar? The N64 was a proper 64 bit console.

      • 2 months ago
        Anonymous

        bits are silly and complicated, but mostly silly

  5. 2 months ago
    Anonymous

    >he doesn't have a 7800-bit console
    ngmi

    • 2 months ago
      Anonymous

      Atari-sama I kneel

    • 2 months ago
      Anonymous

      The fuck controller is that? This is the one that came with mine. Is that the EU design or something?

      • 2 months ago
        Anonymous

        its the "first image on google" design

  6. 2 months ago
    Anonymous

    I bet you believe in Santa Claus

    • 2 months ago
      Anonymous

      then who the fuck ate my christmas cookies

      • 2 months ago
        Anonymous

        Wtf Santa Claus is real

        >put out cookies and milk
        >come out on Christmas morning
        >cookies have been eaten, milk is gone
        Checkmate atheist.

        >I bet you believe in Santa Claus
        Yes

        Next you're gonna tell me Slash isn't real

        have a nice day Huey

        I bet one day this is going to turn out like Flat Earth and genuine morons will actually start believing Santa's real and it'll be a whole conspiracy.
        >*insert "Any community that gets its laughs" quote here*

    • 2 months ago
      Anonymous

      Wtf Santa Claus is real

    • 2 months ago
      Anonymous

      >put out cookies and milk
      >come out on Christmas morning
      >cookies have been eaten, milk is gone
      Checkmate atheist.

    • 2 months ago
      Anonymous

      ngl I teared up when I realized the truth as a child

    • 2 months ago
      Anonymous

      >I bet you believe in Santa Claus
      Yes

    • 2 months ago
      Anonymous

      Next you're gonna tell me Slash isn't real

    • 2 months ago
      Anonymous

      have a nice day Huey

  7. 2 months ago
    Anonymous

    The processor could technically support 64-bit memory addressing but since the memory was 4/8 MB it doesn't matter. All games used 32-bit mode because there's no point using 64-bit pointers when your RAM is so small.

    • 2 months ago
      Anonymous

      What about the expansion pak games? What of smaller games?

      • 2 months ago
        Anonymous

        You only need 64-bit memory addressing if you have more than 4 GB of RAM.

  8. 2 months ago
    Anonymous

    Yes, the CPU was a 64-bit NEC VR4300.
    More bits doesn't mean better though, it's clock speed was 93.75 MHz, significantly worse than a Pentium II.

    • 2 months ago
      Anonymous

      comparisons regarding clock speed for a desktop computer with a complex operating system running multiple programs in the background and clock speeds for a system designed to do one thing is unfair.

    • 2 months ago
      Anonymous

      >Not even 100Mhz
      >Still provided some of the best games of the generation and all time

      Where did the industry go so wrong? PS3? More power over the years has not put out better games. I still go back to Morrowind and Age of Empires 2 instead of the modern version.

      • 2 months ago
        Anonymous

        People didn't care about the power race that much until gen 8

      • 2 months ago
        Anonymous

        When garden gnomes saw videogames as a bigger softpower than holywood

  9. 2 months ago
    Anonymous

    Yes, the CPU was 64bit, and we didn't get another 64bit console until the PS4/XBONE

  10. 2 months ago
    Anonymous

    I love checking out old news report about the n64

    • 2 months ago
      Anonymous

      >that one old news report about SNES from parents complaining that they had to buy another console despite already owning an NES
      dumb boomers

    • 2 months ago
      Anonymous

      That's some quality shit right there. Nice post.

  11. 2 months ago
    Anonymous

    >processor can do 64 bit floating point math
    >mostly uses 8 bit integer math
    >often uses 16 bit
    >at best 32-bit integers
    >floating points are 64-bit accurate in its environments consisting of 6 polygons
    >has 4 controller ports
    >makes it 6...4 bit
    >and there's only 6 games worth playing on it
    >only lasted 4 years on the market
    In many ways...it is a six-four bit console. In many ways.

