Wasn't worth the battery cost. Hacking your PSP and running games off the storage card gave you a significant boost and much faster loads. If you bought UMDs past the launch you're basically moronic.
I just don't understand why they did it. flash storage existed at the time and could be used, whether a cart or whatever. Frick, the system had an expansion slot for that proprietary storage thing they used on the PSP, I definitely remember using it.
I had a white PSP 2000 I imported from Japan when it released before it came out in America
I still remember there was some exploit you ran using the Lumines video game to jailbreak it, man that was such a long time ago. Felt like a wizard doing that exploit when I had no idea what I was doing
Because in like 2004 when this thing came out affordable flash storage capped out at like 60mb, meanwhile a UMD could fit like 2GB.
The capacity/practicality trade off was worth it, and once flash storage prices plummeted the PSP was already completely ready to take advantage of it by going all digital.
>A Memory Stick PRO Duo with MagicGate was released as a 512MB stick. Additionally, a 16GB version in March 2008 and another a 32GB version on August 21, 2009
Only if you spent $200+ like the shitty proprietary memory cards the PSP2 had.
Sony thought they could get away with Memory Stick bullshit again, but unlike the first PSP, the 2 didn't have that shit out for storage wars like the Memory Stick was to compete with (non-Micro)SD cards, CF cards, xD cards, and the like during the digital photo storage wars.
Didn't exist in 2005.
The best you could get was 1, maybe 2GB and they cost an arm and a leg.
Sony's biggest mistake with the PSP wasn't anticipating the leap in flash memory technology, which is hilarious since they had their fingers on all related tech. There's no way they couldn't have know.
Are you suggesting they should've used flash for games instead, making large games prohibitively expensive to manufacture until years after the system launched? I don't know what else you'd mean, since they did accommodate larger flash as its life went on by selling full games digitally, and making the PSP Go.
PSP games were 1.8GB, so essentially a 2GB flash cart each would be needed for nearly every game. Even if end of life in 2011 when Vita came out the price for a 2GB flash cart would have gotten down to $2 a piece (they weren't), that'd still be an order of magnitude more expensive than pressing a UMD. The price difference at the start of PSP when 2GB flash carts was well over $200 would be 3 orders of magnitude more expensive.
Using UMDs was still the right move even if they could have known what flash prices were going to do in the next 10 years.
>I just don't understand why they did it.
it came out in 2004 >flash storage existed at the time and could be used
umds held 1.8gb of data, a 2gb memory stick pro duo cost way over $200 at launch
flash storage was so expensive at the time the psp only came with a 32mb memory card at launch
>I just don't understand why they did it
I recently read an article about this, it's called the Galapagos Effect. While Japan is capable of making nifty and sometimes superior products, sometimes they create things with only a Japanese market in mind, leaving them out of step with the rest of the world. That's why their 3G phones were pretty advanced but couldn't work on networks outside of Japan. I wouldn't be surprised if the PSP was made with only a Japanese audience in mind.
Nah, they're easy to scratch in the PSP-1000's because Sony didn't bother to get X-box HUEG hands/Americans to play-test the fricking hardware before release.
>Square button auto-ejects the UMD if you pressed too hard.
XMB and the hardware itself (once the flaws were fixed in later revisions) was soulful as frick, but the UMD format sucked.
Nope.
HEN was never a part of the early CFW.
Back then we used BOOT batteries and simply the firmware with CFW using a bootable MSProDuo
None of that soft-mod shit that reverts itself and doesn't unlock everything on the device.
3000 maybe. This 2000 was installed using the battery+boot stick back in 2007-2009 something, then updated once again recently because I wanted to play with it some more.
See "nickname".
What you read was zoomer info thinking they knew how it was in the past.
1 year ago
Anonymous
You got a pre-TA88v3 2000, but most who got a 2000 werent that lucky.
1 year ago
Anonymous
Yeah, mine is a TA-085v1.
PSP was so shitty it was absolutely hilarious. I remember being kind of hyped to play GTA 3 Liberty City Stories. That is, until I played it then I realized it was fricking atrocious. The controls made it unplayable.
>not playing Suikoden II, Metal Gear, Doukutsu Monogatari, Loco Roco, Disgaea/Disgaea 2 on the PSP.
You have yourself to blame.
Yes. I had to use that for my sisters 2001 model and my cousins 3000 model.
