Thieves' guild was pretty shit
Then again, honestly, all of the guild questlines were kinda shit
The guild quest chains were atleast twenty quests too short. >Quest 1: You have to prove yourself by doing this *insert trivial task here* for me so we can talk about your application. >Quest 5: Guildmaster, please let me suck your cock!
The thieves guild quest line is arguably the only one that makes you earn its guild master spot. The main quest only makes you pawn your soul off to Nocturnal and makes you a Nightingale.
Every quest in the game is worse than a comparable quest in oblivion. Name any quest in Skyrim and I will tell you a similar quest that was done better in oblivion. There’s usually no twists in Skyrim quests, someone tells you something and asks you to do something for them, you go do it and it plays out exactly like it was supposed to.
Generic fetch quests all combined into one quest? I don’t see anything unique to compare about this quest. A scripted scene a dialogue or 2 about said scripted events you had no part in, find a goat, find a ring, find a staff. Literally any quest in oblivion is better than this though. And if it’s the whacky nature of the quest idea you think makes it good I’d say every quest in shivering isles shares this tone but has more varied gameplay scenarios than walk and talk walk and talk
>The Dark Brotherhood questline in Skyrim was better,
How exactly?
not him but i agree actually
they are the same questlines really, skyrim's is just handled slightly more elegantly
both oblivion and skryim's DB questlines were done by Emil and he doesn't have an original bone in his body. everything he does is derivative. and in a lot of ways the only reason skyrim's version is better is because oblivion's version is overrated. sure, it was the best questline in oblivion, but that's a pretty low bar.
>they are the same questlines really,
true, which is one of the reasons why I dislike the Skyrim version more. Emil is literally ripping off himself.
I agree that the second half of Oblivion DB is really bad (especially the fact you can immediatly realize when you are being tricked into killing members of Black Hand but still can't do anything to stop it), but Astrid's betrayal and Nazir's entire character and eye rolling lines are so much worse to me.
Cicero made me want to pull my hair out, every time that annoying gay showed up I groaned
1 week ago
Anonymous
I think that was the point, especially making him a jester. You WANT to hate him because hes an absolute idiot, then it turns out he's a grand mastermind.
I wouldn't call it all that uncommon. It's the same reasons that the other guild questlines in Oblivion are better. Out of all the guild questlines in Skyrim, it's the only one that has any kind of plot twist or grand aim. Companions are just doing their own self-contained shit, Winterhold is just doing its own self-contained shit, and the Thieves Guild main quests revolve around NOT stealing things (in some cases you're actually doing the opposite of stealing). Dark Brotherhood has you planning a bunch of different assassinations with unique methods, leading up to a contract on THE EMPEROR. There are plot twists along the way, there are multiple ways to finish the chain, and you get some great rewards by the end of it.
Compare to Oblivion: The Fighter's Guild involves you in a turf war over who gets to be the biggest government-funded mercenary company, the Mages Guild is dealing with the return of an established threat to Tamriel, the Thieves' Guild has you planning and carrying out a heist of the century, and the Dark Brotherhood has you doing...their own self-contained shit. It's not a BAD questline by any means, but even the intrigue and plot twists are limited by the fact that they have no impact on the wider world, it's just internal power squabbles. Pretty much like
[...]
not him but i agree actually
they are the same questlines really, skyrim's is just handled slightly more elegantly
both oblivion and skryim's DB questlines were done by Emil and he doesn't have an original bone in his body. everything he does is derivative. and in a lot of ways the only reason skyrim's version is better is because oblivion's version is overrated. sure, it was the best questline in oblivion, but that's a pretty low bar.
said, Skyrim took the formula of "series of assassinations" and improved it by tying it into a connected plot that had far-reaching implications for the lore as a whole.
I really hate this shit. The whole selling point of >you can do anything and be anyone and write your own story!
Is pretty bullshit when only like four characters in the whole game can be killed.
The main quest with the dragons.
It's funny because in morrowind all quests but the main one are completely terrible.
though actually the quest in skyrim where you make the amulet might be the worst because the reward is terrible.
Dawnguard is the most retarded questline I've ever seen in an RPG. >entire gimmick is choosing to be a vampire lord or a vampire hunter >to become a vampire lord you have to first become a vampire hunter and nobody can tell you have glowing eyes, corpselike skin and fangs >if you want to be a vampire hunter you are forced to safely escort the vampire princess back to fucking dracula's castle with a goddamn elder scroll on her back >as a vampire lord it's impossible to side with Harken and blot out the sun, something that would be objectively beneficial for you >entire quest is boring as fuck
I wonder if it's because they worry too much about player canon that they can't do cool quests where you just end the world. Like Sequels obviously take place in playthrough where the hero didn't turn into a villian, but why not have the option to go evil if presented in such a way like Dawnguards DLC. It'd be really sick.
>I wonder if it's because they worry too much about player canon
doubt it, I think it's more likely they just don't want to put the work in necessary to make branching paths. Much more efficient to funnel everyone down the same content paths, less work for you.
>I think it's more likely they just don't want to put the work in necessary to make branching paths
Nah. They do branching all the time in Fallout games. Yes, the do. Don't tell me bullshit about how they don't. I think the reason TES doesn't have it much is just it's not TES "style" to have branch heavy quests.
>its not the TES style to allow players to roleplay in self-styled roleplaying games
I mean, I agree, but thats because of laziness. Just because its signature doesn't magically mean its somehow not the product of cutting corners
How TES does roleplaying is via player build and what factions the player joins.
You people that think branching quests are an intrinsic part of 'real' roleplaying games and any game that doesn't have it is not a 'real' roleplaying game clearly don't play many roleplaying games. I've played a LOT of roleplaying games and I'd say branching quests are actually a pretty fucking rare thing in the realm of roleplaying games. Same also goes for dialogue. Contrary to popular belief a 'real' roleplaying game does not require the game to be 50% a VN.
1 week ago
Anonymous
>player build
literally aesthetic. Player builds are meaningless because you can just grind until your god with all of them. There's no downsides or tactical considerations, especially since you can play as all classes anyway. >what factions the player joins.
You can join almost all of them except for the ones that are totally mutually exclsuive, in which case its a crapshoot whether you can join both (e.g. you can't join stormcloaks and imperials, but you can join DB and imperials). If we're being real here, factions are not opportunities for roleplaying in TES games, they're nothing more than additional quest hubs because TES is a singleplayer MMO franchise.
1 week ago
Anonymous
tbh this
all the elder scrolls titles are kind of the same
people only say morrowind is better because oblivion is >morrowind with less fun stuff
and skyrim is >oblivion with even less fun stuff
1 week ago
Anonymous
All you're doing is telling me you're incapable of actually roleplaying yourself. It's not that hard to "I'm going to roleplay as a mage therefore I won't join the fighters guild." but apparently that is beyond your capabilities.
1 week ago
Anonymous
see
>purchase car X >as it turns out, car X is prone to exploding due to a defect >other people's car X explodes and injures them >however, my car X has not yet exploded >consequently, apparently I am not allowed to criticize the design of car X because even though it explodes, mine hasn't which makes it good
I barely play any of the quests in skyrim. I basically only use it as a modding sandbox that lets me walk through pretty forests with my waifu. Because I can ignore something and because it doesn't personally effect me does not mean that it is well-designed.
1 week ago
Anonymous
>Because I can ignore something and because it doesn't personally effect me does not mean that it is well-designed.
Actually, it is well designed. TES is very specifically designed to remove as many barriers as possible to allow players to play how they want. They don't want you to have to jump through their predesignated hoops.
1 week ago
Anonymous
being able to ignore bad things doesn't make it well-designed. There not being an bad things would make it well-designed.
1 week ago
Anonymous
You just saying it's bad doesn't make it so. You just don't understand Todd's vision. It's too genius for you. You're a small brain individual who is used to having the devs hold your hand for you. Stick to interactive movies masquerading as roleplaying games. I think that's more your style.
1 week ago
Anonymous
Allowing any character to do everything regardless of ehat their character is is not good design, it's watering/dumbing down and it obliterates the notion of creating a character to play a role
Dawnguard's story sucks but I consider it a great DLC just because I like the additions of being a vampire lord, having crossbows and there being a hot vampire girl.
>if you want to be a vampire hunter you are forced to safely escort the vampire princess back to fucking dracula's castle with a goddamn elder scroll on her back
This chapped my ass so much that it soured the entire DLC for me.
A vampire hunter who wasn't allowed to hunt vampires.
I know they didn't want you to "skip" the dlc but the brotherhood had no problem with giving you the option to.
>as a vampire lord it's impossible to side with Harken and blot out the sun >blot out the sun
You can tho, with Auriel's bow. It's actually pretty fucking cool.
>as a vampire lord it's impossible to side with Harken and blot out the sun, something that would be objectively beneficial for you
The logic always was that doing that would cause a huge rebellion against vampires. But it still would've been cool to have the option of siding with him. I never understood why you're forced to fight him as a vampire, especially from Serena's POV "Oh yeah we need to kill my dad because...reasons lol" So much shit in Dawnguard.
Even though it's short I do like Sheogorath's questline. Because 1, it's actually different. 2, Sheo himself is pretty amusing during it. 3. Sheo is the Oblivion MC
>modding
there's no point to modding aside from bugfixes, graphic touchups, and slight corrections
from >ZOMG I CAN GIVE ALDUIN A SILLY MOUSTACHE
and >WE ADDED SURVIVAL MECHANICS!
to >OMG THEY RECREATED FIVE HUNDRED YEARS OF DEEP CUT IMPERIAL LIBRARY LORE IN THIS QUESTLINE
what's the point, at the end of the day you're just manipulating something to be what you already want, something completely different, defeating the point of anything at all really
>what's the point, at the end of the day you're just manipulating something to be what you already want, something completely different, defeating the point of anything at all really
I want you to print this out and keep it with you, so that when you finally grow up, you can look at this specific post and think "wow, i was such an edgy shithead" before you kiss your wife goodnight.
it's fun to do something new
downloading a huge modpack that will make the game exactly how I want it to be is boring
it's life support for the game, and it's life support for me
because you're selecting exactly what you want
there's no growth, challenge, or development in any way
just your own personal funland where you know exactly what's best for you forever, tailored exactly to your specifications by a backroom squad of autistic chud modders
whoopee
another problem is that it's effectively endless, a cancerous growth on vision, however good or bad it is.
The vampire one in Morthal is decent. Other than that, no, which is why I always drop Skyrim after two hours despite having installed thousands of mods.
The entire Companions questline
The entire College questline
The opening quest of Dawnguard
I like the quest about the Falmer invading the lighthouse, and most of the quests on Solstheim
The worst quest without a doubt and I don't think a single person would disagree is "season unending".
That one is OK because there's variable dialogue depending on the progress of the war. If Tullius is on the backfoot he'll demand a city for peace instead of Ulfric for instance. Most people forget you can start the civil war before Season Unending (but not finish it)
Everyone naming a whole quest line isn't answering the actual question.
The most objective answer is Under New Management. Technically not the quest itself, but the prereq of doing shitty radiants in every city, which being picked by rng, until you get enough in one city for the thieves guild rep quest. Oh and you can only get one radiant at a time and have to go back and forth over and over. And these radians are shit like pickpocket someone or pick one lock. I can't even imagine the lack of self respect it would take for someone to complete this on survival mode.
I put Return to your Roots a close second. Searching for every red nirnroot is the biggest waste of time. The reward is a decent effect but if you have alch high enough to take advantage of it you probably already destroyed the games's economy anyways.
My top 2 candidates.
Murder on the Ice. For being a generally buggy piece of shit "mystery". The fact that it is probably the longest and most elaborate quest in Windhelm doesn't really do the city of Windhelm any favours. The catching of the murderer is hilarious because at the appointed time that area can potentially still have npcs and guards around and the script still has him sneaking up on a victim as if no one else is around.
Man's Best Friend
Fuck the Barbas AI. That is all.
I just tell barbas I will meet him there and then I don't seen him again until I get right to the shrine, bonus is he has usually killed half the vampires by then.
The thief's guild and dawnguard have to be the most garbage questlines in the game. The absolute lack of player agency and retarded asspulls that make you roll your eyes at every step.
Had to use a mod that marks them in the map for that but yeah that was a pain, especially because if you pick even one up, you can't drop it as it's a quest item.
You already cried about it. Basically any with standards is better than uesp.
1 week ago
Anonymous
Oh, so you don't have one? Got it. I'll accept the concession if your next reply isn't a link to a better wiki.
1 week ago
Anonymous
In what fucking world do Fandom wikis have standards? They're the most soulless shit fill of "articles" literally copy pasted from other sites verbatim, or useless stubs.
Any wiki that has pages on creation club content are gay
1 week ago
Anonymous
In what fucking world do Fandom wikis have standards? They're the most soulless shit fill of "articles" literally copy pasted from other sites verbatim, or useless stubs.
1 week ago
Anonymous
> Why should they have any standards
You must be a uesp fan.
Blood On The Ice. The logical steps to take result in almost no reward, and your actions contradict the markers and your character's dialogue. That quest really shows how dumb they expext their average player to be. Handing over crucial evidence for money, accusing a suspect with no evidence, and arriving at that mistaken conclusion for no in-game reason. It's a mess.
>used a guide the remaining ones
The game doesn't tell you which ones you've already collected.
So you'd need to use the guide for ALL of them, and pray none got FUS ROH DAH'd off a table.
I think that's only an issue for players that don't pay attention to what they are doing, I could recall 13 of the 16 I had picked up and where, so that is leaving only a risk of three putting me in retreading ground.
If you repeatedly activate the stone when you first pick it up you get credit for picking up multiple stones. The best I ever did was 5 but usually got credit for three.
I have never done it all, mainly because I stop playing the character before doing enough, but most of them are in dungeons you are going to anyways if you are doing a variety of quests, and the others are next to the jarl's bedroom in major cities or something. "Trying" to finish this isn't something you ever actually do. No one is scouring every cell of the game for them and it is not taking time out of your day. I think finding the red nirnroots is way worse especially since blackreach so dark and featureless and you pretty much have to do the entire search in one go since you can't fast travel back down there, either.
College quest is pretty dumb. First time I finished it I was a vampire warrior type that for the most part didn't give a fuck about spell casting.
They should really bring back skill requirements for advancing in guilds like they had in Morrowind (at least I'm pretty sure Morrowind had it, been quite a while).
Dawnguard quest would've been okay if it actually gave you more agency beyond just accepting Harkon's gift or not.
Civil War questline had huge chunks of it cut and felt like an afterthought.
I liked the DB questline for the most part. DB > TG > Companions > College if I had to pick an order.
Skyrim had a bunch of stuff that could've been so much cooler if the player had more say in how things play out.
This one probably takes the cake in terms of design. Horrible quest taht dumps a bunch of undropable shit in your inventory and by the time you're done with it the perk you get from it is pointless because by that time money is pointless.
So you just end up with more vendor trash that fills up your inventory that you can sell, thus more busywork, and get nothing useful out of because money doesn't matter.
>I liked the DB questline for the most part
Same here.
My only real problem with it is that it automatically starts when you travel to Solstheim so most of the time when you take a nap, you're teleported across the map, even if you're not even Dragonborn.
>better
I don't know about that. The DB being almost all purged because of a revenge inside job plot is okay but the villain is too goofy and the black hand are all retards killing Lucien then standing around murdered in the Night Mother's tomb. Astrid's case felt way more interesting imo.
I had a bug where one stone didn't spawn where it should have, and i had to use another bug to progress the quest by mashing E-button picking up another stone. Use bugs to unbug the bugged, The game.
It's gay as hell that you collect all these fucking pepto rocks for a paid-MMO-cosmetic helmet you can't even wear.
the real bullshit is the reward is the perk that find more gems (money) when they put one of the fucking things in Proudspire - so you have to have already accumulated $25k (and effectively not need money) by the time you've finished the quest. Absolute dog shit
It's not like gems are hard to find anyway. Every single ore vein generates multiple gems along with the ore. All gems are good for is grinding smithing skill.
It's not like gems are hard to find anyway. Every single ore vein generates multiple gems along with the ore. All gems are good for is grinding smithing skill.
You're completely right, even when I was looking through the locations on a guide I just gave up because what's the fucking point? The rewards are as haphazard and lazy as their locations themselves. You'd think if there was a reward of bonus gems they'd be a key, rare component required for practically everything, so you're always scrounging for them, not one of the most common and easy to obtain resources in the game.
Maybe it's just me, but the gems never stacked correctly in my inventory.
So instead of >Stone (20)
It'd be something like >Stone(2) >Stone(5) >Stone(3)
etc.
>every other character being completely retarded over the circumstances over the last 25 years since Mercer stole the skeleton key >the spoiled mead testing where the mead you spoil suddenly teleports into a smaller keg in the main foyer >Karliah shooting a complete stranger with her only arrow to paralyze instead of her lifelong nemesis >when proving Karliah's innocence with Mercer's journal translated from the ancient Falmer script he originally wrote it in, everyone in the guild takes it at face value >Mercer allegedly having stolen everything from the guild vault without anyone but maybe the late Gallus noticing, which is also in the most open area where at least one person is very likely present and he has apparently been doing this over the better of those same 25 years
This is before we go over details like how apparently stealing the Eyes of the Falmer is a big thing but it has no buildup whatsoever compared to something like stealing the Elder Scroll in Oblivion and Karliah being too much of a retard to make more of those arrows in the first place despite the process.
the image here is what pisses me off the most, i don't get bethesda's insistence is making all the questlines independent from each other it just leads to shit like >vilkas saying he never heard of the literal drangonborn that trapped a dragon in a 5 minute walk from his house >brynjolf inviting a known member of the circle to do petty thievery >astrid thinking she could strong-arm the arch-mage into killing people
That would cost more money since you'd need to pay for more lines written, spoken and coded in to come up when the player achieves certain things throughout the game. Oblivion didn't have it either.
i know, it should just lock you out of one thing or another, like if the companions were hired to take on the guild, even a small acknowledgement of the characters being aware of the world outside their walls would go a long way
1 week ago
Anonymous
They're too cheap. This is the same team that was supposed to allow you to tie up enemies for the radial bounty system hence the whole enemies can randomly give up if damaged enough but cut it from the game to make the deadline and just never bothered to patch it out of the game or future releases of it. I guess they see it as "lol we sure do have janky shit in our games right?" since it became a meme in and of itself.
1 week ago
Anonymous
this. Bethesda is lazy as fuck. Their reasoning for removing things is that they can't get them to work in their shit engine for subsequent releases. Meanwhile literal who modders on the internet can get all of it to work in that same engine.
