Is battletech still owned by Catalyst Game Labs?
If so 40k, hands down. Catalyst is one of the few companies that makes GW look like saints. Though admittedly that list has grown ever since PP went full moron and WotC went Omega-hyper-jew++ mode
>Catalyst is one of the few companies that makes GW look like saints
How so?
Do you like embezzling from your company because your boss used your paycheck to buy a house? Do you want your boss to be HIGHLY LIKELY on a first name basis with someone so prolific at making bootlegs of your product that it's actually negatively affecting your brand? Then apply to work at Catalyst Game Labs.
Well if you buy online there's a good chance you get a crap quality recast. And cause they don't fricking PAY their workers it means that no one wants to work for them so stuff just doesn't really come out
I don't really care about their minis since I just 3D print all my mechs anyway, but I guess that explains why their rulebooks are constantly out of stock.
What new stuff could you possibly need to play Battletech?
Just use the same goddamned books and the same goddamned models you've had for 30 years. Use cardboard cutouts. Use tokens. No one gives a shit, it's still a great game. It's Battletech.
1 year ago
Anonymous
>Just use the same goddamned books and the same goddamned models you've had for 30 years. Use cardboard cutouts. Use tokens. No one gives a shit, it's still a great game. It's Battletech.
Or you know:
I don't really care about their minis since I just 3D print all my mechs anyway, but I guess that explains why their rulebooks are constantly out of stock.
>I don't really care about their minis since I just 3D print all my mechs anyway
Just print your own Stompy War Robits!
Battletech for me. I can roll up with my 40 year old rulebooks, models and card figures and still have a good game with someone who got into the game last week, because apart from a few optional add ons and fluff, the game system and basic units are still the same as the ones released forty years ago. Battletech is more forgiving about proxies and third party models - it has design rules so you can make stats for any model or unit you would like to use in a game.
40k in comparison is a consumerist nightmare. I have to either heavily invest in the current expensive and soon to be obsolete game/codexes/allowed model range, or if trying to play an older edition, try to find someone who has access to the same rules edition, codexes and models. No proxies, third party models or rules for using non GW models - what GW sells is what you can use, nothing else.
>Battletech for me. I can roll up with my 40 year old rulebooks, models and card figures and still have a good game with someone who got into the game last week, because apart from a few optional add ons and fluff, the game system and basic units are still the same as the ones released forty years ago. Battletech is more forgiving about proxies and third party models - it has design rules so you can make stats for any model or unit you would like to use in a game. >40k in comparison is a consumerist nightmare. I have to either heavily invest in the current expensive and soon to be obsolete game/codexes/allowed model range, or if trying to play an older edition, try to find someone who has access to the same rules edition, codexes and models. No proxies, third party models or rules for using non GW models - what GW sells is what you can use, nothing else.
Exactly, and Warhammer 40,000 isn't usually a terrible good Wargame in the first place, meaning you're mostly using them for painting and modeling supplies?
I mean I don't NEED Slaanesh to have Lesbian Titty Demons, zir just a good shorthand.
1 year ago
Anonymous
>No proxies, third party models or rules for using non GW models - what GW sells is what you can use, nothing else.
Hope you backed the kickstarter or else it will take 9 months to actually get some minis because there is literally no stock to be had.
Honestly I do at times wonder if CGL was actually trying to kill battletech. The links on the CGL website for battletech don't even take you to a place where you can buy the game.
>he doesn't just buy from a reputable 3D printer
I bought an entire company of mechs and didn't have to give CGL a dollar. Prints are pretty good quality too.
1 year ago
Anonymous
The issue is that it's kinda hard for newbies to get in to the game because it's unclear to an outsider if catalyst even fricking sell the game.
>Boss stole freelancer pay to build a deck. He was caught embezzling this money, it was this with no mitigating circumstances, but the other management circled the wagons and said "we're not going to do anything about it."
This one caused some high-position people to quit out of anger. It also disrupted product flow and QC, because no one wants to work for someone who steals their labor. >CGL continues to try and grief freelancers into not getting their money.
This is non-debatable. If you bring it up even in passing on the official forums one of their pet house Black folk will threaten you. This has led to inane shit like blatant errors in expensive new products being excused as "bad historical research" and "political bias" when it's nonexistent copyediting due to shitty business practices. >Hiring fans in a writing capacity to shill out fewer shekels.