ChickHEN was super un-reliable, but at least you could play ISOs. Only downside was turning it back on and gambling if it'll go to CFW.
It was like for 5.50gen-d or some shit like that.
3000 maybe. This 2000 was installed using the battery+boot stick back in 2007-2009 something, then updated once again recently because I wanted to play with it some more.
See "nickname".
What you read was zoomer info thinking they knew how it was in the past.
>What you read was zoomer info thinking they knew how it was in the past.
That was how it was in the past. I was there for all of it. I owned the 1001, 2000, sister had a 2001, and my cousin had the 3000.
I frequented PSPISO, and fricking PSPGweber. Good times, I miss it. Glad the Vita homebrew scene is still alive.
PSP was so shitty it was absolutely hilarious. I remember being kind of hyped to play GTA 3 Liberty City Stories. That is, until I played it then I realized it was fricking atrocious. The controls made it unplayable.
>The controls made it unplayable.
The controls were extremely similar to the PS2/Xbox versions of GTA3. GTA3 only used the right analog stick for first person view on when either using the sniper rifle or standing still to look around.
some games literally don't work because they were made with UMD loading in mind
>some games literally don't work because they were made with UMD loading in mind
That never happened. Games only benefited from being loaded from the memory card.
PSP was so shitty it was absolutely hilarious. I remember being kind of hyped to play GTA 3 Liberty City Stories. That is, until I played it then I realized it was fricking atrocious. The controls made it unplayable.
Spinning discs in a handheld seems like such a terrible idea, though I suppose you'd have heard stories of some kid accidentally sawing his fingers off it there was any danger. I only owned like two or three games for the PSP, and lord only knows how many different isos on the memory card.
I was a big fan of my PSP, played it more than any other handheld console, even more than the gameboy or DS.
I think the Switch is garbage for some reason, it's like the PSP was a superior version of the Switch, maybe I just liked the exclusives on PSP more than Switch. Switch has more Nintendo stuff, which makes sense, but I'm just not really into Mario and Fire Emblem. We had more weeb exclusives on the PSP, and I guess that's why I was more into it. The PSP actually seemed pretty powerful as well for it's time, like the Switch seems so weak and underpowered for this day and age.
PSP was so shitty it was absolutely hilarious. I remember being kind of hyped to play GTA 3 Liberty City Stories. That is, until I played it then I realized it was fricking atrocious. The controls made it unplayable.
Adding to that, am I crazy or did this thing have a LOT of "pick missions from a menu" styled games? Obviously Monster Hunter and Crisis Core but more than that. That design suits portable play of course but it just made it so clear that this thing was trying to be a PS2 with less than half the space. Maybe playing the wrong games!
>I just don't understand why they did it
I recently read an article about this, it's called the Galapagos Effect. While Japan is capable of making nifty and sometimes superior products, sometimes they create things with only a Japanese market in mind, leaving them out of step with the rest of the world. That's why their 3G phones were pretty advanced but couldn't work on networks outside of Japan. I wouldn't be surprised if the PSP was made with only a Japanese audience in mind.
Most soulful disc-based storage medium maybe, but nothing compares to good ol' ROM cartridge format. From the Atari 2600 to the Gameboy Advance, RIP my friend.
They were neat, but impractical. Others have already pointed out their flaws and why Sony used them anyway, so there's no point in discussing that.
In a perfect world, they would've been able to use cartridges and then absolutely blow the DS the frick out, but this is no perfect world. And no, I'm not a fricking snoy, I just liked the PSP.
>game loads
>SCREEEEEEEEETZZCH
>WHIIIIIIIIIIIR
>SCREEEEETZZCH
fricking awful idea.
This, discs for a fricking portable system, what the frick were they thinking.
Everything about it blew other than porn on the web browser.
Wasn't worth the battery cost. Hacking your PSP and running games off the storage card gave you a significant boost and much faster loads. If you bought UMDs past the launch you're basically moronic.
some games literally don't work because they were made with UMD loading in mind
Name fricking one
I dont think I ever encountered this issue and I played a lot of PSP games
Name 1
They would have been soulful if they didn't have the stupid white plastic cases on them and it was just a naked disc.
should have been transparent backing.
No they were terrible you moron.
