I hate this trope so much. I don't want her to develop Stockholm syndrome or think the dick is so good she ends up loving it. I want her to hate every minute of it, and at most end up catatonically nonresponsive.
The only thing worse is the trope of the slutty girl who becomes loyal. I want a WHORE. Miss me with that "I'll be a good girl for you" shit.
homosexuals like you are the reason feminist shitheads talk about rape being about power, and that men actually have limited power over women in the first place.
I hate this trope so much. I don't want her to develop Stockholm syndrome or think the dick is so good she ends up loving it. I want her to hate every minute of it, and at most end up catatonically nonresponsive.
The only thing worse is the trope of the slutty girl who becomes loyal. I want a WHORE. Miss me with that "I'll be a good girl for you" shit.
If I ever found out my child ended up fantasizing about rape, I'd personally put a bullet in their head. I hope your mothers and fathers are unaware of who you are
I hate this trope so much. I don't want her to develop Stockholm syndrome or think the dick is so good she ends up loving it. I want her to hate every minute of it, and at most end up catatonically nonresponsive.
The only thing worse is the trope of the slutty girl who becomes loyal. I want a WHORE. Miss me with that "I'll be a good girl for you" shit.
All I remember is the ambush in the beginning, a grave?, the desert, and the moon.
I had just beat 3-6 and did 4 last so it may have just been fatigue, but had also tried it 2 times prior.
I don’t know, japs always rate it as one of the best, not sure what I’m missing. I honestly liked 2 more.
>remember the good times playing FF14 >remember that both tanking and healing were raped into oblivion >every fun skill gutted >all the cool content I remember has been nerfed so hard you don't even get to see half of it
Feel bad for anyone still stuck playing dogshit modern MMOs.
Its the chapter where you're stuck in the air ship communicating through sphere cams, and you have to revisit the same location multiple times to get 100%, its so fuckin' boring.
I don't mind the minigames too much aside from the thunder plains towers
Surface Tension is best part of the game
Xen bits are short and near the end
Literally only bad thing about Xen for me is that the Gonarch boss 100% of the time always bugs out for me and I have to glitch through that part of the game. I still haven't found a way for it not to break.
I figured, I always just detonate a bunch of explosives at the bottom of the last area in the fight and it apparently makes a hole in the ground to escape through.
You're lucky, Mesa is a shitty clusterfuck. Xen takes up half the playtime and it's nothing but primary school level 'puzzles' and poorly designed platforming segments over and over.
I would like to formally apologize. In a heat of gamer passion I told you to have a nice day, I am sorry. I revoke that statement. Thank you for your attention. Take care.
Every time I replay the game I tell myself THIS WILL BE THE TIME I DO THE NO GUNS ACHIEVEMENT! and every time I lose the sawblade on the roof and start blasting everything.
Xen is ass in Half Life, even Valve said it. They ran out of steam (kek) and the result is a bare bones area with nothing interesting going on besides one half baked idea.
I liked it. Broke up the pace of the gameplay and the whole magi tower section was an interesting sub plot. Orzammar was the real snoozefest for me. I enjoyed my dwarf noble origin story but going through a long cave section in a place I've already visited just felt boring. At least I got to kill Balen
too dragged out. everything just feels like a slogfest in the fade, it unironically made me drop my mage playthru and slaughter all mages in subsequent games because of how much i hated the fade and mages were caught in the crossfire.
Deep Roads aren't even that long, and were great. Tightest atmosphere in the game, and the only time they really sold that "dark fantasy" atmosphere the game was marketed with.
The fucking furry forest was infinitely worse.
I usually do the forest first to get it out of the way. There is also other stuff to do along the way to the temple.
But deep roads is just one long boring hallway with more vendor trash than you can carry.
Its just where my patience wears out every time.
It's a fairly long section that sits smack-dab in the middle of a tense level while having barely any connection to it, and it's also "that" section that turns off most of the gameplay to force you into some wacky puzzle segments. It's just awkwardly placed, and not very fun.
Overall, I enjoyed the game, but the whole thing is pretty much "that part" to me now. Playing through the first time and not knowing the length, level design, and character progression was good but now I know when it ends (abruptly) and what is good (skills). Something about the lvel design doesn't appeal to me anymore. It's definitely a game that fits when it was made but doesn't feel so good to me anymore.
DaS2fag here, for me it's Tseldora >want all the loot? Lmao one way trip use better teleport to the start again to explore and grab everything 3 to 4 times
>replaying game >reach "that part" >"that part" isn't even that bad
Fallout New Vegas's 'Come Fly With Me'
I don't particularly dislike the quest or npcs or anything but when I get to it I only feel one thing >Ugh fine
That quest was originally bugged as fuck.
If I'm going with energy weapons and don't want to sequence break to southwest vegas its one of my first stops.
RUN HERE AND THEN RUN THERE KILL 50 GHOULS AND THEN GO THERE AND PICK THAT UP AND RUN BACK TALK TO SCHIZO GREEN MAN AND GO THERE AND SHOOT THE BRAHMIN SKULL AND KILL EVERYONE FIND THE DEAD GIRL AND THEN GO LOOT EVERYWHERE EVERYTHING AND GO BACK GET THE OTHER THING SPEECH THIS GUY AND THEN SEND THEM TO THEIR DEATHS SCIENCE CHECK FOR MORE XP OR WHATEVER AND WAIT OUT THE ENTIRE LAUNCH SEQUENCE NO U CAN FAST TRAVEL FROM THE BALCONY. Thank god you can skip it.
Dragon Ball Xenoverse 2 has an hour long tutorial as well as several smaller tutorials sprinkled throughout the game that you have to do with EVERY TIME you want to start a new character
Yeah, Bahamut's was bad, but Shiva's was worse because you just killed Seymour, fleeing from Guado cops & the cloister grinds all that action to a halt
Playing this game back in '01, when the internet wasn't what it is today, and online guides were sparse and shitty, this shit drove me up the fucking wall. I was stuck in the fucking Bevelle temple for hours with its labyrinth of slow-ass sliding platforms.
SquereEnix fetish for inserting mini-games into their PS1-PS2 era games through me up the wall.
Honestly the only good part of 13 was the lack of that shit.
I feel like the whole fantasy arcade sports genre needs to make a comeback. Back in the day those games were like a third of the genesis catalog.
I can't think of anything in recent memory except rocket league.
Play Inazuma Eleven. Basically Blitzball but you can actually buy Skills and equipment for the characters. Learning 99% of the Skills through sheer luck/RNG was annoying in Blitzball.
>SquereEnix fetish for inserting mini-games into their PS1-PS2 era games through me up the wall.
i am a firm believer that every game needs a fishing mini game.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
an otherwise perfect JRPG
The forest in bloodborne is such a fucking mess after how well designed the city is. You could sprint through the whole thing and miss very little. The only Iconic parts I remember at all was falling down a cliff and accidentally discovering some ayyyyys which would probably throw you if you didnt know the twist of the story. And the dude that wants you to hunt vermin
I liked the forrest especially on my first play through. Really liked the feeling of getting lost in a spooky area with no idea of whats around the corner.
Also really like the water hall room, most memoravle fight of the game for me. The island does suck ass though. Its not spooky at all, doesn't even feel like Resident Evil
really like Cyberpunk but there are quite a few such moments, they are pretty nice the first time, but after that you realize you're just waiting
- the whole River questline, there is almost no actual gameplay
- all BDs
- ride with Jackie in the beginning
- the epilogues
- controlling the bot in Konpeki
...
Cyberpunk is one of those games you can only replay once you've pretty much forgotten everything about it, because otherwise the long dialogue sequences that barely differ across playthroughs, and interludes like the stuff you mentioned, will really grate on you.
i honestly thought jackie was gonna be the surprised twist mastermind and it was only during the credit sequence that it dawned on me that he was supposed to be "my bro"
Anon, Jackie being your bro comes up so many times during the story. There's a whole sad funeral sidequest for him where you mourn with his mother and girlfriend. The latter of which you can have a heart-to-heart with later about how the two cope with Jackie's death. Konpeki plaza and the associated loss are a sore point for V that is brought up several times. Almost every time you make a toast with someone, you can drink to Jackie. You can dedicate a drink to him at the Afterlife. How the fuck did you miss all that?
The loading screen hell known as Crusade Management in Wrath of the Righteous. To a lesser extent, Alushinyrra. At least you can just use cheats to deal with management.
The entire segment of DkS3 from Road of Sacrifices up through the Catacombs, including Cathedral of the Deep and the lake with the demon ruins. I don't know why, but I tend to always get bored going through these areas, despite absolutely loving them on my first playthrough.
it's the end of Judy's romance questline, it's probably not even possible to get if you play male V
The randomly unskippable bits of dialogue are infuriating.
Also, CDPR outdid themselves by putting in something that will genuinely drain me of any will to play the game once I remember it. Picrel.
It's the other way around for me. I hate the part up to where I finally get to use all the systems and skills the game has to offer. Only when RPGs open up, and you get enough levels or skill points or whatever to really engage with the system and start thinking about actual builds, do I start having fun.
For me, the journey of finding all the things that make me just a little bit stronger, finding randomized upgrades is more fun than actually reaching the end of that progression path
I want to start with a fully functional build with interesting synergies, and have it expand from there. Most RPGs start getting mechanically interesting around the halfway point at the earliest, and that's where I put my baseline.
Because then it'd be a perfect game and that's hard to achieve. Only gets harder the longer the game is, and even something short and sweet like mario 3 is gonna have shit like Water levels.
There are many games that don't have "that part".
"That part" is a mediocre bit in a great game.
If you're entire game is mediocre then it doesn't have "that part".
>RE: Village >House Beneviento
It's great on your first playthrough but holy shit, it's such a slog the second time through. Capcom should have included a way to skip this section on subsequent (NG+) playthroughs.
