What are some unnecessary vidya technologies? I don't understand shit like ambient occlusion th...

What are some unnecessary vidya technologies? I don't understand shit like ambient occlusion that is obviously screen spaced and creates halos and other artifacts that draw attention to them all the time.

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  1. 2 years ago
    Anonymous

    wait, isnt the middle guy highest iq because he is highest up?

    • 2 years ago
      Anonymous

      That's not how it works

    • 2 years ago
      Anonymous

      BASED moron

    • 2 years ago
      Anonymous

      that margin represents the majority, aka mid-iq people

    • 2 years ago
      Anonymous

      fpbp

    • 2 years ago
      Anonymous

      Of course anon, of course

    • 2 years ago
      Anonymous

      I WILL fall for this bait and I WILL be happy

      • 2 years ago
        Anonymous

        Based.

        >just draw the room thrice
        >just draw the room N

        Etc.

        But you don't have to render thousands of reflections like that. Only relevant ones, and you can optimize what's reflected similarly to how raytracing is optimized. It still performs better -- see the second modern Hitman game.

    • 2 years ago
      Anonymous

      You, on the left.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      That's right, but morons pretend the smaller ones are better. Fricking cretins

    • 2 years ago
      Anonymous

      holy based. statistics btfo

    • 2 years ago
      Anonymous

      Yes

    • 2 years ago
      Anonymous

      based

    • 2 years ago
      Anonymous

      It must, be it can't be a "bell curve" whatever that is because I don't see or hear a bell.

    • 2 years ago
      Anonymous

      Based moron filtering out the midwits

    • 2 years ago
      Anonymous

      Y axis is supposed to be labelled % of population
      Middle represents "average IQ" where most people are
      Left side is morons
      Right side is geniuses

    • 2 years ago
      Anonymous

      Anon I think you need to review standard deviations.

      It's a scale. Leftmost has lowest numbers rightmost has highest numbers.

    • 2 years ago
      Anonymous

      yes

  2. 2 years ago
    Anonymous

    This is a good argument against RT reflections - sort of - except proper ray tracing does a whole lot more to fix lighting issues, such as your ambient occlusion example, and from a dev's perspective mirroring entire rooms is still a pain in the ass and requires far more meticulous attention to detail than raytracing which will automatically draw exactly accurate reflections coordinating with the type of material it is being drawn on with no effort required from the developer's end.

    • 2 years ago
      Anonymous

      >select assets
      >mirror assets
      Come on anon

  3. 2 years ago
    Anonymous

    >just draw the room thrice
    >just draw the room N

    Etc.

    • 2 years ago
      Anonymous

      I

      • 2 years ago
        Anonymous

        G

        • 2 years ago
          Anonymous

          G

          • 2 years ago
            Anonymous

            E

            • 2 years ago
              Anonymous
    • 2 years ago
      Anonymous

      >just draw the room N
      What the hell? Do game devs really say this to their employees? They don't even pay them a living wage on top of that either? Uhhh...

  4. 2 years ago
    Anonymous

    morons too stupid to understand how these charts work.

    • 2 years ago
      Anonymous

      Kind of like the OP, who posted a chart with two axes and only labeled one of them.

  5. 2 years ago
    Anonymous

    >DoF
    >Blur
    I have eyes, you shit, you don't to simulate them for me.

    • 2 years ago
      Anonymous

      This. I fricking hate this garbage. I always turn it off. Same thing with film grain. Chromatic aberration.

      • 2 years ago
        Anonymous

        >Chromatic aberration
        why the frick this shit even exists?

        • 2 years ago
          Anonymous

          Your eye has chromatic aberration too. You can never escape it.

        • 2 years ago
          Anonymous

          Because camera defects make things more cinematic

    • 2 years ago
      Anonymous

      Movies have dof and blur, why shouldn't games?
      Your eyes don't react the same way for reality vs a computer screen.

      • 2 years ago
        Anonymous

        They have blur because they are shot at low shutter speed and fps. They have dof because of how some lenses work, it's done to get the best picture, and sometimes artistically. Games don't have these limitations, and there is nothing artistic about 99% of blur applications, like during reloads.

  6. 2 years ago
    Anonymous

    quick
    someone post THAT

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      buta anon...
      not... THAT!!!!! think of the kids!

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        >the average enjoyer

  7. 2 years ago
    Anonymous

    This is moronic and disingenuous.
    You trace the rays once, and then you can use the data for better reflections but also better lightning as well.
    And what happens if you need reflections on multiple surfaces? Draw the room a 3rd time? Then a 4th time? 5th? 6th? Once for every metallic surface in the scene? That will destroy the performances a lot faster.
    Meanwhile your lightning is also garbage.
    Raytracing perf hit is worth the complete removal of """"screenspace"""" fake garbage

    • 2 years ago
      Anonymous

      Let's see Paul Allen's raytracing performance benchmark.

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