Leads to bad fiction and blatant bias. Ask anyone about that pedo tankie homosexual MadCapellan. >Stealing minis at conventions.
Loren (the deck embezzler) has been caught multiple times "accidentally" packing up dioramas and minis belonging to attendees at events. >Ruining Shadowrun.
I don't care about this but I feel sorry for Shadowrun fans so I always mention it.
I don't think israelite-W is better though. CGL is the evil of a petty thief or thug. GW is the evil of a cartel boss. They're both shit. Thank god Battletech's community is as good as it is or it would've buckled under the bullshit decades ago. And the funny thing is that CGL aren't even the worst license-holders, they've actually done some good shit like "get us minis that don't look like garbage," "get us art that isn't embarrassing," and "finally defeat israelitemony Gold and their homosexual lawsuits."
The games are completely different mechanically and fluff wise, other than both being decaying far future sci-fi settings there isn't any similarities.
Yeah one has genetically enhanced super soldiers in ultra durable power armor with infantry and combined arms with walking tanks and the other has one has genetically enhanced super soldiers in ultra durable power armor with infantry and combined arms with walking tanks plus aliens and psychics
That's about on the level of pointing out that both the Spaniards and the British used slave soldiers, so clearly their political systems must be carbon copies of each other...
Battletech isn't even decaying, there's one period where tech slides backwards (but is never truly lost, even if the vast majority can't reproduce it) and then every other era either has progress or at worst, stagnation. Even the depths of the so-called Dark Age didn't actually set people back, it just turned off interstellar comms so they're stuck pony expressing it.
>vastly different scale >vastly different amount of models needed >vastly different tone in lore >vastly different gameplay mechanics >vastly different fanbases >line of sight vs hexgrid >focus on expensive models vs playing with paper cutouts
There's literally no common ground except that they're both vaguely futuristic wargames, and even that is arguable.
GW just talks about being anti-fascist. CGL actually fired and cancelled the accelerationist fascist who'd they mistakenly hired and wrecked his career. CGL wins in my book.
BT because I can assemble and paint my shit before I get disillusioned and drop the game for whatever reason. Also BT gives me the comfiness of playing a dead game with the availability of STLs and whatnot to make new stuff.
Battletech for me. I can roll up with my 40 year old rulebooks, models and card figures and still have a good game with someone who got into the game last week, because apart from a few optional add ons and fluff, the game system and basic units are still the same as the ones released forty years ago. Battletech is more forgiving about proxies and third party models - it has design rules so you can make stats for any model or unit you would like to use in a game.
40k in comparison is a consumerist nightmare. I have to either heavily invest in the current expensive and soon to be obsolete game/codexes/allowed model range, or if trying to play an older edition, try to find someone who has access to the same rules edition, codexes and models. No proxies, third party models or rules for using non GW models - what GW sells is what you can use, nothing else.
I'm 100% for Battletech. It's why I play tabletop anything. It's why I'm on /tg/ at all. I've no interest in buying into anything else.
That said though, you have to have the right mindset for it. There are a lot of guys that want a wargame focused on making models, flooding the table with figures, but still finishing in under an hour. That whole thing is like the antithesis of Battletech. Battletech's about the granularity of the game, where every decision you make has weight on the game, every gun you fire has its own characteristics, and the mantra is "yeah, we've got a rule for that". Between the kickstarter and the reddit tantrum over Warhammer+/TTS, we've seen a flood of people picking up Battletech that frankly never should have. Their first reaction to having their first game play slowly isn't "We'll get the hang of it after a few games" or "Let's memorize these rules because they are relevant every turn", but "Let's give up right away and homebrew this to be more like warhammer".
Honestly, if that's your first thought, just go back to and stay with 40K. Battletech was never for you, and you only picked it up because you value settings based on wiki sizes. Let Battletech be the one crunchy game alternative in the sea of rules light titles for flaky players.
The fugees that come and adapt to the way things are, I'm glad to have them, and am happy to have them learn at their own pace and explore all the game has to offer. The ones that only just showed up in 2019 because they were too good for the game when Ironwind was the only option, but now kick shit over and expect the community should bend to their whim? They need to drink bleach in a fricking hurry.
I do not want 40K to go away. 40K is the quarantine board of wargaming. So long as it's the most popular title, it gathers all the people too lazy to look past their front porch for games to play. The players left are fewer but higher quality - they had to go out of their way to find an alternative.
