>Weapons are the best they have ever been.
>Combat has more depth than ever. >All the terrible issues brought on with 2 are fixed.
Too early to tell but this very well may dethrone bayonetta 1. How are you guys enjoying the game?
DMT Has Friends For Me Shirt $21.68 |
>fumbled my way through Bayo 1 with mostly stone trophies like two years ago
>still liked it
>looked up how to git gud and how dodge offset works
>decided I'd go through it again but better and with 100% item completion
>still haven't done so
>never even touched Bayo 2
I still got this one because it looks fun as hell and I popped it in to redeem my gold points, I sampled it up to the start of episode 1 and it seems pretty good but frick am I not at all ready to play it fully. Into the ol' backlog pile it goes.
Same except I'm staring my Bayo 1 playthrough right now. Not sure if I'll go for 100% in Bayo 1 and 2 or just beat them once and get to 3.
>Not sure if I'll go for 100% in Bayo 1
Go 100% in Bayo 1, these games aren't meant to be played and dropped, you're supposed to master them.
This. You should ultimately go for 100% but be aware there is actually a lot to do / unlock in it. For a 2009 action game it offered a crapton of replayability.
Not him but I just beat Bayo 1 on normal, got a whole bunch of stone awards mostly. Where do I go from here? Hard? Or do I look up a guide for hearts and tears?
Have you heard of the good word of Dodge Offset, anon?
If you were gonna do that why not have just put it off until it went on sale?
Because I'm a moronic consumer and wanted the collector's edition. luv me artbooks, simple as
Nintendo games on sales? lol. I'm guessing you mean used.
No, I meant sale, which they do still do sometimes. Usually only about 30% off at max, but that's still cheaper than 60 bucks. The age of "Nintendo NEVER has sales" hasn't been a thing for the entire duration of the Switch's lifespan.
Bayonetta 1 had a fairly strict score system and had tons of secret missions that show up in the most frick you circumstances where you essentially have to either look at a guide or backtrack every few minutes to do the secret mission or extra combat encounter that appeared, and you got punished HEAVILY for missing optional combat encounters with the score
2 and 3 improve upon this by making the optional encounters and secret missions far less aids to find
I love it so far. Unlocking skills really opens up the game
I'd enjoy it a lot more if you stopped saying not beating the game with a Pure Platinum in every segment means "you didn't beat it."
Game crashes on both versions of ryujinx shortly after the Baal (frog boss) fight. Any fix?
Yeah, get a better machine. Literally no problems
I've had 0 problems until just now.
That's almost certainly a lie. I have an R7 and a 3080 and I'm still getting audio desync and random crashes.
Option 2: get a fricking Switch, poorgay.
Kek, why the frick would I simp for a console manufacturer or Kamiya?
And yet you still want to play their games. Curious.
Why would anyone want to spend money on a shit tablet when I can play it for free? Seems incredibly counter productive unless I’m some dick sucking console fanbitch.
>Why would anyone want to spend money on a shit tablet when I can play it for free?
If no one bought the "shit tablet" or the games, the devs would stop making them and you wouldn't have a game to pirate. Someone has to buy if others want it for free.
>But w-without us where would you be?
Go ahead, STOP buying Nintendo lolol.
I didn't say that and why would I stop buy from a company who proves me with games I enjoy?
Then there’s nothing left to discuss. I will keep pirating, you will keep buying, life is good.
Because presumably you're not a shitskin without an income.
Turn on texture recompression, something in those desert chapters is fricked texture wise on emulator
If it still crashes you'll need a better GPU
update ryujinx
should have waited for switch 2 to release, performance is terrible on this piece of shit
Really enjoying it so far. In China stage 2 and it already blows Bayo 2 out of the water. I wasn't sure about demon slave at first, but using it sparingly to disable foes or sending them flying is extremely useful. Wink and Block seem good too, I need to use them more.
Anyone know if the Scarborough Fair or Love is Blue have their original movesets or are they just cosmetic? I don't want to slap the orbs down fir cosmetic stuff just yet.
>Anyone know if the Scarborough Fair or Love is Blue have their original movesets or are they just cosmetic? I don't want to slap the orbs down fir cosmetic stuff just yet.
They are full fledged weapons with their own skill tree,
>They are full fledged weapons with their own skill tree,
Saying that is a bit far fetched. They're the same as the default weapons in 3 but they have a extra added attack, and it's the same attack. They just copy/pasted.
It's the original movesets from their respective games.
>Anyone know if the Scarborough Fair or Love is Blue have their original movesets or are they just cosmetic?
They have their original movesets, and Scarborough Fair in particular has the Wicked Weaves from Bayo1 that actually deal damage and stun shit, as well as the original Tetsuzanko that allows you to rip open buttholes.
>simplify weapons and make the entire game revolve around an even more obnoxious Umbran Climax to the point that graphics, level design and performance suffer
>no guys it totally has more depth
Shills don't even try anymore.
How do you figure the weapons are simpler when these are the largest movesets they've ever had?
It just is OKAY?
>revolve around an even more obnoxious Umbran Climax
woooah, ok. Talk about demon slave and umbran climax. Tell me how its worse. Be specific
I literally did in my post but combine that with the fact that it restricts control of bayonetta and I forgot to mention the camera is fricked because of it too.
Can't mix weapons anymore.
Right, but they compensated for not being able to simultaneously equip weapons by expanding the movesets.
Right, but they made it simpler and less fun by not being able to mix weapons anymore.
Equipping weapons to hands and feet was also limited in what it could do. Equipping one weapon at a time completely unrestricts what your combos can do for every individual input. Also you can have combo sequences that are completely unique to that weapon. There's more freedom in combat now than there ever was before.
>I literally did in my post
Nope, you didnt.
>restricts control of bayonetta
It doesnt.
Anon if you can't read that is on you.
talk about how demon slave restricts control of bayonetta
where did you explain how demon slave is worse than UC? Quote it.
I dont play 2, what's UC?
Here
and
Quote it. Your refusing to put it to words for a reason.
>simplify weapons and make the entire game revolve around an even more obnoxious Umbran Climax to the point that graphics, level design and performance suffer
I would love, LOVE to see some proof of you having actually played the game.
Pirate it if you want.
Hows the ryona in 3?
Many nuts were lost to 2 without having even played it lol.
I'm enjoying it a lot. Just a few gripes.
>looks like shit
>wicked weaves are too weak without wink slave
>universal combo structure makes weapons feel similar to each other
>need to readjust camera in the options
>universal combo structure makes weapons feel similar to each other
this is a plus for me since you don't have to remember combos for different weapons plus all the weapons behave differently enough that they still feel unique despite having the same combo inputs
am I the only one who only ever uses the default guns
every other weapon always feels like fricking shit in every game
I used Sword and Guns in the first two games.
I just went through Bayo 2 using only the dual sword.
Bayo one I was mainly using the katana and guns with the second slot being used for experimentation.
Sword in the first, Chainsaw+Whip in the Second, Yo-Yos in this one
I fricking hate Colour my World moveset. I picked up SF and never looked back
how do you get SF exactly? i read that you need bayo 1 save data but have have bayo 1 and 2 save data and it didnt show up anywhere
Knowing how 1 and 2 worked, there is probably another way to unlock them later on (reward for beating a difficulty or challenge, etc). The save data is just to have them after the first chapter.
Someone else had the problem that it was on a different user
You also don't need complete saves, just any save data is enough
>He didn't abuse the kilgore glitch in 1 to deal 10000000000 damage
zozzle
I have played every single game using nothing but Scarborough Fair and Onyx Roses.