That's literally all the guild quests in Skyrim: >You walk in the door or do the first quest >YOU ARE THE ONE TO SAVE THIS GUILD >Don't even get to start as a grunt and do minor quests, but rather you start doing everything related to the main plot >Become the head of the guild by the end of the day
>The vault needs 2 keys to open >NOBODY ever considered Mercer making a duplicate of his key, or stealing Delvin's key when he went to bed or anything like that, nope, it MUST be some super magical artifact that unlocked the vault >WHEN did Mercer steal shit? Presumably Brynjolf and/or Delvin put things INTO the vault (or took money out to pay for expenses) over the past 25 years, so they would be able to SEE their riches disappearing over time, unless Mercer just stole ALL of it the day he disappeared >Karliah spent 25 years making A SINGLE poison arrow, and NOT TRANSLATING THE JOURNAL. She could have waited 5 more years before spending all that money on Honningbrew and whatever Gulum-Ei was doing, but nope, gotta bring 1 arrow and 0 proof to the confrontation >She shot you to "save" you, it would have made more sense for her to hit you by accident while trying to shoot Mercer but no they had to make her seem like a badass and couldn't have her miss her shot (but it ends up making her look more like a buffoon) >Mercer just stabs you instead of decapitating you >None of them are any good at stealth when following you through dungeons >You get some random guy's chickenscratch notes and SOMEHOW they're believable as a perfect translation of Gallus' diary >You are forced to steal 2-3 times over the entire questline, the other times you can either sleep to bypass the mission, kill to bypass the mission, or aren't even ASKED to steal anything - despite being the "thieves" guild >The health inspector nearly dies and instead of shutting down the meadery he puts the owner in jail and makes the first employee he sees the new owner because ????? >Mercer decides to go dungeon delving, which ISN'T STEALING, but they come to the conclusion that he's doing some "big heist" and it's also bad because... because...?
They're the Thug's Guild under the employ of the Blackbriars. Not a Thieves Guild.
My big question with the poisoning the meadery part of the Thieves Guild quest is this. You poisoned the batches in the brewing room with rat poison. The guard captain drank the mead which he poured from the small barrel in the leader counter. What the fuck?
Funny thjng is you do start acting like a Thieves Guild once the Mercer shit is dealt with and you're doing all those fishing, bedlam etc quests and those bigger ones to get the stalls to come back.
it's quantum mead
you poison some you poison all possible instances of that mead
even mead in other cups
even mead in other kegs
even mead yet to be made
With Thieves guild, Dark Brotherhood and companions I will say at the very least have things to do after their main questline is done. These other 2 are guilty of being shitty questlines and nothing afterwards
Bard's guild. Finish the quest to get the burning festival back on. You officially become a bard. What does that mean? Absolute fuck all.
College of Winterhold. Discover a large ball. Kill the Thalmor, get made as Archmage for no reason whatsoever (and don't say because of your heroics, Archmage is about who's the most magic capable and you can do the whole thing without being good at any magic), ok but what is the giant ball? Don't know and we'll never know because the good High Elf faction comes and magics the ball away.
>and nothing afterwards >College of Winterhold
Technically there are radiant quests that require you to go stamp out those weird wisp things which is more than what the Bard's have.
Hircines quest is pretty bad for the wrong reasons. First you talk to a grieving father because a stranger tore their little girl to shreds. Talk with said stranger to find out he's a werewolf who thought he could control himself with Hircines ring. Turns out he stole Hircines ring (which is never really brought up) but you need to give it back to Hircine because lmao idk.
Werewolf dude then escapes prison and you're off trying to find Hircine. The lord's all like "oh sweet, go hunt his ass, he's hiding out in Bumfuck Cave." so you track him there and he's surprisingly well mannered? Like for a werewolf who tore a kid to shreds because he "lost control" he seems to be well in control. Then, for whatever fucking reason, dude says something along the lines of "Ah jeez, you found me. Spare me and let's kill these hunters. I'll never communicate with society again.". If you do that you borderline get nothing and Hircine just says "haha well I guess the hunters were hunted!" before fucking off. If you kill him, you get shitty armor.
And no, the whole child killing thing is never brought up ever again, even if you talk to the parents again.
>gets a ring that lets you transform twice per day if you spare him >but you can just wait for next day to transform unless you really want to transform more than once pain the same day. >but if you aren't a werewolf at this time you get a ring that does nothing
Kek
Pretty embarrassing that the ring doesn't force lycanthropy on you because for some retarded reason, you can only get it by drinking from the companion's collective cum chalice.
>the quest about the blades telling you to kill Paarthurnax >cant tell Delphine and Esbern to fuck off without mods >by default you're supposed to fulfil their retarded request >they're literally supposed to serve YOU yet still commend you to kill him as if you're their errand boy
I don't think it's the default, just always there as an option. You do you say you won't do it and she just says she won't help you any further until you do.
What really pissed me with that quest is that Paarthurnax and the Greybeards helped you on a lot of things, like learning about the Thu'um ways and finding a fucking Eleder Scroll, so that'd be incredibly ungrateful to kill him just because a hoe wants it, although her arguments aren't retarded.
If it helps you they don't actually follow the way of the voice. Steal Borri's copy of the Lusty Argonian Maid and it is Fus Ro Dah time.
Shame you can't kill em all.
I've always made it so she never factors into anything again and it doesn't even require much.
Do the main quest until you reach Sky Haven Temple (at this point you can very much wave goodbye to the 2 Blades). Learn Dragonrend. Complete the civil war story. Do the main quest and get to Sovngarde and no ceasefire meeting is needed since the other side is defeated already. Everything else after never requires you to ever return to Sky Haven Temple.
Its the gauldur amulet quest “forbidden legend” and this is non-negotiable. i guarantee you have that quest in your log on any random character and if you actually completed it, my condolences.
I love that quest and do it every playthrough.
It's honestly my favourite in the game except maybe The Taste of Death, if only for flavor lel
It does help that I've made the reward an actual reward but I still think it's fun vanilla.
>The Taste of Death
I found this hilarious >If you decide to save Brother Verulus, you can use a Calm spell on the other dinner guests after killing Eola to end the quest, but Banning and Hogni Red-Arm will never leave the feast to return to Markarth. Lisbet will return to Arnleif & Sons, but she and Imedhnain will be hostile towards you. Use another calm spell on them and leave the shop. Wait at least a day before returning and Lisbet will be friendly again, acting as though the feast had been successful. However, she will now try to murder any civilians who follow you into her shop so be careful not to start a conversation just before entering.
>Eola: I know your thoughts when you see these bodies. You've eaten human flesh before.
Me: What the fuck? Lady, I assure you I am not some sick.... >Remembers eaten a whole bunch of hearts as a werewolf, and chomping down on a heart and human flesh to know their alchemy properties
Me:......continue
Actually found the Thieves Guild and Dark Brotherhood questlines in Elder Scrolls Online to be better than the Skyrim counterparts. Pity they seem to be entirely confined to their own DLC packs and have not been seen in any expansions
>Be at mining camp, well the fuck away from civilization >Drop sword on ground because it's useless >Guard tells me not to leave stuff lying around >Tell him to fuck off >Guard gets pissy and tries to bribe me >Tell him to fuck off again >When his back's turned, whack him with my +250 Gigus Niggus Mace of Genocide >Instantly dies >Still have 10 gold bounty
HOW? WHO THE FUCK DID HE REPORT TO???
I remember this pissing me off. You'd always get a bounty for assault, despite the whole system revolving around having a witness to your crime. You can slaughter 20 guards and so long as you kill them all, you'll end up with a 10 gold bounty. Infuriating.
I remember this pissing me off. You'd always get a bounty for assault, despite the whole system revolving around having a witness to your crime. You can slaughter 20 guards and so long as you kill them all, you'll end up with a 10 gold bounty. Infuriating.
I once used the storm shout and got a bounty because the lighting hit some thalmor that were close by.
Any Dungeon Quest filled to the brim with Mages. Why so many fucking mages in a single cave? For a clan with that many Prestigious magical users they stick to a dingy and tiny cave I hate getting my shit melted going through these assholes.
Unironically why are there so many necromancers in Skyrim? For a province known for fighting with swords and axes there sure seems to be a lot of conjuration experts.
My theory is they simply didn't make enough creatures. Idk why never returned goblins, ogres, land dreughs or minotaurs from TES4 but they really should have (but atleast the DLC gave us Retchlings)
Worst questline is the Companions. However that's only because some of the Thieves Guild quests have interesting objectives, if not for that, it would be the worst by far, and most of its quests are by far the worst in the game individually. The meadery quest in it is definitely the single worst quest in the game objectively
>Mage's college >Don't even need to know a spell to enter >Most of the quests are Dwemer ruins--where everything is resistant to magic >Made into archmage after like 4 quests
They are all terrible because the player literally can't fail at them and constantly gets his dick sucked no matter what he does. The sidequests are also very intrusive on subequent playthroughs, the system where you could only start side quests via rumors was much better in Morrowind and Oblivion.
I'd defend the Companions line only because the last quest where you redeem SIR the previous leader who didn't want to be a werewolf was alittle heartfelt, Aela is a bomb ass bitch and I love her, and the whole werewolf shit is pretty neat.
Other than that, killing Silverhands who I have no fucking who they are or why they want us dead and the fact the forge bro just repairs the legendary thousand year old axe like it was nothing was pretty shit.
The worst quest for me is the one where you open sky haven temple or whatever and have to listen to the old retard drone on about boring shit. It's the quest I hate sitting through the most in every playthough
the quest literally only works for retarded meathead characters and the npcs should rightfully despise you for it.
its the most jarring shit that you are literally forced to do if you want to do the thief questline, which you’d think would be about stealing shit and not being a mob goon.
it is not surprising to me at all that there are very popular mods that alter this quest to be less obnoxious.
im complaining that the theives guild, a questline made for sneak thievery based characters, after having brynjolf just walk up to you and enthusiastically say you are le natural, immediately sends you on a mission that you would send a brute, to do their dirty laundry. thats just false advertising.
the quest if it must exist should in fact have alternate routes that allow some character to go about it morally/honorably, or better yet as an actual thief! instead you are forced to be hired muscle intimidating and breaking peoples shit for the fucking thieves guild.
its enough of an issue where i would avoid playing the questline because of the mission.
Why would a criminal guild commit crimes to make money?
We may never solve this one Sherlock.
1 week ago
Anonymous
Should have named it criminal guild then? Thieves steal, you know, pickpocket, rob houses or markets, all unseen. It's mafias, gangs and mobs who extort and threten.
1 week ago
Anonymous
Taxation is theft, though and a criminal tax is still a tax.
1 week ago
Anonymous
> You can only steal money in ways I approve of .
The problem is not Bethesda. The problem is between the screen and the seat.
1 week ago
Anonymous
>You can only steal money in ways I approve of
No, you can steal money. Extortion isn't theft though, it's extortion.
1 week ago
Anonymous
You may want to learn what words mean before you use them.
1 week ago
Anonymous
Try explaining that to the victims lmao I don't think they would see any difference.
It's quite simple - what kind of skills would you expect in a videogame thief? Brute strength, penchant for violence and intimidation, or stealth, lockpicking and pickpocketing?
They could have made a joinable gang where you strongarm others into submission, control the local trade by pure intimidation or bribe politicians, but when I join a thief guild, it's because I want it to accomodate a thief playstyle.
1 week ago
Anonymous
Probably both
1 week ago
Anonymous
I would expect one that turns invisible would be prevalent in TES. Your expectations are the issue. There is no place for anything other than simplistic quests by your standards. You must love the radient quests for the TG.
Anons like you are why we can't have nice things.
1 week ago
Anonymous
Try explaining that to the victims lmao I don't think they would see any difference.
I'm gonna play devil's advocate and say that at the time this was what they had to resort to make money since they were hit with waves of misfortune and were bleeding members and resources for reasons they didn't know (Actually Mercer)
I am supposed to believe they can maintain their network and prestige solely on profits leftover after fencing commissions? Or that thieves are paying guild dues religiously?
1 week ago
Anonymous
How many expenses would a guild of like six people who only sit around in a sewer every day could possibly have
The one where you meet Delphine. She's just insanely rude the whole fucking time and doesn't take no for an answer. Like you know who you're talking to, right? I don't need your help, YOU need MINE. Now take your fucking head out your arse and give me the fucking burial map you stupid cunt bitch.
I change my answer because I just remembered. Dawnguard. Not the entirety of it and not exactly a questline though the main quest of the DLC needs you to be there. The fucking Soul Cairn. I dread going there every time because it is such a fucking annoying place to be. And like a dummy I try to ignore some bits of it like getting Saint Jihub's book pages but the completionist in me compels me to run around like a headless chicken trying to find those damn pages.
I'll be honest, I don't judge skyrim at all
It's not perfect, but to me, every quest is good, the whole game is just pure kino for me
This must be what oldfags feel about morrowind, I'll be playing skyrim when I'm 50, remembering my youth, punching nazeem for saying elitist shit about his stupid cloud district
It's a fair bet it's a small amount.
I doubt most people have done them once, let alone enough to distinguish it from other Dwarven ruins.
That said, all the Dwarven stuff on Solstheim was way better than most vanilla IMO.
>Alternate start mod ON >Barenziah quest markers mod ON >Spare Parthurnaax mod ON >Virginify and marry Serena mod ON >Floating Dwemer ship house mod ON >Murder children mod ON
Oh yeahhhh, it's Skyrim time babey
my biggest disappointment was the Dwemer. They brought back the ruins and did about fuck all with them lorewise besides blinding le falmer and a minor aetherium quest.
Bard guild.
sure most of the questline make you just go clear one drauger tomb after another, but at least it make sense that some mercenary would go kill some monsters, thieve would go retrieve some hidden treasure, or magician would try to understand a mysterous artifact.
What would compel a flutte player to go risk his life fight zombie in a cave on the other end of the continent, instead of hiring afformentioned mercenaries?
It's funny, i still remember a shit ton of Oblivion quests like the literal hot dog rain but i cannot remember a single skyrim quest despite pumping like 200 hours into the game.
>Why yes I have never finished the main story and everytime I start a playthrough I just wander through the comfy open world and explore it while soulefull music plays
I've just replayed Skyrim first time after it's release, get all achievements, and i can surely say, that every fucking quest, which requires you to go into dungeon or cave or bandit camp (which is 99% of the quests) are the worst.
I can only say which quests were not that bad, like Agent of Mara or some guild's quests. Dragonborn quests are not that bad either, but i hate black books and Apocrifa, but at least they've made some really unique dungeons in it.
So the quests where you do the main gameplay draw of the game, dungeon crawling, are the worst ones? I mean I get if you think every dungeon is bad or something, but then why even play this game to completion?
No, dungeons are fine, but they are almost all the same. Like, in Dragonborn you have a quest where you need to explore Nord dungeon and have to solve some puzzles, with arrows, sword and staff, i think it is good quest.
But most of vanilla skyrim Nord dungeons are just "go in, spin some stones to match another stones, kill lord draugr or dragon priest and get out".
If they were at least more different - it would be perfectly fine.
Or, take for example, caves. Most of the quests in caves are just "go in, kill everyone, get item and bring it back". No that's is fucking stupid. Every quest for Jarl to be a Thane is like this. They are all the same.
I can understand, that they did this for Radiant quests, which are good system overall.
Stones of Barenziah or the Thieves Guild. >Oh hey our guild is dying. >Oh hey btw we are a guild of thieves who all wear the same uniform, and all hang out in one single spot in one tiny ass town village hamlet type thing that is also in a weird spot as simultaneously a backwater and also the most important economic hub of our region, in fact we hang out right at the back of a church or in the most obvious place for people like us to hang out, in the shady Rat Ways, in a town that's sparsely populated and already has rumours floating around which state the town is host to the Thieves Guild, so we're a bunch of Thieves hiding from the law in a town where we are rumoured to exist, wearing a literal Thieves Guild uniform, and coming and going at all hours of the day especially at night in our uniforms in a small town round back of the Church, all it would take is one city guard to say hey how about we check out the rat ways or round back of the Church of Mara that seems like the most obvious place to look for this rumoured Thieves guild that's stealing all these peoples shit, and before anyone says Oh no what about Maven Blackbriars control over Riften, there's no way every guard would agree to obey every order about protecting public wrong ESPECIALLY ABOUT A GANG OF LITERAL THIEVES right in your small town
Sure bro sure
Are you fucking kidding me the entire quest is ridiculous and every single character looks like a thief in what is supposedly the last vestige of their kind in all of Tamriel its written like a young adult trash novel
every argument ive seen in defense of this games terrible quests itt have just been weak lol whataboutisms. really justnot helping the games case at all
Actually you can. While the southside and dockside entrances are barred by the guards, you can still enter Riften by going through the meadery, without encountering any guards.
I'm fine with the Thieves Guild side quests where you are actually stealing shit. I'm even find with the "there's a traitor" plotline. The finale though should not have been in another dwemer ruin, or any ruins. It should have been a grand heist in a major noble or prominent npc's mansion (they could make it the size of a small dungeon with many hidden rooms) and have it be a race to beat Mercer to the prize and settling the score with him in the target's home. That would have been more Thieves like.
>It should have been a grand heist in a major noble or prominent npc's mansion (they could make it the size of a small dungeon with many hidden rooms) and have it be a race to beat Mercer to the prize and settling the score with him in the target's home. That would have been more Thieves like.
That might have required Bethesda to do some more complex scripting work, so they went for shitty Falmer dungeon to do some Indiana Jones shit instead.
Barenziah's unprecedented level of fertility among Mer is the biggest plothole here. Especially after her biography makes a big deal about how Tiber Septim forcing her to have an abortion meant she would probably never have children.
The quest writers have no respect, Karliah being Barenziah's daughter doesn't even add a single thing to her lore.