>FF7 Crisis Core >MGS Stealth/sniping section after leaving Shinra Mansion
Slow and stupid section with horrible shooting mechanics. Just not fun at all.
>DS1 >Lost Izalith/Blighttown
No explanation needed.
>Capcom should have included a way to skip this section on subsequent (NG+) playthroughs.
There would be a pretty simple way to do this. The game recognizes that you have finished the game once, and on a subsequent playthrough it actually spawns a pair of scissors in the foyer. You can pick them up, find a suHispanicious doll and stab it, and it was actually Donna in disguise.
this is actually worse than you remember because there's a second part where you have a squad with you and they all have a habit of running into the middle of the street in a place called sniper town and if too many of them die you fail the mission
The city is obnoxious to navigate, but it's an otherwise fun act, even if you get a bit tired of the aesthetic as it goes on.
In no way does it deserve to be named before the Enigma, or hell, the entirety of Acts 1 & 2.
You mean the part where you have to gimp through long and boring dungeons filled with endless Dretches that brute force Stinking Cloud on your party, where casters are entirely worthless due to SR, resistances, and immunities, and none of your DPS do damage worth shit because lmao DR? Yeah, I mean that part, before the powers the entire game is built and balanced around really kick in. That part sucks, my dude.
>Saejima was pretty cool in Yakuza 4, right >Let's repeat his prison break again, but make it unnecessarily long >With mindtrip circlejerk in Kamurocho >Make no advancements in the story until the very last part >Also set second half of it in the worst region in the entire series where fights are pretty much unavoidable
But it's also comfiest region.
I figured out I thought DMC 4 was just okay by doing this. I wanted to replay it because I love the combat but then i remembered >the dice puzzles (yes, I know the trick to beating them, they're still lame) >the Savior fight >the Sanctus fight >the entire second half
I just play Bloody Palace honestly
Also Deus Ex with Vandemberg. Not terrible, but just kinda boring
>Vandemberg is one of the best maps in the entire game are you crazy?
I literally have never seen anyone with this opinion. Most people agree Hong Kong is the best and it all goes downhill from there. Care to explain why you think that?
It's an entire gigantic science base that starts you on the roof and lets you conquer it in any way you please. It feels like the culmination of all the immersive sim level design the game's been building so far and it's fun.
I can see it, I guess. For me I just don't think it has the nice atmosphere and characters you'd see in HK or New York, but I can agree that in terms of structure its very interesting. Releasing the X-51 robots to fight the MJ12 robots is pretty cool
NTA but that level feels so unfinished and rushed its ridiculous. I replayed Thief recently and I legit tried giving it a shot but its somehow both difficult and boring at the same time, its goes on forever, too. Knowing the levels, I was able to beat most under an hour, but Thieves Guild took me like 90 minutes
>Chapter 4 going back and forth to the steeple >Chapter 5 going back and forth through the jungle >Chapter 7 going back to every single area in the game
The game gets too much love despite having bullshit like this
>MHW >go fuck around in random biomes looking for dragon shit >repeat like 8 times throughout the base game campaign
god I'm glad they didn't repeat that garbage in IB
mods can fix the agonizingly long cutscenes, they can't fix having to spend 45 minutes minimum looking for elder dragon tracks
I think it takes more time to look for the tracks than it does to kill them with defender gear
Half Life - Interloper
Half Life 2 - Black Mesa East and the ride up the tower (stop wasting my time with unskippable cutscenes)
Dark Souls 1 - Everything past Anor Londo
Divinity: Original Sin - The whole who dun did it in the first chapter (interesting the first time)
Any Zelda game: The boss fights. There are only a few stand out ones in the series. The rest are either fucking boring/uninspired/repetitive/too fucking easy.
I just want to do some raids or other high tier PvE content but grinding skills is so mind numbing.
When I was younger I just played private servers instead.
That level in E.Y.E. right before you go to Mars.
I hate that level so much that I usually just put a couple rounds in Dutch's skull at the start of the level so I can immediately fail it and move on.
Divinity: Original Sin 2 - Fort Joy: it's a good tutorial area but it sucks when doing it again because of how long of a slog it can be as you're just focusing on gearing up before escaping
Code Vein - The Catherdral: Mazes are fine but The Cathedral is just fucking long and everywhere looks identical.
Cyberpunk for the 2.0 Update + Phantom Liberty
The Introduction
It long, barely effects the main story, and honestly is just kind of depressing because it is so different from the rest of the game. It also feels very scripted and basically like a movie. I just don't feel like doing it again even though I wanna try out the new shit.
The gutter in DS2
that well in Majula just keeps staring at you as you go around to Heide's, the pirate cove, bastille, huntsman copse, poison windmill and on and on
but like a ghost it keeps haunting you "you gotta jump in there eventually motherfucker" and you'll do it, it starts giving you that overwhelming sense off dread and unwillingness, and it just keeps going and it's indeed THAT bad and FUCK I JUST WANNA GET THIS OVER ALREADY and The Rotten takes forever to die, then you still have to come back for Gandalf and that key, what a fucking slog
Blighttown sucks but at least you can just beeline from new londo straight into Kelloggs, meanwhile in the Gutter you gotta do the whole song and dance through all the bridges, exploding mummies and flayed dogs.
if you call the meh parts bad then of course 90% of the game is bad, there is just 2 or 3 outstanding areas and even these aren't fully good either, it's just a few segments in their maps.
there isn't a single Souls game whose maps are all good.
Any game that temporarily restricts your freedom in a vain attempt to raise the stakes of the story. This was interesting the first few times. Mascot platformers loved doing this to show how "useful" the sidekick is. Every Ratchet & Clank game has at least 1 level where Clank is separated from Ratchet.
wanting to get all beads in Okami but I hate Mr.Chic's sidequest, having to draw those fancy symbols that get rejected 90% of the time specially the one from Akuma
>platforming sections >archery sections >swimming sections >shitty "puzzles" >all the annoying enemy types like the exploding shurkien guys and the fucking ghost fish >almost all the bosses are shit
This, I dropped the game after Futaba's palace when I tried to replay it. At least Futaba's palace is the peak of the game anyway, so I didn't lose much.
>realize skyrim is old enough I could probably run it on my toaster of a laptop >start it up for the first time in years >...You're finally awake >quit to desktop
Since Omori's release, i wanted to replay it to do the hikikomori run. But everytime i realize i'll have to do the whole shitty Castle and the shitty Humphrey again i immediately hold back the thought and play something else.
>Starcraft >Terran mission 3
You have to "survive" a full half hour on a map you can literally just clear, and killing all the enemies does not end the mission, you just have to sit and fucking wait. I get that people were bad at video games in 1998 but it's obnoxious.
Halo 2 - the Arbiter levels
Jet Set Radio - the crew battles
Metroid Prime - backtracking through Magmoor Caverns
Terraria - starting a new world/character
Half-Life 1 - Xen levels
Dead Space 2 - the eye needle scene
Zelda: Ocarina of Time - Water Temple
>COD4
The fucking waiting for the goddamn helicopter on One shot, one kill. Die, and have to do all of the waiting all over again. No intention of ever playing that shit on Veteran again
Halo 2 - the Arbiter levels
Jet Set Radio - the crew battles
Metroid Prime - backtracking through Magmoor Caverns
Terraria - starting a new world/character
Half-Life 1 - Xen levels
Dead Space 2 - the eye needle scene
Zelda: Ocarina of Time - Water Temple
Bed of chaos is a giant wet fart of a boss but it never bothered me that much. Hell the runback takes longer than the actual fight and every enemy in the area doesn't bother to chase you so its the easiest runback in the game.
Luckily that section is only about 5 minutes long
Felt like such a waste to have all that setup and an iconic enemy for a set piece like that
But then to have it both be kinda garbage in gameplay and over so quickly you didnt even notice it and they never come up again
Flightschool is a piece of piss.
I will still be forever salty over getting gold on the last driving school mission for the hot knife.
I could finish the course under time, or with no damage, but not both.
this but also the part close to the end of the game where you need to take over a bunch of territory in los santos to unlock the final mission, that shit is annoying.
Any mod heave game. ie: >nostalgia hits >want to replay Fallout 4 >remember that it will take 8 hours to reinstall and configure all the mods >go play Minesweeper instead
>Diablo 2 >getting the parts for the staff
just gets worse with each difficulty with immunes
playing it as a summon Necro was fucking abysmal
arcane sanctuary wasn't too great either
>URL races
I dont know what i was doing wrong in one of the first ones but everybody else had stronger cars. I scoured the map and had a fully upgraded car yet i could only win by physically blocking others and shoving them into walls.
That fucking junkyard mission in vegas 2, chase I think it's called. Fuck, I slogged through the earlier missions with the bullshit of realistic mode, but that mission combined with the spawning and checkpoints killed the game as a whole for me.
Dark Souls 2 is a genuinely enjoyable game, but when coming back to it after a several year break or so the first few hours are fucking trash.
Your Agility is low so your dodges don't work, EVERY enemy is in a group, the muddiest shittiest looking areas are first (mostly), you have ONE healing item, early shields are trash so you always take chip damage (no heals for it, can't dodge hits instead because again the AGI system exists)... The early game is fucking awful.
Push through that and there's a good 20+ hours of fun to be had. But fuck, man, it's rough going for the first few.
working your way up with estus flasks while having demon's souls disposable healing items was great game design and I like it a lot more than allocating flasks
True, but I still think having literally 1 healing item is far too punishing, combined with the grouped enemies and frequent chip damage
Those lifegems only last you so long
If you're a new player you aren't gonna find that Estus shard in Majula, or know how/where to get more lifegems, and hell you probably won't ever realize the Agility system so that never gets better
I think 3 Estus' to start with would have been far more enjoyable
The final stages in the mega man x series are all a pain after you defeat the 8 main bosses. From 1 to 5 they where all a slog at final stage and the final bosses are usually too difficult and unfun. I did not play the series past 5 so i dont know about the rest.