I loved the whip boots in 2 because you can knock down big enemies and bosses in Witch Time
Other than that I always stuck by my guns
>All the terrible issues brought on with 2 are fixed.
What issues?
Enemies having an RNG parry that broke you out the flow of combat and unbran climax being the main focus of every single enemy encounter.
Does Viola's parry have a really weird timing or am i just shit at it, i can land parries with the moon amulet way easier but i'm just eating shit with viola
Was it kino? Is this how bayonetta deserves to die?
She is a loathsome being who sold her soul to demons for fleeting power at the cost of eternal damnation, so yes.
I only used like 3 combos in the first two games and alternated between them.
Performance too shit, don't think I'll play it more then once unless Switch 2 gets a free performance patch. My kaiju battle ran at a disgusting performance.
The game itself was good. Why are they replacing Bayonetta with a goofy teenager with a fricking katana who's special power is transforming into a furry deviantart oc though?
For the same reason they replaced wacky pizza man with whiny baby with demon arm shouting KIRYEEEEE in DMC
Nero is a very well written and likeable character though.
>Nero
>very well written and likeable
Frick off Kyrie
Yeah it was great having a socially moronic anime boy with one weapon replace the main hero for half the game.
Nero has far better combat than Bayonetta in any of her games.
Kek, you don’t know how to play bayo dude. Why do you freaks insist on coming into the threads?
Nero plays way better than Viola. Nero at least plays like Dante if he was stuck with Rebellion, with a few extra loves, and has the devil hand gimmick.
Viola has a weapon, she kind of plays like a stripped down DMC3 Vergil. No accessories. No Demon skills. It's far more stripped down. I know Dante has the style switching so he has far more depth, but he comes at the halfway point and feels like a more natural extension as "better Nero". Where as Viola is nothing like Bayonetta, while playing worse.
>loves
moves* fricking hell
But Viola can use accessories
>she kind of plays like a stripped down DMC3 Vergil.
DMC4 Trish is a better comparison. Both her and Viola have sword movesets and barehanded ones that are used when the sword is thrown. Viola's 360K and double forward K are just like Trish's roundtrips too.
I haven't played Trish in DMC4 SE so thanks for the context. Only reason why I made that comparison is because I remember in 3, Vergil could throw the sword and you could use some basic hand to hand combat skills.
Viola only plays worse if you can't parry, outside of that she does some things better than Bayonetta does and you have to be smarter about how to fight enemies. Nero is just a weapon slot that could've gone to Dante.
>Nero is just a weapon slot that could've gone to Dante.
not that anon but, maybe in 4, but in 5 he feels sufficiently fleshed out. especially after you get his DT and everything that comes with that
>in 5 he feels sufficiently fleshed out
The comparison is being made to 4 where he debuted, just like Viola in Bayo3 in her debut.
>Viola only plays worse if you can't parry
Her parry windows are bigger than the inside of your mom's c**t. Parrying isn't the issue. The issue is I think she's fricking dull to play in every way.
Nero becomes a decent character though. V just made him better.
I'm enjoying it except for the fact that it runs like shit.
It's insane how this looks and runs worse than 2.
Most of this shit applies to Bayonetta 3 as well (but it's even worse this time)
Kamiya should just start directing sequels. Either that or just let the series fricking die. They'll never surpass Bayonetta 1 anyway.
The combat is already better than bayonetta 1 and I've only gotten the first 4 weapons.
It's the same shit as Bayonetta 2. Use the gimmicky mechanic they're trying to push or get fricked in the ass. I'm so tired of this shit.
I literally never use it and get plat or pure platinum nearly every encounter. Stay bad secondary. LMAO
You need to use witch time on some of the secret encounters homosexual
I'm not talking about that shitty bayonetta 2 mechanic I'm talking about demon slave.
Oh yeah, my bad, yeah i got some platinums without using the demons, funny cause i only got gold and stone awards in bayo 1 on my first playthrough but i already got like 2 platinums on the final rank in bayo 3
It's way easier
>but it's okay because umbran climax looks cool and the game is way prettier than that shitfilter bayonetta 1 also her hair is way better so this negates any issues you have with the game stop being gaming hitler
Good to know he's aware of all the nitpicky shit he wrote. Bayonetta 2 shits on Bayonetta 1 all day, any day.
>Bayonetta 2 shits on Bayonetta 1 all day, any day.
Nice joke
>he wrote
she, actually
>she
Opinion discarded.
Yoshesque is my favorite Bayonetta Autist. She's like accounting nightmare but for the funny hair witch game.
Can't wait for her to talk about bayo 3
Oh, so once an autistic youtuber makes a video, Ganker regurgitates it as the new popular opinion. How many times has this happened, now?
Aren't you tired after getting BTFO over this yesterday?
has more depth than ever
Demon Summoning is as bad as UC in 2
>Demon Summoning is as bad as UC in 2
No, it isn't even close. Demon slave does similar damage compared to bayonettas normal attacks. Not to mention demons can die and literally turn against you if it's overused. UC was a press this button and instantly clear the screen of all threats mechanic with 0 downsides to it.
UC didn't frick the graphics, performance, level design and camera of the game.
Zoom your camera out in options and turn off auto tracking. As far as graphics go haven't had any issues with performance when summoning demons. Regardless the graphical and performance standard will be on yuzu and ryujinx when all bugs are ironed out so this isn't an issue either. Just don't be poor and have a pc.
>Demon slave does similar damage compared to bayonettas normal attacks
Really? They deal just a bit more damage and are easier to pull off because you can just pop them next to any big enemy without worrying about any close range attack. It's just smacking them with more damage from afar with no draw back other than avoiding range attacks and maybe the FEW situations that your summon gets enraged.
Yeah, keep in mind on harder difficulties they're near useless because of enemy aggression. The idea platinum wants to achieve here is not for you to sit in the corner dancing. They want you to be attacking in tandem with your demons by queuing attacks and using combo enders.
>gimmick is useless on higher difficulties
BRAVO PLATINUM HALF YOUR SKILL TREE AND LOADOUTS ARE USELESS ON THEIR OWN BRAVO
No, anon. I said sitting in the corner and spamming it useless. You need to actually learn how to use them on higher difficulties.
even on standard bosses eventually just start instantly taking out your Demon Slave if you use it at shitty opportunities
Explain how
>wow this game is pretty good so far
>summons don't feel mandatory but let you diverse combos if you do choose
>big dick damage gomorah club will end fights too fast so better balance it out
>I guess I can deal with one obnoxious demon ride at 12fps per universe
>nothing to ruin this ga-
>"try using wink slave!"
Aaaaaaaaand there it is. Combat is now braindead, thank you Platinum.
Still waiting for my copy to arrive in the mail even though the store I ordered it from has a branch that's a 5 min drive away, I guess they never expected anyone to care about this game.
I think bayonetta 2 has lgbtq+ tendecies because they cut the main's hair short in a way to say "grills strong",i think it is a pathetic attempt to emulate the dom mommy from the first game,but nontheless it was an attempt and as such I am dissapointed that they ruined one of the last game with a good female protagonist.
How often should I be using summons?
Always
Score system is balanced around it, so OFTEN BUDDY
YOU GOTTA USE IT
>don't use any of the summons and just fight the enemies normally
>Platinum in all stats except for Verse Time which is Silver
They are really gonna make you use this shit huh?
Any tips for me anons? I'm kinda sucking hard at the game.
Give me some tips for Viola too.
Bat dodge is good
The levels are really fun. They don't look as nice as 1 and 2's levels, but I find them more fun to explore and find secrets in, and there's a nice big variety and good backgrounds and set elements.
