Well? Is he right?

Well? Is he right, Ganker?

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  1. 1 week ago
    Anonymous

    Honestly, yeah. I’m getting tired of parry/reactive mechanics and stimuli, just give me positioning and spacing.

    • 1 week ago
      Anonymous

      every mechanic ever in every game should be reaction based

      • 1 week ago
        Anonymous

        Nah.

    • 1 week ago
      Anonymous

      It's easy to say this but honest to god, how do you make this better? What does "spacing instead of timing" entail?

      Street Fighter is all about spacing but you still need good reaction times to take advantage of proper spacing.

  2. 1 week ago
    Anonymous

    >it’s another slow-motion dodge game that disincentivizes proper positioning and awareness of mob formations

    • 1 week ago
      Anonymous

      >broke: one dodge that solves every encounter
      >woke: multiple dodges with their own distinct strengths and weaknesses

      • 1 week ago
        Anonymous

        God I miss God Hand

      • 1 week ago
        Anonymous

        Even better:
        >attack animations with unique movement and iframe properties to exploit

        • 1 week ago
          Anonymous

          I wonder why this isn't a thing more often.
          Makes it more of a fight because you're never just defending or just attacking, it's always both

        • 1 week ago
          Anonymous

          I wonder why this isn't a thing more often.
          Makes it more of a fight because you're never just defending or just attacking, it's always both

          Fricked up how an old korean multiplayer action game still has some of the best instances of this out there.

          • 1 week ago
            Anonymous

            What game?

            • 1 week ago
              Anonymous

              Vindictus, which is still running on an old ass Source engine build IIRC.

            • 1 week ago
              Anonymous

              Vindictus, that guy is Hurk.

      • 1 week ago
        Anonymous

        GoW reboot had this but did jack shit with it. Waste of potential: the series.

      • 1 week ago
        Anonymous

        Nioh kinda did that, was useful for different speeds of attacks or for dodging big AoEs with more iframes/distance

      • 1 week ago
        Anonymous

        God I miss God Hand

        >Ganker hypes this series for fricking years and years and years
        >Finally play it
        >4 Enemy types + Reskins
        >Levels are ridiculously long for no reason and nothing but hallways
        >Only interesting part is the boss fights
        >The whole combat loop is ruined because of the God Meter. With the meter you're literally invincible and do a bajillion damage so everything is a breeze but all the bosses are balanced around you using the meter all the time so the bosses have a quadrillion HP, so if you don't want to just facetank the entire fight with your God Meter going then you're doing chip damage the entire fight
        I unironically agree with IGN. The fun wacky elements don't hold up the rest of the game.

        • 1 week ago
          Anonymous

          >he doesn’t take advantage of collisions
          >he doesn’t take advantage of environmental kills
          >he doesn’t take advantage of wallsplats

    • 1 week ago
      Anonymous

      Oh hey, I know that guy. He has some pretty cool takes on action games.

      People took the entirely wrong lesson from Bayonetta and that will never not be funny to me, especially since the game actually turns off Witch Time on the highest difficulty.

    • 1 week ago
      Anonymous

      witch time was the worst thing to happen to action games and I'm not even joking.

    • 1 week ago
      Anonymous

      >Complaining about other games combat systems
      >Posts SOS Lighting Rook spam Sloppa
      You're not better.

      • 1 week ago
        Anonymous

        Lightning Rook is something you have to at least come across in the endgame, and it doesn’t solve every encounter (see the long-ranged absorbing frogs, Panthera Cantus, Leo Cantus, etc…)

    • 1 week ago
      Anonymous

      slow motion dodges can be done well

      • 1 week ago
        Anonymous

        what game is this?

        • 1 week ago
          Anonymous

          kamen rider kabuto

      • 1 week ago
        Anonymous

        every time a game does witch time well, hundreds of other hack developpers are inspired to put a 3 second long timing window on dodging the slowest enemy attacks that gives the player 10 seconds of god mode.

      • 1 week ago
        Anonymous

        You can fricking hear the 1-2-3

    • 1 week ago
      Anonymous

      Proper positioning is peak action game design. Neku's game is my favorite game of all time, but it sure as hell doesn't have the best mechanics.

