There is actually a ghost in the Arlington Cemetery in Fallout 3 but since Bethesda is fucking retarded they broke the LOD on him and you really never see him, leading people to believe it was a myth
You can finish the entire second secret level of Serious Sam TFE by quickly picking up the pill behind you and doing a series of obscure actions like blowing up a random palmtree.
The moon easter egg was so fucking annoying and tedious. And then the newer games even went further off the deep end with theirs like putting sporks in bathtubs and other retarded garbage.
Very much in the same vein to the battlefield phantom assignments. To date the peacekeeper has to be the rarest item I've ever gotten in a game (unlike the bow which they fucking gave to everyone afterawards).
that one bf4 easter egg with the morse code lanterns was insane back in the day. prior to that the megalodon hunt was really fun while it lasted. i still remember that weird image EA made a website for that was like an underground bunker with a gate and random items all over the place. i cant seem to find it on images though
Wikis ruined videogame secrets, immediate information ruined videogame secrets, the popularization of internet ruined gaming. Even the most obscure niche literally who games have every single secret easiliy available, which killed all of the fun of it.
It's kinda weird to write yes to all instead of writing yes to both when there are only two questions to answer my AI Overlord (please be gentle I concede my freedom and am willing to serve the machine god)NJ4J0
>Even the most obscure niche literally who games have every single secret easiliy available, which killed all of the fun of it.
It actually doesn't, your idea of niche is probably some game like Persona 4, the overwhelming majority of games havent been properly dug through, im someone who ramdigs and submits stuff to tcrf and i find stuff even in popular well known games that no-one has bothered to archive.
Fandom wikis in english are too basic, with bad grammar and missing lots of info. I think all those shit is written by Ai. Wikis in spanish and portugese are most useful, because they are written by real humans
1. Resident Evil 4 (original) has something called Adaptive Difficulty in which the game raises or lowers the difficulty mid playthrough depending on how well you're playing. However, what most people don't know is that firing bullets at walls will reduce their "miss quantity" amount, which is essentially HP for walls. When this number drops below 1, the game reduces the difficulty of your playthrough because it interprets you shooting the wall as you missing your shots, even if there are no enemies in the room with you.
2. In Silent Hill 1, it is impossible to get a 0 star rating after clearing the game no matter how many conditions you perform the absolute worst at. This is because of how acquiring conditions is calculated, and there is actually hidden values added on top of negative values, so the total score is always above 0 no matter what. What makes this more funny is that the game has a clear state that acknowledges if you get 0 stars by having more ammo be dropped in the next run, but because this rating is impossible to achieve, players can't get to the increased ammo run without the use of mods.
3. In Bloodborne, there is a floating statue in Old Yharnam that has been in the game since launch. While chalked up to be a visual bug or misplaced prop, the statue is actually standing on top of a hidden structure that is exclusive to NG+ playthroughs while a specific amount of insight is in the player's possession, as well as the ring you get for completing the chalice dungeons in the prior run. The structure has an Amygdala attached to it, which is a creature often hidden by a lack of insight throughout the game.
4. In Embers of Hades, there's an area called the Viridian Grotto that can only be accessed by having the Harpy Talons equipped in the badge menu, but since this item can only be acquired on a 103% playthrough, something currently impossible, the Viridian Grotto remains inaccessible without the use of cheats or mods.
>While chalked up to be a visual bug or misplaced prop, the statue is actually standing on top of a hidden structure that is exclusive to NG+ playthroughs while a specific amount of insight is in the player's possession, as well as the ring you get for completing the chalice dungeons in the prior run.
Post a video or screenshot I don't believe.
> In Bloodborne, there is a floating statue in Old Yharnam that has been in the game since launch. While chalked up to be a visual bug or misplaced prop, the statue is actually standing on top of a hidden structure that is exclusive to NG+ playthroughs while a specific amount of insight is in the player's possession, as well as the ring you get for completing the chalice dungeons in the prior run. The structure has an Amygdala attached to it, which is a creature often hidden by a lack of insight throughout the game.
This is all fake. The floating statue exists, but it’s just a misplaced asset. There’s no secret NG+ thing that requires Ring of Bethrothal, as cool as that would be. The ring exists so you can get rejected by Annalise
Yes, sounds like bullshit I know. For example in some of them Constellation are kids or Walter buys out all artifacts so you have to grind money to progress.
There is like 1 in a 1000 chance(I don'tknow the exact numbers) that a civilian spawns with a dog head but most the time you just drive by with your car you won't even notice when there is one
during the prison sequence of MGS3, you can access a hidden demo from a cancelled Konami game "Guy Savage" by calling Para-Medic to save your game, quitting the game and loading back in. after the demo ends, Snake will wake up in a panic and you can then complain to all of the codec crew about the nightmare.
Vampire Survivors may be a mindless dopamine hit, but its secrets are surprisingly soulful >If you go back to the first stage and pick up the cursed skull and the heart at opposite ends of the map, a trail of blueberry pies spawns >It leads to a powerful mystery bro, and if you beat him you can play as him
>Just go south of the map, and don't stop no matter what even when the screen start to go black and fight that weird motherfucker to unlock him (and it's a broken character)
The IWHBYD skull in Halo 2 was that at one point. It's not that obscure now, I suppose, but at the time, the discovery was a process and it really seemed like bullshit at first (especially since it's random).
There's a series of inputs in Silent Hill 2 that give you a fully functional minimap and let you save anywhere, but they only work after you've gotten the dog ending.
You can unlock the last hidden class in Remnant 2 by doing the following things
>Beat the campaign once and unlock another class >Level that class to max level >unlock yet another hidden class >level that class to level 5 >buy and equip a specific armor set >equip your special estus that you get from a specific outcome of a quest >equip a weapon hidden behind an illu wall >in the offhand equip another specific gun >melee weapon requires a hidden boss weapon >amulet is a item you get after fatrolling 100 times (sold by an NPC) >buy a ring thats only in stock every 30 minutes >2 rings you should get by playing through the game >another ring after a hidden wall
do all the stuff, than travel to a semi hidden area to unlock a portal that ports you into the backrooms for whatever reason
depends on what you mean
there are 2 possible worlds with 12 bosses, but its RNG everytime which one you get
also, theres a class you need to unlock with a specific event that triggers randomly
so in general, yes, but drops and stuff like that are always in the same place
>did you not play kh2?