At least GW doesn't give in to the SJWs and retcon away units because they're named after """problematic""" generals and leaders from history. CGL just did that. Literally today.
They didn't retcon it, they're just not going to mention it ever again.
And I think it will backfire on them, it's not the only thing named after a literal Nazi. Steiner comes to mind.
It's the only one that would be easy to remove. Despite being presented as a unique unit, it's really just a variant of the Patton, to the point where even the model is sold as Patton/Rommel. On any other unit, the differences between them (heavier gun, lighter armor, literally no other difference) would only warrant a change in the letter at the end of their model number. It's only a separate unit because the writers in the 80s wanted it to have a little bit of special fluff as "sister tanks" rather than "tank and alternate model of same tank".
The other things named after Nazis are either actually unique units, or are a cornerstone of the entire setting. You could get away with just making Patton variants for future eras and never mention the Rommel again (although they blew that chance with heavy handed moderation), but you can't just make the Steiners go away.
both are great when it's community driven, and hobby-focused instead of purchase-focused
corporate GW just ruins any ''official'' hobby experience for 40K, and i suppose catalyst isnt as bad because Battletech has been officially dead for so long everything from models to playgroups is grassroots now. CGL barely does anything at an official capacity beyond releasing optional new iterations of the same old stuff products, so there isn't much the corpos can ruin.
warhammer for show, battletech for go
Is battletech still owned by Catalyst Game Labs?
If so 40k, hands down. Catalyst is one of the few companies that makes GW look like saints. Though admittedly that list has grown ever since PP went full moron and WotC went Omega-hyper-jew++ mode
I find that hard to believe since Battletech doesn't even try to force me to buy things.
Do you like embezzling from your company because your boss used your paycheck to buy a house? Do you want your boss to be HIGHLY LIKELY on a first name basis with someone so prolific at making bootlegs of your product that it's actually negatively affecting your brand? Then apply to work at Catalyst Game Labs.
Okay? How does that affect me as a consumer?
Well if you buy online there's a good chance you get a crap quality recast. And cause they don't fricking PAY their workers it means that no one wants to work for them so stuff just doesn't really come out
I don't really care about their minis since I just 3D print all my mechs anyway, but I guess that explains why their rulebooks are constantly out of stock.
What new stuff could you possibly need to play Battletech?
Just use the same goddamned books and the same goddamned models you've had for 30 years. Use cardboard cutouts. Use tokens. No one gives a shit, it's still a great game. It's Battletech.
>Just use the same goddamned books and the same goddamned models you've had for 30 years. Use cardboard cutouts. Use tokens. No one gives a shit, it's still a great game. It's Battletech.
Or you know:
>I don't really care about their minis since I just 3D print all my mechs anyway
Just print your own Stompy War Robits!
>Battletech for me. I can roll up with my 40 year old rulebooks, models and card figures and still have a good game with someone who got into the game last week, because apart from a few optional add ons and fluff, the game system and basic units are still the same as the ones released forty years ago. Battletech is more forgiving about proxies and third party models - it has design rules so you can make stats for any model or unit you would like to use in a game.
>40k in comparison is a consumerist nightmare. I have to either heavily invest in the current expensive and soon to be obsolete game/codexes/allowed model range, or if trying to play an older edition, try to find someone who has access to the same rules edition, codexes and models. No proxies, third party models or rules for using non GW models - what GW sells is what you can use, nothing else.
Exactly, and Warhammer 40,000 isn't usually a terrible good Wargame in the first place, meaning you're mostly using them for painting and modeling supplies?
I mean I don't NEED Slaanesh to have Lesbian Titty Demons, zir just a good shorthand.
>No proxies, third party models or rules for using non GW models - what GW sells is what you can use, nothing else.
Stop playing in a store like a dick monger.
Hope you backed the kickstarter or else it will take 9 months to actually get some minis because there is literally no stock to be had.
Honestly I do at times wonder if CGL was actually trying to kill battletech. The links on the CGL website for battletech don't even take you to a place where you can buy the game.
You could just print some. Or buy some prints from someone else. It’s not too hard to think outside of the box.
>he doesn't just buy from a reputable 3D printer
I bought an entire company of mechs and didn't have to give CGL a dollar. Prints are pretty good quality too.
The issue is that it's kinda hard for newbies to get in to the game because it's unclear to an outsider if catalyst even fricking sell the game.
