What are some examples of art style degradation?

What are some examples of art style degradation?

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  1. 2 years ago
    Anonymous

    So why you use different weapons in f4 pic when they have old laser weapons?

  2. 2 years ago
    Anonymous

    Energy weapons in 3 are excellent, they have part robust military prototype r&d, part elegance, part simplicity.
    There were corporations in Fallout, it's only natural there would be many weapon variants, not to mention that these blocky laser weapons are better ergonomically in regards to internal components.
    Laser weaponry needs some other things to be safe and practical to use.

  3. 2 years ago
    Anonymous

    I liked the plastic orientation some of the weapons took in FO4. Then they fricked up by making pipe weapons.

    • 2 years ago
      Anonymous

      I like how we had the AK Chinese edition, mauser and the PTR rifle in FO3 but they pussied out and were probably scared of copyright.
      FNV went back to the FO2 roots too and brought in the AR15/10 platform, M1 Garand, 1911...
      They could even bring back the FN FAL or even add the G3 but they're gigantic copyright pussies.
      I wouldn't mind if they could create firearms that weren't ugly, shitty and impractical.

      • 2 years ago
        Anonymous

        Wasn't the American Assault Rifle just a Fal magically chambered to 5.56?

        • 2 years ago
          Anonymous

          It's an HK33

          • 2 years ago
            Anonymous

            You should be correct, but you're not. Check the placement of the holding pins; it's a G3 chambered in 5.56.

          • 2 years ago
            Anonymous

            You should be correct, but you're not. Check the placement of the holding pins; it's a G3 chambered in 5.56.

            also known as the HK 53.

        • 2 years ago
          Anonymous

          If you're talking about the one in FO3, then nope; the R91 Assault Rifle is a G3 chambered in 5.56. And before you ask, no, that doesn't just make it G33; that has a different pin layout.

          Also the model is literally labeled as a G3 in the game's file system.

          • 2 years ago
            Anonymous

            Hmm, could have sworn the wood finish and ironsights that it was some fricked up Fn Fal. Maybe it's the mandela effect.

          • 2 years ago
            Anonymous

            Goddamn look at that polygon count.
            Brabo Bebesta

          • 2 years ago
            Anonymous

            So why did Shitthesda move away from their relatively semi-realistic looking weapons to that fricking abhorrent and absolutely disgusting cartoon looking dogshit in Fallout 4 and 76?

            • 2 years ago
              Anonymous

              Fallout 3 guns are 200 years old. Fallout 4 guns are newly manufactured, or homemade in case of the pipe guns.

              • 2 years ago
                Anonymous

                Most weapons in New Vegas are also newly manufactured but they're not all fricking moronic.

            • 2 years ago
              Anonymous

              While they certainly did move away from the semi-realistic weaponry, I do think that the visual aesthetic style they went with for FO4 lended to making goddamn *everything* looking a bit...plastic-y and/or clay like. The vault jumpsuit looks like rubber.

            • 2 years ago
              Anonymous

              because beshitsda aren't black isle. it was black isle that had real world cool guns.

            • 2 years ago
              Anonymous

              Copyright.
              But images of the R91 still appear in FO4 and 76 so actually it's mostly just laziness.

    • 2 years ago
      Anonymous

      I dont know how after all these years there isnt a good pipe weapon replacer

  4. 2 years ago
    Anonymous

    More like they retconned or made new weapons.
    If I'm not mistaken the FO1s laser rifle is a sniper and the laser pistol in FO2 is a civilian model and Fallout 3/NV laser pistols are military grade.
    The rifle in FO3/NV are also general use rifles and not marksman rifles like the FO1 laser rifle.
    Also Fallout 4 has the same laser pistol/rifle and you're a moronic Black person.

  5. 2 years ago
    Anonymous

    Hey moron, that isn't a laser pistol/rifle.

  6. 2 years ago
    Anonymous

    I like the Fallout 3/ New Vegas laser weapons. They have a nice looking Dieselpunk/retrofuture aesthetic to them. All they really needed was actual iron sights to them. However everything in Fallout 4 is absolutely moronic looking

  7. 2 years ago
    Anonymous

    They don't appear to be degrading in any way.
    If anything one can say FO1 lasers don't look like lasers, just normal firearms that glow.

  8. 2 years ago
    Anonymous

    take your pick there's a lot. I think fallout 4 was a strong offender.

    • 2 years ago
      Anonymous

      I'm not even talking about the institutes Lazer guns.

