What are the best additions Capcom added to the resident evil remake?

What are the best additions Capcom added to the resident evil remake?

  1. 1 month ago
    Anonymous

    Jill's model is sex and the lighting in this and 0 looks genuinely ahead of its time

    • 1 month ago
      Anonymous

      How gooner do you have to be to be attracted to a gamecube model

  2. 1 month ago
    Anonymous

    Crimson heads and enemies not getting stunned with every shot adds more tactical decisions on top of what was already in the original game. Less ammo in general (especially on hard mode) + self defense items adds more depth too. The real survival mode is also great and the game was clearly slightly redesigned around it (item box placements and lab location). The parts of the original game that clearly had the least time devoted to them (guardhouse/Neptune tanks and the caves) are greatly expanded and improved to the point where I don't think anyone could really make the argument the originals were better.

    • 1 month ago
      Anonymous

      What he said. One of the best purchases I made for my Gamecube back in the day.

    • 1 month ago
      Anonymous

      >guardhouse/Neptune tanks and the caves) are greatly expanded and improved to the point where I don't think anyone could really make the argument the originals were better.

      The REmake Neptune tanks and underground cavern are horrible. There is nothing going on, no enemies, and instead you spend all your time doing mandatory tedious backtracking and slow crate pushing. They're the worst parts of the remake.

      • 1 month ago
        Anonymous

        The original game's neptune tank is just a single grey undetailed room with the least threatening sharks ever put into a video game, it feels unfinished in every sense of the word. Same for the caves, just more hunters from the mansion revisit spammed in the most box shaped caves ever put into a video game. I understand it's a game from 1996 but the caves look bad and artificial regardless. The sharks in the neptune section are way more dangerous in the remake, they added a section where you avoid Lisa Trevor in the caves and there's still hunters in the earlier section.

        • 1 month ago
          Anonymous

          >box shaped caves
          its an excavation dumbass

        • 1 month ago
          Anonymous

          I sure hope you enjoy that 3 mins backtracking ride through slow and long empty corridors and ladders to solve the v-jolt puzzle.

          The addition of the shutter-alarm puzzle with the shark trying to burst through the glass is also awful: it's just a midless boring puzzle, and another thing that kills the pace on replays. It's actually a moment that represents the entire remake really well: it's designed to try and make first time players shit their pants, but in reality it's only surface level and there is no depth to it. It's all show with nothing substantial behind it and it kills the pacing.

          The OG caves don't overstay their welcome and they're full of enemies and traps that are actually dangerous, and with puzzles that are actually require you to think a little bit. in the remake it's just slow crate pushing, backtracking, and being forced to turn in round on yourself in the Lisa area. Another moment which like I said, is all show for first time players but with no real substance to it.

          So no, these 2 areas are not "objective" improvements. On the contrary they're some of the worst parts of the remake.

          • 1 month ago
            Anonymous

            I'm not even surprised there's someone enough of a hipster to pretend this is better. That's actually the exact kind of contrarian nonsense I'd expect from this board.

            • 1 month ago
              Anonymous

              the remake isn't functionally different from this, it simply looks better. You never actually do anything in the remake either except push crates and do the stupid shutter lock. There's no new gameplay. You're in love with fantastical and absurd movie like set pieces, which is what the remake is entirely structured around from beginning to end, while the original is just a game that tries to keep a realistic tone.

              • 1 month ago
                Anonymous

                >the remake isn't functionally different from this, it simply looks better
                So it's better? The sharks are also way more dangerous and might actually attack the player so it's truly better in every way.

              • 1 month ago
                Anonymous

                >So it's better?
                Considering we went from a shark that was being experimented on having its tank break and flood a room, to a meticulously constructed seaworld being built underground to house a megalodon, no actually its not better. Its retarded and without any thought put into it like most other aspects of the game

              • 1 month ago
                Anonymous

                The first boss fight is a massive cobra and you have a problem with Neptune getting an upgrade in the remake?

              • 1 month ago
                Anonymous

                The shutter lock sequence is great the first time you play it. Having an ambiguous timer that appears to be ticking up incredibly quickly does a great job of inducing stress while you jump between the different control consoles trying to figure out what order you need to do them in especially when the first sequence fails and you have to start over again.

            • 1 month ago
              Anonymous

              >dont fight the sharks, RUN!

          • 1 month ago
            Anonymous

            >I sure hope you enjoy that 3 mins backtracking ride through slow and long empty corridors and ladders to solve the v-jolt puzzle.
            Fuck the retard who decided to remove the crate bridge after the water drains. It might have been ok if some enemies or obstacles spawned when you came back to use the V Jolt. Like some hostile vines from Plant 42 or something. But it just forces you to go through a bunch of boring empty rooms and loading screens for no reason whatsoever.

