We are never getting a good zelda game again.

We are never getting a good zelda game again.

Black Rifle Cuck Company, Conservative Humor Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

Black Rifle Cuck Company, Conservative Humor Shirt $21.68

  1. 3 weeks ago
    Anonymous

    Nope. But we are getting ports that will preserve the originals forever.

    • 3 weeks ago
      Anonymous

      https://i.imgur.com/GDz5ibp.jpeg

      We are never getting a good zelda game again.

      guys I know you're all scared of every future zelda game being like botw/totk forever, but when the frick has nintendo EVER introduced a gimmick and then stuck to it?

      • 3 weeks ago
        Anonymous

        WAGGLAN

      • 3 weeks ago
        Anonymous

        smash bros has countless examples of removed tech/simplified mechanics/worse feel that persists forever. only a few things (like tripping) get reverted.

      • 3 weeks ago
        Anonymous

        They stuck with the LttP formula for over two decades

      • 3 weeks ago
        Anonymous

        the franchise was literally just ALttP/OOT being remake over and over again for like two decades until Skyward Sword was so bad they were forced to finally innovate. i doubt they'll deviate from this new BotW formula for awhile, especially if normies eat it up and then pay $70 for a low effort expansion billed as a new game.

      • 3 weeks ago
        Anonymous

        I dont know people think they are sticking with this
        ToTK was suppose to be DLC, chances of the next 3d Zelda being different are pretty high since they did all they wanted to with ToTK

        • 3 weeks ago
          Anonymous

          >I dont know people think they are sticking with this
          Because they said so themselves. And because there has never been a zelda game as similar to its predecessor as totk.
          It is true that they normally change things up more than that between games and I also suspect that "of the" games are extremely tedious to work on and so have an additional reason to make something else. But there are more things that suggest that they really will just keep making the same game over and over again until it stops selling than there have been in the past.

          • 3 weeks ago
            Anonymous

            >Because they said so themselves.
            I could swear they said the opposite, that they've done all they can with this formula and want to move on
            can't find the article though so maybe I hallucinated it

            • 3 weeks ago
              Anonymous

              You might be thinking of the Famitsu interview when Aonuma was asked about DLC for ToTK and he basically said they did all they wanted with it

            • 3 weeks ago
              Anonymous

              That was talking about this specific hyrule. But they sad that this style of game is now the norm. Personally, I think they'll make one more like this in a new map. It'll still sell well but not as well as they hoped due to burnout actually hitting it unlike totk benefiting from people hoping it would be appreciably different. And then, due to a combination of that performance and the development of these games almost certainly being a less interesting slog, they'll begin to feel that the new formula might not be worth it. The following game will be the open world/traditional zelda hybrid that everyone expected hem to make with totk.
              See you in ~15 years to know if I'm right.

      • 3 weeks ago
        Anonymous

        The difference is that unlike say when 3D Mario went the 3D Land/World route, BotW and TotK are extremely successful, and brought in a bunch of new players
        The best we could hope for at this point is lower budget "classic" Zeldas between the main releases, or failing that, more remakes like LA

  2. 3 weeks ago
    Anonymous

    We just got one last year.

  3. 3 weeks ago
    Anonymous

    remember how kino the commercials used to be? we're never getting that again.

  4. 3 weeks ago
    Anonymous

    >lust provoking image

    • 3 weeks ago
      Anonymous

      brain damage

      • 3 weeks ago
        Anonymous

        >lust provoking words

  5. 3 weeks ago
    Anonymous

    OH MY GOD Black person there's like 20 fricking Zelda games do you know how many good games don't even get a sequel let alone 500 have a nice day and shut the frick up

    • 3 weeks ago
      Anonymous

      >reddit gear solid

      • 3 weeks ago
        Anonymous
      • 3 weeks ago
        Anonymous

        moron

  6. 3 weeks ago
    Anonymous

    This game was not good.

    • 3 weeks ago
      Anonymous

      This game was fun after and you could play it any way you wanted. Like get all you can before attempting odolwa once or get all side hearts before first dungeon. Fun as frick!

    • 3 weeks ago
      Anonymous

      >Doesn't even mention the zora eggs or bottom of the well as he complains
      This is how I know his review was fake as frick.

    • 3 weeks ago
      Anonymous

      >2020
      >masks
      how did he know

  7. 3 weeks ago
    Anonymous

    New Young Link game when

  8. 3 weeks ago
    Anonymous

    Just play romhacks.

  9. 3 weeks ago
    Anonymous

    Why is it so much to ask for actually good dungeons again and to get rid of weapon durability altogether.

    • 3 weeks ago
      Anonymous

      Is that criticism???
      GET EM

    • 3 weeks ago
      Anonymous

      because nintendo doesn't feel like smashing together 10 or so thematically coherent shrines into proper dungeons even though shrines are just deconstructed dungeons

      because removing weapon durability would mean removing one of the most important and pressing incentives for actually exploring: finding new stuff so you can explore more to find more new stuff more easily

      next question

      • 3 weeks ago
        Anonymous

        >because removing weapon durability would mean removing one of the most important and pressing incentives for actually exploring: finding new stuff so you can explore more to find more new stuff more easily

        >every single weapon fundamentally functions exactly the same and breaks the same
        >new stuff

        How do people not see how much more shallow and drawn out this mechanic is compared to traditional item progression.

        • 3 weeks ago
          Anonymous

          arguably the open world interactions are deeper than the traditional "round peg from the fire dungeon goes in the round hole in the overworld" interactions. but nintendo does little to nothing interesting with them.

          I want them to iterate on the MM formula so badly.
          They did it once then never again.

          no.

          • 3 weeks ago
            Anonymous

            >arguably the open world interactions are deeper than the traditional "round peg from the fire dungeon goes in the round hole in the overworld" interactions
            If the world was alive and you could have any kind of personal interaction with nps like on RDR2 you'd have a point

          • 3 weeks ago
            Anonymous

            >round peg from the fire dungeon goes in the round hole in the overworld
            I wonder how this shill tactic got started? Because it's complete nonsense. botk puzzles are almost all of the "peg in hole", "push a block", and "shoot an 'eye' (usually a crystal in botk)" variety. They are, at the very least, not any better than the old puzzles that shills try to shit on it.

        • 3 weeks ago
          Anonymous

          "Item progression" is itself padding. They function as glorified keys.

        • 3 weeks ago
          Anonymous

          Traditional item progression isn't particularly compatible with the format that Breath and Tears have. I don't want to find the Hookshot at some ass end corner of the map I might not explore for the whole game. And if I know it's there I'll just beeline for it on a new game.

          • 3 weeks ago
            Anonymous

            >And if I know it's there I'll just beeline for it on a new game.
            And what's the problem with this? You know you can also bee line for early heart containers and the white sword in Zelda 1 before you even touch the first dungeon after you know where things are. What you're describing has been an element of Zelda since the very beginning.