  9. 2 years ago
    Anonymous

    OP is a baiting homosexual

  10. 2 years ago
    Anonymous

    Halo

  11. 2 years ago
    Anonymous

    Bottom looks more like the real thing.

    • 2 years ago
      Anonymous

      To be fair, comparing this gun with those would be wrong.

    • 2 years ago
      Anonymous

      Real thing looks fricking stupid.

      • 2 years ago
        Anonymous

        How so?

  12. 2 years ago
    Anonymous

    So what exactly is wrong in Fallout 4 with guns? I've seen complaints, but not actual in-depth descriptions or meme threads like those that assault shotgun in 3 got.

    • 2 years ago
      Anonymous

      They all look like fricking shit. Fallout 3 had a nice style to it, it was a palatable retrofuturistic design including the weapons that wasn't obnoxious. Now it looks fricking ugly and the LE WA-HACKY LE 1950's shit is fotcrd into your throat instead of being something from the bygone era that you observe from the posters or listen to the occasional radio song.

      • 2 years ago
        Anonymous

        They've gone so far backwards in design because homosexuals complained about muh green filter and no color. George Lucas effect but in video games.

    • 2 years ago
      Anonymous

      I actually think in some cases the guns look better in 4.

      • 2 years ago
        Anonymous

        Damn I don't remember Fallout 3 being THIS ugly

        • 2 years ago
          Anonymous

          Why, though? It's a good design. Having a full rotary barrel in this style isn't going to be entirely good enough to provide cooling to a laser, whereas smaller moving focusing assembly is both faster and more efficient.

      • 2 years ago
        Anonymous

        Fallout 3's Gatling laser is cool, 4's minigun should have had 3's box magazine instead of that fricking ridiculous platter sized drum and it'd be an improvement.

        • 2 years ago
          Anonymous

          Like a lot of shit in fo4, it's designed to look proportional with fo4's fricking massive power armor, rather than with the notmal player model.

      • 2 years ago
        Anonymous

        Funny thing is many of those fallout icons were made from 3D ones. Could've just straight out lifted them into F3.

        • 2 years ago
          Anonymous

          Same was in Arcanum, right? They weren't really highly detailed though, but that's just age problem.

        • 2 years ago
          Anonymous

          Or at the very least just use them as a reference to create new 3D models and preserve the art style of the old games a little bit. Hell, the gattling laser gun can even stay a modified version of the minigun because it's that good looking.

      • 2 years ago
        Anonymous

        the Gatling Laser is fine but the Minigun got shafted really hard on everything else but its visual upgrade, its sound design sucks, its reload sucks and you cant kill anything with how little damage it does.

    • 2 years ago
      Anonymous

      Pipe guns don't realisticaly function, the magazine doesn't line up with the barrel in any way
      Institute guns are massive screen blockers and can't even outperform widely available 200 year old laser weapons
      Converting a weapon to fire a bigger caliber doesn't visually show the weapon with a wider barrel
      Laser musket cranks to charge but consumes a energy cell that you don't load into the gun
      there's more but these are the biggest ones for me

      • 2 years ago
        Anonymous

        Well, these are definitely valid points. Was any criticism offered to developers?

        • 2 years ago
          Anonymous

          yes
          they didn't care and made the same mistakes with F76

          • 2 years ago
            Anonymous

            While in this day and age constructive criticism can be overshadowed by hateful words, it still exists.
            Pity.

        • 2 years ago
          Anonymous

          Plenty. Then they added a lever action rifle that always animates shoving five bullets in the tube no matter how many bullets you load.

    • 2 years ago
      Anonymous

      >shotgun can hold 8 shells
      >fire shotgun once
      >reload
      >reload 8 shells instead of just once

      • 2 years ago
        Anonymous

        It's a big shell.

      • 2 years ago
        Anonymous

        If you mean a pump shotty, 76 had that and it didn't have borked reloads, even though the cowboy rifle still did

  13. 2 years ago
    Anonymous

    Fallout games were always incredibly ugly. Bethesda games in general are absolutely disgusting to look at. Legitimately ugly.

    • 2 years ago
      Anonymous

      Well, the world ended there, what did you expect, other than perhaps, sight-seeing and cool looking ruins?

      • 2 years ago
        Anonymous

        It's not hard to have post-apocalyptic games that don't look repulsive.

        • 2 years ago
          Anonymous

          True, but that means more work.

          • 2 years ago
            Anonymous

            Right, sorry, I forgot. The shit-eating fanbase will fix it.

