It was free on PS=
Still not played it myself, its on the massive backlog.
Its supposed to be good and actually NOT a cut n paste ubisoft open world.
Has some jank of course.
Play in the hardest difficulty. It made me appreciate open world slop again. I love everything about its world, atmosphere and characters, riding the bike and the gunplay are a lot of fun. Early game is the best due to being stuck in hobo phase where scavenging and survival tactics matter, but as it progresses you become an unstoppable killing machine and the fun comes from the crazy hordes.
It has some pretty good survival mechanics, the game doesn't hold your hand nearly as much as most other AAA slop. You can easily run out of fuel for your bike or ammo for your guns and end up stranded and surrounded by zombies.
That said it doesn't have true ragdoll physics and running over zombies isn't nearly as cathartic as it should be. Also I wish there were more encounters with other people in the wild but overall it's a 7/10 game, worth playing at a discount.
No hud does seem rather comfy. How does death work, is it checkpoint or save based? Also I hear the story/writing is massive cringe.
The story/writing is great. It might be cringe to you if you are not mature enough to enjoy a wholesome love story and not some degenerate coomer thing. It's truly a cool game, it's not woke enough for Sony so it will never have a sequel.
I'd recommend keeping the hud on for a first playthrough (Hard 2 is hud on, Survival 2 is hud off, but both have the same difficulty settings) because I think you need the minimap to find most random events. How does that work in Survival?
There are auto-save checkpoints for story progress but in free roam you manual save at your bike, which is an interesting mechanic because it incentivizes you to stay close to it and keep it fueled, and the further from it you get, the more tense it becomes. Some of my favorite moments in the game is when I ended up stranded and out of fuel in unknown territory.
Story is generic The Walking Dead shit, but I'd say writing is actually pretty good for what it is, characters are charming and funny without being obnoxious and there's only a very minimal amount of poz. For some reason journos hated the writing like it was just low effort and crude, which is insane. I rarely care about stories in games and this one actually made me shed a tear.
Journos hated the writing because it was a "normal" biker love story between two white persons. Don't be a fool, it would have been the same or even more degenerate between a trans and a black women and they would have praised it to no end. Baldur's Gate 3 being the perfect example.
The story/writing is great. It might be cringe to you if you are not mature enough to enjoy a wholesome love story and not some degenerate coomer thing. It's truly a cool game, it's not woke enough for Sony so it will never have a sequel.
The way the characters interact with eachother makes you feel like you are missing a lot of context that was written out. There are some pants on head retarded conversations and choices being made. Writing is 7/10 at best.
>The way the characters interact with eachother makes you feel like you are missing a lot of context that was written out.
like what? i dont remember anything like that. the biggest issue i remember is some of the dialogue is structured poorly across missions, but its all minor stuff. like rikki saying she heard what mike and deek talked about, but then a mission or two later bugs deek to tell her what they talked about.
well the characters have a long history and the game only shows a little bit of that. the mc knows every single gang leaders and worked with them and slept in their bases for a while. he got kicked out for stealing medicine and is stuck with the crazy prepper, who takes everyone in, at the beginning of the game. you could easily release a mini series, DLC or a comic about the time before the game takes place. how the gangs started out. how the virus is researched. how the mc takes on the job of bounty hunter and zombie killer. he clearly had to struggle in the beginning, but it is not shown in the game. you begin the game already as a pro, who kills zombies like a hobby and punches crazies for fun. i would like a true survival story, with water and food meter. maybe some illness or wounds, too.
thats not missing context. as soon as someone starts talking about a new character, deek's history with them is almost instantly brought up. you can easily pick up on the relationship people have with deek just by listening to their first conversation. you dont need the game to specifically spell out why deek doesnt like so and so or why whoever doesnt trust him. wanting to see/play a prequel is fine, but wanting deek to turn to the camera and exposit that cope is a yokel scumbag is silly.
2 weeks ago
Anonymous
>wanting deek to turn to the camera and exposit that cope is a yokel scumbag
I mean he basically does exactly that when he yells about the Radio Free Oregon broadcasts, which is actually always hilarious
2 weeks ago
Anonymous
true, but you already get how he feels about cope before you even turn the radio back on.