            • 3 weeks ago
              Anonymous

              Comparing Breath of the Wild/Tears of the Kingdom to Zelda 1 falls apart the longer one compares them beyond "you explore in them"
              Since you're bringing up Zelda 1 let's compare the actual puzzle-solving upgrades obtained:
              >Candle (specifically to burn open the entrance to Level 8)
              >Raft (to travel bodies of water)
              >Ladder (to travel 1-tile long gaps)
              >Bombs (to blow open some walls)
              >Bow (needed for Ganon)
              >Power Bracelet (to push some blocks)
              And bearing in mind of course that Zelda games treat items as a progression marker of where you can and cannot go, because despite the exploration element they're fundamentally pretty linear
              Compare to Breath of the Wild, an exploration based game where you're given your exploratory tools mostly at the very start because the exploration itself is the vast majority of the game:
              >Magnesis (to manipulate metal objects)
              >Bombs (last resort weapon, blow open some walls)
              >Stasis (increase manageability of some enemies, perform physics stunts)
              >Cryonis (last-resort option for traversing bodies of water)
              Or comparing to TOTK, where again you're given the majority of your tools at the start because exploration is the focus and not dungeon progression
              >Ultrahand (replaces Magnesis, essentially a Gmod phys-gun, can attach physics objects together)
              >Fuse (builds new weapons and extends the lifespan of existing/held ones)
              >Ascend (vertical movement through platforms and physics objects)
              >Recall (replaces Stasis, reverses movement of physics objects)
              >Autobuild (recreates objects from blueprints)

              Are you not seeing that old Zelda games have the vast majority of their items built around the context of dungeons while the two new ones have their powers built around the context of overworld exploration for exploration's sake?

              • 3 weeks ago
                Anonymous

                I don't think the abilities in botk are necessarily geared more towards the overworld than dungeons so much as botk has awful dungeons that couldn't make good use of items even if that's what the items were specifically designed for. Although totk specifically does have the issue of its abilities being so overpowered that it would be difficult to design interesting dungeons for them. Bu that also hurts the overworld gameplay, so it's still not exactly a dungeons vs overworld thing.

          • 3 weeks ago
            Anonymous

            If the game had like 10 big dungeons in it with progression items inside them then you would want to complete every single one of them.

            • 3 weeks ago
              Anonymous

              anon...

              • 3 weeks ago
                Anonymous

                The BotW/TotK format fricking sucks and having big dungeons with items inside them is better win every way.

              • 3 weeks ago
                Anonymous

                I know. You described a Zelda game

      • 3 weeks ago
        Anonymous

        >I need the carrot to explore bro, I NEED it!
        Just put back pieces of heart, it's that easy.
        >but what about shrines
        Everyone would be happy with less shrines, and more content packed into denser areas.

        • 3 weeks ago
          Anonymous

          nintendo doesn't understand / believe this though, so

        • 3 weeks ago
          Anonymous

          >Everyone would be happy with less shrines, and more content packed into denser areas.
          Do you morons even listen to yourself? According to Ganker the winning formula is to release OoT rehash number 237548^34587 because that is what the people want. Yet the thing Ganker says is terrible sold more than the last 4 3D games combined.

          Do you not get it? Do you not understand? You're morons who have no idea what people want and are telling a company to frick up their product and make it worse and less appealing because it would make you personally happier. You're a bunch of fricking feminists here to shit up an evolving industry.

          • 3 weeks ago
            Anonymous

            You're right, we need to fix the ruined attention spans of young people first so they'll enjoy longer dungeons instead of tiny 5 minute shrines before we can make Zelda great again.

          • 3 weeks ago
            Anonymous

            No, people just want
            >solid stories that take themselves seriously & don't retcon or contradict themselves, especially if they're direct sequels to a predecessor game
            >good, lengthy atmospheric dungeons that don't all follow the same puzzle-solving formulas
            >snappy combat with various moves and weapons and no durability or excessive menu scrolling
            >enemies that aren't piss-easy to defeat and don't sit around waiting to be stunlocked
            >side-quests with interesting, meaningful stories, lore and useful rewards
            >a grand OST that's actually memorable
            >maybe a few surprises here and there, like segments where Zelda is playable or something, IDK

            This isn't THAT hard to achieve. This is what both old and new fans were clamoring for in ToTK. And it would've been very easy for Nintendo to achieve, given how much they were recycling from BoTW. But they didn't do any of that. Instead they put so much development effort into a tedious physics gimmick that they left little room for improvement in anything else.

            • 3 weeks ago
              Anonymous

              >a grand OST that's actually memorable
              Seeing as how you're an n6 gay who associates zelda music with Distorted Reality samples, anything thing they make won't please you
              >t. composer

              • 3 weeks ago
                Anonymous

                ?????
                Zelda has had melodic and memorable music since its inception?
                Though I will admit the temple & boss music in ToTK was a massive step-up from what we got in BoTW.

              • 3 weeks ago
                Anonymous

                You're childhood is not as "soulful" as you thought

              • 3 weeks ago
                Anonymous

                Yes, I'm well aware.
                I'm also well aware that many classic Nintendo tunes are outright plagiarized knockoffs.
                But even then, they were still memorable.
                I can really member much of the music from BoTW or ToTK, outside of the main themes, Kass's theme, some dungeon & boss themes and that's it.

              • 3 weeks ago
                Anonymous

                Not exactly new:

          • 3 weeks ago
            Anonymous

            >According to Ganker the winning formula is to release OoT rehash number 237548^34587 because that is what the people want
            That is what I want!

          • 3 weeks ago
            Anonymous

            how did botw sell against, for example, skyrim? it's clear they tried making zelda skyrim, but they forgot the part where it needs interesting dungeons and loot.

        • 3 weeks ago
          Anonymous

          >and more content packed into denser areas
          That's literally what shrines are, as well as all the environmental puzzles and sidequests. Older 3D Zelda overworlds were just empty filler between the dungeons which Nintendo didn't really address until BotW.

          • 3 weeks ago
            Anonymous

            Shrines are the content ripped out of dungeons spread out to justify the barren overworld.

    • 3 weeks ago
      Anonymous

      because thats the new model that gamers are into now, anon

  10. 3 weeks ago
    Anonymous

    >BotW killed the only genre of its kind left
    And I'm not about to play or beg for more Darksiders. Zelda was a one-of-a-kind ordeal that kept somehow, magically, perpetuating its own style for 2 decades. BotW marked the end of that with its Ubisoft towers and Far Cry 2 fire grass, and Minecraft-templated musical direction. The game's scope was planned by the fricking Research & Analysis division at Nintendo Corporate. Check the tape:
    >Aonuma: "I've been playing a lot of other games, like far cry
    >Fujibayashi: "I played Terraria"
    >Fujibayashi: "Traditional dungeons were impossible due to budget limitations of open world"
    >Fujibayashi: "Mass produce puzzles instead!"
    I'm not even making it up.

    • 3 weeks ago
      Anonymous

      >and Minecraft-templated musical direction
      That's one of the things that make me the angriest about totk/botw asides from the shit "dungeons". The ost is objectively a massive downgrade and just completely boring in a franchise known for having great music.

      • 3 weeks ago
        Anonymous

        It's really a shame because Nintendo still has all of their fantastically talented composers, it just seems they barely work on anything and are mostly situated in "advisory" roles. Which wouldn't be a problem if they actually had a new generation of composers establishing themselves within their franchises the way e.g. Toru Minegishi and Kenta Nagata did throughout the N64-NGC era. I don't know about Splatoon, maybe they're doing alright, but the only "Nintendo" series I really see making strides in this area is Kirby, the new guys did great on Forgotten Land SUPPORTED BY the classic composers Ando and Ishikawa. The ONLY bright spot is that Koji Kondo has been surprisingly active despite being one of the most senior sound people at the company. If only he got to work on another Zelda.

        • 3 weeks ago
          Anonymous

          Splatoon had an exceptional first soundtrack, a great second, and a good third. It's not even complacency, it's overcomplication, they seem to feel obligated to keep throwing more stuff at the wall. Perhaps it's because the series is still in its experimental young phase by Nintendo standards.
          Not actually sure about the compositional side, though.

        • 3 weeks ago
          Anonymous

          Splatoon had an exceptional first soundtrack, a great second, and a good third. It's not even complacency, it's overcomplication, they seem to feel obligated to keep throwing more stuff at the wall. Perhaps it's because the series is still in its experimental young phase by Nintendo standards.
          Not actually sure about the compositional side, though.