    • 2 years ago
      Anonymous

      FO 1, 2 and tactics and BoS are legitimately goregoue iso's. you're just a homosexual tard.

  14. 2 years ago
    Anonymous
  15. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      These look well, like laboratory pieces.

    • 2 years ago
      Anonymous

      Overdesigned garbage. Frick Bethesda, hope Microsoft eats them alive.

    • 2 years ago
      Anonymous

      Some of these have look like they wouldn't be out of place in Homeworld.
      Looks good. Very Taiidan.

    • 2 years ago
      Anonymous

      Half of these were scrapped, there's only three stock models including the default.

      • 2 years ago
        Anonymous

        >Half of these were scrapped
        Literally every aspect of the game is like this. FO4's concept art team actually did a petty decent job, but the modelers and texture artist must have spent all their budget on hookers and blow, since they implemented less than half of the shit they were supposed to.

        • 2 years ago
          Anonymous

          Their concept artist is great, he knows his job.

          • 2 years ago
            Anonymous

            Their current team certainly isn't anywhere near as good as Adam Adamowicz was, but you can tell they actually care about the quality of their work. It's a shame that barely any of it actually makes it into the game.

      • 2 years ago
        Anonymous

        >scrapped

        Black person what are you talking about, pretty much all of that is in the game

  16. 2 years ago
    Anonymous

    Fallout 1 and 2 have the best art style. They did improve on certain things a little with Fallout 4 like the power armor looks a lot better, but everything else looks worse.

    • 2 years ago
      Anonymous

      Fallout 3's combat armor, vault suit and leather armor look good. Some adjustments could be made like combat armor keeping a visor and long sleeves like the winterized combat armor that you can't get but holy frick everything in 4 is terrible.

  17. 2 years ago
    Anonymous

    biggest mistake for me in FO4 weapons was making the Deliverer a unique model, and never letting us get Legendary variants of it. I fricking loved that clean, normal design, and I'd kill to have one that scaled into endgame with me

  18. 2 years ago
    Anonymous

    The 10mm especially is ugly AF in FO4. I just replace FO4 guns with their FO3/FNV variants. Works for me.

  19. 2 years ago
    Anonymous

    >What are some examples of art style degradation?
    This is the prime example when you actually "HIRE THIS MAN!" as your art director.

    • 2 years ago
      Anonymous

      Hey at least the shoulder pad moved to a more logical side.

      • 2 years ago
        Anonymous

        Uh-h-h...

        MORE WORK?

        REDO WORK!

    • 2 years ago
      Anonymous

      MORE WORK?

    • 2 years ago
      Anonymous

      NOO DON'T POST THIS PLEASE I'M BEGGING.
      frick i hate reforged so much fricking how the frick is shit like this even possible

      • 2 years ago
        Anonymous

        You know you fricked up when some AI upscalling and some little touch-ups give you better result than misdirected work of outsourcing studio.

    • 2 years ago
      Anonymous

      You know you fricked up when some AI upscalling and some little touch-ups give you better result than misdirected work of outsourcing studio.

      Frick nu-blizzard.

  20. 2 years ago
    Anonymous

    Being a good concept artist and seeing end results like this must be a sad job.

  21. 2 years ago
    Anonymous

    dishonest comparison
    Black personish behavior

  22. 2 years ago
    Anonymous

    For me, I love the Wattz pistol but I can't fricking stand the Wattz rifle
    AEP-5 is okay, but I love the AER-9, especially all the upgrades you can slap on it in New Vegas.

  23. 2 years ago
    Anonymous

    It's literally impossible to not associate the fallout series with reddit, it's just disgusting to me. Just like fedoras or the steampunk aesthetic.

  24. 2 years ago
    Anonymous

    Everyone's blathering on about fricking Fallout, so allow me to steer this to a new topic: Team Fortress 2. It started with a tightly-controlled aesthetic that replicated Norman Rockwell's rendition of the 1960s and ensured that both teams had a distinct identity, with every class having a perfectly identifiable silhouette. Meanwhile, the maps kept up a distinct theme of new and old western industrial infrastructure giving way to secret spy bases and missile silos, drawing upon the stylish espionage fiction of the time in the same way that, say, Evil Genius or The Incredibles do.
    And now it's just a fusillade of frick-ugly hats and half-finished maps that at best struggle to maintain the game's identity, and at worst straight up demolish it in favour of feeding that stupid fricking hat economy.

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