2 weeks ago
Anonymous
It just feels like you got dropped into a movie halfway through, it doesn't really establish Cope or Tucker or Alkai or any of them, just tosses you in and acts like you already know who they are. It doesn't really feel the same way with Rikki or Iron Mike because it's established that Deek and Boozer got kicked out of Lost Lake and he contacts them again out of desperation, so it has some proper build up. If the game started off with just you and Boozer, and then you met Copeland and Tucker organically for the first time it would feel a lot less weird to me
2 weeks ago
Anonymous
its not weird at all. its a pretty common writing setup. these relationships arent being ignored, youre being told about them indirectly. the cope and tucker setup is the same as the rikki and iron mike one, just faster. you probably just werent paying attention to dialogue in the first couple hours.
2 weeks ago
Anonymous
You don't really get told all that much about Tucker or Copeland though, hell you don't even find out until near the end of the Lost Lake part that the reason Mike kicked Deek out was that he was doing runs for Tucker secretly, and he wouldn't have anyone in his camp who was helping a slaver
In my defense it's hard to pay attention to a lot of the dialogue in the early game because so much of it is so stilted and doesn't feel like it's going anywhere, Tucker and Cope don't have anything to do with the overall plot really and the story doesn't really pick up at all until you start getting involved in Lost Lake and the Skizzo/Rippers shit
2 weeks ago
Anonymous
I don't blame Deek for yelling at the radio since that homosexual Cope melted his first bike down like a cunt. Although he should said it to his fucked up face instead. Fuck the credits and parts. He should take the ear girl from those larping homosexuals and go straight to Lost Lake. Let that dickhead squat out in the forest to tell fibs on the airwaves.
Like the other anon said the game starts out acting like you already know who Deek, Boozer, Tucker, Copeland, etc all are and what they've all been doing for the last year and makes you feel like you started watching a tv show in the middle of the second season and have no idea what anyone is doing or why
It has some pretty good survival mechanics, the game doesn't hold your hand nearly as much as most other AAA slop. You can easily run out of fuel for your bike or ammo for your guns and end up stranded and surrounded by zombies.
That said it doesn't have true ragdoll physics and running over zombies isn't nearly as cathartic as it should be. Also I wish there were more encounters with other people in the wild but overall it's a 7/10 game, worth playing at a discount.
I enjoyed the game, I enjoyed the story (before the big spoiler reveal about halfway through) I enjoyed the characters. Biking, collecting gas and resources is fun. Zombies are fun, and the hordes can get pretty scary later on.
Genuinely the closest thing you can get to a walking dead game that isn't just taleworlds visual novel slop.
This is kinda true, but there's still decently hard hordes that give you issues in the first area. I found the hordes to get really easy until the sawmill horde, that is the only one I found I actually needed to use traps/leading them around into shit.
There's also mods that make the hordes more voluminous and harder.
If you enjoy ubisoft stuff like Far Cry you'll probably like it. It's really average and I personally couldn't care less about the whole biker theme and found it gay as fuck so I didn't enjoy it much because the MC wasn't appealing to me. But my friend thought it was great since he's into that shit.
I'm not gonna pretend I love a game just because it makes trannies and brownoids seethe. It was a mediocre game in my experience. And it's interesting that they pretend like it's some super conservative chuddie game when it's pretty diverse and there's a bunch of cringe dialogue that could only be written by most pozzed millenial amerimutts like the scene with sarah talking about how heckin racist they are for not having enough black men and diversity.
>I'm not gonna pretend I love a game just because it makes trannies and brownoids seethe.
I was just pointing out why leftoids and degenerates hate an actually great game, dummy.
