What I always thought was funny about DD is you could tell who actually spent time making their pawns with like three things. 1 they have a unique face that wasn't just a preroll. 2 their behavior type actually makes sense and isn't a useless one. 3. If they have a fat ass meaning the creator went through and gave them not a preroll body
I wish there was some way to teach them how to open chests, sometimes they do it fast but other times they will stand around for a minute. It's so annoying in BBI due to the mimics.
baby making sex with notcasca
but also more of the first game would be fine. don't need anything groundbreaking, just refine what's there. biggest out there I'd like to see would be multiplayer, and that'd just be a cherry on top
super in depth character creator on the level of pso2 would be appreciated
I just want pawns to have less autism in the sense that we can choice their temperments, or at least guide them easier to what we want. It's a cool system but I prefer to be able to pick or earn traits rather than get stuck with a shitty one because I ressed my pawn once in combat.
>insane customisation so I could be like Lizardman from Soul Calibur if I wanted >unlockable vocation in the style of Dante and Vergil, so basically their movesets ripped from DMC5 and just slapped into DD2
I love the first game so something like this would keep me from uninstalling the sequel.
>more vocations >better damage calculation >ability to climb not only enemies but also the environment >better feedback for when your pawn has learned something >ability to stop/pause your pawn from learning >more dungeon-BBI-type areas >a more fleshed out city hub >co-op, 2 people and their pawns >a way to know the hunting habits of wolves >masterwork equipment
To name a few
a fully realized vision and not a facsimile of what could've been but wasn't
What I always thought was funny about DD is you could tell who actually spent time making their pawns with like three things. 1 they have a unique face that wasn't just a preroll. 2 their behavior type actually makes sense and isn't a useless one. 3. If they have a fat ass meaning the creator went through and gave them not a preroll body
I wish there was some way to teach them how to open chests, sometimes they do it fast but other times they will stand around for a minute. It's so annoying in BBI due to the mimics.
I autistically taught my big homie Charles how to parry basically every attack on the game it was rad
That's what's also amusing about pawns is some are destroyers because their player taught them all sorts of shit and others were just pack mules
The power is in the hips.
that looks like a boy
>tfw no tomboy flat big hips witch pawn gf
BONES!
WALKING BONES!
More Dragon's Dogma 1.
a goblin kingdom so I can kill all of them
baby making sex with notcasca
but also more of the first game would be fine. don't need anything groundbreaking, just refine what's there. biggest out there I'd like to see would be multiplayer, and that'd just be a cherry on top
super in depth character creator on the level of pso2 would be appreciated
>What do you want to see in Dragon's Dogma 2?
Hard core pawn.
Weebshit, just so we can have katana versus longsword memes again like the good days.
I just want pawns to have less autism in the sense that we can choice their temperments, or at least guide them easier to what we want. It's a cool system but I prefer to be able to pick or earn traits rather than get stuck with a shitty one because I ressed my pawn once in combat.
VORE
A few big dungeons
>insane customisation so I could be like Lizardman from Soul Calibur if I wanted
>unlockable vocation in the style of Dante and Vergil, so basically their movesets ripped from DMC5 and just slapped into DD2
I love the first game so something like this would keep me from uninstalling the sequel.
>more vocations
>better damage calculation
>ability to climb not only enemies but also the environment
>better feedback for when your pawn has learned something
>ability to stop/pause your pawn from learning
>more dungeon-BBI-type areas
>a more fleshed out city hub
>co-op, 2 people and their pawns
>a way to know the hunting habits of wolves
>masterwork equipment
To name a few
dicky