I just don't understand why they did it. flash storage existed at the time and could be used, whether a cart or whatever. Frick, the system had an expansion slot for that proprietary storage thing they used on the PSP, I definitely remember using it.
Yeah we used it for custom firmware and hacks to run psp roms on it. It's what everyone did in Hong Kong lmao
I had a white PSP 2000 I imported from Japan when it released before it came out in America
I still remember there was some exploit you ran using the Lumines video game to jailbreak it, man that was such a long time ago. Felt like a wizard doing that exploit when I had no idea what I was doing
Man, remember the homebrew drum rhythm games?
Because in like 2004 when this thing came out affordable flash storage capped out at like 60mb, meanwhile a UMD could fit like 2GB.
The capacity/practicality trade off was worth it, and once flash storage prices plummeted the PSP was already completely ready to take advantage of it by going all digital.
Wrong, as the other anons said, plenty of people used the larger ones to load roms and they were easy to buy.
okay now find the 2005 price of a 64GB memory stick
>A Memory Stick PRO Duo with MagicGate was released as a 512MB stick. Additionally, a 16GB version in March 2008 and another a 32GB version on August 21, 2009
Only if you spent $200+ like the shitty proprietary memory cards the PSP2 had.
Sony thought they could get away with Memory Stick bullshit again, but unlike the first PSP, the 2 didn't have that shit out for storage wars like the Memory Stick was to compete with (non-Micro)SD cards, CF cards, xD cards, and the like during the digital photo storage wars.
>and the like during the digital photo storage wars.
I don't miss that era when every company was trying to compete with their own flash storage technology. Along with the billion different charger ports
I'm glad almost everyone uses SD cards and USB c now
https://www.dpreview.com/articles/8920195694/sony32gbprohgduohx
moron.
Only 2GB memory cards existed at launch and they were even more expensive than the PSP itself.
Didn't exist in 2005.
The best you could get was 1, maybe 2GB and they cost an arm and a leg.
Sony's biggest mistake with the PSP wasn't anticipating the leap in flash memory technology, which is hilarious since they had their fingers on all related tech. There's no way they couldn't have know.
Are you suggesting they should've used flash for games instead, making large games prohibitively expensive to manufacture until years after the system launched? I don't know what else you'd mean, since they did accommodate larger flash as its life went on by selling full games digitally, and making the PSP Go.
PSP games were 1.8GB, so essentially a 2GB flash cart each would be needed for nearly every game. Even if end of life in 2011 when Vita came out the price for a 2GB flash cart would have gotten down to $2 a piece (they weren't), that'd still be an order of magnitude more expensive than pressing a UMD. The price difference at the start of PSP when 2GB flash carts was well over $200 would be 3 orders of magnitude more expensive.
Using UMDs was still the right move even if they could have known what flash prices were going to do in the next 10 years.
>I just don't understand why they did it.
it came out in 2004
>flash storage existed at the time and could be used
umds held 1.8gb of data, a 2gb memory stick pro duo cost way over $200 at launch
flash storage was so expensive at the time the psp only came with a 32mb memory card at launch
>I just don't understand why they did it
I recently read an article about this, it's called the Galapagos Effect. While Japan is capable of making nifty and sometimes superior products, sometimes they create things with only a Japanese market in mind, leaving them out of step with the rest of the world. That's why their 3G phones were pretty advanced but couldn't work on networks outside of Japan. I wouldn't be surprised if the PSP was made with only a Japanese audience in mind.
I remember thinking this shit was insane even at the time.
the weird disk sounds enhanced the gaming experience, if you hated them you are an imbecile
UMDs was the reason piracy for the PSP was so popular
Shit medium
Nah, they're easy to scratch in the PSP-1000's because Sony didn't bother to get X-box HUEG hands/Americans to play-test the fricking hardware before release.
>Square button auto-ejects the UMD if you pressed too hard.
XMB and the hardware itself (once the flaws were fixed in later revisions) was soulful as frick, but the UMD format sucked.
anyone remember this, sometime it would work first try, sometimes youd need 10+ tries
soul either way
>anyone remember this
No. I use CFW on mine.
You needed that at some point to install CFW.
Nope.
HEN was never a part of the early CFW.
Back then we used BOOT batteries and simply the firmware with CFW using a bootable MSProDuo
None of that soft-mod shit that reverts itself and doesn't unlock everything on the device.