Wonder if something happened with my playtime or something. It says I've played 9 hours but I only just finished chapter 5, Viola's first chapter. I've done the side missions too and try and find all secrets I can though so some levels can get really long.
>Have to PP all the shitty Viola and Jeanne levels
this is worse than any gimmick in 1 and 2 combined
Jeanne is super easy to get PP on
>grab every weapon and use them as little as possible over stealth kills
>get all the food items
>take a shower
>go fast through the level
Can you get more weapon sets than just A and B?
I'm kinda okay with not having hands/feet distinction because the weapons are so fun, but only 2 weapon sets feel really limiting to switch between. Having a C would be nice.
I've decided to check some stuff in the Egypt world area and at first I thought the devs were lazy with the graphics with only using real world ones, but many are altered, some obvious with adding moon symbolism for Bayonetta with Baal's head stuff and some had some of the imagery was changed more subtly, maybe to reference Viola. I really like the detail and charm in the areas.
This. I have no idea why Tokyo looks so bad as it is the first area where everywhere else looked great. Weird "first impressions" to give on the starting area but ok...
I think they did it to get it out of the way. They put a lot of money into everything, so they had to do something generic somewhere.
>hit all 8 enemies in one train attack
How the frick do you hit the flying dude?
Go attack the flying dude and get him to the ground, or use the jump command to alter the height of the railway.
The jump button lets you elevate tracks. You don't have to get them all the fricking way up there, though as the train's gun attack has a decent range on it.
Frick this trial
Recommend me some videos on how to git gud at each bayo game
Matthewmatosis has some good content on the first game
beat the game.
was good.
ending felt like it tried to do a ton and not all of it landed. i feel like every alt bayo death felt kinda forced, and i felt the same about the main bayo dying. i also didnt like viola enough for the whole passing the torch thing to have an impact on me. bayo 1 is still my favorite but this was good
favorite boss was probably the last Strider fight
All those bayos get summoned in space near the end to help bayo
they do a few attacks then all get deleted a minute later
t-thanks platinum
Does this run well on ryujinx yet
Cutscenes have audio desync, a few areas have shitty textures so you need to turn on texture recompression to avoid crashes (unless you have a 4090 or something), but otherwise it runs very well already
Please tell me they're bringing the remastered trilogy to steam
I have a hacked switch but I'd rather play on pc with good performance
it's possible
but a flawless emulation for 3 will come before that
It's impossible, Kamiya keeps telling you people that Bayo 2 and 3 getting ported to other systems is as likely as Mario and Zelda.
But Mario and Zelda do have ports in other systems. The CDi! And mobile
Is this game worth getting? I have a Switch and a pro controller but no games. I mainly just play on my PC. Is it worth 60 bucks though, cause I know Nintendo isn't gonna do any sales.
Just buy Astral Chain.
Yes, get all the bayo games and Astral Chain.
>all weave attacks now have extra long ending frames to MAKE SURE you hit that EPIC and STREAMER FRIENDLY wink slave
Frick this game dude, I was actually having fun at first. Summons are cool, but this isn't.
You avoid that tiny slowdown by dodging as soon as your final hit lands. Learn to play scrub.
Agreed, this is an issue. Wicked weaves need to be stronger and the wink slave flash doesn't need to be so obnoxious.
It's not an issue. Like the other anon said you need to dodge as soon as your final hit lands.
>battle system is WAY better than 2
>beginning is literally a fricking massive cutscene fest
>also the good gameplay gets interrupted by shitty kaiju sections and kaiju boss fights
>mostly looks like shit
>currently at the start of chapter 3 and its a 2D section
so far I'm already having a very conflicting experience with this game and I don't like that.
looks like shit
Inevitable Switch 2 will fix this
>Skill trees
Disappointing
Explain how buying the skills in the shop is different from buying them in a skill tree menu. Go.
You have to progress through a skill tree instead of choosing the abilities you want. You can’t even try skills out anymore.
You had to p4ogr3ss in the game the same way before so you could get currency to purchase the skills it's exactly the same. You should be buying every skill anyways and you can try them in the practice arena.
literally just do the fight where you unlock Kraken/Alraune once or twice and youll have enough to fully upgrade a weapon, demons give way more orbs than other enemy types.
Same thing for Halos, just fight Fortitude and you get a shitload of Halos
Very much so, they are all the same.
Nah, the only moves that are similar across skill trees are launchers and teleports. Every weapon has its unique set of animations.
>Boss fight
>summons Madama Butterfly
>she gets enraged
>mid-boss cutscene happens
>kills me outside of frame
Remember guys don't enrage them in boss fights
I love this shit. On harder difficulties Demon Slave is actually risky to use as they get their asses rocked and lots of enemies have a 1 hit KO for them, too. Everyone you have seen playing saying "Demon Slave is too good its Umbran Climax 2.0" has been playing on babby mode.
Yep, you can barely touch them on NSIC. But let morons be morons.
What's the harder difficulties?
I'm playing this on expert and it's way easier than bayo 1 on normal
>player with 300+ hours of time in Bayo 1 and 2 has an easy time with 3
Any other news, professor?
I don't have those hours, i played Bayo 1 like 1 month ago and haven't played bayo 2 since i bought it on the wii u
NSIC just like every other game.
It's mostly some enemies can easily hit bayo during it, even if it's a weaker attack. I've never been able to use a full charge since I had to stop to dodge something after imputing some commands to save for the demon.
It’s so fricking blurry I hate the Shitch
Does it run at a constant 60fps or more?
There are dips but it's overall a fluent experience thus far. Don't know what anons are talking about here with low framerates. Am I the only one who updated to 1.1?
They’re making shit up
Unironically the biggest frame dips are during the into before fighting begins on the cruise ship. Once the fighting starts the framerate fixes its self. No fricking clue why the first few scenes with Bayo and Enzo are so bad.
What frame dips, that's an FMV.
It still runs like shit. No clue why. Frames noticeably improve as soon as Bayo starts fighting the homunculi (still in the "cutscene").
Because it runs at 30 fps. The battle is only running at like 45.
Watch the Digital Foundry video. The game has very poor performance and rarely hits 60. Hovering 40-50 even when in areas with nothing going on.
I seriously doubt you haven't noticed it. Just slowly pan the camera around for a bit and you'll notice the poor framerate.
Honestly in the first couple chapters when they’re going balls to the wall with chaos and shit happening everywhere yeah the frame rate and compression go a little nuts but after that it’s been surprisingly mostly smooth sailing. But I also only just got the train bayo summon/power/costume
I think the combat is really easy, and the summons make the game way to easy, but i'm still on the first level with Jeanne so maybe it opens up
My number one criticism so far is that I really dislike the enemy designs compared to angels and demons
They really copied Astral Chain with some of the mechanics, shame cause it doesn't even do it better than AC
And the environments seem really big for no reason, they should've made them more linear and focused on details, secrets and secret encounters
This is the most open Bayonetta game yet you can find almost everything because every level is pretty much a big open field with no design whatsoever
Pretty early on but the on rails Gomorrah shit felt fricking awful. No idea why Kamiya insists on preventing this series from reaching perfection by forcing in these gimmicky poorly programmed segments every fricking time. It should be common sense if your gimmicks aren’t equally as fun as your core gameplay loop don’t make them a mandatory thing that takes you out of the core gameplay loop.
Shut the frick up homosexual
Nobody wants DMC 6 where every level is hallway----fight enemy----2 hallways----jump on platform---fight boss
The gimmicks are there for the setpieces and to keep the game fresh
Agree with you but I also do think a lot of the gimmick sections are more annoying than they could be. Sin Gomorrah sucked hard especially.
