What are your thoughts on Diablo 1? Was it a decent experience?
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What are your thoughts on Diablo 1? Was it a decent experience?
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Back when it came out? Sure. It became obsolete very quickly though. Nowaday it's just a very simplistic and quite boring game.
D2 is way better overall but still outclassed gameplay by poe. It still has a better atmosphere though, for now.
>D2 is way better overall but still outclassed gameplay by poe
opinion disregarded, anyone who likes PooE deserves the rope
It's okay, you might be too moronic to figure out poe but you're still human deep down.
>PoE
lmao no offline local mode play
>me ca 2014
>meh, who cares?
>me now
>pls gib PoE classic
it doesn't even have public parties anymore because of the dumb balancing where everyone just oneshots the whole screen, there isn't even any point to playing online
It‘s still the most atmospheric Diablo game and the most fun to play in single player.
i could type several paragraphs on my experiences with Diablo 1, but they will always and forever shift toward Diablo 2, it's everything you could want in a sequel to a masterpiece
Do you have more concept art from these days of development? It's hard to find D2 art stuff as well
A masterpiece.
The best of the series
I still prefer D1 over 2.
2 is just too open and quickly becomes too fast and flashy.
D1 just has amazing claustrophobic atmosphere.
I wish more ARPGs would aim to be like D1 instead of D2
The one thing going for it was the horror style. If you think about where Blizzard went with their style in their subsequent games the word that fits is "cartoony", which is literally the opposite of horror. Blizzard became the exact opposite of what it was known for.
Action RPG horror games were slightly rare, which explains why myself and everyone gravitated towards Dark Souls. FromSoft games are the real and true Diablo 1 successor.
gave me a killer idea for a resident evil type of diablo game, that'd be pretty sick
The Diablo devs were a completely different studio than Blizzard. They were just bought by Blizzard. They're not the same people.
I didnt even played more than five minutes of Diablo or WOW, never got the appeal or games like this
you level up and go "bing bing" then kill enemy get item and go "wahoo"
Only playing for five minutes might explain that.
Enjoyable back then, but today too slow and sluggish.
I don't understand how anyone wit more than 10 braincells can enjoy this genre. it's on the same level as gacha and dating sim visual novels as far as I'm concerned
It's better than 2.
It actually has hitstun and doesn't devolve into a potion chugging clickfest while you stand in one place.
I had to leash enemies, run away from them, get them stuck on doors. I had to use everything I had to win.
Diablo 2 ruined this series and by proxy, the whole genre of isometric arpgs.
The only other game in this genre I enjoyed is Xanadu Next.
>doesn't devolve into a potion chugging clickfest
Damn, homosexuals with nostalgia goggles really do be lying through their teeth
I played it like 2/3 years ago and i remember having to run away from skellies as a barbarian so you may proceed to frick yourself.
>barbarian
i meant warrior
What does that have to do with anything, why are you so moronic? Both games have insta potion healing, D1 potions cost nothing and heal a % of your health, you can go through the entire game playing like a mindless moron chuging potions. It's so fricking moronic that you stunlock every monster in the game as the fighter or the barbarian, you can literally stunlock diablo to death by the attacking with a regular ass sword.
Stop being a mongoloid, diablo 1 is a fricking joke by today's standard.
it's incredibly jarring to hear several anon claim the first is superior, that's so divorced from reality. i'm convinced they hardly ever play them.
Contrarians are always more vocal. No one in their right mind actually think D1 is better
>It's incredibly jarring that people think chess is great when 4D chess exists.
>Only contrarians think chess is better.
This, do these mongoloids not understand that we like actual games instead of dopamine frying loot dispensers?
20% of D1 levels are filled with barrels and chest dropping loot, Black person
And the other 80% isn't.
So what's wrong with my statement then you brainlet?
putting a poscast on and grinding diablo 3 on hardcore keeps my gambling addiction from becoming a costly problem
I undestand if you play those games like that. And I don't disparage your enjoyment of the games. Those are just not my type of game, i found D1 and Xanadu Next being more similar to what i like.
