Wearing high heels should make your heal spells (Healing Word, Cure Wounds, etc.) heal +50% more.
It's All Fucked Shirt $22.14 |
CRIME Shirt $21.68 |
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Wearing high heels should make your heal spells (Healing Word, Cure Wounds, etc.) heal +50% more.
It's All Fucked Shirt $22.14 |
CRIME Shirt $21.68 |
It's All Fucked Shirt $22.14 |
wearing sneakers should give you bonuses to stealth tests
wearing an evening gown should make it nighttime where you're at
>wearing an evening gown should make it nighttime where you're at
The BBEG is unkillable because he never leaves the living room.
I want you to know I ended up with the biggest grin ever reading this
But if the party enters to kill him they can't die either!
and sundresses make it daytime
but what if the two ever cross path?
I've heard of this. Is it any good? Vampires and werewolves in the same movie can't be that bad, right?
I don't know. I've never seen it. I think I've sometimes been in the same room as people who have seen it but I'm only guessing because they've never talked about it.
>heal +50% more
You think those should be using CHA for the primary stat?
What about weaponized heels?
They make heal spells deal damage instead.
Kill me
Later. Maybe.
Why?
Yes, but only for bards who are powered by puns.
Punomancers.
>not dividing heels in to high heels, wood heels, and dark heels
I have bikini armor in my setting that gives the wearer a permanent mage armor effect, meaning it’s roughly on par with other magical armor in terms of protection. Mean can also wear tactical thongs that give a similar protection, but the bonus to AC is based on dick size instead of a set value
If it's the smaller the dick, the bigger the AC bonus, then that's awesome.
I like the edit where the last two are
Eliminate
Minorities
but the rest remains unchanged
No, percentages are bean counting, and gear based bonuses are too much like games.
I know this is just a shitposting thread, but what the frick are you on about? You don't want your game to feel like a game?
Nta, but let me retort with a question: are you really so autistic, your game must devolve into running accounting spreadsheet?
The complaint was "too much like games", not "too much like accountancy".
And I've asked you about running accounting spreadsheets, didn't I?
But that has nothing to do with your original statement of mechanical bonuses to equipment feeling "too much like games".
But it has a lot to do with 50% bonus.
It's like you can't get past the fact that I'm not that anon and I don't give a shit about the statement you've rose against and the subject completely changed since he made it.
I'm not the anon you replied to either. I'm baffled that you think multiplying by 1.5 is a complex and intricate procedure you'd need a spreadsheet for.
All math is bad, even single digit addition, because it encourages chasing bonuses. That's why you should just add more dice, because nobody will chase those bonuses despite people loving the act of rolling more dice.
Players will chase any bonus what the frick are you on about.
Nta, but there is a difference between
>You have +n to X and also +m to X, where X is the end result of the roll
and
>You have bigger dice pool to roll it out
And if you need that difference explained, then you never played anything at fricking all.
This doesn't seem to track, people optimize all the time in WoD rpgs and they're all dice pools.
Except probability wise, they are completely different.
Nta, but in a way that there is a significant difference between having more dice to roll a success and directly increasing chance (or even guaranteeing) a successful roll.
HEX (Hollow Earth Expedition) is a good example of this in action, since as part of its design, its making extensive use of probabilities to CUT the rolls out entirely. Thus you can roll 10 dice pool and hope for the best... or simply take a guaranteed "roll" of 5 successes. Contrast it with skill-based, where you know that you pretty much can't fail a 92% roll OR a DnD-like d20 design, where piling up sufficient number of pluses means anything other than rolling 1 will work out.
Keep in mind that the actual probabilities for both dice pool and skill based games are very similar, but the main difference is how much of your actual roll is a gamble, and how much a guaranteed success.
>there is a significant difference between having more dice to roll a success and directly increasing chance
No-one argued otherwise. The point I was making is that chasing a bigger flat bonus and chasing a bigger dice pool amount to the same thing, so claiming dice pools prevent chasing is utterly moronic.
They amount to the same thing, but the psychology behind the action is completely different, which seems to be both the initial (not mine) and my own argument.
Therefore, it is not moronic, you just apparently can't see a difference between a gamble and a sure-fire profit. Which is fricking weird, even if in a positive (!) sense.
See
>you should just add more dice, because nobody will chase those bonuses
Please explain how this statement in any way relates to your armchair psychologist wankery.
Because it follows the exact same logic of "nobody will chase those bonuses".
It's like you are moronic or something.
Did you even play a single dice pool game in your life? Because it seems you haven't and thus assume everything works just the same, because hey, more dice!
>nobody will chase those bonuses
What do you think this means?
>dice pools, do not, in fact, feature more dice than non dice pool systems!
What a fool I've been.
>explain how this statement in any way relates to your armchair psychologist wankery
->
Meant to respond to
.
If anything, dice pools encourage more chasing. For example, in Shadowrun 5e, you roll d6s, and a 5-6 is a success. With a one in three chance of succeeding on a given die, you need to be able to stack +3 dice to reliably affect the outcome of a roll at minimum.
Both increase likelihood of success so both are desirable.
In what way?
In the way you ask someone why they like advantage or dice pools, and they answer with that without elaborating, because nobody knows how to have a fricking discussion.
That's what I figured. It's like these people have never played KoT or blood bowl.
Your gripe isn't chasing bonuses; it's bounded accuracy. Success in any game requires chasing bonuses, regardless of mechanics.
A common advocation for dice pools and "advantage" systems is that they "discourage chasing."
It's because he's stupid.
I bet you also claim THAC0 was fine, because it was just as easy to do as the other way around. Completely missing the point that is is not about difficulty of the task, but the extra steps needed to do it. Not to mention the obvious - you never played games with either THAC0 nor % bonuses.
This, too, is a solid issue. Piling up numerical values to buff effect is one of the most busted and also laziest designs imaginable: all the problems, no real benefits, beyond "number goes bigger".
But piling up dice to buff effect isn't busted or lazy design at all: with none of the problems, all real benefits beyond "pool gets bigger."
I'm just echoing moronation I've encountered here.
"It's too game-y" and "bean counting" and other dumb shit.
Bonus points for people who unironically say that, and then advocate for dice pools where you count successes; literal bean counting.
It took me a while.
I’m embarrassed it took me so long to get that
OP should be shot out of a cannon into the sun.
... because...?
*why?*
and no your highshoe fetish is not an excuse.
>high heels
>high heals
Males can't wield broadswords.
underrated
hue hue hue
Wearing flats prevents you from being flatfooted
fukc you
Agreed.
Overuse of puns should be severely punished.
"bawd spikes"
"c**t boots"
"Frick-Me Shoes"
"b***h Boots"
Heels are worn only by insecure c**ts.
I find 'em hot
>[frustrated Luis XV noises]
Walking barefoot gives women bonuses to charisma and social skills.