"According to Spengler, the Faustian culture began in Western Europe around the 10th century, and had such expansionary power that by the 20th century it was covering the entire earth, with only a few regions where Islam provided an alternative world view. He described it as having a world feeling inspired by the concept of infinitely wide and profound space, the yearning towards distance and infinity."
Combined with trans representation and black lives matter and how communism is good, that would make for the masterpiece of the century! Oh and I also forgot gays, but they are trans anyways, so who cares, lol.
Adol is famously quoted as having replied to the question, "Why did you want to climb Mount Gendarme?" with the retort "Because it's there", which has been called "the most famous three words in mountaineering". Questions have arisen over the authenticity of the quote, and whether Adol actually said it.
I think they need to make them smaller, I'd rather a handcrafted smaller open world than a huge one full of question marks and procedural generation. Either that, or level based games with huge maps like Volga and Caspian Desert in Metro Exodus
i dont like open world where you can go into a straight line to anywhere. i like the open worlds that feel structured like a more linear game but with branching paths where you make decisions of what to path take next. those open worlds are kind of rare unfortunately.
I just like having to make my choice of what path to take next, like in Death stranding I can choose to go over the hills if my loadout is equipped for it, it looks like rougher terrain and harder to travel, or i can choose to take the more flatter terrain which looks easier to traverse but i will probably encounter more enemy resistance. Or in Elden ring, that game continues to funnel you through chokepoints where you have to chose what path to take next, you see your goal right ahead of you in the distance. One path might lead you to a dead end, one might lead you into an ambush, and another might lead you to a secret. I just don't really like the open worlds where it doesnt mattter at all, you can approach it from any direction and it will be the same from any side you approach it from. just setting a marker on the map and go a straight line towards your destination.
just cause 2 was hella good and you could go to any corner of the map anytime you wanted(just took slightly long to get there)
i feel like that's my favorite vibe.
Skyrim/BOTW is the same way - go wherever you want but it's inconvenient as fuck before you get all the cool traversal tools - and after you get the tools it still takes time to get anywhere far.
> just cause 2 was hella good
Unless you wanted to actually progress in the game at any reasonable pace. Chaos requirements and amount of chaos objects were stupidly high, fast travel points are far from PoI (and for some reason mission start points were hidden on fast travel map — very strange decision), boats had the worst physics I've encountered in games so far — and that's on map made of billions of islands.
Now, Just Cause 3 is perfect in that regard. They _mastered_ art of fun traversal there. I barely used fast travel — it's just so much more interesting to try to get there on your own. Can you do it in one≠a single wingsuit jump? Can you scale that mountain without using booster pack? Intercept the tank with hook only? So good.
fast-travel from anywhere to anywhere defeats the whole point of open-world
fast travel can still be a thing, but it should be things like taking a boat or taxi to another location, or driving a vehicle or horse
fast-travel is vital to a fun open world. the journey and exploration is only really great the first time, so to skip parts you've already seen it's invaluable.
Is it diversity and representation?
"According to Spengler, the Faustian culture began in Western Europe around the 10th century, and had such expansionary power that by the 20th century it was covering the entire earth, with only a few regions where Islam provided an alternative world view. He described it as having a world feeling inspired by the concept of infinitely wide and profound space, the yearning towards distance and infinity."
that same culture led to troons and degeneracy, btw
this post by Magian gang
Magi is the islamic word for zoroastrian, right?
Yeah. A Zoraastrian high initiate of the mysteries.
Reporting in
it's story and dialogue and general cinematic movie things
Combined with trans representation and black lives matter and how communism is good, that would make for the masterpiece of the century! Oh and I also forgot gays, but they are trans anyways, so who cares, lol.
Adol is famously quoted as having replied to the question, "Why did you want to climb Mount Gendarme?" with the retort "Because it's there", which has been called "the most famous three words in mountaineering". Questions have arisen over the authenticity of the quote, and whether Adol actually said it.
I think they need to make them smaller, I'd rather a handcrafted smaller open world than a huge one full of question marks and procedural generation. Either that, or level based games with huge maps like Volga and Caspian Desert in Metro Exodus
i dont like open world where you can go into a straight line to anywhere. i like the open worlds that feel structured like a more linear game but with branching paths where you make decisions of what to path take next. those open worlds are kind of rare unfortunately.
Doesn't sound like much of an open world at all. You don't like open world.
I just like having to make my choice of what path to take next, like in Death stranding I can choose to go over the hills if my loadout is equipped for it, it looks like rougher terrain and harder to travel, or i can choose to take the more flatter terrain which looks easier to traverse but i will probably encounter more enemy resistance. Or in Elden ring, that game continues to funnel you through chokepoints where you have to chose what path to take next, you see your goal right ahead of you in the distance. One path might lead you to a dead end, one might lead you into an ambush, and another might lead you to a secret. I just don't really like the open worlds where it doesnt mattter at all, you can approach it from any direction and it will be the same from any side you approach it from. just setting a marker on the map and go a straight line towards your destination.
just cause 2 was hella good and you could go to any corner of the map anytime you wanted(just took slightly long to get there)
i feel like that's my favorite vibe.
Skyrim/BOTW is the same way - go wherever you want but it's inconvenient as fuck before you get all the cool traversal tools - and after you get the tools it still takes time to get anywhere far.
> just cause 2 was hella good
Unless you wanted to actually progress in the game at any reasonable pace. Chaos requirements and amount of chaos objects were stupidly high, fast travel points are far from PoI (and for some reason mission start points were hidden on fast travel map — very strange decision), boats had the worst physics I've encountered in games so far — and that's on map made of billions of islands.
Now, Just Cause 3 is perfect in that regard. They _mastered_ art of fun traversal there. I barely used fast travel — it's just so much more interesting to try to get there on your own. Can you do it in one≠a single wingsuit jump? Can you scale that mountain without using booster pack? Intercept the tank with hook only? So good.
exploring the unknown.
Emphasis on the exploring
Not only western devs, a certain Japanese dev that lets you climb anything and glide anywhere is also completely missing the point.
there is no purpose
busy work and trash collecting.
Kino
Why the red border?
Trying to make it look like the thread is pinned, if you're using Gankerx
fast-travel from anywhere to anywhere defeats the whole point of open-world
fast travel can still be a thing, but it should be things like taking a boat or taxi to another location, or driving a vehicle or horse
fast-travel is vital to a fun open world. the journey and exploration is only really great the first time, so to skip parts you've already seen it's invaluable.
if you're just going to put fast travel in, there's no point in making the game open-world
Daggerfall would be abysmal without fast-travel