Yes, but there you 'grow up' as Roxas, so it isn't really relevant in that way.
>they are from a much bigger island and destiny island is just a playground for retards
Yes, these are scenes at the start of KH1 that allude to this, but which are seemingly never referenced again in the game.
The Leteena recruitment in tearring saga. SPRGs always have retarded hidden recruitments. Like Karla in Fire Emblem 7 >You have to have Bartre trained up to be at least a level 5 warrior >He has to got to an arena in a side chapter >He has to survive a fight against Karla
And only in Hector mode
Stefan in FE9 always strikes me as something That Kid would have made up, except he's real >halfway through the game in a random desert map, if you stand on one specific tile with a specific character you get a special cutscene where an almost maxed out swordmaster joins the party >also he's got a unique sword
It happens again in Radiant Dawn as well with even less environmental foreshadowing, since in Path of Radiance the tile is at the end of an otherwise completely empty corner of the map. In Radiant Dawn it's just a random tile near where the bosses are on the map.
The Cobra in Borderlands 2. You have to kill a specific enemy subtype which only spawns in one area, that enemy has to drop a purple rarity item, that item had to be a sniper, and if all those conditions are satisfied it had less than a 1% chance to be the Cobra.
Though I'm pretty sure they bumped the drop rate with the rerelease.
In one of the later levels in MDK2, there's an invisible walkway hidden in the air that can only be reached by glide jumping into seemingly certain doom. After you navigate the pathway with the shell casings from your gun, there's a massive fan to float you high up into the skybox where you'll find a huge floating castle, walk around the perimeter and your reward is a small .jpg of some dev team members stuck in hell.
>you gotta have this level 1 pokemon as number 1 in your party >and theres this secret cave you dive into and translate stuff on the wall >and if you walk in a specific pattern it unlocks rare pokemon to catch >bro for real trust me
It’s weird to me that people call the braille puzzles obscure when the manual had a braille translation guide in it. I guess at this point I’m time though most people who have played RSE never owned a physical copy with manual.
I thought I was smart as a kid when I recognized that it was braille and looked up a diagram of it in a dictionary so I could translate the codes. I still have that dictionary.
Yeah?
For any given console game, most people pirated it or at best bought it second hand because for the majority of time for the majority of people it didn't make any sense to do it otherwise, and the more time passes since the game was released the more people there are who never had another option.
Consoles are such fucking cancer.
>There is a 1/1000 chance that a special piglet will spawn in Brightstone Cove Tseldora's Royal Army Campsite. If it doesn't appear, resting at the Bonfire or otherwise resetting the area will give you another chance to find him. This piglet is not hostile and will follow you. If you can take him all the way to the mushrooms in the bottom of the Cove, he'll eat the mushrooms and you'll get the pickaxe. The mushrooms are in the building following the crystal damage floors.
That is the stupidest shit I've heard in a while yet I totally believe FromSoft put that in the game.
In Tomb Raider III you can find the Loch Ness monster and even enter it discovering it's actually a secret submarine designed to keep intruders out, then at a later level you can flood an area and swim through a tunnel to end up in a pocket dimension of the last full of lava and flying dinosaurs
oh god this brings back memories
I was so in love with listening to soundtracks directly on discs, I tried to dump everything into a CD player
its how i listened to the age of empires and starcraft OSTs traveling with my walkman
>skip the jetpack powerup by making a frame perfect jump >grab a rope that (arbitrary) appears in a specific boss fight only if you don't have the jetpack >do another frame perfect jump to enter an abandoned building (ONE CHANCE PER PLAYTHROUGH) >read the books inside in an specific order >go to a cemitery at the start of the game to find the cure to their amnesia >if you do all of this the shack at the end of the game will (arbitrary) be open and you can kill satan in hell
it does sounds like an insane drivel when I recite it by memory
remember how Dark Souls 1 DLC was hidden behind an optional miniboss, which spawns another optional miniboss if you close and open the game, which drops a portal that requires a key from a random common mob in the archives?
This is really stupid bullshit. What makes it stupid is that, while I'd have no problem in principle with having the DLC be genuinely hidden and not handed to you, like an actual organic part of the world to find, it's done in such a way that pretty much everyone is just going to look up a guide because it's just made to cuck you out of the content with its randomness, as opposed to being actually clever like the Painted World and how you could find that naturally.
They could have hinted at the importance of the things you use to open it, which could in principle have lead players to realize the pendant might have significance to the woman you meet after defeating the crystal golem they could have even made the starting pendant work as a substitute, leading you back to the area if you figure that out, instead all the parts are just random and deliberately made to be the last things you'd expect to matter or want to revisit. The whole thing still feels out of place and tacked on anyway.
Demon's Souls but mainly Dark Souls was made with the intend to have discussions online just like Siren 1 did back in the day (which was very fucking obtuse) but i do like how painted world was implemented.
>bro, you know how Undertale is super happy and shit? >if you kill everyone in every area, like EVERYONE, the game becomes totally different >kinda weird and creepy >and you fight fucking Sans at the end and he's the hardest boss ever >then you meet the original kid named Chara and he fucking jump scares you and curses your game >like, a total black screen and you can't even play the game anymore >trust me bro, my uncle who works at Toby Foxconn said it's real
bro if you just be an indicisive little gay and pick a specific sequence of dialog options by pissing off everyone in the room you unlock the last part of the game
also if you beat THAT part of the game then you can unlock a super secret final dungeon doing another specific set of actions
Very recent, in Genshin Impact if you complete the most recent story quest, and then go to a certain water fountain and turn off the in game music and SFX, you can hear the archon crying and saying a few voice lines that dont show up even if you have subtitles on
In DS2, if you invade and kill over 100 hosts, you get the "wretch" status on your character and when you die repeatedly you maxHP won't stop degrading at 50% and will go down to 10%.