You morons use this disingenuous dichotomy every time and you’re always fricking wrong. If you didnt have a room temperature IQ and zero imagination you could understand that the alternative would be good level design and pacing rather than slapdash gimmicks that barely function as gameplay.
Did DMC V have good level design?
I don’t understand why you keep bringing up DMCV but I would still prefer hallways and good combat to on rails quick time events
Dmc 5 didn't have level design, it was obviously a rushed game with a tech demo for a really good combat system sold for 60$
I really hope DMC6 is an actual game instead of linear hallways connected by enemy encounters
>Dmc 5 didn't have level design
moron alert
hallway----jump on clamshell----hallway----open arena to fight enemies----hallway----hatchling-----hallway---open arena to fight enemies----boss
This is 90% of the missions in DMC5
>describes any level in dmc game
Ok moron. What's that supposed to prove?
That the levels are linear garbage with no variety whatsoever between them, and the structure and pacing of the game suffers due to being up to the player on how to make the game fun
COPE
>linear levels in old game: good
>linear levels in new game: bad
>COPE
Why don't you follow your own advice, shiteater.
So you are a moron that doesn't know how to play DMC, needs the game to tell him how to play optimally or else is trash, lol bayotrannies are so pathetic
The level design so bad it's like they put a pen in their ass and started drawing the design.Basically it is so shit it can said it's not there,homie
>visuals = level design
moron alert
>playing with semantics and splitting hairs
Stop pretending you didn't understand what he said dmcuck
>braaaapftftft
I accept your concession.
Bayo 3 has better levels and variety in it's first 4 chapters than DMC 5 has in it's 20 missions homosexual
Keep seething
>Better levels
LMAO
>variety
I will take Nero and V missions over shitty setpieces and Jeanne """"""STEALTH""""""" sections. Thanks
>snoygger saw some gameplay for Bayo 3 and is pretending he played it
KEK
>snoyBlack person
LMAO
Now die
>switch lite
You didn't play the game
>Not 'ickerino on 'eckerino
Ngmi
Yes it did
>optional paths
>optional fights
>enviormental destruction
>secret mission assign symbol
>gimmicks that are not shit: coffins, enemy nests, bloodroot cages, etc
>coop
>hidden ranged weapon
>standard stuff: orb shards, stashes, statues
>no loading screens
>enviormental destruction
There's hardly any. One of the problems re engine games share is the complete lack of physics, not even a hit of tech like havoc. They all feel so stale. Bayo 3 environments are vibrant in comparison, full of objects to destroy like walls crumbling under the spider and trees getting swept away by explosions.
I'm sure there will be holy wars to follow, but claiming dmc5 levels are better than bayo3's is just silly.
>physics tard
Frick off, moron.
>hardly any
>Floor destruction
>bridge destruction
>nightmare bursting through walls
Ok moron
>Bayo 3 environments are vibrant in comparison, full of objects to destroy like walls crumbling under the spider and trees getting swept away by explosions.
Kek
Imagine being a dmcuck and buying bayonetta 3 only so you can say on Ganker you played it
KEK
.
>nightmare destroying a building:ohnononono
>Spider doing the same thing: omg baaased
Doatard, plz.
>you could understand that the alternative would be good level design and pacing rather than slapdash gimmicks that barely function as gameplay.
Shut the frick up homosexual, the setpieces are fine and look awesome
Go play dmc if you want a arena hack and slash game, swear to god you Black folk are moronic
>bayonetta
>bayonetta 2
>Wonderful 101
>Astral Chain
>Nier Automata
>Vanquish
All of those games have gimmicks because that's how Platinum designs their games, and it's fine, i can't believe you're still complaining about this like a moron
All of them have it and it sucks in all of them. No wonder Platinum games sell like shit
Keep crying for me Dmcuck
>MGRR has the least gimmick sections of any platinum game
>the least polished by far and blatantly rushed and unfinished
>still inarguably the besr
>mgr the best
Kek, you morons never fail to out yourselves
>doaBlack person now larps as bayoshitter
Yawn.
What? I genuinely don’t know what you’re saying.
DMC just replaces setpiece scenarios with shitty puzzles. Bayo 3 actually places secrets in each area so its not just massive empty arenas either.
Pitting Bayonetta against DMC really isn’t favorable towards Bayonetta so you might want to choose a better example.
It's perfectly fair in every aspect.
I mean it’s fair to do so but DMC has always been king in that regard. Witch Time has always made Bayo a more entry level action game with a much lower skill ceiling.
You don't know what you're talking about. Witch time isn't even available on on the highest difficulties in bayonetta and NSIC has always been a harder mode than DMD.
>muh highest difficulty
You mean the one 99% of players never experience?
>You mean the one 99% of players never experience?
that's what makes these games not god of war. that's the appeal of this niche. if you want to see all the content for free go play everything else on the market
>NSIC has always been a harder mode than DMD
In dmc1 and 3, this is nit a reality.
DMD in DMC V is harder than anything in the bayonetta games.
But Bayonetta 1 disables WT on the highest difficulty mode. Did you even play the game on any difficulty above normal?
Why would I play action games other than DMC at a higher level? DMC is the only one worth spending time to master.
You should have just said you are only here to shitpost from the start
Dmc has slightly better combat than bayonetta, but bayo is better due to being more varied, has actual level design, setpieces, puzzles and interesting gimmicks
Dmc has none of that
I hope to God that the NVIDIA leak is right and that Bayo 3 actually gets a PC port, because the performance hurts my fricking soul. The game doesn't look good to begin with, but the abysmal FPS makes it look even worse.
Do you get anything for having save data for the previous games?
Guns
You get SF for Bayo 1 data and LiB for Bayo 2
what are the 2 lights on that meter? what do they represent?
Rage meter, I think
How long u have until your demon enrages and turns on you.
It represents how many nuts have been on your chin lmao
Yuzu EA builds got xenoblade 3 running at 60 fps in under a week, hows bayo 3 doing on yuzu?
NSP when
>torture attack QTEs are gone
>only can do them if demon summoning does big damage
ngl this is a disappointment
I liked the mash
I’m a huge Bayo fan but why are we pretending Bayo has good level design? Bayo has always been more like DMC than not. Levels are largely straightforward paths to more fights because that’s the draw. Some have been worse in that regard like DMCV but ultimately there’s never been stellar shit in these games besides fighting
>Bayo has always been more like DMC than not. Levels are largely straightforward paths to more fights because that’s the draw.
Man I wish this was the case. We usually get a shooting segment, Space Harrier, sand platforming, riding a giant spider with bad controls, a visual novel, weight puzzles, and rock paper scissors between each fight.
DMC least has the honestly of just battle arenas, I wish Bayonetta had more levels like that. I enjoy and love the variety in Bayonetta, but 1 and 2 just double down on this genre bending mentality that Kamiya had with DMC1.
I meant more level design wise. I agree the genre bending shit is out of hand in Bayo but the individual levels it just feels like splitting hairs between the series
>1 and 2
I meant 1 and 3. 2 has more levels of just battle arenas.
I don't know, people need something to fight over I guess
Idk for me that IS good level design. The set pieces are pretty, there's variety with a couple puzzles here and there, and it doesn't waste my time. My main problem with DMCV's levels is that they're ugly as frick and either empty buildings or copy pasted world tree shit.
not buying it. watched cutscenes on youtube. laughing at bald blocker and Nintendo all the way to the bank.
just finished the Japan world and that shit was pure sex, jesus frick. was not ready for e-girl spider-succubus bayonetta OR the genuinely Godzilla-feeling Kaiju fight (wonder if it's a preview to Kamiya's Ultraman game). Yo-Yo is fun as frick too.