A better Thieves Guild story >all pawn shops are actually fronts for the Guild where they sell fenced stolen shit and buy stolen shit from both Guild Members ("Merchants Guild card carriers") and generally from the public as well, in different holds than from where they were stole >Thieves Guild has a front called the Merchants guild and they have a caravan that goes from town to town delivering "tradegoods" (stolen shit) >They use this front to transfer stolen fenced goods from hold to hold undetected >While out caravaning they use the interim period to pull heists on places along the way >The entirety of the time the player is buying stuff from these innocent pawn shops they are actually buying stolen goods >questline starts when someone in another hold spots what the player is wearing (their stolen shit) or when the player sells stolen shit they stole to the public facing pawn shop front who then offers the player a chance to join "the Merchants Guild"
Fucking hell
All it would take is for someone in Riften to look out their front door or window late at night, after hearing odd noises for probably the umpteenth time that week, and spot several shady characters either going into the Rat Way or going around the Church of Mara's courtyard, who are all wearing the same uniform armour, and who are all carrying a shitload of presumably and ostensibly stolen shit. That is all it would take, something like that, in a tiny-ass town like Riften (play it in VR the place is fucking small), for that entire guild to be rumbled and caught. It's so so so fucking dumb dude holy shit. And due to the reaction of Mercer Frey's theft from the guild, they had a fucking SHITLOAD OF CRAP stashed away down there, there's absolutely NO CHANCE nobody in that town noticed all this shit happening, there is no way in Oblivion that the Thief's Guild would just be a rumour at the point the player arrives. And also the way the player is recruited into the guild is so fucking stupid. >Hey we're thieves >Steal this guy's shit >BTW hey random guy wanna join our secret guild here I'll tel you in public in front of all these traders WE'RE IN THE RATWAYS
This is a much better premise for a Thief's Guild because it has some implicit sentiment of actually staying HIDDEN involved in it. >HEY LET'S ALL WEAR A THIEF UNIFORM >HEY LET'S ALL HIDE IN THIS ONE SPOT >HEY WE'RE COMING AND GOING IN THE RATWAY A KNOWN SPOT FOR CRIMINALITY AND WEIRDOS >BTW NO THIEF GUILD HERE despite rumours of it LOL
Developing this a little >The "real" Thieves Guild is small little hidden shacks and hideouts in cave systems that lie on caravan trails in-between settlements (there is no one huge singular location) >The dirty trading and fencing aspect is handled by the Merchant's Guild, the Thieves Guild's front in towns that purchases fenced shit in a manner that looks legitimate >Merchant's Guild caravans transfer stolen shit from one town to another in order to sell it where no crime was conmitted >While the caravan is out traveling they stop at Thieves Guild hideouts to train, take a breather and then set out to steal shit (this makes sense because they operate this side of their business from a non-centralized place) >They make money by selling stolen shit to the public and buying cheap shit from thieves to sell to an unknowing public >When confronted "oh no we're just an alliance of pawn shops, we're the Merchant's Guild, look we have an inventory of things the public has sold to us, look here's Fargoth everyone knows Fargoth he lives here in Rabbit's Run, he can vouch for the legitimacy of the Merchant's Guild and so can our client base of local residents, now and then we might unfortunately get stolen goods here but how can we tell?" >The Thieves Guild has a way of maintaining itself AND an allibi
IT MAKES SENSE
COMPARE THIS TO THE STUPIDITY OF SKYRIM'S SHIT
How the hell did Todd fuck up the guild quests between Oblivion and Skyrim? Like how hard was it to follow the same formula with the quests, I.E; Mages guild needs recommendations from each town, Fighters guild (companions) takes on commissions from people who can't settle their own battles, Thieves guild actually having thieving and not dungeon diving nonsense, Dark Brotherhood I'll give a pass since it really wasn't that bad, Arena not being cut content.
Seriously what the fuck happened?
>i've spent over a month modding this god forsaken game >still havent found a female skin/female npc makeover mod i really dig
help me
also heres my modlist.
https://rentry.org/wavgq
(not the fucking load order btw)
>Compared to any Skyrim quest it's top tier
No. You're just being stupid. Nobody would ever say of such a quest in Skyrim "Well, at least it's better than the rest of the quests." It would absolutely be considered the worst quest and by far.
He gives the same amount regardless of level. He's designed as an early level quest to increase your sneaking and persuasion skills. The point is the quest is fun for the various options compared to the streamlined Skyrim. You can decide to tell him if a target is or isn't against him. I think if you tell him none are plotting he assumes you betrayed him the final night rather him giving you the list to kill. You can kill the targets and get 1000 gold, refuse and make him do it which leads to hilarity in him attacking them with a battle-axe, tell him the truth that nothing is on the go and he assumes you betrayed him forcing you to kill him as he attacks you or report him to the guards and watch them bonk him on the head and see him ragdoll. The only problem is his death is always spoken as if it was a mystery regardless of the option you pick. All that from an early optional quest that simply rewards you with gold. You won't find anything like that in Skyrim.
His quest is fun because you can just ignore him and he goes insane and kills people or report him to the guards iirc.
it's not just "go into dungeon and kill x" for once. also it's interesting to mess around with npcs daily lives, unless their routine AI bugs out of course.
>His quest is fun because when you know it's a complete waste of time you can just ignore it or fuck with him
Doesn't count. First time through the game expects you to actually watch NPCs do fucking nothing for a very long time. It's simply an enormous waste of your time. >it's not just "go into dungeon and kill x" for once
We're talking about Oblivion, not Skyrim.
You don't have to complete every quest you come across at that exact moment. A lot of people just walked away and came back to his rampage. Also I didn't mind watching the npcs, so not my problem.
I'm genuinely amazed that you guys are trying to argue that quest was actually good. Is it really so hard to admit Oblivion has a terrible quest in it?
It has a lot of terrible quests. And I'm genuinely amazed at how autistic you are about this one quest that I find amusing.
Were you chugging mountain dew and eating doritos while playing oblivion on your xbox back in the day? Are you a ginger?
1 week ago
Anonymous
Are you a moron?
1 week ago
Anonymous
I am a simple NPC stalking enjoyer. You can keep squirming due to your brain's inability to be patient in your FIRST fucking playthrough. I would understand if you mentioned the times when npcs routine gets all fucked up and their quest arrow stays pointed at a lock door 24/7
1 week ago
Anonymous
>patient
For what? Nothing fucking happens. At all. The quest is literally standing around watching NPCs not doing anything for over an hour. Anyone who thinks that's makes for good gameplay is objectively retarded.
1 week ago
Anonymous
Some people stand around cutting wood for hours in other games. It's just 1 quest and it's not even that long for a first playthrough. Doing oblivion gates is way more mind numbingly boring. Also there are things that happen in the quest, you're just being braindead.
Choices in "Paranoia" quest: >You can tell Glarthir to piss off, quest ends and he kills one of the people he wanted you to spy on after a few days >Tell him none of his targets is spying on him, he attacks you and you have to kill him >Tell him at least one of them spies on him and agree to eliminate them, he gives you 1000 gold after job is done
Tell him at least one of them spies on him and report him to city guard after agreeing to kill them, guard comes after Glarthir and kills him >Tell him at least one of them spies on him and refuse to kill them, Glarthir attempts to kill them himself, outcome varies, sometimes succeds, sometimes dies
This quest might have the largest number of different outcomes in all of Oblivion.
I can imagine this debate taking quite a while. After all, there wasn't a single good quest in that entire walking / junk collector sim of a game, so the competition must be astronomical.
In both Oblivion and Morrowind you aren't actually required to cast a single spell at any point in either of the Mage Guild questlines. Morrowind has the skill requirements for guild advancement to unlock quests but that's it. The quests themselves require no magic ability of the player whatsoever.
I don't remember it 100% and I'm too lazy to check but I'm pretty sure there are spell related quests you have to do to be able to get into the arcane university
And you never have to cast a single spell in Skyrim either. >pass the gate coz dragonborn >ward shield as a ward >firebolt staff on necklace doorway
EZ
>ummmm training the skill isn't using the skill!
cope pedantic fag
and their dunmer counterpart, the telvanni, require levitation and teach you new spells as quest rewards
You realize that all factions have stat and talent level requirements right? You CANT finish the mage guild quest line without having at least one magic related talent at fucking 70 and another at 50.
Get fucked.
Fortify bypasses that and training raises your attributes levels anyway so what's your point?
1 week ago
Anonymous
>have to use alchemy and enchantment to bypass requirements
alchemy and enchantment are major skills of the mage guild and house telvanni
1 week ago
Anonymous
You can just buy that shit. The point was someone was trying to argue you have to at least cast some spells sometime in Morrowind and the answer is you do not ever need to cast a spell once. Even the skill blockers can be gotten around without casting a single spell.
1 week ago
Anonymous
Nostalgia is a helluva drug. There are anons that still think you can kill every NPC in game.
They never let facts stand in the way ofa good argument.
1 week ago
Anonymous
>have to either use magic enough to increase skills, buy training directly from the mage's guild (many trainers require certain ranks in the guild to gain their services), or use alchemy/enchanting, a subset of magic and a major skill of the guild, to gain the requirements necessary >but you don't ACTUALLY cast a spell!!!!
1 week ago
Anonymous
It is the aame as pointing out you can do the college without cadting a spell or finish Oblivion at level one fighting nothing but scamps.
Bethesda has always had silliness that could be exploited. Somehust get mad when you point out their favorite game is just as guilty.
1 week ago
Anonymous
>providing multiple options for completing a task is BAD!
these aren't comparable you r-tard
1 week ago
Anonymous
Why are you quoting me? Your response has nothing to do with what I posted.
Apart from sparring with that one companion for 3 seconds you can also complete the Companions questline without ever brandishing a blade same as you can complete the Fighter's Guild questlines in Oblivion and Morrowind using magic if you prefer but for some reason nobody ever brings that up. They just complain about the mage thing.
Because in lore the fighter's guild is just a state sanctioned mercenary company, they don't care about how you carry out the job. And in Morrowind you still need to level up the relevant skills/attributes to advance in ranks.
>Because in lore the fighter's guild is just a state sanctioned mercenary company, they don't care about how you carry out the job.
Then why aren't there any mages in the faction?
>Then why aren't there any mages in the faction?
Because they have better things to do than killing rats and delivering crates of Flin to Urubuliiminusilpili egg mine in the middle of the Ashlands for 100 gold.
1 week ago
Anonymous
No, they don't.
1 week ago
Anonymous
Ok, mr mage. Don't complain if people at the guild hall make fun of your Extravagant Robes however.
Don't you need a couple to break the walls in that ruins where you find the ball and again when you break the barriers in that one with the Dragon Priest?
I wish that was the worse quest in the game for the reasons you noted because that doesn't make a bad story or even game, just a bad divider between gameplay and story which all the ES games suffer. Thieves Guild and Companions are certainly way above bad writing that is the College of Winterhold. That said the one with the Fore sworn Conspiracy was total shit start to finish.
>>Fuck you here's our pet waifu character you're forced with
The fact that Serena is such an annoying obnoxious cunt makes it so much the worse. I have no idea how she's anyone's waifu. She's completely unlikable. Just a condescending bitch with daddy issues.
>Find a random follower from some random minor location quest >She's pretty generic for an NPC but go through a lot with her so take a strong liking >Serrana forces her to leave and being a random NPC she just wanders off into Skyrim with slim to no chance of finding her again, unlike a "proper" follower who defaults to a prominent location
Possibly my most hated character in video games, certainly my most hated ally-npc
Look all I'm saying is this
If you went down the Ratway and found The Ragged Flagon you would know straight away >"Oh this is definitely the thieves' guild"
The bullshit that the "real thieves' guild" is actually hidden behind a secret door, which is itself hidden in a secet bar hidden in the Ratway, and is therefore free from suHispanicion, is laughable >Oh we're all wearing shady uniformed armour and carrying lockpicks and knives and sitting around down here away from prying eyes doing nothing because emmmmmmmmmm well emmmmm we're just weird ok lol!!!!!
Yeah no
Skyrim's Thieves' Guild is buttfuck retarded
The Ragged Flagon is an underground tavern where some Thieves Guild members hang out. It's not the Thieves Guild. The people who run it and their bouncer are not members of the Thieves Guild.
You're just stupid. The post made sense. You and the Skyrim Thieves' Guild are fucking RETARDED. If you wrote for TES V (the only reason I can fathom for why you would defend it), then you were employed on a DO NOTHING JOB that rewarded mediocrity.
bro what the fuck retard it has literal thieves guild fences and trainers and thieves sitting in it PLUS it has a secret door that leads straight to the guild right fucking there
if you saw it
you would immediately know
only a five year old would possibly suspend their disbelief enough to accept that a shady bar in a shady ratway populated by those people in that location in a town already rife with rumours of a thief's guild is actually just "a bar".
the defence of "it's just a bar" is so stupid to actually defy reason both in our reality and in the fictional reality of skyrim
It used to be an actual bar before they became poorfags and by the time of skyrim its just another shithole in the ratway so there’s nobody to find it except homeless retards so who gives a shit
>play Skyrim for the first time in 2+ years >make new character >gather materials and get blacksmithing up to make best possible weapon for build type >gather soulgems and level up enchanting to max >create optimal weapons for build/weapon type for this character >go slaughter bandits in 1 (ONE) dungeon >quit again for 2 years
anyone else?
>Rush brotherhood quest >get backstab gloves >get muffle enchant and enchant boots with it >get fortify sneak items >get a dagger >level up stealth to max >get assassin's blade perk >level up illusion to max (easy) for invisibility >upgrade one handed enough to get 5/5 % damage upgrade >slight blacksmithing levelling to upgrade blade of woe from brotherhood quest (it's non-levelled and is the equivalent of a Dragonbone dagger for the entirety of the game), you don't even need materials to upgrade it, you just go to a wheel >learn mechanics of how sneak attacks work (you just need to do it from the direction they don't expect, even if the eye is almost wide open you can still do one) >30 x sneak attack damage >at even a modest blacksmithing skill you can do over 1300 damage in a single blow >sneak attack everything
you are now a one-shot machine and the game is trivial
you don't even need to wear armour
you don't even need to carry healing potions
Morrowind fetch quests were great because they're never overselling any quest or questline. >here's this menial mundane task for you, wagie
Then there's schizo Skyrim quests >go deliver a single nut to a merchant, go fetch an item from a dungeon >you're the legendary dragonborn! >go fistfight a woman, whelp >you bring honor to companions, harbinger >go collect debts >pledge your soul to a daedra >first lesson >hold mage, you are the only one who can save the world
Companions: >take my sword to Eorlund for repairs
Dragonborn: a) yes master, would you like your cock sucked as well?
b) I will kill your firstborn child
What are you talking about? There's no dialogue options for the player there. The sword is just automatically put in your inventory and you have to take it to Eorlund.
Maybe you're talking about the dialogue with Eorlund where the options are >I'm happy to lend a hand
or >Didn't you just tell me not to be everyone's slave?
which is nothing like you characterization.
>please kill the guy who was just using me to get this grieving family's money. >also please kill the remaining daughter of said family so they will miss me.
I don't get this chicks logic, but fuck it, I joined the Dark Brotherhood to kill people.
Ok I do like a few of the Dark Brotherhood quests. The wedding one is a highlight because of the things you could do like either drop a stone statue that was crumbling away directly on her head on the platform below, or with silent casting use fury on her so she starts attacking npcs and let the guards kill her. My only one prob,am with the DB honestly was Astrid's sudden case of extreme stupidity.
90% of the thieves guild ones. Literally steal some ring or scroll walk back to riften sewers and get paid 50 gold for it. Everyone in the guild hates you for zero reason even though you do this 20 times for them.
The only good thing I remember is that one of the houses you have to break into has a glass sword on display which was way better than what I had at the time.
Somehow Bethesda thought people loved these infinite "radiant" quests and shoved them in Fallout 4 as well.
>Somehow Bethesda thought people loved these infinite "radiant" quests and shoved them in Fallout 4 as well.
They are good. They're not a replacement for well structured narrative driven quests, which they're not intended to be, but it's nice to have some semblance of a reason to delve into some random dungeon you otherwise would have walked past or some random rich person's house or some random shop.
I don't see how, for example, the removal of the radiant bounty system from Skyrim makes it a better game.
>Wolf Queen Awakened >Laid to Rest >Unfathomable Depths >Blood on the Ice >unmarked lighthouse quest
Just off the top of my head. There are some okay quests.
Any quest with good story becomes good with good overhaul mods such as Requiem, turning the gameplay aspects of the quest with good story into an overall good quest.
the companions and thieves guilds, because they both make you change your character in order to finish
i feel the college gets a lot of shit for not requiring you to specialize in magic, but other guilds don't either, and the storyline is pretty much just finding magic artifacts, magic maps and such.
The first Dawnguard quest when you find Serana. You joined the Dawnguard to kill vampires, and she is one, but you don't even attempt to fight her. She also has a fucking ELDER SCROLL on her back and when asked about it just says "lol none of your business". You then have two choises: >Escort the vampire with the elder scroll to the other vampires >Take her to the Dawnguard
If you take her to Isran that dumb bald fuck just says "Just do what she says" and you do choice 1 anyway. Then you return to Isran and he blows up at you for taking her to the other vampires
>Then you return to Isran and he blows up at you for taking her to the other vampires
No, he doesn't. He blows up at you for not killing them all and you can just say shit like "I was vastly outnumbered" and he's cool with it.
How many of Skyrim's quests actually allow roleplay? Literally the only decision I remember the game letting you make is killing Paarthurnax or siding with Delphine. The empire vs stormcloak choice was just cosmetic and didn't affect anything.
>The empire vs stormcloak choice was just cosmetic and didn't affect anything.
It affects a lot fucking more than whether or not you let Paarthurnax live. Killing him just means he's not there to say "Good job." after you've killed Alduin and that's it.
if you just dropping the quest and leaving counts as an option, many. my most recent run of skyrim is a Lifts-Her-Tail rp run, no lewdness, and part of that is her soul belongs to her 'master', and as such, she walks away from the companions when they want her to be a werewolf and the thieves guild when they want her to pledge herself to nocturnal
You can either side with a dickhead mine owner whose conspiracy landed you in prison. Or with the leader of a group of mass murdering psychos who practice dark magic.
It's stupid too but it's moronic parts come from execution rather than the whole god damn thing. I can follow what they were trying to do with Winterhold but the Thieves Guild is a broken mess where no one's actions make any sense.
Did a lot of quest jobs and spent it all and Have no money to your name? >“You’ve never worked a day in your life for all that coin you’re carrying around.” >your first quest to be a thief is to burn a bee farm down.... >"Hey new guy come with me, Imma gonna kill you cause, uh, yeah Imma killing you" >Karliah: Rather than save you from stabby guy Imma using my one super special arrow on you, so that you die slow enough I can save you and let the bad guy get away so we can have a quest"
I will say the one thing both Winterhold and the Guild have in common is 90% of the quest have you use no talents that relate to them (magic and thievery)
>>your first quest to be a thief is to burn a bee farm down....
That's just wrong. Your first quest is to find out who is behind the sabotage of the Thieves Guild. Burning down the bee hives is an optional side objective. It doesn't look good when your criticism is just a bunch of bullshit.
>Your first quest is to find out who is behind the sabotage of the Thieves Guild.
That's worse, you are having a new comer you know nothing about investigate super sensitive materials. Imo Thieves Guild is miles worse than Winterhold but I think the Markarth conspiracy one has them both beat by a fucking lot.
>but I think the Markarth conspiracy one has them both beat by a fucking lot
Forsworn Conspiracy is the most nonsensical quest in the whole game, that's for sure. Even when you know what the story is supposed to be none of the events of the quest make any sense at all.
Thieves Guild is the opinion of the moutbreathing retard that just parrots what they've heard other retards say. Anyone who actually played the game knows the Companions is easily much worse than the Thieves Guild. Even the College is worse than the Thieves Guild. And the Civil War. Basically Thieves Guild and Brotherhood are the closest Skyrim gets to decent factions and yet morons keep fucking whining about the Thieves Guild because one guy, who didn't even finish the questline, wrote an article once about how much hated it and everyone who doesn't have a brain has memed it ever since.
>Anyone who actually played the game knows the Companions is easily much worse than the Thieves Guild. Even the College is worse than the Thieves Guild.
By what metric exactly? That's what makes all this shit a mess is some have horrid writing while other are just badly designed.
>That's what makes all this shit a mess is some have horrid writing while other are just badly designed.
Companions is both badly written and badly designed. It's a half finished mess if you look at the actual code. It has the least amount of content out of all the factions. Anyone who thinks Companions is better than the Thieves Guild is objectively wrong.
If the high elves worship Auri el, which is basically known to the humans as Akatosh, and the Dragonborn is basically has part of the spirit of Akatosh, would the elves not either revere or fear the Dragonborn?