You'll also have maximum priority for blue sentinels to invade you anywhere, even areas where the boss is dead.
There's not many obscure shit anymore unfortunately.
In NBA Jam for the arcades, during demo mode, the announcer would say "Petrovic" at random intervals and more than usual, which was thought to be a glitch. The player it was referring to was Drazen Petrovic, who died shortly after the game was released. This is not that obscure though
>Get to the swamp in the Ringed City DLC >A wall says "show your humanity" >If you didn't play Dark Souls 1, you have know idea what this means >Using Ember (the equivalent of the Humanity item in Dark Souls 1) doesn't work >Reversing the Hollowing doesn't work >Removing Dark Sigils doesn't work >You're supposed to use the Chameleon spell or a White Branch while standing in the swamp to change your appearance to a Dark Souls 1 Humanity and approach the wall for a ladder to appear >The result of the Chameleon spell and the White Branch is random, so it could take multiple tries where you get random objects and you wouldn't understand what you're doing wrong
I still don't get how were you supposed to know how to do this quest in Dark Souls 3.
Even if someone did play Dark Souls 1 and figures out you're supposed to use a Branch in the swamp he could use them like 3 times and get unlucky and not get the Humanity transformation so he'll think that it's the wrong solution and look for a different (and wrong) answer. They should have at least made it so you only become a Humanity inside the swamp.
>People had issues with this
Granted for me, using chameleon or white branches in pvp is always fun, so when one of the transformations was a completely useless humanity sprite I instantly go this trick.
La-Mulana's Hell Temple.
https://lamulana-remake.fandom.com/wiki/Hell_Temple#Instructions_for_entry_of_Hell_Temple
There is absolutely no way to explain this to someone without it sounding like the epitome of MY DAD WORKS AT NINTENDO type shit.
See, this shit is why I ultimately hate La-Mulana. It could be such a fantastic game if it just fucking understood a little better how to integrate its complexity directly into its world and narrative. Some secrets are so satisfying to find, while most border on guide or datamining only.
you can actually pause Elden Ring by going into a specific option inside the menu (maybe was removed in a recent patch)
Bloodborne has a sound effect that is used in exactly one spot, when changing a specific setting in your menu. I can't remember exactly what, I think it's sorting inventory, but I remember thinking it was weird.
If you manage to somehow solve the final puzzle in The Talos Principle alone then the avatar of one of the devs will spawn and help you out near the end.
If you collect all the audio logs in ODST, you have a different scenario play out on Data Hive with the cop where he tries to kill you after you discover the body of one of the audio log characters
Those audio logs felt so out of place for Halo. They are also like 80% of the "content" in ODST and a total waste of time, if you skip them you could finish the game in 2 or 3 hours.
I liked them. The Inferno references were cool and it told the story of a Covenant invasion from the perspective of a civilian, not a genetically augmented child super soldier like the rest of Halo
The way to reach the secret boss Xyarlohatp in Death's Gambit Afterlife feels like it's ripped straight out of a creepypasta. The boss also has a phase transition that moves him forward in time meaning you have to manually advance your system's clock a random number of hours forward every time he does it.
Every single new character unlock method in The Binding of Isaac: rebirth/afterbirth+ is some of the most retarded shit I’ve ever seen, some of it you can’t do without a guide
>The lost originally required four specific deaths in order to unlock, if you mess up once you have to restart, these deaths were only found by dying with a specific trinket >the forgotten requires you to beat the boss of the first floor in one minute, bomb the first room then carry a shovel to boss rush then dark room while being attacked by a non-stop stomping foot
Those two are so dumb, I’m glad the changed how you unlock the lost because Jesus Christ
Yeah the problem is that it tells you nothing about it
After playing for about 50 hours I managed (or rather decided to finally do) the sun quest and the 34 orb run. Pretty good
The 34 orb feels way out of place tho, like we are still missing an intended way to get it
Did that eye gliph puzzle thing and the cauldron ever get solved?
>all these autists that don't realize things that were obscure aren't obscure anymore and think they should be omitted from the thread because they're gays
Wikis, dataminers and social networks killed any prospect of secrets on videogames
nothing can be obscure anymore
playing new games with no guides or internet is true enlightment
I would take this secret wasteland over the late stage of video game secrets like The Lost any day, which I hate to say but it's the truth. Something being a giant sting of seemingly unrelated bullshit to get to something isn't fun worth a fuck, secrets were fun when they were obscure enough to be easily overlooked but possible to figure out alone with a keen eye. Secrets became reliant on the internet and datamining once devs started trying to hide them from said people.
There is a new invisibility in the deluge of indie slop and humbleshit.
Thousands of games each month man.
We talk about 20 of them on the board at a given time, tops.
I thought it was fine when people were slow to catch on at least. Now everyone knows everything before the game even comes out and they wonder why they can’t enjoy anything
Remnant 2 wouldve been prime for this if it wasnt for people knowing there was classes and weapons that arent accounted for in the game because of the datamining and checking how it places items in the random generation. >you have to clip into the backrooms and navigate it to unlock a new class >if you wait 12 real hours the map will transform into a new zone >walk off the map into this killzone in this specific area on a randomly generated map to find a new class and armour set. If you dont go fast enough you will die in the process, and you can miss the class pick up because it involve dropping further off the map to get it and they are not right beside eachother. You WILL die doing this and cant make it back to safety.
The fact they are hiding classes behind it is wild. This wouldve been "that kid" material in school where it sounded like complete bullshit.
in Soul Reaver, if you spare the life of the first human hunter you encounter, all other human hunters and humans in the human citadel would worship Raziel instead of attacking him or being afraid of him.
Not really obscure but in nier automata it took a year or so to find the final secret, which ended up being a cheat code in a specific section of the tutorial to go to the cutscene of the true ending of the game which would require 3 playthroughs (although the third one is more like a second half of the game rather than the exact game but with differences)
This. I mean for the first run ever of the game I could see how someone could miss it in the same way people would miss basic illusory walls.