Only problem I'm having so far is that the enemies are kinda bland and boring, conceptually and visually. And the plot isn't that interesting to follow, either. 2 had that whole "rescue your best friend from hell" that directly made you engage with it, in here we're just going to dying words and having a fun time collecting the chaos emeralds, just doesn't get you into the adventure tbh
but yeah, so far at least I'm thinking this is at least better than 2, having a lot of fun
>CONSOOOOOOOOOOOOM
Game is good, but jesus christ calm down, homosexual, you're drooling over a game
lmao yeah, let me enjoy the videogame in a way that's more comfortable for you, anon
wouldn't wanna have too much fun with the game I'm playing, this is Ganker after all
Bayonetta 3 is Overrated and Watered Down. Nintendo Switch Review. After 8 years since Bayonetta 2, Platinum Games have finally managed to release the long anticipated Bayonetta 3. But has such a large passage of time degraded the game's combat and design? (The answer is yes). Unlike every other review of this game you will see on the internet, I am actually going to evaluate Bayonetta 3 on the basis of its combat and level design, rather than talking endlessly about the character models, story, and how awesome the summoning system is. Another aspect that sets this review apart is that, historically, the Bayonetta series has been lavished with unconditional positive reguard by critics and fans for decades, for better and for worse. And while I also appreciate the series (especially Bayonetta 1), I do think it has its share of flaws that have not only been ignored, but encouraged and intensified over the years. The result is what we have today, Bayonetta 3. A third entrance into the series that minimizes combat, streamlines combos and playstyle, and tones down whatever edge the series started with. In the end what we are left with is a decent practically action RPG feeling game (like Astral Chain or Nier Automata) that is going to win big with game journalists and casual Nintendo fans, but is absolutely going to leave behind a feeling of emptiness and bordom for the more hardcore character action fans (such as myself). Right now the game is available on Nintendo Switch, PS3, Xbox 360, Nintendo Wii U, and Sega Dreamcast. Sadly no PC port has been announced and probably is not likely due to the series now being under Nintendo's thumb in more ways than one.
Why is Viola like this?
I would have sex with gamorrah
she gets the dork energy from her dad
She reminds me of my weeb classmates from high school who were obsessed with yaoi and edgy jrpgs and manga about occult shit and who would spam these exact same emojis on fb and tumblr. Her fashion sense does too.
just got to play as viola and did not expect to be so into it, blocking is funner than dodging, it's much more satisfying to pull.
she's a qt too
>blocking is funner than dodging, it's much more satisfying to pull
the window is bigger than it is in Rising lmao
And it doesn't punish you like in MGR either
Just got the Madama summon and the game feels strange so far. The really laggy weave endings and the demon summoning just feels like it’s getting away from the core of the series and going too cinematic and bloated and getting away from the snappy satisfying origin. Hopefully it’s just an adjustment period.
What happened to that VA controversy thing?
Bayo β4 and that whole segment were honestly one of the most fun parts of the game. 10/10 design, Abracadabra is a 10/10 weapon, and the whole Lupin the 3rd bit was honestly a ton of fun and made it stand out way more than the other 3 alternate worlds
the Alternate Bayos literally just got better each time
Chances of DLC ?
To appeal to a younger audience
it's really obvious kamiya didn't work on this at all, and it's really sad how many bayonetta 2 cucks are posting KAMIYA DID IT AGAIN just like that did for that shitpile
bayo 2 and 3 are for flashy tards that play on normal. Bayo 1's encounter and enemy design shits on both from a mountain.
>it's really obvious kamiya didn't work on this at all
Because he didn't, he supervised it
He definitely worked on the gimmicky sections.
It's obvious that he had nothing to do with the combat system, though. It's so much worse than Bayonetta 1's combat system.
This is just bayonetta 1s combat with more depth.
Hahahahahahahaha
But more gimmicky, you mean. It's absolutely awful.
Demon slave is well implemented. Also you're never forced to use it. If you completely ignored the new mechanic the combat is still better than bayonetta 1 because the weapons are better and offer more options in combat.
>Also you're never forced to use it.
Ah yes, enjoy hitting big enemies (which are the main threat) with wet noodle
Bayonetta has nearly the same damage output with her combos as the demons do period so yea I guess you can.
>Bayonetta has nearly the same damage output with her combos
Stop lying
I'm not lying and if you have the game you can test time to have a nice day in the practice arena. If I bring out madame butterfly it takes me 5 seconds to kill a normal humanoid. With bayonetta PPKKK it takes 6 seconds flat. The demons are balanced to work in tandem with bayonetta not make her obsolete.
>humanoid
Blind moron
>The demons are balanced to work in tandem with bayonetta not make her obsolete.
either working in tandem produces better results or the demons themselves are obsolete compared to solo bayo.
No, that's not how it works. The demons do slightly more damage than bayonetta with the downside that if you use them too much they turn against you. And if you attempt to spam them by standing in the corner they will just die on higher difficulties due to sheer enemy aggression. The also get get killed instantly by many bosses pretty much proving you're supposed to use them as combo extenders and enders.
HAHAHAHAHAHAHA
The didn't do anything with 2 except make a worse game. Bayonetta 3 is on path to being better than 1.
He absolutely pushed for these garbage gimmick sections. The combat system is still mediocre compared to 1's. No idea why he doesn't supervise that.
I expect that this is going to be like Bayo 2 where people are flashed by the spectacle but then start noticing the cracks when they play through the game again.
At least 2 looked good on the outside, it was when they looked under the hood people started noticing issues. Here the hull looks and feels sloppy.
Bayo 2 isnt hated anywhere else but here, don’t be delusional.
Yeah casuals who've only played through hit once love it, you're right. That's what I meant.
that's pretty damning, most people think God of War 2018 is a good action game. Those same people love bayo 2 and get filtered by the first because muh qtes
It's EXACTLY like that. Bayo 2 had
-better critical reception
-better fan reception
-better sales
and it's still a worse game than 1 in every way. Thinking this is no different isn't a controversial statement, it's acknowledging that good action games are and always have been for a small audience
>and it's still a worse game than 1 in every way
Man, you REALLY enjoy the gimmick sections
anyone else feel this game is much more forgiving with the rating? I remember dying ONCE would get me an insta stone statue on normal difficulty, here I died twice to a boss and still got gold lmao
combo score feels better tho, I remember getting gold medals from spamming the same shit and here I had to actualy diversify if I wanted anything but bronze
Feel like I’m getting fricked by camera angles and inability so see more often than I remember from 1 and 2 but can’t tell if it’s just been a long time since I’ve played a Bayo. The amount of frick huge enemies I’ve been having to fight two at a time where their every move is clipping into each other and making it hard to read is getting old
Same
For me it's camera shoeing frickall during demon summon
segs
>I need to buy stinger/charge shot/magic attacks on every weapon
dmc3 called
Does anyone know yet if there are any rewards for getting Gold on every verse on a certain difficulty?
why do people hate bayo 2 again? it legit feels like a better version of 1
Wii u.
Because people who got really autistic with 1 don't like the changes made in 2. That's all I hear. Everything about the combat being worse is shit 95% of people playing won't notice or care.
>Everything about the combat being worse is shit 95% of people playing won't notice or care.
how is that not a problem when you're talking about games with niche appeal?
it's more focused on setpieces and making the player feel strong than letting them actually work to get that strong.