    • 2 months ago
      Anonymous

      This anon has it right. Basically, NEC/Hudson Soft set the precedent that you could market a console based on the highest bit interface within the console [PC Engine/Turbografx 16 was a 8-bit CPU with 16-bit graphics]. At the same time, PC's were migrating from 16-bit to 32-bit beyond fringe cases like the Amiga and ST. This led to a scenario where the premium PC-lite consoles were all 32-bit.

      Atari combined the value of two 32-bit processors to claim '64-bit' in a marketing strategy. If Sega had been allowed to do the same thing, they could have claimed the Saturn was 96-bit based on its processors [see the US Nights commercial for how they might have done this]. The N64 leaned into the 64-bit part of its structure for the perception of power over the 'close to a later 486 CPU' PS1.

      Actual 64-bit computing didn't come until the late 90's and all consoles ran on 32-bit software until the XBONE/PS4 standardized hardware.

  12. 2 months ago
    Anonymous
  13. 2 months ago
    Anonymous

    It was just two 32 bit consoles glued together.

  14. 2 months ago
    Anonymous
    • 2 months ago
      Anonymous

      no...

      • 2 months ago
        Anonymous

        >Sonic represents minorities
        >hanging Sonic is a dogwhistle to lynchings
        >Nintendo will be investigated for racism
        t. CNN today

      • 2 months ago
        Anonymous

        sonic the nignog

  15. 2 months ago
    Anonymous

    B L A S T P R O C E S S I N G
    W
    O
    W
    F
    A
    S
    T

    • 2 months ago
      Anonymous

      more like ass processing.

  16. 2 months ago
    Anonymous

    Test

  17. 2 months ago
    Anonymous

    Yeah, just like the Jaguar

  18. 2 months ago
    Anonymous
    • 2 months ago
      Anonymous

      N64 pre-renders were max SOUL

      • 2 months ago
        Anonymous

        >wario fucking dies

        • 2 months ago
          Anonymous

          Wario's immortal bro, play the Wario Land series

      • 2 months ago
        Anonymous

        >you remember how when you were young your older cousins told you that taking the train tracks was a shortcut

  19. 2 months ago
    Anonymous

    It’s awesome

  20. 2 months ago
    Anonymous

    Was it REALLY a 64 bit console?

    • 2 months ago
      Anonymous

      This one was way more hacky of a "64" bit classification IIRC.

  21. 2 months ago
    Anonymous

    N64 games
    or Pam's boobies

  22. 2 months ago
    Anonymous

    Nintendo 64
    homes

  23. 2 months ago
    Anonymous

    Can someone explain what species this controller was made for?

    • 2 months ago
      Anonymous

      I came to realize that the idea is that you have three methods of holding it depending on the game being played: both outer handles; the left and center handle; and the center and right handles combined respectively. Every configuration provides a trigger button and might have been meant to facilitate different game designs taking advantage of the new stick.

      • 2 months ago
        Anonymous

        i dont want to do combinatorics to play a videogame. I was asking what species this controller was made for hunnie. its clearly not human

        • 2 months ago
          Anonymous

          >controller grips
          >combinatorics
          Get ready for derivative functions.

          • 2 months ago
            Anonymous

            >derivative functions
            those photographs have people with 3 fingers not 3 hands

    • 2 months ago
      Anonymous

      True 3d games were new and the possibilities were unknown. It's like if the wii was good, it had to have a new controller for supposedly new kinds of games. Except the wii was an underpowered calculator unlike the n64 which singed eyebrows.

    • 2 months ago
      Anonymous

      Me.

    • 2 months ago
      Anonymous

      Same as the DS.

    • 2 months ago
      Anonymous

      i dont want to do combinatorics to play a videogame. I was asking what species this controller was made for hunnie. its clearly not human

      I came to realize that the idea is that you have three methods of holding it depending on the game being played: both outer handles; the left and center handle; and the center and right handles combined respectively. Every configuration provides a trigger button and might have been meant to facilitate different game designs taking advantage of the new stick.

      It will become obvious which combination to use depending on what game you're playing.