      • 1 week ago
        Anonymous

        I’d argue that both TWEWY games do incentivize proper positioning. There’s plenty of attacks in both games aren’t nearly as effective if you don’t set them up right as well as having to keep track of enemy patterns and mob formations. For example, in the original, the Corehog quills actually block the way to attack the Drake Noise, which could give it more time to start up its flames/energy blasts that you can normally interrupt beforehand by attacking it directly, which is seriously cool. NEO is also great with this as well, since any one Noise can be a potential threat depending on the formation.

        • 1 week ago
          Anonymous

          Not to mention obstacles, which both you and the enemies can use to your advantage such as certain enemy types being able to fling environmental materials at you. The mechanic as a whole creates this neat relationship between the player and the enemy, especially since you’re able to use psychokinesis pins to throw things at enemies; cuz what this means is that you’re now removing what would have once been hazards against you and turning them into weapons against that particular Noide, shuffling them away from the enemy and removing a means of them making your life difficult.
          The environmental mechanic gives both player and enemy the means to hurt one another, and the fact that you can usurp the power dynamic between object and enemy with a particular combination of pins is a sick mechanical interaction, a sick way to implement environment with combat mechanics, a sick way to spice up the power struggle between player and enemy, and just awesome game design in general.

        • 1 week ago
          Anonymous

          >Massive Hit in original: big frick you sword
          >Massive Hit in NEO: Rider kick that can also do collisions
          Love how one psych can be so cool in different ways

    • 1 week ago
      Anonymous
  3. 1 week ago
    Anonymous

    I'm just happy as long as I get something that isn't just Souls combat

  4. 1 week ago
    Anonymous

    He’s right, but what’s the game in the pic?

    • 1 week ago
      Anonymous

      A tekken action game spin off called Spectre or something it’s about Nina Williams

      • 1 week ago
        Anonymous

        Death by Degrees, that one Tekken spin-off game with Nina Williams.

        If only this game didn’t have dogshit controls. It could have been pretty decent.

    • 1 week ago
      Anonymous

      Death by Degrees, that one Tekken spin-off game with Nina Williams.

      • 1 week ago
        Anonymous

        https://i.imgur.com/iTCJtaQ.png

        Well? Is he right, Ganker?

        Ah so a good example of this is Neogeos Sengoku series? Or I remember specifically with Sengoku 3 being a side scroller beatem up but you perform moves like a fighting game makes it way more interesting and intuitive

      • 1 week ago
        Anonymous

        I miss the devil-jin beatemup in Tekken 5.
        Back when they did cool ass minigames in fighting games.
        The one in Tekken 3 was pretty cool too.

        • 1 week ago
          Anonymous

          Tekken 8 has a little Tekken Force segment in the story mode

        • 1 week ago
          Anonymous

          I also liked Scenario Campaign in Tekken 6 too.

          • 1 week ago
            Anonymous

            Would have been cool if the controls weren't so awful but it's a series staple so it wouldn't feel right actually being good

  5. 1 week ago
    Anonymous

    >be a fan of Tales games for their fighting game inspired tech and mechanics
    >latest game in the series throws all of that away to play like any other modern action game while having less in-depth mechanics than previous entries (not even OTGs, man)
    >people lap that shit up so the fighting game mechanics are now practically a thing in the past
    I hate this cruel world we live in.

    • 1 week ago
      Anonymous

      Arise was a travesty, man. Who the frick thought this was acceptable boss fight design in 2021?

      • 1 week ago
        Anonymous

        >Who the frick thought this was acceptable boss fight design in 2021?

        still better than the one button boss battles in FF15

        • 1 week ago
          Anonymous

          FF15 sucked ass too, your point?

        • 1 week ago
          Anonymous

          one button spamming Reigning Slash is the max damage optimal way to play Arise

          • 1 week ago
            Anonymous

            This is why I dropped it, I liked the story but I couldn't be fricked bothering with the garbage gameplay, I've played porn games with better gameplay to story ratios

      • 1 week ago
        Anonymous

        Blew my fricking mind that this game got high reviews, all of these action jrpgs are so fricking bad

        • 1 week ago
          Anonymous

          Not all of them.