Sadly this is far from an exclusive problem for MGS5, so many singleplayer games these days start with a fucking awful overly long preamble that just boils down to hold up on analog stick to move forward.
It's basically the standard vidya opening now, everybody does it and all you can do is hope the next one isn't as long as the last one.
>all you can do is hope the next one isn't as long as the last one.
Holy shit stop buying or even pirating shitty games. There's thousands of better games out there.
ZeroRanger. The True Last Boss can only be faced if you gamble your save file. That said, I love that they had the balls to do this. I've played through the game around six times now and fucked up every time on the TLB.
Any pokemon game, including rom hacks, and these shitty puzzles where you have to find the correct way through trial and error. Either through the spinning ones like in the team rocket base in red or the teleporter ones.
>Colony Ship For Sale, Cheap
I heard how bad it was from the video, but I truly despise it after playing through it myself, didn't help that after the first time I beat it, the next level introduced Simulacrums and one just killed me before I got to the save station
3rd worst Zelda. Gannon’s character, Graphics, exploration, and feel were amazing but the overall gameplay was just so so bad I can’t comprehend the fans. Time wasting Ninja warrior for toddlers. I’d only recommend it for children to young for the rest of the games.
I actually really enjoy the first half of the game. Tower of the Gods starts to slow things down with Command Melody, but the next two dungeons bring the game to a crawl because of it. The Iron Boots are a kick in the nuts while you're already down. I don't know who thinks stuff like this is fun.
>Dark Souls 1 Blighttown >Any of the STALKER for like the first 1-2 hours >Bloons 6 on Half Cash >Project Zomboid after getting a gun and a decent amount of ammo >Kenshi after establishing a base >New Vegas before Novac
I like all of these games, but these parts just kill all enthusiasm I have
>Dark Souls 1 Blighttown
Anyone else think Blightown is actually comfy as hell? That area never gave me problems beyond a couple instances of platforming
There's much worse areas in other souls games
I think I'm just blind to framerate issues, and as janky as the platforming is there's really only one way forward. I had more trouble with the fire dogs by the one mid-point bonfire than anything else.
Everything to do with Darkrai in Explorers of Sky. An utterly terrible sequence that breaks the mood that the postgame had, while also forcing you right back into protag/partner only. That's not to say anything about the deadweight escort. The second it starts I'm just rushing to get it over with so i can fuck around in the postgame already.
I must have spent 5 hours on this shit when i rented the game. Then I got to wizard chess and couldn't get past it.
>get jecht shot (after many, many failed attempts) >still lose
I never played blitzball in my run and now I bizarrely really want to replay purely for the blitzeball. I play east side hockey manager and I’m intrigued to bring those skills to blitzball. See how it pans out.
I thought FFX was the beginning of the end but might force my way through for it.
You can hold off until you get the airship, reset the blitzball league and build a team with players like Wedge, Brother, Tidus and a few other guys that let you destroy the league.
>but the game keeps progressing if you lose right?
it does, but if you win, you get a strength sphere that will absolutely break yuna's aeons if you use it on her. i've never legitimately won the match, but i have used that exploit where you score once and then hide behind your goalie for the rest of the match. the AI breaks if you do that
I'm assuming you're referring to the mcdonalds mfs palace. I played p5 for the first time when royal came to PC. that palace was so hard that I was stuck on it for 2 weeks and had to cheese the boss of it using izanagi no okami picaro
Yeah okumura forgot pic im retarded. I played through it once so unless they changed a lot im hoping to just blitz thorough it but the boss must really be different from vanilla with how much people complain about it
>but the boss must really be different from vanilla with how much people complain about it
He's fine. It's slightly challenging, all it requires is that you actually use your mechanics.
Can you baton pass? Then you can beat him. It's practically a tutorial boss, that's all it takes, it's a check to see if you know how to baton pass. If you're really struggling, put it on the hardest difficulty, since he loses his defence so you can just blitz him.
Lategame in Elden Ring, where every boss hits for half of your 60 vigor health bar. Not to mention the worst boss from every designed with the godskin duo
First run I was a bleed tank, with my +10 tear I found the end game bosses to be a absolute joke. Second run I went solo and got filtered by everything after Mohg.
It’s tough programming difficulty with so many options available. Still I prefer that to shitty no choice Sekiro. You can always choose to challenge yourself or make it easier in Elden Ring, you can’t choose anything in rhythm game Sekiro.
The entirety of MGS1, and in MGS2 the bomb defusal section and on recent replay the underwater escort mission is not nearly as bad as I remember but the bomb defusal section is just way too long.
Yes I have been so afraid
Yes I have been so distant
Consistently indifferent
It’s hard to put that in an amicable sentence
I’m sorry
Actually, not really
There’s just so much work
Too much work to be done
Committing to commitments
Hiding my indulgence
The freedom we sacrifice for love
L-O-V-E-L-O-V-E
L-O-V-E-L-O-V-E
Any game with long ass (over 5 min) scripted intros.
I tried to give Cyberpunk another go after the 2.0 patch came out, and having to replay the first few missions plus the Johnny stuff is fucking torture.
Any fucking "go around the world and collect x amount of unmarked things" that R* is so obsessed with. Bonus points if the reward is actually really good so you feel like you really need to do any of this mindnumbing busywork.
>Any fucking "go around the world and collect x amount of unmarked things" that R* is so obsessed with. Bonus points if the reward is actually really good so you feel like you really need to do any of this mindnumbing busywork.
This can be done well i enjoyed finding the triforce in og wind waker.
I haven't played that one, but the red dead ones are literally just shit haphazardly strewn around the world. I genuinely pity anyone trying to find all this shit at release, before all the guides were online.
The fact herbalist 9 is impossible to finish untill the prologue makes me think that an intern is responsible for coming up with every challange. Especially since herbalist 10 is another piss easy one.
Treasure hunter AT LEAST gives you a fuck ton of money at the end. Fine enough with a walkthrough. Most of these quests only give you a pittance compared to the time investment.
The stupid Hyperion mission in Heart of the Swarm.
I'm playing a campaign about a relentless swarm of bugs swarming entire planets, why am I playing a battlecruiser in an ASShomosexualS map?
I didn’t mind it, loved FF9 and never got the haters. Funny enough you bringing up FF9 though as I was just reading this. Maybe FF9 is a lot worse than I remember.
I never really noticed it until I watched this video:
http://www.youtube.com/watch?v=6HWhgjGP4SI
The random battle transition starts at 0:48, and it is not until 1:03 that you gain control of your party. 0:48 to 0:50 is just the swirling effect, 0:50 to 0:55 is five seconds in a black screen, 0:56 to 1:01 is just five seconds of the camera showing pointless angles, and 1:02 to 1:03 is when the camera actually shows the angle that the battle will be fighting in. Does this seem a bit long to anyone? The fact that battles are pretty slow, even with the ATB turned all the way up, does not help either. Can anyone use a stopwatch or more accurate timer to confirm?
Compare with about five seconds in FFVII from 1:36 (battle transition starts) to 1:41 (ATB bar fills up): http://www.youtube.com/watch?v=wwMWaWq1FUE
Compare with about thirteen seconds in FFVIII from 1:09 (field map screen freezes) to 1:22 (ATB bar fills up): http://www.youtube.com/watch?v=WntEVO8P_jk
Compare with about six seconds in FFX from 1:50 (battle transition starts) to 1:56 (control pf party): http://www.youtube.com/watch?v=vmj7oyGDu08
FFVI is only about three seconds from 0:20 to 0:23: http://www.youtube.com/watch?v=s1XGuSV_cIY
Not trying to troll here, just pointing out what I see.
Chronicles of Riddick - Escape from Butcher Bay. The very last segment in the caves. Goes from a social stealth RPG (albeit a basic linear one) to a trash shooter.
Rapelay
When they consent
this. worst endgame ever.
I hate this trope so much. I don't want her to develop Stockholm syndrome or think the dick is so good she ends up loving it. I want her to hate every minute of it, and at most end up catatonically nonresponsive.
The only thing worse is the trope of the slutty girl who becomes loyal. I want a WHORE. Miss me with that "I'll be a good girl for you" shit.
homosexuals like you are the reason feminist shitheads talk about rape being about power, and that men actually have limited power over women in the first place.
It's called coping anon, cause the alternative is just mental anguish. It's like when incels acts like that don't want real women anymore
If I ever found out my child ended up fantasizing about rape, I'd personally put a bullet in their head. I hope your mothers and fathers are unaware of who you are
what if you had a daughter who fantasizes about rape
>inb4 abortion to prevent her from whoring out
Did i stutter?
they all fantasize about rape though, it's a woman thing
Good thing you’ll never breed.
What were they THINKING
>get bad ending if they get pregnant
still mad
>KWAB'd by the authors
I don't speak reddit zoomer
Timeshift zeppelin section
Turok Evolution Pteranodon sections
Any AAA game the past two decades.
The combat.
>Dragon Age Origins
>The Fade
>and The Deep Roads
>and Haven
>and the second half of Denerium up until the Landsmeet
>and the
Actually it's this one
>wanting to play triple a games in the first place
You aren't Special. You're retarded, but you aren't special
Everything in FFIV after Mt. Ordeals up to the end of Tower of Zot.
You nailed the most awkward part of the game.
I hated FF4, don’t understand why japs love it. 13, second half of 8, and all of 4 were the only two that were a chore.
To me, the best parts of 4 were the Giant, the underground, and the final dungeon.
All I remember is the ambush in the beginning, a grave?, the desert, and the moon.
I had just beat 3-6 and did 4 last so it may have just been fatigue, but had also tried it 2 times prior.
I don’t know, japs always rate it as one of the best, not sure what I’m missing. I honestly liked 2 more.
