Welcome to Half-Life 2, Episode 2. We are at the mid-point in our trilogy of episodes which will conclude in Episode 3.

Welcome to Half-Life 2, Episode 2. We are at the mid-point in our trilogy of episodes which will conclude in Episode 3.

It's All Fucked Shirt $22.14

DMT Has Friends For Me Shirt $21.68

It's All Fucked Shirt $22.14

  1. 2 weeks ago
    Anonymous

    So how complete do you think Ep3 actually was before the plug was pulled?

    • 2 weeks ago
      Anonymous

      something similar to hl2 ep 2 but in the arctic. Maybe they would introduce a new weapon or some enemies along side the shitton of combine soldiers you would be fighting.

    • 2 weeks ago
      Anonymous

      In the E2 commentary, there's 4 references to E3. The first is in OP post, the other three follows:
      >Originally, the Episode 2 chopper battle was a classic fight that relied on use of the RPG. In the meantime we were experimenting with a completely new way of fighting the chopper which we hoped to have ready for Episode 3. The early Ep3 experiments were so successful that we pulled them straight into Episode 2.

      >This Strider has big parts of him rip off, he spews goo everywhere - he's a great test bed for new modeling technology and our new particle system. We custom built him just for this sequence. With our Episodic process, a lot of new technology comes online throughout development. Since any new technology takes a year or more to really work out all the bugs, we like to look for insolated areas - like this one - where we can test out new things without risking all the things we already know work. We did this with HDR and our lostcoast demo; once we're sure we didn't break anything, we can move the features back into general use. Since this strider worked out really well here, he'll be the new Strider as we move forward, and we'll be applying what we've learned to any new monsters in Episode 3.

      >In Half-Life 2, when we first decided to make vortigaunt ally characters, we played around with having a prominent vortigaunt companion. Because of their bowed posture and semi-servile manner, this individual was dubbed Heep, after the Dickens character Uriah Heep. In episode 2 we named the prominent vort at the white forest base Uriah. In episode 3 we will find out Dicken's unused middle name for Uriah Heep.

      There never was an E3 beyond game concept art and loose, disconnected game concepts like the idea of throwing the mines back at a combine helicopter which got put back into E2. All of the effort in the Episodes went to E1 and E2. They were developed at the same time, when time came for E3 they got bored and focused on L4D, TF2, and Portal 2 instead

      • 2 weeks ago
        Anonymous

        A lot
        >The supposed new idea for chopper boss battle
        >The new monster design they were excited to show
        >The new Vort character named after one of Charles Dickens' character
        >The mute rebel which is supposed to be this revolutionary way of communicating with mute player
        >Them finally applying the swarm npc AI from the tech demo with the Stukabats and the 2006 demo with the snarks

        Weren't there leaked maps and that one concept map with material gathering?

        • 2 weeks ago
          Anonymous

          Yeah, I recall it's them experimenting with AI Director for the game with a bunch of scenarios to enhance replay value. Something about the map needed a bunch of fuel and there will be waves of attack converging into the area.

          • 2 weeks ago
            Anonymous

            >Episode 3 is the fps/rts hybrid we always wanted

            That makes it hurt so much more.

        • 2 weeks ago
          Anonymous

          I think a lot of the stuff that you saw from Episode 3 that got leaked came from years afterwards, ie in 2009-2012. By the time Episode got released Episode 3 was barely in development if at all and it got shafted because Valve were burned out on Half-Life. Left 4 Dead/Portal 2 was more interesting to them and TF2 was easy and profitable to update, by the time they actually did start to get some stuff going, 2012ish. The ps3/xbox 360 generation was already over and the entire point of an Episode 3 became pointless because it took them several years just to start on an episode that lasts 6 hours

    • 2 weeks ago
      Anonymous

      A lot
      >The supposed new idea for chopper boss battle
      >The new monster design they were excited to show
      >The new Vort character named after one of Charles Dickens' character
      >The mute rebel which is supposed to be this revolutionary way of communicating with mute player
      >Them finally applying the swarm NPC AI from the tech demo with the Stukabats and the 2006 demo with the snarks

    • 2 weeks ago
      Anonymous

      It was going to be moronic Dyson Sphere shit as in Epistle 3:
      https://half-life.fandom.com/wiki/Epistle_Three#Corrected

  2. 2 weeks ago
    Anonymous

    Look, dude. We needed hats. Okay?