Yes, the gameplay is great, but play on hard to actually feel like zombie survival where tactics matter
the writing is shitflix tier but its ok for videogame standards
The pinnacle of "it gets good 10 hours in"
It starts off slow as fuck and you're pathetically weak, and the story feels super disjointed and meandering with characters calling you three times in five minutes talking like it's been days since the last time you heard from them. You can barely take on more than two or three zombies at once, your bike is slow as shit and you have to refuel every 45 seconds
If you stick with it and start upgrading your shit it starts getting significantly better, once you get your first real rifle you're suddenly infinitely more competent and can start easily taking on raider camps and bigger groups of zombies. You get better engines, tires, gas tanks, etc for your bike that make it a lot more fun to ride and you can go way longer without worrying about gas. The story picks up a lot once you get to Iron Mike's, it feels like a different team suddenly started working on the game right at that point which is kind of jarring but that's when characters finally start getting fleshed out and start having actual motivations and the plot finally gains a lot of drive
By the second half of the game you'll have a mostly fully upgraded bike you can blaze around the map on without a care in the world, you'll have a ton of health and stamina upgrades and perks, and you'll have machine guns and sniper rifles and napalm molotovs and proximity mines and all kinds of rad shit that enable you to take on hordes of literally hundreds of zombies at once by yourself, and the story becomes legitimately really interesting and engaging
tl;dr it starts off painfully slow but if you push through the beginning slog it gets much, much better as you go
Yes. If you're on PC, install Days Guns a little bit into the game, like when you first restore Cope's radio stations. It'll crash the game in the beginning, but the mod fixes the worst aspect of this game, the dumb RPG bullshit on weapons.
That's a competition slide Glock. I have a Glock 34 in real life, but the in game one is the 35 I believe because it's 15 rounds.
https://us.glock.com/en/pistols/g35-gen4
Absolutely.
Other than that retarded speech from the colonel; it’s surprisingly non-pozzed.
Kinda fun riding through central Oregon killing hordes of feral California garbage (zombies, so not that dissimilar to a real life garbage from CA infestation)
Yes
It was free on PS=
Still not played it myself, its on the massive backlog.
Its supposed to be good and actually NOT a cut n paste ubisoft open world.
Has some jank of course.
6/10 at best, worth it for $15 or less
6/10 isn't even worth my time unless I was paid for it. Do you have nothing else to do?
Play in the hardest difficulty. It made me appreciate open world slop again. I love everything about its world, atmosphere and characters, riding the bike and the gunplay are a lot of fun. Early game is the best due to being stuck in hobo phase where scavenging and survival tactics matter, but as it progresses you become an unstoppable killing machine and the fun comes from the crazy hordes.
No hud does seem rather comfy. How does death work, is it checkpoint or save based? Also I hear the story/writing is massive cringe.
The story/writing is great. It might be cringe to you if you are not mature enough to enjoy a wholesome love story and not some degenerate coomer thing. It's truly a cool game, it's not woke enough for Sony so it will never have a sequel.
I'd recommend keeping the hud on for a first playthrough (Hard 2 is hud on, Survival 2 is hud off, but both have the same difficulty settings) because I think you need the minimap to find most random events. How does that work in Survival?
There are auto-save checkpoints for story progress but in free roam you manual save at your bike, which is an interesting mechanic because it incentivizes you to stay close to it and keep it fueled, and the further from it you get, the more tense it becomes. Some of my favorite moments in the game is when I ended up stranded and out of fuel in unknown territory.
Story is generic The Walking Dead shit, but I'd say writing is actually pretty good for what it is, characters are charming and funny without being obnoxious and there's only a very minimal amount of poz. For some reason journos hated the writing like it was just low effort and crude, which is insane. I rarely care about stories in games and this one actually made me shed a tear.
Journos hated the writing because it was a "normal" biker love story between two white persons. Don't be a fool, it would have been the same or even more degenerate between a trans and a black women and they would have praised it to no end. Baldur's Gate 3 being the perfect example.
This is an excellent montage. Added it to my collection.
The way the characters interact with eachother makes you feel like you are missing a lot of context that was written out. There are some pants on head retarded conversations and choices being made. Writing is 7/10 at best.
>The way the characters interact with eachother makes you feel like you are missing a lot of context that was written out.
like what? i dont remember anything like that. the biggest issue i remember is some of the dialogue is structured poorly across missions, but its all minor stuff. like rikki saying she heard what mike and deek talked about, but then a mission or two later bugs deek to tell her what they talked about.
well the characters have a long history and the game only shows a little bit of that. the mc knows every single gang leaders and worked with them and slept in their bases for a while. he got kicked out for stealing medicine and is stuck with the crazy prepper, who takes everyone in, at the beginning of the game. you could easily release a mini series, DLC or a comic about the time before the game takes place. how the gangs started out. how the virus is researched. how the mc takes on the job of bounty hunter and zombie killer. he clearly had to struggle in the beginning, but it is not shown in the game. you begin the game already as a pro, who kills zombies like a hobby and punches crazies for fun. i would like a true survival story, with water and food meter. maybe some illness or wounds, too.
thats not missing context. as soon as someone starts talking about a new character, deek's history with them is almost instantly brought up. you can easily pick up on the relationship people have with deek just by listening to their first conversation. you dont need the game to specifically spell out why deek doesnt like so and so or why whoever doesnt trust him. wanting to see/play a prequel is fine, but wanting deek to turn to the camera and exposit that cope is a yokel scumbag is silly.
