What did Elden Ring get right about the open world genre that other open worlds seem to fail on?

What did Elden Ring get right about the open world genre that other open worlds seem to fail on?

Thalidomide Vintage Ad Shirt $22.14

Black Rifle Cuck Company, Conservative Humor Shirt $21.68

Thalidomide Vintage Ad Shirt $22.14

  1. 2 weeks ago
    Anonymous

    i made it 🙂

    • 2 weeks ago
      Anonymous

      thanks anon 🙂

  2. 2 weeks ago
    Anonymous

    Nothing. It falls into the same pitfalls. A bunch of generic dungeons scattered around samey landscapes. The fact that they had to call the actual levels "legacy dungeons" shows you how little they care about quality content.

    • 2 weeks ago
      Anonymous

      Hmmm… your wrong

      • 2 weeks ago
        Anonymous

        don't you mean "you're"?

    • 2 weeks ago
      Anonymous

      /thread

    • 2 weeks ago
      Anonymous

      This. Elden Ring is a good game despite it's open world, not because of it. You could just pick destinations from a menu or hub like DeS and nothing would change.

      • 2 weeks ago
        Anonymous

        Everything would change you moronic homosexual. Exploring and finding these things is half the fun. Some are hidden away

        • 2 weeks ago
          Anonymous

          you can see all the worthwhile places from a mile away
          there's nothing to explore except the 70th identical dungeon tucked between some asscrack

          • 2 weeks ago
            Anonymous

            Ubisoft towers: Ring

    • 2 weeks ago
      Anonymous

      Was going to say this as well. The best parts are those that resemble DS1-3

    • 2 weeks ago
      Anonymous

      Nothing honestly, elden ring is an amazing game but one if its many draw backs is being open world

      elden ring has a shit open world though, game would've been 100x better had it been a bit more linear and shorter

      Nothing. An empty overworld with worthless "exploration" that yields inconsequential trash (crafting ingredients), copypasted dungeons, samey encounters, fast travel point hunt - it's a Ubishit game in everything but the name.

      This. Elden Ring is a good game despite it's open world, not because of it. You could just pick destinations from a menu or hub like DeS and nothing would change.

      Nothing. It was terrible. But people powered through it and ignored the shit decision to make it "open" world.

      So many posts and yet the poster count doesn’t move up… interesting.

      • 2 weeks ago
        Anonymous
      • 2 weeks ago
        Anonymous

        Anybody gonna tell him?

    • 2 weeks ago
      Anonymous

      SPBP

    • 2 weeks ago
      Anonymous

      >t. Ubislop UI shitveloper
      Cope, seethe even...
      All your work is shit lmao

      • 2 weeks ago
        Anonymous

        Breh, Elden Ring is Ubisoft Dark Souls.

    • 2 weeks ago
      Anonymous

      Oh yeah?
      Show me one open world fantasy rpg with open world and a bunch of generic dungeons that was released during last ten years.
      Go on, b***h. I'm fricking waiting.

      • 2 weeks ago
        Anonymous

        Elden Ring.

        • 2 weeks ago
          Anonymous

          Cool, i'll play it again then

      • 2 weeks ago
        Anonymous

        >It exists
        Wow pretty high standards there

        • 2 weeks ago
          Anonymous

          >just play nothing, bro
          ALRIGHT

          • 2 weeks ago
            Anonymous

            At least you admit it. Praising actual hot diarrhea because it's the only slop on the market is subhuman

            • 2 weeks ago
              Anonymous

              I like fantasy open world rpgs with dungeons.
              There aren't any, aside from Elden Ring. What do you want me to say?
              Like, sure, i'd play a simple arpg dungeon crawler, but even those are practically extinct.

              • 2 weeks ago
                Anonymous

                Again you're right on the cusp of understanding why you're a loser

              • 2 weeks ago
                Anonymous

                Enlighten me.
                How does having a personal preference make me a loser?

              • 2 weeks ago
                Anonymous

                You didn't play ER
                You didn't beat it
                You're a nobody

              • 2 weeks ago
                Anonymous

                You've already admitted the only reason you think elden ring is good is because it's the only open world game of its type on the market

                You're a non sentient slop fiend

              • 2 weeks ago
                Anonymous

                Trying too hard sister.

              • 2 weeks ago
                Anonymous

                I accept your concession slop fiend

              • 2 weeks ago
                Anonymous

                What the frick are you talking about.
                It's the only game od that kind, so there's nothing to compare it to.
                So you say it's bad. Alright. It's worse than what exactly?

              • 2 weeks ago
                Anonymous

                the PREMISE is bad anon
                thats the point

                the whole formula of the game is shit
                >open world rpg with generic dungeons
                thats what makes the game shit
                if you like it, so be it, but dont pretend as if its good

              • 2 weeks ago
                Anonymous

                It's way better than good.

    • 2 weeks ago
      Anonymous

      >UhUHUHUHUH
      >Good thing is...LE BAD
      >HHUUUHHUHUHUHHUHUH
      So much time...wasted.

    • 2 weeks ago
      Anonymous

      spbp, i was about to post the same
      Its funny because you can fix it really easily, and that is to reduce the amount of shitty generic dungeons, make them bigger and have them contain rewards for all kind of playstyles. No longer just shitty spirit ash reward, now the dungeon contains a talisman, a weapon, maybe a shield, and a spell.

    • 2 weeks ago
      Anonymous

      True. I hope they abandon the open world meme for good.

    • 2 weeks ago
      Anonymous

      Dirty, underpaid ubisoft employee fingers typed this psot.

      • 2 weeks ago
        Anonymous

        >t. Ubislop UI shitveloper
        Cope, seethe even...
        All your work is shit lmao

        you could at least try to change up the post structure samegay

        • 2 weeks ago
          Anonymous

          How does the Ubicum tastes like in the back of your throat Black person?

    • 2 weeks ago
      Anonymous

      Truth

    • 2 weeks ago
      Anonymous

      This holy shit. The absurd fricking hype Elden Ring got only to play it and find the exact same fricking crap you see in every other open world game made me realize that Ganker is just full of fricking morons who don't actually have any real principles.

      • 2 weeks ago
        Anonymous

        t. fricking moron with no principles.

    • 2 weeks ago
      Anonymous

      Yeah pretty much, the open world elements are just cope if you exclude the special npc encounter but that's pure cope for nerds with estrogen breasts

    • 2 weeks ago
      Anonymous

      Exactly, the only people who praise it are the same people who would praise any other generic open world game.

    • 2 weeks ago
      Anonymous

      Yeah, Elden ring is better than vast majority of open world games and has more variety than those games but when compared to previous Souls titles it makes me wonder why I ever criticized stuff like Demon firesage for being a reskin of Stray demon.

      • 2 weeks ago
        Anonymous

        demon firesage is le valid criticism but it okay when you fight fifth ulcerated tree spirit

    • 2 weeks ago
      Anonymous

      you're right, there's nothing innovative about copy paste dungeons evenly spaced across the land, that all have a bonfire at the start, and boss at the end with a treasure chest and a portal to the surface. still a good game, but damn i hope this doesn't become the new normal

    • 2 weeks ago
      Anonymous

      this lol

      >see treasure in dark souls
      >get excited and go get it
      >at the absolute worst it's souls which are very useful

      >see treasure in Elden cringe
      >get excited and go get it
      >cracked pot (x999)
      >start avoiding treasure in a game about exploration

      • 2 weeks ago
        Anonymous

        >>at the absolute worst it's souls which are very useful
        >throwing knives
        >alluring skulls
        >prism stones
        >another consumable moss/bug pellet can already buy of which i have 100 of
        >repair powder (except in DS2)
        >coins
        >duel/lloyd charms in pve
        >a random bundle of arrows or bolts

  3. 2 weeks ago
    Anonymous

    Nothing honestly, elden ring is an amazing game but one if its many draw backs is being open world

  4. 2 weeks ago
    Anonymous

    the co-op

  5. 2 weeks ago
    Anonymous

    elden ring has a shit open world though, game would've been 100x better had it been a bit more linear and shorter

    • 2 weeks ago
      Anonymous

      No

      • 2 weeks ago
        Anonymous

        yes, it's crap

    • 2 weeks ago
      Anonymous

      Open world is the only reason they were able to get away with the game having worse controls and balance than previous games, elden ring but linear would've shit.

  6. 2 weeks ago
    Anonymous

    Nothing. An empty overworld with worthless "exploration" that yields inconsequential trash (crafting ingredients), copypasted dungeons, samey encounters, fast travel point hunt - it's a Ubishit game in everything but the name.

    • 2 weeks ago
      Anonymous

      >copypasted dungeons
      of all the criticisms you can levy this isnt valid, unless you count a tile set as copy pasted. dungeon variety is one of the best things about elden ring

      • 2 weeks ago
        Anonymous

        nah bro but... Similar looking dungeons

        Actually makes me think how zoomers would have handled older dungeon crawlers where the entire world was running on similar tile sets, LMAO

      • 2 weeks ago
        Anonymous

        Are you fricking insane? All the catacombs have pretty much the same strategy to them: unlock the grace, find a lever, defeat repeated boss, get a dogshit reward.
        Just because the tiling changes doesn't change the fact that completing the dungeons felt like a fricking chore

        • 2 weeks ago
          Anonymous

          Trying too hard sister.

          • 2 weeks ago
            Anonymous
            • 2 weeks ago
              Anonymous

              IWNBAW, my chromosomes are XY
              The fact you don't have any counterargument just further proves my point 🙂

              >dragonirian upset
              you love to see it.

          • 2 weeks ago
            Anonymous

            IWNBAW, my chromosomes are XY
            The fact you don't have any counterargument just further proves my point 🙂

        • 2 weeks ago
          Anonymous

          Everything in FromSoft games is a chore, you just play it for the challenge and that's it

          • 2 weeks ago
            Anonymous

            chore =/= challenge
            Completing catacombs in Elden Ring felt more like washing the dishes, not like overcoming a hard task

    • 2 weeks ago
      Anonymous

      ubisoft games at least have random loot and immersive settlements. So its a downgrade from even that

  7. 2 weeks ago
    Anonymous

    gamers dont know what they want

    • 2 weeks ago
      Anonymous

      I just want a good action RPG with no rehashed content.

    • 2 weeks ago
      Anonymous

      Honestly real

      Most “criticisms” these days are just people pointing at something and saying it’s bad but then pointing at the exact same thing with no meaningful difference but from a different company and saying its good

      • 2 weeks ago
        Anonymous

        Nobody has ever praised the kind of content rehashing From pulls off in nearly every one of their games.

        • 2 weeks ago
          Anonymous

          Yet if you try to criticise it people will get mad and say it doesn’t matter. These same people will then gleefully shit on content rehashing from dev studios they dont like

    • 2 weeks ago
      Anonymous

      Yeah, obviously. If I knew what I wanted I'd go make it.

  8. 2 weeks ago
    Anonymous

    Everything being visible at distance and being able to visit those places

  9. 2 weeks ago
    Anonymous

    Nothing. It was terrible. But people powered through it and ignored the shit decision to make it "open" world.

  10. 2 weeks ago
    Anonymous

    Humiliation ritual thread so anons can bully dragonirian into suicide.

    • 2 weeks ago
      Anonymous

      >t. dragonirian constantly mentioning ximself to try and stay relevant

      • 2 weeks ago
        Anonymous

        Obviously not. The posts talking about him hate him. His only relevance on Ganker is being laughed at, he wouldn't be doing that to himself he hates us shitting on him like we do.

        A moronic schizo got pissed at getting killed by a red man and fixated on one of the webm posters.
        He has been desperate for a win for about half a year now but he keeps failing to learn this place is not his personal army.
        Now watch him call me the guy he's obsessed with just because I called him out.

        See, he hates it

        I accept your concession slop fiend

        Thats nice sister.

  11. 2 weeks ago
    Anonymous

    Every area is its own stage instead of making it all one open world
    All you have to do is make stages and mix it into an open area

  12. 2 weeks ago
    Anonymous

    The trees are so fricking ugly, holy shit. The game would literally look 10x better if they had outright removed them.

  13. 2 weeks ago
    Anonymous

    it leaves the player free to explore and make mistakes without pressure, the same exploration is rewarded through secrets and environmental storytelling, good overall design and the ability to choose how easy/difficult the game is

  14. 2 weeks ago
    Anonymous

    Nothing. That's why people don't highlight shit that happens in the open world, and the hype is around the bosses. People don't even talk about the environment in this shit world, but set pieces like Anor Londo is awe-inspiring, interesting and will always be fondly remembered. There was no LetMeBeYourTravelAssistant, was there? Says it all, really.