When you just allow umbran climax or summoned demons to make the player feel good, it ignores that you could always feel that good by practicing at bayo 1
I see. So it’s for the people who think Wonderful 101 is a good game…
Wonderful 101 doesn't make the player feel strong at all, it cucks you to ridiculous extents. Way to display your filtering in public for all of us
May have cleaned up a lot of Kamiya's bullshit but the combat is objectively worse so it's ass to replay.
Bayo 1 is also ass to replay, it's full of THAT parts.
>it's full of THAT parts
sounds memorable and good, i bet you still remember the traffic fight on route 666 to this day
>mfw I remember THAT part in Bayo 1 and play better so I can get to it faster
1 is such a good game, think I might even replay it once more after beating 3.
I like how the THAT parts in Bayo 1 total about 15 minutes of playtime across the entire campaign, but it's enough to trigger massive autistic rage in some of you idiots.
>95% of 2 levels is dedicated to a long drawn out shitty stages
>le 15 minutes xddd
Frick off
The Space Harrier section takes less than 5 minutes, Route 666, including cutscenes, takes 14, not including cutscenes it takes roughly 10. Stop being dogshit at video games and maybe you'll get through it in an appropriate time.
>unironically defending 5 corridors loop route
Die, shiteater.
I guess I don't have a problem with being total dogshit, so it's just not as big a deal to me.
it's only not 15 minutes if you spend two hours restarting during the traffic fight you big baby
and i know you did, too!
normies that get triggered easily are the target audience of bayo 2 and 3, playing clearly worse games but it least it doesn't hurt their feelings
>better
>shitty devil trigger making all magic meter attacks useless
>enemies parry/dodge your attacks unless uc and wt
>Piss poor bayo damage output
>shit weapons
Yeah right
It's a very flawed action game filled with questionable decisions. It sacrifices substance for style. The enemy design is also really awful.
Just read this:
or watch this video: https://www.youtube.com/watch?v=6jIQkohrSvQ if you want a full explanation.
What? Unbranded climax essentially forces you into building up magic and pressing g it to clear room because pyre platinum requirements are balanced around it. It's stronger than any other option you that have available to you. On top of that the enemies randomly hit you with an RNG parry that stops you from having fun with your combos. It's worse than bayonetta 1 in every way except maybe graphics.
>What? Unbranded climax essentially forces you into building up magic and pressing g it to clear room because pyre platinum requirements are balanced around it.
So are Devil Slaves and people are saying it's better. When honestly I'd rather play with a DT like system than Astral Chain shit.
Why is Kamiya a westaboo?
thoughts on the Elevator Action looking ass stages with Jeanne?
I'm digging them but they're just alright tbh, they feel like an indie game from the 360 era if that makes sense
The spy stages are fun. The actual combat stage was fricking stupid.
I think they are ok, the first two has charm, but I really don't like the third one.
I have a lite and I don't notice the frame drops too much. Only in giant scenes, like the intro, where there is some delay at the start for a second max. But I haven't gotten any frame drops in combat.
Cool, thanks anons.
I though I'd hate them before release but now I think they're the only truly good gimmick section in the game so far. They're short and contained to their own levels so they don't feel too annoying or intrusive like the ones in the main levels.
Dogshit
Even worse than any setpiece section from bayonetta 1/2/3
>respawning enemies
What the frick
Enjoyable as far as gimmicks go. Not too slow paced, and they don't take too long. Just finished the 3rd stage and didn't as much though.
Trash, why the frick couldn't they just give her own unique style and have her just play like a character action piece too. Fricking hell PG, stop forcing this garbage.
Performance is poop enough that I don't think I'll do collectible clean up, probably just start modding DMC5.
ok
How does it run on the switch?
fine
Where is that giant post by an character action game autist who dissected Bayo 2.
I cannot believe people here unironically believe that Bayonetta has better level design than DMC V.
The first few levels of DMCV had absolutely shocking level design
Ganker has misunderstood the pros and cons of linearity all the way back since FF13
DMCV has awful level design. Razor's Edge-tier.
I have to imagine that people that say DMCV's combat hallways are bad prefer the slow as frick running and """platforming""" of DmC
>noooo running in a linear section in old game is goood
>doing same thing in new game is bad
lol
neither is good
>every action game is a sequence of linear progression: arena - hallway - arena
>dmc, ng, bayonetta, gh, mgr you name it
Alright.
>less than 852x480 resolution on handheld mode
defend this
should I play the w101 on switch or steam deck
Wii U
if that's not an option it doesnt matter
Poor Jeanne, got the short end of the stick again with this game. Favorite character of Kamiya's my ass.
Kamiya basically retired after Scalebound got cancelled. He didn't work on either bayo sequel or they'd be better games.
VIOLA SEEMS LIKE SHE COULD BE FUN BUT FRICKING PARRYING FOR WT IS AIDS I FRICKING HATE THE WT DAMAGE ONLY CHALLENGES I WANT TO FRICKING DIE
I'm pretty sure some of the enemies hit boxes for the parrying needs to be changed, it seems inconsistent at times.
I've been grinding her chapters to try and improve but nothing changes I honestly don't know what I'm doing wrong anymore, I can never get a long witchtime consistently unless its a multihit attack and I go into block > parry.
That's why I think it's off. Not exactly sure though.
>unlock jeanne
>cant pick her when replaying level
seriously? is she only for side stuff and witch trials?
The combat in these games never had much depth. There is barely any meaningful exchanges with any of the enemies.
I exchanged my dick and balls into your mouth
Haven’t played since 2 on release. Are there less combo routes in this game? Something is feeling wonky in combat and I can’t put my finger on it but it doesn’t feel smooth
I just made it to Japan world and the story is moving at a breakneck pace, I love it. It's like huge enemies and over the top set pieces back to back. When Gahmorra had boats on his feet for skis I knew this was going to be a treat. This game is unapologetically batshit crazy. That said, this game has a lot of new systems and I have no idea what I am doing. I feel like I just wing it through every fight and keep winning somehow. I need to slow down and actually figure this game out so I can feel like my actions are intentionally and I am in control of my character.
you'll get the hang of it
You know if Platinum ever wanted to make smaller downloadable titles, Jeanne's stealth 'em up section has the potential to be made into a full game.
Best weapons?
for me it's the yoyos, Cruel altar and Abracadabra
B1 pistols
Every other weapon is shit
I like the YoYos but I hate how the punch combo chain just turns into a spider. I don't like it aesthetically, I like smacking people with the yoyos with the wires going around everywhere.
i just finished it on expert
>the new enemies are boring, uninteresting, and have no character
>the 'rival' fights suck, we have no jeanne/lumen sage equivilent
>the villain is a complete fricking actual who nobody
>the luka romance is so incredibly forced i'm convinced someone was self-inserting while writing
the only fun thing was seeing bayo in various costumes and baal turning out to be literal best girl in the entire series. also viola sucks ass to play as.
>the luka romance is so incredibly forced
They have been into each other since Bayo 1.
Bayo named him after a toy in Bayo 1 because she was playing with him. she wasn't interested at all, which is why the entire game she denies him
you have autism if you can't recognize the build up for their relationship in 1, culminating in her recognizing him by name and a sappy ending between the two.
She denies him because it's in her personality to do so. She also lets him get an ass squeeze, holds him close, then straddles him. She is obviously flirting with him.
She calls him Cheshire like her doll because, as little Cereza says, "He's cute, isn't he?". She always keeps that doll very close, too.
yes
cute as in what a child would find cute
not cute like "i want to frick"
It's as you say, the game spells it out, but you are seeing what you want to see
You're probably just autistic or baiting but women can find men "cute" and still want to frick them. The doll shows that she subconsciously associated him with something cute and comforting, not just some cheap toy that she would just dismiss. And you're still disregarding how he outright earned her respect when she called him by his name.
eh, Strider was fun when you're playing as bayo. sure he's no Jeanne or Balder but i still enjoyed the fights
kinda lame hes mostly a mindless beast though
the fight with Rosa and French Bayo were pretty fun too.