However Soapstone signs expose the Great Hollow for most people.
Honestly wish more devs would do something this balls to the wall absurd. I guess indie games and their obsession with ARGs is similar but it's a lot more amusing from an actual studio developed game.
Honestly even if Kaathe has infinite invasions and achievements locked behind him, it's really fucking hidden and makes ash lake/painted world look tame in comparison >Dude so get this, if you go to new londo and kill four kings before placing the lordvessal another fucking serpent appears and says THE Dark Soul is real like the name of the game and humans got part of it btw Frampt will be pissed at you from now on
This, they really made this impossible without a guide. Everyone who was salty and wanted to invaded ended up guide reading to get this. This is also probably why Invasions ended up the way they did compared to the poor little red phantom bullshit we have now.
From was really hoping the Dark Wraith secret would keep red phantoms in check.
A player can encounter a MissingNo. in Pokémon Red and Blue by following a series of steps. First, the player watches an in-game tutorial for Pokémon capture in the game's Viridian City location. Second, the player uses a Pokémon with the "Fly" move to instantly travel to the game's Cinnabar Island location. Finally, the player uses a Pokémon with the "Surf" move to travel up and down on the eastern shore of the island until a MissingNo. appears.
Back when I was 8 I borrowed my friend's game and loaded up a save which was currently surfing. Swam around a bit and encountered missingno.
Pretty cool to find it with no context or intention.
there is a bug in boku no natsuyasumi which acts like the game didnt end and it keeps going with all sorts of glitched models and textures. something about a sweet summer game and a extra glitched day make it like one of those "every copy is personalized" game
Fromsoft wanted to make Solaire slightly taller than everybody else, but since they just used the pre-baked models for NPCs they "fix" this by having him float about an inch above the ground. If you pan the camera downward to look at his feet when you first meet him in Undead Parish, he clearly floats above the ground. It even works in remastered.
Also there's an inexplicable floating door outside of Duke's archives, look over the first balcony viewing outside when you escape the prison
if you wait on the wario world pause screen for 50 minutes he stops singing until you unpause and pause again.
that's probably just an integer overflow glitch and not at all intended.
It's actually not. He specifically has a unique voice line for when he stops where he goes "sorry".
Doesn't play anywhere else, either.
Maybe it was a glitch initially and they decided to turn it into an easter egg.
You could always just admit to being wrong instead of making up cope scenarios where you can remain right, you know.
I won't admit to being wrong just because you said that. Stay mad.
There is actually a ghost in the Arlington Cemetery in Fallout 3 but since Bethesda is fucking retarded they broke the LOD on him and you really never see him, leading people to believe it was a myth
you can wait out a boss in metal gear solid 3 and have him die of old age.
>obscure
OP’s image is literally ash lake
You can finish the entire second secret level of Serious Sam TFE by quickly picking up the pill behind you and doing a series of obscure actions like blowing up a random palmtree.
video?
Never though I'd see Serious Sam turned into a walking sim.
Then again Talos Principle is a thing.
When Ascension first came out on Black Ops I had a hard time convincing my friends the easter egg was real.
The moon easter egg was so fucking annoying and tedious. And then the newer games even went further off the deep end with theirs like putting sporks in bathtubs and other retarded garbage.
Very much in the same vein to the battlefield phantom assignments. To date the peacekeeper has to be the rarest item I've ever gotten in a game (unlike the bow which they fucking gave to everyone afterawards).
that one bf4 easter egg with the morse code lanterns was insane back in the day. prior to that the megalodon hunt was really fun while it lasted. i still remember that weird image EA made a website for that was like an underground bunker with a gate and random items all over the place. i cant seem to find it on images though
oh i found it, it was called kevinsimpson1942.com
i dont remember which easter egg it was for but yeah
Neat
Yep and you got the Dice camo as a reward which made you invisible to thermals. Actually really useful because it helped counter attack heli spam etc.
>back when everyone thought the megalodon was just a random throwaway joke bffs came up with for an episode
>best animations in battlefield
>it's locked behind the most insane steps so nobody has it
Bravo dice
What do you think Easter egg means dumb cunt
Are you retarded?
Probably the giant toilet in crackdown
wishywashybanjo
>they go bankrupt
>vidya secrets are plunged into a new dark ages
admit it. it would be kino
they ought to go bankrupt fuck their ad infested clunky website
>has never heard of an adblocker before
>bro just fuck this prostitute with AIDS
>what's the matter? you have a condom don't you?
Wikis ruined videogame secrets, immediate information ruined videogame secrets, the popularization of internet ruined gaming. Even the most obscure niche literally who games have every single secret easiliy available, which killed all of the fun of it.
are you retarded? i obviously know all that. that's why I implied it in my original post.
are you an AI?
Yes to all
It's kinda weird to write yes to all instead of writing yes to both when there are only two questions to answer my AI Overlord (please be gentle I concede my freedom and am willing to serve the machine god)NJ4J0
Yes to all
Ice cream? I love ice cream!
>Even the most obscure niche literally who games have every single secret easiliy available, which killed all of the fun of it.
It actually doesn't, your idea of niche is probably some game like Persona 4, the overwhelming majority of games havent been properly dug through, im someone who ramdigs and submits stuff to tcrf and i find stuff even in popular well known games that no-one has bothered to archive.
Mi idea of niche is undertale and gta v
Fandom wikis in english are too basic, with bad grammar and missing lots of info. I think all those shit is written by Ai. Wikis in spanish and portugese are most useful, because they are written by real humans
I have been using wikis on spanish for half of my life and let me tell you, no they are not.
1. Resident Evil 4 (original) has something called Adaptive Difficulty in which the game raises or lowers the difficulty mid playthrough depending on how well you're playing. However, what most people don't know is that firing bullets at walls will reduce their "miss quantity" amount, which is essentially HP for walls. When this number drops below 1, the game reduces the difficulty of your playthrough because it interprets you shooting the wall as you missing your shots, even if there are no enemies in the room with you.