>Catalyst is one of the few companies that makes GW look like saints
How so?
>Boss stole freelancer pay to build a deck. He was caught embezzling this money, it was this with no mitigating circumstances, but the other management circled the wagons and said "we're not going to do anything about it."
This one caused some high-position people to quit out of anger. It also disrupted product flow and QC, because no one wants to work for someone who steals their labor.
>CGL continues to try and grief freelancers into not getting their money.
This is non-debatable. If you bring it up even in passing on the official forums one of their pet house Black folk will threaten you. This has led to inane shit like blatant errors in expensive new products being excused as "bad historical research" and "political bias" when it's nonexistent copyediting due to shitty business practices.
>Hiring fans in a writing capacity to shill out fewer shekels.
Leads to bad fiction and blatant bias. Ask anyone about that pedo tankie homosexual MadCapellan.
>Stealing minis at conventions.
Loren (the deck embezzler) has been caught multiple times "accidentally" packing up dioramas and minis belonging to attendees at events.
>Ruining Shadowrun.
I don't care about this but I feel sorry for Shadowrun fans so I always mention it.
I don't think israelite-W is better though. CGL is the evil of a petty thief or thug. GW is the evil of a cartel boss. They're both shit. Thank god Battletech's community is as good as it is or it would've buckled under the bullshit decades ago. And the funny thing is that CGL aren't even the worst license-holders, they've actually done some good shit like "get us minis that don't look like garbage," "get us art that isn't embarrassing," and "finally defeat israelitemony Gold and their homosexual lawsuits."
They're not even remotely comparable on any level, why do people keep pretending like they are?
Like, do you prefer Animal Crossing or The Brothers Karamazov? What the frick are you talking about?
>Like, do you prefer Animal Crossing or The Brothers Karamazov?
Which is which in this scenario?
No no no, answer the question
>futuristic wargame with 30 years worth of history isn't comparable to another futuristic wargame with 30 years worth of history
Huh?
The games are completely different mechanically and fluff wise, other than both being decaying far future sci-fi settings there isn't any similarities.
Yeah one has genetically enhanced super soldiers in ultra durable power armor with infantry and combined arms with walking tanks and the other has one has genetically enhanced super soldiers in ultra durable power armor with infantry and combined arms with walking tanks plus aliens and psychics
Exactly. Completely different
Yeah and 40k has magic and demons swords but that doesn't make it skyrim idiot
40k doesn’t have magic swords it’s technology and the daemons are just aliens moron so it’s Star Trek
By that logic WHFB doesn't have magic either.
>what is Drach'nyen
>What are Relic Blades
you are wrong
Shut the frick up Fabius everyone knows you’re in fedora tipping denial
That's about on the level of pointing out that both the Spaniards and the British used slave soldiers, so clearly their political systems must be carbon copies of each other...
Battletech isn't even decaying, there's one period where tech slides backwards (but is never truly lost, even if the vast majority can't reproduce it) and then every other era either has progress or at worst, stagnation. Even the depths of the so-called Dark Age didn't actually set people back, it just turned off interstellar comms so they're stuck pony expressing it.
>vastly different scale
>vastly different amount of models needed
>vastly different tone in lore
>vastly different gameplay mechanics
>vastly different fanbases
>line of sight vs hexgrid
>focus on expensive models vs playing with paper cutouts
There's literally no common ground except that they're both vaguely futuristic wargames, and even that is arguable.
Warhammer for it's looks and nothing else.
Battletech if you want to play a decent game.
I know Battletech has vastly less stupid and less grimdark fluff.
Don't be stupid. Play both
Not acceptable.
Only in it for game and models are secondary, 40k has zero appeal.
Even if I was, 40k's aesthetic isn't my deal.
The factions in Battletech manage to be so moronic they make the people in Warhammer 40k look like geniuses.
Battletech because you can actually get two full "armies" in one box that costs $60.
Neither. Play GURPS.
GW just talks about being anti-fascist. CGL actually fired and cancelled the accelerationist fascist who'd they mistakenly hired and wrecked his career. CGL wins in my book.
Nice attempt at reverse psychology but 40K is still the shittier game.
So when did you find out you were both gay and moronic?
Was this before or after they used the company money they for some reason kept in their own personal accounts to build a new porch?
Both.
Besides, nothing wrong with the company owner using his company money that way. It's his company. He can do whatever he wants.
