>just enough tidy windows to see the goods >stylish design with optional coomer ass >black and white so it always looks good in any lighting condition >covers almost her entire face so ugly slagathors can cosplay her with ease
It’s the best character design known to man
>we want the normal human audience that likes the female shape and form and not the 1% la creaturas that complain about video games but never play them
maybe i don’t live in america and the female actually look like females here
and also i said shape and form and not your average everyday shaniqua from your neighbourhood
I played the game for 10 hours and my opinion at this point is that the game is overrated. Anyway, I still haven’t figured out how to get the skirt off this bitch.
it’s really important (especially in action games) to make sure that input from the player has as consistent a result as possible, because it’d be annoying if tilting the stick halfway meant jogging on flat surfaces but only walking up stairs since the character has to appear more "careful" and usually takes shorter strides going up stairs. so, player movement is usually handled pretty directly between an input device and the game engine’s player character class, with some extra steps that are invisible to the player. the result of that is having to make animations and modifications to those animations follow the character’s logical movement that’s usually defined by an invisible collision capsule.
what I’m saying is that walks, runs, and the in-between jogging anims are made for flat surfaces, and slopes/stairs/holes complicate things. IK (inverse kinematics) are the way to handle that for now, which just involves a calculation to find the distance between the last bone in the character rig (the foot) and the floor, and to try to translate that bone to contact the floor. It looks janky as fuck sometimes though, since it can bend the other bones further up the chain in weird ways like
yeah
that’s also why stairs are commonly very fuckin wide, to accommodate space for IK to happen without the character having one foot on the ground and the other on the top step
Read up on how much time, effort, and math it took to do some of the first inverse kinematics coding to make feet actually go up stairs.
Half Life 2 has a write-up on how they basically spent 90% of the time coding movement on just getting feet to align with the ground on angles and stairs.
>we want the ant audience
>retard posting samples
have a nice day
why wouldn’t you, sex sells
There is a good chance that the people in this thread and every other thread that post the coomer 2B art never played the game.
i cant speak for others, but i did in fact play the game, and it was good
This
is literally a cropped screenshot from the game.
Why Studio FOW movie was such trash? They had literally a perfect material for a porn movie and yet they fucked it up so bad.
cute toobie
Mmm…
>imagine
Where’s the mandatory slutty cock servicing 2B-anon
i haven’t seen him for a while
i miss 2banon
Man just really liked girls, and as usual OP doesn’t
>OP doesn’t
i made the thread to get people to post 2b though
>just enough tidy windows to see the goods
>stylish design with optional coomer ass
>black and white so it always looks good in any lighting condition
>covers almost her entire face so ugly slagathors can cosplay her with ease
It’s the best character design known to man
this thread is bad
why?
have you ever seen a woman walk irl that wasnt a 200+kg american hamplanet?
>we want the based audience
Fixed.
post more
she’s perfect
>2B will never pet you
Why live anons?
The day I find that magical lamp the only wish I’ll ever need is to bury my face in that ass for all eternity.
Why are you such a massive homosexual OP?
Yes.
>reddit memes
>reddit opinions
Dilate self hating r*dditoid
that’s me, hello
Start the game for the booty, stay for the existential nightmare that is Yokotaro.
>we want the normal human audience that likes the female shape and form and not the 1% la creaturas that complain about video games but never play them
you have never met a woman
maybe i don’t live in america and the female actually look like females here
and also i said shape and form and not your average everyday shaniqua from your neighbourhood
You will never pass.
And you will never be one
maybe one day western devs will remember/stop ignoring this
the crossover that time forgot
Shit game
Kat is cute tho
CUTE CUTE!
kys homosexuals. It’s a gem
built for you know what
I played the game for 10 hours and my opinion at this point is that the game is overrated. Anyway, I still haven’t figured out how to get the skirt off this bitch.
self destruct
Self destruct, enjoy coom
You should diversify your shitposting portfolio and spam some homosexual VN’s with this as well.
I will now buy your game
based, take my money
my wife!
Your wife loves it when I fuck her in the ass.
haha poopy dick
haha smelly dick! smelly dick! smelly dick! anon’s dickywicky smells like poopoo! haha! ew ew ewwwww~ so gross~
caca peepee! caca peepee! caca peepee! haha caca! hehe peepee!!!!!!
Yes.
>you’ll never petrify girls into statues
why live
greeks used men as the models for these statues and added feminine features later, hence the shitty tits and masculine shoulders
Tits are dice rolls, and a lot of women’s shoulders would be like that from agriculture
You will never be a woman
thank god, imagine unironically being a woman
chudbros… it’s over
Hero we need.
How can one man be so based?
By being Japanese. Had a White dev said that, he would be meToo’d in a heartbeat.
If he likes girls so much than why is the MC a shota and not a e-boi?
it worked, thanks to yoshida over 4 million people bought this mediocre pile of garbage and think it’s the best game ever made
Being contrarian is NOT cool.
why can’t characters perfectly walk up stairs? they always miss steps or end up hovering for a bit and every single time i’m fucking annoyed
do you realize how hard that would be to code?
Imagine wasting cpu cycles on stair walking physics.
Inverse Kinematics are hard.
yeah
it’s really important (especially in action games) to make sure that input from the player has as consistent a result as possible, because it’d be annoying if tilting the stick halfway meant jogging on flat surfaces but only walking up stairs since the character has to appear more "careful" and usually takes shorter strides going up stairs. so, player movement is usually handled pretty directly between an input device and the game engine’s player character class, with some extra steps that are invisible to the player. the result of that is having to make animations and modifications to those animations follow the character’s logical movement that’s usually defined by an invisible collision capsule.
what I’m saying is that walks, runs, and the in-between jogging anims are made for flat surfaces, and slopes/stairs/holes complicate things. IK (inverse kinematics) are the way to handle that for now, which just involves a calculation to find the distance between the last bone in the character rig (the foot) and the floor, and to try to translate that bone to contact the floor. It looks janky as fuck sometimes though, since it can bend the other bones further up the chain in weird ways like
that’s also why stairs are commonly very fuckin wide, to accommodate space for IK to happen without the character having one foot on the ground and the other on the top step
Based anon who actually knows what he’s talking about sharing his knowledge
Read up on how much time, effort, and math it took to do some of the first inverse kinematics coding to make feet actually go up stairs.
Half Life 2 has a write-up on how they basically spent 90% of the time coding movement on just getting feet to align with the ground on angles and stairs.
Alias on the original Xbox had a perfect unique animation for stairs, look up some gameplay on youtube
I seem to remember a (UK?) cop game on the Ps2 that also had pretty good stair physics, anyone remember it?
The Getaway: Black Monday?
Yeah that was it. Looking at it the physics are alright, it just stuck with me for some reason.
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based stairchads