          Aren't Splatoon and Animal Crossing made by the same teams? Animal Crossing music is pretty consistent if you're into comfy elevator music.

    • 3 weeks ago
      Anonymous

      >Fujibayashi: "Traditional dungeons were impossible due to budget limitations of open world"
      No wonder Elden Ring made them delay TOTK lol

  11. 3 weeks ago
    Anonymous

    ok but seriously, why did TotK take 7 years to make?

    • 3 weeks ago
      Anonymous

      It didn't most likely, along with that "we took a whole year to make sure the game's 100% fine!" bullshit as we had like two dupe bugs to get fixed later on.

    • 3 weeks ago
      Anonymous

      we will never know the answer. the next open world zelda will take 6 years to make, releasing in 2029 on the switch 2. it will be praised as goty for all eternity forever in perpetuity.

    • 3 weeks ago
      Anonymous

      There's no answer to this question, only thing I can think of to warrant 7 fricking years for this would be some seriously fricked up scheduling issues with the voice actors.

    • 3 weeks ago
      Anonymous

      They probably started drafting new ideas for a Zelda, got interrupted by COVID, restarted and changed it to essentially the glorified DLC it is

  12. 3 weeks ago
    Anonymous

    If you stick your dick in the mouth hole would he suffocate?

  13. 3 weeks ago
    Anonymous

    I want them to iterate on the MM formula so badly.
    They did it once then never again.

    • 3 weeks ago
      Anonymous

      Koizumi needs to come back for any hope of another game with the same tone as OoT or MM.

  14. 3 weeks ago
    Anonymous

    I love Kass!!

    • 3 weeks ago
      Anonymous

      Fine taste, my fellow anon

      • 3 weeks ago
        Anonymous

        My husband is very beautiful.

        • 3 weeks ago
          Anonymous

          If you already claimed Kass, then I might as well go for the bratty bird myself. They are all beautiful.

          • 3 weeks ago
            Anonymous

            He is charming in his own way, but there is none who even come within a breadth of the beauty, the kindness, the charm, the heart, and the passion of my beautiful, amber eye'd husband.

            • 3 weeks ago
              Anonymous

              Are you that gay that commissions Kass with your self insert?

              • 3 weeks ago
                Anonymous

                Yep! I also draw him too!!

              • 3 weeks ago
                Anonymous

                I applaud the autism, at least.
                I myself am learning the accordion due to him.

              • 3 weeks ago
                Anonymous

                Although it is a type of Accordion, my husband actually plays the Concertina. Both are beautiful instruments, though, and any time I hear them, I feel the peace and comfort of his essence. I have learned many instruments, though the Accordion/Concertina is not one of them, that's a special thing for him. I feel wind instruments compliment that instrument a lot though.

  15. 3 weeks ago
    Anonymous

    I got so excited when Twilight Princess HD was rumoured back in the day. I thought they would rebuild the game from ground up to look like the Wii U tech demo. But all it was was the same exact thing with ruined lighting and shitty texture edits

  16. 3 weeks ago
    Anonymous

    >We are never getting a good zelda game again.
    And you can thank OoT for that. Garbage game that killed Zelda.

    • 3 weeks ago
      Anonymous

      ok, but do this without z-targetting, and actually holding forward (up) the whole time.

      • 3 weeks ago
        Anonymous

        >We are never getting a good zelda game again.
        And you can thank OoT for that. Garbage game that killed Zelda.

        oops

    • 3 weeks ago
      Anonymous

      I'm still coping that we might get a traditional 2d game. Classic 3d is probably dead after how much success botw had.

      combat in both of those games is shit. There is not a single Zelda game with more than serviceable combat, because it really doesn't matter

      • 3 weeks ago
        Anonymous

        >There is not a single Zelda game with more than serviceable combat, because it really doesn't matter
        If combat felt less linear and was even remotely subtle, combat in Skyward Sword would be the best. But yeah, you're right...

        Open world Zelda could be good if they incorporated some of the traditional Zelda formula. Big themed dungeons, progression items, linear story progression and so on.
        Personally I would like it more if they turned it into an ARPG with stat builds and shit like a Souls game.

        Yeah, It just needs something so I feel an actual human emotion when I complete a shrine or """""dungeon""""".
        If it had RPG stats, even bare minimum "babbys first RPG" stats, it would be so much better.
        Having the orb thingies contribute to ANY stat is a lot more exciting than Health or Stamina. They became mostly meaningless mid-late game, and when a reward or reward process becomes meaningless, I just don't feel like playing.
        >Weapons scale somewhat with stats
        Shitty weapon finding problem mostly solved.

    • 3 weeks ago
      Anonymous

      Those big skull dudes were the developers of the game telling you "Z-targeting is for babies, stop using it"

      [...]
      oops

      thanks for ilustrating the way is meant to be played.

    • 3 weeks ago
      Anonymous

      Most dishonest webm I've seen on Ganker

  17. 3 weeks ago
    Anonymous

    zelda was never good

  18. 3 weeks ago
    Anonymous

    >again

  19. 3 weeks ago
    Anonymous

    Open world Zelda could be good if they incorporated some of the traditional Zelda formula. Big themed dungeons, progression items, linear story progression and so on.
    Personally I would like it more if they turned it into an ARPG with stat builds and shit like a Souls game.

    • 3 weeks ago
      Anonymous

      >like a Souls game
      Please no

      • 3 weeks ago
        Anonymous

        I always felt like the Zelda games would be improved by having RPG character progression, this is especially true for open world Zeldas where you roam around a big empty field fighting pointless monster battles.

    • 3 weeks ago
      Anonymous

      >linear story progression
      I really want this.
      In both Botw and Totk I unknowingly badly ruined the pacing for myself.

      • 3 weeks ago
        Anonymous

        Luckily there really isn't much story to ruin for yourself in ToTK. I say that as a lifelong Zelda fan who didn't like BoTW but DID manage to enjoy ToTK. This series isn't known for Tolkien level story telling but holy shit the last two games have embarrassingly piss poor writing.

        • 3 weeks ago
          Anonymous

          true here's not much, which is an issue in itself, but I managed to find and open the door that starts the whole temple of spirit thing after doing one dungeon and seeing like 2 flashbacks. It really ruined even the little amount of mystery that there is

        • 3 weeks ago
          Anonymous

          Whose bright idea was it to allow collecting the tears out of order? The first one I got was Sonia's death.

    • 3 weeks ago
      Anonymous

      >an ARPG with stat builds and shit like a Souls game
      One of the few things they could do that would be worse than botk.

      • 3 weeks ago
        Anonymous

        Why though?

        • 3 weeks ago
          Anonymous

          RPG stats and the "builds" that result from them are antithetical to the core of zelda gameplay. Notice how games like that have either no puzzles or lame ones that do very little to utilize the player's tools? That's because the developer cannot know what tools the player even has. Zelda itself is running into an adjacent problem with the open world games, but they are at least able to barely keep hold of some semblance of zelda-like gameplay. Turning the games into ARPGs would lose what little is left.
          And to what benefit? The combat wouldn't even be improved since games like that also inherently struggle to keep from having samey combat for the exact same reason they're no good at puzzles. Unlike with the puzzles, this one can be overcome if you put enough effort into enemy and encounter design. But the zelda team is already not doing that even in a genre where it's more straightforward. So you'd end up with combat even more atrociously bad and boring than botk.

          • 3 weeks ago
            Anonymous

            BotW and TotK already has very basic stat progression though, having more of that wouldn't hurt. The games already separate the combat from the puzzles in a way that they don't impact one another in any way. Giving the player some more incentive to fight and improve their character through stat upgrades would be great.