Well I didn't have that experience. If it means anything i played the game entirely solo and as a warrior.
yeah im not disparaging d1
i enjoyed it back in the day
i tried playing it on a laptop recently but it didnt hit the same, think it needs the crt
i like more thoughtful games sometimes but other times i just want to turn my brain off and grind for loot and risk losing it all
Yes you had that experience because there's only one kind of experience in D1, you're just too genuinely stupid to notice it.
Behold the amazing combat of D1 against the biggest baddie in the game that requires so much throught and strategy.
Nostalgiagays are a fricking joke
but anon! you have to use your brain to um err uh, imagine a better game than the one you're playing?!
Oh look, another darksouls shill!
You're behaving exactly like DS1 nostalgia gays who think DS1 was hard though. You're the exact same type of moron.
I found mob ecounters tougher than boss ecounters.
>surrenderfrog plays on easy with an overleveled character on Xhirs second playthrough
>wonders why Xhi can just facetank diablo
>easy
>overleveled
cope harder Black person
The Diablo boss fight is probably the most boring part of the game tbh. It's the Catacombs and Caves where the game really peaks.
>I personally struggled playing game
>That means game must be objectively difficult
I never get tired of reading this
lord forbid there be gameplay and content in a video game, oh lordy lord
It's more like tic tac toe vs chess
Yeah, in D1 you actually have to think so it's more similar to chess while in D2 you just spam potions and OP abilities while your brain gets fried from hundreds of loot drops.
and in 2 you have to think more, but that's too much for you Black folk
>D1
>think
Diablo 1 has to be one of the most mindless game there ever was. Are you just hoping people you talk to never played it and won't call you on your moronic bullshit or something?
and the trophy for the worst analogy ever goes to-
>Diablo I lets all characters learn and level up spells by finding neat spell tomes while exploring dungeons
>There are also random elixirs to find that will bump up your characters stats
>These mechanics tie in extremely well to the procedural nature of the game's exploration. There's always a chance you'll find something new that will improve your character (stat elixirs, tomes, equipment)
>This takes away the focus from grinding mobs to exploration
Explore to get stronger > Grind to get stronger. None of the games after Diablo 1 learned a damn thing from it's success. Even fricking Terarria is more of a successor to Diablo 1 than Diablo 2 or PoE. It's the "explore to get stronger" aspect that makes these games addictive.
>These mechanics tie in extremely well to the procedural nature
>This takes away the focus from grinding
which is it then
either learn english or learn to read my homie
learn to think more deeply, the point you present is a very shallow attempt to hold up the first game on a pedestal
>says the tard who thinks the two quotes are mutually exclusive
You need to eat some fish son, on god fr. Those omega3's gonna do your wrinkle free noggin some good fr shit's bussin.
wut
>still no real argument against D1
>can only stumble around in confusion
fr just kys on god fr fr
The reply chain after this post is moronic, so I'll add my point here: In Diablo 1 single player, nothing respawned, so there was no grinding. Multiplayer? Sure, you could try if you wanted, but the amount of unique items and good magical random items was very barebones compared to the armory of Diablo 2.
The game's also basically 1 act and very easy so there's no point in grinding anything ever
not really a point in the game's favor
Grinding is a negative. Grinding is one of the worst aspects of video games and is nothing more than busywork.
As for the multiplayer, D1's is absolutely worse than D2's, mainly because in D1 it was an afterthought. There's only 4 quests, and of those only 2 of them remained fully intact. All those D1 mods being made lately and one of them has bothered to make all the quests available in multiplayer. It must be a real pain in the ass.
*not one of them
it's not really grinding though when you're just playing the game and the game reciprocates with its signature mechanics. there's ways to gain levels quickly in multiplayer, in order to create new classes and get them geared up how you like.
D2 is simply more game, and it's silly to praise D1 for being less game. a lot of you treat it like others do cinema, like it's this grand experience, talking about atmosphere, using terms like kino. the truth is D1 is a game, and D2 is a better game.
it improves on every single aspect, even atmosphere even though most of you wont admit it, probably cannot acknowledge it even.