>remember the good times playing FF14
>remember that both tanking and healing were raped into oblivion
>every fun skill gutted
>all the cool content I remember has been nerfed so hard you don't even get to see half of it
Feel bad for anyone still stuck playing dogshit modern MMOs.
>Watching ability cooldowns: the genre
>Ever good
ability cooldowns: the genre
But enough about cRPGs
FFX-2 Chapter 4
I don't remember what exactly chapter 4 was, but for me it's more like
>FFX-2
>the constant minigames in every single main mission
Its the chapter where you're stuck in the air ship communicating through sphere cams, and you have to revisit the same location multiple times to get 100%, its so fuckin' boring.
I don't mind the minigames too much aside from the thunder plains towers
On a Rail
Route Canal in 2 as well
surface tension is way worse
xen bits are outright awful
Surface Tension is best part of the game
Xen bits are short and near the end
Literally only bad thing about Xen for me is that the Gonarch boss 100% of the time always bugs out for me and I have to glitch through that part of the game. I still haven't found a way for it not to break.
The Steam version is fucked unfortunately, not sure which update broke it but that fight has been pronned to softlocks for years now.
I figured, I always just detonate a bunch of explosives at the bottom of the last area in the fight and it apparently makes a hole in the ground to escape through.
>surface tension is way worse
>troon life
>half troon
>half life (41% percent joke)
I am so fucking based
At least Xen is over relatively quick in HL1
Xen in this shit goes on forever and is way less cohesively designed than the rest of the game
I hate Xen in Half Life
I like it in Black Mesa
Yeah, it's longer, but it actually adds a lot to the story and world building
filtered
holy filtered
Fellas please you're both wrong, we all know Residue Processing is the worst chapter in 1, at least you have your fucking weapons in Xen
Xen is iredeemably shitty
On A Rail is great, kys
>played original, 18 hours
>played source, 8 hours
>waited for Mesa, took too long
>no longer care for half life altogether
You're lucky, Mesa is a shitty clusterfuck. Xen takes up half the playtime and it's nothing but primary school level 'puzzles' and poorly designed platforming segments over and over.
filtered hivemind retard
>it's bad cuz I got lost!!!!!
kys
I would like to formally apologize. In a heat of gamer passion I told you to have a nice day, I am sorry. I revoke that statement. Thank you for your attention. Take care.
>doesn't just ignore the train and bhop down the tracks
>doesn't just bhop through residue processing in 30 seconds
going slow is a conscious decision to be miserable in those chapters
Never finished the first half life, it's too stressful.
In hl2 for me it would be ravenholm.
>ravenholm
That's the best part
Every time I replay the game I tell myself THIS WILL BE THE TIME I DO THE NO GUNS ACHIEVEMENT! and every time I lose the sawblade on the roof and start blasting everything.
>Muh On a Rail
>Mun Xen
Filtered
>I only like the generic FPS chapters not the actual kino
The game isn't even that long
Xen is ass in Half Life, even Valve said it. They ran out of steam (kek) and the result is a bare bones area with nothing interesting going on besides one half baked idea.
*skips the entire section*
The entire part of the game from Blast Pit to Residue Processing is a slog with only a scant few good moments sprinkled throughout
I gave no fucks and just turned on god mode when I got to Xen
Super Mutant Overlords in fallout 3 worst enemy in the game.
Super mutant overlords AND Ghoul Reavers, it's asinine how overwhelming they tend to be even with a dogmeat and Fawks
hitman 2
Max Payne 1 and 2, you know what I'm referring to
Just replayed max Payne 2, I actually don‘t know. The part with the costume?
Maybe he is referring to the nightmares sequences
Most of the minigames in FF7. Every time "Hurry" starts playing I just groan.
DragonAge origins the fade
There's a mod to skip it, though I don't understand why people hate that part so much
Because you get separated from your party and have to fight obnoxious enemies solo.
You get to transform into demons that can easily dispatch any foes
I liked it. Broke up the pace of the gameplay and the whole magi tower section was an interesting sub plot. Orzammar was the real snoozefest for me. I enjoyed my dwarf noble origin story but going through a long cave section in a place I've already visited just felt boring. At least I got to kill Balen
>killing Balen
NGMI
>hurr balen actually good
I am aware of this contrarian take and I wipe my ass with it just like I wipe my ass with balens corpse
there is no cope Harrowmont fucks literally everything up
Skill issue unironically
Because it fucking sucks
You retard
too dragged out. everything just feels like a slogfest in the fade, it unironically made me drop my mage playthru and slaughter all mages in subsequent games because of how much i hated the fade and mages were caught in the crossfire.
The fade never bothered me that much, but the deep roads are an awful unfun slog.
Deep Roads aren't even that long, and were great. Tightest atmosphere in the game, and the only time they really sold that "dark fantasy" atmosphere the game was marketed with.
The fucking furry forest was infinitely worse.
>The fucking furry forest
>playing solo Nightmare
>Overwhelm!
>Overwhelm!
>Overwhelm!
>Overwhelm!
>Overwhelm!
>Overwhelm!
I usually do the forest first to get it out of the way. There is also other stuff to do along the way to the temple.
But deep roads is just one long boring hallway with more vendor trash than you can carry.
Its just where my patience wears out every time.
Why does everyone complain about this? I had no idea anyone had a problem with it until this meme.
It's a fairly long section that sits smack-dab in the middle of a tense level while having barely any connection to it, and it's also "that" section that turns off most of the gameplay to force you into some wacky puzzle segments. It's just awkwardly placed, and not very fun.
Overall, I enjoyed the game, but the whole thing is pretty much "that part" to me now. Playing through the first time and not knowing the length, level design, and character progression was good but now I know when it ends (abruptly) and what is good (skills). Something about the lvel design doesn't appeal to me anymore. It's definitely a game that fits when it was made but doesn't feel so good to me anymore.
farron keep
>inb4 ds2 fag
no, i don't want to replay ds2
DaS2fag here, for me it's Tseldora
>want all the loot? Lmao one way trip use better teleport to the start again to explore and grab everything 3 to 4 times
i never did tseldora the intended way(i think), i always jump onto sloppy collision from the church to the sand
farron keep is literally 5 minutes if you know the area
nta, but that doesn't make it any less shit
>if you know the area
fuck me
DS2fag here, even tho it's optional, every run I make I end up doing the snow fields with the horses that pop out of the mist and I loathe it...
>replaying game
>reach "that part"
>"that part" isn't even that bad
Fallout New Vegas's 'Come Fly With Me'
I don't particularly dislike the quest or npcs or anything but when I get to it I only feel one thing
>Ugh fine
It's the loading screens from having to change areas so many times in that building
That quest was originally bugged as fuck.
If I'm going with energy weapons and don't want to sequence break to southwest vegas its one of my first stops.
It's pretty easy to skip, but I agree with you.
RUN HERE AND THEN RUN THERE KILL 50 GHOULS AND THEN GO THERE AND PICK THAT UP AND RUN BACK TALK TO SCHIZO GREEN MAN AND GO THERE AND SHOOT THE BRAHMIN SKULL AND KILL EVERYONE FIND THE DEAD GIRL AND THEN GO LOOT EVERYWHERE EVERYTHING AND GO BACK GET THE OTHER THING SPEECH THIS GUY AND THEN SEND THEM TO THEIR DEATHS SCIENCE CHECK FOR MORE XP OR WHATEVER AND WAIT OUT THE ENTIRE LAUNCH SEQUENCE NO U CAN FAST TRAVEL FROM THE BALCONY. Thank god you can skip it.
Elden Ring, Everything after Leyndell
slow tutorial segments that drip feed CORE gameplay mechanics before you're allowed to experience them in full
Tutorial sections are fine if they’re skippable.
Yeah man he's totally talking about skippable tutorial sections, cause that makes sense for this thread
Dragon Ball Xenoverse 2 has an hour long tutorial as well as several smaller tutorials sprinkled throughout the game that you have to do with EVERY TIME you want to start a new character
i'm blanking, what is this
Mafia 2 chapter 6
grazie, anony
Is this Mafia 2?
Yes.
Why is it bad? I don't remember it well, beyond a guy raping Vito in the ass off screen and a guys throat getting slashed.
Vito beats the would-be damn near to death and the guards had to come in and kick his ass. No homorape occured during it.
the first 3 hours of MGS5
Yeah
Big Shell in MGS2
DS1 after the S&O fight.
>max payne 3
>any segment with unskippable cutscenes
I think the bahamut one is the only bad one. shiva might be too, but I hardly remember it.
Yeah, Bahamut's was bad, but Shiva's was worse because you just killed Seymour, fleeing from Guado cops & the cloister grinds all that action to a halt
Playing this game back in '01, when the internet wasn't what it is today, and online guides were sparse and shitty, this shit drove me up the fucking wall. I was stuck in the fucking Bevelle temple for hours with its labyrinth of slow-ass sliding platforms.
SquereEnix fetish for inserting mini-games into their PS1-PS2 era games through me up the wall.
Honestly the only good part of 13 was the lack of that shit.
Fuck that, I'm still mad they never made a stand alone blitzball/blitzball manager game.
https://store.steampowered.com/app/375530/Football_Tactics__Glory/ this is pretty much the same thing. gameplaywise
I feel like the whole fantasy arcade sports genre needs to make a comeback. Back in the day those games were like a third of the genesis catalog.
I can't think of anything in recent memory except rocket league.
Dunno if I would call it "arcade", it's an actual manager with turn-based football matches
I mean in general.
The Captain Tsubasa series is for you my friend. It about the closest we'll ever get.
Play Inazuma Eleven. Basically Blitzball but you can actually buy Skills and equipment for the characters. Learning 99% of the Skills through sheer luck/RNG was annoying in Blitzball.