2. In Silent Hill 1, it is impossible to get a 0 star rating after clearing the game no matter how many conditions you perform the absolute worst at. This is because of how acquiring conditions is calculated, and there is actually hidden values added on top of negative values, so the total score is always above 0 no matter what. What makes this more funny is that the game has a clear state that acknowledges if you get 0 stars by having more ammo be dropped in the next run, but because this rating is impossible to achieve, players can't get to the increased ammo run without the use of mods.
3. In Bloodborne, there is a floating statue in Old Yharnam that has been in the game since launch. While chalked up to be a visual bug or misplaced prop, the statue is actually standing on top of a hidden structure that is exclusive to NG+ playthroughs while a specific amount of insight is in the player's possession, as well as the ring you get for completing the chalice dungeons in the prior run. The structure has an Amygdala attached to it, which is a creature often hidden by a lack of insight throughout the game.
4. In Embers of Hades, there's an area called the Viridian Grotto that can only be accessed by having the Harpy Talons equipped in the badge menu, but since this item can only be acquired on a 103% playthrough, something currently impossible, the Viridian Grotto remains inaccessible without the use of cheats or mods.
>While chalked up to be a visual bug or misplaced prop, the statue is actually standing on top of a hidden structure that is exclusive to NG+ playthroughs while a specific amount of insight is in the player's possession, as well as the ring you get for completing the chalice dungeons in the prior run.
Post a video or screenshot I don't believe.
> In Bloodborne, there is a floating statue in Old Yharnam that has been in the game since launch. While chalked up to be a visual bug or misplaced prop, the statue is actually standing on top of a hidden structure that is exclusive to NG+ playthroughs while a specific amount of insight is in the player's possession, as well as the ring you get for completing the chalice dungeons in the prior run. The structure has an Amygdala attached to it, which is a creature often hidden by a lack of insight throughout the game.
This is all fake. The floating statue exists, but it’s just a misplaced asset. There’s no secret NG+ thing that requires Ring of Bethrothal, as cool as that would be. The ring exists so you can get rejected by Annalise
The floating statue is actually like 5 statues in one too. IIIRC it also wasn't there originally, it got added by mistake in one of the final patches.
>actually like 5 statues in one too
likely had their coordinates accidentally deleted in some patch then and all end up at 0,0,0
some cryptic shit devs sneak in games spooks me
The cheat node from Kotor 2
You can use the Zapper to shoot enemies in Asterix for the NES.
Starfield has 15 different main stories in NG+ being given to you randomly.
For real?
Yes, sounds like bullshit I know. For example in some of them Constellation are kids or Walter buys out all artifacts so you have to grind money to progress.
This is actually bullshit fyi. Don't believe his lies.
Are those people actually get paid to shill the game here ? Or do they do it for free like the jannies ?
Dog head people in the OG Mafia
Da Funk?
There is like 1 in a 1000 chance(I don'tknow the exact numbers) that a civilian spawns with a dog head but most the time you just drive by with your car you won't even notice when there is one
kino
%3D
during the prison sequence of MGS3, you can access a hidden demo from a cancelled Konami game "Guy Savage" by calling Para-Medic to save your game, quitting the game and loading back in. after the demo ends, Snake will wake up in a panic and you can then complain to all of the codec crew about the nightmare.
this is only in the PS2 version.
also the demo had something to do with ZOE3
where is the filter? i dont remember those colors, I think it was all red on my screen? lol
Why is that in color? Also never noticed how the character has para-medic's face
is there a pcsx2 filter to remove the red nightmare overlay or something?
The nearly unreachable secret garden in Shadow of the Colossus. Hard to think of many games where there was as much speculation and theory crafting.
>not the unique sword instead
arwing in zelda
mew truck
Vampire Survivors may be a mindless dopamine hit, but its secrets are surprisingly soulful
>If you go back to the first stage and pick up the cursed skull and the heart at opposite ends of the map, a trail of blueberry pies spawns
>It leads to a powerful mystery bro, and if you beat him you can play as him
Yeah that game is fun
>Just go south of the map, and don't stop no matter what even when the screen start to go black and fight that weird motherfucker to unlock him (and it's a broken character)
Recently? Probably the penetrator set in the demon's souls remake.
Just Googled this one
Holy shit that is some intense autism
The IWHBYD skull in Halo 2 was that at one point. It's not that obscure now, I suppose, but at the time, the discovery was a process and it really seemed like bullshit at first (especially since it's random).
The Scarab Gun sounds like something that the kid who wore dirty clothes to school would make up.
"No, you're not the one" from gen 6.
There's a series of inputs in Silent Hill 2 that give you a fully functional minimap and let you save anywhere, but they only work after you've gotten the dog ending.
The fact that you can actually play as Master Hand in Melee. Literally some school yard bullshit that's true.
That blew my mind. Some kid out there must have accidently done it and told his friends
Wait you can actually play as Master Hand I thought it was a glitch
It is a glitch, but it was only found like a decade after the game had been out. Until then people had just been speculating based on sound test.
Thought it was a troll first time I read it
You can unlock the last hidden class in Remnant 2 by doing the following things
>Beat the campaign once and unlock another class
>Level that class to max level
>unlock yet another hidden class
>level that class to level 5
>buy and equip a specific armor set
>equip your special estus that you get from a specific outcome of a quest
>equip a weapon hidden behind an illu wall
>in the offhand equip another specific gun
>melee weapon requires a hidden boss weapon
>amulet is a item you get after fatrolling 100 times (sold by an NPC)
>buy a ring thats only in stock every 30 minutes
>2 rings you should get by playing through the game
>another ring after a hidden wall
do all the stuff, than travel to a semi hidden area to unlock a portal that ports you into the backrooms for whatever reason
Does remnant 2 have the same RNG bullshit the first one did? I got cucked out of the same weapon multiple times because of that shit
depends on what you mean
there are 2 possible worlds with 12 bosses, but its RNG everytime which one you get
also, theres a class you need to unlock with a specific event that triggers randomly
so in general, yes, but drops and stuff like that are always in the same place
if you get to level 100 on destiny islands and talk to kairi she gives you the option to go home
You better not be bullshitting, as the fact that they even have a 'home' is something that nobody ever brings up and I always assume I hallucinated it
did you not play kh2? they are from a much bigger island and destiny island is just a playground for retards
but yeah it's real sora's mom is a milf
>did you not play kh2?
