What are your feelings on gameplay density?

What are your feelings on gameplay density?

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  1. 2 weeks ago
    Anonymous

    Transsexual buzzword

  2. 2 weeks ago
    Anonymous

    It's a meme. Most arcade games are super simple one-direction or on rails with minimum mechanics, and a couple buttons. When I see this posted, I almost have to chuckle. There's nothing deep about Golden Axe, Shadow Over Mystara, TMNT, X-Men '92, Rygar, Willow, Time Crisis, or the other dozens of games I beat when I worked in an arcade during college for three years, except if course fighting games. Feel free to post your moronic 500-page Donkey Kong/Pacman guides, they mean nothing to me.

    • 2 weeks ago
      Anonymous

      Either zoomer moron or solid bait.

      • 2 weeks ago
        Anonymous

        I accept your concession. You let me know what gameplay density means and we'll have a little chat about it.

        • 2 weeks ago
          Anonymous

          minutes of gameplay per hour of so called "gametime" where in hellblade it's more of a watchtime. and pushing one button and analog stick in one direction all the time is not gameplay. good game will make you satisfied in 20 minutes while bad games for example ac valhalla will maybe make you satisfied after you finish it after 100 hours

          • 2 weeks ago
            Anonymous

            Tons of games are pure gameplay. Everything from roguelikes, RTS, soul games, FPS, etc, all have some minor context to get you into the game and then it's pure gameplay.

            • 2 weeks ago
              Anonymous

              Yes, and they have high gameplay density, assuming there is minimal cutscenes, loading screens, cinematic sections, and menu'ing.

              Whether the gameplay is deep, balanced, or well designed is another topic

          • 2 weeks ago
            Anonymous

            If it means what this moron says, basically nothing

    • 2 weeks ago
      Anonymous

      Density and depth are two different words with different meanings.

      • 2 weeks ago
        Anonymous

        And neither apply to gameplay.

      • 2 weeks ago
        Anonymous

        What does density mean?

        • 2 weeks ago
          Anonymous

          Mass divided by volume.

          The image implies that the games further to the left have very little actual gameplay per unit of "volume". The extreme example is movie games that you barely play at all, but which have plenty of runtime.

          Arcade games are high density because even if the gameplay is simple, it is also the entirety of the game. No cutscenes, no walking sections, no ubi towers. Just gameplay.

      • 2 weeks ago
        Anonymous

        What does density mean?

        Density is amount of game in a game.

        Arcade is a filled box, because these games don't waste your time when it comes to interacting with a game - insert a coin, few seconds of tutorial/intro, and off you go - you play until you're out or you're done. All the interruptions are kept at minimum, because the game wants you to keep moving, since time is money and the arcade operator wants the machine to be used by as many people as possible.

        Big games waste your time with menus, cutscenes, grinding, timegating, corridor sections with dialogue, etc. to pad out the game time. You spend a lot of time with the game, but not a lot of that time is spent actually interacting with its core systems in a meaningful way.

        • 2 weeks ago
          Anonymous

          What if reading menus is the game? Older rpgs and turn based strategies are basically reading class and basic math, most of the game happens inside players head.

          • 2 weeks ago
            Anonymous

            Depends on how you interpret what is gameplay. Personally I would say a turn-based game is low-medium density, just by virtue of having nearly unlimited time to make decisions, and a lot of times they boil down to just making meta decisions with almost non-existent execution or reaction skill required.

            Compare that to something like a shmup or beat em up that forces you to engage with it and forces you to react and adapt to new information within a very short window.

            • 2 weeks ago
              Anonymous

              That has little to do with density though. The onus is always on the player, meaning there is no time spent waiting.
              If the player wants to take a five minute break, so be it. You can always pause real-time games too.

          • 2 weeks ago
            Anonymous

            These aren't real time games, so it's difficult to judge them by time spent. Chess would be a dense game, because you get to the meat of it right away and all your decisions matter. A grindy RPG where a lot of time is spent circling between a town and grinding mobs that don't pose a threat would be thinner.

        • 2 weeks ago
          Anonymous

          It's almost like modern gaming mashed together the worst of PC gaming with the worst of console gaming (which was the spiritual successor and companion to arcade games).

    • 2 weeks ago
      Anonymous

      >arcade games are simple
      What? Arcade single-screen/puzzlers, shmups, beat 'em ups, fighting games, and run-n-guns are some of the absolutely most difficult and deep genres in gaming. They handily dismantle the so-called modern hardcore player easily.

      They are pure gameplay, no-frills, no gimmicks, and they are very intentional about maintaining a tight balance and gameplay loop. Compare to the modern game that is as wide as ocean, as shallow as a puddle; they just flood you with a million different weapons, moves, upgrades, units, etc. but it's irrelevant because you can brute-force grind your way through or you just spam the most optimal meta build. Very few modern games are actually able to strike that balance about including meaningful content instead of just bloat filler.

      • 2 weeks ago
        Anonymous

        You mean that arcade machines were designed to be very hard to beat or otherwise long enough that beating them was impractical, for the sake of squeezing quarters out of 12 year olds.

        • 2 weeks ago
          Anonymous

          Maybe western arcade games, but Japanese arcade games are designed to be learned and mastered, and a game that was just cheap or unfair would be regarded as kusoge and ignored.

          That has little to do with density though. The onus is always on the player, meaning there is no time spent waiting.
          If the player wants to take a five minute break, so be it. You can always pause real-time games too.

          The fact that the player can drag it out if they want means the gameplay density is lower. You can't slow down an arcade game if you want a breather and time to think about your decisions.

          • 2 weeks ago
            Anonymous

            Then the term you really want is APM.

            • 2 weeks ago
              Anonymous

              Not really, that's a different concept.

              The gameplay is not dense because you can drag it out as much as you want. Being forced to make decisions in a short time span would be much more dense.

  3. 2 weeks ago
    Anonymous

    it's peak

  4. 2 weeks ago
    Anonymous

    moronic meaningless nonsense

  5. 2 weeks ago
    Anonymous

    left box is just someone on a coach watching tv like all those old ps3 memes

  6. 2 weeks ago
    Anonymous

    Fixed

  7. 2 weeks ago
    Anonymous

    I still don't get what it's even meant to convey. The image doesn't make any sense.

    • 2 weeks ago
      Anonymous

      It means in Skyrim you walk six minutes to find one enemy, in Mario you find one every second. Pretty simple to extrapolate from that what it means, try it out on other genres.

  8. 2 weeks ago
    Anonymous

    Pure autism.

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