    • 2 weeks ago
      Anonymous

      Feels like such a different experience from what I got. I got sick of the bosses quite quickly, as they were always in the way of what I truly enjoyed doing in this game - Exploring.

  15. 2 weeks ago
    Anonymous

    The world is a character, in Elden Ring - it's a compelling and inviting one through grandure and beauty, and a level of mystery.

    • 2 weeks ago
      Anonymous

      >and a level of mystery.
      the world is too arcadey to give off any real mystery, it's nearly impossible to actually get immersed in it.

      • 2 weeks ago
        Anonymous

        ok explain why
        define arcadey

        • 2 weeks ago
          Anonymous

          NTA, but when you can spot obvious gameplay contrivances that have no diagetic place in the game's world, that's what "arcadey" means. For example: blatant platforming challenges that make no realistic sense, unexplained magical springboards, conspicuously linearly traversible ruins, etc.

          • 2 weeks ago
            Anonymous

            So you don't have an argument then?

            • 2 weeks ago
              Anonymous

              You asked for a definition, not for an argument.

              • 2 weeks ago
                Anonymous

                I didn't ask for anything anon.

              • 2 weeks ago
                Anonymous

                What about this:

                ok explain why
                define arcadey

                >define arcadey

              • 2 weeks ago
                Anonymous

                Not the same poster dumbass b***h

              • 2 weeks ago
                Anonymous

                What about it? You do know how a forum works right?

              • 2 weeks ago
                Anonymous

                Not the same poster dumbass b***h

                Yes, yes, good point.

                However...

          • 2 weeks ago
            Anonymous

            >having gameplay is a contrivance
            Go play your movie games snoyboy

            • 2 weeks ago
              Anonymous

              Nope, it's the difference between the world making in-universe sense and things being obviously and glaringly arranged for gameplay scenarios. Compare ER to the Gothic series. The Gothic games have few to no places that feel "gamey", no blatant "oh, this is yet another dungeon with an X theme with a boss at the end and a shortcut back to the beginning" locations complete with a fast travel marker.

              ER has those in spades. Hence "contrivance".

              • 2 weeks ago
                Anonymous

                >Gothic games have few to no places that feel gamey

                Gothic has literal fricking level scaling mobs you fricking homosexual. Why is there a trend among newbie zoomers to pretend to play older games to fit in.

              • 2 weeks ago
                Anonymous

                >Gothic has literal fricking level scaling mobs you fricking homosexual.
                so will elden ring when the DLC comes.

              • 2 weeks ago
                Anonymous

                I like Gothic but that sort of a game accommodates a limited size of the world. The problem with Elden Ring is not the fact that the world is so big that it must thus accommodate many dungeons that will be repetitive and rewards would be poor, it's the repetitive design and lackluster reward.

                >The threshold for what constitutes repetitive differs but here I would agree. I did not like how many dungeons alike, but that's not a critic of the "open world" model.
                is this chatgtp?

                No. I am a smart Man of the West arguing on the internet.

              • 2 weeks ago
                Anonymous

                >let me make up my own criterias and apply them to everything
                I bet you’re too autistic to even realize how stupid you sound

              • 2 weeks ago
                Anonymous

                Gothic has basically zero immersion due to seemingly arbitrary monster design that feel like a mix between Jurassic Park and Cronenberg. Almost every creature feels out of place, like a pinched asset from a different game.

          • 2 weeks ago
            Anonymous

            >NTA, but when you can spot obvious gameplay contrivances that have no diagetic...

            Stopped reading

            Youtube essays having fricking ruined video game discussion. The frick was that putrid attempt at over intellectualizing video games you unaderachieving homosexual

            I hope you and your entire family die in a car crash
            *puffs*
            *taps ashes out on the wreckage*

          • 2 weeks ago
            Anonymous

            You can make this point for basically any game ever.

            • 2 weeks ago
              Anonymous

              Not really, there are plenty of RPGs around with a world designed around believability before gameplay scenarios. Gothic, like I mentioned, but also Morrowind (outlier in the TES series).

              Arcadey gameplay isn't a criticism, by the way. It's just a different design paradigm. But ER is arcadey to the bone, so yeah.

              • 2 weeks ago
                Anonymous

                Both are video games anon.

              • 2 weeks ago
                Anonymous

                Morrowwind does not in the slightest feel believable. It feels like the typical Frankensteinian mess of a open world game.

              • 2 weeks ago
                Anonymous

                >Morrowwind does not in the slightest feel believable.
                That's your opinion, and I respect it, but the design paradigm is very obvious in Morrowind. The locations you find in it are designed as places that fit in the world first and as video game levels second. How well it was pulled off is subjective, and not the point I was arguing.

              • 2 weeks ago
                Anonymous

                Nah. Treasure chests full of shit everywhere including outdoors makes no sense. It's basically pure arcadey contrivance

              • 2 weeks ago
                Anonymous

                >This video game isn't realistic enough!!

              • 2 weeks ago
                Anonymous

                That's the argument the other guy was making. I simply said it applies to all games and isn't a meaningful criticism and he tried to say, "N-not M-Morrowwind!" It applies to Morrowwind too.

              • 2 weeks ago
                Anonymous

                >treasure chests
                >in Morrowind
                Ah, I see you've played Skyrim and think every TES game was like it. But, I'm afraid, that is simply not the case.

              • 2 weeks ago
                Anonymous

                Are you really trying to say there are no chests or loot containers in Morrowwind?

              • 2 weeks ago
                Anonymous

                No anon, and you're absolutely moronic for thinking that's what they meant with that post. Are you still an infant? What the frick is with this toddler-tier reading comprehension?

              • 2 weeks ago
                Anonymous

                What was the implication? Spell it out.

              • 2 weeks ago
                Anonymous

                Nah. Languish in your stupidity, homosexual.

              • 2 weeks ago
                Anonymous

                There are containers in Morrowind, but the vast majority of them contain items that would make sense in a given location: clothing and food in lived-in places, dust and old cutlery in abandoned ones. There are no "treasure chests" as such. The only chests containing treasure are placed in locations where it makes sense for them to be there: in rich households, eccentric wizards' towers, etc.

                In fact, most of the artefacts in Morrowind are found lying around in "plain sight", be it on display in major households or by dead warriors' bodies in caves and dungeons where they'd dropped them. Sometimes up on inaccessible ledges where thieves had hidden them. And so on.

              • 2 weeks ago
                Anonymous

                Sounds very video gamey

              • 2 weeks ago
                Anonymous

                And?

              • 2 weeks ago
                Anonymous

                And nothing. The video game sounds video gamey.

                …yes…that’s because its…its a…

                damn, what are the odds?!

                Yes, Anon. The Elder Scrolls III: Morrowind is a video game. You've found it out. Congratulations.

                You mean I'm not the only one?

              • 2 weeks ago
                Anonymous

                …yes…that’s because its…its a…

              • 2 weeks ago
                Anonymous

                Yes, Anon. The Elder Scrolls III: Morrowind is a video game. You've found it out. Congratulations.

              • 2 weeks ago
                Anonymous

                You've misunderstood.
                There are tons of chests with loot that would be in use but isn't. That's the issue. It's not cutlery in a barrel. You open some chest with ridiculously leveled and enchanted items and kill a leveled mob with a iron sword, it makes no sense. All TES games suffer the same problem; the items left arbitrarily around in containers are better than they have any right being at all.

              • 2 weeks ago
                Anonymous

                Once again, that is indeed how it works in Skyrim, Oblivion and even Daggerfall, but not Morrowind.

              • 2 weeks ago
                Anonymous

                ?
                There are leveled containers in Morrowwind.

              • 2 weeks ago
                Anonymous

                And they don't contain what that Anon says they contain unless you fulfil the criteria described in

                This only happens in one circumstance in Morrowind, namely when you max out luck you can actually find broken ass shit in random containers the game. Unfortunately the only way to max out luck is to either cheese the mechanics with alchemy or get to a very high level, so unless you were cheating this wouldn't ever happen.

              • 2 weeks ago
                Anonymous

                So they do contain it if you engage with an arbitrary gameplay system? Sounding a bit too immersion breaking for my liking, since those items start existing and aren't being out into commission.

              • 2 weeks ago
                Anonymous

                If you cheese or cheat the system. Otherwise, no. Most likely an oversight or a late game mechanism where "ridiculously leveled and enchanted items" aren't ridiculously leveled at all.

              • 2 weeks ago
                Anonymous

                An immersion-breaking oversight.

              • 2 weeks ago
                Anonymous

                Nope. Play the game instead of guessing at what you think things might be like based not on any actual information you have and just trying desperately to make things fit your preconceived bullshit.

              • 2 weeks ago
                Anonymous

                Once again, only if you cheese or cheat the game, at which point immersion isn't part of the equation anymore.

                Honestly, I just can't get immersed in it with these problems, not to mention watching my sword model chip through an enemy only for it to miss.

              • 2 weeks ago
                Anonymous

                Worst of all is the pixels man, people don't actually look that square in reality how can I immerse myself now?!

                You're trying way too hard homosexual.

              • 2 weeks ago
                Anonymous

                I can't get immersed in elden shart with all the enemies being from past games

                Why are you guys so angry? You need to be immersed in calming down about videogames instead of whining about immersion.

              • 2 weeks ago
                Anonymous

                Oh I'm just pointing out how you're wrong. Elden ring's loot is horrible

              • 2 weeks ago
                Anonymous

                Same for Morrowwind. But worse is the combat, enemies, and bosses are horrible too.

              • 2 weeks ago
                Anonymous

                You were complaining about how morrowind's loot is too good though? You're a schizophrenic

              • 2 weeks ago
                Anonymous

                I was complaining how powerful items were left lying around. You need to improve your strawmanning if you're going to completely misrepresent someone

              • 2 weeks ago
                Anonymous

                >morrowind's loot is too useful! I like useless loot like elden ring!
                trying too hard sister

              • 2 weeks ago
                Anonymous

                >Immediately start dredging up troon shit
                Why are you like this? Stop thinking about mutilating yourself. I'm not your sister

              • 2 weeks ago
                Anonymous

                >lose argument, again
                Man you really love spamming that elden ring has shit loot, and you're right

              • 2 weeks ago
                Anonymous

                >troon raid
                >wonders why anons call it a troon

                Mindbroke
                Anyways, keep seething.

              • 2 weeks ago
                Anonymous

                Elden ring has shit loot and there's nothing you can do about it troony, accept your L

              • 2 weeks ago
                Anonymous

                So does Morrowwind, you sissy. And worse, it has worse combat, worse enemies, worse bosses, etc.

              • 2 weeks ago
                Anonymous

                >elden ring has shit loot but that's okay because morrowind's loot is too good!
                schizophrenic troony spammer accept your L

              • 2 weeks ago
                Anonymous

                So does Morrowwind, you sissy. And worse, it has worse combat, worse enemies, worse bosses, etc.

              • 2 weeks ago
                Anonymous

                >the troony is so desperate for a win he's just going to quote my posts
                this is who your share a fandom with elden homosexuals

              • 2 weeks ago
                Anonymous

                >Morrowtroon doesn't know board parlance.
                Back to ResetEra, troonsis

              • 2 weeks ago
                Anonymous

                The frick are you talking about you schizophrenic troony?

              • 2 weeks ago
                Anonymous

                >board parlance

                >moron troons are malding
                kek

              • 2 weeks ago
                Anonymous

                >board parlance

              • 2 weeks ago
                Anonymous

                No reason to, anons are right to call you names sister.

              • 2 weeks ago
                Anonymous

                >troon raid
                >wonders why anons call it a troon

              • 2 weeks ago
                Anonymous

                I can't get immersed in elden shart with all the enemies being from past games

              • 2 weeks ago
                Anonymous

                >watching my sword model chip through an enemy only for it to miss
                But enough about Elden Ring!

              • 2 weeks ago
                Anonymous

                >Play video game
                >Don't play make belief
                You somehow managed to fail at the very first hurdle. Are you just trying to see how far beyond full moron you can go or what?

                You are playing make believe moron its a video game

                Angry lads. Take a breather and play some games.

              • 2 weeks ago
                Anonymous

                Once again, only if you cheese or cheat the game, at which point immersion isn't part of the equation anymore.

              • 2 weeks ago
                Anonymous

                No. Again, you won't encounter such things in normal gameplay, if you do, you're already near max level and the random stuff you find of that quality won't really matter to you.