Yes, but there you 'grow up' as Roxas, so it isn't really relevant in that way.
>they are from a much bigger island and destiny island is just a playground for retards
Yes, these are scenes at the start of KH1 that allude to this, but which are seemingly never referenced again in the game.
>but yeah it's real sora's mom is a milf
pics?
You are fucking retarded.
The Leteena recruitment in tearring saga. SPRGs always have retarded hidden recruitments. Like Karla in Fire Emblem 7
>You have to have Bartre trained up to be at least a level 5 warrior
>He has to got to an arena in a side chapter
>He has to survive a fight against Karla
And only in Hector mode
Stefan in FE9 always strikes me as something That Kid would have made up, except he's real
>halfway through the game in a random desert map, if you stand on one specific tile with a specific character you get a special cutscene where an almost maxed out swordmaster joins the party
>also he's got a unique sword
It happens again in Radiant Dawn as well with even less environmental foreshadowing, since in Path of Radiance the tile is at the end of an otherwise completely empty corner of the map. In Radiant Dawn it's just a random tile near where the bosses are on the map.
Two words: Great Zeorymer
>from never bothered to fix the floating statues
they really did give up on bloodborne huh
what a shame, fuck sony
They moved on to their other games, its not a live service one.
At least it got DLC in a timely fashion lol, unlike a certain title.
Our lord and savior bluepoint will fix all the bugs in the remake. Like the lack of african-americans and the lame space octopus shit.
The Cobra in Borderlands 2. You have to kill a specific enemy subtype which only spawns in one area, that enemy has to drop a purple rarity item, that item had to be a sniper, and if all those conditions are satisfied it had less than a 1% chance to be the Cobra.
Though I'm pretty sure they bumped the drop rate with the rerelease.
At CJ's Mom cemetery in Los Santos, a graffiti with the word Grove4Life appear at night.
In one of the later levels in MDK2, there's an invisible walkway hidden in the air that can only be reached by glide jumping into seemingly certain doom. After you navigate the pathway with the shell casings from your gun, there's a massive fan to float you high up into the skybox where you'll find a huge floating castle, walk around the perimeter and your reward is a small .jpg of some dev team members stuck in hell.
>you gotta have this level 1 pokemon as number 1 in your party
>and theres this secret cave you dive into and translate stuff on the wall
>and if you walk in a specific pattern it unlocks rare pokemon to catch
>bro for real trust me
It’s weird to me that people call the braille puzzles obscure when the manual had a braille translation guide in it. I guess at this point I’m time though most people who have played RSE never owned a physical copy with manual.
I thought I was smart as a kid when I recognized that it was braille and looked up a diagram of it in a dictionary so I could translate the codes. I still have that dictionary.
Yeah?
For any given console game, most people pirated it or at best bought it second hand because for the majority of time for the majority of people it didn't make any sense to do it otherwise, and the more time passes since the game was released the more people there are who never had another option.
Consoles are such fucking cancer.
If you throw a Freezing Pot at Malenia when she's about to Waterfowl Dance, you cancel it
DS2's pickaxe
The whole way of how to get it sounds like something that was just made to sell strategy guides.
>There is a 1/1000 chance that a special piglet will spawn in Brightstone Cove Tseldora's Royal Army Campsite. If it doesn't appear, resting at the Bonfire or otherwise resetting the area will give you another chance to find him. This piglet is not hostile and will follow you. If you can take him all the way to the mushrooms in the bottom of the Cove, he'll eat the mushrooms and you'll get the pickaxe. The mushrooms are in the building following the crystal damage floors.
That is the stupidest shit I've heard in a while yet I totally believe FromSoft put that in the game.
it amazes me how I'm still finding out random shit about DS2 to this day.
>I thought this was a shitpost
>Looked it up and it's real
How the fuck did anyone figure that out without a guide?
SOUL
In Tomb Raider III you can find the Loch Ness monster and even enter it discovering it's actually a secret submarine designed to keep intruders out, then at a later level you can flood an area and swim through a tunnel to end up in a pocket dimension of the last full of lava and flying dinosaurs
>put symphony of the night in a cd player
Also this
oh god this brings back memories
I was so in love with listening to soundtracks directly on discs, I tried to dump everything into a CD player
its how i listened to the age of empires and starcraft OSTs traveling with my walkman
>skip the jetpack powerup by making a frame perfect jump
>grab a rope that (arbitrary) appears in a specific boss fight only if you don't have the jetpack
>do another frame perfect jump to enter an abandoned building (ONE CHANCE PER PLAYTHROUGH)
>read the books inside in an specific order
>go to a cemitery at the start of the game to find the cure to their amnesia
>if you do all of this the shack at the end of the game will (arbitrary) be open and you can kill satan in hell
it does sounds like an insane drivel when I recite it by memory
How do people even initially discover shit like this?
remember how Dark Souls 1 DLC was hidden behind an optional miniboss, which spawns another optional miniboss if you close and open the game, which drops a portal that requires a key from a random common mob in the archives?
This is really stupid bullshit. What makes it stupid is that, while I'd have no problem in principle with having the DLC be genuinely hidden and not handed to you, like an actual organic part of the world to find, it's done in such a way that pretty much everyone is just going to look up a guide because it's just made to cuck you out of the content with its randomness, as opposed to being actually clever like the Painted World and how you could find that naturally.