Get 30 bear pelts from that woman that lives in the town at the stsrt of the stairs in the throat of the world. It sounds easy but you have to kill like 60 bears and thst can take an entire playthrough. The reward is like 200 gold.
The worst writing of any quest is the namira quest imo, but I like the scene with the banquet in the end.
It's 10 bear pelts and they're fucking easy to find. You only have to kill 10 bears because a pelt is a guaranteed drop and bears are very common enemies. It's also quest well worth doing because it opens best girl up as a marriage candidate.
>Mages' Guild >don't need to be a magic user >Thieves' Guild >don't actually steal anything >Fighters' Guild >whole thing is about werewolves and werewolf hunters
I know it's not strictly true but it is funny how much of the Thieves' Guild questline you spend not stealing anything. The Oblivion Thieves' Guild had you sneak into White Gold Tower to steal a fucking elder scroll and it was one of the coolest and most memorable quests in the game, but I barely remember Skyrim's outside of the dumb shit like what's his name using the skeleton key to "unlock his potential" or ehatever lame goofy crap it was, and then selling your soul to Nocturnal for funsies
And the mages' guild has you cast a low level spell to get into the academy but you can still complete the rest of the questline and become grandmaster as an unga retard with no magic
Excluding that time when you have to use fire and frost magic on some lenses in dwemer ruings (with spellbooks conveniently waiting for you there, EVEN THOUGH all chracters start with a fire spell.
Thieves Guild is still much better than the College. Sure the writing is still terrible, but to say you don't steal anything is absurd.
What does that have to do with my point?
If other people playing the game in a way you do not approve of the problem isn't with Bethesda. You are not in charge of other peoples fun so stop caring about it.
1 week ago
Anonymous
When did I say anything about how other people play?
1 week ago
Anonymous
You never answered the point I made. That is why I tried to get a response on that.
You also ignored my second attempt.
.I shall try again
Why do you care how other people play their game?
It has zero affect on yours. Odd thing to get angry about.
1 week ago
Anonymous
I'm ignoring it because I didn't say anything about how other people play and this line of reasoning has nothing to do with my original point. You're taking my criticism of the quest design as a personal attack and it's really silly
1 week ago
Anonymous
I am asking a question which you seem terrified to answer.
I will try this way.
Can you play a pure mage and do the college questline the way you think it should be done?
If so what is the problem?
1 week ago
Anonymous
I'm not "terrified to answer," I'm choosing not to answer because I never insinuated anything of the sort and you're projecting a strawman onto me. I don't care how other people play, I'm saying the fact that you can become archmage without knowing any magic is stupid and makes the title and thus the whole quest meaningless. You're trying to stretch that out into some imagined attack on other people's choice of playstyle when that has nothing to do with it, I'm criticizing the design of the quest itself
1 week ago
Anonymous
This you?
And the mages' guild has you cast a low level spell to get into the academy but you can still complete the rest of the questline and become grandmaster as an unga retard with no magic
1 week ago
Anonymous
Yup, and I'm still criticizing the quest design in that post, not saying people can't or shouldn't do it that way. I'm saying the fact that you can is dumb, not that people who do it are dumb. There's a difference
1 week ago
Anonymous
> I am not mad others become archmage without using magic. I am mad you can become archmage without using magic.
That is a textbook case of a distinction without a difference.
Can you play it as a pure mage the way you think it should? If so there is no issue.
1 week ago
Anonymous
You're still projecting >I am mad
I am not mad, I'm criticizing nonsensical, cintradictory quest design and writing, and you're taking it as a personal attack on how you play the game
1 week ago
Anonymous
How would your opinion of my enjoyment of a game matter? I can't imagine playing any game wondering what an anon on Ganker would think.
Nothing personal but you all just aren't that important.
1 week ago
Anonymous
I don't know, you just seem awfully upset about my opinion of the quest design and you keep bullheadedly repeating the same thing no matter how many times I keep telling you "no, that's not what I said, no, that's not what I said"
1 week ago
Anonymous
I ask the same question in hopes of an answer.
The only possibility is you care more than you should how others play the game.
Your reluctance to answer speaks volumes.
1 week ago
Anonymous
Your question is both irrelevant and leading, which I why I continue not answering it. You're trying to pull the conversation away from my point so you can feel more secure in your incorrect interpretation of my stance
1 week ago
Anonymous
I have focused exclusively on
And the mages' guild has you cast a low level spell to get into the academy but you can still complete the rest of the questline and become grandmaster as an unga retard with no magic
I have not wavered one inch. You have yet to answer one simple question.
Why does it matter to you how othersplay the game?
The other way of trying to get you to make a stand and defend yourself is
Can you play the game as you see fit.
You have spent the entire discussion not answering. If you are afraid to defend your beliefs stop responding.
1 week ago
Anonymous
For the umpteenth time, I don't care how other people play the game and that has literally nothing to do with my point. You're correct in that you haven't wavered from this goofy projection and misdirection the entire time, which is what's making this conversation so frustrating. I am talking about the design of the quest itself, not how people choose to play it. If I cared how other people play then I'd also be mad about mods and console commands, but I'm not. My entire point, which you keep ignoring, is that the quest is designed and written in such a way that its ultimate goal invalidates itself, this has nothing to do with how other people choose to play and everything to do with the creators of the game
1 week ago
Anonymous
If you don't care how others play the game and can play your game as you deem proper what is the actual problem?
1 week ago
Anonymous
For the umpteenth time, I don't care how other people play the game and that has literally nothing to do with my point. You're correct in that you haven't wavered from this goofy projection and misdirection the entire time, which is what's making this conversation so frustrating. I am talking about the design of the quest itself, not how people choose to play it. If I cared how other people play then I'd also be mad about mods and console commands, but I'm not. My entire point, which you keep ignoring, is that the quest is designed and written in such a way that its ultimate goal invalidates itself, this has nothing to do with how other people choose to play and everything to do with the creators of the game
>My entire point, which you keep ignoring, is that the quest is designed and written in such a way that its ultimate goal invalidates itself, this has nothing to do with how other people choose to play and everything to do with the creators of the game
1 week ago
Anonymous
So yes or no, Can you play the college questline as you deem appropriate?
If yes there is no problem.
If you can not play as a pure mage then there would be an issue.
Trying to figure out what your actual problem is with the questline.
The only reason it could possibly be is others are not playing the game the way you think they could.
1 week ago
Anonymous
Actually the reason I could dislike it is one I already gave and you ignored, namely that being able to become archmage grandmaster of the sorcery academy as an unga retard with no magic makes the title of archmage meaningless and thereby invalidates the whole point of the quest. You don't seem to be able to separate criticisms of quest design from criticisms of player choice but I assure you they're two different things
1 week ago
Anonymous
So other people playing it wrong bothers you?
Just play it the way you think it should. Somebody going full Conan to the archmage position has zero affect on your game.
1 week ago
Anonymous
You really have trouble with reading comprehension don't you? I don't know how many times I need to say the QUEST bothers me, not how people choose to play it, for it to get through your thick skull
1 week ago
Anonymous
I pointed out it was a distinction without a difference. I am beginning to believe you are not a native English speaker.
What is your native tongue maybe I can find a similar phrase that will communicate my point better?
1 week ago
Anonymous
>I pointed out it was a distinction without a difference.
And you're incorrect, as I've explained repeatedly and you refuse to accept. And now come the adhoms, I think we're done here bud
1 week ago
Anonymous
>bud
careful with the adhoms, guy
1 week ago
Anonymous
I refuse to accept it because it is a textbook case of a distinction without a difference.
If you can play it the way you think it should you should have no issues unless you care that others are enjoying it in away you do not approve.
You apparently are not happy about Conan being the archmage in somebody elses game.
1 week ago
Anonymous
>it is a textbook case of a distinction without a difference
If you genuinely think criticism of a game's writing/quest design is synonymous with criticism of a player's choice of playstyle then I really don't know what else to say to you. You're so fundamentally wrong that I don't think there's any salvaging the conversation
1 week ago
Anonymous
Once again
And the mages' guild has you cast a low level spell to get into the academy but you can still complete the rest of the questline and become grandmaster as an unga retard with no magic
This you?
1 week ago
Anonymous
>purchase car X >as it turns out, car X is prone to exploding due to a defect >other people's car X explodes and injures them >however, my car X has not yet exploded >consequently, apparently I am not allowed to criticize the design of car X because even though it explodes, mine hasn't which makes it good
>a weirdly difficult speech check
Speech checks are messed up in Skyrim. I'm pretty sure, for example, the persuade speech check for the thief that accosts you on the road is relatively easy to pass but the intimidate speech check is virtually impossible. I have a feeling they were thrown in late in development as an after thought and are very poorly balanced.
The opening shit with the College of Winterhold puts me to sleep every fucking time. But I still think the worst Skyrim quest is better than the shit with the teleporter in Fallout 4.
Remember the Mage's Guild quest in Oblivion where you had to actually solve a riddle in fucking Ayleid, and then procure the spells to use yourself? The game makes sure to specifically give you all but one to make it even more of a challenge. Skyrim's quests are utter dogshit.
Rmeember the Fighter's Guild wuest in Oblivion about how the Leyawiin chapter was drinking hist sap to make themselves inhumanly strong and beat out all their competition, and how it involved the Fighter's Guild as an organization?
Remember the Thieves' Guild questline where you actually stole things? And progression was actually locked behind doing petty thievery and fencing your stolen goods in your downtime to prove you were a good thief?
Remember how despite Fighter's Guild having building in all cities except IC, you only ever get quests from Anvil, Cheydinhal and Chorrol?
Even when quests they give take place right outside, let's say, Bravil?
It actually gives you all 4 scrolls you need. Although for some reason the spells are listed in the wrong order while talking with the NPC (nr 3 and 4 have switched positions)
When I first played I remember following NPC's order and failing because of it.
So how was some kraut mod team able to make 1000x better quest design in the same engine than Bethesda could?
Has Todd just lost his touch?
Seriously words can't do justice to how much better the quests are in this mod than vanilla.
Is Skyrim better than Oblivion? I know the game is just as shallow, in fact there are people who say Oblivion is deeper than Skyrim, which is scary since Oblivion is an RPG with no depth at all, but what about the sandbox aspect? Is the game at least interesting for those who want to walk around the world, complete quests, even if they are easy, etc?
Well, as a sandbox, Skyrim is propably better due to:
Radiant quests, de facto infinite little simple quests to do
Possibility to earn money by cutting wood or mining ore.
Fishing, added in Anniversary Edition
Home building, added in Hearthfire DLC
Marriage and adoption
Crafting, including cooking
I really dont like the fact that Dark Brotherhood questline has you decimating Empire, I did 5 Skyrim runs and 4 of them I went Empire because >muh rome >muh uniting against evil elves
and I just dislike I am forced to kill honorable members of Empire and weaken their grip on the region every single fucking time
you can say oh well dont do it then but no other questline nor important side quest has this level of meddling with another questline, idk why they thought this would be a good idea
By the time of Skyrim, the Empire is an empire in the same way that the Holy Roman Empire was an empire in the early 1800's. The worst that comes of killing Mede is that someone equally unqualified to sit on the Ruby Throne takes over his job of managing their decline.
>extremely boring and drawn-out quest to essentially determine whether the guards where red or blue armor >it still gets talked about on Ganker to this day
I wonder how much of this is people just looking to fight on the internet. Its a debate for debate me bro-types that never ends because it was deliberately designed to not have an answer.
The Civil War is the worst only because if you do it before the main quest you miss out on the only quest that properly contextualizes it, which is Season Unending.
The thieve's guild is a bunch of retarded nonsense, but probably the worst quest in that line is the one where you get a mead hall owner arrested for food poisoning for literally no reason
The goal is to find out how the owner got a bunch of capital for a mead hall out of nowhere. Instead of just, you know, searching his place for evidence, you instead get him sent to jail for a crime he didn't commit, so that you can convince some rando to give you a fucking key to let you find a note. There is no option to just investigate on your own and find it.
the main story
fibby
All agreeable answers
The main quests have some real dogshit moments and the Companions are a terrible introduction to the factions of the game
Skyrim had a main story????
The civil war with a minor save the world side quest.
I honestly never did that quest. Thought it was a side quest.
According to steam most people skipped dealing with Alduin. You are not alone.
>meanwhile
>kill paarthurnax.jpg
>351 replies and 144 images ommitted. click here to view.
The main quest
Companions or Winterhold.
The Companions quest line has some pretty egregious moments
Same with the College of Winterhold
The guild quest chains were atleast twenty quests too short.
>Quest 1: You have to prove yourself by doing this *insert trivial task here* for me so we can talk about your application.
>Quest 5: Guildmaster, please let me suck your cock!
The thieves guild quest line is arguably the only one that makes you earn its guild master spot. The main quest only makes you pawn your soul off to Nocturnal and makes you a Nightingale.
Every quest in the game is worse than a comparable quest in oblivion. Name any quest in Skyrim and I will tell you a similar quest that was done better in oblivion. There’s usually no twists in Skyrim quests, someone tells you something and asks you to do something for them, you go do it and it plays out exactly like it was supposed to.
That hangover quest.
Generic fetch quests all combined into one quest? I don’t see anything unique to compare about this quest. A scripted scene a dialogue or 2 about said scripted events you had no part in, find a goat, find a ring, find a staff. Literally any quest in oblivion is better than this though. And if it’s the whacky nature of the quest idea you think makes it good I’d say every quest in shivering isles shares this tone but has more varied gameplay scenarios than walk and talk walk and talk
>pretending oblivion is not full of generic fetch quests
What the fuck?
Makes sense because Oblivion was shit.
The Dark Brotherhood questline in Skyrim was better, but otherwise you're correct
>The Dark Brotherhood questline in Skyrim was better
That's definitly an uncommon statement. Can you tell me why do you believe so?
not him but i agree actually
they are the same questlines really, skyrim's is just handled slightly more elegantly
both oblivion and skryim's DB questlines were done by Emil and he doesn't have an original bone in his body. everything he does is derivative. and in a lot of ways the only reason skyrim's version is better is because oblivion's version is overrated. sure, it was the best questline in oblivion, but that's a pretty low bar.
>they are the same questlines really,
true, which is one of the reasons why I dislike the Skyrim version more. Emil is literally ripping off himself.
I agree that the second half of Oblivion DB is really bad (especially the fact you can immediatly realize when you are being tricked into killing members of Black Hand but still can't do anything to stop it), but Astrid's betrayal and Nazir's entire character and eye rolling lines are so much worse to me.
Cicero made me want to pull my hair out, every time that annoying gay showed up I groaned
I think that was the point, especially making him a jester. You WANT to hate him because hes an absolute idiot, then it turns out he's a grand mastermind.
fair enough.
>second half of Oblivion DB
that's really what does it for me though and why i like skyrim's (slightly) more
I wouldn't call it all that uncommon. It's the same reasons that the other guild questlines in Oblivion are better. Out of all the guild questlines in Skyrim, it's the only one that has any kind of plot twist or grand aim. Companions are just doing their own self-contained shit, Winterhold is just doing its own self-contained shit, and the Thieves Guild main quests revolve around NOT stealing things (in some cases you're actually doing the opposite of stealing). Dark Brotherhood has you planning a bunch of different assassinations with unique methods, leading up to a contract on THE EMPEROR. There are plot twists along the way, there are multiple ways to finish the chain, and you get some great rewards by the end of it.
Compare to Oblivion: The Fighter's Guild involves you in a turf war over who gets to be the biggest government-funded mercenary company, the Mages Guild is dealing with the return of an established threat to Tamriel, the Thieves' Guild has you planning and carrying out a heist of the century, and the Dark Brotherhood has you doing...their own self-contained shit. It's not a BAD questline by any means, but even the intrigue and plot twists are limited by the fact that they have no impact on the wider world, it's just internal power squabbles. Pretty much like
said, Skyrim took the formula of "series of assassinations" and improved it by tying it into a connected plot that had far-reaching implications for the lore as a whole.
>The Dark Brotherhood questline in Skyrim was better,
How exactly?
Thieves' guild was pretty shit
Then again, honestly, all of the guild questlines were kinda shit
Only good guild questline is probably the Dark Brotherhood's.
Dawn guard slayer route makes no logical sense.
>can't kill serana no matter what
so shit
I really hate this shit. The whole selling point of
>you can do anything and be anyone and write your own story!
Is pretty bullshit when only like four characters in the whole game can be killed.
vampire bullshit
Who is debating where?
No one. News is fabricated.
No one, it's just more angry snoy shit journos suddenly hating the games they praised because they're owned by Microsoft now
every quest is shit
the reason to play skyrim is for an open world norse survival game
playing the quests is bitch shit
i have spoken
Survive what?
The main quest with the dragons.
It's funny because in morrowind all quests but the main one are completely terrible.
though actually the quest in skyrim where you make the amulet might be the worst because the reward is terrible.
The dawnguard quest where you have to escort a vampire lord back to her family
Dawnguard is the most retarded questline I've ever seen in an RPG.
>entire gimmick is choosing to be a vampire lord or a vampire hunter
>to become a vampire lord you have to first become a vampire hunter and nobody can tell you have glowing eyes, corpselike skin and fangs
>if you want to be a vampire hunter you are forced to safely escort the vampire princess back to fucking dracula's castle with a goddamn elder scroll on her back
>as a vampire lord it's impossible to side with Harken and blot out the sun, something that would be objectively beneficial for you
>entire quest is boring as fuck
>safely escort the vampire princess back to fucking dracula's castle with a goddamn elder scroll on her back
Tbf she's hot
>Tbf she's hot
Yeah, but not like I'm gonna touch Molag-Bals sloppy seconds. She could be an obese albino for all I care.
I wonder if it's because they worry too much about player canon that they can't do cool quests where you just end the world. Like Sequels obviously take place in playthrough where the hero didn't turn into a villian, but why not have the option to go evil if presented in such a way like Dawnguards DLC. It'd be really sick.
"canon" is honestly a blight upon RPG genre
Everybody should respect the fact in my playthrough Batman used Zoltron to defeat Alduin.
You are correct canon destroys discussion.
>they worry too much about player canon that they can't do cool quests where you just end the world
Don't greenlite the shitty story?
isn't the TES universe actual wibbly wobbly timey wimey stuff where everything is canon all at once?
Only when Akatosh has a schizo moment
In certain cases there are things called dragon breaks where time lines get fuzzy but they are exceedingly rare.
>I wonder if it's because they worry too much about player canon
doubt it, I think it's more likely they just don't want to put the work in necessary to make branching paths. Much more efficient to funnel everyone down the same content paths, less work for you.
>I think it's more likely they just don't want to put the work in necessary to make branching paths
Nah. They do branching all the time in Fallout games. Yes, the do. Don't tell me bullshit about how they don't. I think the reason TES doesn't have it much is just it's not TES "style" to have branch heavy quests.
They did in Skyrim and got no credit for it. Why bother doing it if nobody actually cares.
>its not the TES style to allow players to roleplay in self-styled roleplaying games
I mean, I agree, but thats because of laziness. Just because its signature doesn't magically mean its somehow not the product of cutting corners
How TES does roleplaying is via player build and what factions the player joins.