That's if you had a 1000, 2000/3000 had to go Hen then Gen-A something. Don't remember the specifics, but you couldnt battery frick them.
3000 maybe. This 2000 was installed using the battery+boot stick back in 2007-2009 something, then updated once again recently because I wanted to play with it some more.
See "nickname".
What you read was zoomer info thinking they knew how it was in the past.
You got a pre-TA88v3 2000, but most who got a 2000 werent that lucky.
Yeah, mine is a TA-085v1.
>not playing Suikoden II, Metal Gear, Doukutsu Monogatari, Loco Roco, Disgaea/Disgaea 2 on the PSP.
You have yourself to blame.
Yes. I had to use that for my sisters 2001 model and my cousins 3000 model.
ChickHEN was super un-reliable, but at least you could play ISOs. Only downside was turning it back on and gambling if it'll go to CFW.
It was like for 5.50gen-d or some shit like that.
>What you read was zoomer info thinking they knew how it was in the past.
That was how it was in the past. I was there for all of it. I owned the 1001, 2000, sister had a 2001, and my cousin had the 3000.
I frequented PSPISO, and fricking PSPGweber. Good times, I miss it. Glad the Vita homebrew scene is still alive.
>The controls made it unplayable.
The controls were extremely similar to the PS2/Xbox versions of GTA3. GTA3 only used the right analog stick for first person view on when either using the sniper rifle or standing still to look around.
>some games literally don't work because they were made with UMD loading in mind
That never happened. Games only benefited from being loaded from the memory card.
Did Magicgate even do anything on a PSP? I've never ran into problems not using a Magicgate memory stick
I think my biggest Memorycard for the PSP was either 16GB or 32GB, simply because more was way too expensive.
For me it's a PSP 1K with a 126GB Micro SD Card but I collect and play UMDs anyway
For me, it's the PSP GO
I'd love a PSP Go for the novelty but that thing has a worse memory card situation than an unhacked Vita.
only game worth a shit on any of these discs were brave story and tekken 5
otherwise you better have hacked your shit or this is what you got.
PSP was so shitty it was absolutely hilarious. I remember being kind of hyped to play GTA 3 Liberty City Stories. That is, until I played it then I realized it was fricking atrocious. The controls made it unplayable.
i found the RE movie UMD the other day. Movies and Games were always meant to be with each other
Spinning discs in a handheld seems like such a terrible idea, though I suppose you'd have heard stories of some kid accidentally sawing his fingers off it there was any danger. I only owned like two or three games for the PSP, and lord only knows how many different isos on the memory card.
i remember playing a shitty multiplayer WW2 fps on this but i cant remember if it was COD or medal of honour.
Isn't that naruto game what is practically ultimate ninja 6?
I was a big fan of my PSP, played it more than any other handheld console, even more than the gameboy or DS.
I think the Switch is garbage for some reason, it's like the PSP was a superior version of the Switch, maybe I just liked the exclusives on PSP more than Switch. Switch has more Nintendo stuff, which makes sense, but I'm just not really into Mario and Fire Emblem. We had more weeb exclusives on the PSP, and I guess that's why I was more into it. The PSP actually seemed pretty powerful as well for it's time, like the Switch seems so weak and underpowered for this day and age.
I appreciated the gall of it, I know that much.
UMD video definitely has an air of this.
Adding to that, am I crazy or did this thing have a LOT of "pick missions from a menu" styled games? Obviously Monster Hunter and Crisis Core but more than that. That design suits portable play of course but it just made it so clear that this thing was trying to be a PS2 with less than half the space. Maybe playing the wrong games!
Whoops, for
>now you remember umd for portable anime and movies before smartphones
Should I watch Advent Children on my PSP for the ultimate viewing experience?
I have a copy of 28 Days Later floating around here somewhere. It was DVD quality.
oh mein gott, cowboy bebop der film?!
Most soulful disc-based storage medium maybe, but nothing compares to good ol' ROM cartridge format. From the Atari 2600 to the Gameboy Advance, RIP my friend.
They were neat, but impractical. Others have already pointed out their flaws and why Sony used them anyway, so there's no point in discussing that.
In a perfect world, they would've been able to use cartridges and then absolutely blow the DS the frick out, but this is no perfect world.
And no, I'm not a fricking snoy, I just liked the PSP.
have a nice day Narutard.