They could have hinted at the importance of the things you use to open it, which could in principle have lead players to realize the pendant might have significance to the woman you meet after defeating the crystal golem they could have even made the starting pendant work as a substitute, leading you back to the area if you figure that out, instead all the parts are just random and deliberately made to be the last things you'd expect to matter or want to revisit. The whole thing still feels out of place and tacked on anyway.
filtered. dks has the most soulful dlc start of the entire trilogy. in dks2. you walk up to a cauldron and... activate it
Demon's Souls but mainly Dark Souls was made with the intend to have discussions online just like Siren 1 did back in the day (which was very fucking obtuse) but i do like how painted world was implemented.
>bro, you know how Undertale is super happy and shit?
>if you kill everyone in every area, like EVERYONE, the game becomes totally different
>kinda weird and creepy
>and you fight fucking Sans at the end and he's the hardest boss ever
>then you meet the original kid named Chara and he fucking jump scares you and curses your game
>like, a total black screen and you can't even play the game anymore
>trust me bro, my uncle who works at Toby Foxconn said it's real
This was never obscure there was even a genocide route ending in the demo
bro if you just be an indicisive little gay and pick a specific sequence of dialog options by pissing off everyone in the room you unlock the last part of the game
also if you beat THAT part of the game then you can unlock a super secret final dungeon doing another specific set of actions
The steps you need to take to fight Reptile in MK1. Sounds just like one of those farfetched rumors a random kid would tell you
Very recent, in Genshin Impact if you complete the most recent story quest, and then go to a certain water fountain and turn off the in game music and SFX, you can hear the archon crying and saying a few voice lines that dont show up even if you have subtitles on
Eggplant ending in spelunky
You could fill a whole thread with weird obscure shit from spelunky and spelunky 2
Arbitrary code execution is not a "secret."
this is why i don't watch "secrets" videos of pokemon red and blue anymore.
In DS2, if you invade and kill over 100 hosts, you get the "wretch" status on your character and when you die repeatedly you maxHP won't stop degrading at 50% and will go down to 10%.
You'll also have maximum priority for blue sentinels to invade you anywhere, even areas where the boss is dead.
>obscure
There's not many obscure shit anymore unfortunately.
In NBA Jam for the arcades, during demo mode, the announcer would say "Petrovic" at random intervals and more than usual, which was thought to be a glitch. The player it was referring to was Drazen Petrovic, who died shortly after the game was released. This is not that obscure though
The one I remember from a kid is the Special zone's theme in Super Mario World changing after some time idling
%3AArchive
>Get to the swamp in the Ringed City DLC
>A wall says "show your humanity"
>If you didn't play Dark Souls 1, you have know idea what this means
>Using Ember (the equivalent of the Humanity item in Dark Souls 1) doesn't work
>Reversing the Hollowing doesn't work
>Removing Dark Sigils doesn't work
>You're supposed to use the Chameleon spell or a White Branch while standing in the swamp to change your appearance to a Dark Souls 1 Humanity and approach the wall for a ladder to appear
>The result of the Chameleon spell and the White Branch is random, so it could take multiple tries where you get random objects and you wouldn't understand what you're doing wrong
I still don't get how were you supposed to know how to do this quest in Dark Souls 3.
I accidentally got this because im a goofball who loves using branches or chameleon everywhere to see what i transform into.
Even if someone did play Dark Souls 1 and figures out you're supposed to use a Branch in the swamp he could use them like 3 times and get unlucky and not get the Humanity transformation so he'll think that it's the wrong solution and look for a different (and wrong) answer. They should have at least made it so you only become a Humanity inside the swamp.
>People had issues with this
Granted for me, using chameleon or white branches in pvp is always fun, so when one of the transformations was a completely useless humanity sprite I instantly go this trick.
This one is weird because it feels like they made the puzzle shit on purpose as a joke.
Using the dark sign should have been the solution.
La-Mulana's Hell Temple.
https://lamulana-remake.fandom.com/wiki/Hell_Temple#Instructions_for_entry_of_Hell_Temple
There is absolutely no way to explain this to someone without it sounding like the epitome of MY DAD WORKS AT NINTENDO type shit.
See, this shit is why I ultimately hate La-Mulana. It could be such a fantastic game if it just fucking understood a little better how to integrate its complexity directly into its world and narrative. Some secrets are so satisfying to find, while most border on guide or datamining only.
I hate the idea of a secret that's so obscure you can be ten steps in and not even know there's a secret
one of the prerendered backgrounds for RE3:N has a human face in the background
probably not an intentional secret, but weird nonetheless
the mario 64 loading screen lets you grab and stretch mario's face
Srsly?
Fromsoft Menu Secrets Edition:
you can actually pause Elden Ring by going into a specific option inside the menu (maybe was removed in a recent patch)
Bloodborne has a sound effect that is used in exactly one spot, when changing a specific setting in your menu. I can't remember exactly what, I think it's sorting inventory, but I remember thinking it was weird.
If you manage to somehow solve the final puzzle in The Talos Principle alone then the avatar of one of the devs will spawn and help you out near the end.
If you collect all the audio logs in ODST, you have a different scenario play out on Data Hive with the cop where he tries to kill you after you discover the body of one of the audio log characters
Those audio logs felt so out of place for Halo. They are also like 80% of the "content" in ODST and a total waste of time, if you skip them you could finish the game in 2 or 3 hours.
I liked them. The Inferno references were cool and it told the story of a Covenant invasion from the perspective of a civilian, not a genetically augmented child super soldier like the rest of Halo
The way to reach the secret boss Xyarlohatp in Death's Gambit Afterlife feels like it's ripped straight out of a creepypasta. The boss also has a phase transition that moves him forward in time meaning you have to manually advance your system's clock a random number of hours forward every time he does it.
On 9/11, Pokemon in DPPt have a 10% lowered encounter rate.
it's a little cool but what's even the point, no one's going to be around for it
essentially the entire second half of the game
It isn't obscure at all, at least not in comparison to this thread.