                It also makes perfect sense for these things to exist in that capacity in the setting, and for the player character with enough 'luck' to be able to find them. Smugglers are moving weapons throughout Morrowind, thieves guilds are stealing and stashing shit. The Morag Tong operates in the open and the Dark Brotherhood is sending assassins into the island as well. All things that exist in the world of Morrowind, so how would this be breaking your immersion even if you somehow do happen to encounter it?

              • 2 weeks ago
                Anonymous

                Nobody would leave these things just sitting around. It makes even less sense with player inventory, which by itself is immersion breaking.

              • 2 weeks ago
                Anonymous

                >Nobody would leave these things just sitting around
                Already explained, can you actually read or what?
                >Muh player inventory tho?!
                Why are you carrying twenty axes around if you don't think you should be able to? It sounds like you're just finding ways to break your own immersion, rather than them being presented to you.

              • 2 weeks ago
                Anonymous

                Problem with the game's immersion, 100%. I shouldn't have to fix it by playing make believe

              • 2 weeks ago
                Anonymous

                >Play video game
                >Don't play make belief
                You somehow managed to fail at the very first hurdle. Are you just trying to see how far beyond full moron you can go or what?

              • 2 weeks ago
                Anonymous

                You are playing make believe moron its a video game

              • 2 weeks ago
                Anonymous

                Terrible bait

              • 2 weeks ago
                Anonymous

                This only happens in one circumstance in Morrowind, namely when you max out luck you can actually find broken ass shit in random containers the game. Unfortunately the only way to max out luck is to either cheese the mechanics with alchemy or get to a very high level, so unless you were cheating this wouldn't ever happen.

              • 2 weeks ago
                Anonymous

                Sounding quite a bit like a videogame

              • 2 weeks ago
                Anonymous

                And your incontrovertible evidence?

              • 2 weeks ago
                Anonymous

                >go through hard dungeon in morrowind
                >use up all my potions
                >gear broken
                >get to end
                >crates of plates and cups
                >nothing actually valuable

                I love the game but there are times i wish it was more like Skyrim

              • 2 weeks ago
                Anonymous

                Morrowwind lets you lug around hundreds of pounds of gear and you watch your sword ineffectually pass through enemies because you didn't level up "videogame stat." There is no immersion.

              • 2 weeks ago
                Anonymous

                about as immersive as asset flipping DS3

              • 2 weeks ago
                Anonymous

                >Deferring to another game instead of addressing the point
                I accept your trooncession, Erictroony ;^)

              • 2 weeks ago
                Anonymous

                What other game? The core of elden ring is dark souls 3

              • 2 weeks ago
                Anonymous

                I never mentioned these games. Someone said Morrowwind was immersive. I pointed out why it's not.
                >B-b-but other GAME! YOU CAN'T DO THIS!
                Stay on topic.

              • 2 weeks ago
                Anonymous

                Yes I'm very aware that you're spamming about morrowind and having a mental breakdown when somebody points out how shit elden ring is

                what about it

              • 2 weeks ago
                Anonymous

                I don't understand why so many people loved Elden Ring's open world as if it was so good, it's the same shit of all other games, in fact, Elden Ring is even worse because the areas are often separated by bottlenecks, it's basically Dark Souls but with areas 10x bigger for no apparent reason. You see a mountain and you can NOT walk to the mountain, it's just part of the artificial scenery that isn't even in its real position on the map, since when you find one of the bottlenecks the game loads a totally new map.
                And the exploration is simply terrible. The only comparable thing I can think of in the real world is looking for your car keys when you can't remember where you put them, and having to keep looking behind every little thing in your house, that's how Elden Ring works, you keep looking behind bolders and tombs and trees to find luminous balls that are often useless.

                humiliation ritual posts

              • 2 weeks ago
                Anonymous

                Games that aren't about resource management should never have weight limits

              • 2 weeks ago
                Anonymous

                ?
                Tons of games have inventory and resource management. You can't have it both ways. Lugging around hundreds of pounds of gear breaks immersion, just like quaffing potions from an inventory, and other similar things.
                So, choose:
                1. World is designed around believability.
                2. Game let's you lug around hundreds of pounds of gear, stop time to drink potions, and magically turns your enemies to vapor when you don't hit a diceroll.

              • 2 weeks ago
                Anonymous

                Immersion comes 1000x more from the story, characters and quality assets than being able to carry only as many potions as someone irl in a fantasy setting with wizards in it no less

              • 2 weeks ago
                Anonymous

                You have to choose. I can't choose for you. Trying to change the choice won't work. I could explain why, but I think you're the type of person that will keep arguing bitterly.

                Yes I'm very aware that you're spamming about morrowind and having a mental breakdown when somebody points out how shit elden ring is

                what about it

                Nobody mentioned Elden Ring. Are you okay?

              • 2 weeks ago
                Anonymous

                [...]
                humiliation ritual posts

                >please stop talking about how shit elden ring is
                what a weird schizo strategy

              • 2 weeks ago
                Anonymous

                >humiliation ritual intensifies
                lol sisters are so funny

              • 2 weeks ago
                Anonymous

                >P-please! M-my beloved M-Morrowwind! You CAN'T! STOP TALKING!
                Wont work

              • 2 weeks ago
                Anonymous

                humiliation ritual post

              • 2 weeks ago
                Anonymous
              • 2 weeks ago
                Anonymous

                Mindbroke

              • 2 weeks ago
                Anonymous
              • 2 weeks ago
                Anonymous

                keep posting your lines dragonirian.

              • 2 weeks ago
                Anonymous

                >P-please! M-my beloved M-Morrowwind! You CAN'T! STOP TALKING!
                Wont work

              • 2 weeks ago
                Anonymous

                Can you not stand Harry Potter for the sole reason that he has a bag that can carry more than should be possible?

              • 2 weeks ago
                Anonymous

                You're only addressing one point, but I've never seen, read, or played Harry Potter. Ultimately, individuals decide what immerses them. This is why this post

                Not really, there are plenty of RPGs around with a world designed around believability before gameplay scenarios. Gothic, like I mentioned, but also Morrowind (outlier in the TES series).

                Arcadey gameplay isn't a criticism, by the way. It's just a different design paradigm. But ER is arcadey to the bone, so yeah.

                is moronic. Morrowwind has the same immersion-breaking oversights as any other game. You can decide if they bother you or not, but holding it up as an example of "designed around believability before gameplay scenarios" is moronic. You either accept the concessions a game makes, or you don't. Only a super fricking moron brings up a game like Morrowwind as though there are no chinks in its believability. The argument is moronic, you refuse to address the points aside from whining about hammer spacr, so just move on.

              • 2 weeks ago
                Anonymous

                That post is another guy, I was just shitting on resource management in most RPGs.

                Starfield is a shit game for instance but it's somewhat improved by just setting your weight limit to 1 million so you don't have to worry about carrying to many resources or looting to many weapons which forces going to vendors constantly in a game where even the fast travel is cancer

              • 2 weeks ago
                Anonymous

                Sure, and everybody chooses what works for themselves. My post was directly addressing the guy that brought up Morrowwind as a standard for realism before gameplay contrivance that should be extended to other games. It made no sense, my bullshit detector went off, so I fired back.

          • 2 weeks ago
            Anonymous

            Is RDR2 a good example of a game that gives "realism" over convenience? Many prefer the convenience when it is tastefully done.

            that's great but it's not about taste, elden ring's exploration was a massive step down from dark souls because of repetition.

            The threshold for what constitutes repetitive differs but here I would agree. I did not like how many dungeons alike, but that's not a critic of the "open world" model.

            • 2 weeks ago
              Anonymous

              >The threshold for what constitutes repetitive differs but here I would agree. I did not like how many dungeons alike, but that's not a critic of the "open world" model.
              is this chatgtp?

          • 2 weeks ago
            Anonymous

            This guy sucks a mean wiener

          • 2 weeks ago
            Anonymous

            >gameplay contrivances that have no diagetic place in the game's world
            would you rather the platformable pieces of geometry be signposted with a diegetic yellow rim outlining designated climbing areas, perhaps a note on a dead npc saying"oh... i almost made it to the top... haha ahaa,,, but i hath fallen,,, to mine doom..."

            • 2 weeks ago
              Anonymous

              No?

              Weird question.

              • 2 weeks ago
                Anonymous

                then i dont understand your point. elden rings design is perfectly diegetic. platforming is there because this world is shattered and the little civilization left is in ruins. it rewards a players curiosity to climb, jump and explore without a sign post stating "this way to secret", unless you count player messages of "here!" as too much signposting.

              • 2 weeks ago
                Anonymous

                The perfectly uniform slabs sticking out of cliff sides at perfect distribution for your horse's jump height/length for no discernible reason but gameplay convenience is diegetic?

                Inexplicable magical springboards arbitrarily placed in convenient spots are diegetic?

                Fast travel points are diegetic?

              • 2 weeks ago
                Anonymous

                >The perfectly uniform slabs sticking out of cliff sides at perfect distribution for your horse's jump height/length for no discernible reason but gameplay convenience
                deathroot is causing those who live in death to erupt in the world, including gravestones breaking and growing from the earth. serves a gameplay purpose by
                1. allowing shortcuts, elsewise limiting vertical access in the map. you must climb to those points but you are not forced to backtrack if you want.
                2. break up the vertical space of the map and visually signpost that something worthwhile may be up there

          • 2 weeks ago
            Anonymous

            >blatant platforming challenges that make no realistic sense, unexplained magical springboards, conspicuously linearly traversible ruins, etc.
            Did you consider maybe including examples that, you know.... exist inside elden rings open world design?

          • 2 weeks ago
            Anonymous

            Totally, I dropped Sonic the Hedgehog at the first spring. I dropped Super Mario Bros. the first time I saw a coin. Who put those coins there? Total bullshit. I could forgive the floating blocks as being like that due to graphical limitations but the coins have no excuse.

            • 2 weeks ago
              Anonymous

              Don't worry, it gets better. He goes on to say trash like Gothic and Morrowwind are realism first.

      • 2 weeks ago
        Anonymous

        You run around on a magical mule.

        humiliation ritual posts

      • 2 weeks ago
        Anonymous

        If you believe so, so be it. I do not believe so, and many do not believe so and are satisfied with.

        You run around on a magical mule.

        That is a mechanism of travel. I find it appropriate.

        • 2 weeks ago
          Anonymous

          >many do not believe so
          many morons

          • 2 weeks ago
            Anonymous

            I'm not personally into armpits, but I can empathize with those for whom such an attraction exists. In Russian we say : we do not argue about taste. If you are compelled by factors outside of your control to find a thing distasteful - nothing I say can change such a fundamental thing for you.

            • 2 weeks ago
              Anonymous

              that's great but it's not about taste, elden ring's exploration was a massive step down from dark souls because of repetition.

    • 2 weeks ago
      Anonymous

      You run around on a magical mule.

  16. 2 weeks ago
    Anonymous

    Lack of interruptions

    Lack of context sensitivity

    Once you start playing there is nothing between you and the world. You can put literally dozens of hours in while playing and never have control taken away from you

  17. 2 weeks ago
    Anonymous

    Nothing
    Its a piece of shit

  18. 2 weeks ago
    Anonymous

    The only thing I can think of is the unique rewards for the optional dungeons and that a lot of those mini-dungeons you need to actively look for.
    Other than that it's very standard open world filler slop outside of main dungeons which were pretty good.

  19. 2 weeks ago
    Anonymous

    basically all of it is actually optional

  20. 2 weeks ago
    Anonymous

    Unique dungeons and rewards. No moronic copypasted enemy camp you clear once to drop the same sword you already have but +1 damage. No cave where all you find is another fire sword that breaks in 10 hits. The entire game you wonder what new shit you're going to obtain or unlock.

  21. 2 weeks ago
    Anonymous

    Interesting vistas that you want to explore and you do explore because it has the Soulsborne combat you like.

    It's that simple. People who act like the rehashed caves are anything comparable to Witcher 3s POIs, BoTW korok seeds or whatever other open world does to fill their open world are just delusional or don't like Souls games.

    >getting out to limgrave for the first time
    >getting to Liurnia
    >Reaching the Academy
    >getting chest raped into Caelid
    >Seeing the Atlus region
    >going down the lift into Siofra
    >Reaching Leyndell
    >The Haligtree
    >The Farum Azula with flying dragons soaring around you in the sky temple

    The fact that these aren't just minor areas but huge locations in their own right is what made most people continue to want to explore. That's not even counting the countless secrets that lead to their own unique areas. Like the bottom of Stormveil castle just to give another quick example.