            • 3 weeks ago
              Anonymous

              >BotW and TotK already has very basic stat progression though, having more of that wouldn't hurt.
              It's shit and more of it would be even worse.
              >The games already separate the combat from the puzzles in a way that they don't impact one another in any way.
              Also shit.

              • 3 weeks ago
                Anonymous

                Adding more incentives and motivations to do things in the games can't be bad, they could even drop the stupid durability shit if the weapons you acquire had stat requirements. Fighting enemies would be more rewarding if there were experience points of some kind to gain from it instead of just useless trash items.
                We need to go back to Zelda 2.

              • 3 weeks ago
                Anonymous

                >Adding more incentives and motivations to do things in the games can't be bad
                Yes it can if it's stupid, grindy, number go up homosexualry. The idea that enemies should be reward pinatas instead of obstacles is itself cancerous.
                Durability is gay, though. You're right about that.

              • 3 weeks ago
                Anonymous

                Enemies can be both obstacles and rewarding to kill. Killing a particularity challenging enemy or clearing out an entire bokoblin camp without getting rewarded for it at all makes no sense. There isn't a reason to fight anything at all most of the time.

              • 3 weeks ago
                Anonymous

                >Enemies can be both obstacles and rewarding to kill
                Yes, and the way to do that is not making them all reward pinatas.
                >Killing a particularity challenging enemy
                Should be handled with curated, case by case rewards, not exp. Even souls games do this with things like boss souls and tail weapons. And being rewarded for defeating a midboss by gaining access to a dungeon item is already something that Zelda games do.
                > clearing out an entire bokoblin camp
                Bokoblin camps shouldn't even exist. Not in the botk sense of them. Random smatterings of enemies that the player has no reason to interact with beyond them dropping some kind of reward are dumb. Put those Black folk in a dungeon or on the way to some kind of objective such that the player fights them because they're guarding whatever the player is actually trying to get to.

              • 3 weeks ago
                Anonymous

                >Random smatterings of enemies that the player has no reason to interact with beyond them dropping some kind of reward are dumb.
                moronic take, already makes me want to disregard your whole post.
                (Not like Zelda hasn't tried the level system already anyway)

              • 3 weeks ago
                Anonymous

                If you actually thought I was wrong you would have said why.
                And them trying something previously doesn't automatically make it good. In fact, it usually means they should know better. ALBW was already enough to know that ability progression can't be opened up too much without the puzzles and dungeon design suffering for it. But they still doubled down and made botw anyway.

  20. 3 weeks ago
    Anonymous

    Not true.
    In fact, the next Zelda game will be very good.

    • 3 weeks ago
      Anonymous

      >End of a Nintendo system's life-support
      Yup, it's remake time.
      I expect Seasons and Prime 2 soon. If not, then switch 2 launch titles.

    • 3 weeks ago
      Anonymous

      Not if it's in this style again

      • 3 weeks ago
        Anonymous

        Nope. End of life support means reused engine.
        Besides, I didn't hate it

      • 3 weeks ago
        Anonymous

        the style is great, the poor performance was the issue

        • 3 weeks ago
          Anonymous

          >the style is great
          it's actually not thoughbeit

          • 3 weeks ago
            Anonymous

            They really should have done those little scenes in the anime style they had for the opening

    • 3 weeks ago
      Anonymous

      >End of a Nintendo system's life-support
      Yup, it's remake time.
      I expect Seasons and Prime 2 soon. If not, then switch 2 launch titles.

      Not if it's in this style again

      I don't want it. I'd rather get a brand new 2D Zelda, we haven't had one in over a decade.

  21. 3 weeks ago
    Anonymous

    Could a Zelda game with a party work? Usually you have a companion that sticks with you for the journey but here they just gave you force ghost and fricked off

    • 3 weeks ago
      Anonymous

      Yes, OOT rando with friends.

    • 3 weeks ago
      Anonymous

      The obvious path forward is a hybrid blend of the classic OoT/ALTTP formula and the new open-air BoTW formula.

      They would have to massive improve their AI first; the AI for the champion spirits was inexcusably dogshit.

    • 3 weeks ago
      Anonymous

      I always turned these guys off, unless I needed to distract Gleeok heads.

      • 3 weeks ago
        Anonymous

        I did too, they really started clattering up the screen. Had to keep the bird tho, he was too useful

        • 3 weeks ago
          Anonymous

          >Riju running off to frick knows where to get her ass kicked when I'm trying to use her ability
          Can they just redo Midna again

    • 3 weeks ago
      Anonymous

      yeah it just require way better AI than those little shits. I also dislike how the Thyphlo Ruins quest was like the only one that required using all their abilities, seems like such a dropped idea

      • 3 weeks ago
        Anonymous

        I hated that the prize for that was a weapon I'm never going to use because it'll break after 20 hits. I just hung it up in my Lego house.

    • 3 weeks ago
      Anonymous

      I think so, I’d love a 4 swords game where you could swap between the Links like in Xenoblade 3

  22. 3 weeks ago
    Anonymous

    I made peace with that after I realized the Wii/DS existed. Zelda has been dead a looooooong time to anyone whose not a Wii baby. The only people really complaining now didn't see BOTW coming. I did, from a country mile away. It's still disheartening to see because you're essentially correct, but we got a good damn 20+ years out of the series before it died to casuals, wagglers, touchers, open world gays, and hypetards who buy shit on namebrand alone and call themselves longtime fans.

    • 3 weeks ago
      Anonymous

      Sadly you're right, TP was the last good (not great, just good) 3D Zelda and at least 2D Zelda ended with a bang via ALBW.

      On the other hand,
      >I made peace with that after I realized the Wii/DS existed.
      This applies to quite a few of Nintendo's IPs these days. The Wii's success really fricked them over creatively-speaking.

      • 3 weeks ago
        Anonymous

        I'd rather play BotW and TotK over TP, and SS any day. WW at least has charm. TP has....Midna, who can't carry the entire game when it's filled with awful characters like Illia, Colin, and has horrendously boring wolf segments. SS was just shit.

        • 3 weeks ago
          Anonymous

          TP is hard carried by its dungeons. But the wolf segment to cleanse the Zora area is actual torture

          • 3 weeks ago
            Anonymous

            Even TP's dungeons are only carried by their atmosphere/aesthetics and not much else.

          • 3 weeks ago
            Anonymous

            Honestly the only real dungeons I liked in TP were Arbiters Grounds and Snowpeak. The others were kinda drab imo. Lakebed was okayish because I'm one of those who like underwater stuff but the boss was awful.

            • 3 weeks ago
              Anonymous

              You didn't like using creepy human faced Cuccos to get around the City in the Sky?

              • 3 weeks ago
                Anonymous

                City in the Sky was kinda forgettable to me. I dunno, I guess the most memorable thing about it was the double hook shot but aesthetically it didn't really stand out. When I think back on TP only Arbiters, Snowpeak, and Lakebed (to a lesser extent) standout. Forest, Goron Mines, Palace of Twilight, Hyrule Castle and Temple of Time don't leave a huge impression either.

              • 3 weeks ago
                Anonymous

                Arbiter's Grounds and Snowpeak are definitely the best TP dungeons. I just wish the bosses were as difficult as they looked.

          • 3 weeks ago
            Anonymous

            I'd rather play BotW and TotK over TP, and SS any day. WW at least has charm. TP has....Midna, who can't carry the entire game when it's filled with awful characters like Illia, Colin, and has horrendously boring wolf segments. SS was just shit.

            TP's combat/sword techniques are way more fun than any other zelda games

            sadly there are very few enemies to really use them to their full potential on.