>SquereEnix fetish for inserting mini-games into their PS1-PS2 era games through me up the wall.
i am a firm believer that every game needs a fishing mini game.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
an otherwise perfect JRPG
gravemind
Any game with a slow ass escort section you can't skip
>Dark Souls
Post Anor Londo/Four Kings/Izalith
>Bloodborne
Spooky Forest
>Wind Waker
Forbidden Fortress
>MGS2
Underwater Timed Escort Mission
>Resident Evil 4
Island, Water Hall room
The forest in bloodborne is such a fucking mess after how well designed the city is. You could sprint through the whole thing and miss very little. The only Iconic parts I remember at all was falling down a cliff and accidentally discovering some ayyyyys which would probably throw you if you didnt know the twist of the story. And the dude that wants you to hunt vermin
When I saw the snakes pop out of that enemy's head in the dark room I screamed and turned the console off
I liked the forrest especially on my first play through. Really liked the feeling of getting lost in a spooky area with no idea of whats around the corner.
Also really like the water hall room, most memoravle fight of the game for me. The island does suck ass though. Its not spooky at all, doesn't even feel like Resident Evil
>Wind Waker
>Forbidden Fortress
That's not that bad, the triforce hunt is way worse
It’s a bad Zelda and I’m tired of pretending otherwise.
Logging into mgsv's servers and being bombarded by progression ruining S-rank soldiers out the wazoo.
Schmup section leading to jeanne in bayonetta
both visits
Best part of the game
I love this part, it's a great reprieve after the actual worst part of the game, the first visit to 2300 AD
for me the stretch where you’re making the masamune while the plot is just on hold is the low point
This fucking mission
really like Cyberpunk but there are quite a few such moments, they are pretty nice the first time, but after that you realize you're just waiting
- the whole River questline, there is almost no actual gameplay
- all BDs
- ride with Jackie in the beginning
- the epilogues
- controlling the bot in Konpeki
...
Cyberpunk is one of those games you can only replay once you've pretty much forgotten everything about it, because otherwise the long dialogue sequences that barely differ across playthroughs, and interludes like the stuff you mentioned, will really grate on you.
I agree except for Jackie's ride. Any minute with my bro counts
fair enough, the prologue should've been getting to meet him, know him, and doing a few easier missions together, instead of the montage
i honestly thought jackie was gonna be the surprised twist mastermind and it was only during the credit sequence that it dawned on me that he was supposed to be "my bro"
Anon, Jackie being your bro comes up so many times during the story. There's a whole sad funeral sidequest for him where you mourn with his mother and girlfriend. The latter of which you can have a heart-to-heart with later about how the two cope with Jackie's death. Konpeki plaza and the associated loss are a sore point for V that is brought up several times. Almost every time you make a toast with someone, you can drink to Jackie. You can dedicate a drink to him at the Afterlife. How the fuck did you miss all that?
Jackie should have been in the game more. Done several missions together at least.
> the whole River questline
That shit was boring already during my first run
With Phantom liberty start option you can skip the main story till finding Alt beyond the blackwall
its optional
why the fuck would you want to replay optional quests
If you don't wanna play a game's content, why are you replaying it at all?
>oh noes but what about the last part of this optional questline
have a nice day retarded homosexual
Why replay the main story? Why replay the game?
Why is her ass so flat? It looks more like a "bum" than anything
cause she isn't a nagger
Dumbass having a good ass isn't race exclusive
Yes, it is.
Ignore him anon he's a failed tranny
I hate that black people's obsession with fat women is mainstream now
Who said anything about fat women?
Healthy asses scare Irish people
i dont remember this moment, is it in the DLC or something?
The loading screen hell known as Crusade Management in Wrath of the Righteous. To a lesser extent, Alushinyrra. At least you can just use cheats to deal with management.
The entire segment of DkS3 from Road of Sacrifices up through the Catacombs, including Cathedral of the Deep and the lake with the demon ruins. I don't know why, but I tend to always get bored going through these areas, despite absolutely loving them on my first playthrough.
it's the end of Judy's romance questline, it's probably not even possible to get if you play male V
>it's probably not even possible to get if you play male V
you can, youre just a good friend and not romance
Thank God for the Spaniards.
The randomly unskippable bits of dialogue are infuriating.
Also, CDPR outdid themselves by putting in something that will genuinely drain me of any will to play the game once I remember it. Picrel.
85% of Dark Souls 2
Aegis Cave in PMD Explorers, as well as Dark Crater
FUCK CRESSELIA FUCK CRESSELIA I HATE THE FUCKING MON SO MUCH ITS SO SHIT I NEVER WANT TO SEE THAT COCKSUCKER AGAIN
Megaman legends 2, I hate the nino ruins so much
The Mass Effect trilogy, the writing in ME3
Tarkov
Tarkov
Getting to endgame in RPGs. The early and mid game are always the most fun parts and getting to endgame is always when I wanna stop
It's the other way around for me. I hate the part up to where I finally get to use all the systems and skills the game has to offer. Only when RPGs open up, and you get enough levels or skill points or whatever to really engage with the system and start thinking about actual builds, do I start having fun.
For me, the journey of finding all the things that make me just a little bit stronger, finding randomized upgrades is more fun than actually reaching the end of that progression path
I want to start with a fully functional build with interesting synergies, and have it expand from there. Most RPGs start getting mechanically interesting around the halfway point at the earliest, and that's where I put my baseline.
Dragon Age Origins.
How come almost every game has a “that part”, no matter how brief and minor?
Can’t a game just be fun from beginning to end? Why is there always one section that’s at least mildly annoying?
Because then it'd be a perfect game and that's hard to achieve. Only gets harder the longer the game is, and even something short and sweet like mario 3 is gonna have shit like Water levels.
There are many games that don't have "that part".
"That part" is a mediocre bit in a great game.
If you're entire game is mediocre then it doesn't have "that part".
no developer- or creator in general- is perfect, and anything that goes longer then like an hour is going to have a fuck up somewhere.
Dream segments in Night in the Woods. Pointless, boring, too long and unskipable
>RE: Village
>House Beneviento
It's great on your first playthrough but holy shit, it's such a slog the second time through. Capcom should have included a way to skip this section on subsequent (NG+) playthroughs.
>FF7 Crisis Core
>MGS Stealth/sniping section after leaving Shinra Mansion
Slow and stupid section with horrible shooting mechanics. Just not fun at all.
>DS1
>Lost Izalith/Blighttown
No explanation needed.
>House Beneviento
A Agree but I think it was shit the first time as well.
>Capcom should have included a way to skip this section on subsequent (NG+) playthroughs.
There would be a pretty simple way to do this. The game recognizes that you have finished the game once, and on a subsequent playthrough it actually spawns a pair of scissors in the foyer. You can pick them up, find a suHispanicious doll and stab it, and it was actually Donna in disguise.
Sounds like a cool premise for NG+
Having the ability to skip sections completely.
Blighttown is great, what are you on about
No, not even a little. I’d allow it’s not as bad as people say, if I’m being generous.
Dark Souls 1 when they stopped trying to make a good game
>fighting Sekiro's Mortal Journey gauntlet, on Demon Bell + No Kuro's Charm
😀
Ape fight is mandatory
D:
VTMB - Hollywood sewers
fortunately the unofficial patch has a skip
wily 4 in megaman 2
actually all the wily stages after the first one are ass
this is actually worse than you remember because there's a second part where you have a squad with you and they all have a habit of running into the middle of the street in a place called sniper town and if too many of them die you fail the mission
Alushinyrra/The Abyss in Pathfinder WOTR
The city is obnoxious to navigate, but it's an otherwise fun act, even if you get a bit tired of the aesthetic as it goes on.
In no way does it deserve to be named before the Enigma, or hell, the entirety of Acts 1 & 2.
>In no way does it deserve to be named before the Enigma
That's a good point. I change my answer to this.
>the entirety of Acts 1 & 2
The best part of the game?
You mean the part where you have to gimp through long and boring dungeons filled with endless Dretches that brute force Stinking Cloud on your party, where casters are entirely worthless due to SR, resistances, and immunities, and none of your DPS do damage worth shit because lmao DR? Yeah, I mean that part, before the powers the entire game is built and balanced around really kick in. That part sucks, my dude.
Sounds like brain issues, honestly
>Saejima was pretty cool in Yakuza 4, right
>Let's repeat his prison break again, but make it unnecessarily long
>With mindtrip circlejerk in Kamurocho
>Make no advancements in the story until the very last part
>Also set second half of it in the worst region in the entire series where fights are pretty much unavoidable
But it's also comfiest region.
I figured out I thought DMC 4 was just okay by doing this. I wanted to replay it because I love the combat but then i remembered
>the dice puzzles (yes, I know the trick to beating them, they're still lame)
>the Savior fight
>the Sanctus fight
>the entire second half
I just play Bloody Palace honestly
Also Deus Ex with Vandemberg. Not terrible, but just kinda boring
>replaying DMC4
do people really?
Yes
Nero is a good boy
No homo
>Also Deus Ex with Vandemberg. Not terrible, but just kinda boring
Vandemberg is one of the best maps in the entire game are you crazy?
>Vandemberg is one of the best maps in the entire game are you crazy?
I literally have never seen anyone with this opinion. Most people agree Hong Kong is the best and it all goes downhill from there. Care to explain why you think that?
It's an entire gigantic science base that starts you on the roof and lets you conquer it in any way you please. It feels like the culmination of all the immersive sim level design the game's been building so far and it's fun.