          • 1 week ago
            Anonymous

            >collisions
            >one of the coolest takes on parry mechanics in recent memory
            >bosses you can combo without having to worry about a dumbass stagger meter
            >status effects also work on them
            >has KH2’s Magnet and KH1’s Stop as fricking super attacks
            I will never not be pissed over how Squeenix treated NEO TWEWY

            • 1 week ago
              Anonymous

              What was special about parries in nTWEWY?

              • 1 week ago
                Anonymous

                In the game, there's a psych type called Protective Field that summons a barrier on ALL of your party members at once and it actually comes into two types with differing nuances and applications for each. One barrier can be erected without a concern for timing and can last for a while, allowing you to safely melee enemies without having your combos get interrupted while by contrast, the protection window for the other is very small in exchange for reflecting damage back, which makes for some really cool risk-vs-reward play. Both of these can be only be used once before having to recharge and you'll soon see why. One type will recover health lost if you time it just right, another will knock enemies back as well as inflict damage towards them, and another will launch enemies into the air when they come into contact and since the barriers cover your entire party, you can launch enemies by your teammates into the air as well and this also works on bosses to boot.
                The thing about parrying in this game is that since it's dedicated to its own separate button, you can parry enemy attacks while in mid-combo or, even cooler, since they appear on every party member at once, group them together into a single point to increase the damage output of the parry exponentially, making for some of the most interesting applications of a Perfect Block mechanic I've seen in an action game.

              • 1 week ago
                Anonymous

                I played the game, but to be honest I never noticed the shields didn't just cover the person using it.

              • 1 week ago
                Anonymous

                Try to parry an enemy while pin buffering another guy. You’ll see what I mean.

              • 1 week ago
                Anonymous

                Try to parry an enemy while pin buffering another guy. You’ll see what I mean.

                Do I have to play the original or can I just start with NEO?

              • 1 week ago
                Anonymous

                You can potentially start with NEO since it’s also packaged towards newcomers but I recommend playing the original as well just because it’s a damn good game.

              • 1 week ago
                Anonymous

                Only play the DS version, though. The story and mechanics were made for it.

              • 1 week ago
                Anonymous

                Only play the DS version, though. The story and mechanics were made for it.

                >but I recommend playing the original as well just because it’s a damn good game.
                Warning: About 1/3'rd of the way through your partner will be taken away and replaced with a far worse one that requires you to fight by doing math puzzles.

                I dropped it about an hour or so after that.

              • 1 week ago
                Anonymous

                >he can’t do basic ass math
                Anon, why would you tell on yourself like this?

              • 1 week ago
                Anonymous

                It's not about doing math, it's about having your combat system be based around solving math problems.

              • 1 week ago
                Anonymous

                Joshua is, like, one of the easiest partners to play. Hell, once you get his upgrade, you can just spam and get Fusion Stars for days.

            • 1 week ago
              Anonymous

              Not all of them.

              Is the DS one worth a shot too?

              • 1 week ago
                Anonymous

                Very much so

                You can potentially start with NEO since it’s also packaged towards newcomers but I recommend playing the original as well just because it’s a damn good game.

          • 1 week ago
            Anonymous

            OPEN UP YOUR EYESSSSSSSS

          • 1 week ago
            Anonymous

            SE spending almost an entire fricking E3 Presentation on Guardians of the Galaxy when NEO TWEWY was set to launch soon after is one of the most blatant and baffling shows of product self-sabotage I have ever seen. So many years of people hyping up TWEWY+Switch bonus probably would've let it break the original's sales in a few months with even bare minimum advertising, but it didn't even get that.

          • 1 week ago
            Anonymous

            KH2/TWEWYgays are insufferable

            • 1 week ago
              Anonymous

              how so?

            • 1 week ago
              Anonymous

              Seething

      • 1 week ago
        Anonymous

        What the frick am I looking at?

        • 1 week ago
          Anonymous

          some webm a shitposter uses to dunk on Tales of Arise

          • 1 week ago
            Anonymous

            Well, from what I’ve seen, the game still doesn’t look very good regardless.