      • 2 months ago
        Anonymous

        >fps controls
        huh, i use the c-buttons for strafing and the analog for aiming like in Turok or 1.2 Goldeneye

      • 2 months ago
        Anonymous

        I thought this was going to be the edit with the foreskin

    • 2 months ago
      Anonymous

      See back in those days we still didn't know if 3D gaming was the future or just a shitty gimmic fated to fail. The pre-N64 games sure didn't fill us with confidence, so Nintendo needed a 2D gamepad setup to fall back on just in case since the N64 was going to be their main console for the next half decade.

      Then SM64 came out and everyone was like "damn 3D games can be good". Then OOT came out and everyone abandoned 2D gaming forever.

    • 2 months ago
      Anonymous

      Why did this controller filter so many people? You just move your left hand between the left and middle handles for 2D or 3D games, it is so simplistic

    • 2 months ago
      Anonymous

      Why did this controller filter so many people? You just move your left hand between the left and middle handles for 2D or 3D games, it is so simplistic

      I'm surprised these people don't try to play games with their sphincters.

      • 2 months ago
        Anonymous

        Cope zoomie

    • 2 months ago
      Anonymous
  24. 2 months ago
    Anonymous

    When I was a kid, I checked. It was only like 61 or 62 bits, tops.

  25. 2 months ago
    Anonymous

    Definitely. DK64, Perfect Dark and Conker are proof.

  26. 2 months ago
    Anonymous

    It could do 64 bit indeed, but most games opted to use 32 bit mode because it was easier.

  27. 2 months ago
    Anonymous

    I like the N64 controller and how tactile the analog stick is, it gives more pushback than other sticks

    Doesn't mean in retrospect it isn't fucking hilarious that they made a three pronged monstrosity and Sony just slapped some sticks on

    First thing idiots do with the 64 controller is grab the left handle and reach over, I'm surprised that got past any design phase when they should have seen the idea right there

    • 2 months ago
      Anonymous

      they grab it like this

      • 2 months ago
        Anonymous

        i held it like that. i knew it was wrong but the proper penis grip hold cramped my hand for some reason. somehow getting arthritis at 8 years old maybe

  28. 2 months ago
    Anonymous

    [...]

    Don't need to tell myself, Vectrex tells me just by looking inside. Here, look at this. Now you can stop living in denial. Bottom is a switch pro analog stick. It's a spring self centering stick in two crossing levers that rotate potentiometers on the X and Y axis. That's what an analog stick has been since the 80s. Nintendos version is a tweak based on this, but today we just use a slightly smaller version of what's inside the vectrex.

    Don't be a contrarian, just realize you were wrong.

    [...]
    The Saturn 3D Pad is legit the best retro controller of all time. If you put a second stick to it, you could play any retro game from today. It feels amazing to hold, even if it looks like a saucer.
    And the thumbstick has the same feel as modern thumbsticks. It's nothing like the N64 one.

    It is excellent and I cleaned one of the 3D sticks recently, it really is built to never fail. Brilliant design. Even reassembly of the module is surprisingly easy.

  29. 2 months ago
    Anonymous
  30. 2 months ago
    Anonymous

    did it really hold more than 400 titles?
    https://www.nintendolife.com/news/2022/10/the-n64-encyclopedia-offers-nintendo-fans-an-exhaustive-overview-of-the-64-bit-era

  31. 2 months ago
    Anonymous

    Games used every bits except 64
    8bit cartridges, 9bit memory, 15bit colors, 16bit SIMD unit, 18bit pixels (colors + AA coverage), 24bit colors, 32bit general math, 128bit SIMD blocks (8x16 bits per number, processed in parallel to perform 8 instructions in the time of one).
    You CAN use 64bit for general math, but it's completely useless, as 32bit is more than enough for any sort of game math and it use less cache memory etc etc..

  32. 2 months ago
    Anonymous

    Alot of people dont know about this but nintendo locked off 1bit so it was actually 63bits with 1 made un useable by nintendo.

  33. 2 months ago
    Anonymous

    To this day I still think the D pad was largely included in case Nintendo wanted to put some SNES compilations on it, like how that console had Mario All-Stars

  34. 2 months ago
    Anonymous

    stiffy

Your email address will not be published. Required fields are marked *