  3. 2 weeks ago
    Anonymous

    valve is a disgusting company
    i wish epic's made a real competitor to steam and fricked them in the ass instead of that shitty garbage service
    i want valve to die

    • 2 weeks ago
      Anonymous

      After Artifact I gave up what little hope I had of them doing anything worthwhile. Valve is kind of like Smash Brothers where they're not very good but their competition is so embarrassingly pathetic they take the crown by default.

  4. 2 weeks ago
    Anonymous

    Valve are the laziest company.

  5. 2 weeks ago
    Anonymous

    >And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Expect no further correspondence from me regarding these matters; this is my final epistle.
    :,(

  6. 2 weeks ago
    Anonymous

    I remember when Gabe was in this hype cycle for Episode 3 he talked about how he wanted the game to scare off the player properly or something. I'm still wondering what kind of idea came up in the game at the time during development that made him sure of that to be able to say it openly.

  7. 2 weeks ago
    Anonymous

    >It's been 17 years

    • 2 weeks ago
      Anonymous

      We are further away from Episode 2 than Episode 2 was from the fall of the Soviet Union

  8. 2 weeks ago
    Anonymous

    Hl2 was boring af, don't why people still care for more

    • 2 weeks ago
      Anonymous

      Zoomie zoomie back to your roomie

    • 2 weeks ago
      Anonymous

      Alyx a cute

    • 2 weeks ago
      Anonymous

      It's a millennial thing.
      You wouldn't get it.

  9. 2 weeks ago
    Anonymous

    Half-Life 2 story should have eneded in Half-Life 2.

  10. 2 weeks ago
    Anonymous

    imagine working at valve. The company has infinite money from steam so devs are given literal blank cheques to make whatever they want, and they're not even required to see it through. You're literally paid to just frick around in Source until you string together something interesting enough to warrant release. There has to be more cancelled than released Valve games at this point. How many half-finished iterations of HL3 have they gone through already and just decided to scrapped? Reminder that HL2 Beta was nearly a finished game, and if it weren't for a certain German autist we would never have learned of its existence.

    • 2 weeks ago
      Anonymous

      >How many half-finished iterations of HL3 have they gone through already and just decided to scrapped?
      Definitely a lot. The only glimpse we have was one of the versions with them essentially making it a single-player Left 4 Dead game in the Half-Life universe with dynamic levels, enemy encounters, and so on.

    • 2 weeks ago
      Anonymous

      I just want hyper dynamic destruction, terrain deformation, particle interaction in a large scale realistic battlefield type game in source. It’s all I ever wanted. We got close when frostbite was originally teased, but then the gays at dice yanked and killed the mod community so we never got a good modded bf game since 2.

      Imagine hll or squad but a bit more arcadey and in a good engine.

      • 2 weeks ago
        Anonymous

        You might as well want a new Red Faction game m8. Though that series is deader than Half-Life is at this point, unfortunately.

        • 2 weeks ago
          Anonymous

          I remember playing red faction 1 at release and being blown away. I thought ‘wow every game is going to be so dynamic in the future’.

          Red faction 1 had better destruction tech than the last 3 battlefield games….sad.

          • 2 weeks ago
            Anonymous

            I remember playing RF1 and loading that map with RL where you can blow up chunks of map. I also remember driving a vehicle with big drills and trying to dig around the map.

            I also remember playing the rest of the game and the level morphing gimmick being basically unused. I also remember a shitty mandatory stealth level and railgunning mercs through walls before they could railfun me.
            >tfw Precision Rifle

    • 2 weeks ago
      Anonymous

      What is wrong with valve
      They have infinite money yet just gave up on making games at all
      They can make any dream game with this much money and freedom

      • 2 weeks ago
        Anonymous

        The flat management hierarchy finally caught up to them pretty much. The 2010s were them struggling because the baggage from that development model prevented any traction for games other than moneymaking games as a service (Dota 2, CSGO) or Valve's escapades into Hardware (SteamOS, Steam Machine, Vive/Index) to get started or even shipped.