            • 1 week ago
              Anonymous

              the combat system in Arise, while a downgrade from other games that aren't Zesteria, is serviceable.

              Then again after being exposed to the one button shit of FFXV, anything seems serviceable in comparison

              • 1 week ago
                Anonymous

                Anon, it might as well be one button with how shit like Reigning Slash reigns supreme.

              • 1 week ago
                Anonymous

                I really didn't see the appeal with Reigning Slash

              • 1 week ago
                Anonymous

                >Zestiria
                At least say Graces f

              • 1 week ago
                Anonymous

                Reading comprehension, anon, he's saying Zestiria was just as bad as Arise.

              • 1 week ago
                Anonymous

                Yeah I figured it out right after posting but didn't want to be a cuck and admit I'm an idiot.

              • 1 week ago
                Anonymous

                no, I am saying that Arise is better than Zesteria but worse than the others

      • 1 week ago
        Anonymous

        >boss constantly breaking up momentum with mid attack cutscenes
        STOP DOING THIS SHIT

      • 1 week ago
        Anonymous

        granblue relink does this a lot too

        fricking waste of money and time

    • 1 week ago
      Anonymous

      That game controls like shit though.

      • 1 week ago
        Anonymous

        >he can’t into fightan

      • 1 week ago
        Anonymous

        You just need to learn how to manual cancel, bro.

      • 1 week ago
        Anonymous

        >he can’t into fightan

        You just need to learn how to manual cancel, bro.

        No but unironically it's some amazing moronation that you have unlock the most basic aspects of your moveset. Vesperia feels like absolute dogshit to play for the first few hours. I'd rather replay the first entire half of Phantasia than the first 5 hours of Vesperia.

  6. 1 week ago
    Anonymous

    >it’s another action game with half-assed RPG mechanics
    >said RPG mechanics don’t meaningfully change up the gameplay at all

    • 1 week ago
      Anonymous

      God I hate RPGs
      >Start game at level 1 with attacks that deal 1/5th of the enemy HP
      >End game at level 50 with attacks that deal 1/5th of the enemy HP
      >Every fight is the same, they're only there to pad the game by making you grind a progress bar
      >They also have xbawx hueg maps where you have to walk for hours to make sure you waste as much time as possible

      • 1 week ago
        Anonymous

        Fricking tell me about it. The only thing I should be unlocking in an action game is new weapons and new moves, not a 2% increase damage when the enemy has his back turned to the moon during the sunset.

        Also, I'm tired of games centered around parrying or abusing i-frames. It's fricking boring.

        • 1 week ago
          Anonymous

          The pins in both TWEWY games and chips in Megaman Battle Network are so fun to collect since you’re essentially getting new moveset options to create more fun combos around and there’s hundreds of them.

          • 1 week ago
            Anonymous

            >Battle Network
            ? I thought that was an SPRG.

            • 1 week ago
              Anonymous

              It's an ARPG. A very unique type of one.
              Go play the series, they're fun as frick and you can get the whole thing on steam. Or just pirate the roms.

              • 1 week ago
                Anonymous

                It’s a hybrid between turn-based and action.

                Thanks, I shall go play them soon.

            • 1 week ago
              Anonymous

              It’s a hybrid between turn-based and action.

          • 1 week ago
            Anonymous

            The moves in God Hand were fun to get too due to this. We need more build-a-combo games.

            • 1 week ago
              Anonymous

              I think Capcom actually made or published another action game with that as it's main system, I don't remember what game it was though

            • 1 week ago
              Anonymous

              Hell yeah, brother.

              I think Capcom actually made or published another action game with that as it's main system, I don't remember what game it was though

              Yeah, Remember Me. Had potential that was unfortunately never capitalized on or realized.

        • 1 week ago
          Anonymous

          >2% increase damage when the enemy has his back turned to the moon during the sunset.

          lmao this sounds like a description you would read from Warframe

  7. 1 week ago
    Anonymous

    Personally, I’m fricking sick of this trend

    • 1 week ago
      Anonymous

      What is actually meant here by Revenge values and combo breakers?