    The most kino moment i've ever experienced in a game goes as follows:

    >In Lake Liurnia
    >See a little lift inside a cave, think it's one of the generic dungeons that i've been running through
    >go up the lift and i'm now scaling the side of a structure that keeps going up (the one that leads to the Magma Wyrm in Gael Tunnel)
    >The boss wasn't even the memorable part, as i'm scaling the structure I hear singing that i've been hearing throughout the game but never found the source (https://www.youtube.com/watch?v=x57Pirh97Lc)

    Just pure, unadulterated, adventurekino.

    I feel sorry for the plebs who feel like they have to hate popular things to fit in on Ganker, I feel even more sorry for the plebs who have so much online brainrot that they actually start to literally hate things that are popular instead of just doing it ironically.

    Elden Ring won, it's universally loved, will be relevant for decades even moreso than Dark Souls 1 and it currently sits as the most awarded game, period, of all time, not just "open world".

    • 2 weeks ago
      Anonymous

      same anon, except I found the bats earlier. Was still SOVL

    • 2 weeks ago
      Anonymous

      amen

    • 2 weeks ago
      Anonymous

      What an utterly gay blog post based on mainly “feelings”, is this all Elden gays have to defend their game with? lmaoooo

      • 2 weeks ago
        Anonymous

        Holy frick, how soulless and devoid of any joy do you have to be to even post this

        >I felt pure joy playing Elden Ring
        >lmfao, imagine talking about feelings

        The frick do you want him to do, pull out some Youtube essay homosexual script listning the mechanics and iframes to explain why he enjoyed it you soulless husk of a human?

        • 2 weeks ago
          Anonymous

          Your opinion doesn’t matter unless you can provide an 8 hour video essay explaining why you think what you do 🙂

    • 2 weeks ago
      Anonymous

      reddit spacing thoever post disharted

  22. 2 weeks ago
    Anonymous

    I like how it's actually still kinda linear despite being open world

  23. 2 weeks ago
    Anonymous

    It looked intersting to me, like the D&D fan art i was checking out in the small tabletop store next to my school 35 years ago. And than it played exactly like i wanted that fan art to play, you go around, kill monsters and take their shit to kill bigger monsters. 10/adventure.

  24. 2 weeks ago
    Anonymous

    >What did Elden Ring get right about the open world genre
    Nothing
    It's the worst part of the game

  25. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous
  26. 2 weeks ago
    Anonymous

    It has variety. It has different zones that with different aesthetics to match, ie Limgrave, Caelid, it has underground areas, it has castle areas like Stormveil, Volcano Manor, Leyndell

  27. 2 weeks ago
    Anonymous

    Grand theft auto is the only truly good open world because its the only one that understands open world is about making traversing the world itself fun. Elder Scrolls, Fallout, Elden Ring, BotW, these all miss the point. All those games are just linear pieces of content separated by vast expanses of terrain where you basically think "can't wait until I get to the next piece of content!". It's a linear game in disguise. Meanwhile a ton of people who play GTA never even do the missions, they just randomly drive around listening to the radio.

    Conversely, old games like Shadow of the Colossus or Postal 2 or Crackdown (early open world) understood this much better. No one who plays those games thinks "frick this is boring can't wait until i get to the next piece of context" because their core design is about making the moment to moment gameplay extremely engaging. Elden Ring totally fails to make its open world gameplay engaging, so it fails as an open world.

    • 2 weeks ago
      Anonymous

      imagine talking about traversing being fun and then listing Shadow of Colossus. It's literally just a horse, but far slower and clunkier than the Elden Ring horse with buttfricking nothing in the actual gameworld.

      It's so empty in fact, people spent decades trying to find some hidden colossus or some secret to justify how empty the entire world is.

      • 2 weeks ago
        Anonymous

        Shadow of the Colossus is great anon you are really losing the plot trying to shitpost.

        [...]
        Yes, yes, good point.

        However...

        No however, you are a tourist here.

        • 2 weeks ago
          Anonymous

          A ton of work went into Shadow of the Colossus' dynamic camera to make everything you see while on horseback look beautiful and cinematic. These follow classic cinematic conventions of where the character should align in the shot and despite the horse sometimes controlling awkwardly, it mostly works extremely well. When you play Shadow of the Colossus, you're engaged the entire time even while ostensibly traveling through vast plains of "nothing". Meanwhile when you play Elden Ring, despite the world being littered with random collectibles and things to look at, odds are you're bored a huge portion of the time in the open world.

          That's not the argument made and i'm not going to let you shift the goalpost.

          The specific argument made was here

          Grand theft auto is the only truly good open world because its the only one that understands open world is about making traversing the world itself fun. Elder Scrolls, Fallout, Elden Ring, BotW, these all miss the point. All those games are just linear pieces of content separated by vast expanses of terrain where you basically think "can't wait until I get to the next piece of content!". It's a linear game in disguise. Meanwhile a ton of people who play GTA never even do the missions, they just randomly drive around listening to the radio.

          Conversely, old games like Shadow of the Colossus or Postal 2 or Crackdown (early open world) understood this much better. No one who plays those games thinks "frick this is boring can't wait until i get to the next piece of context" because their core design is about making the moment to moment gameplay extremely engaging. Elden Ring totally fails to make its open world gameplay engaging, so it fails as an open world.

          >Grand theft auto is the only truly good open world because its the only one that understands open world is about making traversing the world itself fun.
          >Conversely, old games like Shadow of the Colossus or Postal 2 or Crackdown (early open world) understood this much better

          Saying Shadow of Colossus, without speaking to the quality of the game (I liked it), had engaging and fun traversal across that barren wasteland of a map is pure contrarian shitposting.

          The fact that you directly went to "cinematic" arguments tells me you don't like video games. You like movies.

          Elden Ring > SoTC btw, by every single metric (literally, reviews, relevance, sales, awards. Every single thing). Objectively more fun traversal too

          • 2 weeks ago
            Anonymous

            No one cares either way they are both 10/10 games.

            are there any mods yet to completely revamp the loot so that crafting shit is removed and replaced with other stuff you'll actually use? on release i had hoped that mod would be created after playing for around 15 hours

            No need to, switch to a different topic in your shitposting folder. I recommend talking about great trees.

          • 2 weeks ago
            Anonymous

            >reviews, relevance, sales, awards
            american moment

            • 2 weeks ago
              Anonymous

              Global moment.

              Japs, Europoors, everyone, loves Elden Ring more than SoTC. Everyone, even you that's why you're in this thread instead of making the annual SotC thread that Ganker gets because that's how dead that game is everywhere, even on here.

              • 2 weeks ago
                Anonymous

                nah, it's an american viewpoint
                your kind have a third world worship of status, it's pathetic.

              • 2 weeks ago
                Anonymous

                >game is not being talked about therefore it's bad
                LMAO this is the modern Ganker user everyone

          • 2 weeks ago
            Anonymous

            >literally, reviews, relevance, sales, awards.
            Lmao

            • 2 weeks ago
              Anonymous

              and gameplay
              and mechanical depth
              and controls
              and virtually everything gameplay orientated

              But go ahead, talk about the cinematic aspect some more for a video game anon

              • 2 weeks ago
                Anonymous

                The fact you're even trying to directly compare Elden Ring to SotC outside of their open world tells me you're a fricking idiot

              • 2 weeks ago
                Anonymous

                Again, not gonna let you move goalposts

                Nobody talked about that game until one of you gays mentioned it. here

                Grand theft auto is the only truly good open world because its the only one that understands open world is about making traversing the world itself fun. Elder Scrolls, Fallout, Elden Ring, BotW, these all miss the point. All those games are just linear pieces of content separated by vast expanses of terrain where you basically think "can't wait until I get to the next piece of content!". It's a linear game in disguise. Meanwhile a ton of people who play GTA never even do the missions, they just randomly drive around listening to the radio.

                Conversely, old games like Shadow of the Colossus or Postal 2 or Crackdown (early open world) understood this much better. No one who plays those games thinks "frick this is boring can't wait until i get to the next piece of context" because their core design is about making the moment to moment gameplay extremely engaging. Elden Ring totally fails to make its open world gameplay engaging, so it fails as an open world.

                nah, it's an american viewpoint
                your kind have a third world worship of status, it's pathetic.

                I'm not American. And I can confirm, we have the same world view (Denmark)

                >game is not being talked about therefore it's bad
                LMAO this is the modern Ganker user everyone

                Quote where the post you quoted used any type of descriptor on the games quality. When you fail to, identify the irony in your post and apologize to me (anything short, will be a quick concession btw)

              • 2 weeks ago
                Anonymous

                You have low IQ because comparing one aspect of a game to another =/= comparing the entire games

              • 2 weeks ago
                Anonymous

                And I compared the open world.

                One is a barren wasteland that even you wouldn't dare to try to list anything gameplay that the game does well because it's a glorified movie.

                The other is one of the most respected and heralded video games of our generation that doesn't try to be a movie.

                Keep coping. SotCs open world is so barren and empty that a fricking cult was formed because even fans of the game couldn't wrap their head around how dead and garbage the open world was.

              • 2 weeks ago
                Anonymous

                Yeah you're moronic, sorry

              • 2 weeks ago
                Anonymous

                >no argument
                Concession accepted.

              • 2 weeks ago
                Anonymous

                Why would I argue with a moron

              • 2 weeks ago
                Anonymous

                I already accepted your concession

                Go back to arguing about the camera you snoy fruitcake gay

              • 2 weeks ago
                Anonymous

                >Go back to arguing about the camera you snoy fruitcake gay
                Bro revealed he was just seething about sony
                You love to see it

              • 2 weeks ago
                Anonymous

                What's good about SoTC from a gameplay standpoint

              • 2 weeks ago
                Anonymous

                If you didn't understand when you played it you'll never understand, sorry you missed out unironically

      • 2 weeks ago
        Anonymous

        A ton of work went into Shadow of the Colossus' dynamic camera to make everything you see while on horseback look beautiful and cinematic. These follow classic cinematic conventions of where the character should align in the shot and despite the horse sometimes controlling awkwardly, it mostly works extremely well. When you play Shadow of the Colossus, you're engaged the entire time even while ostensibly traveling through vast plains of "nothing". Meanwhile when you play Elden Ring, despite the world being littered with random collectibles and things to look at, odds are you're bored a huge portion of the time in the open world.

        • 2 weeks ago
          Anonymous

          It failed at what ever Rockstar does better at open world

          From and Miyazaki do need better production values for their games. No excuse for not having better animations and lip sync with NPC's in 2022.

          BOTW is 10x better for exploration than elden ring
          i played it for the first time recently and i don't think any other game even comes close in exploration

          in fact im replaying elden ring and i was looking up a cliff (the one in liurnia you can only get to through nokron) thinking "why can't i climb that? i'm supposed to be some superpowered freak but i can't climb a 20 foot cliff?"

          Rockstar won the open world battle long ago. Fromsoft, Nintendo and CDPR all went open world because of them.

          • 2 weeks ago
            Anonymous

            True

          • 2 weeks ago
            Anonymous

            what the frick was so special about rdr2? it was pretty immersive, but outside that it's just run of the mill 3rd person shooter with shallow characters sprinkled with mini games, gta4 was more fun to play than rdr2

  28. 2 weeks ago
    Anonymous

    i honestly get more immersed exploring a generic forest i know won't have anything in kingdom come than all the shitty vistas of elden ring

    • 2 weeks ago
      Anonymous

      This works without a map on higher difficulty partially because the world was designed in mind with the ability to orient yourself in the world on the basis of landmarks, rivers, etc.

  29. 2 weeks ago
    Anonymous

    the open world adds nothing. the souls formula doesn't lend itself to open world. in something like breath of the wild you have many different ways to interact with the world. in elden ring you have no way to interact with anything other than hitting it with a sword. you can't really add in puzzles or interesting exploration when you can't really interact with anything in a meaningful way,

    When I was playing early on a found a turtle for the first time, it was surrounded by player messages all saying things like "something amazing head" "god ahead" could this be a god?" etc.. they were of course memeing the turtle was not special but i didn't know this at the time. i'm sitting there wondering what do i do with this turtle? literally the only thing i can do is hit it with a sword. that's all you can ever do. I realized right there, that was the entire extent of what i'm going to be able to do in this explorable world. run around and hit shit with a sword.
    game should have just stuck with the metroid style layout of souls games rather than empty open fields.

  30. 2 weeks ago
    Anonymous

    giving areas truly distinct flavors

    • 2 weeks ago
      Anonymous

      >3 images of Limgrave, none of Caelid or Farum or Volcano Manor
      Interesting approach to demonstrating your point

      • 2 weeks ago
        Anonymous

        the others are on eldenvistas2.jpg 🙂

    • 2 weeks ago
      Anonymous

      the others are on eldenvistas2.jpg 🙂

      Post more elden vistas

  31. 2 weeks ago
    Anonymous

    Nothing.
    It has the same pitfalls.