>wanting deek to turn to the camera and exposit that cope is a yokel scumbag
I mean he basically does exactly that when he yells about the Radio Free Oregon broadcasts, which is actually always hilarious
true, but you already get how he feels about cope before you even turn the radio back on.
It just feels like you got dropped into a movie halfway through, it doesn't really establish Cope or Tucker or Alkai or any of them, just tosses you in and acts like you already know who they are. It doesn't really feel the same way with Rikki or Iron Mike because it's established that Deek and Boozer got kicked out of Lost Lake and he contacts them again out of desperation, so it has some proper build up. If the game started off with just you and Boozer, and then you met Copeland and Tucker organically for the first time it would feel a lot less weird to me
its not weird at all. its a pretty common writing setup. these relationships arent being ignored, youre being told about them indirectly. the cope and tucker setup is the same as the rikki and iron mike one, just faster. you probably just werent paying attention to dialogue in the first couple hours.
You don't really get told all that much about Tucker or Copeland though, hell you don't even find out until near the end of the Lost Lake part that the reason Mike kicked Deek out was that he was doing runs for Tucker secretly, and he wouldn't have anyone in his camp who was helping a slaver
In my defense it's hard to pay attention to a lot of the dialogue in the early game because so much of it is so stilted and doesn't feel like it's going anywhere, Tucker and Cope don't have anything to do with the overall plot really and the story doesn't really pick up at all until you start getting involved in Lost Lake and the Skizzo/Rippers shit
I don't blame Deek for yelling at the radio since that homosexual Cope melted his first bike down like a cunt. Although he should said it to his fucked up face instead. Fuck the credits and parts. He should take the ear girl from those larping homosexuals and go straight to Lost Lake. Let that dickhead squat out in the forest to tell fibs on the airwaves.
Like the other anon said the game starts out acting like you already know who Deek, Boozer, Tucker, Copeland, etc all are and what they've all been doing for the last year and makes you feel like you started watching a tv show in the middle of the second season and have no idea what anyone is doing or why
The bike is so fun to ride
Secondan, the game isn't superb or anything but the bike was great
It has some pretty good survival mechanics, the game doesn't hold your hand nearly as much as most other AAA slop. You can easily run out of fuel for your bike or ammo for your guns and end up stranded and surrounded by zombies.
That said it doesn't have true ragdoll physics and running over zombies isn't nearly as cathartic as it should be. Also I wish there were more encounters with other people in the wild but overall it's a 7/10 game, worth playing at a discount.
I enjoyed the game, I enjoyed the story (before the big spoiler reveal about halfway through) I enjoyed the characters. Biking, collecting gas and resources is fun. Zombies are fun, and the hordes can get pretty scary later on.
Genuinely the closest thing you can get to a walking dead game that isn't just taleworlds visual novel slop.
Most zombie hordes don't even spawn until the very end of the game. You'll be mostly fighting other humans until then.
This is kinda true, but there's still decently hard hordes that give you issues in the first area. I found the hordes to get really easy until the sawmill horde, that is the only one I found I actually needed to use traps/leading them around into shit.
There's also mods that make the hordes more voluminous and harder.
I love Deek and his schizo ramblings. Or getting mad at Copeland only to agree with him afterwards.
I got it for free on Epic.
No
hey Deek, made some stuff for you. Stop on by if you need any.
Bootleg Mercenaries mode and Zombie Crazy Taxi were fun minigames.
If you enjoy ubisoft stuff like Far Cry you'll probably like it. It's really average and I personally couldn't care less about the whole biker theme and found it gay as fuck so I didn't enjoy it much because the MC wasn't appealing to me. But my friend thought it was great since he's into that shit.
>If you enjoy ubisoft stuff like Far Cry you'll probably like it.
I don't, but I do love this game.
