What are some unnecessary vidya technologies? I don’t understand shit like ambient occlusion th…

What are some unnecessary vidya technologies? I don’t understand shit like ambient occlusion that is obviously screen spaced and creates halos and other artifacts that draw attention to them all the time.

49 thoughts on “What are some unnecessary vidya technologies? I don’t understand shit like ambient occlusion th…”

  1. This is retarded and disingenuous.
    You trace the rays once, and then you can use the data for better reflections but also better lightning as well.
    And what happens if you need reflections on multiple surfaces? Draw the room a 3rd time? Then a 4th time? 5th? 6th? Once for every metallic surface in the scene? That will destroy the performances a lot faster.
    Meanwhile your lightning is also garbage.
    Raytracing perf hit is worth the complete removal of """"screenspace"""" fake garbage

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  2. This is a good argument against RT reflections – sort of – except proper ray tracing does a whole lot more to fix lighting issues, such as your ambient occlusion example, and from a dev’s perspective mirroring entire rooms is still a pain in the ass and requires far more meticulous attention to detail than raytracing which will automatically draw exactly accurate reflections coordinating with the type of material it is being drawn on with no effort required from the developer’s end.

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