Battletech because you can play the same game with old books. GW is a rapist
I don't get this one or the other arguing either.
BT because I can assemble and paint my shit before I get disillusioned and drop the game for whatever reason. Also BT gives me the comfiness of playing a dead game with the availability of STLs and whatnot to make new stuff.
Battletech for me. I can roll up with my 40 year old rulebooks, models and card figures and still have a good game with someone who got into the game last week, because apart from a few optional add ons and fluff, the game system and basic units are still the same as the ones released forty years ago. Battletech is more forgiving about proxies and third party models - it has design rules so you can make stats for any model or unit you would like to use in a game.
40k in comparison is a consumerist nightmare. I have to either heavily invest in the current expensive and soon to be obsolete game/codexes/allowed model range, or if trying to play an older edition, try to find someone who has access to the same rules edition, codexes and models. No proxies, third party models or rules for using non GW models - what GW sells is what you can use, nothing else.
Uh huh uh huh that makes sense but let me show you this funny cartoon made with a computer voice.
I'm 100% for Battletech. It's why I play tabletop anything. It's why I'm on /tg/ at all. I've no interest in buying into anything else.
That said though, you have to have the right mindset for it. There are a lot of guys that want a wargame focused on making models, flooding the table with figures, but still finishing in under an hour. That whole thing is like the antithesis of Battletech. Battletech's about the granularity of the game, where every decision you make has weight on the game, every gun you fire has its own characteristics, and the mantra is "yeah, we've got a rule for that". Between the kickstarter and the reddit tantrum over Warhammer+/TTS, we've seen a flood of people picking up Battletech that frankly never should have. Their first reaction to having their first game play slowly isn't "We'll get the hang of it after a few games" or "Let's memorize these rules because they are relevant every turn", but "Let's give up right away and homebrew this to be more like warhammer".
Honestly, if that's your first thought, just go back to and stay with 40K. Battletech was never for you, and you only picked it up because you value settings based on wiki sizes. Let Battletech be the one crunchy game alternative in the sea of rules light titles for flaky players.
The fugees that come and adapt to the way things are, I'm glad to have them, and am happy to have them learn at their own pace and explore all the game has to offer. The ones that only just showed up in 2019 because they were too good for the game when Ironwind was the only option, but now kick shit over and expect the community should bend to their whim? They need to drink bleach in a fricking hurry.
I do not want 40K to go away. 40K is the quarantine board of wargaming. So long as it's the most popular title, it gathers all the people too lazy to look past their front porch for games to play. The players left are fewer but higher quality - they had to go out of their way to find an alternative.
Option 3: both.
40k for stupid crusades and narratives
BT for in-depth mercenary unit management and storyline driven campaigns
Ngl its good times for me since I stopped buying into the tribal mentality around games.
Battle Hammer 4 Million
At least GW doesn't give in to the SJWs and retcon away units because they're named after """problematic""" generals and leaders from history. CGL just did that. Literally today.
They didn't retcon it, they're just not going to mention it ever again.
And I think it will backfire on them, it's not the only thing named after a literal Nazi. Steiner comes to mind.
Funnier still they chose the nazi that was involved with the plot to kill Hitler to remove, leaving ones who were not involved.
It's the only one that would be easy to remove. Despite being presented as a unique unit, it's really just a variant of the Patton, to the point where even the model is sold as Patton/Rommel. On any other unit, the differences between them (heavier gun, lighter armor, literally no other difference) would only warrant a change in the letter at the end of their model number. It's only a separate unit because the writers in the 80s wanted it to have a little bit of special fluff as "sister tanks" rather than "tank and alternate model of same tank".
The other things named after Nazis are either actually unique units, or are a cornerstone of the entire setting. You could get away with just making Patton variants for future eras and never mention the Rommel again (although they blew that chance with heavy handed moderation), but you can't just make the Steiners go away.
Why didn't 40k get a Saturday morning cartoon?
Not really into battle tech, but I would choose pretty much anything over a games workshop game.
both are great when it's community driven, and hobby-focused instead of purchase-focused
corporate GW just ruins any ''official'' hobby experience for 40K, and i suppose catalyst isnt as bad because Battletech has been officially dead for so long everything from models to playgroups is grassroots now. CGL barely does anything at an official capacity beyond releasing optional new iterations of the same old stuff products, so there isn't much the corpos can ruin.
The game is fun, but battletech is just such a boring setting.