>D2 is simply more game
Vanilla D2 Pre 1.07? Sure.
I am not saying D2 expansion is a bad game, but its a different game than its vanilla patch counterpart.
it's even more game, chop it down and down, and then you have D1
>I am not saying D2 expansion is a bad game
you should. frick runewords and doubly frick enigma
What's wrong with runewords? If you can't give an answer without naming specific OP runewords from 1.10 onwards, then your problem isn't with LoD, it's with patch 1.10.
I personally don't like D2 over D1 because most of the game you're running past enemies in the wilderness areas and trying to get to the next key area as fast as possible. I don't hate D2, I just don't prefer it.
Hundreds of Countess/Meph/Pindle/Baal runs isn't fun. It's tedious. If you're farming a boss, the challenge is long gone.
true. instant rewards for me too.
>working for something is a negative. working for something is one of the worst aspects of video games and is nothing more than busywork.
true. you should get rewarded instantly imo
>I personally don't like grinding
That's fine but you might as well say a shooter is bad because it has shooting.
That's a bad comparison, grinding is not a genre of gameplay.
Neither is 'shooting' as you can have games that in some way involve shooting without it being an fps, shmup, etc.
Shooting however, is obviously closely associated with a shooter to the point where you probably should not be playing a shooter if you don't like shooting.
Similarly, grinding is very closely associated with RPGs to the point where you probably shouldn't be playing RPGs if you don't like grinding.
Either way, grinding is simply a manner of gameplay that is not inherently good or bad, and if you personally don't like grinding, you should not be playing grinding games.
Grinding is closely associated with shitty JRPGs and not good games.
If you're going to argue in bad faith and make clearly biased statements, I'm not sure what you're even expecting to get out of this back and forth.
If you don't like grinding, don't play games with grinding. Grinding isn't inherently bad and to argue otherwise opens the door to arguing that being able to jump in games is bad or having platforms or shooting or so on.
No, grinding is bad because the other things you mention are fun. Grinding is not fun.
>If you're going to argue in bad faith and make clearly biased statements, I'm not sure what you're even expecting to get out of this back and forth.
'Pretending' to be moronic is boring
Then do something else.
>nou
I'm sorry I backed you into a creative corner.
100% anon. Grinding is bad, and a sign of creative bankruptcy in the game design process. It made sense for the 90s given the limited ability of games to do any kind of active-scaling/variance of quests and mobs. But in this day and age, to me a game with grinding is either a sign of lack of design (which is bad), or deliberately-crafted dopamine cycles (which is worse).
If you want a key example of this, just look at the game War Thunder.
Game mostly revolves around air and tank combat. You start with WW1-era vehicles, and as you fight, gain exp, gain currency, you upgrade your vehicles with research, and eventually can use earned credits to purchase the next tier/era of vehicle. However this can take dozens, hundreds and hundreds of hours, if you want to get to being anywhere close to modern era vehicles. That is unless, you're willing to pay *real* money, to unlock them immediately.
You could spend hundreds of hours grinding...OR, you could pay real money to avoid the grinding, and jump right into modern. But let's look at this for what it is : they are by design, getting you to pay money to play their game even less. You could grind hundreds of hours...OR, you could pay money to NOT play the game.
They literally have people shelling out money to *not* spend time playing War Thunder. It is altogether ingenious, as well as predatory and malicious, by its design.
see
You're conflating all grinding with a need to grind to progress the main game. Many games that have grinding allow you to progress through the main game without needing to touch it. Very rarely do you have games where it's commonly agreed that you need to completely stop progressing and stop to grind to be expected to clear it (and I preempt this point by noting that grinding can be bad but is not inherently bad)
Otherwise, grinding just implies that you are doing something that at some point, in some way, provides a reward or benefit for the player. I see nothing wrong with encouraging players to engage the gameplay by rewarding players for doing so.