        • 2 weeks ago
          Anonymous

          I have no idea how you would apply flat management to a 10s of millions of dollars multi year game project. it'd only be feasible for short indie games, prototypes, and gaas content.

          • 2 weeks ago
            Anonymous

            It sorta worked pretty "well" for them in Half-Life days with key talents doing whatever they could, responding to criticism and changes pretty well and they responded accordingly in a quick manner when the development was restarted in 1997. It didn't go so well in HL2 however with so many cuts and revisions, but in a way, the game ended up successful anyway so they were okay with it. It sorta goes on and on in Portal, Left 4 Dead 1 and 2, and Portal 2 but cracks slowly started to form. By then Gabe had other priorities in mind with the company's trajectory (VR, eschewing traditional single-player games, games as service) and things started to fall apart.

      • 2 weeks ago
        Anonymous

        Problem is Valve's focused on absolute perfection, if they weren't so caught up with making Source 2 real back during the development of the episodes...We would be asking for a Half life 4 nowadays instead. Sadly even in 2024 the Source 2 SDK isn't even out yet and they got other shit like hardware to worry about now. Also don't make the mistake that money can buy soul.

        • 2 weeks ago
          Anonymous

          I wish they made more single player games instead of making more online slop shooter

        • 2 weeks ago
          Anonymous

          >Valve's focused on absolute perfection
          Valve isn't focused on a fricking thing. They are old and busted and do nothing except ride the steam train into retirement.
          Imaging joining valve as a young game dev nowadays. You might as well join a shuffleboard tournament.

          • 2 weeks ago
            Anonymous

            That's new valve, old valve was different. New valve's just lazy because le infinite money glitch.

      • 2 weeks ago
        Anonymous

        Valve is Gabe, and Gabe is a very fat man.
        Fat men cannot be relied upon. They lack discipline and foresight, and are weighed down by their fat.
        See also Sergey Nazarov.

        • 2 weeks ago
          Anonymous

          Gabe's not so fat anymore though.

  11. 2 weeks ago
    Anonymous

    >20th anniversary this year
    Do you think they'll do anything?

    • 2 weeks ago
      Anonymous

      It still boggles my mind how creating a what is probably the most anticipated conclusion to any PC game ever is not high profile enough of a release for this company. It can't be because of "muh standards" or "muh profits" because they've released utter shit multiple times and wasted tons of money on projects that went nowhere.

      You'll get a shitty CS2 item if you're lucky

    • 2 weeks ago
      Anonymous

      They actually bothered celebrating OG Half-Life's anniversary last year, so there's hope at least. Don't expect much though, it's Valve we're talking about.

    • 2 weeks ago
      Anonymous

      Yea they will release a cs go skin for 999$

    • 2 weeks ago
      Anonymous

      Hopefully so, HL1 had a pretty big anniversary for it with updates and a whole ass documentary.

  12. 2 weeks ago
    Anonymous

    Valve will never ever make another single player game again
    They only care for one thing now and that is money even though they make billions

  13. 2 weeks ago
    Anonymous

    half life 2 episode 2 is the super mario galaxy 2 of fps games. perhaps overly streamlined compared to stuff that came before but the creativity and polish is unmatched.

    • 2 weeks ago
      Anonymous

      It's them pretty much cutting out the fat from the HL2 gameplay. The pacing flowed much better, the enemy encounters were more memorable (White Forest Inn ambush, Antlion siege), and even the vehicle section isn't much of a drag compared to the airboat and the buggy in the OG HL2.

  14. 2 weeks ago
    Anonymous

    Homeworld 3 got released recently after 20 years of waiting....i mean it's absolute dogshit....but surely...there's hope right? I wanna experience the same joy i felt when playing HL:A for the first time but this time as gordon....please valve?

  15. 2 weeks ago
    Anonymous

    Abiotic Factor is the true HL3.

  16. 2 weeks ago
    Anonymous

    Imagine if Geoff showed HL3 at the Summer Games Fest

    It would be an E3 2015 esque moment

Your email address will not be published. Required fields are marked *