You people that think branching quests are an intrinsic part of 'real' roleplaying games and any game that doesn't have it is not a 'real' roleplaying game clearly don't play many roleplaying games. I've played a LOT of roleplaying games and I'd say branching quests are actually a pretty fucking rare thing in the realm of roleplaying games. Same also goes for dialogue. Contrary to popular belief a 'real' roleplaying game does not require the game to be 50% a VN.
>player build
literally aesthetic. Player builds are meaningless because you can just grind until your god with all of them. There's no downsides or tactical considerations, especially since you can play as all classes anyway.
>what factions the player joins.
You can join almost all of them except for the ones that are totally mutually exclsuive, in which case its a crapshoot whether you can join both (e.g. you can't join stormcloaks and imperials, but you can join DB and imperials). If we're being real here, factions are not opportunities for roleplaying in TES games, they're nothing more than additional quest hubs because TES is a singleplayer MMO franchise.
tbh this
all the elder scrolls titles are kind of the same
people only say morrowind is better because oblivion is
>morrowind with less fun stuff
and skyrim is
>oblivion with even less fun stuff
All you're doing is telling me you're incapable of actually roleplaying yourself. It's not that hard to "I'm going to roleplay as a mage therefore I won't join the fighters guild." but apparently that is beyond your capabilities.
see
I barely play any of the quests in skyrim. I basically only use it as a modding sandbox that lets me walk through pretty forests with my waifu. Because I can ignore something and because it doesn't personally effect me does not mean that it is well-designed.
>Because I can ignore something and because it doesn't personally effect me does not mean that it is well-designed.
Actually, it is well designed. TES is very specifically designed to remove as many barriers as possible to allow players to play how they want. They don't want you to have to jump through their predesignated hoops.
being able to ignore bad things doesn't make it well-designed. There not being an bad things would make it well-designed.
You just saying it's bad doesn't make it so. You just don't understand Todd's vision. It's too genius for you. You're a small brain individual who is used to having the devs hold your hand for you. Stick to interactive movies masquerading as roleplaying games. I think that's more your style.
Allowing any character to do everything regardless of ehat their character is is not good design, it's watering/dumbing down and it obliterates the notion of creating a character to play a role
Dawnguard's story sucks but I consider it a great DLC just because I like the additions of being a vampire lord, having crossbows and there being a hot vampire girl.
Serana is Laura Baileys personal OC so she got to live.
>if you want to be a vampire hunter you are forced to safely escort the vampire princess back to fucking dracula's castle with a goddamn elder scroll on her back
This chapped my ass so much that it soured the entire DLC for me.
A vampire hunter who wasn't allowed to hunt vampires.
I know they didn't want you to "skip" the dlc but the brotherhood had no problem with giving you the option to.
>as a vampire lord it's impossible to side with Harken and blot out the sun
>blot out the sun
You can tho, with Auriel's bow. It's actually pretty fucking cool.
>as a vampire lord it's impossible to side with Harken and blot out the sun, something that would be objectively beneficial for you
The logic always was that doing that would cause a huge rebellion against vampires. But it still would've been cool to have the option of siding with him. I never understood why you're forced to fight him as a vampire, especially from Serena's POV "Oh yeah we need to kill my dad because...reasons lol" So much shit in Dawnguard.
>I never understood why you're forced to fight him as a vampire
Because designated waifu Serena wants it and YOU WILL SIMP FOR SERENA!
magic school
We've debated which is the worst plenty of times, but what is the BEST quest in Skyrim?
prison escape
Isn't that the quest where they just assume you haven't invested anything in magic?
yea but it's still the best one
sure whatever you say
not my fault that skyrim's quests aren't very good
is there even a good quest to begin with?
The one where you drink with some dude in a bar and then wake up in Markarth's Dibella temple.
Even though it's short I do like Sheogorath's questline. Because 1, it's actually different. 2, Sheo himself is pretty amusing during it. 3. Sheo is the Oblivion MC
>I HECKIN LOVE CHEESE AM I RIGHT
Do mods count?
In that case VIGILANT and GLENMORIL are pretty good.
no they dont
>modding
there's no point to modding aside from bugfixes, graphic touchups, and slight corrections
from
>ZOMG I CAN GIVE ALDUIN A SILLY MOUSTACHE
and
>WE ADDED SURVIVAL MECHANICS!
to
>OMG THEY RECREATED FIVE HUNDRED YEARS OF DEEP CUT IMPERIAL LIBRARY LORE IN THIS QUESTLINE
what's the point, at the end of the day you're just manipulating something to be what you already want, something completely different, defeating the point of anything at all really
The point is that it's fun, spergy.
>what's the point, at the end of the day you're just manipulating something to be what you already want, something completely different, defeating the point of anything at all really
I want you to print this out and keep it with you, so that when you finally grow up, you can look at this specific post and think "wow, i was such an edgy shithead" before you kiss your wife goodnight.
it's fun to do something new
downloading a huge modpack that will make the game exactly how I want it to be is boring
it's life support for the game, and it's life support for me
>You can mod in cool shit like items, new enemies, new encounters
>NOOOO WHAT'S THE POINT OF MORE FUN STUFF
because you're selecting exactly what you want
there's no growth, challenge, or development in any way
just your own personal funland where you know exactly what's best for you forever, tailored exactly to your specifications by a backroom squad of autistic chud modders
whoopee
another problem is that it's effectively endless, a cancerous growth on vision, however good or bad it is.
You are a very tedious person.
you can add items to the leveled list and gain the same amount of reward feeling as the regular game, except it looks cooler.
The vampire one in Morthal is decent. Other than that, no, which is why I always drop Skyrim after two hours despite having installed thousands of mods.
The entire Companions questline
The entire College questline
The opening quest of Dawnguard
I like the quest about the Falmer invading the lighthouse, and most of the quests on Solstheim
That one is OK because there's variable dialogue depending on the progress of the war. If Tullius is on the backfoot he'll demand a city for peace instead of Ulfric for instance. Most people forget you can start the civil war before Season Unending (but not finish it)
I tended to enjoy most any quest relating to or based around Dwemer ruins. They make such great set pieces
I like the Frost quest where you steal the horse.
that one with the dreams in dawnstar was amazing in location, gameplay, mechanics and progression. shows just how much potential it had.
The worst quest without a doubt and I don't think a single person would disagree is "season unending".
Season Unending is keyed. Try again.
You mean a quest I can either skip entirely, or just leave the room to make a sandwich while it plays out?
Yes, also the one that asks you to kill parthurnax at the end.
Everyone naming a whole quest line isn't answering the actual question.
The most objective answer is Under New Management. Technically not the quest itself, but the prereq of doing shitty radiants in every city, which being picked by rng, until you get enough in one city for the thieves guild rep quest. Oh and you can only get one radiant at a time and have to go back and forth over and over. And these radians are shit like pickpocket someone or pick one lock. I can't even imagine the lack of self respect it would take for someone to complete this on survival mode.
I put Return to your Roots a close second. Searching for every red nirnroot is the biggest waste of time. The reward is a decent effect but if you have alch high enough to take advantage of it you probably already destroyed the games's economy anyways.
If they are playing on survival mode self-respect is not a factor.
My top 2 candidates.
Murder on the Ice. For being a generally buggy piece of shit "mystery". The fact that it is probably the longest and most elaborate quest in Windhelm doesn't really do the city of Windhelm any favours. The catching of the murderer is hilarious because at the appointed time that area can potentially still have npcs and guards around and the script still has him sneaking up on a victim as if no one else is around.
Man's Best Friend
Fuck the Barbas AI. That is all.
The trick to Man's Best Friend is to never finish it and use Barbas as a body blocker.
I just tell barbas I will meet him there and then I don't seen him again until I get right to the shrine, bonus is he has usually killed half the vampires by then.
The thief's guild and dawnguard have to be the most garbage questlines in the game. The absolute lack of player agency and retarded asspulls that make you roll your eyes at every step.
wait, actually the mage guild one is probably even worse
No Stone Left Unturned
The one where you have to collect a bunch of pink stones scattered across the map.
Had to use a mod that marks them in the map for that but yeah that was a pain, especially because if you pick even one up, you can't drop it as it's a quest item.
Can a quest you remember even be the worst? Skyrim is full of unmemorable garbage quests.
>Skyrim is full of unmemorable garbage quests.
Name 13.
https://elderscrolls.fandom.com/wiki/Quests_(Skyrim)
Pick the 13 you don't remember.
>fandom instead of uesp
I think I'm gonna throw up...
Why would anyone use uesp? They have no standards whatsoever.
newfag
Haver of low or no standards.
Suggest a better wiki then.
You already cried about it. Basically any with standards is better than uesp.
Oh, so you don't have one? Got it. I'll accept the concession if your next reply isn't a link to a better wiki.
Any wiki that has pages on creation club content are gay
In what fucking world do Fandom wikis have standards? They're the most soulless shit fill of "articles" literally copy pasted from other sites verbatim, or useless stubs.
> Why should they have any standards
You must be a uesp fan.
You seem very stupid
>Name unmemorable quests
How can one name that which can not be remembered?
>Can a quest you remember even be the worst?
Yes. If you forgot a quest it's just forgettable, not notably bad.
But the bad quest still gave you a memory. You might as well have been dead during the time you did forgettable quests.
I'll give you a harder task, find a good quest in the game.
Wizard Questline
THE UNINSTALL WIZARD QUESTLINE!!
The guild quests fucking blow but companions is probably the worst one.
Have you even "finished" thieves guild?
Blood On The Ice. The logical steps to take result in almost no reward, and your actions contradict the markers and your character's dialogue. That quest really shows how dumb they expext their average player to be. Handing over crucial evidence for money, accusing a suspect with no evidence, and arriving at that mistaken conclusion for no in-game reason. It's a mess.
Every Skyrim quest is equally mediocre
Oblivion had such higher highs it's not even funny
Oblivion is Bethesda's magnum opus. It's the perfect open world game.
I agree with you for the amount of shit you can do in that game, but the combat is atrocious and needs a complete overhaul.
Companions stands out as the guild overly reliant on radiant quests, making getting those final quests a pain
Thieves guild or the blades missions
Anyone not answered the Berenziah stone quest is objectively wrong.
Actually trying to finish it is like pulling teeth.
You find like half of them just randomly exploring and getting into peoples homes.
Anon it's the ones you don't find that fuck you over.
Fair, I just used a guide the remaining ones tbh.
>used a guide the remaining ones
The game doesn't tell you which ones you've already collected.
So you'd need to use the guide for ALL of them, and pray none got FUS ROH DAH'd off a table.
I think that's only an issue for players that don't pay attention to what they are doing, I could recall 13 of the 16 I had picked up and where, so that is leaving only a risk of three putting me in retreading ground.
actually they cant be knocked around, they dont have physics enabled like most other objects
If you repeatedly activate the stone when you first pick it up you get credit for picking up multiple stones. The best I ever did was 5 but usually got credit for three.
I have never done it all, mainly because I stop playing the character before doing enough, but most of them are in dungeons you are going to anyways if you are doing a variety of quests, and the others are next to the jarl's bedroom in major cities or something. "Trying" to finish this isn't something you ever actually do. No one is scouring every cell of the game for them and it is not taking time out of your day. I think finding the red nirnroots is way worse especially since blackreach so dark and featureless and you pretty much have to do the entire search in one go since you can't fast travel back down there, either.
College quest is pretty dumb. First time I finished it I was a vampire warrior type that for the most part didn't give a fuck about spell casting.
They should really bring back skill requirements for advancing in guilds like they had in Morrowind (at least I'm pretty sure Morrowind had it, been quite a while).
Dawnguard quest would've been okay if it actually gave you more agency beyond just accepting Harkon's gift or not.
Civil War questline had huge chunks of it cut and felt like an afterthought.
I liked the DB questline for the most part. DB > TG > Companions > College if I had to pick an order.
Skyrim had a bunch of stuff that could've been so much cooler if the player had more say in how things play out.
This one probably takes the cake in terms of design. Horrible quest taht dumps a bunch of undropable shit in your inventory and by the time you're done with it the perk you get from it is pointless because by that time money is pointless.
So you just end up with more vendor trash that fills up your inventory that you can sell, thus more busywork, and get nothing useful out of because money doesn't matter.
>I liked the DB questline for the most part
Same here.
My only real problem with it is that it automatically starts when you travel to Solstheim so most of the time when you take a nap, you're teleported across the map, even if you're not even Dragonborn.
I think he means the Dark Brotherhood
He absolutely did and I have poor reading comprehension.
It's still my main problem with the Dragonborn questline.
Does fuck me off that the Dark Brotherhood basically all die at the end of the quest, though.
They already did it, and better in Oblivion.
>better
I don't know about that. The DB being almost all purged because of a revenge inside job plot is okay but the villain is too goofy and the black hand are all retards killing Lucien then standing around murdered in the Night Mother's tomb. Astrid's case felt way more interesting imo.
I had a bug where one stone didn't spawn where it should have, and i had to use another bug to progress the quest by mashing E-button picking up another stone. Use bugs to unbug the bugged, The game.
I have 4000 hours in Skyrim over the past 10 years and I've never done that quest because I'm not some bitch cuck fag
It's gay as hell that you collect all these fucking pepto rocks for a paid-MMO-cosmetic helmet you can't even wear.
Why would you wear it? Are you doing a Liberace playthrough?
>lore
It's a cool hat let me wear it
Todd frowns on degeneracy. No fag hat for you.
The real reward was the increased gem drop rate.
I'd rather have that than yet another helmet with a enchantment worse than what I can make myself.
So many fucking gems after that.
the real bullshit is the reward is the perk that find more gems (money) when they put one of the fucking things in Proudspire - so you have to have already accumulated $25k (and effectively not need money) by the time you've finished the quest. Absolute dog shit
It's not like gems are hard to find anyway. Every single ore vein generates multiple gems along with the ore. All gems are good for is grinding smithing skill.
You're completely right, even when I was looking through the locations on a guide I just gave up because what's the fucking point? The rewards are as haphazard and lazy as their locations themselves. You'd think if there was a reward of bonus gems they'd be a key, rare component required for practically everything, so you're always scrounging for them, not one of the most common and easy to obtain resources in the game.
Maybe it's just me, but the gems never stacked correctly in my inventory.
So instead of
>Stone (20)
It'd be something like
>Stone(2)
>Stone(5)
>Stone(3)
etc.
the stones will stack "correctly" as long as you don't bring them to Vex and ask her about them
after that they start stacking wildly like that
Thieves Guilds by virtue of doing very little actual stealing, and having a shitload of plotholes the player has to put up with.
What plotholes
>every other character being completely retarded over the circumstances over the last 25 years since Mercer stole the skeleton key
>the spoiled mead testing where the mead you spoil suddenly teleports into a smaller keg in the main foyer
>Karliah shooting a complete stranger with her only arrow to paralyze instead of her lifelong nemesis
>when proving Karliah's innocence with Mercer's journal translated from the ancient Falmer script he originally wrote it in, everyone in the guild takes it at face value
>Mercer allegedly having stolen everything from the guild vault without anyone but maybe the late Gallus noticing, which is also in the most open area where at least one person is very likely present and he has apparently been doing this over the better of those same 25 years
This is before we go over details like how apparently stealing the Eyes of the Falmer is a big thing but it has no buildup whatsoever compared to something like stealing the Elder Scroll in Oblivion and Karliah being too much of a retard to make more of those arrows in the first place despite the process.
the image here is what pisses me off the most, i don't get bethesda's insistence is making all the questlines independent from each other it just leads to shit like
>vilkas saying he never heard of the literal drangonborn that trapped a dragon in a 5 minute walk from his house
>brynjolf inviting a known member of the circle to do petty thievery
>astrid thinking she could strong-arm the arch-mage into killing people
That would cost more money since you'd need to pay for more lines written, spoken and coded in to come up when the player achieves certain things throughout the game. Oblivion didn't have it either.
i know, it should just lock you out of one thing or another, like if the companions were hired to take on the guild, even a small acknowledgement of the characters being aware of the world outside their walls would go a long way
They're too cheap. This is the same team that was supposed to allow you to tie up enemies for the radial bounty system hence the whole enemies can randomly give up if damaged enough but cut it from the game to make the deadline and just never bothered to patch it out of the game or future releases of it. I guess they see it as "lol we sure do have janky shit in our games right?" since it became a meme in and of itself.
this. Bethesda is lazy as fuck. Their reasoning for removing things is that they can't get them to work in their shit engine for subsequent releases. Meanwhile literal who modders on the internet can get all of it to work in that same engine.
That's literally all the guild quests in Skyrim:
>You walk in the door or do the first quest
>YOU ARE THE ONE TO SAVE THIS GUILD
>Don't even get to start as a grunt and do minor quests, but rather you start doing everything related to the main plot
>Become the head of the guild by the end of the day
>The vault needs 2 keys to open
>NOBODY ever considered Mercer making a duplicate of his key, or stealing Delvin's key when he went to bed or anything like that, nope, it MUST be some super magical artifact that unlocked the vault
>WHEN did Mercer steal shit? Presumably Brynjolf and/or Delvin put things INTO the vault (or took money out to pay for expenses) over the past 25 years, so they would be able to SEE their riches disappearing over time, unless Mercer just stole ALL of it the day he disappeared
>Karliah spent 25 years making A SINGLE poison arrow, and NOT TRANSLATING THE JOURNAL. She could have waited 5 more years before spending all that money on Honningbrew and whatever Gulum-Ei was doing, but nope, gotta bring 1 arrow and 0 proof to the confrontation
>She shot you to "save" you, it would have made more sense for her to hit you by accident while trying to shoot Mercer but no they had to make her seem like a badass and couldn't have her miss her shot (but it ends up making her look more like a buffoon)
>Mercer just stabs you instead of decapitating you
>None of them are any good at stealth when following you through dungeons
>You get some random guy's chickenscratch notes and SOMEHOW they're believable as a perfect translation of Gallus' diary
>You are forced to steal 2-3 times over the entire questline, the other times you can either sleep to bypass the mission, kill to bypass the mission, or aren't even ASKED to steal anything - despite being the "thieves" guild
>The health inspector nearly dies and instead of shutting down the meadery he puts the owner in jail and makes the first employee he sees the new owner because ?????
>Mercer decides to go dungeon delving, which ISN'T STEALING, but they come to the conclusion that he's doing some "big heist" and it's also bad because... because...?
They're the Thug's Guild under the employ of the Blackbriars. Not a Thieves Guild.
My big question with the poisoning the meadery part of the Thieves Guild quest is this. You poisoned the batches in the brewing room with rat poison. The guard captain drank the mead which he poured from the small barrel in the leader counter. What the fuck?
Funny thjng is you do start acting like a Thieves Guild once the Mercer shit is dealt with and you're doing all those fishing, bedlam etc quests and those bigger ones to get the stalls to come back.
it's quantum mead
you poison some you poison all possible instances of that mead
even mead in other cups
even mead in other kegs
even mead yet to be made
>Mercer decides to go dungeon delving, which ISN'T STEALING
lol
> If I keep crying about them not adhering to what I think it should be they will come around.