I can see it, I guess. For me I just don't think it has the nice atmosphere and characters you'd see in HK or New York, but I can agree that in terms of structure its very interesting. Releasing the X-51 robots to fight the MJ12 robots is pretty cool
stealth sections in non stealth games always turn me off
>stealth sections in non stealth games always turn me off
yeah, like the shitty ones in FF15
>can't even decide to just fight your way through at a disadvantage, instead it's an instant game over if you get spotted
grinds my gears
>hotline miami 1 hospital
Oh come on, that's not even hard. Especially since you can skip levels.
witcher 3 novigrad
>novigrad
>not skellige
Feel like its gonna be Act 2 of BG3 in a few years
Do I even have to say it
This one? What, you don't love linear sewer levels with unreasonable loot goals and instant Skyrim-esque one-way exit door?
NTA but that level feels so unfinished and rushed its ridiculous. I replayed Thief recently and I legit tried giving it a shot but its somehow both difficult and boring at the same time, its goes on forever, too. Knowing the levels, I was able to beat most under an hour, but Thieves Guild took me like 90 minutes
paper mario TTYD chapter 4
>Chapter 4 going back and forth to the steeple
>Chapter 5 going back and forth through the jungle
>Chapter 7 going back to every single area in the game
The game gets too much love despite having bullshit like this
>MHW
>go fuck around in random biomes looking for dragon shit
>repeat like 8 times throughout the base game campaign
god I'm glad they didn't repeat that garbage in IB
mods can fix the agonizingly long cutscenes, they can't fix having to spend 45 minutes minimum looking for elder dragon tracks
I think it takes more time to look for the tracks than it does to kill them with defender gear
>that one mission where you have to find a certain amount of unmarked Nergigante spikes on the crystal map
Fucking nightmare.
It's not even 5 minutes if you know what your doing
>Dragon age origins
>lost in the fade
bro yes thats a great filter it filtered me even tho i like this game as a kid i cant bring myslef to play it now
Zombie filled tomb in Dark Messiah. That's easily got to be the worst section in the entire game
Half Life - Interloper
Half Life 2 - Black Mesa East and the ride up the tower (stop wasting my time with unskippable cutscenes)
Dark Souls 1 - Everything past Anor Londo
Divinity: Original Sin - The whole who dun did it in the first chapter (interesting the first time)
this or twilight town
Bruh what?
Any sewer level
>not broteampilled
ngmi
That "minefield" in ZOE2.
oblivion gates
white orchard
what's wrong with white orchard?
boring on repeat playthroughs, its a tutorial area, so i get enjoying it but i feel like its just a bump in the road to getting to velen
At least it has a lot of places of power, especially relative to its size.
Earthbound, easily.
Vehicle sections in a whole bunch of games
Those who know share my pain.
Any Zelda game: The boss fights. There are only a few stand out ones in the series. The rest are either fucking boring/uninspired/repetitive/too fucking easy.
Portal
The game being over 🙁
Baldur's Gate 3
Act 3
Old School Runescape
The whole autism grind
I just want to do some raids or other high tier PvE content but grinding skills is so mind numbing.
When I was younger I just played private servers instead.
>Persona 5/royal
>Okumira’s Palace
Don’t even mind the palace that much, just fucking hate that morgana arc.
I would have said the entire beginning of persona 5. Its such a slog being unable to do anything and its so linear and boring.
Literally just hit the skip dialogue button
That level in E.Y.E. right before you go to Mars.
I hate that level so much that I usually just put a couple rounds in Dutch's skull at the start of the level so I can immediately fail it and move on.
Divinity: Original Sin 2 - Fort Joy: it's a good tutorial area but it sucks when doing it again because of how long of a slog it can be as you're just focusing on gearing up before escaping
Code Vein - The Catherdral: Mazes are fine but The Cathedral is just fucking long and everywhere looks identical.
Cyberpunk for the 2.0 Update + Phantom Liberty
The Introduction
It long, barely effects the main story, and honestly is just kind of depressing because it is so different from the rest of the game. It also feels very scripted and basically like a movie. I just don't feel like doing it again even though I wanna try out the new shit.
>"that part" is a third of the game
god i fucking hate playing as nero so much
You're only forced to play as V 4 times out of 20, making it a fifth. I agree that fifth sucks major ass
Lobotomy Corporation
Library of Ruina
Hokmaballs.
In Ruina too? Price of Silence was cringe but I thought the other abno fights were fine. Definitely understand with LobCorp though.
i found blue retard to be way worse
You were never ready.
They should've turned on speed up earlier in the suppression, though
The gutter in DS2
that well in Majula just keeps staring at you as you go around to Heide's, the pirate cove, bastille, huntsman copse, poison windmill and on and on
but like a ghost it keeps haunting you "you gotta jump in there eventually motherfucker" and you'll do it, it starts giving you that overwhelming sense off dread and unwillingness, and it just keeps going and it's indeed THAT bad and FUCK I JUST WANNA GET THIS OVER ALREADY and The Rotten takes forever to die, then you still have to come back for Gandalf and that key, what a fucking slog
Blighttown sucks but at least you can just beeline from new londo straight into Kelloggs, meanwhile in the Gutter you gotta do the whole song and dance through all the bridges, exploding mummies and flayed dogs.
>implying it isn't most of the DS2 which is bad
lel
It's more like DS2 has a few parts that are good in a sea of mediocrity and badness.
if you call the meh parts bad then of course 90% of the game is bad, there is just 2 or 3 outstanding areas and even these aren't fully good either, it's just a few segments in their maps.
there isn't a single Souls game whose maps are all good.
For gods' sake, have a nice day. DS3 is literally "that part" between every boss.
ds3 is the best ds
>someone insults 2
>THEY MUST BE A 3 FANBOY
as for me
>Final Fantasy 15
"that part" is the awful gameplay
Gothic 2
The dragon hunt
Tales of Phantasia when you get to the first trek into the mines of Morlia.
From then on, the game is a periodic succession of "that part".
Shit, you made me remember about that. Exploring this dungeon was a nightmare.
>darkwood linear dream sequences
>too many Mega Man games
>here's all the bosses again
Metro 2033
Library
Any game that temporarily restricts your freedom in a vain attempt to raise the stakes of the story. This was interesting the first few times. Mascot platformers loved doing this to show how "useful" the sidekick is. Every Ratchet & Clank game has at least 1 level where Clank is separated from Ratchet.
I always liked doing the clank puzzles. They were a nice change of pace
Iron keep in DS2 SOTFS
wanting to get all beads in Okami but I hate Mr.Chic's sidequest, having to draw those fancy symbols that get rejected 90% of the time specially the one from Akuma
WoW vanilla.
Everything between lvl 25 and 60.
>when the entire game is THAT part
>when the entire game is THAT part
Pic related.
>platforming sections
>archery sections
>swimming sections
>shitty "puzzles"
>all the annoying enemy types like the exploding shurkien guys and the fucking ghost fish
>almost all the bosses are shit
Far cry 3
>The tutorial level and intro mission
>Hunting animals
>Citra missions
>That fucking Uncharted ass subplot helping the Prison Rape guy find an ancient dagger in return for your friend.
Replayed Bloodborne last month, and Snake Forest is easily the worst part of the experience.
Diablo 2, act 3
The game starts off so fucking strong with the first two parts, then you hit this wall.
I hate act 2 more than I hate act 3 myself.
unironically learn the map generation
act 5 is the shittiest by far, especially on NM and H
I can fly through acts 1-4 know the generation by heart
but I fucking hate act 5
Snowfly Forest
>IWD2
>targos
>ice palace
>dragon eye
>severed hand
Wait, what were IWD2 good parts again?
Persona 5
The period between after Futaba's palace and actually starting Okumura's
So bad and they didn't do shit in the cashgrab version
This, I dropped the game after Futaba's palace when I tried to replay it. At least Futaba's palace is the peak of the game anyway, so I didn't lose much.
Everything in Twillight Princess before the forest temple.
GOAT IN! GOAT IN! GOAT IN!
BoF3
The lighthouse
>realize skyrim is old enough I could probably run it on my toaster of a laptop
>start it up for the first time in years
>...You're finally awake
>quit to desktop
The Artificial Blade Factory shit in Xenoblade 2.
it is act 10 for me
I dread that shit
warrens
>the flame chrysm seismograph matching
>kicking rocks at greenhouses
>the desert
I love the desert of death. Killing that camel pig thing is one of my most vivid gaming memories. What a journey.
Underrail
The deep caverns
Every single Tony Hawk game after Pro Skater 3 has a slalom part. It's never fun but you have to do it to progress.
Kingdom come deliverance, the monastery.
there are several ways to skip the monastery quest, but i never do because it's unironic kino
boss rushes in megaman x games
only x1 did it correctly
Does she still post in HoMM3 general? Fuck, is there even a HoMM3 general anymore?
Shadow temple in tales of Symphonia
>343 guilty spark/the library
>Doom Eternal water puzzles
>EtG Ammoconda
>EtG Ammoconda
Fuck that boss with a rusty rake.
I liked 343 guilty spark and the flood reveal, but the library sucks so much ass.
The Witcher 1 - Chapter 2
The Witcher 3 - Skellige
DX:HR - Detroit
>Think about playing new game on my PC
>Think about micro stutter
>Turn on PS5 instead
Since Omori's release, i wanted to replay it to do the hikikomori run. But everytime i realize i'll have to do the whole shitty Castle and the shitty Humphrey again i immediately hold back the thought and play something else.
>Starcraft
>Terran mission 3
You have to "survive" a full half hour on a map you can literally just clear, and killing all the enemies does not end the mission, you just have to sit and fucking wait. I get that people were bad at video games in 1998 but it's obnoxious.
It's still a pure tutorial map and it was the first RPG for many people. Designer assumed people would still be getting used to selecting things.
>RPG
It's just a typo, guys. Please don't bully him.
>Starcraft BW
>To Slay the Beast
>Halo 2
The whole game is painful to replay
>Halo 3
Cortana
>Halo 4
Any time you have to fight prometheans
>complaining about the starship troopers level
One of my favorite campaign missions.