            • 3 weeks ago
              Anonymous

              that and the master sword is too strong. kills every enemy is like 2 hits.

        • 3 weeks ago
          Anonymous

          >charm
          Oh boy, a new buzzword!

  23. 3 weeks ago
    Anonymous

    Majoras Mask was the last good 3D zelda. Everything else has just been average at best

    • 3 weeks ago
      Anonymous

      This. After N64 Zelda none of the other 3D entries were truly GREAT. There's a reason there is so much shitflinging about post 64 era Zelda games and infighting. Their quality is a step down.

    • 3 weeks ago
      Anonymous

      WW could've been great if it wasn't so easy and rushed. That was the last mainline game that felt like it had any true soul put into it.

  24. 3 weeks ago
    Anonymous

    >OoTrannies when they can't accept we just got another good one last year

    • 3 weeks ago
      Anonymous

      totk is dogshit garbage even if you like the botw formula.

      • 3 weeks ago
        Anonymous

        TotK made BotW look like a tech demo.

        • 3 weeks ago
          Anonymous

          TotK feels like a slightly better tech demo with a stupider story.

        • 3 weeks ago
          Anonymous

          If anything, it's the opposite. It looks and runs worse. It has the worst menuing in a series notorious for bad menuing. And it somehow manages to have even worse dungeons than botw's despite that being that game's worst flaw. They're both bad zelda games, but totk is just an outright bad game. And it feels consistently unfinished. Imagine fricking up at your job as hard as the people that worked on totk's water "temple". You would be fired and blacklisted from whatever industry you work in.

          • 3 weeks ago
            Anonymous

            >They're both bad zelda games, but totk is just an outright bad game
            This but every sony game after the ps3

          • 3 weeks ago
            Anonymous

            >And it somehow manages to have even worse dungeons than botw's despite that being that game's worst flaw.
            that bit was genuinely baffling to me. I didn't think they could frick up even harder. Even the theming was mostly really bland. Water was the worst, I think I finished that one in less than 15 minutes

          • 3 weeks ago
            Anonymous

            >worse dungeons
            Barring Sidon's 5 minute dungeon, I thought the build up to the Rito and Gerudo dungeons were well done. Colgera's boss music was also great.

            • 3 weeks ago
              Anonymous

              >Colgera's boss music was also great.
              It is great. In fact, it was the thing that convinced me that, of all the people working on totk, the composer's were the only ones left trying to make something good. Which makes the rest of both totk and botw's understated ambience "music" even more frustrating since it is clearly the result of a higher up holding those people back.
              That said, the dungeons are still worse. Yes, the build up for the Rito one is better than the "temple" itself. But even it is just OK. And it's not really dungeon-like. And that pre-dungeon phase isn't unique to totk. Even botw had the Yiga hideout before naboris. And the totk dungeons themselves are less interesting to traverse and solve than even the already quite bad botw ones. While it wasn't good to reuse controlling the divine beast four times, it did at least add a little bit of something to the dungeons. The totk ones don't even have that much going for them and the only thing they have in return is looking a bit less samey and having better music.

        • 3 weeks ago
          Anonymous

          i like botw more than totk. i was less frustrated with botw more than totk. yeah the story was very minimal but it was much preferrable to whatever the frick totk had. I also like the guardian/sheikah tower ancient tech look especially when compared to whatever the frick totk has going on with modern furnishing towers and whatever. The depths are only there for looting, and the sky islands are incredibly underwhelming. i love the abilities of totk aside from ultra hand though.

          • 3 weeks ago
            Anonymous

            it's a weird trade off, totk has more content, but botw feels a lot more focussed in what it does.
            I don't even know if anyone can even really judge both fairly, because as soon as you played one the other one becomes worse to play, because the basis of both is exploration, but in exactly the same world.

            • 3 weeks ago
              Anonymous

              Totk made me realize that the world of botw is a fricking sham. The only reason why im exploring this barren green wasteland is because of puzzle rooms and for the first hour (mob hideouts) which get old QUICK. i do like that totk introduced more bosses in the field but i wish there were even more that were lower level=ed or something. Just give me an incentive to explore the world other than fricking PUZZLE ROOMS. although i must admit /zlg/ was really fun and being there for totk was probably the most enjoyable thing i remember from that game.

  25. 3 weeks ago
    Anonymous

    >5 threads about fricking majora's ASS and other nshittyfourslop at once for the past 2 days
    Are we being raided or some shit?

    • 3 weeks ago
      Anonymous

      It's TotK's 1 year anniversary which I'm guessing is the reason for all the Zelda threads

    • 3 weeks ago
      Anonymous

      No, more and more people are just coming to the conclusion that ToTK really was that shit; it's SS 2.0 all over again.
      Hell, even SS has more merit. Will we see people playing ToTK 5, 10, 15 years down the line when it shares so much with BoTW to begin with? People are just going to buy/emulate one or the other, and discard the other for being "more of the same."

      • 3 weeks ago
        Anonymous

        And they all suddenly came to this conclusion yesterday and decided to shill MM in particular because uhhh, they just did? If they played the fricking game they would have formed an opinion on it when they played it

        • 3 weeks ago
          Anonymous

          I always shill MM. Don't know why other people would be, though.

          • 3 weeks ago
            Anonymous

            A small scale PC port just came out for MM, that's why. I'm not going to dignify the froggays existance with a response to his original question.

            • 3 weeks ago
              Anonymous

              wtf the decompilation is finished? I checked two months ago and it was still on 98%.

              • 3 weeks ago
                Anonymous

                It's not "The" decompilation. Rather, it's essentially a demo for a new standardized way to make N64 games run natively on PC. Not flawless yet, but functional. SoH is yet to come.

  26. 3 weeks ago
    Anonymous

    >exploration is the focus
    >every modern "exploration is the focus" Zelda from WW to ToTK have been utter shit

    • 3 weeks ago
      Anonymous

      They were pretty enjoyable to me. Maybe you just have bad taste.

      • 3 weeks ago
        Anonymous

        Could just be you like shit, anon.

        • 3 weeks ago
          Anonymous

          Nah, pretty sure you just have shit taste.

  27. 3 weeks ago
    Anonymous

    ToTK feels like there's way too much area to explore while having absolutely nothing worth a damn to find. It's also pretty incredible how it's a direct sequel to BotW while also being completely inconsistent with the events of BotW.

    • 3 weeks ago
      Anonymous

      it's not only inconsistent, it manages to be inconsistently inconsistent. A true feat.

    • 3 weeks ago
      Anonymous

      >sequel to BotW
      Yet even the Zoras who remembered Link from 100 years ago don't know who the frick he is 5 years later.

  28. 3 weeks ago
    Anonymous

    Well if you want to get technical. We've never had a good Zelda yet. So....

  29. 3 weeks ago
    Anonymous

    Did you missed botw or totk? Holy shit you're a huge homosexual

  30. 3 weeks ago
    Anonymous

    There were ton of people saying the exact same thing regarding your pic when it came out

    • 3 weeks ago
      Anonymous

      People weren't b***hing on online forums about the newest zelda until that WW trailer got shown off publicly.

      • 3 weeks ago
        Anonymous

        They were b***hing in magazines as far back as Zelda II

        • 3 weeks ago
          Anonymous

          Pre-internet complains are pretty skewed because magazines and other publishers could pick and choose what to show/hide to push a narrative. Like I love OOT but you and I both know they cherrypicked the best sounding reviews anytime you saw that shit in a magazine, or would pick ones that mentioned other consoles if they wanted to stir the pot.