  32. 2 weeks ago
    Anonymous

    It failed at what ever Rockstar does better at open world

    • 2 weeks ago
      Anonymous

      From and Miyazaki do need better production values for their games. No excuse for not having better animations and lip sync with NPC's in 2022.

  33. 2 weeks ago
    Anonymous

    >What did Elden Ring get right about the open world genre that other open worlds seem to fail on?
    Probably everything that Nintendo beta tested using Breath of The Wild. Seriously, that tech demo of a game implemented 50% of everything Elden Ring has, except did it all in a shoddy and annoying fashion.

    • 2 weeks ago
      Anonymous

      BOTW is 10x better for exploration than elden ring
      i played it for the first time recently and i don't think any other game even comes close in exploration

      in fact im replaying elden ring and i was looking up a cliff (the one in liurnia you can only get to through nokron) thinking "why can't i climb that? i'm supposed to be some superpowered freak but i can't climb a 20 foot cliff?"

      • 2 weeks ago
        Anonymous

        For as much as people shit on BotW (in some ways, rightfully), the world is fun to traverse.

        I agree. The systems-based traversal is good in BoTW. Elden Ring is not really an open world game. It's more like FF7, where the game attempts to funnel you through specific paths by restricting your options. You are not allowed the sense of discovery, of using your improvisational skills to find ways to travel to difficult spots. You are only allowed the freedom to find a way to survive the intended paths that lead there using the combat mechanics.

    • 2 weeks ago
      Anonymous

      For as much as people shit on BotW (in some ways, rightfully), the world is fun to traverse.

      • 2 weeks ago
        Anonymous

        No it's not.

  34. 2 weeks ago
    Anonymous

    [...]

    troony still prefers straight line, is this why they kill themselves?

    • 2 weeks ago
      Anonymous
      • 2 weeks ago
        Anonymous

        Why do troons think everyone wants to murder them? Most people just find them icky

        • 2 weeks ago
          Anonymous

          left wingers are hysterical c**ts in general

        • 2 weeks ago
          Anonymous

          They have a diagnosed mental illness.

      • 2 weeks ago
        Anonymous

        >TRANNIES LIKE BASKETBALL
        >YOU CAN'T LIKE BASKETBALL ANYMORE
        >BECAUSE THIS SCREENCAP OF TRANNIES AT THE RAPTORS GAME
        Frick you, shart. Unlike you, I don't care what trannies like, it doesn't inform my buying decisions one way or the other.

        This is the problem with the right. They'd start breathing water if they could see all the liberals breathing air.

        • 2 weeks ago
          Anonymous

          >Say something negative about Elden Ring
          >Get called a troony
          >Post a pic showing that trannies love Elden Ring
          >Start coping
          Pathetic.

  35. 2 weeks ago
    Anonymous

    [...]

    I was HOOKED the moment I found another red leaf in 35612th copy pasted AI generated dungeon! I had a BLAST!

    • 2 weeks ago
      Anonymous

      Same. Arteria leaves mean a free boss win with exalted meat they are the best craftable to find in the game world.

      • 2 weeks ago
        Anonymous

        It's a FromShit game, every boss is a free win with the dodge button.

        • 2 weeks ago
          Anonymous

          Except in dark souls 2

      • 2 weeks ago
        Anonymous

        Oh anon... Did you just admit to not beating the game? Ouch

  36. 2 weeks ago
    Anonymous

    I feel so bad for the discord sisters (dragonirian)

  37. 2 weeks ago
    Anonymous

    what mental illness is this?

    • 2 weeks ago
      Anonymous

      That's xir shitposting about xirself btw

    • 2 weeks ago
      Anonymous

      New underage mene zoomers picked up

    • 2 weeks ago
      Anonymous

      usual 2024 Ganker schizo, the internet is lame as frick now

    • 2 weeks ago
      Anonymous

      >dragonirian getting pissy
      you love to see it.

    • 2 weeks ago
      Anonymous

      if a thread that you don't like gets replies it's a discord raid

    • 2 weeks ago
      Anonymous

      A moronic schizo got pissed at getting killed by a red man and fixated on one of the webm posters.
      He has been desperate for a win for about half a year now but he keeps failing to learn this place is not his personal army.
      Now watch him call me the guy he's obsessed with just because I called him out.

    • 2 weeks ago
      Anonymous
      • 2 weeks ago
        Anonymous

        Based dragonirian using a tripcode just to get made fun of again.

  38. 2 weeks ago
    Anonymous

    For boasting the most content in the franchise it's a surprise it has the least replay value. The open world segments just aren't interesting after the first time.

  39. 2 weeks ago
    Anonymous

    It's a good game but I don't think the open world does anything interesting.

  40. 2 weeks ago
    Anonymous

    They inserted a frickton of content, that's what they did right. I unironically burned out by going the completionist route - killed 100 bosses in the first 2-3 zones, rushed to kill Radahn and that was it.
    Haven't touched the game since. It's brilliant, but there's too much to do, even if it repeats ... especially if it repeats. I'd boot it up again if I wasn't such an autist to try & kill every single boss.

  41. 2 weeks ago
    Anonymous

    The world is full of life and organic set pieces. People calling it empty and boring have their head screwed on backwards. Your average ubishit style open world is truly barren. Too much empty space, lifeless town npcs that are standing around doing nothing and serve no purpose, enemies are super generic and the same throughout the whole game, often. Spaces exist just for you to get 3 bear hides to upgrade the poison dart belt to hold +1 dart.

    The number of hand placed enemies in ER is solid. Environments are deliberately themed and populated. In one place you might find the result of a servant race uprising. You might find a genocidal massacre. You might go through a nest of giant ants and then find underground civilizations where they tame these ants. Worshipers of different cults, lands ravaged by disease. Bandits might set up and ambush, but ruined looted carts give away their presence.
    Encounters are spaced out just enough to travel unhindered but still make the world feel full. Npcs only exist if they have something meaningful to offer.
    Seriously, this game is loaded. People shitting their pants because these mini dungeons are ignoring how unique the areas themselves are. People are mad about useless item drops, but the point isn't just to get item drops... it's not like anyone was ever excited in their previous games when they found their 10th straight sword with the same moveset, this time with A rank peepee scaling.

  42. 2 weeks ago
    Anonymous

    Very few map markers

  43. 2 weeks ago
    Anonymous

    It's shit

  44. 2 weeks ago
    Anonymous

    Other than outright not holding your hand? Absolutely nothing, the best Souls games didint need to be open world slop, it’s pretty simple. I couldn’t be fricked to play through it a 2nd time just on the thought of having to traverse what is essentially just a pretty wallpaper with some enemies scattered around, not getting the DLC either because the combat has utterly devolved into Press Circle to win.

  45. 2 weeks ago
    Anonymous

    BOTW but with actual dungeons

  46. 2 weeks ago
    Anonymous

    For one, there are a good enough number of enemies that actually make those large expanses of land feel purposeful. Supergiant enemies, dragons, very fast enemies whether monsters or dudes on horseback, gimmick things like the walking building dudes including the one that turns the half-kilometer around it into you dodging fricking artillery as you try to close the gap. And when you do get to some real location, it's is a dense maze with combat every other step. Those tight spaces occupy a lot of area, so the expanse you travel across give you a horizon occupied by that huge location. It doesn't feel like padding, it feels like you're coming up on something.

    Similarly, Shadow of the Colossus made the scale work for its frickhuge creatures, and the long stretches of nothing were artfully designed in a way that it set the tone for you coming up on a colossus, along with accompanying scenic vistas.
    Meanwhile, most other "open worlds" are usually empty space. Completely empty. Nothing to do or see. Anything that happens in those open lands could just as easily happened in a small dungeon room. ie some melee combat with goblins or whatever. And when you do get to a "city," it's fifteen buildings and a population of fifty that you probably stumbled upon (if not for map markers) rather than seeing from a distance.

    The reason why GTA's open worlds are "good" despite mostly being a bunch of solid cubes and a few dozen streets is because you're often going really fricking fast in a car. The scale of the city is just about right and it serves as an effective vehicle obstacle course and shooting gallery. Serves its purpose.
    The same can't be said for Just Cause with its huge empty islands where it takes you a long time to get anywhere even in a fricking jet, and you're mostly blowing stuff up from a distance, effectively separated from the action.

    tldr, Elden Ring's scale and scope are just right for the "purpose" of everything within it.

  47. 2 weeks ago
    Anonymous

    my only complain is that items don't spawn randomly (op ones appearing in late game) so guidegays get fricked

    • 2 weeks ago
      Anonymous

      What about the content quality being horrible with no effort put into it

      • 2 weeks ago
        Anonymous

        you are thinking about totk

        • 2 weeks ago
          Anonymous

          No I'm talking about elden ring and how there's zero effort put into it's development

    • 2 weeks ago
      Anonymous

      Rape megucas

  48. 2 weeks ago
    Anonymous

    >Small open world with big dungeons VS big open world with small dungeons.
    >Elden Ring vs Skyrim.

  49. 2 weeks ago
    Anonymous

    Is this a humiliation ritual?

    • 2 weeks ago
      Anonymous

      It's a schizo having a mental breakdown because Ganker doesn't like his game

  50. 2 weeks ago
    Anonymous

    really good use identifying points of interest from vantage points
    world is kind of divided into branching pathways using geography
    I think only BoTW does it better but you can go everywhere in that

  51. 2 weeks ago
    Anonymous

    For the dlc (is it dlc?), do we get to use our old characters or choose a new character? How’s that work for boss difficulty?

    • 2 weeks ago
      Anonymous

      old character
      apparently the DLC will be introducing level scaling, but i don't think it'll apply to the DLC

      as is the norm with fromsoft, expect the DLC to be full of cheap shit (though the base game was full of it as well so i don't know how much more overboard they can go)

  52. 2 weeks ago
    Anonymous

    [...]

    Holy shit he's a genius.
    He made a schizo spam his brony profile which circumvents RG15 and there are now ponies outside of /mlp/.
    Based. It doesn't even trigger the pretend barneygay.

  53. 2 weeks ago
    Anonymous

    It doesn't really do open world all that well if we're being honest. Riding the goat is technically "gameplay", but only to the extent that you have to tilt the left analog forward to move. I don't know if I can explain it properly but I don't consider the enemies in the open world part of the open world gameplay, because you can fight enemies in Elden Ring in any context and in any kind of space. Travel as an action in itself is missing the basic building blocks of being a video game, you only engage with the open world until you have enough graces that you can use the map as a "level select". That's a failure in game design, the open world composes so much of the game's geometry and assets that being in it shouldn't be so uneventful and non-interactive. From tried to find a balance between convenience and challenge and shat the bed.

  54. 2 weeks ago
    Anonymous

    The open world parts are pretty hollow but the gameplay that it serves as a vessel to is pretty good. Like DD2 except with mediocre open world instead of bad, and good combat instead of best.

  55. 2 weeks ago
    Anonymous

    [...]

    Thats really cool

    • 2 weeks ago
      Anonymous

      I know right?

  56. 2 weeks ago
    Anonymous

    >dragonirian trying to white knight himself
    >again

    • 2 weeks ago
      Anonymous

      >schizo upset his hateboner fantasy isn't coming true
      >accuses everyone not on his side to be the guy

      [...]
      >Bringing up ponies outside of mlp
      See you in 3 days moron

      You posted the pic moron

      • 2 weeks ago
        Anonymous

        >You posted the pic moron
        Don't try to psyop me
        See you in 3 days anyway homie! 🙂

        • 2 weeks ago
          Anonymous

          >See you in 3 days anyway homie! 🙂
          Sure, but you're the one getting the vacation. Mass reports don't work here if you haven't noticed.

  57. 2 weeks ago
    Anonymous

    [...]

    >Bringing up ponies outside of mlp
    See you in 3 days moron

  58. 2 weeks ago
    Anonymous

    ER's open world isn't perfect but it's somewhat denser and less pointless than your average OW game. There is a decent amount of cool shit to find, and it's mostly not given by quest markers etc. But it still suffers from the same problems as most OW in that it's too easy and there's a lot of barren areas. It's mostly trivialised by torrent. It would be quite good without torrent and with half the area (or less), and less crafting shit (or a less pointless crafting system perhaps).

    • 2 weeks ago
      Anonymous

      >There is a decent amount of cool shit to find
      Arteria Leaf x1 has been deposited into your inventory

      • 2 weeks ago
        Anonymous

        Based. More exalted flesh for free wins

        • 2 weeks ago
          Anonymous

          more *useless items*
          whoa now this is immersive

          • 2 weeks ago
            Anonymous

            You doing okay anon?