>everyone ITT mentioning stealth sections
Please god no tell me it isn’t true
You will take Jeanne stealth sections, with 2 button input for stealth kill AND YOU WILL LIKE IT
they're fun
Some of the most fun events in the game.
This board is done.
Oh, you wanted to shitpost. Uh. YEA! THIS SHIT SUCKS. ITS TORTANIC ALL OVER AGAIN
It's a sidescroller, arcadey thing, you can get through all of those sections very quickly at least
they're side scrolling and there's giant sight indicators and stealth kill prompts
you can even just rush through them if you want to and don't give that much of a shit about ratings
it's just elevator action with bayonetta stuff, it's fun for a bit
Will start later this evening. Haven't played Bayo in a long while so I'm expecting a lot of stones.
Can they bring Sai Fung back? None of these weapons feel as fun as Sai Fung. I miss it so much.
>entire weapon locked behind being a madman that replays games
this would make people have anxiety attacks in current year
You can buy them for 1 mill at the telephone boxes.
You can't the only way to unlock them is to play through the chapters 100x
Shit you're right. You can unlock anything BUT saifong. Kinda stupid to be honest, it's the only unlockable (asides from the ones you can just find) that require no skill to obtain.
>require no skill to obtain.
it requires the only skill that can't be faked: a love for the game
How exactly do you fake a skill?
using items and disregarding your rank
And how exactly do you get Platinum on all stages on Normal by doing that?
Spamming PKP
>mfw I replayed the first game so much I unlocked it without even doing it on purpose
those things fricking suck
I can't believe I wasted my time unlocking them
Scarborough fair are still the only fricking weapons that are worth a fricking shit in any of these awful games
Why the frick would you play 100 chapters of a game you hate?
so I can properly say it's shit
frick you Black person
totally mindbroken by being a completionist. i laugh at your totally unnecessary pain!
The gunchucks are the coolest weapon in the game.
Shuraba was the best Bayo 1 weapon
>Lappy appears multiple times,
>Bayonetta throws one of the talking vending machines at one point.
Wonder if there is a genuine connection between Astral Chain and Bayonetta and its more than just simple shout outs.
What kind of gpu needs the fricking switch emulator to run this shit without crashes?
2070 worked for me, you just need to turn on texture recompression because some of them will blow up your VRAM otherwise
Ryujinx or yuzu? I still didn't doenload the emulator
Laughable bait OP
In the training mode there's some moves (like R + Forward + Punch) that have this symbol where two punches are connected by a line, does anyone know what this means? I don't think it just means hold the button down because there's some moves that have the symbol that don't do anything when you hold the button (e.g. Viola's Forward + Kick when in the air)
please respond
hold it!
>How are you guys enjoying the game
Enjoying everything except the train summon tbh
>That fricking G-pillar damage
>Landing combos and finishing with slave wink
>Color my world into spider summons
Also Viola is fun as frick to play
>Cancelling attacks with uppercuts
>summoning cheshire, darts into kick + flaming sword spin
>Air punches into summons
>shredder into hungry hi-hat
>That double kick into punch summon combo
Frick the elephant/rhino whatever fight in chapter 5
Fricking amazing so far. Even with how fricking dickish these alfheim and alternate verses are hidden.
I can't enjoy it because Bayonetta is straight.
>Gomorrah's command shoot attack is Shin Godzilla's back lasers
Cool
>the entire game is a side-quest
why the FRICK didn't they just make it about invading heaven? i miss the fricking angels, i miss the giant setpiece fights of bayo 2, this game felt so fricking bland.
They can show up, but you have to find them to fight them
I finished the game and I found most of them. genuinely the most fun i had fighting in bayo 3 was when i found the angel fight for Valiance, an actual fun enemy. these goopy cum guys are boring asf.
I miss Paradiso too, at least some of the areas are really good.
Because Yusuke Hashimoto left Platinum. He designed the angels, Paradiso and all.
That's also why Bayonetta 3's art direction is so fricking awful. It doesn't feel like a Bayonetta game.
This, why didn't they just recycle everything from the first two games, anything different is troony garbage attacking gamers.
Then we would be complaining how Bayonetta 3 is a rehash.
rehashes of good action games are fine and only spectacle focused normies think otherwise, tbh. megaman is an entire series of rehash. It's better to make sequels that barely improve than throw out baby with bathwater
No they aren't. People in the DMC cry nonstop about DMC5 Vergil being a direct copy paste from 4
those people are moronic. an "all new" virgil is the virgil from DmC. build on what works or you get dogshit.
It's hard to call them moronic when no one is complaining about Dante changing completely and being more complex than he ever has been. Do you think everyone would be happy with Dante in 5 if he was just a complete rehash? Lol
i mean it's about striking a balance. dante being a rehash would suck, but it's not like they removed stinger in DMCV.
Well that'd definitely explain it. And you're right, the entire time I was just like "this doesn't feel like bayonetta". If anything it felt like what someone thought Bayonetta was, and then made that.
This handsome chad is humping Umbra witches and basically you're a fricking moron.
Does it run well for being on switch? be honest bros
Runs pretty fine in docked mode.
No crashes. Only had slow down one time in chapter 3.
Absolutely. Once all the issues are fixed emulators will still be the standard but it runs nicely with almost no slowdowns even in handheld.
The Last Guardian but it's Viola and Cheshire
Is there any more weapons after you beat the game besides Casseopiea/Kraken?
Labolas megazord looking thing
Rodin
Can you turn Rodin into his Angel form?
>doesn't look like bayonetta
>doesn't sound like bayonetta
>doesn't play like bayonetta
why the frick is this even a bayonetta game
this is so bad
You got the middle greentext right.
how do i use the old picture book
>Points of no return
>In a game with fights hidden behind backtracking
What the frick were they thinking. Fricking doom eternal figured it out by giving you an ability to warp across level near the end
YOU MIGHT HAVE TO REPLAY A LEVEL OH NOOOOOO
YOUR TIME ISNT RESPECTED, TWEET AT KAMIYA
moron
you're the one upset by replaying a chapter in a bayonetta game, something that anybody that plays the game for any decent amount of time would end up doing
only normies don't replay games
>said nothing about replaying a chapter
>you're the one upset by replaying a chapter
1 int moment
hey dipfrick, why did you want level warps again? How exactly would that improve your play experience? what would level warps make it so you don't have to do?
>>In a game with fights hidden behind backtracking
Read Black person, rwad
and the reason you want to be able to backtrack to those fights, is to avoid.... what, exactly? replaying the chapter, right? i'll lead you by the nose to this shit like you're a dog.
>to avoid
I want plat ranks, you mouthbreathing moron.
You can still get plat even if you miss fights.
you want plat ranks the first time you play a chapter?
Just replay the chapter again big boy. You'll do better the second time.
>don't want to redo an entire level right away because you missed something optional
>especially in a game where the points of no return aren't that obvious
>this automatically means you never want to replay the game ever
Holy shit kys
>right away
you don't have to replay the chapter right away. are you truly that obsessive that you can't just play the chapter again on your next playthrough and you have to plat it NOWWWW?