Your childish arguing style and sense of entitlement are off putting. Are you a Morrowind fan by any chance? You seem the type.
With Thieves guild, Dark Brotherhood and companions I will say at the very least have things to do after their main questline is done. These other 2 are guilty of being shitty questlines and nothing afterwards
Bard's guild. Finish the quest to get the burning festival back on. You officially become a bard. What does that mean? Absolute fuck all.
College of Winterhold. Discover a large ball. Kill the Thalmor, get made as Archmage for no reason whatsoever (and don't say because of your heroics, Archmage is about who's the most magic capable and you can do the whole thing without being good at any magic), ok but what is the giant ball? Don't know and we'll never know because the good High Elf faction comes and magics the ball away.
>and nothing afterwards
>College of Winterhold
Technically there are radiant quests that require you to go stamp out those weird wisp things which is more than what the Bard's have.
Hircines quest is pretty bad for the wrong reasons. First you talk to a grieving father because a stranger tore their little girl to shreds. Talk with said stranger to find out he's a werewolf who thought he could control himself with Hircines ring. Turns out he stole Hircines ring (which is never really brought up) but you need to give it back to Hircine because lmao idk.
Werewolf dude then escapes prison and you're off trying to find Hircine. The lord's all like "oh sweet, go hunt his ass, he's hiding out in Bumfuck Cave." so you track him there and he's surprisingly well mannered? Like for a werewolf who tore a kid to shreds because he "lost control" he seems to be well in control. Then, for whatever fucking reason, dude says something along the lines of "Ah jeez, you found me. Spare me and let's kill these hunters. I'll never communicate with society again.". If you do that you borderline get nothing and Hircine just says "haha well I guess the hunters were hunted!" before fucking off. If you kill him, you get shitty armor.
And no, the whole child killing thing is never brought up ever again, even if you talk to the parents again.
>gets a ring that lets you transform twice per day if you spare him
>but you can just wait for next day to transform unless you really want to transform more than once pain the same day.
>but if you aren't a werewolf at this time you get a ring that does nothing
Kek
Pretty embarrassing that the ring doesn't force lycanthropy on you because for some retarded reason, you can only get it by drinking from the companion's collective cum chalice.
It's actually as many times as you want
Easily bard quests.
>the quest about the blades telling you to kill Paarthurnax
>cant tell Delphine and Esbern to fuck off without mods
>by default you're supposed to fulfil their retarded request
>they're literally supposed to serve YOU yet still commend you to kill him as if you're their errand boy
I don't think it's the default, just always there as an option. You do you say you won't do it and she just says she won't help you any further until you do.
What really pissed me with that quest is that Paarthurnax and the Greybeards helped you on a lot of things, like learning about the Thu'um ways and finding a fucking Eleder Scroll, so that'd be incredibly ungrateful to kill him just because a hoe wants it, although her arguments aren't retarded.
If it helps you they don't actually follow the way of the voice. Steal Borri's copy of the Lusty Argonian Maid and it is Fus Ro Dah time.
Shame you can't kill em all.
>Paarthurnax and the Greybeards helped you on a lot of things
The Greybeards provide a lot of assistance. Paarthurnax provides very little.
I've always made it so she never factors into anything again and it doesn't even require much.
Do the main quest until you reach Sky Haven Temple (at this point you can very much wave goodbye to the 2 Blades). Learn Dragonrend. Complete the civil war story. Do the main quest and get to Sovngarde and no ceasefire meeting is needed since the other side is defeated already. Everything else after never requires you to ever return to Sky Haven Temple.
Its the gauldur amulet quest “forbidden legend” and this is non-negotiable. i guarantee you have that quest in your log on any random character and if you actually completed it, my condolences.
The reward itself is pretty lame but I thought the boss fight is actually cool. I just treat it as an early game reward.
That and the Red Eagle quest. Lame rewards and horrible cross-country scavenger hunts.
I love that quest and do it every playthrough.
It's honestly my favourite in the game except maybe The Taste of Death, if only for flavor lel
It does help that I've made the reward an actual reward but I still think it's fun vanilla.
>The Taste of Death
I found this hilarious
>If you decide to save Brother Verulus, you can use a Calm spell on the other dinner guests after killing Eola to end the quest, but Banning and Hogni Red-Arm will never leave the feast to return to Markarth. Lisbet will return to Arnleif & Sons, but she and Imedhnain will be hostile towards you. Use another calm spell on them and leave the shop. Wait at least a day before returning and Lisbet will be friendly again, acting as though the feast had been successful. However, she will now try to murder any civilians who follow you into her shop so be careful not to start a conversation just before entering.
>Eola: I know your thoughts when you see these bodies. You've eaten human flesh before.
Me: What the fuck? Lady, I assure you I am not some sick....
>Remembers eaten a whole bunch of hearts as a werewolf, and chomping down on a heart and human flesh to know their alchemy properties
Me:......continue
youtube tier post
Actually found the Thieves Guild and Dark Brotherhood questlines in Elder Scrolls Online to be better than the Skyrim counterparts. Pity they seem to be entirely confined to their own DLC packs and have not been seen in any expansions
>Be at mining camp, well the fuck away from civilization
>Drop sword on ground because it's useless
>Guard tells me not to leave stuff lying around
>Tell him to fuck off
>Guard gets pissy and tries to bribe me
>Tell him to fuck off again
>When his back's turned, whack him with my +250 Gigus Niggus Mace of Genocide
>Instantly dies
>Still have 10 gold bounty
HOW? WHO THE FUCK DID HE REPORT TO???
The woodlands animal council.
I remember this pissing me off. You'd always get a bounty for assault, despite the whole system revolving around having a witness to your crime. You can slaughter 20 guards and so long as you kill them all, you'll end up with a 10 gold bounty. Infuriating.
I once used the storm shout and got a bounty because the lighting hit some thalmor that were close by.
Cool it with the anti-thalmortism.
Any Dungeon Quest filled to the brim with Mages. Why so many fucking mages in a single cave? For a clan with that many Prestigious magical users they stick to a dingy and tiny cave I hate getting my shit melted going through these assholes.
Unironically why are there so many necromancers in Skyrim? For a province known for fighting with swords and axes there sure seems to be a lot of conjuration experts.
I’m starting to believe the Elf agenda against these Dragur conjuring Atmorans
It's the cold, it preserves the bodies far easier than any other biome in Tamriel so they're less stressed to rush.
My theory is they simply didn't make enough creatures. Idk why never returned goblins, ogres, land dreughs or minotaurs from TES4 but they really should have (but atleast the DLC gave us Retchlings)
Worst questline is the Companions. However that's only because some of the Thieves Guild quests have interesting objectives, if not for that, it would be the worst by far, and most of its quests are by far the worst in the game individually. The meadery quest in it is definitely the single worst quest in the game objectively
>Mage's college
>Don't even need to know a spell to enter
>Most of the quests are Dwemer ruins--where everything is resistant to magic
>Made into archmage after like 4 quests
Civil War was painfully barebones.
ok, so what are the best quests or questlines in skyrim?
I like the morthal vampire one where all the townsfolk go to the lair in a mob then proceed to simultaneously puss out kek
I like starting in Morthal and doing that quest first, especially if I'm going into Dawnguard
That is a pretty good quest, my favourite part being the sexual harassment of a ghost.
The Daedra one where you wake up with a hangover and try to figure out all the insane bullshit you got up to the night before.
I liked all the nostalgia bait in Dragonporn
Can we agree that The Aetherium Forge is the best quest in Skyrim?
They are all terrible because the player literally can't fail at them and constantly gets his dick sucked no matter what he does. The sidequests are also very intrusive on subequent playthroughs, the system where you could only start side quests via rumors was much better in Morrowind and Oblivion.
I'd defend the Companions line only because the last quest where you redeem SIR the previous leader who didn't want to be a werewolf was alittle heartfelt, Aela is a bomb ass bitch and I love her, and the whole werewolf shit is pretty neat.
Other than that, killing Silverhands who I have no fucking who they are or why they want us dead and the fact the forge bro just repairs the legendary thousand year old axe like it was nothing was pretty shit.
I’d have rather joined the silver hand.
The worst quest for me is the one where you open sky haven temple or whatever and have to listen to the old retard drone on about boring shit. It's the quest I hate sitting through the most in every playthough
You can sprint into him over and over to skip his lines, I do it every time.
that one quest for the theives guild that forces you to be a retarded thug shaking people down for money
That one's only bad because it makes Keerava perpetually pissy at you otherwise it's _______fun______
the quest literally only works for retarded meathead characters and the npcs should rightfully despise you for it.
its the most jarring shit that you are literally forced to do if you want to do the thief questline, which you’d think would be about stealing shit and not being a mob goon.
it is not surprising to me at all that there are very popular mods that alter this quest to be less obnoxious.
Are you complaining the thieves guild was acting too much like an actual criminal organization?
Odd complaint.
im complaining that the theives guild, a questline made for sneak thievery based characters, after having brynjolf just walk up to you and enthusiastically say you are le natural, immediately sends you on a mission that you would send a brute, to do their dirty laundry. thats just false advertising.
the quest if it must exist should in fact have alternate routes that allow some character to go about it morally/honorably, or better yet as an actual thief! instead you are forced to be hired muscle intimidating and breaking peoples shit for the fucking thieves guild.
its enough of an issue where i would avoid playing the questline because of the mission.
I don't get what is jarring about a criminal organization running an extortion racket. Thieves are looking for easy money and extortion is eays money.
Why exactly would a guild of thieves do that and not any of the literal millions of bandits populating Skyrim
Why would a criminal guild commit crimes to make money?
We may never solve this one Sherlock.
Should have named it criminal guild then? Thieves steal, you know, pickpocket, rob houses or markets, all unseen. It's mafias, gangs and mobs who extort and threten.
Taxation is theft, though and a criminal tax is still a tax.
> You can only steal money in ways I approve of .
The problem is not Bethesda. The problem is between the screen and the seat.
>You can only steal money in ways I approve of
No, you can steal money. Extortion isn't theft though, it's extortion.
You may want to learn what words mean before you use them.
It's quite simple - what kind of skills would you expect in a videogame thief? Brute strength, penchant for violence and intimidation, or stealth, lockpicking and pickpocketing?
They could have made a joinable gang where you strongarm others into submission, control the local trade by pure intimidation or bribe politicians, but when I join a thief guild, it's because I want it to accomodate a thief playstyle.
Probably both
I would expect one that turns invisible would be prevalent in TES. Your expectations are the issue. There is no place for anything other than simplistic quests by your standards. You must love the radient quests for the TG.
Anons like you are why we can't have nice things.
Try explaining that to the victims lmao I don't think they would see any difference.
I'm gonna play devil's advocate and say that at the time this was what they had to resort to make money since they were hit with waves of misfortune and were bleeding members and resources for reasons they didn't know (Actually Mercer)
I am supposed to believe they can maintain their network and prestige solely on profits leftover after fencing commissions? Or that thieves are paying guild dues religiously?
How many expenses would a guild of like six people who only sit around in a sewer every day could possibly have
The Thieves Guild acting like thugs was fine, what was extremely retarded was everything following the first dungeon dive.
The one where you meet Delphine. She's just insanely rude the whole fucking time and doesn't take no for an answer. Like you know who you're talking to, right? I don't need your help, YOU need MINE. Now take your fucking head out your arse and give me the fucking burial map you stupid cunt bitch.
How did she even steal the horn when one part of the ruins requires the Whirlwind shout to be fast enough to pass the closing gates?
She ran really really fast.
Smart enough to take the back entrance like that one Altmer when you exit Labyrinthian during the college quest.
I change my answer because I just remembered. Dawnguard. Not the entirety of it and not exactly a questline though the main quest of the DLC needs you to be there. The fucking Soul Cairn. I dread going there every time because it is such a fucking annoying place to be. And like a dummy I try to ignore some bits of it like getting Saint Jihub's book pages but the completionist in me compels me to run around like a headless chicken trying to find those damn pages.
All of them. None of the quests were fun to do.
I'll be honest, I don't judge skyrim at all
It's not perfect, but to me, every quest is good, the whole game is just pure kino for me
This must be what oldfags feel about morrowind, I'll be playing skyrim when I'm 50, remembering my youth, punching nazeem for saying elitist shit about his stupid cloud district
NEVER DONE AN HONEST DAY"S WORK FOR ALL THE COIN YOU'RE CARRYING EH, LAD
>lad
>use nearby forge
>he eventually fucks off without shitting up journal
Thank christ for whoever figured that out.
How many here know of what I'm talking about with this.
Solstheim, Dwarven ruins, that massive clockface like structure, need a lot of arrows.
It's a fair bet it's a small amount.
I doubt most people have done them once, let alone enough to distinguish it from other Dwarven ruins.
That said, all the Dwarven stuff on Solstheim was way better than most vanilla IMO.
>Alternate start mod ON
>Barenziah quest markers mod ON
>Spare Parthurnaax mod ON
>Virginify and marry Serena mod ON
>Floating Dwemer ship house mod ON
>Murder children mod ON
Oh yeahhhh, it's Skyrim time babey
Bro, where is your schlongs of skyrim + futa addon and .ini to distribute different sizes and shapes to different races?
I only install sex mods when I finish the game, as incentive for slogging through it. Think of it like a little reward.
SoS is fucked on the latest SE version and I'm not buying the AE
get the updated .dll from the forums
Get the fixed dll
Every time I want to revisit Skyrim I always slap on Legacy and go full Indiana Jones.
my biggest disappointment was the Dwemer. They brought back the ruins and did about fuck all with them lorewise besides blinding le falmer and a minor aetherium quest.
Bard guild.
sure most of the questline make you just go clear one drauger tomb after another, but at least it make sense that some mercenary would go kill some monsters, thieve would go retrieve some hidden treasure, or magician would try to understand a mysterous artifact.
What would compel a flutte player to go risk his life fight zombie in a cave on the other end of the continent, instead of hiring afformentioned mercenaries?
Nordic bards are battle-poets, dialogue-skipper.
It's funny, i still remember a shit ton of Oblivion quests like the literal hot dog rain but i cannot remember a single skyrim quest despite pumping like 200 hours into the game.
Bro you don't remember that time you had to help some dude clear a tomb full of draugrs and got some shitty leveled reward?
>Why yes I have never finished the main story and everytime I start a playthrough I just wander through the comfy open world and explore it while soulefull music plays
Companions.
y'all just got baited into discussing a 12 year old game that this board hates.
Ganker is just tsundere for Skyrim, newfag.
I've just replayed Skyrim first time after it's release, get all achievements, and i can surely say, that every fucking quest, which requires you to go into dungeon or cave or bandit camp (which is 99% of the quests) are the worst.
I can only say which quests were not that bad, like Agent of Mara or some guild's quests. Dragonborn quests are not that bad either, but i hate black books and Apocrifa, but at least they've made some really unique dungeons in it.
So the quests where you do the main gameplay draw of the game, dungeon crawling, are the worst ones? I mean I get if you think every dungeon is bad or something, but then why even play this game to completion?
No, dungeons are fine, but they are almost all the same. Like, in Dragonborn you have a quest where you need to explore Nord dungeon and have to solve some puzzles, with arrows, sword and staff, i think it is good quest.
But most of vanilla skyrim Nord dungeons are just "go in, spin some stones to match another stones, kill lord draugr or dragon priest and get out".
If they were at least more different - it would be perfectly fine.
Or, take for example, caves. Most of the quests in caves are just "go in, kill everyone, get item and bring it back". No that's is fucking stupid. Every quest for Jarl to be a Thane is like this. They are all the same.
I can understand, that they did this for Radiant quests, which are good system overall.
All I know is that the best is The Chief of Thirsk Hall.
Fuck those nords shits, rieklings are my homies.
Stones of Barenziah or the Thieves Guild.
>Oh hey our guild is dying.
>Oh hey btw we are a guild of thieves who all wear the same uniform, and all hang out in one single spot in one tiny ass town village hamlet type thing that is also in a weird spot as simultaneously a backwater and also the most important economic hub of our region, in fact we hang out right at the back of a church or in the most obvious place for people like us to hang out, in the shady Rat Ways, in a town that's sparsely populated and already has rumours floating around which state the town is host to the Thieves Guild, so we're a bunch of Thieves hiding from the law in a town where we are rumoured to exist, wearing a literal Thieves Guild uniform, and coming and going at all hours of the day especially at night in our uniforms in a small town round back of the Church, all it would take is one city guard to say hey how about we check out the rat ways or round back of the Church of Mara that seems like the most obvious place to look for this rumoured Thieves guild that's stealing all these peoples shit, and before anyone says Oh no what about Maven Blackbriars control over Riften, there's no way every guard would agree to obey every order about protecting public wrong ESPECIALLY ABOUT A GANG OF LITERAL THIEVES right in your small town
Sure bro sure
You can't even enter Riften without finding out the guards are all on the take.
Anon just wants to be mad about things. They will never let facts stand in the way of a good argument.
Are you fucking kidding me the entire quest is ridiculous and every single character looks like a thief in what is supposedly the last vestige of their kind in all of Tamriel its written like a young adult trash novel
Not sure you played an unmodded game at this point
>aDuuuuh what about mods ADUUUUUH
every argument ive seen in defense of this games terrible quests itt have just been weak lol whataboutisms. really justnot helping the games case at all
Ok. Keep me posted.
Update: your a gay
that will be all for now
Actually you can. While the southside and dockside entrances are barred by the guards, you can still enter Riften by going through the meadery, without encountering any guards.
I'm fine with the Thieves Guild side quests where you are actually stealing shit. I'm even find with the "there's a traitor" plotline. The finale though should not have been in another dwemer ruin, or any ruins. It should have been a grand heist in a major noble or prominent npc's mansion (they could make it the size of a small dungeon with many hidden rooms) and have it be a race to beat Mercer to the prize and settling the score with him in the target's home. That would have been more Thieves like.
>It should have been a grand heist in a major noble or prominent npc's mansion (they could make it the size of a small dungeon with many hidden rooms) and have it be a race to beat Mercer to the prize and settling the score with him in the target's home. That would have been more Thieves like.
That might have required Bethesda to do some more complex scripting work, so they went for shitty Falmer dungeon to do some Indiana Jones shit instead.
Also Karliah is a descendent of Barenziah
Barenziah's unprecedented level of fertility among Mer is the biggest plothole here. Especially after her biography makes a big deal about how Tiber Septim forcing her to have an abortion meant she would probably never have children.
The quest writers have no respect, Karliah being Barenziah's daughter doesn't even add a single thing to her lore.