            • 2 weeks ago
              Anonymous

              >lose argument
              >abandon argument
              I guess that's a concession that elden ring's loot is trash

      • 2 weeks ago
        Anonymous

        Crafted items/consumables are great for all types of builds in this game, so yippee 😀

    • 2 weeks ago
      Anonymous

      I maintain that Limgrave is conceptually good. It's not a completely flat plane, rather it's a series of more open sections that converge at what SHOULD be interesting chokepoints but the design process either didn't get that far or From is actually dumb and didn't even consider it. Spots like the Gatefront defense, the army camp guarding Stormhill from the east, the ballista bridge between Limgrave and Weeping Peninsula, in a Souls game they would've been memorable setpieces that take some effort to get through because they're blocking the way to major areas but in Elden Ring you can skip them with spirit springs or just no-brain ride Torrent at full speed and ignore the "challenge".

      • 2 weeks ago
        Anonymous

        You could always run past enemies and fight the boss in souls games.

        • 2 weeks ago
          Anonymous

          But that's a stupid way to play, and it should be a high risk high reward type of strategy. Bosses are 5-10% of these games, AT MOST. What do you even want?

          • 2 weeks ago
            Anonymous

            Not revelant. You could always do what the critique is lambasting elden ring for.

            why is no one talking abou t the leaks

            Nothing to discuss. At worst they are intentionally misleading.

        • 2 weeks ago
          Anonymous

          True, although it's usually more difficult than running past shit on Torrent. And less necessary. Nobody's gonna fight all the shit in ER after a while because it gets boring, but you'd have to be a degenerate moron to not clear each area in Dark Souls at least once without running past.

    • 2 weeks ago
      Anonymous

      They should have removed all the filler repeat bosses and the worse half of the dungeons, cut the size of the open world by 60% and make the majority of locations difficult to miss rather than it being mandatory to play with a guide of some sort, also anyone who says they did most of the content especially quests first time around without a guide is absolutely a liar

      • 2 weeks ago
        Anonymous

        I did Ranni’s quest blind on my Day 1(or zero, I guess, thanks to Xbox New Zealand trick)
        The only major content I missed on my first character was Caelid Tower, Pladisux, Lichdragon (I just killed Fia) and the Varre quest (found the portal in the snowfields though, so I got to Mohg anyway)
        I didn’t get every little cave and crypt (didn’t even know the other Astel was a thing) but I did do and enjoy a lot of them and stumbled across a good amount of the Nights Cavalry (didn’t fight any death birds until snow place, so missed those)

  59. 2 weeks ago
    Anonymous

    >elden ring is le good
    can we stop this meme
    it's literally just the same game since Demon's Souls with a bunch of filler crap

  60. 2 weeks ago
    Anonymous

    are there any mods yet to completely revamp the loot so that crafting shit is removed and replaced with other stuff you'll actually use? on release i had hoped that mod would be created after playing for around 15 hours

  61. 2 weeks ago
    Anonymous

    Absolutely fricking nothing.
    It's a prime example of 100% pointless, boring open world, that only makes the repetitive Souls-shit worse than ever before.

  62. 2 weeks ago
    Anonymous

    absolutely nothing. It's empty and boring as frick.

  63. 2 weeks ago
    Anonymous

    Going for open world instead of the previous game map design was a mistake

  64. 2 weeks ago
    Anonymous

    Out of From's games, Dark Souls 1 did open world right though.
    Nothing about ER's open world feels done right. There are areas where you can ride for 3 minutes straight at full speed without seeing anything of note.

    • 2 weeks ago
      Anonymous

      The several dogshit levels disagree.

      • 2 weeks ago
        Anonymous

        The way DkS1's world is interconnected is perfect in design and scale
        But they obviously did it by accident and can't reproduce it

        • 2 weeks ago
          Anonymous

          They reproduced it multiple times, but you never notice it because they let you teleport right away.

          • 2 weeks ago
            Anonymous

            like where? the other games have some good sections but it doesn't have the nice flow/feel/connections of DS1 world

  65. 2 weeks ago
    Anonymous

    Even though it has Skyrim dungeons it also has Dark Souls dungeons.

    • 2 weeks ago
      Anonymous

      I wish elden shit had skyrim dungeons

  66. 2 weeks ago
    Anonymous

    Demon's Souls seperate maps>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    [...]

    other Souls/Ring map

  67. 2 weeks ago
    Anonymous

    why is no one talking abou t the leaks

  68. 2 weeks ago
    Anonymous

    The world is designed like a giant video game level instead of a sandbox. When you finally get to the castle at the end of your long trek the castle isn't a single room but an entire dungeon with multiple passages, mid-boss fights and a final boss that could be the final boss of any other game it's so elaborate. The massive bestiary that's much bigger than any 3D action game also really helps, usually open world games are huge in scope but not variety. Finally the idea that there's always something interesting to find that at least fills out your knowledge of the world, and genuine secrets designed to be hidden that a player may never see or find.

  69. 2 weeks ago
    Anonymous

    Elden Ring is a bloated, unfocused game that is filled with rollslop simon days boss fights. Dark Souls 1 was the last good Souls game.

  70. 2 weeks ago
    Anonymous

    god damn frompajeets are unhinged

  71. 2 weeks ago
    Anonymous

    [...]

    shut the frick up about your literal who
    stop giving the attention prostitutes attention

    • 2 weeks ago
      Anonymous

      There's a decent chance he's talking about himself

  72. 2 weeks ago
    Anonymous

    I don't understand why so many people loved Elden Ring's open world as if it was so good, it's the same shit of all other games, in fact, Elden Ring is even worse because the areas are often separated by bottlenecks, it's basically Dark Souls but with areas 10x bigger for no apparent reason. You see a mountain and you can NOT walk to the mountain, it's just part of the artificial scenery that isn't even in its real position on the map, since when you find one of the bottlenecks the game loads a totally new map.
    And the exploration is simply terrible. The only comparable thing I can think of in the real world is looking for your car keys when you can't remember where you put them, and having to keep looking behind every little thing in your house, that's how Elden Ring works, you keep looking behind bolders and tombs and trees to find luminous balls that are often useless.

    • 2 weeks ago
      Anonymous

      >I don't understand why so many people loved Elden Ring's open world as if it was so good,
      Its genuinely because its fromsoftware. Theres literally no other explanation.
      They made the map first, then the content. Thats why it feels so bloated for no reason.

    • 2 weeks ago
      Anonymous

      They went out of their way with progression gating in ER which is confusing since i can't see a real reason for it

    • 2 weeks ago
      Anonymous

      Open world sucks in Elden Ring because you can overlevel your character too fast if you play the game for the first time and 90% of the dungeons feel the same

      • 2 weeks ago
        Anonymous

        It's not even about overleveling, if you powerstance greathammers at level 1 +0 you can clear most dungeons in the game by spamming jump attacks

        • 2 weeks ago
          Anonymous

          >if you powerstance greathammers at level 1 +0 you can clear most dungeons in the game by spamming jump attacks
          Technically you're right, but the game was way harder on the release and ER has had its enemies nerfed multiple times for the past 2 years

          • 2 weeks ago
            Anonymous

            Why lie?

            • 2 weeks ago
              Anonymous

              Radhan was nerfed, Hoarah Loux was nerfed, dungeon bosses were nefed and many other silent nerfs happend in the meantime tho

              • 2 weeks ago
                Anonymous

                >silent nerfs
                oh yeah I'm sure

              • 2 weeks ago
                Anonymous

                That's true
                I came back recently to the game because I wanted to make a new character for the upcoming DLC and everything felt easier form the previous time I played Elden Ring
                This game got more casual friendly over the last 2 years and you need to get over it

          • 2 weeks ago
            Anonymous

            Another thing about open worlds is that they work extremely well when you start the game, because that's the only moment when you really get a sense of adventure.
            For example, at the start of Elden Ring you have about three different paths to follow and depending on which one you choose your experience will be quite different (at first). It's at this point that you think open world is "magical", you imagine all the possibilities and realize that you're only in that exciting situation because you chose it.
            But everything quickly falls apart. You start to notice patterns, memorize the locations, and suddenly the thing that seemed like an exciting adventure where your choices change the outcome starts to seem more like a poor, repetitive world where all that extra ground only serves to ruin the pace and flow of the gameplay.
            This becomes more serious when you start to notice that many areas serve literally no purpose when you start advancing, neither for adventure nor for rewards.

            That's true. I went to play Elden Ring again after upgrading my PC and the enemies are much less aggressive now. Even those soldiers with spears and shields at the start of the game, they sometimes spend 30 fricking seconds waiting. They worked before because they opened the defense when trying to attack, and they did that more when they were more aggressive, I think.

  73. 2 weeks ago
    Anonymous

    I have no idea because I don't play open world games, I don't care about them. I see it as a usual Souls game with bigger play space than usual, it's your usual Souls levels but instead of artificial walls restricting paths between them it's all interconnected naturally and you do things in order you prefer. No idea what "open world genre" fans think about it.

    • 2 weeks ago
      Anonymous

      Souls games don't usually have so many large areas with nothing of importance in them or endless optional dungeons that have no relevance to anything outside of themselves. Anyway the game is good it just comes off as diluted at times.

      • 2 weeks ago
        Anonymous

        >nothing of importance
        In what way? In terms of items? Nothing in Souls games is important outside of either what you use for your current build or universally used items like FaP ring. Sometimes you can go through half of the game without even starting your build (FAI or LCK builds in DS3), sometimes you get literally everything in the first hour and the rest of the game holds nothing of relevance in store for you (Quality in DS1). In terms of lore or plot relevance? ER is a just as filled with important stuff as any other Souls game.

        • 2 weeks ago
          Anonymous

          >Nothing in Souls games is important
          I wonder if that's why elden ring's open world is so barren

          • 2 weeks ago
            Anonymous

            At least we agree that it's no different from other Souls games.

            When you fight the stupid watchdog statue for the 5th time is feels pretty meaningless, and yes many of these optional locations don't do anything for the story

            I fight it because I like to fight. I don't need a reason to fight it. What the frick else is there to do in Souls games?
            >many of these optional locations don't do anything for the story
            Watchdogs are story-wise directly related to the concept of catacombs, doesn't make sense if there was only one of them.

            • 2 weeks ago
              Anonymous

              The issue is its filler content and if you are running around blind i.e without prior knowledge or a guide most of the locations you go to don't do a great deal, there is no advancement of the main story or side quest this is what I mean by diluted

              • 2 weeks ago
                Anonymous

                That's a pretty wierd point. I generally don't expect the story to progress in a Souls game until I hit major story bosses, been the case since DeS. If we consider anything that's not story-related a filler than we end up with like 85% of any Souls game as a filler.

              • 2 weeks ago
                Anonymous

                fromsoft games are designed linearly, if you take out the linearity you're spending most of your time ramming your face into a brick wall like a roomba, as is the case with elden ring

              • 2 weeks ago
                Anonymous

                Thankfully I'm not a roomba and lack of walls around me doesn't mean I'm moving chaotically or have no idea where I am at any given time. It doesn't take much to use your Souls experience to figure out where the story-related shit is if this is the only thing you're after and just want to see what's next. Why pretend you're moronic and can't decide where to go on your own? Even in previous Souls games you can often skip entire areas if you don't want to bother with them.

              • 2 weeks ago
                Anonymous

                >Thankfully I'm not a roomba
                I guess for powerbottom fromsoft fans like yourself you can argue piecing together fromsoft's broken game design isn't unlike your schizophrenic obsession with their incoherent lore

              • 2 weeks ago
                Anonymous

                I'm not the one describing my gameplay as "ramming my face into a brick wall". Can't really relate to lobotomy patients.

              • 2 weeks ago
                Anonymous

                Elden ring gameplay is constantly running into inexplicable 40 feet high rock walls

            • 2 weeks ago
              Anonymous

              >it's no different from other Souls games
              Use your brain. The importance of loot in souls games is that it is drip fed to you along a linear path, counting as progression. While individually the items may not mean much, collectively they mean a whole lot, being a large amount of the player progression through the game.

              In an open world this design goes out the window, and fromsoft put nothing to substitute it in elden ring.

              • 2 weeks ago
                Anonymous

                This is gibberish. Finding another sword you can't use doesn't count as "progression" no matter how much of those swords you get. The loot also isn't fed to you along a linear path considering in most Souls games you can choose where to go and what to aquire as your priority. What you're describing only applies to DS3 that loves giving you items that are mostly worse than your starting equipment until the last half of the game/DLC.

