What are your honest thoughts on the Tree Sentile found at the very start of Elden Ring?

What are your honest thoughts on the Tree Sentile found at the very start of Elden Ring?

I love Elden Ring, but this little bit always gave me some thoughts. This is the very first Field Boss most players will find in it's journey. It's pretty natural to die to the Sentinel a couple of times and realize it's better to just come back later.

My criticism comes from the fact that the game acitvely pushes you to ignore a boss that is in your main path, or at least the path intended by the developers at that point. There is no real way to play smartly to defeat him besides learning all of its movesets and, even then, it would take the player several minutes to beat him. Any other "hard" boss is not actually found in the main path.

Is this the result of From Software catering to the people who just want the games to be harder or was it to force players into taking the open world design in their mindset?

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  1. 1 year ago
    Anonymous

    it's an early game tutorial. it teaches the player that nothing matters because you can just skip everything

    • 1 year ago
      Anonymous

      >skip all the shard bearers
      >can't enter leyndell
      underwhelming game tbh

      • 1 year ago
        Anonymous

        You only need 2 great runes moron

        • 1 year ago
          Anonymous

          Notice that I said "skip ALL the shard bearers" in my silly little greentext, moron.

          • 1 year ago
            Anonymous

            Yes, all is more than 2. moron.

            • 1 year ago
              Anonymous

              Alright I'll try to bring this down to your level:
              >anon says you can skip everything
              >I make a jokey post about skipping all shard bearers and getting blocked, to demonstrate that you can't skip everything
              >you fail at basic reading comprehension and think a post about skipping all of them means you need to kill all of them
              Do you understand?

              • 1 year ago
                Anonymous

                Cope moron

              • 1 year ago
                Anonymous

                It would have been more dignified to remain silent than tell me you've been struggling to understand/retort for 10 minutes.

    • 1 year ago
      Anonymous

      This. Fromdrones will even acknowledge this by claiming every boss is "optional" when you criticize objectively bad game design.

      • 1 year ago
        Anonymous

        >he prefers to be forced to do things
        Literal sheeple take

        • 1 year ago
          Anonymous

          No, I actually prefer an npc to speak plain English and give me a quest properly like every other videogame. Backed yourself into a corner with that one eh fromdrone? 🙂

          • 1 year ago
            Anonymous

            Stop being cringe for (You)'s

            • 1 year ago
              Anonymous

              Concession accepted.

              >open world game
              >wants to be forced to do things in a certain order
              brain damage

              You have to do things in order. You just don't know the order so you wind up breaking questlines. Lol

      • 1 year ago
        Anonymous

        >open world game
        >wants to be forced to do things in a certain order
        brain damage

  2. 1 year ago
    Anonymous

    i love tree sentinel
    he is an imposing sight for new limgrave arrivals, has a varied & well-designed set of attacks that adequately responds to your positioning, looks gorgeous, has a memorable (mini-boss) theme song, and drops a cool weapon upon defeat
    he is fromsoft's best example of the big homie that greets you at the start of the game to let you know your b***h-ass is gonna get smacked down often

  3. 1 year ago
    Anonymous

    he's pretty easy, particularly if you start with the samurai for Unsheathe
    but "if you're struggling go explore" is kinda the entire point of the game, and he's there to teach that to you early. Basically Margit part 0.5

    I do wish he dropped something more useful to the average character though. If you're not playing a strength faith guy the golden halberd is pretty useless, so 3/4 of characters have no real reason to bother.

  4. 1 year ago
    Anonymous

    Such a harsh lesson is necessary to drive the point home honestly, if he was just hard but still reasonably in line with other stuff you'll face I think a lot more players would have figured he's intended to be killed right away and beaten their heads against him for hours, perhaps even beating him, but getting frustrated in the process. I have to imagine Soldier of Godrick being so easy was meant to make this even more obvious and tell players that there are some bosses they should just put off til later.

  5. 1 year ago
    Anonymous

    Are these guys supposed to be human or some kind of erdtree golem?

    • 1 year ago
      Anonymous

      Human. Only some people went insane, a majority are still lucid and performing their duties, for the Sentinel, its looking for and killing tarnished because Morgott said so.

    • 1 year ago
      Anonymous

      you can wear their armor so theyre probaby people. the night cavalries are giant riders too

  6. 1 year ago
    Anonymous

    hes moron bait. you either realize hes obviously out of your league leave and come back later. or bash your head up against him. i waited until i cleared the weeping peninsula to kill him my first run

  7. 1 year ago
    Anonymous

    >be souls veteran
    >playing wretch
    >see tree sentinel on the horizon
    >fight his ass
    >oh_shit_this_homie_tough.jpeg
    >develop jumping heavy style
    >kill him in close match
    That's when I knew for sure, I was in for a good time

  8. 1 year ago
    Anonymous

    >Does olympic horsefu
    >Drops under the horse to poke you with his halberd
    >One shots you with a swing with the fricking pole of the halberd
    >Hipchecks
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  9. 1 year ago
    Anonymous

    I like him a lot but he has hitbox problems on his Halberd (that i recorded), on his horse when preparing for a shield attack and the active frames on some of his shield bash variants are too big and roll catchy. If he was less artificially difficult through this, he would be an easy top tier early-mid game boss.

  10. 1 year ago
    Anonymous

    Is it fair? No, but you don't have much to lose at that point. It's a good way to tell you how to play the game.

  11. 1 year ago
    Anonymous

    >be not really a souls veteran but knows enough
    >playing wretch because frick classes
    >see tree sentinel on the horizon
    >See the blood on the floor
    >"lol nope gonna move my ass around him"
    >Know that I can get armor if I grind enemies
    >Grind the frick out of the starting knight in the camp putting points into Arcane to get more stuff faster
    >Came back with knight armor and Torrent and a whole bunch of levels
    >Kill Tree sentinel

  12. 1 year ago
    Anonymous

    >Is this the result of From Software catering to the people who just want the games to be harder or was it to force players into taking the open world design in their mindset?

    Some of my most memorable moments in fromsoft games is facing over powered enemies way earlier than I should, and realizing I should just come back later. The titanite demon before the garden, unlocking Havel's room with the master key. My favorite in ER is Black Blade Kindred. To a lesser extent it's also a thing they do with scripted intro bosses like Vanguard Demon, Genichiro or even in ER with Grafted Scion. They teach you that death is OK, and when you get your revenge dozens of hours later, delayed gratification is memorable, and you get to reflect on your progress and improved skills, what used to seem impossible is now your b***h.

    Not only is it a staple of non linear fromsoft design, it's a perfect first welcome into ER open world.

    Sentinel is the same design philosophy as Margit, to a different extent. The real filter isn't Margit or Sentinel. It's the open world itself
    >finally a game that does open world right, you can literally go in any direction from the start, endless content all over the world map
    >morons just rush following the magic yellow arrow and get filtered by an over powered boss
    >instead of appreciating a game designed for exploration and immersing themselves in an adventure world meant to be a perilous journey full of mystery, instead of smiling at the bold ingenious trolling and learning from their mistakes, they just keep butting heads against the same wall and b***h and moan about how the game is unfair
    This is such an IQ filter

    I thought open world meme was about catering to the low IQ normies but in fact the open world made the design even more intellectually challenging and stimulating

    The butthurt from all the people getting filtered on release was both hilarious and depressing, truly highlighted how braindead most people are.

    • 1 year ago
      Anonymous

      firelink cemetery is another good example of this, love it

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