  31. 3 weeks ago
    Anonymous

    deku link blowjobs

    • 3 weeks ago
      Anonymous

      >Aonuma just retconned dekus out of the story, haven't shown up in a single one of his games
      What the frick is wrong with that guy

      • 3 weeks ago
        Anonymous

        Probably found it redundant to have 2 plant/wood based species.

        • 3 weeks ago
          Anonymous

          Well he picked the wrong one.

          • 3 weeks ago
            Anonymous

            Was Link's tunic always that teal looking compared to Saria?

            • 3 weeks ago
              Anonymous

              god you're dumb

      • 3 weeks ago
        Anonymous

        The silver lining is that they would have been ruined if they stuck around. By being left behind they can remain good forever.

  32. 3 weeks ago
    Anonymous

    I'm calling it now, screenshot this....
    The next Zelda game with have a battle pass.

  33. 3 weeks ago
    Anonymous

    Those particularly challenging enemies in souls games also yield a bunch of XP as a reward in addition to boss weapons and such, killing bosses is the main way of leveling up your character in those games. In the Switch Zeldas the main way of progressing your character is to do tons of tedious shrines where you're rewarded with a fraction of a heartpiece or stamina wheel slice which is dreadfully boring in comparison.
    Having more elaborate stat growth makes a lot more sense for open world zelda games where there are camps of enemies you can choose to fight. The fact that they do exist contribute to the sense of a living world that is inhabited by all kinds of creatures going about their daily lives, not having camps or 'random smatterings' of enemies would make the world even more devoid of things to see and do.

    • 3 weeks ago
      Anonymous

      >the Switch Zeldas
      are shit. The only way to fix them is to not make them. Trying to double down on them and making them even worse is moronic.
      >living world
      You'd think after over a decade of open world games consistently failing at achieving the immersion that was supposed to be their entire reason for existence you Black folk would stop saying shit like this. Video games cannot approximate a real world. At this point it's become clear that it isn't even a technological limitation but rather a manpower one. No amount of random algorithms is going to create a lifelike world. At least not one with people in it. It requires hand crafted assets and placement and characters and their histories and dialogue. And all of that requires intentional effort by a human being. Only so many of those can be paid to work on a game for so long so games will always struggle with this limitation. Games need to cheat. Everyone understood this before, but it seems like it's a lesson that's going to have to be relearned now. The way to make an immersive, believable, lifelike city for example is not to try and hand craft an entire city or to leave it up to a bot. It's to hand craft the relevant parts and then make it clear to the player that more of it exists within the game's universe but cannot be accessed in gameplay. And the same is true for things like bokoblin camps. Trying to simulate the actual population of Ganon's minions and their distribution throughout Hyrule is a sisyphean undertaking. You're far better off presenting the player with a representative sample of said minions and what they're up to in a smaller selection of more thoughtfully designed encounters.
      Enemies giving exp doesn't make them more interesting to interact with. It instead encourages even worse game design by rewarding grinding.

      • 3 weeks ago
        Anonymous

        i was really looking forward to totk, it felt like the next logical step to botw was to take in the cirticism and dialing back the LARGE green world. Instead they decided to double down and aimed for the redditor audience with the ultrahand builds that (outside of one VERY exploitable bike design) served 0 functional purpose to your average player.

        • 3 weeks ago
          Anonymous

          I will never forget how blown away I was when I dived into the Depths at first only to get bored 2 hours later and dropping the game.

          • 3 weeks ago
            Anonymous

            same. there really is just NOTHING in the depths,. on paper totk has 3 worlds., But 2 of them just have SHIT content-wise. depths is just empty... and sky islands are small little islands but are just kinda empty...

            • 3 weeks ago
              Anonymous

              While I consider the depths to be worse, the disappointment of the sky islands hit harder. You can already tell just looking at the sky that there's not going to be a whole sky overworld equivalent. But then you get to your first duplicate set of sky islands. Then you look back at the rest of the sky with that experience and see that essentially every cluster of islands has the same handful of repeated layouts with only a few exceptions and instantly all desire to explore up there vanishes.
              There are so many aspects of totk where it's clear the devs never stopped to consider how the payers were going to experience things.

              • 3 weeks ago
                Anonymous

                Yeah dude. i remember how much the e3 trailer emphasized how big of a deal the sky islands were. I love how they look with the yellow grass and all, but WOW. what a disappointment!

              • 3 weeks ago
                Anonymous

                Everyone made such a bug deal about the depths when it was just 80% nothing, 10% copy/paste Yiga camps, 5% plot stuff, and 5% interesting shit.
                What even is thr Depths? Hell? Why are there desd soldiers there?

              • 3 weeks ago
                Anonymous

                >There are so many aspects of totk where it's clear the devs never stopped to consider how the payers were going to experience things.
                That's a great way of explaining it. It feels like the game was made by 10 different teams then taped together without much thought.

        • 3 weeks ago
          Anonymous

          I found some of the zonai devices both more useful and weirdly more "zelda-like" in their raw state rather than as part of any vehicle. The spring was the most obvious example where I pretty frequently found it useful to plop one (or more) down to launch myself up an un-ascendable ledge. It immediately struck me that they could have just been an item like in a normal zelda game and functioned just like that and fit in fine.

      • 3 weeks ago
        Anonymous

        People who pull the "living world" card on botw confuse the frick out of me
        >man, this game has such an AMAZING AND IMMERSIVE LIVING WORLD!
        >I clapped when that npc asked me to find 10 sneaky river snails and gave me 50 rupees as a reward
        >I started crying when I fox faded in from nowhere, saw me, ran away, and faded out
        >because it was JUST. SO. IMMERSIVE.
        there's nothing immersive about these games.

      • 3 weeks ago
        Anonymous

        A game world doesn't have to be a 1:1 copy of the real world to feel alive or be immersive, that's autistic.
        Games will always require you to suspend your disbelief to some degree but having something that resembles life in a video game is better than having nothing at all.
        On the topic of experience points, the enemies need to have something that you want in order for you to go out of your way to slay them and leveling up your stats is a really good candidate. Experimenting with different combat style paths unlocked through leveling and distributing points in stats or skill trees is motivating as it gives you something to look forward to beyond just getting more health or stamina.

        • 3 weeks ago
          Anonymous

          >but having something that resembles life in a video game is better than having nothing at all
          Why would you even attempt this false dichotomy in reply to a post explicitly outlining an alternative other than "nothing at all"? And no, attempting to resemble real life is not better than what developers were doing prior to the open world craze. Seeing that the totality of a city is 20 buildings is less immersive than a playable area of 5 accessible buildings within a larger inaccessible city. In the latter case your imagination naturally fills in the gaps while the former case actively undermines that process.
          >the enemies need to have something that you want in order for you to go out of your way to slay them
          Why do you think you need to go out of your way to slay them?

          • 3 weeks ago
            Anonymous

            We were initially talking about enemy camps in open world games. You said they shouldn't exist at all, then I argued that they should because it adds to the sense of a living world. Your solution to the problem is to not have open worlds at all and I don't think that's a very good solution. Unless there is a massive shift in gamedev trends, all future Zelda games are going to be open world whether you like it or not. You might as well start theorizing about how to improve upon them instead.

            • 3 weeks ago
              Anonymous

              >You said they shouldn't exist at all

              >Enemies can be both obstacles and rewarding to kill
              Yes, and the way to do that is not making them all reward pinatas.
              >Killing a particularity challenging enemy
              Should be handled with curated, case by case rewards, not exp. Even souls games do this with things like boss souls and tail weapons. And being rewarded for defeating a midboss by gaining access to a dungeon item is already something that Zelda games do.
              > clearing out an entire bokoblin camp
              Bokoblin camps shouldn't even exist. Not in the botk sense of them. Random smatterings of enemies that the player has no reason to interact with beyond them dropping some kind of reward are dumb. Put those Black folk in a dungeon or on the way to some kind of objective such that the player fights them because they're guarding whatever the player is actually trying to get to.

