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Was this game actually good?
Only Tooie is arguably better, they're both better than SM64. Nothing that came later ever actually surpassed what they did,
which is disturbing considering all the things they did seem like they should be commonplace in 3D platformers but were hardly ever done again.
>they're both better than SM64.
this anon doesn't like jumping
>Only Tooie is arguably better,
Arguably. Tooie added a lot of things but most of those things felt like dull padding.
>Collecting Mumbo tokens
>Going to Mumbos house
>Switch to Mumbo
>Walk to spell pad somewhere in world,
>Cast spell and watch animation
>Walk back to Mumbos house
>Switch back to Banjo
Not fun at all.
I just finished the 360 version recently and thought it was fantastic. The dynamic soundtrack is really cool and I liked the characters.
Some of Banjo's movements feel slow and sluggish (like the backflip and swimming) but this game is more about exploring and collecting things than platforming challenges.
The first 2 stages are excellent, but it drops off sharply after that. I do like Click Click Woods for the most part. That board game before the final boss fight is dumb as hell.
Yes, Banjo-Kazooie is finely tuned and well-designed with the gameplay being at the forefront and the music and atmosphere being likewise amazing but never distracting. The game has substance and style.
Good then but it would be too hard for modern children.
>loved game as a kid think its the best
>replay as adult on 10 different occasions
>quit at mad monster mansion out of boredom every time
meanwhile i can replay any of the PS1 spyro trilogy and 100% them in one sitting every single time
I played it for the first time earlier this year (or was it late last year), and it’s fine. The later levels, particularly Rusty Bucket Bay, can feel tedious, though that tree level was pretty fun.
Of course it was you fucking retard. It’s the best game ever made.
First 3d platformer along that didn't feel like a clunky 3d tech demo and actually had world design, fluid controls (for the time anyway, its a bit slow admittedly these days) and grest stylization and music. Mario 64 feels like shit compared to BK and even games that came out after BK like Sonic Adventure look garbage compared to it. Only 3D platformer that was close to BK's level was Spyro 1.
the real Intellectual take is realizing classic Tomb Raider is the best 3D platformer and on a level of its own, the midwit take is thinking SM64 is amazing, the 90iq take is thinking Banjo and Spyro are good.
nothing quite like rare on the n64. bk, tooie, goldeneye, jet force gemini, diddy kong racing, perfect dark and conker are all 9/10s or 10/10s. I never really enjoyed dk64 though
I prefer SM64 on movement alone. I prefer platformers that feel less planed out, like there's only ever one solution to get over an obstacle. But Banjo is outstanding in every other regard.
Fuck Click Clock Wood though. Great concept, poor execution.
It's the best of the genre.
Mario 64 is only good in the first stages.
I loved it but it's pretty much nostalgia talking. It'll probably bore the average zoomie to death.
It's just nice and colorful, almost dreamlike but in a different way than Spyro is.
I think any game that isn't gachaslop or autistic "repeat the same shit thousands of time" games like dark souls or shooters will bore zoomers
Yes. Zoomers have been desperately trying to tear it down because of Smash autism but the game is too good to scrutinize.
Play it and find out
The only bad thing is having to collect all the notes in one go, its not as bad with save states but still. Its not as bloated as donkey kong 64 either
yeah this, Rare took everything good about BK and amplified it x10 for DK64, that game is more bloated than a corpse. Kazooie strikes the perfect balance of collectibles; main one, currency, ammunition and like 1 or 2 sub collectibles
Not to mention they actually used those pickups in clever ways to guide you from area to area, and even if the note collecting felt a bore to some, you could easily see in 1 life which areas you *had* done, and which areas were yet to explore, bubblegloop swamp comes to mind big time on that.
Ideally if they had made losing a life turn the notes you *had* collected into phantom notes that you *could* still collect but wouldn't count towards your total - thus allowing you to only go for notes you needed - it would've fixed it easily. Hell you could even copy OG spyro's 1 up system and make it so every 100 ghost notes you collect gives you a life, encouraging people to sometimes collect a few spares while hunting down the rest of the still-uncollected notes.
I go inside the ship engine room first every time since the notes there are the trickiest. In Replay, you keep the notes already collected between deaths.
No. It was the best.
I browse the board, looking for bait,
In seconds I find a post I hate!
What horrid thread do my eyes see?
It's from the gay called OP!
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