A better Thieves Guild story
>all pawn shops are actually fronts for the Guild where they sell fenced stolen shit and buy stolen shit from both Guild Members ("Merchants Guild card carriers") and generally from the public as well, in different holds than from where they were stole
>Thieves Guild has a front called the Merchants guild and they have a caravan that goes from town to town delivering "tradegoods" (stolen shit)
>They use this front to transfer stolen fenced goods from hold to hold undetected
>While out caravaning they use the interim period to pull heists on places along the way
>The entirety of the time the player is buying stuff from these innocent pawn shops they are actually buying stolen goods
>questline starts when someone in another hold spots what the player is wearing (their stolen shit) or when the player sells stolen shit they stole to the public facing pawn shop front who then offers the player a chance to join "the Merchants Guild"
Fucking hell
For your reading pleasure:
https://www.shamusyoung.com/twentysidedtale/?p=14422
All it would take is for someone in Riften to look out their front door or window late at night, after hearing odd noises for probably the umpteenth time that week, and spot several shady characters either going into the Rat Way or going around the Church of Mara's courtyard, who are all wearing the same uniform armour, and who are all carrying a shitload of presumably and ostensibly stolen shit. That is all it would take, something like that, in a tiny-ass town like Riften (play it in VR the place is fucking small), for that entire guild to be rumbled and caught. It's so so so fucking dumb dude holy shit. And due to the reaction of Mercer Frey's theft from the guild, they had a fucking SHITLOAD OF CRAP stashed away down there, there's absolutely NO CHANCE nobody in that town noticed all this shit happening, there is no way in Oblivion that the Thief's Guild would just be a rumour at the point the player arrives. And also the way the player is recruited into the guild is so fucking stupid.
>Hey we're thieves
>Steal this guy's shit
>BTW hey random guy wanna join our secret guild here I'll tel you in public in front of all these traders WE'RE IN THE RATWAYS
This is a much better premise for a Thief's Guild because it has some implicit sentiment of actually staying HIDDEN involved in it.
>HEY LET'S ALL WEAR A THIEF UNIFORM
>HEY LET'S ALL HIDE IN THIS ONE SPOT
>HEY WE'RE COMING AND GOING IN THE RATWAY A KNOWN SPOT FOR CRIMINALITY AND WEIRDOS
>BTW NO THIEF GUILD HERE despite rumours of it LOL
Developing this a little
>The "real" Thieves Guild is small little hidden shacks and hideouts in cave systems that lie on caravan trails in-between settlements (there is no one huge singular location)
>The dirty trading and fencing aspect is handled by the Merchant's Guild, the Thieves Guild's front in towns that purchases fenced shit in a manner that looks legitimate
>Merchant's Guild caravans transfer stolen shit from one town to another in order to sell it where no crime was conmitted
>While the caravan is out traveling they stop at Thieves Guild hideouts to train, take a breather and then set out to steal shit (this makes sense because they operate this side of their business from a non-centralized place)
>They make money by selling stolen shit to the public and buying cheap shit from thieves to sell to an unknowing public
>When confronted "oh no we're just an alliance of pawn shops, we're the Merchant's Guild, look we have an inventory of things the public has sold to us, look here's Fargoth everyone knows Fargoth he lives here in Rabbit's Run, he can vouch for the legitimacy of the Merchant's Guild and so can our client base of local residents, now and then we might unfortunately get stolen goods here but how can we tell?"
>The Thieves Guild has a way of maintaining itself AND an allibi
IT MAKES SENSE
COMPARE THIS TO THE STUPIDITY OF SKYRIM'S SHIT
I feel like they should've used shadowmarks more, despite being a Thieves Guild thing you don't really do anything with them
How the hell did Todd fuck up the guild quests between Oblivion and Skyrim? Like how hard was it to follow the same formula with the quests, I.E; Mages guild needs recommendations from each town, Fighters guild (companions) takes on commissions from people who can't settle their own battles, Thieves guild actually having thieving and not dungeon diving nonsense, Dark Brotherhood I'll give a pass since it really wasn't that bad, Arena not being cut content.
Seriously what the fuck happened?
>Arena not being cut content
This is the biggest crime, really.
Started playing Oblivion again. Sure the voice acting is cheesy, but fuck is it more memorable than anything in Skyrim.
All of it is shit.
Main quest, companions and college and thieves guild and dawnguard and dragonborn and civil war
oculus quest
>i've spent over a month modding this god forsaken game
>still havent found a female skin/female npc makeover mod i really dig
help me
also heres my modlist.
https://rentry.org/wavgq
(not the fucking load order btw)
Is it even worth upgrading to anniversary edition at all?
All you get is creation club shit
We're all agreed on what the worst quest in Oblivion was though, right? It was literally Waste the Player's Time: The Quest.
Compared to any Skyrim quest it's top tier, the male elf was also one of the better voice actors.
>Compared to any Skyrim quest it's top tier
No. You're just being stupid. Nobody would ever say of such a quest in Skyrim "Well, at least it's better than the rest of the quests." It would absolutely be considered the worst quest and by far.
Wrong and pleb take. You can fuck with a schizo, get a bunch of gold and then kill him. Shit's hilarious.
>get a bunch of gold
>in a game with levelled gold rewards
lmao
He gives the same amount regardless of level. He's designed as an early level quest to increase your sneaking and persuasion skills. The point is the quest is fun for the various options compared to the streamlined Skyrim. You can decide to tell him if a target is or isn't against him. I think if you tell him none are plotting he assumes you betrayed him the final night rather him giving you the list to kill. You can kill the targets and get 1000 gold, refuse and make him do it which leads to hilarity in him attacking them with a battle-axe, tell him the truth that nothing is on the go and he assumes you betrayed him forcing you to kill him as he attacks you or report him to the guards and watch them bonk him on the head and see him ragdoll. The only problem is his death is always spoken as if it was a mystery regardless of the option you pick. All that from an early optional quest that simply rewards you with gold. You won't find anything like that in Skyrim.
If we are expanding the playing field then any Morrowind escort quest is hands down the worst in the series.
This quest is sovlfull and I enjoy it every time I play. Oblivion has comfy quests in general.
His quest is fun because you can just ignore him and he goes insane and kills people or report him to the guards iirc.
it's not just "go into dungeon and kill x" for once. also it's interesting to mess around with npcs daily lives, unless their routine AI bugs out of course.
>His quest is fun because when you know it's a complete waste of time you can just ignore it or fuck with him
Doesn't count. First time through the game expects you to actually watch NPCs do fucking nothing for a very long time. It's simply an enormous waste of your time.
>it's not just "go into dungeon and kill x" for once
We're talking about Oblivion, not Skyrim.
You don't have to complete every quest you come across at that exact moment. A lot of people just walked away and came back to his rampage. Also I didn't mind watching the npcs, so not my problem.
I'm genuinely amazed that you guys are trying to argue that quest was actually good. Is it really so hard to admit Oblivion has a terrible quest in it?
It has a lot of terrible quests. And I'm genuinely amazed at how autistic you are about this one quest that I find amusing.
Were you chugging mountain dew and eating doritos while playing oblivion on your xbox back in the day? Are you a ginger?
Are you a moron?
I am a simple NPC stalking enjoyer. You can keep squirming due to your brain's inability to be patient in your FIRST fucking playthrough. I would understand if you mentioned the times when npcs routine gets all fucked up and their quest arrow stays pointed at a lock door 24/7
>patient
For what? Nothing fucking happens. At all. The quest is literally standing around watching NPCs not doing anything for over an hour. Anyone who thinks that's makes for good gameplay is objectively retarded.
Some people stand around cutting wood for hours in other games. It's just 1 quest and it's not even that long for a first playthrough. Doing oblivion gates is way more mind numbingly boring. Also there are things that happen in the quest, you're just being braindead.
Choices in "Paranoia" quest:
>You can tell Glarthir to piss off, quest ends and he kills one of the people he wanted you to spy on after a few days
>Tell him none of his targets is spying on him, he attacks you and you have to kill him
>Tell him at least one of them spies on him and agree to eliminate them, he gives you 1000 gold after job is done
Tell him at least one of them spies on him and report him to city guard after agreeing to kill them, guard comes after Glarthir and kills him
>Tell him at least one of them spies on him and refuse to kill them, Glarthir attempts to kill them himself, outcome varies, sometimes succeds, sometimes dies
This quest might have the largest number of different outcomes in all of Oblivion.
He just didn't like following the npcs
I can imagine this debate taking quite a while. After all, there wasn't a single good quest in that entire walking / junk collector sim of a game, so the competition must be astronomical.
None of them stand out as not-terrible to me.
skyrim sucks
Winterhold. You barely have to know any magic and you're their Dumbledore at the end.
> I went to college and didn't learn a damn thing.
Whose fault is that?
man i had literally 1 class and got sent spelunking for days, this system just doesn't seem very effective
In both Oblivion and Morrowind you aren't actually required to cast a single spell at any point in either of the Mage Guild questlines. Morrowind has the skill requirements for guild advancement to unlock quests but that's it. The quests themselves require no magic ability of the player whatsoever.
This is such a retarded "well, acshually" that completely misses the point of the criticism.
We get it. You want to bitch about one game but not the other because you like the other.
I don't remember it 100% and I'm too lazy to check but I'm pretty sure there are spell related quests you have to do to be able to get into the arcane university
And you never have to cast a single spell in Skyrim either.
>pass the gate coz dragonborn
>ward shield as a ward
>firebolt staff on necklace doorway
EZ
oblivion made you cast some spells at a pillar or you're killed
Not only can you use scrolls to do that but they give you the exact scrolls for the spells you need right before you need them.
all but one
this is more bethesda being themselves but fuck it that is still more than skyrim
>ummmm training the skill isn't using the skill!
cope pedantic fag
and their dunmer counterpart, the telvanni, require levitation and teach you new spells as quest rewards
You realize that all factions have stat and talent level requirements right? You CANT finish the mage guild quest line without having at least one magic related talent at fucking 70 and another at 50.
Get fucked.
Doesn't change the fact you can do the questline without casting a spell once. You can just buy the stat requirements you need.
you can only train to your governing attribute level
A speed bump at best. There are enough options you should be able to train to +5 every time.
Morrowind is a forgiving game.
Fortify bypasses that and training raises your attributes levels anyway so what's your point?
>have to use alchemy and enchantment to bypass requirements
alchemy and enchantment are major skills of the mage guild and house telvanni
You can just buy that shit. The point was someone was trying to argue you have to at least cast some spells sometime in Morrowind and the answer is you do not ever need to cast a spell once. Even the skill blockers can be gotten around without casting a single spell.
Nostalgia is a helluva drug. There are anons that still think you can kill every NPC in game.
They never let facts stand in the way ofa good argument.
>have to either use magic enough to increase skills, buy training directly from the mage's guild (many trainers require certain ranks in the guild to gain their services), or use alchemy/enchanting, a subset of magic and a major skill of the guild, to gain the requirements necessary
>but you don't ACTUALLY cast a spell!!!!
It is the aame as pointing out you can do the college without cadting a spell or finish Oblivion at level one fighting nothing but scamps.
Bethesda has always had silliness that could be exploited. Somehust get mad when you point out their favorite game is just as guilty.
>providing multiple options for completing a task is BAD!
these aren't comparable you r-tard
Why are you quoting me? Your response has nothing to do with what I posted.
You can actually do the entire questline without knowing a single spell.
Everyone starts with two spells. Think before you hit post
Same as previous TES games.
Apart from sparring with that one companion for 3 seconds you can also complete the Companions questline without ever brandishing a blade same as you can complete the Fighter's Guild questlines in Oblivion and Morrowind using magic if you prefer but for some reason nobody ever brings that up. They just complain about the mage thing.
Because in lore the fighter's guild is just a state sanctioned mercenary company, they don't care about how you carry out the job. And in Morrowind you still need to level up the relevant skills/attributes to advance in ranks.
>Because in lore the fighter's guild is just a state sanctioned mercenary company, they don't care about how you carry out the job.
Then why aren't there any mages in the faction?
>Then why aren't there any mages in the faction?
Because they have better things to do than killing rats and delivering crates of Flin to Urubuliiminusilpili egg mine in the middle of the Ashlands for 100 gold.
No, they don't.
Ok, mr mage. Don't complain if people at the guild hall make fun of your Extravagant Robes however.
Because there's an actual mages guild and that's where battlemages learn.
Don't you need a couple to break the walls in that ruins where you find the ball and again when you break the barriers in that one with the Dragon Priest?
Scrolls and shouts work just as well.
I wish that was the worse quest in the game for the reasons you noted because that doesn't make a bad story or even game, just a bad divider between gameplay and story which all the ES games suffer. Thieves Guild and Companions are certainly way above bad writing that is the College of Winterhold. That said the one with the Fore sworn Conspiracy was total shit start to finish.
killing the cave rats in morrowind.
Dawnguard
>Wanna be a vampire hunter?
>Fuck you here's our pet waifu character you're forced with
Isran not instantly caving her head in with a hammer is the least believable thing in the entire game
>>Fuck you here's our pet waifu character you're forced with
The fact that Serena is such an annoying obnoxious cunt makes it so much the worse. I have no idea how she's anyone's waifu. She's completely unlikable. Just a condescending bitch with daddy issues.
That, and she's got a severe case of fivehead
My best follower is always shaman girl. Serana is overrated.
>Find a random follower from some random minor location quest
>She's pretty generic for an NPC but go through a lot with her so take a strong liking
>Serrana forces her to leave and being a random NPC she just wanders off into Skyrim with slim to no chance of finding her again, unlike a "proper" follower who defaults to a prominent location
Possibly my most hated character in video games, certainly my most hated ally-npc
At least Dawnguard gave you kino armour
Look all I'm saying is this
If you went down the Ratway and found The Ragged Flagon you would know straight away
>"Oh this is definitely the thieves' guild"
The bullshit that the "real thieves' guild" is actually hidden behind a secret door, which is itself hidden in a secet bar hidden in the Ratway, and is therefore free from suHispanicion, is laughable
>Oh we're all wearing shady uniformed armour and carrying lockpicks and knives and sitting around down here away from prying eyes doing nothing because emmmmmmmmmm well emmmmm we're just weird ok lol!!!!!
Yeah no
Skyrim's Thieves' Guild is buttfuck retarded
The Ragged Flagon is an underground tavern where some Thieves Guild members hang out. It's not the Thieves Guild. The people who run it and their bouncer are not members of the Thieves Guild.
You read my post but didn't comprehend it nor have you refuted it
>Average Skyrim fan
No, I read your post. It was stupid.
You're just stupid. The post made sense. You and the Skyrim Thieves' Guild are fucking RETARDED. If you wrote for TES V (the only reason I can fathom for why you would defend it), then you were employed on a DO NOTHING JOB that rewarded mediocrity.
bro what the fuck retard it has literal thieves guild fences and trainers and thieves sitting in it PLUS it has a secret door that leads straight to the guild right fucking there
if you saw it
you would immediately know
only a five year old would possibly suspend their disbelief enough to accept that a shady bar in a shady ratway populated by those people in that location in a town already rife with rumours of a thief's guild is actually just "a bar".
the defence of "it's just a bar" is so stupid to actually defy reason both in our reality and in the fictional reality of skyrim
It used to be an actual bar before they became poorfags and by the time of skyrim its just another shithole in the ratway so there’s nobody to find it except homeless retards so who gives a shit
Someone else with no reading fucking comprehension
anything with deadra
as a good Christian boy I didn't even want to help fictional bad spirits
You guys are just mad you had to give up the skeleton key to satisfy your quest completion autism.
it's either between
>Stones of Barenziah Super Slut
or
>Tinnittus Root harvest in dark underground caves
jesus holy fucking TODD
>only 20 nirn roots in one location.
This was way worse in Oblivion.
>play Skyrim for the first time in 2+ years
>make new character
>gather materials and get blacksmithing up to make best possible weapon for build type
>gather soulgems and level up enchanting to max
>create optimal weapons for build/weapon type for this character
>go slaughter bandits in 1 (ONE) dungeon
>quit again for 2 years
anyone else?
>grinding in a level scaled game
Nope. I think you're the only one that stupid.
autistic powergaming, minmaxing kills every game
once you start doing that, it's time to change the game
>Rush brotherhood quest
>get backstab gloves
>get muffle enchant and enchant boots with it
>get fortify sneak items
>get a dagger
>level up stealth to max
>get assassin's blade perk
>level up illusion to max (easy) for invisibility
>upgrade one handed enough to get 5/5 % damage upgrade
>slight blacksmithing levelling to upgrade blade of woe from brotherhood quest (it's non-levelled and is the equivalent of a Dragonbone dagger for the entirety of the game), you don't even need materials to upgrade it, you just go to a wheel
>learn mechanics of how sneak attacks work (you just need to do it from the direction they don't expect, even if the eye is almost wide open you can still do one)
>30 x sneak attack damage
>at even a modest blacksmithing skill you can do over 1300 damage in a single blow
>sneak attack everything
you are now a one-shot machine and the game is trivial
you don't even need to wear armour
you don't even need to carry healing potions
Morrowind fetch quests were great because they're never overselling any quest or questline.
>here's this menial mundane task for you, wagie
Then there's schizo Skyrim quests
>go deliver a single nut to a merchant, go fetch an item from a dungeon
>you're the legendary dragonborn!
>go fistfight a woman, whelp
>you bring honor to companions, harbinger
>go collect debts
>pledge your soul to a daedra
>first lesson
>hold mage, you are the only one who can save the world
The Barbas quest hands down
At least it's a branching quest.
Companions:
>take my sword to Eorlund for repairs
Dragonborn: a) yes master, would you like your cock sucked as well?
b) I will kill your firstborn child
What are you talking about? There's no dialogue options for the player there. The sword is just automatically put in your inventory and you have to take it to Eorlund.
Maybe you're talking about the dialogue with Eorlund where the options are
>I'm happy to lend a hand
or
>Didn't you just tell me not to be everyone's slave?
which is nothing like you characterization.
Never let facts stand in the way of a good argument. We are not dealing with the best and brightest Ganker has to offer.
Thieves Guild hands down, there wasn't any thieving or even stealth necessary in the entire questline.
>please kill the guy who was just using me to get this grieving family's money.
>also please kill the remaining daughter of said family so they will miss me.
I don't get this chicks logic, but fuck it, I joined the Dark Brotherhood to kill people.
Muiri and Eola are my favorite Skyrim girls. I love crazy Breton chicks.
Ok I do like a few of the Dark Brotherhood quests. The wedding one is a highlight because of the things you could do like either drop a stone statue that was crumbling away directly on her head on the platform below, or with silent casting use fury on her so she starts attacking npcs and let the guards kill her. My only one prob,am with the DB honestly was Astrid's sudden case of extreme stupidity.
Sudden cases of extreme stupidity is a Nord tradition in Skyrim.
>people don't understand the thieves guild is a government sanctioned crime syndicate/mob
Retards, all of you
The quests in Skyrim were so unmemorable I have no idea
90% of the thieves guild ones. Literally steal some ring or scroll walk back to riften sewers and get paid 50 gold for it. Everyone in the guild hates you for zero reason even though you do this 20 times for them.
The only good thing I remember is that one of the houses you have to break into has a glass sword on display which was way better than what I had at the time.
Somehow Bethesda thought people loved these infinite "radiant" quests and shoved them in Fallout 4 as well.
>Somehow Bethesda thought people loved these infinite "radiant" quests and shoved them in Fallout 4 as well.