              • 2 weeks ago
                Anonymous

                >finding smithing stones and souls isn't progression
                This is quite the aneurism to have to come up with elden ring not being exceptionally shit

              • 2 weeks ago
                Anonymous

                You have never been railroaded into finding upgrade materials and souls in these games. Once again this is only the case for DS3 which is exceptionally restrictive with its items. And yes, picking up fricking currency items isn't progression you MMO junkie.

              • 2 weeks ago
                Anonymous

                >You have never been railroaded into finding upgrade materials and souls
                Black person the main loot in linear souls games is stones and souls. The loot IS progression and it only functions in a linear game

                Elden ring's souls and stones are shotgunned across a barren open world with not a thought conceived during placement

        • 2 weeks ago
          Anonymous

          When you fight the stupid watchdog statue for the 5th time is feels pretty meaningless, and yes many of these optional locations don't do anything for the story

  74. 2 weeks ago
    Anonymous

    Absolutely nothing. One of the most common criticisms of the game is that it would be better if it was just pure levels. The reason it blew up was because of marketing tactics.

  75. 2 weeks ago
    Anonymous

    Nothing, it's a terrible open world game because the genre doesn't function well in open world

  76. 2 weeks ago
    Anonymous

    It retains the entire gameplay style and largely the structure that its previous games were already known for, but I'd say it still falters because it has a too limited number of side-quests for such an overized world, and it also copypasted bosses any time it ran out of stuff to insert.

    Whereas, Zelda had to undo what makes a Zelda game "Zelda" in order to make itself open world, just like MGSV had to undo the linear structure that a movie-game needs in order to make itself something it never was about.

    Elden Ring is just Dark Souls with an enlarged map and a mount. That's it.

  77. 2 weeks ago
    Anonymous

    Absolutely fricking nothing.
    If it wasn't more souls slop, everyone would recognize it as the huge downgrade it is.

  78. 2 weeks ago
    Anonymous

    Not a god damn thing.

  79. 2 weeks ago
    Anonymous

    Why is it every fricking possible game on this board has at least one schizo that has to be in every thread vomiting his autism all over?

  80. 2 weeks ago
    Anonymous

    For one most open world games have dumbed down and simplified dungeons, some even barely have dungeons like SMT V. Elden Ring's legacy dungeons are some of the best dungeons ever designed, even though the non legacy dungeons are often ass.

    • 2 weeks ago
      Anonymous

      SMT V isn't an open world game dumbass. And the level design is ironically similar to Elden Rings with the big emphasis on verticality and interconnected passages

    • 2 weeks ago
      Anonymous

      the only dungeon in the game that could qualify as a classic souls dungeon is stormveil

      • 2 weeks ago
        Anonymous

        And Raya Lucaria. And Volcano Manor. And the 3 underground areas. And Leyndell. And Haligtree. And Farum Azula.

        • 2 weeks ago
          Anonymous

          >Raya Lucaria
          lol

          • 2 weeks ago
            Anonymous

            Raya Lucaria is great, I love how many secret areas are hidden around your climb that you can only access when you reach the roof going backwards.

      • 2 weeks ago
        Anonymous

        Leyndell sewers. Arguably better than Stormveil.

        • 2 weeks ago
          Anonymous

          I don't consider Leyndell and Leyndell Sewers to be seperate levels, just one really big dungeon.

          • 2 weeks ago
            Anonymous

            But then Leyndell drags the overall quality down. The sewers are too good to be associated with the city.

            • 2 weeks ago
              Anonymous

              The upper city is the best part, there are so many ways to get around the different elevations

      • 2 weeks ago
        Anonymous

        The frick does classic Souls dungeon even mean

        • 2 weeks ago
          Anonymous

          It means "thing I like."

      • 2 weeks ago
        Anonymous

        Stormveil is the best work they ever did, luckily.

  81. 2 weeks ago
    Anonymous

    Limgrave and Liurnia were great.

  82. 2 weeks ago
    Anonymous

    Elden Ring's open world is just a glorified level select screen. Slightly more engaging than the one super mario world for the SNES.

  83. 2 weeks ago
    Anonymous

    Didn't really like the open world, rest was great

  84. 2 weeks ago
    Anonymous

    well sized and with plenty to do.

  85. 2 weeks ago
    Anonymous

    man tendietroons sure are uppity today
    did something happen?

    • 2 weeks ago
      Anonymous

      They haven't gotten goty in 7 years and they're starting to lose it

  86. 2 weeks ago
    Anonymous

    My other hot take is that the PLAYERS play open world WRONG. They want to do every single thing like a checklist. But really it should be about spontaneity and a sense that the world is alive. Elden Ring does a great job with that. The fact that it doesn't have a quest list really hammers in the idea it's a world and not a checklist. Not that I think the quest trackers automatically make a game bad.

    • 2 weeks ago
      Anonymous

      From tried to warned us about seeking """"""""content"""""""" way before Elden Ring
      >I've seen your kind, time and time again.
      >Every fleeing man must be caught. Every secret must be unearthed.
      >Such is the conceit of the self-proclaimed seeker of truth.
      >But in the end, you lack the stomach.
      >For the agony you'll bring upon yourself...

    • 2 weeks ago
      Anonymous

      I 100% agree with you, that is how a lot of people do it and it hurts their experience.

      • 2 weeks ago
        Anonymous

        >go to place
        >talk to npc
        >go to other place
        >npc now dead
        >look up on internet that you need to go to other other place beforehand
        still don't think soulsgames' philosophy matches open world, it makes an already moronic concept even worse

        • 2 weeks ago
          Anonymous

          No, that's exactly the intended experience. The game doesn't want you to complete everything at once and learning from others is the intended way of finding out about things you've missed.

          • 2 weeks ago
            Anonymous

            >the game wants you to spend 100s of hours replaying it!

            oh. not going to do that. really meaningless if your "design" relies on people being nolifers

            • 2 weeks ago
              Anonymous

              No Anon, it explicitly doesn't want you to spend 100s of hours. The hours are there if you really want it, to unravel the truth but it's not necessary. Let go of your autism, it is a chain.

              • 2 weeks ago
                Anonymous

                my autism? I spent about 5 hours on this game, it's worse dark souls 3 with even more hilariously bullshit boss patterns and input reading

                the "open world" saved them from the labor that is intentional design

                elden ring is a 6.5/10 type game and if you haven't been around through gaming history, i do not care about your opinion. i'm not some nolifer kid like you. I judge on quality and I did not "need" to play this game to appease my discord and be like everyone else.

              • 2 weeks ago
                Anonymous

                >I didn't play the game

              • 2 weeks ago
                Anonymous

                >the "open world" saved them from the labor that is intentional design
                You're mega moronic. The open world is designed with intention.

              • 2 weeks ago
                Anonymous

                None of the Dark Souls 3 bosses have bullshit attack patterns, I implore you (not that you will) to replay DS3. You will realize that those “super fast bloodborne billion attack” enemies/bosses are actually quite reasonable in terms of speed/recovery/frequency of attacks. Memories are a fickle thing.
                t. someone who actually replayed DS3 recently.

              • 2 weeks ago
                Anonymous

                yeah
                dark souls 3 is fine, bosses in 3 are punishing but still give you room to fight back, you don't feel like you have to play as passively as you do in elden ring at all. gael and nameless king were tough but satisfying to beat. i can't really say the same about elden ring bosses.

              • 2 weeks ago
                Anonymous

                you play passively in elden ring? Try going strength and play aggressively instead. It's way better. Elden ring bosses stagger way easier than any dark souls boss.

              • 2 weeks ago
                Anonymous

                >Try going strength and play aggressively instead.
                larger weapons are far too slow for elden ring, they reduce your attack windows even more, and smaller weapons don't interrupt easily enough

                i really don't see how you can play aggressively in most of elden ring's boss fights without memorizing their attack patterns. it's not a case of dodging at the right time either because many bosses have attack patterns long enough to use up your stamina quickly (and it doesn't help that many of those bosses have AOEs to prevent rolling behind/to the side of them)

                Every souls game operates on a personally chosen difficulty slider depending on your preferred play style. I suspect that you're this [...] fricking idiot so you have no idea how to properly engage with souls mechanics in the first place and therefore have no idea how to abuse them.

                it's still nowhere near the easiest title at all, the existence of cheese shit doesn't stop that

              • 2 weeks ago
                Anonymous

                Yea you fricking suck at video games. I'm done replying to you.

              • 2 weeks ago
                Anonymous

                i'm completely correct though, you are either playing more passively than you'd think or you are spending far too much time on the game

                playing sekiro and elden ring is night and day

              • 2 weeks ago
                Anonymous

                Holy mother of skill issue

              • 2 weeks ago
                Anonymous

                >Guts sword
                >quickstep/bloodhound step
                >slowswing to bait
                >dodgepoke to punish
                >strong attacks to shake things up

                I play GS in monster hunter, you don't know slow.

              • 2 weeks ago
                Anonymous

                forgot to mention, bosses also have a tendency to only continue a combo if you begin to attack

                so you can dodge 3 attacks by a boss and then they'd stop their combo, but if you decide to attack after the third they'd just continue their combo, it's really cheap.

                >Guts sword
                >quickstep/bloodhound step
                >slowswing to bait
                >dodgepoke to punish
                >strong attacks to shake things up

                I play GS in monster hunter, you don't know slow.

                >quickstep/bloodhound step
                now try it without that

              • 2 weeks ago
                Anonymous

                >most bosses have attack patterns long enough to use up your stamina quickly
                Are you never leveling up your stamina or something? They really don’t. Also use jumping/crouching/guard counter attacks.

              • 2 weeks ago
                Anonymous

                Don't bother trying to explain or reason with him. He's going to cope about how the game is unfair regardless of how you explain to him that it's his fault for not properly engaging with the mechanics of the game.

              • 2 weeks ago
                Anonymous

                sure, about halfway or 3/4 through the game you'll have enough stam that you can roll through combos without difficulty and still have enough to fight back, the problem is that you're still having to play too passively, still rolling around watching the boss enjoy themselves with long combos and massive AOEs, the game never does a good job of making you feel remotely level with these bosses the way souls games did. you never really feel like you're actually having a decent fight.

                Don't bother trying to explain or reason with him. He's going to cope about how the game is unfair regardless of how you explain to him that it's his fault for not properly engaging with the mechanics of the game.

                by engaging with the mechanics of the game do you just mean using cheap shit like bloodhound step?

              • 2 weeks ago
                Anonymous

                >too stupid to level stamina or manage his rolls properly
                >game provides the solution to his problem in the form of bloodhound step
                >NO THAT'S CHEAP
                You're terminally moronic. Go play hello kitty island adventure or something it's probably more your speed.

              • 2 weeks ago
                Anonymous

                it is cheap though, you should only have to use roll dodge and positioning to avoid bosses, it's fromsoft's fault for putting a bunch of sekiro bosses in a souls style gameplay

              • 2 weeks ago
                Anonymous

                And people have, in fact, beaten the game like that.

              • 2 weeks ago
                Anonymous

                yes they have, and many of them agreed with me that the game's bosses are pretty cheap and not as fun as souls bosses.

              • 2 weeks ago
                Anonymous

                So you have a moronic opinion, are shit at the game, and refuse to use the options the game provides for you to alleviate the issue of you being complete and utter fricking shit at the game. Are you by any chance from some shithole SEA country?

              • 2 weeks ago
                Anonymous

                i beat the game on release, and did so without abusing cheap shit like bloodhound step like you. still don't think the bosses are fun. it really just feels like playing sekiro without the parry system, which isn't fun.

              • 2 weeks ago
                Anonymous

                Well, I CAN say the same about Elden Ring’s bosses (except Malenia, she’s kind of bullshit given her Sekiro deflection designed moveset)
                The one standout is the weird ass poison spewing multi arm albarnauric guys, but they have horrible tracking and get their million hit combo interrupted by a greatshield block so they aren’t too bad

              • 2 weeks ago
                Anonymous

                You haven't even played 5 fricking minutes much less 5 hours you lying little moron.

              • 2 weeks ago
                Anonymous

                >noooo you have to like the japanese slop!

                i regrettably watched my wife play this entire game and I actually played more like 20 hours probably, was just exaggerating out of disdain

                the game sucks. you like very mainstream stuff that's casualized and easy

              • 2 weeks ago
                Anonymous

                >if I don't like it then it's mainstream tasteless trash
                kys moron

            • 2 weeks ago
              Anonymous

              >not going to do that
              Well that's a you problem. The design relies on people sharing knowledge and stories of their adventures, if you don't like it that's fine, play something you like instead.