      • 1 week ago
        Anonymous

        he's a kingdom hearts 2 fanboy
        when a boss breaks out of a combo, they say the boss has reached its "revenge value"

      • 1 week ago
        Anonymous

        The best example I can think of is the Vergil fights in DMC3/5, where there's a threshold on how long he can be juggled unless you timing is insanely tight.

    • 1 week ago
      Anonymous

      playing doubles advocate here but Square has been using that since 2009, 2008 if you count Dissidia's break system

      • 1 week ago
        Anonymous

        Honestly, FF13’s solution was probably the best since you can actually launch enemies/bosses into the air when you fully stagger them, which makes it even more baffling that FFXVI didn’t think to copy that either.

      • 1 week ago
        Anonymous

        People shat on FFXIII's stagger mechanic back then too

      • 1 week ago
        Anonymous

        and xenosaga 2 did that in 2004

    • 1 week ago
      Anonymous

      I HATE STAGGER BARS
      I HATE STAGGER BARS
      I HATE STAGGER BARS
      I HATE STAGGER BARS
      I HATE STAGGER BARS
      I HATE STAGGER BARS

    • 1 week ago
      Anonymous

      The worst part is that it's everywhere, not just in action games. JRPGs get the worst of it because it's a lazy game designer's wet dream - literally just telling the player "I DON'T TRUST YOU TO PLAY MY GAME RIGHT, SO JUST DO THIS AND BOOM YOU'RE PLAYING THE GAME CORRECTLY" instead of making something players engage with on their own.
      It kills me that even Gen 1 pokemon has more actual respect for its players than most modern JRPGs that employ break/stagger/similar mechanics.

      • 1 week ago
        Anonymous

        I've been having a hard time playing octopath because of this shit.

    • 1 week ago
      Anonymous

      quit b***hing and play a fighting game

    • 1 week ago
      Anonymous

      >get the DMC5 guy for the combat
      >can’t even juggle humanoid bosses

      • 1 week ago
        Anonymous

        It wasn't the DMC5 guy. It was ONE of the DMC5 guys, but not the lead combat designer. They got the Dragon's Dogma 1 guy.

  8. 1 week ago
    Anonymous

    idk man buster's kinda overpowered for how little risk there is

    • 1 week ago
      Anonymous

      At least it’s fun to use.

    • 1 week ago
      Anonymous

      SLAM DUNK

  9. 1 week ago
    Anonymous

    >throws, co op
    DMCV?

    • 1 week ago
      Anonymous

      Anon, that came out 5 years ago.

  10. 1 week ago
    Anonymous

    Yes, because other modern action games not only are easy, but the same people who made modern action games get laid off and move to another company to do the exact same thing.

  11. 1 week ago
    Anonymous

    dark souls being overrated so hard ruined action games. Now everyone makes mindless slop where you have a roll or dodge that makes you invincible

  12. 1 week ago
    Anonymous

    Yes There's just a critial lack of understanding of game design on the whole. You see this in game reviews, too, which often boil down to "the gameplay is good because it made me feel strong and it looked cool." The same applies to the people actually making the games; they just look at what's popular and copy it without really understanding why it was designed in such a way in the first place.

    • 1 week ago
      Anonymous

      This is how you end up with messes like God of War (2018). And then its sequel barely improve anything either. It's clear they don't really know what they're doing.

    • 1 week ago
      Anonymous

      Game budgets have ballooned to the point that, they're probably mandated to just carry over whatever features popular at the moment to boost sales by a miniscule amount. No doubt a shit ton of games got demands from out of touch producers to add parries after sekiro blew up.

      This is how you end up with messes like God of War (2018). And then its sequel barely improve anything either. It's clear they don't really know what they're doing.

      GOW 18 is the best example of this, a very obvious case of a design my committee game

  13. 1 week ago
    Anonymous

    Transformers is unironically Platinum's best combat system after Bayonetta 1, and the only one to integrate witch time mechanics with fun encounters where you constantly switch between offensive and defensive attacks.

    • 1 week ago
      Anonymous

      How does it work?