>something optional
I still don't get what the frick was Kamiya smoking with that
>hey dude travel back across empty hallways for a "hidden" fight
>No indication why should you do that
At least mgr had shit like "hey we intercepted enemy call for backup during your last encounter"
You can replay any level and chose the individual checkpoint to start at
Just beat Strider, when does the parry accessory from the first two games show up in the shop? Playing without it feels weird.
After 4 or 5 chapter iirc
Cool thanks.
>console warring within a 3 game franchise
All three games are fun. What the frick is this shit. It's only character action games and a few odd threads that seem to do this. Imagine if every RE thread devolved into "NO 1 IS BETTER! [posts laundry list of why]", "NOOOO 2 IS BETTER [quotes some 3 hour YouTube video]". Fricking hell. It's almost every fricking Bayonetta thread there's fricking bickering. Half the DMC threads still devolve into 1, 3, 4, 5 dick waving. I genuinely don't get it.
>noooo let's jerk off in harmony
Why don't you go back to plebit
>noooo let's fling shit constantly, genuine or not
I'd rather the thread be derailed with porn or Middle Eastern terrorists executing people
>implying RE threads aren't a constant three way war between classicgays, actiongays, and moderngays
>Half the DMC threads still devolve into 1, 3, 4, 5 dick waving
Shit excuse me for putting some moronic 4gay in his place or some other morons parroting shit about 5 that they've no clue about, or the ATMOSPHERE 1tards.
>ATMOSPHERE 1tards
GOTHIC
KINO
ATMOSPHERE
4 is the best though.
I think 3 is the best by far, but I have 4 in a soft spot in my heart.
Ganker lives for this, if there weren't morons arguing about stupid shit these kind of threads would be an hero in few minutes, also is fun to argue with other autists of these games
why is the story in this game so fricking cringe
all the characters are fricking parodies of themselves and it's so fricking moronic and melodramatic
where's the fricking FUN like there was in the first game?
Does the game run well on emulators yet?
Has the artbook been scanned yet?
I liked Transformers Devastation more than this game, to be perfectly honest. It actually expanded upon Bayonetta's combat without adding gimmicks. It felt natural.
Probably the best combat system Platinum has ever made after Bayonetta 1 and TW101.
TW101 had a combat system? I played nothing but Pikmin, Gradius, looked at my Wii-U pad to twist gears, and mashed QTEs.
did you play on easy? W101 requires you to learn the combat or you spend most of the game picking up your own scattered army endlessly.
I'm fricking with you dude. Lighten up.
God damn, seeing this makes me sad. Bayonetta 3 is such a blurry mess.
Is devastation on switch?
Nope. It's available everywhere else (even 7th gen consoles) though.
Oh cool, I was worried I would have to dig out my wii u.
Awaiting the day Nintendo acquired Platinum so they can work with Monolith Soft to create a hybrid between the XBX skill and progression systems and Platinum's action game template.
XC3 sucked dick so nah
XC3 was better than 1 and X so yes.
XB3 probably sold the best of any of the games and its combat system is already bordering on being a proper action game like 2's was.
XBX with combat handled by Platinum would be a Revengeance-tier miracle game
Revengeance had shit combat and people only remember it for the presentation, which was admittedly amazing.
Do you still have to ace all verses in one go for pure plat?
No
Rankings are less strict in 3
ill get it on the next console, the switch cant run this shit at all
I'm going back to Bayo 1 to finish that first, how do you get good? Legit I still can't deal with Jeanne consistently, is there anywhere where I can practice combos in this game? Bird form is broken against big bosses btw their HP melts. Which Accessories are the best to bring? Right now using the "witch time when damaged" and "enrage" ones. Should I do Hard/Very Hard/Climax without worrying about rank for now?
>is there anywhere where I can practice combos in this game?
loading screens, lol if you're playing on an ssd
>Which Accessories
Moon (gives parry mechanic)
I'm playing on the Switch not a lot of time to practice there...
Alright I'll get the Moon over the witch time damaged
It's not that I can't beat Jeanne it's either I take my time with her and get Gold in Timer or try to force through and get silver in damage...
You can beat her and get Ultra Plat with just guns. Just holding down your buttons, stay at range and use dodge offset.
Jeanne can be beaten with nothing but PKP and PPKP with the guns.
Dodge offset aka hold attack button - dodge - hold/press next atrack button in combo
Use magic/ranged attack to destroy enemy armor. The less hp enemy has the less chance it will parry you
Pppkk to trip over himanoid enemies
I used wt on hit and parry accessories
Press select during loading to enter practice mode
>Select during loading to enter practice mode
thank you
I'll get it
it's been a few years gonna have to practice dodge offset
No wonder you're having trouble if you don't use dodge offset. It's a lot easier than it looks, just hold down an attack button and then press dodge, then hold down another button.
Moon of Mahaa-Kalaa is by far the best item in the game.
Dodge offset is key to getting good in bayo.
Literally just dodge offset and PKP since that is a short combo ranged wicked weave.
Lol you scrub. Spamming pkp is not a part of getting good at bayonetta.
It literally trivializes most of the content due to the range and speed, including Jeanne battles.
There are a shit ton of "minigames" in that one that you have to go through just like in TW101 except it's way less cancerous. I don't know why.
why are action games obsessed with making you play as different charactes
I appreciate the variety IF they play well
Most of these games don’t have the budget or creativity to have varied and interesting levels so they just toss you a shallower character that one intern worked on and throw you through the same levels backwards
Should I play Bayo2 on cemu or ryujinx? I remember reading that the WiiU version had some audio glitches and missing texture issues on the emulator
I played it but there was major cutscene desync and occasional crashing so you probably need a decent PC to run it well rather than my 5 year old laptop.
>multiverse meme storyline
>enemies are no longer creative fricked up angels but generic green glowy blobs
What Marvel writer did they get to direct this game
>angels
>creative
>white crows with red and blue
Meh
>birds that shoot trumpet lasers
nah, angels are great
2's angels are great. 1's are kinda shitty.
so no more focus on umbral climax which made executions useless?
might buy
Wow it's almost like you make every single Switch exclusive sound perfect
My only issues are:
1. the lock on system is probably the worst one Platinum has ever produced. It is borderline unacceptable
2. the camera has an extremely hard time handling the constant changes in scale
Other than that, yes, this is the best Bayonetta has been.
Only thing I dislike about the combat is that enemies will attack when not shown on the camera. So sometimes an enemy will attack you from behind without any warning which hurts your score. I only had the problem when close to a corner of a battle area or the area is smaller than normal but still.
>Jeanne side chapter has a cowboy bebop intro
based
>start game
>first few levels enemies are just multiple massive screen filling enemies tucking with the camera combined with multiple rapid multi hitting small guys inbetween their legs
Ah the Elden Ring school of design. Can always tell when it was the B team that handled the game can’t you.
I'm enjoying it a ton
I like how this game puts a lot more options for when you break an enemy's composure, like being able to have gammorah grab-bite them and stuff.
I also like how Viola is a fricking nerd loser. Like she's not meant to be cool, she's a weeb who decided a samurai sword would be her witch weapon and is hyper-fixated on a weird anime with a cat mascot and is taking selfies by herself in different locations
>QTE
>Press doesn't register
>Instant death
forgot how angry Bayo 1 makes me
>Viola is a witch in training and needs a mentor and also literally needs a teacher because she needs to go to school
>Jeanne who could have been the perfect mentor and is a school teacher gets killed off
Genuinely bizarre decision, Jeanne could have also eased people into playing Bayo 4 without Bayonetta with her similar play style
I know the story is secondary to enjoyment for this game but who even wrote this one?
There were some rather bizarre directions taken with some of the characters?
Was it Bingo and Kamiya again or is it different people listed in the credits?