          • 2 weeks ago
            Anonymous

            I don't see anything wrong with this. You don't have to get the perfect golden ending every time, you don't have to see every secret. Having your experience be unique then finding out how it could be different is a mark of good game design.

            yeah, now imagine replaying it through the slog of the open world, me no likey

        • 2 weeks ago
          Anonymous

          I don't see anything wrong with this. You don't have to get the perfect golden ending every time, you don't have to see every secret. Having your experience be unique then finding out how it could be different is a mark of good game design.

          • 2 weeks ago
            Anonymous

            >. Having your experience be unique then finding out how it could be different is a mark of good game design.

            When those things are based on emergent or intentionally thoughtful design, yes

            when those things are based on npcs being randomly japanesely placed at incoherent times, no.

            • 2 weeks ago
              Anonymous

              Why. If you couldn't find them and they died then that's it. It's not a big deal. And when you replay and know to check the bridge in the giants place then you know.

  87. 2 weeks ago
    Anonymous

    Nothing, it's a terrible example of an "open world" game and isn't really one at all

    elden ring sold a lot of copies due to social popularity and effective marketing. it's not even a particularly good souls game

    • 2 weeks ago
      Anonymous

      Nothing you said was true.

  88. 2 weeks ago
    Anonymous

    The open world is the worst aspect of Elden Ring. It gets a pass as it looks nice, mysterious and Zanzibart-esque. Replaying the game I really hate the open-world, especially Caelid and the unfinished snow areas. To me this was a failed experiment by Miyazaki, a dilution of the Souls experience.

  89. 2 weeks ago
    Anonymous

    Honestly it's hard for me to call it open world when like, nobody real is actually living there. More open space than open world.

    • 2 weeks ago
      Anonymous

      so in your mind, "world" means "society"?

      • 2 weeks ago
        Anonymous

        Yeah. That's what makes worlds unique and special. How a society adapts to it. Or maybe not even a society, but like, an ecosystem. How do the creatures of the world react to each other

        • 2 weeks ago
          Anonymous

          I don't really get it, the creatures in Elden Ring do have an established ecosystem and reason for being where you encounter them. Many of them have faction AI and will fight other cliques of monsters or soldiers when they encounter each other.

        • 2 weeks ago
          Anonymous

          All of that is part of the history in Elden Ring. You see the ruins and infer the society. The world of Elden Ring is a fallen world.

          • 2 weeks ago
            Anonymous

            A world that far fallen isn't very interesting to exist in

            But you see that at every corner in Elden Ring.

            I missed it in my playthrough

            • 2 weeks ago
              Anonymous

              >I missed it in my playthrough
              Skill issue

            • 2 weeks ago
              Anonymous

              It's interesting to me. It's also important to the story. Not trying to argue or anything just saying.

        • 2 weeks ago
          Anonymous

          But you see that at every corner in Elden Ring.

  90. 2 weeks ago
    Anonymous

    it bothered to put stuff in places

  91. 2 weeks ago
    Anonymous

    Anyone who criticize fromgod is a troony liberal

  92. 2 weeks ago
    Anonymous

    For all intents and purposes, it's a generic Ubisoft world, but they were smart enough to not plaster every piece of content on the world map and compass, so you actually had to find the content yourself.

  93. 2 weeks ago
    Anonymous

    The sense of exploration and the world expanding as you progressed through it felt fantastic. The feeling of the map opening up or when you accidentally teleport to Leyndell early game and seeing there's 5x more map than what you've seen already with more to come is second to none.
    Unfortunately where From really fricked up is that the catacombs do end up feeling fairly same-y after a while and the actual overworld itself can feel fairly barren. Crafting was clearly a tacked on late addition and filling the world with a bunch of random crafting materials really showed it.

  94. 2 weeks ago
    Anonymous

    Nothing beats the feeling of accidentally discovering the well to Siofra River in the woods and seeing the huge underground area. Was so kino especially when most of Ganker didn't find it yet. Was fun as shit.

    • 2 weeks ago
      Anonymous

      I see Siofra River and raise you stumbling across the Ainsel River and Deeproot Depths from the sewersblind.
      Truly all of the underground areas are kino. I really hope the DLC has some more underground content.

  95. 2 weeks ago
    Anonymous

    For me:
    >the world was beautiful and surreal
    >lots of secrets to find, rewarding exploration
    >while being the "easiest" FromSoft title, it was extremely difficult for an open world game, challenge keeps you engaged
    >endless character build variety

    • 2 weeks ago
      Anonymous

      being the "easiest" FromSoft title,
      what?

      • 2 weeks ago
        Anonymous

        Every souls game operates on a personally chosen difficulty slider depending on your preferred play style. I suspect that you're this

        yeah
        dark souls 3 is fine, bosses in 3 are punishing but still give you room to fight back, you don't feel like you have to play as passively as you do in elden ring at all. gael and nameless king were tough but satisfying to beat. i can't really say the same about elden ring bosses.

        fricking idiot so you have no idea how to properly engage with souls mechanics in the first place and therefore have no idea how to abuse them.

  96. 2 weeks ago
    Anonymous

    Open world games are shit. All they had to do was put more effort into handcrafting the map than Bethesda and they win GOTY 10/10 every year

  97. 2 weeks ago
    Anonymous

    >What did Elden Ring get right about the open world genre that other open worlds seem to fail on?
    Rabid insufferably moronic fanbase.

    • 2 weeks ago
      Anonymous

      somehow the elden ring haters are even more insufferable
      It's almost like it's just Ganker being Ganker

  98. 2 weeks ago
    Anonymous

    I grow weary of the open world. Take me back to the nexus with a crestfallen soldier. Take me back to Majula with the nice breeze and a redheaded level up maiden. Give me a series of legacy dungeon levels where the design matters. The open world was nice once for elden ring to mix it up. But dont keep going

  99. 2 weeks ago
    Anonymous

    [...]

    this but you mass replied so you are still a homosexual

  100. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      Based dragonirian humiliating himself for our amusement

  101. 2 weeks ago
    Anonymous

    friction in the actual open world. navigating the world actually requires some thought since it isn't just a wide open plain, and it constantly tries to hide stuff from you, most noticeably dungeons.

  102. 2 weeks ago
    Anonymous

    Frick that other anon, it made completely different pitfalls because it doesn't understand what makes Open World games worth playing to begin with. Elden Ring's biggest flaw is that it's impossible to find any timesink goal besides progressing the story, which is the last thing I do in any open world game.

    You can progress quests which invariably between every one of them close doors and reduce content, you can do miniature dungeons and receive the same amount of runes you'd have gotten if you were outside farming and receive a Spirit Ash you will never use because you need to upgrade them like a weapon, and you can invade, which is more of an endgame loop than anything. I can't fix up a town using resources I find from clearing dungeons. Runes can only be spent on self-improvement, be it weapon or level or consumable, you can never use it for any higher purpose or other goal besides making yourself stronger. By all accounts, this makes Elden Ring a pretty shitty Open World RPG because the only thing you do is kill the world.

    • 2 weeks ago
      Anonymous

      > Runes can only be spent on self-improvement, be it weapon or level or consumable, you can never use it for any higher purpose or other goal besides making yourself stronger

      How much of a limp wristed homosexual do you have to be to think this is a bad thing. You legit got me hype

      • 2 weeks ago
        Anonymous

        Then go play Demon's Souls or something instead because they've made 0 progress in making anything else worth spending Souls on and the weapons don't feel like kid-safe styrofoam paddles like they do in ER

  103. 2 weeks ago
    Anonymous

    I often get the sense that ER's biggest fans have never played either a Souls or an open world game before.
    How in the world you can think that the structure and pace is better than Demon's Souls or Dark Souls is insane.

    • 2 weeks ago
      Anonymous

      It really is equal or greater than those games. But of course those ones have their design philosophy too that is doing it's own thing. It's not like ER makes them obsolete or something and vice versa. It's all just their own flavor of Souls

      • 2 weeks ago
        Anonymous

        >it really is equal than

        here is the mind of a person who thinks elden ring is as good as dark souls

        "bro who cares if they didn't actually have to design the map"

    • 2 weeks ago
      Anonymous

      they're just idiots who like the flashy new big thing
      the only thing elden ring has over souls is that the lore has much more thought put into it

    • 2 weeks ago
      Anonymous

      I'll give you Demon's Souls but Dark Souls pacing is pretty horrible. The game falls apart after Anor Londo in that regard. Even before that the weapon progression is completely fricked. Still Bloodborne surpassed them both. Elden Ring is as well paced as you want it to be and it's its biggest strength. It's the only logical evolution of what made Demon's Souls great.

      • 2 weeks ago
        Anonymous

        filler isn't pacing

        • 2 weeks ago
          Anonymous

          >buzzword isn't buzzword
          Talk like a human being or keep quiet.

          • 2 weeks ago
            Anonymous

            so you can't actually respond? nothing I said is a "buzzword"

            you have no idea what a "buzzword" even is gen alpha trash

            • 2 weeks ago
              Anonymous

              >nothing I said is a "buzzword"
              Filler means nothing in Souls games because everything is filler outside of 5 bosses per game. Pacing means nothing in games you can sequence-break. What you've said means literally nothing. Give me concrete comparisons and why exactly they're mandatory and good/bad or frick right off.

              • 2 weeks ago
                Anonymous

                Oh filler doesn't mean anything in elden ring? The game that is literally filled with bullshit filler, the same enemies, locations and scenarios repeated over and over, all over the map? true filler?

                that doesn't mean anything?

                yeah you're just a brainless consumer kiddo

              • 2 weeks ago
                Anonymous

                So in your (moronic) opinion filler is just repeated content? Then what you described applies to every souls game.

              • 2 weeks ago
                Anonymous

                >Then what you described applies to every souls game.
                and it's especially worse in elden ring, what the frick is your point?

              • 2 weeks ago
                Anonymous

                elden ring is a perfect game bro, even the glaring flaws are actually positives

                just git gud etc etc.

              • 2 weeks ago
                Anonymous

                what the frick do you think filler means, moron?
                >other souls games have as much repeated content as elden ring

                you don't even deserve this response, i know you look like shit right now, person like you cant take care of yourself properly

              • 2 weeks ago
                Anonymous

                >what the frick do you think filler means
                Nothing. You applied another word to the concept of a video game asset that's being repeated in the game, which isn't inherently good or bad. It doesn't "fill" anything, it's just content. So if you define filler as repeated things then of course Dark Souls has as much of it as Elden Ring. That's how these games work. You rarely if ever just fight one unit of each enemy type.

              • 2 weeks ago
                Anonymous

                >It doesn't "fill" anything, it's just content.

                LMAO

                "I have no standards for content, there's no such thing as filler, minibosses and locations being copypasted is fine"

                zoomer slop consoomer

  104. 2 weeks ago
    Anonymous

    what is it about elden ring that makes it the most talked about and beloved game in Ganker more than 2 years after its release, and why haven't other games (such as totk) reached such status?

  105. 2 weeks ago
    Anonymous

    >the hype in the game is the input reading bosses!

    it just isn't a good game, at all

    • 2 weeks ago
      Anonymous

      They barely read it. They just have small windows to dodge. Truth is input is always read in every game or else it is not a game.

      • 2 weeks ago
        Anonymous

        >They barely read it.

        LOL

        • 2 weeks ago
          Anonymous

          >They barely read it
          almost every boss has a combo that will stop if you dodge them without attacking, or continue as soon as you press the attack button, coupled with the insane tracking in the game it's pretty silly.

          It makes them feel alive. I seriously don't notice the nitpicking videos. I have seen them on Ganker but in game I never feel the boss is like cheating. Even the godskin which have the worst of it just feel like tiny dodge windows. Once you feel the timing they are fine. Worst part of those fights are the huge attacks like when the big guy rolls around or the skinny guy starts flailing around. I can easily heal and dodge whenever they do the input read fireball thing

          • 2 weeks ago
            Anonymous

            >It makes them feel alive.
            to me it just feels like they overdid it. maybe without the ridiculous tracking on most boss attacks it'd feel a bt better.

          • 2 weeks ago
            Anonymous

            >I seriously don't notice

            wow you must be crazy low iq because i noticed input reading on margit the first time i played the game

            i guess games are really vague and opaque to dumb people, that must be where some of the fun comes from in trash like this

            • 2 weeks ago
              Anonymous

              Yes games are more enjoyable when you aren't autistic.

      • 2 weeks ago
        Anonymous

        >They barely read it
        almost every boss has a combo that will stop if you dodge them without attacking, or continue as soon as you press the attack button, coupled with the insane tracking in the game it's pretty silly.

Your email address will not be published. Required fields are marked *