      • 1 week ago
        Anonymous

        Basically, you have your standard witch time that activates when dodging enemy attacks. The game however has a myriad of other ways you can trigger the witch time which it doesn't mention, like:
        >well timed parry, can parry almost anything
        >jump/dodge when enemy attack connects during witch time
        And some others. When its combined with the projectiles and stage hazards built into enemies and certain stages, you can take advantage of them and chain witch time if you're quick enough. The eb and flow is closer to that of a fighting game where you're not just attacking or being defensive, but rather defensive maneuvers are themselves part of your combo chain since the cancel animations and offset attack inputs.

        • 1 week ago
          Anonymous

          Sounds pretty rad. I gotta play the game when I get the chance.

  14. 1 week ago
    Anonymous

    devs are clearly going to the same design conferences and are being educated in the same curriculums.
    Protip: it doesn't work in a creative field because the knowledge of what's popular and hot will never disseminate fast enough to a trade school

    • 1 week ago
      Anonymous

      The comedy is that these games are in dev for so long that by the time they release they're out of date

  15. 1 week ago
    Anonymous

    The world needs more collision games like the old GoW trilogy.

    • 1 week ago
      Anonymous

      I miss air-to-ground grabs so much, bros.

  16. 1 week ago
    Anonymous

    Yes. People act like Devil May Cry was an extremely unique idea that came out of the blue one day and not a culmination of experience in the genre. But the thing is that it was made by Capcom, who also made Final Fight and also the entire fighting game genre. Final Fight invented the idea of being able to attack multiple enemies with the same attack, which arguably revolutionized the use of 3D space in an action game more than DMC1 did, and beat-em-ups like Final Fight and Streets of Rage implemented full i-frames during throw animations and turned the thrown enemy into a projectile, which is a concept that can be seen in a wide variety of action games. Then there’s games like Aliens vs Predator, where juggling was made to be a thing.

    DMC1 is an excellent game that broke a ton of ground, but it's an evolutionary step in a lengthy lineage. Hell, it's not even the first notable 3D beat-em-up. SEGA had put out at least five of them before DMC1 hit consoles in 2001. DMC1 was a huge step, and a lot of that was translating many elements of the genre away from the arcade, into a format that could support longer playtimes, as well as one that allowed for more freedom in visual and level design but you don't get there without shit like Turtles in Time, which Kamiya admitted is one of his main inspirations for DMC.

    • 1 week ago
      Anonymous

      I wish more people would give beat-em-ups their due instead of just writing them off as simplistic and not worth actually analyzing.

      • 1 week ago
        Anonymous

        I feel like anyone who does that should try to 1CC one of these at least once just so they can get an understanding of what makes the fundamentals of any good action game.

        • 1 week ago
          Anonymous

          1CCing beat em ups is fricking miserable, why would you recommend that. They're not STGs where you just memorize spawns and obliterate offscreen for 99% of the playthrough.

      • 1 week ago
        Anonymous

        give me at least 3 beat em ups to try right now, doesn't matter what they're on

        • 1 week ago
          Anonymous

          Turtles in Time (not the arcade version, that one is shit)
          Final Fight
          Aliens vs Predator

        • 1 week ago
          Anonymous

          Dungeons and Dragons: Shadow over Mystara
          Streets of Rage 2
          Spider-Man and Venom: Maximum Carnage

        • 1 week ago
          Anonymous

          Panzer Bandit, it's very similar to fighting games

        • 1 week ago
          Anonymous

          Aside from the other ones that were recommended just try out any of these that you think look cool

          Streets of Rage 4
          Slave Zero X
          Captain Commando
          Urban Reign
          Mad World
          Fight N Rage

      • 1 week ago
        Anonymous

        You'd probably like this guy,

        He's got a good understanding and in depth knowledge, and goes into detail, he's got about 5 videos just on the TMNT game.

        • 1 week ago
          Anonymous

          >"hmm I wonder if this is my favorite mark also known as the electric underground"
          >click link
          >under the mayo

        • 1 week ago
          Anonymous

          >Under the Mayo
          Ew

  17. 1 week ago
    Anonymous

    For me every action/adventure game should have a "grapple" and a "push" maneuver, grabbing enemies and throwing them or pushing them to danger is so much fun. Bonus points if you can also grab/throw and push objects too.