They are good. They're not a replacement for well structured narrative driven quests, which they're not intended to be, but it's nice to have some semblance of a reason to delve into some random dungeon you otherwise would have walked past or some random rich person's house or some random shop.
I don't see how, for example, the removal of the radiant bounty system from Skyrim makes it a better game.
how to add a good death mechanic overhaul mod to wildlander?
honestly the only quest I remember is the Sanguine Rose one
No option to suck it up and consumate your hagraven wife.
Do you ever actually steal anything as part of the thieves' guild? I legitimately can't remember
The one with the claw at the start bc it’s impossible without google.
poor b8
i cant actually think of any quests i really liked in skyrim. is there ANY good ones?
>Wolf Queen Awakened
>Laid to Rest
>Unfathomable Depths
>Blood on the Ice
>unmarked lighthouse quest
Just off the top of my head. There are some okay quests.
Any quest with good story becomes good with good overhaul mods such as Requiem, turning the gameplay aspects of the quest with good story into an overall good quest.
the companions and thieves guilds, because they both make you change your character in order to finish
i feel the college gets a lot of shit for not requiring you to specialize in magic, but other guilds don't either, and the storyline is pretty much just finding magic artifacts, magic maps and such.
the worst one is the shard of barenziah gems
the worst DLC is that temple of the seasons thing with the dwarven horse and the mask. legend of zelda shit
The first Dawnguard quest when you find Serana. You joined the Dawnguard to kill vampires, and she is one, but you don't even attempt to fight her. She also has a fucking ELDER SCROLL on her back and when asked about it just says "lol none of your business". You then have two choises:
>Escort the vampire with the elder scroll to the other vampires
>Take her to the Dawnguard
If you take her to Isran that dumb bald fuck just says "Just do what she says" and you do choice 1 anyway. Then you return to Isran and he blows up at you for taking her to the other vampires
>Then you return to Isran and he blows up at you for taking her to the other vampires
No, he doesn't. He blows up at you for not killing them all and you can just say shit like "I was vastly outnumbered" and he's cool with it.
How many of Skyrim's quests actually allow roleplay? Literally the only decision I remember the game letting you make is killing Paarthurnax or siding with Delphine. The empire vs stormcloak choice was just cosmetic and didn't affect anything.
>The empire vs stormcloak choice was just cosmetic and didn't affect anything.
It affects a lot fucking more than whether or not you let Paarthurnax live. Killing him just means he's not there to say "Good job." after you've killed Alduin and that's it.
if you just dropping the quest and leaving counts as an option, many. my most recent run of skyrim is a Lifts-Her-Tail rp run, no lewdness, and part of that is her soul belongs to her 'master', and as such, she walks away from the companions when they want her to be a werewolf and the thieves guild when they want her to pledge herself to nocturnal
You can save a priest or eat him.
You can either side with a dickhead mine owner whose conspiracy landed you in prison. Or with the leader of a group of mass murdering psychos who practice dark magic.
Thieves' guild, how is this even a debate?
Because the college of Winterhold exists.
It's stupid too but it's moronic parts come from execution rather than the whole god damn thing. I can follow what they were trying to do with Winterhold but the Thieves Guild is a broken mess where no one's actions make any sense.
Did a lot of quest jobs and spent it all and Have no money to your name?
>“You’ve never worked a day in your life for all that coin you’re carrying around.”
>your first quest to be a thief is to burn a bee farm down....
>"Hey new guy come with me, Imma gonna kill you cause, uh, yeah Imma killing you"
>Karliah: Rather than save you from stabby guy Imma using my one super special arrow on you, so that you die slow enough I can save you and let the bad guy get away so we can have a quest"
I will say the one thing both Winterhold and the Guild have in common is 90% of the quest have you use no talents that relate to them (magic and thievery)
>>your first quest to be a thief is to burn a bee farm down....
That's just wrong. Your first quest is to find out who is behind the sabotage of the Thieves Guild. Burning down the bee hives is an optional side objective. It doesn't look good when your criticism is just a bunch of bullshit.
>Your first quest is to find out who is behind the sabotage of the Thieves Guild.
That's worse, you are having a new comer you know nothing about investigate super sensitive materials. Imo Thieves Guild is miles worse than Winterhold but I think the Markarth conspiracy one has them both beat by a fucking lot.
>but I think the Markarth conspiracy one has them both beat by a fucking lot
Forsworn Conspiracy is the most nonsensical quest in the whole game, that's for sure. Even when you know what the story is supposed to be none of the events of the quest make any sense at all.
Thieves Guild is the opinion of the moutbreathing retard that just parrots what they've heard other retards say. Anyone who actually played the game knows the Companions is easily much worse than the Thieves Guild. Even the College is worse than the Thieves Guild. And the Civil War. Basically Thieves Guild and Brotherhood are the closest Skyrim gets to decent factions and yet morons keep fucking whining about the Thieves Guild because one guy, who didn't even finish the questline, wrote an article once about how much hated it and everyone who doesn't have a brain has memed it ever since.
>Anyone who actually played the game knows the Companions is easily much worse than the Thieves Guild. Even the College is worse than the Thieves Guild.
By what metric exactly? That's what makes all this shit a mess is some have horrid writing while other are just badly designed.
>That's what makes all this shit a mess is some have horrid writing while other are just badly designed.
Companions is both badly written and badly designed. It's a half finished mess if you look at the actual code. It has the least amount of content out of all the factions. Anyone who thinks Companions is better than the Thieves Guild is objectively wrong.
If the high elves worship Auri el, which is basically known to the humans as Akatosh, and the Dragonborn is basically has part of the spirit of Akatosh, would the elves not either revere or fear the Dragonborn?
The more difficult question is are there any actually good quests in Skyrim?
Yes there are.
That was hard.
Name three
When did you get the impression you could order me around?
You are not in charge here.
I accept your concession, n'wah
Cope with your impotence as you see fit.
Bleak Falls Barrow since it's an early quest that you have to do every playthrough and that drags
its not so bad. its en route to whiterun and is the 'last' campaign quest you have to do to open up the world and its just a standard dungeon
meridia's beacon hands down because i cant remove the fucking item from my inventory and it weighs 5 lb
it doesn't actually weight anything, it's a quest item.
escort dog
We could be here all day with Skyrim and it's worse quest.
Imo:
Overall: The Forsworn Conspiracy
Level/Quest Design: Companions
Pacing: Winterhold
Story/plot: Thieves Guild
Get 30 bear pelts from that woman that lives in the town at the stsrt of the stairs in the throat of the world. It sounds easy but you have to kill like 60 bears and thst can take an entire playthrough. The reward is like 200 gold.
The worst writing of any quest is the namira quest imo, but I like the scene with the banquet in the end.
It's 10 bear pelts and they're fucking easy to find. You only have to kill 10 bears because a pelt is a guaranteed drop and bears are very common enemies. It's also quest well worth doing because it opens best girl up as a marriage candidate.
>best girl up as a marriage candidate.
based
my favourite waifu
That town also has like two bear dens near it obviously so you can farm them for the quest
I thought it was 10.
does skyrim even have any good quests?
The best thing about Skyrim was the Shekelstein series
>Mages' Guild
>don't need to be a magic user
>Thieves' Guild
>don't actually steal anything
>Fighters' Guild
>whole thing is about werewolves and werewolf hunters
' Guild
>>don't actually steal anything
That's actually not true.
Never let facts get in the way of a good argument.
> Well I chose not to steal anything.
That makes you a shitty thief.
I know it's not strictly true but it is funny how much of the Thieves' Guild questline you spend not stealing anything. The Oblivion Thieves' Guild had you sneak into White Gold Tower to steal a fucking elder scroll and it was one of the coolest and most memorable quests in the game, but I barely remember Skyrim's outside of the dumb shit like what's his name using the skeleton key to "unlock his potential" or ehatever lame goofy crap it was, and then selling your soul to Nocturnal for funsies
>Thieves' Guild
>don't actually steal anything
Your initation has you steal a ring and put it in someone elses's pocket to frame them.
And the mages' guild has you cast a low level spell to get into the academy but you can still complete the rest of the questline and become grandmaster as an unga retard with no magic
Excluding that time when you have to use fire and frost magic on some lenses in dwemer ruings (with spellbooks conveniently waiting for you there, EVEN THOUGH all chracters start with a fire spell.
Thieves Guild is still much better than the College. Sure the writing is still terrible, but to say you don't steal anything is absurd.
>And the mages' guild has you cast a low level spell to get into the academy
You don't even have to, you can just do a dragon shout.
Do you have to play that way?
Does it really bother you that others are playing the game in away you do not approve?
I don't know why it upsets you so much that someone dares to say Skyrim's quests and writing might be dumb and immersion breaking at points
What does that have to do with my point?
If other people playing the game in a way you do not approve of the problem isn't with Bethesda. You are not in charge of other peoples fun so stop caring about it.
When did I say anything about how other people play?
You never answered the point I made. That is why I tried to get a response on that.
You also ignored my second attempt.
.I shall try again
Why do you care how other people play their game?
It has zero affect on yours. Odd thing to get angry about.
I'm ignoring it because I didn't say anything about how other people play and this line of reasoning has nothing to do with my original point. You're taking my criticism of the quest design as a personal attack and it's really silly
I am asking a question which you seem terrified to answer.
I will try this way.
Can you play a pure mage and do the college questline the way you think it should be done?
If so what is the problem?
I'm not "terrified to answer," I'm choosing not to answer because I never insinuated anything of the sort and you're projecting a strawman onto me. I don't care how other people play, I'm saying the fact that you can become archmage without knowing any magic is stupid and makes the title and thus the whole quest meaningless. You're trying to stretch that out into some imagined attack on other people's choice of playstyle when that has nothing to do with it, I'm criticizing the design of the quest itself
This you?
Yup, and I'm still criticizing the quest design in that post, not saying people can't or shouldn't do it that way. I'm saying the fact that you can is dumb, not that people who do it are dumb. There's a difference
> I am not mad others become archmage without using magic. I am mad you can become archmage without using magic.
That is a textbook case of a distinction without a difference.
Can you play it as a pure mage the way you think it should? If so there is no issue.
You're still projecting
>I am mad
I am not mad, I'm criticizing nonsensical, cintradictory quest design and writing, and you're taking it as a personal attack on how you play the game
How would your opinion of my enjoyment of a game matter? I can't imagine playing any game wondering what an anon on Ganker would think.
Nothing personal but you all just aren't that important.
I don't know, you just seem awfully upset about my opinion of the quest design and you keep bullheadedly repeating the same thing no matter how many times I keep telling you "no, that's not what I said, no, that's not what I said"
I ask the same question in hopes of an answer.
The only possibility is you care more than you should how others play the game.
Your reluctance to answer speaks volumes.
Your question is both irrelevant and leading, which I why I continue not answering it. You're trying to pull the conversation away from my point so you can feel more secure in your incorrect interpretation of my stance
I have focused exclusively on
I have not wavered one inch. You have yet to answer one simple question.
Why does it matter to you how othersplay the game?
The other way of trying to get you to make a stand and defend yourself is
Can you play the game as you see fit.
You have spent the entire discussion not answering. If you are afraid to defend your beliefs stop responding.
For the umpteenth time, I don't care how other people play the game and that has literally nothing to do with my point. You're correct in that you haven't wavered from this goofy projection and misdirection the entire time, which is what's making this conversation so frustrating. I am talking about the design of the quest itself, not how people choose to play it. If I cared how other people play then I'd also be mad about mods and console commands, but I'm not. My entire point, which you keep ignoring, is that the quest is designed and written in such a way that its ultimate goal invalidates itself, this has nothing to do with how other people choose to play and everything to do with the creators of the game
If you don't care how others play the game and can play your game as you deem proper what is the actual problem?
>My entire point, which you keep ignoring, is that the quest is designed and written in such a way that its ultimate goal invalidates itself, this has nothing to do with how other people choose to play and everything to do with the creators of the game
So yes or no, Can you play the college questline as you deem appropriate?
If yes there is no problem.
If you can not play as a pure mage then there would be an issue.
Trying to figure out what your actual problem is with the questline.
The only reason it could possibly be is others are not playing the game the way you think they could.
Actually the reason I could dislike it is one I already gave and you ignored, namely that being able to become archmage grandmaster of the sorcery academy as an unga retard with no magic makes the title of archmage meaningless and thereby invalidates the whole point of the quest. You don't seem to be able to separate criticisms of quest design from criticisms of player choice but I assure you they're two different things
So other people playing it wrong bothers you?
Just play it the way you think it should. Somebody going full Conan to the archmage position has zero affect on your game.
You really have trouble with reading comprehension don't you? I don't know how many times I need to say the QUEST bothers me, not how people choose to play it, for it to get through your thick skull
I pointed out it was a distinction without a difference. I am beginning to believe you are not a native English speaker.
What is your native tongue maybe I can find a similar phrase that will communicate my point better?
>I pointed out it was a distinction without a difference.
And you're incorrect, as I've explained repeatedly and you refuse to accept. And now come the adhoms, I think we're done here bud
>bud
careful with the adhoms, guy
I refuse to accept it because it is a textbook case of a distinction without a difference.
If you can play it the way you think it should you should have no issues unless you care that others are enjoying it in away you do not approve.
You apparently are not happy about Conan being the archmage in somebody elses game.
>it is a textbook case of a distinction without a difference
If you genuinely think criticism of a game's writing/quest design is synonymous with criticism of a player's choice of playstyle then I really don't know what else to say to you. You're so fundamentally wrong that I don't think there's any salvaging the conversation
Once again
This you?
>purchase car X
>as it turns out, car X is prone to exploding due to a defect
>other people's car X explodes and injures them
>however, my car X has not yet exploded
>consequently, apparently I am not allowed to criticize the design of car X because even though it explodes, mine hasn't which makes it good
You can avoid that.
Yeah, with either a weirdly difficult speech check, or by failing.
>a weirdly difficult speech check
Speech checks are messed up in Skyrim. I'm pretty sure, for example, the persuade speech check for the thief that accosts you on the road is relatively easy to pass but the intimidate speech check is virtually impossible. I have a feeling they were thrown in late in development as an after thought and are very poorly balanced.
Main quest or companions line.
The opening shit with the College of Winterhold puts me to sleep every fucking time. But I still think the worst Skyrim quest is better than the shit with the teleporter in Fallout 4.
I never finished most of the main storylines of the guilds.
I just play skyrim as if it were a medieval GTA with magic
Remember the Mage's Guild quest in Oblivion where you had to actually solve a riddle in fucking Ayleid, and then procure the spells to use yourself? The game makes sure to specifically give you all but one to make it even more of a challenge. Skyrim's quests are utter dogshit.
Rmeember the Fighter's Guild wuest in Oblivion about how the Leyawiin chapter was drinking hist sap to make themselves inhumanly strong and beat out all their competition, and how it involved the Fighter's Guild as an organization?
Remember the Thieves' Guild questline where you actually stole things? And progression was actually locked behind doing petty thievery and fencing your stolen goods in your downtime to prove you were a good thief?
Remember how despite Fighter's Guild having building in all cities except IC, you only ever get quests from Anvil, Cheydinhal and Chorrol?
Even when quests they give take place right outside, let's say, Bravil?
>the Leyawiin chapter was drinking hist sap to make themselves inhumanly strong and beat out all their competition
That was the Blackwood company.
It actually gives you all 4 scrolls you need. Although for some reason the spells are listed in the wrong order while talking with the NPC (nr 3 and 4 have switched positions)
When I first played I remember following NPC's order and failing because of it.
So how was some kraut mod team able to make 1000x better quest design in the same engine than Bethesda could?
Has Todd just lost his touch?
Seriously words can't do justice to how much better the quests are in this mod than vanilla.
Making it more like an interactive movie is not making the game better.
What are you even talking about?
There's no way that TES6 is going to have writing as bad as Skyrim; it's just not possible.
Fallout 4 somehow managed to be worse written than Skyrim. I expect this trend to continiue both with Starfield and TES VI.
the success of starfield will determine what tesvi does, so hopefully it's a major flop
did you play Fallout 4?
Fallout was always just a fap rag for Bethesda to squeeze; they never cared about it but they do care about The Elder Scrolls and Starfield
You WILL play the fantasyslop
You WILL collect the macguffins of power
You WILL defeat the force-of-nature bad guy who's goal is to destroy the world
Is Skyrim better than Oblivion? I know the game is just as shallow, in fact there are people who say Oblivion is deeper than Skyrim, which is scary since Oblivion is an RPG with no depth at all, but what about the sandbox aspect? Is the game at least interesting for those who want to walk around the world, complete quests, even if they are easy, etc?
>interesting for those who want to walk around the world
no you can't even increase your movement speed
Well, as a sandbox, Skyrim is propably better due to:
Radiant quests, de facto infinite little simple quests to do
Possibility to earn money by cutting wood or mining ore.
Fishing, added in Anniversary Edition
Home building, added in Hearthfire DLC
Marriage and adoption
Crafting, including cooking
Barenziah's crown, by far.
Fuck whoever came up with that bs
I really dont like the fact that Dark Brotherhood questline has you decimating Empire, I did 5 Skyrim runs and 4 of them I went Empire because
>muh rome
>muh uniting against evil elves
and I just dislike I am forced to kill honorable members of Empire and weaken their grip on the region every single fucking time
you can say oh well dont do it then but no other questline nor important side quest has this level of meddling with another questline, idk why they thought this would be a good idea
You do know it's an option to help the Empire destroy the Dark Brotherhood in Skyrim, right?
By the time of Skyrim, the Empire is an empire in the same way that the Holy Roman Empire was an empire in the early 1800's. The worst that comes of killing Mede is that someone equally unqualified to sit on the Ruby Throne takes over his job of managing their decline.
>which brand of go into this cave and find the thing is the worst
the civil war quest was fucking garbage because nothing changes apart from a bunch of npcs
>extremely boring and drawn-out quest to essentially determine whether the guards where red or blue armor
>it still gets talked about on Ganker to this day
I wonder how much of this is people just looking to fight on the internet. Its a debate for debate me bro-types that never ends because it was deliberately designed to not have an answer.
The Civil War is the worst only because if you do it before the main quest you miss out on the only quest that properly contextualizes it, which is Season Unending.
The thieve's guild is a bunch of retarded nonsense, but probably the worst quest in that line is the one where you get a mead hall owner arrested for food poisoning for literally no reason
>for literally no reason
Uh, there's a reason. They flat out tell you it.
The goal is to find out how the owner got a bunch of capital for a mead hall out of nowhere. Instead of just, you know, searching his place for evidence, you instead get him sent to jail for a crime he didn't commit, so that you can convince some rando to give you a fucking key to let you find a note. There is no option to just investigate on your own and find it.
You're sabotaging his business because he's a competitor to Maven Black-Briar.
I thought we were the fucking thieve's guild, not the moron guild.
Should I get a mod that restores Winterhold?
I have done every single quest and dungeon in the game.
The Companions is by FAR the worst.
I'm shocked to hear people actualy do the DB quest instead of cleaving Astrid in half then going home
She literally gives you permission to kill her and she drops better loot than the "victims" what kind of schmuck would do otherwise?