>COD4
The fucking waiting for the goddamn helicopter on One shot, one kill. Die, and have to do all of the waiting all over again. No intention of ever playing that shit on Veteran again
Asked some friends:
Halo 2 - the Arbiter levels
Jet Set Radio - the crew battles
Metroid Prime - backtracking through Magmoor Caverns
Terraria - starting a new world/character
Half-Life 1 - Xen levels
Dead Space 2 - the eye needle scene
Zelda: Ocarina of Time - Water Temple
>Terraria - starting a new world/character
that's the most fun part though, worst part for me is probably the beginning of hardmode
Every playthrough, with three different characters.
Bed of Chaos
Bed of chaos is a giant wet fart of a boss but it never bothered me that much. Hell the runback takes longer than the actual fight and every enemy in the area doesn't bother to chase you so its the easiest runback in the game.
R3make.
The drain deimos.
Luckily that section is only about 5 minutes long
Felt like such a waste to have all that setup and an iconic enemy for a set piece like that
But then to have it both be kinda garbage in gameplay and over so quickly you didnt even notice it and they never come up again
Resident Evil 0
Remembering that you don't have access to item boxes
Spyro 3
The Tony Hawk skating sections
San Andreas flight school and Freefall. Kills any attempt to replay it.
Flightschool is a piece of piss.
I will still be forever salty over getting gold on the last driving school mission for the hot knife.
I could finish the course under time, or with no damage, but not both.
fuck driving school.
this but also the part close to the end of the game where you need to take over a bunch of territory in los santos to unlock the final mission, that shit is annoying.
>Want to casually play some missions in Metal Gear Solid 5
>Have to play through the first 5 or so hours before you "unlock" the 'actual game'
DMC 3 the boss rush
great when you are playing it for the first time, ass everytime after
Majora's Mask
the pirate fortress
Cyberpunk and the entire first portion including the heist
Any mod heave game. ie:
>nostalgia hits
>want to replay Fallout 4
>remember that it will take 8 hours to reinstall and configure all the mods
>go play Minesweeper instead
>fallout 4
>nostalgia
How can you be nostalgic for such a recent game?
>recent game
>8 years old
What. No way it's that old. Fallout 4 came out like yesterday.
It is. Also, Fallout 3 came out 29 years ago.
That is not how nostalgia works
Everything before Agroprom Underground in Shadow of Chernobyl.
dq11
act3
>Diablo 2
>getting the parts for the staff
just gets worse with each difficulty with immunes
playing it as a summon Necro was fucking abysmal
arcane sanctuary wasn't too great either
For me it's maggot's lair, especially because I love everything else about act 2
feet though
RE4
Everything after 2-1.
>Wanted to replay MH World
>Install
>Unskipable cutsenes
>Uninstall
The entire last third of the game is just bullshit with ridiculous rubber banding
Also URL races in Underground 2
Earl race in MW
And Nevada in Prostreet
>URL races
I dont know what i was doing wrong in one of the first ones but everybody else had stronger cars. I scoured the map and had a fully upgraded car yet i could only win by physically blocking others and shoving them into walls.
Any game with underwater level
The hotel in VTM: Bloodlines.
Dishonored 2 with Delilah's dumb exposition
>skippable speech
>unskippable cutscene
>skippable speech
>unskippable cutscene
>skippable speech
>unskippable cutscene
>end dream sequence
>begin regularly scheduled interlude boat tour before most aggressively mediocre mission in the franchise
PTSD
Driver is filled with those moments
Second game is even more bullshit, especially Hijack the Truck and Chase the Intruder
Driver 2 is probably the game that made me rage the most as a kid. Some missions are just pure pain
Deus Ex, the very beginning.
>whole "game" is That part
>gay furry game
I hope your whole life is "that part"
This shit was harder for me than the Zero mission
This mission bugs out on pc and is sometimes impossible depending on settings.
GTA really defined the concept of "That Part"
I can't believe this was part of the main main. It felt like a shitty side job and you had to do it over and over again wtf
World of Warcraft.
World of Warcraft.
Stalker
The labs
Labs in resident evil games except the first
If you saved up ammo in the earlier sections its a turkey-shoot and they all look the same
Max Payne 3. Unskippable cutscenes (last time I checked)
>Xenoblade 1
>Central Factory
That fucking junkyard mission in vegas 2, chase I think it's called. Fuck, I slogged through the earlier missions with the bullshit of realistic mode, but that mission combined with the spawning and checkpoints killed the game as a whole for me.
>BB & BCS before and after Gus starts showing up
Everything past Limgrave in Elden Ring
Fucking idiot.
Prove him wrong homosexual.
I bet you haven't even discovered half the secrets in the Haligtree.
Not an argument
No you didn't, you only tricked yourself into believing you did
Dumbass.
I enjoy the whole game. There are specific places like chariot catacombs that are annoying. There, I proved it.
Lies! I fucking love Elden Ring and enjoyed most of it, but no one enjoyed the frozen wasteland. It’s impossible.
The cannibal forest in Jade Empire
The entirety of Elden Ring after Limgrave and Liurnia
>Want to replay Pokemon Coloseeum or Gale of Darkness
>Remember any of the "Dungeons"
also the fact that you can't turn off battle animations.
the last part of stalker clear sky where they give you a railgun. it ruins the entire game.
Dark Souls 2 is a genuinely enjoyable game, but when coming back to it after a several year break or so the first few hours are fucking trash.
Your Agility is low so your dodges don't work, EVERY enemy is in a group, the muddiest shittiest looking areas are first (mostly), you have ONE healing item, early shields are trash so you always take chip damage (no heals for it, can't dodge hits instead because again the AGI system exists)... The early game is fucking awful.
Push through that and there's a good 20+ hours of fun to be had. But fuck, man, it's rough going for the first few.
working your way up with estus flasks while having demon's souls disposable healing items was great game design and I like it a lot more than allocating flasks
True, but I still think having literally 1 healing item is far too punishing, combined with the grouped enemies and frequent chip damage
Those lifegems only last you so long
If you're a new player you aren't gonna find that Estus shard in Majula, or know how/where to get more lifegems, and hell you probably won't ever realize the Agility system so that never gets better
I think 3 Estus' to start with would have been far more enjoyable
The entire second disc of ffviii
I dont replay games
The final stages in the mega man x series are all a pain after you defeat the 8 main bosses. From 1 to 5 they where all a slog at final stage and the final bosses are usually too difficult and unfun. I did not play the series past 5 so i dont know about the rest.
Defending the GCPD in Batman Arkham Knight.
>eu4
>year 1500
The Burger Palace arc in Persona 5, absolutely godawful
mgs5... 2+ hours of crawling on all fours through the fucking hospital... I'll never start this horseshit game again, and kojima is a homosexual hack
This game had so much fucking potential its actually insane how many times I thought "if only" Kojima did this here.
Sadly this is far from an exclusive problem for MGS5, so many singleplayer games these days start with a fucking awful overly long preamble that just boils down to hold up on analog stick to move forward.
It's basically the standard vidya opening now, everybody does it and all you can do is hope the next one isn't as long as the last one.
Konpeki Plaza's aftermath in Cyberpunk, it's cool doing it once or twice but it's a chore after that
>all you can do is hope the next one isn't as long as the last one.
Holy shit stop buying or even pirating shitty games. There's thousands of better games out there.
When I played it I came to the conclusion that the opening sucked ass, afghanistan was fun, and africa sucked balls
ZeroRanger. The True Last Boss can only be faced if you gamble your save file. That said, I love that they had the balls to do this. I've played through the game around six times now and fucked up every time on the TLB.
Any pokemon game, including rom hacks, and these shitty puzzles where you have to find the correct way through trial and error. Either through the spinning ones like in the team rocket base in red or the teleporter ones.
The whole prison and mental "tours" around the town.
>Grand Theft Auto 4
>scripted tailing missions
Saejima prison yakuza 5 and 4
>Colony Ship For Sale, Cheap
I heard how bad it was from the video, but I truly despise it after playing through it myself, didn't help that after the first time I beat it, the next level introduced Simulacrums and one just killed me before I got to the save station
installing all the mods for Skyrim
Valua sewers in Skies of Arcadia
Snake Eyes in the poison area
What's wrong with it?
exactly 3 people did this without guides
i was one of those 3
Exactly 3 people figured out that to backstab the lady looking right at you, you just need to go around? Cause I was one of them
Peragus in KOTOR II.
Peragus is kino. For me it's Telos' surface. That level is ass.
This anon gets it. Telos surface just goes on on forever, your fucking shuttle gets shot down like three times
Nier Automata. The fact that you have to play Part 1 twice with minimal differences and do the Ikaruga sequence BOTH TIMES keeps me from replaying it.
>Wind Waker
>The Earth and Wind Temples
>iron boots sucked in OoT
>lets have them do something that's just as bad, and possibly even worse for a third of the dungeons in the game
I absolutely hate WW's dungeons.
3rd worst Zelda. Gannon’s character, Graphics, exploration, and feel were amazing but the overall gameplay was just so so bad I can’t comprehend the fans. Time wasting Ninja warrior for toddlers. I’d only recommend it for children to young for the rest of the games.
I actually really enjoy the first half of the game. Tower of the Gods starts to slow things down with Command Melody, but the next two dungeons bring the game to a crawl because of it. The Iron Boots are a kick in the nuts while you're already down. I don't know who thinks stuff like this is fun.
>Reign of Chaos campaign
>Frozen Throne campaign
All the repetitive filler side missions and tower climbing in Assassin Creed 1.
Arkham Knight
>Anything to do with the tanks
Jumping up that tree with the water rising in Ori.
the entire game aka tumblr homosexual cringefest
Wow bro, your so cool for going against the mainstream narrative. Your such a rebel
Every minigame that wasn't the hoverbike racing.
They shoulda focused on that and had like 6 tracks instead of a million ship missions no one would ever play.
This is basically Rain World as a whole.