    Do games even have environment kills nowadays?
    I always loved those.

    • 1 week ago
      Anonymous

      En Garde is pretty cool

      ?si=ccNmyQGTjHUyJhla

    • 1 week ago
      Anonymous

      You should play Kurohyou, granted only 2 has the pushing/shove mechanic.

  18. 1 week ago
    Anonymous

    Yes. Remember when DMC3 allowed you to play the game in co-op with Doppelgänger? I want more cool secrets like that.

  19. 1 week ago
    Anonymous

    Yes but this is even worse in other genres.

    • 1 week ago
      Anonymous

      Name some.

      • 1 week ago
        Anonymous

        Sports. RTS. TRPG. Although it just occured to me that this might be a me problem in the sense that I seem to enjoy genres teetering on the verge of death.

  20. 1 week ago
    Anonymous

    The entire video game industry is a cargo cult.

  21. 1 week ago
    Anonymous

    So, an Oni sequel, or a highly technical beat em up?

  22. 1 week ago
    Anonymous

    How come theres no games with grab combos? Any games where you can follow up grabs with more grabs and finish into a big mighty GRAB?

    • 1 week ago
      Anonymous

      Tekken.

      • 1 week ago
        Anonymous

        That's literally it and it's just King and they're preset chains. Any games with freeflow grab combos?

        • 1 week ago
          Anonymous

          Hm, there might be a WWE game like that. Maybe the Gamecube one? Can't remember.

          • 1 week ago
            Anonymous

            what's the best one

    • 1 week ago
      Anonymous

      God of War

    • 1 week ago
      Anonymous

      BJJ gay detected

      • 1 week ago
        Anonymous

        I don't need BJJ I already lay down and jerk off, thanks.

  23. 1 week ago
    Anonymous

    "spacing and positioning" is always just code for disengaging, and disengaging is fricking KEK shit of the highest order. it's why Monster Hunter is such fricking garbage. way too much time spent not attacking.

    • 1 week ago
      Anonymous

      You might be moronic if you actually think this way.

    • 1 week ago
      Anonymous

      MH biggest sin is being rehash: the series and second is that most weapons have the equivalent of a Dark Souls light attack string for gameplay. You need to have no standards to buy a 2nd MH game.

      • 1 week ago
        Anonymous

        That's why switch axe is the best weapon; not only does it change significantly from each game to the next, usually for the better, but it has a large moveset that's usually all useful in the right situations.

  24. 1 week ago
    Anonymous

    I hate frame perfect mechanics in action games

    Viewtiful Joe and The Wonderful 101 are both my favorite actions games because they're both hard as balls but not because they have a bunch of stupid frame perfect moves you have to do.

    • 1 week ago
      Anonymous

      >i hate having to display actual skill
      sad

      • 1 week ago
        Anonymous

        yes that's right. Leave it for actual esports games like fighting games

  25. 1 week ago
    Anonymous

    anyone played Mortal Kombat Shaolin Monks?
    kind of a baby beat em up but fun to just shit on enemies with chain knockup and air grabs in co-op
    the environmental kills were pretty good as well
    3d beat em ups with a heavy emphasis on co-op is such an untapped genre. closest modern game i can think of is vermintide

    • 1 week ago
      Anonymous

      I want a co-op Zeno Clash game

  26. 1 week ago
    Anonymous

    I just want games that are fricking fun and arent bound to the playstation feeling of game movement.
    >character feels like theyre made of lead when walking around and moving through molasses
    >sharp and precise turns practically do not exist. you MUST watch your character wind up to speed for half a second every time or
    >everything must feel HEAVY and SATISFYING
    >screen shake and particle effects in every encounter
    Mid->fast paced fights with lots of verticality as an option and tech that flows into each other rather than just being a fricking decision tree that ends with le heckin epic finish move and then you restart.

  27. 1 week ago
    Anonymous

    >grapples you
    >'I HAVE YOU'
    >wraps you in a pretzel
    >sits on your face

    Rumble Roses 3 when?

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