It can be done well or done poorly, but as I pointed out with D2 and TWEWY, neither games require you to grind, and grinding simply is there if you want to power your character up to absurd degrees which a lot of the time, is what RPG players want to do, watch numbers go up.
If that's not your cup of tea, that's fine, but why it shouldn't exist period when, in many cases, it's entirely optional, sounds autistic.
>War Thunder
Games that purposefully include grinding, especially in multiplayer games where they provide an advantage over other players, and have a real money skip mechanic are obviously scummy, but associating that with all grinding, especially single player games where grinding is not needed to beat the main story, is simply a bad faith comparison.
Nah, grinding sucks. It's a result of rpg developers not being able to balance difficulty, an inherent flaw in the transition from tabletop to video game where the role of the dungeon master no longer applies.
grinding is simply giving the player a reward for engaging in its gameplay. It can still be done poorly but I prefer having the option to kill noise in TWEWY for drops and to raise stats rather than simply not having the option at all.
A further point is that grinding is not needed in either D2 or TWEWY to beat the game. If grinding is entirely optional, I'm not sure what the problem is unless you're autistic. At that point, you're just screaming at others to stop having fun.
Is there a reason you're conflating "leveling up" with "grinding"?
but I'm not and explicitly provide an example that does not involve leveling up?
See
Why do you think grinding is essential to any game?
I neither explicitly claimed that, nor implied it.
I wouldn't consider anything 'essential' to any game. As you can obviously remove it and still call your product a 'game'.
Diablo 2 is just running around at max speed doing AoE damage nuking everything within radius. Diablo 1 is much more deliberate and tactical in its combat. D2 doesn't even come close.
its the only good diablo
Enjoyed it more than D2 tbqh. Not saying it's the better game but I felt like it was the better experience.
Really cool atmosphere, but I'm too much of a brainlet for it
I take ten hits to kill a zombie and don't know how to improve upon it
You could play D1 after having a lobotomy
Then I guess I've had three, I cleared the entire first level of the dungeon but I'm still not strong enough for level two
I suppose not having the manual isn't helping my situation as well
Just buy a weapon with bigger numbers if you can't kill shit, it's not that complicated
Ever played through the Caves where the majority of enemies are Lightning Demons and you're a Warrior? That is difficult
No it's not, you stunhit them and have infinite health because potions cost 50g and you have like 10k+ gold at that point, the game also shower you with resistance gear. The amount of resistance on gear in D1 is legit moronic
Just a single one of their lightning strikes take you below 50% hp instantly at that point in the game. How overgeared were you?
No wonder you find the game difficult, you're legit moronic.
While I only played it with some essential improvement patches. It's one of those genres in which after you've played one of them, you've played them all. You can play the one with a Greek-setting or a Vampire-setting but they're all quite boring games. I'm struggling my playthrough of the 2nd game at the very moment. I've likened it to Dota except you don't get rewarded for LH/Denies, there's no real agro pull, it's not over after 5-10 minutes it just goes on for hours. It's just Cookie Clicker essentially. I picked the wolf guy and I'm just fighting random mobs. I could also compare them to rpg-managers on phone, where you let the game auto-battle, but you have to balance your team with ever-rising numbers of gear.
I dunno if I should continue my Diablo 2 playthrough at all. I'm not being punished for letting my guy take hits, there's no positioning going on, I have one skill etc. I don't see how this is fun in multiplayer either to be honest.
Diablo 1 experince as Melee is to run after the Enemy like an idiot.
>forgettable drone music
literally top 10 goat
best posts itt
Still holds up, great atmosphere and story.
The gameplay is still good, it's slower paced and you can't just run into groups of enemies, which might piss off ADHD zoomers.
My biggest complaint is the UI takes up half the screen and the spellbook system is no where near as good as the modern talent tree system that D2 brought with it.
the greatness of diablo doesnt come from its gameplay, it comes from the item design
So how would you improve the Diablo-genre?
i would combine Resident Evil with the looter shooter mechanics. you would explore a procedurally generated mansion, gearing up and using up limited resources as you play. a new game+ would add more features to the level, such as a basement, an attic, and a backyard, with relevant quest items.
you need to delete cartoony candy colors and get back to diablo 1 style, just with improved graphics. Also, difficulty level needs to be improved. It can't be mindless clicking like in diablo 3. Those are two main things. Making real characters could also help a lot. Give them a proper story, make playthrough different for every character etc
Have you tried just using reshade? Is the clicking in Diablo 2 not relatively mindless as well?