I love the game, but I must have a very specific state of mind to even turn the fucking thing on.
vtm bloodlines
haunted hotel
Twilight Princess at the 6 hour hallway intro. Great game, one of the worst Zelda’s.
>Dark Souls 1 Blighttown
>Any of the STALKER for like the first 1-2 hours
>Bloons 6 on Half Cash
>Project Zomboid after getting a gun and a decent amount of ammo
>Kenshi after establishing a base
>New Vegas before Novac
I like all of these games, but these parts just kill all enthusiasm I have
>pedo Kimura
Leave
>Dark Souls 1 Blighttown
Anyone else think Blightown is actually comfy as hell? That area never gave me problems beyond a couple instances of platforming
There's much worse areas in other souls games
I think I'm just blind to framerate issues, and as janky as the platforming is there's really only one way forward. I had more trouble with the fire dogs by the one mid-point bonfire than anything else.
At launch it was unplayable. Hell, if you play on consoles you still get like 18fps avg.
Re2 remake the sewer is too spooky
The bank levels in PS1 HP
Everything to do with Darkrai in Explorers of Sky. An utterly terrible sequence that breaks the mood that the postgame had, while also forcing you right back into protag/partner only. That's not to say anything about the deadweight escort. The second it starts I'm just rushing to get it over with so i can fuck around in the postgame already.
I must have spent 5 hours on this shit when i rented the game. Then I got to wizard chess and couldn't get past it.
The entire intro of MGS the Phantom Pain
Absolute dogshit
Bioshock
Becoming a big daddy + escort
Modded fallout 4
Everything that doesn't involve curie
Any borderlands
Any dialogue
Come fly with me in New Vegas
>get jecht shot (after many, many failed attempts)
>still lose
I never played blitzball in my run and now I bizarrely really want to replay purely for the blitzeball. I play east side hockey manager and I’m intrigued to bring those skills to blitzball. See how it pans out.
I thought FFX was the beginning of the end but might force my way through for it.
You can hold off until you get the airship, reset the blitzball league and build a team with players like Wedge, Brother, Tidus and a few other guys that let you destroy the league.
I dread the moments before and after
feels like a legit trauma
so people really have that hard a time with the goers? i never lost to them, but the game keeps progressing if you lose right?
>but the game keeps progressing if you lose right?
it does, but if you win, you get a strength sphere that will absolutely break yuna's aeons if you use it on her. i've never legitimately won the match, but i have used that exploit where you score once and then hide behind your goalie for the rest of the match. the AI breaks if you do that
From what ive heard they "fixed" his palace in royal but im still dreading the arc and havent touched the game after doing futabas place its just bad.
I'm assuming you're referring to the mcdonalds mfs palace. I played p5 for the first time when royal came to PC. that palace was so hard that I was stuck on it for 2 weeks and had to cheese the boss of it using izanagi no okami picaro
Yeah okumura forgot pic im retarded. I played through it once so unless they changed a lot im hoping to just blitz thorough it but the boss must really be different from vanilla with how much people complain about it
that boss genuinely almost made me stop playing the game. Okumura is such a bitch
im convinced going to try and do the entire thing tomorrow
>but the boss must really be different from vanilla with how much people complain about it
He's fine. It's slightly challenging, all it requires is that you actually use your mechanics.
Can you baton pass? Then you can beat him. It's practically a tutorial boss, that's all it takes, it's a check to see if you know how to baton pass. If you're really struggling, put it on the hardest difficulty, since he loses his defence so you can just blitz him.
this + double wolverines after clocktower + helicopter section + wrecking ball fight + U-3 boss fight
Connecting the beams in Darksiders
all gta games before gta4
>vice city mini heli mission
>gta3 expresso to go
Final Fantasy X
Mt. Gagazet
the car race in mafia
the nightmares in max payne
Any Bethesda game "tutorial" intro. Morrowind is pretty much the only one that isn't a slog
Starfield being the worst offender. The game isn't that good to start but this tutorial is too long.
I did it once on grounded like 5 years ago and I can't do it anymore, legit made me quit the game.
>Metroid Prime
>backtracking through magmoor caverns
>chozo ghosts spawning
>artifact hunt
I love Thousand Year Door, but holy fuck I dread the Boggly Woods every single time. Chapter 2 fucking blows worse than the General White hunt.
Jak 2
So much of Jak2
>Want to play Skyrim
>See all the new mods
>Remember all the shit it takes to get mods to work
>No longer want to play Skyrim
You can slot in basically any Bethesda/Gamebryo engine game here
Bioshock - Arcadia and Farmer's MArket, and Hephestus
Its when your powers go on the fritz that stops the game dead in its tracks for me.
That turret on rails mission, the escorting 3 retards in the sewer mission... and so much more that I'm obviously blanking out on
Viola levels in Bayo 3
forced tutorial
All of DS3 until you kill Wolnir
Every boss fight in the OG resident evil games
Nowhere near as unplayable as the boss battles in nu-RE games. Holy fuck every G encounter in 2 remake is like being in nagger hell
Lategame in Elden Ring, where every boss hits for half of your 60 vigor health bar. Not to mention the worst boss from every designed with the godskin duo
First run I was a bleed tank, with my +10 tear I found the end game bosses to be a absolute joke. Second run I went solo and got filtered by everything after Mohg.
It’s tough programming difficulty with so many options available. Still I prefer that to shitty no choice Sekiro. You can always choose to challenge yourself or make it easier in Elden Ring, you can’t choose anything in rhythm game Sekiro.
gerudo stealth part in oot and mm
the camera was not made for that shit
mako on ME1
The entirety of MGS1, and in MGS2 the bomb defusal section and on recent replay the underwater escort mission is not nearly as bad as I remember but the bomb defusal section is just way too long.
Zelda Oracle of Ages, the boss fight that's a head that changes colors
Ratchet and clank for ps2 when you need to grind crystals, 2 and 3
The 2D Mario Stomp boss is the shittiest Zelda boss of all time. Nothing even comes close, nothing.
>love snow areas in games
>"what if we made every single snow area in the Souls series the most unfun part of the game"
ok, the one in DaS1 was fine
blighttown
final fantasy 9 and actually fighting enemies
Any kamiya game the second we’re doing something besides combat
Code Vein, it's hard for me to walk away from the successors knowing that I could save just to get bad end blood codes.
Worst ending choice system ever. Fucking pissed me off more than never seeing those tits.
save them*
Yes I have been so afraid
Yes I have been so distant
Consistently indifferent
It’s hard to put that in an amicable sentence
I’m sorry
Actually, not really
There’s just so much work
Too much work to be done
Committing to commitments
Hiding my indulgence
The freedom we sacrifice for love
L-O-V-E-L-O-V-E
L-O-V-E-L-O-V-E
Any game with long ass (over 5 min) scripted intros.
I tried to give Cyberpunk another go after the 2.0 patch came out, and having to replay the first few missions plus the Johnny stuff is fucking torture.
Any fucking "go around the world and collect x amount of unmarked things" that R* is so obsessed with. Bonus points if the reward is actually really good so you feel like you really need to do any of this mindnumbing busywork.
>Any fucking "go around the world and collect x amount of unmarked things" that R* is so obsessed with. Bonus points if the reward is actually really good so you feel like you really need to do any of this mindnumbing busywork.
This can be done well i enjoyed finding the triforce in og wind waker.
I haven't played that one, but the red dead ones are literally just shit haphazardly strewn around the world. I genuinely pity anyone trying to find all this shit at release, before all the guides were online.
Treasure hunter sucks even at the design stage but in execution I honestly think the challenges for hunting in 1 and gambling in 2 were worse
The fact herbalist 9 is impossible to finish untill the prologue makes me think that an intern is responsible for coming up with every challange. Especially since herbalist 10 is another piss easy one.
Treasure hunter AT LEAST gives you a fuck ton of money at the end. Fine enough with a walkthrough. Most of these quests only give you a pittance compared to the time investment.
The stupid Hyperion mission in Heart of the Swarm.
I'm playing a campaign about a relentless swarm of bugs swarming entire planets, why am I playing a battlecruiser in an ASShomosexualS map?
ff9 the mandatory cardgame segment.
I didn’t mind it, loved FF9 and never got the haters. Funny enough you bringing up FF9 though as I was just reading this. Maybe FF9 is a lot worse than I remember.
I never really noticed it until I watched this video:
http://www.youtube.com/watch?v=6HWhgjGP4SI
The random battle transition starts at 0:48, and it is not until 1:03 that you gain control of your party. 0:48 to 0:50 is just the swirling effect, 0:50 to 0:55 is five seconds in a black screen, 0:56 to 1:01 is just five seconds of the camera showing pointless angles, and 1:02 to 1:03 is when the camera actually shows the angle that the battle will be fighting in. Does this seem a bit long to anyone? The fact that battles are pretty slow, even with the ATB turned all the way up, does not help either. Can anyone use a stopwatch or more accurate timer to confirm?
Compare with about five seconds in FFVII from 1:36 (battle transition starts) to 1:41 (ATB bar fills up): http://www.youtube.com/watch?v=wwMWaWq1FUE
Compare with about thirteen seconds in FFVIII from 1:09 (field map screen freezes) to 1:22 (ATB bar fills up): http://www.youtube.com/watch?v=WntEVO8P_jk
Compare with about six seconds in FFX from 1:50 (battle transition starts) to 1:56 (control pf party): http://www.youtube.com/watch?v=vmj7oyGDu08
FFVI is only about three seconds from 0:20 to 0:23: http://www.youtube.com/watch?v=s1XGuSV_cIY
Not trying to troll here, just pointing out what I see.
Chronicles of Riddick - Escape from Butcher Bay. The very last segment in the caves. Goes from a social stealth RPG (albeit a basic linear one) to a trash shooter.
jak 2 hero mode the on the rails segment at the drill platform