I'm not gonna pretend I love a game just because it makes trannies and brownoids seethe. It was a mediocre game in my experience. And it's interesting that they pretend like it's some super conservative chuddie game when it's pretty diverse and there's a bunch of cringe dialogue that could only be written by most pozzed millenial amerimutts like the scene with sarah talking about how heckin racist they are for not having enough black men and diversity.
>I'm not gonna pretend I love a game just because it makes trannies and brownoids seethe.
I was just pointing out why leftoids and degenerates hate an actually great game, dummy.
>If you enjoy ubisoft stuff like Far Cry you'll probably like it.
The first FarCry is peak. This is a woke game pushing gay shit.
white people game
Yes, the gameplay is great, but play on hard to actually feel like zombie survival where tactics matter
the writing is shitflix tier but its ok for videogame standards
Schizoid protagonist with a generous helping of Cope.
were surprised to play it and 100% it, then got the news that the sequel got cancelled so fuck snoy for giving cash for more moviegames trash
Yeah very good gameplay, mediocre story, nice zombie horde mechanics
The pinnacle of "it gets good 10 hours in"
It starts off slow as fuck and you're pathetically weak, and the story feels super disjointed and meandering with characters calling you three times in five minutes talking like it's been days since the last time you heard from them. You can barely take on more than two or three zombies at once, your bike is slow as shit and you have to refuel every 45 seconds
If you stick with it and start upgrading your shit it starts getting significantly better, once you get your first real rifle you're suddenly infinitely more competent and can start easily taking on raider camps and bigger groups of zombies. You get better engines, tires, gas tanks, etc for your bike that make it a lot more fun to ride and you can go way longer without worrying about gas. The story picks up a lot once you get to Iron Mike's, it feels like a different team suddenly started working on the game right at that point which is kind of jarring but that's when characters finally start getting fleshed out and start having actual motivations and the plot finally gains a lot of drive
By the second half of the game you'll have a mostly fully upgraded bike you can blaze around the map on without a care in the world, you'll have a ton of health and stamina upgrades and perks, and you'll have machine guns and sniper rifles and napalm molotovs and proximity mines and all kinds of rad shit that enable you to take on hordes of literally hundreds of zombies at once by yourself, and the story becomes legitimately really interesting and engaging
tl;dr it starts off painfully slow but if you push through the beginning slog it gets much, much better as you go
Yes. If you're on PC, install Days Guns a little bit into the game, like when you first restore Cope's radio stations. It'll crash the game in the beginning, but the mod fixes the worst aspect of this game, the dumb RPG bullshit on weapons.
>2 barrels
it's a shotgun duh
That's a competition slide Glock. I have a Glock 34 in real life, but the in game one is the 35 I believe because it's 15 rounds.
https://us.glock.com/en/pistols/g35-gen4
>I have a Glock 34 in real life
why
In my opinion, one of the best Glocks. Only an ounce more than a 17 with a longer barrel and iron sight radius.
>game about a straight, christian white guy trying to find his wife
>no sequel ever
Goddamn rippers.
pozzed game amongst other things pushes christians accepting gays
Yes, just not worth your time.
Absolutely.
Other than that retarded speech from the colonel; it’s surprisingly non-pozzed.
Kinda fun riding through central Oregon killing hordes of feral California garbage (zombies, so not that dissimilar to a real life garbage from CA infestation)
a boring as fuck snoy game with shit story
Here, it's on me:
https://gdl.freegogpcgames.xyz/download-gen.php?url=bWFnbmV0Oj94dD11cm46YnRpaDo4MEQxQUEwMEMxRjM0MDkzQjIyQ0ZDNDBFOUE2QTVBMzNEQjYzRjQyJiMwMzg7dHI9aHR0cCUzQSUyRiUyRmJ0NC50LXJ1Lm9yZyUyRmFubiUzRm1hZ25ldCYjMDM4O2RuPURheXMlMjBHb25lJTIwJTVCTCU1RCUyMCU1QlJVUyUyMCUyQiUyMEVORyUyMCUyQiUyMDIxJTIwJTJGJTIwUlVTJTIwJTJCJTIwRU5HJTIwJTJCJTIwOCU1RCUyMCgyMDIxKSUyMCgxLjA3KSUyMCU1QkdPRyU1RA==
PS: It's alright.