>99% of devs don't know how to implement it
Well the only "correct" way to implement TAA is to create an algorithm to track pixel motion and deviation so it can selectively turn off TAA for a portion of the screen.
And IMO, if the only way to make a filter look good is to turn it off then it sure seems like your filter is fundamentally broken.
Isn't it weird that people obsess over AA methods in 3D games, trying to eradicate any and all pixelation. Yet when they play 2D games they want everything to be as pixelated as possible, completely going against how pixel art is supposed to be displayed.
I've always been such a systemlet that decades into hd gaming I still have no idea what any of these things mean. Rocking 8 gigs now, for example and a 10 something.
what's wrong with taa?
Blurry ghosting shit.
h-he's fast!
99% of devs don't know how to implement it, so it ends up looking blurry as shit
d44m is the only game I know that has good TAA
>99% of devs don't know how to implement it
Well the only "correct" way to implement TAA is to create an algorithm to track pixel motion and deviation so it can selectively turn off TAA for a portion of the screen.
And IMO, if the only way to make a filter look good is to turn it off then it sure seems like your filter is fundamentally broken.
AA: Off
With 4K AA isn't needed.
MSAA = SSAA > No AA > Post-processing AA
MSAA is not as good as SSAA, so how can it be equal?
I assume anon meant that it's superior performance makes up for it
MSAA is optimized SSAA.
Isn't it weird that people obsess over AA methods in 3D games, trying to eradicate any and all pixelation. Yet when they play 2D games they want everything to be as pixelated as possible, completely going against how pixel art is supposed to be displayed.
pixel art hasn't been meant to do that for over a decade
3D graphics aren't supposed to be pixelated. Polygons use vectors which don't have a resolution.
Also I don't know who you're talking about. All I see are people shitting on sharp pixels and jerking off to CRTs/shaders.
turning AA off and instead increasing the resolution.
Much better solution.
But the performance...
AA is outdated because everyone uses a 4k monitor now. I turn off AA or use DLSS if available.
always off
SGSSAA or OGSSAA and nothing else is worth your time.
Based, too bad those are only usable in DX9.
Good thing DX9 is the last time games were reliably good.
Good point.
I've always been such a systemlet that decades into hd gaming I still have no idea what any of these things mean. Rocking 8 gigs now, for example and a 10 something.
Last game you played?
Company of Heroes and then Halo MCC, the latter looked like shit but I'm playing it on a series s now and it looks pretty good, considering it's age.
you know
it's things
tech and stuff
I'm pro-alias
none, it looks like shit or does nothing and drops the frame rate
i've begun to like jaggies anyway