>Is the clicking in Diablo 2 not relatively mindless as well?
not nearly as much tho.
I dunno, feels like I could put the speed on 3x and not miss a single thing in Diablo 2.
>dupe golem book
>summon him
>see him again 5mins later casually mauling mobs by himself
I played it for the first time a year ago and enjoyed it. Reminded me of Fate
Just came here to post that the D1 tristram music and atmosphere is so so fricking good. Diablo and Starcraft had such good audio and visuals
It's good but worse than 2, but I can understand if you prefer it to 2(even if you're wrong).
it's ok but it's mostly a relic at this point, it's very slow and pretty frustrating and just isn't designed very well compared to later games. the story is pretty cool but you can get that from the internet if you want. i'd just skip to 2
would (You) play a Diablo 1 remaster or a Diablo 1 reimagining?
Remaster sure, reimagining no way. It doesn't really need to be changed, the gameplay is basic but it's not inherently bad.
I'm pretty sure Actiblizz will never re-release D1 with the combat it has, zoomers wont buy it
I guess but all it really needs is a graphical update, nothing more. Then again Blizzard manages to frick up things like that so I wouldn't expect much from them.
It's already been rereleased.
Grim Dawn has you covered. it's awesome how you have to choose 2 classes by default, so it offers something of a fresh experience with the nostalgic recreation.
Probably not unless it was done with extreme care to maintain the original's tone and atmosphere.
Diablo 2 is an awfully boring game.
It was good, for its time.
The best part was the early PvP, when nobody knew the meta, nobody knew all the spells available, everybody was figuring things out.
It was the fricking wild-west of internet PvP for a hot minute.
Was disappointed that Diablo II no longer had spell/magic discovery, you just level up and suddenly know shit.
Are there any ARPGs that capture the feel of the first diablo?
The game was pretty good for it's time, but the soundtrack is a dark ambient masterpiece, especially the Catacombs and Caves tracks.
I played it a few years ago, pretty cool though I probably would have liked it much better with friends.
Can I still play the original version of D2 online?
Played it a year ago with devilutuionX and I was amazed. It has the thick atmosphere of medieval Satanism that I've never seen anywhere else. This led me to think that only metalheads - tabletop game nerds could create something like this. And we won't see games like this again, because this generation is gradually disappearing
It's pretty good, I had beaten mine with cheats the first time.
But the standalone version is good too.
everyone who prefers d2 or god forbid d1 over poe is either memeing or stuck in the past. its objectively the best arpg ever and the chances of an arpg coming out thats going to be better than poe is close to 0%.
Does your game support offline singleplayer though?
no and its unironically a good thing. who the frick doesnt have access to a internet connection 24/7? arpg's need to be played on closed servers to begin with. trade and the integrity of the economy is a big part of it. there is a reason why games like grim dawn arent more popular and its because its offline only.
Worst take I’ve seen in this thread
so the most important thing for you in an arpg is the possibility of playing it offline and not the itemization, builds, content, economy etc? how the frick can I take you seriously here if thats your number one selling point!?
>builds, economy
Imagine playing a game for others to play it for you
>not having basic features is a good thing
basic features are shit like that and there is no way of guaranteeing the integrity of trade with offline play. there is a reason diablo 2 is still played and its not because of offline play or open battle.net lol
>I play ARPGs to compensate for a lack of productivity in my real life
ask me how I know you're underage
I'm not old enough to know. It's ancient.
I played it early this year for the first time. Well with a source port of course. This was my first ARPG and I was a little disappointed because it's basically the same maze just with different colors every time. But I loved it overall. Thinking of playing Grim Dawn and Titan Quest.