              >Bokoblin camps shouldn't even exist. Not in the botk sense of them.
              Seriously? I put a qualifier like that and you still try and weasel that into
              >something that resembles life in a video game is better than having nothing at all
              Don't be a gay.
              >Your solution to the problem is to not have open worlds at all and I don't think that's a very good solution.
              Why not? Everyone that has even a slight interest in vidya has now seen a succession of examples that prove that open worlds don't work. Or at least this conception of "open world". OoT was open world for its day and it does work. But this obsession with massive worlds that must be completely open and devoid of progression has not born fruit and seemingly never will. And no, exp is not progression in this context. Even in souls games that do use rpg stat progression, it is completely disassociated from progression in the world, which can be done without leveling up at all.
              >all future Zelda games are going to be open world
              Then they're going to be bad and there's no point in theorizing about anything because no feature or mechanic will salvage them. Fortunately, I don't think this is true. Open world games, in addition to sucking, are also especially expensive and time consuming to make. That's been working so far when "X but open world" is enough to sell something to normalgays that previously didn't give a shit about your games. But between zelda no longer being able to tout an "open world" as some big new achievement and open worlds in general being run into the ground and gradually losing their appeal, there will come a day when the return on investment stops being worth it. I actually think it's going to happen as soon as the very next game in zelda's case. It's not going to flop, but it's also not going to be worth another ~7 years of development.

              • 3 weeks ago
                Anonymous

                >Even in souls games that do use rpg stat progression, it is completely disassociated from progression in the world, which can be done without leveling up at all.
                Why can't this be the case for a Zelda game as well?
                >no feature or mechanic will salvage them
                There are plenty of things that can be done, most of them involve making them less open world though. Like introducing more structure and linearity, walling off areas and introducing more maze-like design and making traversal more engaging by removing the excessively freeform movement that lets you skip major sections of the game just by gliding over it. Make exploration more rewarding by letting you find things in the world that are actually useful instead of temporary garbage that breaks in a few hits.
                Borrowing from better open world games like Elden Ring is a good start.

              • 3 weeks ago
                Anonymous

                >Why can't this be the case for a Zelda game as well?
                Because zelda games are, fundamentally, big mazes. The dungeons present this more blatantly by sometimes being literal mazes unlocked by various keys. But these are also a microcosm of the whole games, where the entire overworld and its dungeons are structured as a maze with the progression items functioning as its keys. Some games even have a "puzzle box" style gimmick applied to the entire world maze like MM's 3 day cycle.
                Traversing and solving the world is the core of a zelda game. An rpg exp/stat system that cannot interact with that core would be at best a tacked on and underbaked waste of dev time and at worst turn the games into souls clones with no remnant of a zelda game left in them.
                >There are plenty of things that can be done, most of them involve making them less open world though.
                Which is precisely my point. This current idea of "open world" is a dead end. It's been tried and tried to death and no one has figured out a way to deal with the inherent flaws. Not even elden ring. So the only correct move at this point is to stop trying to make open world games work, go back to the drawing board, and figure something else out.

              • 3 weeks ago
                Anonymous

                Not the anon you replied to, but IMO open-world games only work in mass-multiplayer sandbox settings where the players are able to generate their own content, and even then, it often devolves into a toxicity cesspit with the sweatiest players coming out on top or ruining everyone else's experience.

              • 3 weeks ago
                Anonymous

                >Because zelda games are, fundamentally, big mazes
                Not the newer ones which are the ones I'm talking about, I'm not telling you to put a leveling system into MM.
                If you think open worlds are a dead end then you're totally out of the loop, you've constructed a fantasy land where these games aren't the most popular thing ever. If you haven't noticed, the Switch Zeldas are the best selling Zeldas ever and Elden Ring was record breaking, every major franchise is transitioning into an open world format. They aren't gong anywhere anytime soon.

              • 3 weeks ago
                Anonymous

                I already addressed this here

                >You said they shouldn't exist at all
                [...]
                >Bokoblin camps shouldn't even exist. Not in the botk sense of them.
                Seriously? I put a qualifier like that and you still try and weasel that into
                >something that resembles life in a video game is better than having nothing at all
                Don't be a gay.
                >Your solution to the problem is to not have open worlds at all and I don't think that's a very good solution.
                Why not? Everyone that has even a slight interest in vidya has now seen a succession of examples that prove that open worlds don't work. Or at least this conception of "open world". OoT was open world for its day and it does work. But this obsession with massive worlds that must be completely open and devoid of progression has not born fruit and seemingly never will. And no, exp is not progression in this context. Even in souls games that do use rpg stat progression, it is completely disassociated from progression in the world, which can be done without leveling up at all.
                >all future Zelda games are going to be open world
                Then they're going to be bad and there's no point in theorizing about anything because no feature or mechanic will salvage them. Fortunately, I don't think this is true. Open world games, in addition to sucking, are also especially expensive and time consuming to make. That's been working so far when "X but open world" is enough to sell something to normalgays that previously didn't give a shit about your games. But between zelda no longer being able to tout an "open world" as some big new achievement and open worlds in general being run into the ground and gradually losing their appeal, there will come a day when the return on investment stops being worth it. I actually think it's going to happen as soon as the very next game in zelda's case. It's not going to flop, but it's also not going to be worth another ~7 years of development.

                I'm well ware that taking an existing series and thoughtlessly slapping it into an open world is successful now. But it's not going to be forever. And that's not an opinion. The development costs are too high and the "fans" of open worlds too fickle for this model to last long term. Just look at the the difference in how botw and totk sold. They both sold well initially but only botw continued to sell well over time. totk's sales dropped off a cliff after its release window. Its success rode entirely on people's hope that it would address botw's flaws (which were essentially all the result of it being open world) and when it became clear that it didn't excitement fell off. That's two games into this formula and people already getting burned out on it. And the very next zelda game is going to have to overcome that impression that totk left. But the only way that open world devs know how to do anything is "add more stuff". And you can only add so much stuff. It's not sustainable. The only question is which devs are going to jump off gracefully of their own volition and which ones are going to ride the fad into the dirt.

              • 3 weeks ago
                Anonymous

                >totk's sales dropped off a cliff after its release window.
                Probably because people realized it was nothing but a rehashed $70 DLC that didn't live up to fan expectations or its 6-year development cycle. The skeptical people who waited out for social media impressions didn't end up buying it.

              • 3 weeks ago
                Anonymous

                i almost bought it but then it leaked so quickly lol. Glad i didnt buy it, /zlg/ was insanely fun with all the discussions and guides. After 100 hours in the game, i still wont buy it, maybe if its on heavy discount but that seems unlikely.

              • 3 weeks ago
                Anonymous

                TotK was pretty fun when it leaked. No guides, no mined data, no trolls , no spoilers.

                Old internet... home...

              • 3 weeks ago
                Anonymous

                first day of it being leaked was UNUSABLE. just pure spoilery (as if that story is worth dodging spoilers) but a day or two later and it was just pure discussion and helping other people out. I remember when some guy posted the picture of their flying bike and now that same bike design is like the only known worthwhile ultrahand build in the game.

              • 3 weeks ago
                Anonymous

                the next Zelda game will be open world and there is nothing you can do about it

              • 3 weeks ago
                Anonymous

                I've acknowledged multiple times in this thread that it will be. It's the game after that that's up in the air. I personally think that totk was so bad that the damage it will do to the next game's sales will be enough to trigger a change of course. I'm not even sure if the next game being good or bad will matter all that much. Although it would almost be better if it is bad so nintendo at least learns the right lesson from it. But we'll just have to wait and see.