          • 1 month ago
            Anonymous

            What? I love both versions, but let's not pretend that the original has much beyond sliding block puzzles and keys in doors.

  3. 1 month ago
    Anonymous

    and to answer OP's question, I think the only addition I really enjoy in the remake is making the Cerberus more dangerous.
    Story-wise, and it goes hand in hand with that, I like the tape that shows the first person camera FMV

  4. 1 month ago
    Anonymous

    >mfw I like both the original and the remake

  5. 1 month ago
    Anonymous

    I liked the little puzzles like the clock and rearranging the books. But it also removed the cool cradle to grave and garden of Eden puzzles so it's kind of a wash.

  6. 1 month ago
    Anonymous

    its been a while but the only real gripe i have was lisa being invincible. its just lame design to have enemies you dont know you cant hurt. overall this game was phenomenal and one of the best actual remakes ever. i still play the original game more though.

  7. 1 month ago
    Anonymous

    - Crimson Heads
    - The defense weapons
    - Some of the new areas and traps
    - The difficulty modes
    - That one mode where the storage boxes does not transfer to one another

    Crimson heads were a good idea although not fully fleshed out as well as it should have been. The defensive weapons were a good idea to include although it should have been the knife and other objects as possibilities. Feels real hokey that its those medieval dagger thingies and grenades. REmake in general has a lot of hokeyness to it actually. The whole premise is quite absurd with all those lit candles and the Halloween style haunted mansion. I can't consider it as the definitive RE1 its complimentary instead. Its a great game.

    My favorite though is the item boxes not transferring. Most may find that mode annoying but I felt it was immersive and made the game feel more survival horror to me. Works even better if you don't burn zombies by pretending like the mechanic doesn't exist I guess.

    • 1 month ago
      Anonymous

      I would have just ditched the halfassed body burning mechanic and had Crimson Heads mixed in with normal zombies like the hyperzombies from the Director's Cut arranged mode. Maybe even randomize it a little when you start a new game so they're not always in the same rooms.

      • 1 month ago
        Anonymous

        idk, it was kinda fun trying to kill zombies on top of each other that way you could burn multiple zombies with one light.

  8. 1 month ago
    Anonymous

    The Gamecube version freezes every time the camera changes. The spiders look better in the remaster. The fireplace room with the map now has dynamic lighting and shadows.

  9. 1 month ago
    Anonymous

    The expanded aqua ring and giant Neptune is so much cooler than the original.

    • 1 month ago
      Anonymous

      >MFW Neptune starts smashing against the glass, I have no idea what I'm doing, and I've just realize I haven't saved in at least 30 minutes

  10. 1 month ago
    Anonymous

    They could have at least made Neptune look more like the weird genetic fuckup in the concept art instead of just a regular ass shark when they expanded the Guardhouse basement. Same for Yawn. It's supposed to be something like a frog crossed with a snake.

  11. 1 month ago
    Anonymous

    I'm not tech-savvy so the way certain pre-rendered assets contain light sources that also affect other pre-rendered assets in the environment in realtime is like wizardry to me. Like the lightning flashes, or the way the lantern flickers onto the wall in the hallway with the first zombie.

    • 1 month ago
      Anonymous

      They're prerendered animations. They'd animate the light source moving (in the case of the candle flickers) or appearing/disappearing (lightning), render the animation frames, and those frames are the background in the game.

      • 1 month ago
        Anonymous

        That's what I figured, basically using a high-res gif instead of a bmp more or less. It still impresses me with the semi-random effects like the lightning though.

    • 1 month ago
      Anonymous

      wait until you learn about alone in the dark a new nightmare.

      • 1 month ago
        Anonymous

        The flashlight in aitd4 is insane

      • 1 month ago
        Anonymous

        The flashlight in aitd4 is insane

        New Nightmare's flashlight is probably one of the coolest PS1 era things done with pre-rendering even though the technical solution boils down to "have two different prerendered backgrounds depending on whether or not the flashlight is shining on it". Its so impressive that people will talk about how it did real time shadows better than REmake even though it very obviously does not have real time shadows.

        • 1 month ago
          Anonymous

          Parasite Eve 2 did cooler things with pre-rendered backgrounds. AITD ANN is a one trick pony.

      • 1 month ago
        Anonymous

        Also the Obscure games.

  12. 1 month ago
    Anonymous

    >What are the best additions Capcom added to the resident evil remake?

    In director cut there were infinite magnum as a prize, in remake the "prize" is a infinite weak handgun.

    In Original and director cut there were not annoying crimson heads. In remaster you have to burn 2 of them and later return with more oil. Too much backtracking.

    Chimeras are even weaker in the remaster than in the original.

    A very mediocre remaster to be honest.

    • 1 month ago
      Anonymous

      >Chimeras are even weaker in the remaster than in the original.
      dogs are stronger tho where as they never pose a threat in the original being stunlock by one pistol shot.

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