Every single new character unlock method in The Binding of Isaac: rebirth/afterbirth+ is some of the most retarded shit I’ve ever seen, some of it you can’t do without a guide
>The lost originally required four specific deaths in order to unlock, if you mess up once you have to restart, these deaths were only found by dying with a specific trinket
>the forgotten requires you to beat the boss of the first floor in one minute, bomb the first room then carry a shovel to boss rush then dark room while being attacked by a non-stop stomping foot
Those two are so dumb, I’m glad the changed how you unlock the lost because Jesus Christ
Noita is basically full of batshit insane secrets
several obscure endings and complex step by step quests
noita is probably the most ambitious box of mystery and wonder I've ever palyed
Yeah the problem is that it tells you nothing about it
After playing for about 50 hours I managed (or rather decided to finally do) the sun quest and the 34 orb run. Pretty good
The 34 orb feels way out of place tho, like we are still missing an intended way to get it
Did that eye gliph puzzle thing and the cauldron ever get solved?
most of the mystery is navigating through Finnish autism
Those early threads when people were figuring out alchemy and the parrallel worlds were magical
>all these autists that don't realize things that were obscure aren't obscure anymore and think they should be omitted from the thread because they're gays
Wikis, dataminers and social networks killed any prospect of secrets on videogames
nothing can be obscure anymore
playing new games with no guides or internet is true enlightment
I would take this secret wasteland over the late stage of video game secrets like The Lost any day, which I hate to say but it's the truth. Something being a giant sting of seemingly unrelated bullshit to get to something isn't fun worth a fuck, secrets were fun when they were obscure enough to be easily overlooked but possible to figure out alone with a keen eye. Secrets became reliant on the internet and datamining once devs started trying to hide them from said people.
There is a new invisibility in the deluge of indie slop and humbleshit.
Thousands of games each month man.
We talk about 20 of them on the board at a given time, tops.
I thought it was fine when people were slow to catch on at least. Now everyone knows everything before the game even comes out and they wonder why they can’t enjoy anything
Remnant 2 wouldve been prime for this if it wasnt for people knowing there was classes and weapons that arent accounted for in the game because of the datamining and checking how it places items in the random generation.
>you have to clip into the backrooms and navigate it to unlock a new class
>if you wait 12 real hours the map will transform into a new zone
>walk off the map into this killzone in this specific area on a randomly generated map to find a new class and armour set. If you dont go fast enough you will die in the process, and you can miss the class pick up because it involve dropping further off the map to get it and they are not right beside eachother. You WILL die doing this and cant make it back to safety.
The fact they are hiding classes behind it is wild. This wouldve been "that kid" material in school where it sounded like complete bullshit.
in Soul Reaver, if you spare the life of the first human hunter you encounter, all other human hunters and humans in the human citadel would worship Raziel instead of attacking him or being afraid of him.
Not really obscure but in nier automata it took a year or so to find the final secret, which ended up being a cheat code in a specific section of the tutorial to go to the cutscene of the true ending of the game which would require 3 playthroughs (although the third one is more like a second half of the game rather than the exact game but with differences)
How is ash lake obscure or secret? The illusory walls leading to the great hollow are extremely obvious
This. I mean for the first run ever of the game I could see how someone could miss it in the same way people would miss basic illusory walls.
However Soapstone signs expose the Great Hollow for most people.
This but unironically.
Lore used to be fun and engaging. Now it's byproduct designed for consoomption.
WOTR secret ending. It is pretty well known, but the way to get it is some esoteric knowledge.
Also Nyrissa romance from Kingmaker.
Honestly wish more devs would do something this balls to the wall absurd. I guess indie games and their obsession with ARGs is similar but it's a lot more amusing from an actual studio developed game.
ARGs have been soulless for at least a decade now. Ruined completely.
>This house has people is a decade old.
>This house has people is a decade old.
Fuck you.
Whoops, you're right, it's 7 years old.
Honestly even if Kaathe has infinite invasions and achievements locked behind him, it's really fucking hidden and makes ash lake/painted world look tame in comparison
>Dude so get this, if you go to new londo and kill four kings before placing the lordvessal another fucking serpent appears and says THE Dark Soul is real like the name of the game and humans got part of it btw Frampt will be pissed at you from now on
It's part of the lore.
It's more believable with AotA but back in 2011 it's barely hinted at with very sparse mentions
This, they really made this impossible without a guide. Everyone who was salty and wanted to invaded ended up guide reading to get this. This is also probably why Invasions ended up the way they did compared to the poor little red phantom bullshit we have now.
From was really hoping the Dark Wraith secret would keep red phantoms in check.
DS secrets aren't even that hard to find.
This probably isn't a "secret", but it still took years to discover.
A player can encounter a MissingNo. in Pokémon Red and Blue by following a series of steps. First, the player watches an in-game tutorial for Pokémon capture in the game's Viridian City location. Second, the player uses a Pokémon with the "Fly" move to instantly travel to the game's Cinnabar Island location. Finally, the player uses a Pokémon with the "Surf" move to travel up and down on the eastern shore of the island until a MissingNo. appears.
Forgot pic.
Back when I was 8 I borrowed my friend's game and loaded up a save which was currently surfing. Swam around a bit and encountered missingno.
Pretty cool to find it with no context or intention.
in DK64 if you pause 1501 times in a row without changing the area Squawks will kick you out of the level and tell you to get help with the game.
M on Mario's hat stands for Mario
The level design in this game is so bad, it doesn't make any geographical sense at all!
there is a bug in boku no natsuyasumi which acts like the game didnt end and it keeps going with all sorts of glitched models and textures. something about a sweet summer game and a extra glitched day make it like one of those "every copy is personalized" game
Fromsoft wanted to make Solaire slightly taller than everybody else, but since they just used the pre-baked models for NPCs they "fix" this by having him float about an inch above the ground. If you pan the camera downward to look at his feet when you first meet him in Undead Parish, he clearly floats above the ground. It even works in remastered.
Also there's an inexplicable floating door outside of Duke's archives, look over the first balcony viewing outside when you escape the prison
Chain Chomps in Mario 3 will break free from their chain if you let them lunge at you 49 times.
Considering the level timers the first kid that somehow discovered that probably shit himself.