              • 3 weeks ago
                Anonymous

                Different anon, but it just fumbles my mind how Nintendo fricked up so badly on this. They had all of the cards; they didn't even need to do THAT much to win people over again, either. At least MM and WW had valid excuses, turning out the way they did.
                All they really needed to do, whas just fix and improve upon the majority of BoTW's inherent flaws complaints, while throwing in a new map. Instead, they waste allegedly, 5-6 years of development time and resources on a clunky, poorly-implemented physics gimmick nobody cared for or asked for. All while refusing to address BoTW's core flaws. Hell - even worsening many of them to a substantial degree.

                But regardless, I can still see the next game making 15 million+ as long as they play their marketing cards right. But yeah - not crossing the 20 million mark. They are going to see a substantial sales drop after all of this, especially with the younger zoomer crowd. They're a fickle bunch and they don't stick around once a game series goes to shit, or suffers from a few bad titles with poor marketing hype.

              • 3 weeks ago
                Anonymous

                I remember thinking before we knew anything about totk how enviable a position its developers were in. They weren't building off of a hated pile of shit that they needed to convince people could be good. And they weren't trying to top a great game with little to no room for improvement. They were making a highly anticipated sequel to a game that was well liked but had enough obvious flaws that fixing those alone would make people happy. I thought there was basically no chance they could frick it up. Boy howdy was I wrong.

              • 3 weeks ago
                Anonymous

                They saw that people were making flying machines or whatever on Twitter using the Octorok balloons and expanded on that idea because, to them, it implied players wanted to build stuff.

  34. 3 weeks ago
    Anonymous

    SOUL OVERLOAD

  35. 3 weeks ago
    Anonymous

    >There will never be a reveal as hype as this

  36. 3 weeks ago
    Anonymous

    >7 years for a game that just added underground, taping a rock to your sword, and gokart building, none of which i care about
    Time to wait 7 more years for a game that probably won't come close to the heights that the games 25 years ago hit.

  37. 3 weeks ago
    Anonymous

    from nintendo, no.
    now that oot and mm are on pc, we can start making and playing mods. nintendo is no longer required.

    • 3 weeks ago
      Anonymous

      Yeah, but OoT and MM are dated games with dated assets. 20+ year-old games can only get you so far.

      • 3 weeks ago
        Anonymous

        That's why the true happening will be the creation of Zelda Classic 3D.

      • 3 weeks ago
        Anonymous

        yeh but with mods you can update the assets.

  38. 3 weeks ago
    Anonymous

    >7 years used to get us hit after hit after hit
    >the past 12 years had botw and botw 1.1

    • 3 weeks ago
      Anonymous

      >zoomiewaker

      Opinion disregarded.

      • 3 weeks ago
        Anonymous

        i dont even particularly care for WW

  39. 3 weeks ago
    Anonymous

    There's never been a good Zelda game. Series is totally mogged by Ys.

    • 3 weeks ago
      Anonymous

      i'm trans btw

    • 3 weeks ago
      Anonymous

      They're not even remotely similar games.

  40. 3 weeks ago
    Anonymous

    I don't find Open World interesting in it by itself.
    Exploration is fun, but that's not exclusive to open world games.

    BOTW never took my favorite parts of other open world games, so I don't understand what other people saw in it.
    If someone were to compare their favorite parts of other open world games to those same aspects in BOTW and TOTK, would they still think Zeldas superior?

    • 3 weeks ago
      Anonymous

      If they were able to incorporate the character events/schedules of MM, I think it would help the world feel more 'alive', but I don't know if that's possible at a larger scale and without MM's 3 day cycle.

    • 3 weeks ago
      Anonymous

      >BOTW never took my favorite parts of other open world games, so I don't understand what other people saw in it.
      precisely that though, it didn't do what other games did. it did a slew of new interesting shit. it's a great game.

      • 3 weeks ago
        Anonymous

        What specifically was new that botw did?

    • 3 weeks ago
      Anonymous

      To the average consumer, the beginning and end of open world's appeal is "muh freedom". They don't really care about what the freedom adds to the game (or doesn't), they just know how many things they "can" do in any given moment if they get the urge to and that makes their dopamine go off. BotW goes to great pains to LOOK even more wildly permissive than it is, which is already a lot. So it's basically cocaine to them.

    • 3 weeks ago
      Anonymous

      When you're making games for a market that's tens of millions of people large, it's better for your profit margins to make a game that makes okay or bad players feel exceptional than to make one that makes you feel exceptional once you are exceptional. But crucially, if the bad players feel they're being PATRONIZED, their enjoyment (and thus your profit) generally drops.
      BotW just happened to strike a balance by presenting the players with something resembling challenge but then allowing them to both ignore it to virtually no penalty AND invalidate it using the game's overly permissive systems instead of engaging head on and being, well, challenged.

  41. 3 weeks ago
    Anonymous

    reading this thread, i can pretty much assume we REALLY never gonna get a good zelda game ever again and that makes me really, really depressed

    • 3 weeks ago
      Anonymous

      It Sold millions.

      Enjoy your physic puzzles made for drooling morons and 3 year old kids. And there is no handheld device to save you this time because frick you, we must kill the planet by consuming the newest snartphone, frick handhelds.

  42. 3 weeks ago
    Anonymous

    I think Nintendo was aware even before totk's release that it was essentially a burner game. They experiment and play around with some new mechanical systems, half-ass everything else, even contracting a mobile game company to write the story in the process.
    It was a game to shove out the door after 6 years of hype building and then quickly and quietly move onto the next project.

    Where's that interview where Aonuma said Ultra Hand wasn't going to come back in a future title? The Zelda team had their fun, you paid 70 bucks for a DLC and now it's time to move on.

    • 3 weeks ago
      Anonymous

      i seriously wouldnt doubt that. totk was just such a strangely low effort and obnoxious game to that nintendo made. i still cant wrap my head arround that they charged 70 DOLLARS for this.

      • 3 weeks ago
        Anonymous

        It's absolutely wild, especially when you rememember an actually content-packed game Pikmin 4 released by them only a few months later for $60, not $70.

  43. 3 weeks ago
    Anonymous

    i have a feeling one day we will, just when we get back into that perfect spot culturally

    ill give it like 30 years

  44. 3 weeks ago
    Anonymous

    I hate BoTW and ToTK, because every fricking collab game like Hyrule Warriors only focuses on the BotW characters instead of adding everyone

  45. 3 weeks ago
    Anonymous

    >muh musou

    wow an actual moron

    • 3 weeks ago
      Anonymous

      I wish Zelda Party was real

  46. 3 weeks ago
    Anonymous

    >all tendies are frog posters

  47. 3 weeks ago
    Anonymous

    I thought BotW was ok but i had zero interest in doing it again, let alone in the same overworld.

    • 3 weeks ago
      Anonymous

      This. TotK is a greater game than BotW but I dropped it after the forth dungeon because traipsing through the same overworld started to intensely bore me.

  48. 3 weeks ago
    Anonymous

    >latest 3d zelda game has the same map as a previous zelda game
    >latest 2d zelda game (that's over a decade old now) has mostly the same map as a previous zelda game
    At least albw was good anyway, but damn

  49. 3 weeks ago
    Anonymous

    why does the first game have coombait but this one doesn't

    • 3 weeks ago
      Anonymous

      Because it's a forced botw tie-in, HW was its own thing filled to the brim with fan service all across the series
      AoC is just botw, really lame

  50. 3 weeks ago
    Anonymous

    yeah, the series is pretty much done

Your email address will not be published. Required fields are marked *