What does?

What does Ganker think of this game?

  1. 2 weeks ago
    Anonymous

    Wasted potential.
    The gameplay segments feel like filler that are just there to justify calling it a game.

    • 2 weeks ago
      Anonymous

      First post summed it up.
      Played it on release. I like the music, setting, visuals, story etc. but it's a really boring game to play

      never played the dlcs

      So just like Silent Hill

      • 2 weeks ago
        Anonymous

        No, silent hill manages to incorporate the gameplay faily well in comparison and it doesn't feel like it's split into stoy bit / shooty bit.

      • 2 weeks ago
        Anonymous

        No. Silent Hill have more interaction with the enviroment and puzzles. Alan Wake have these annoying kill every enemy to progress segments

        • 2 weeks ago
          Anonymous

          You can actually bypass quite a few of the encounters with smart flashlighting and knowing where the close enough safe havens are. As for combat annoyance actually using the good weapons liberally makes the pace much brisker.

          • 2 weeks ago
            Anonymous

            >actually using the good weapons liberally makes the pace much brisker
            Yeah there is no reason to conserve the good stuff since the game keeps taking away all your weaponds and ammo constantly which was infuriating

      • 2 weeks ago
        Anonymous

        SH at least has some cool puzzles

      • 2 weeks ago
        Anonymous

        It has far, far, far more enjoyable combat than any Silent Hill game. Honestly the gameplay is massively underrated in Alan Wake. It's no Max Payne but put that shit on the hardest difficulty, learn how to dodge properly and how to manage your flashlight battery and it's a really fun shooter.

        • 2 weeks ago
          Anonymous

          There are too many problems with it for me. the most well-covered one is the fact it's so simple and completely unchanged from practically the first minute of gameplay to the last. but I could handle that if the package felt satisfying - it just isn't for some reason, possibly a combo of the grating sound effects when you light-break enemies, the flow of the slo-mo moments, and just the fact that the combat relies on swamping you with zombie-like enemies each time, yet that's at odds with the atmosphere of the game (its real strength) which wants to imply a suspenseful, unsettling, ill-defined threat

          • 2 weeks ago
            Anonymous

            What is grating about the sound? The slow-mo voice acting? I thought the game did a good job illustrating everything. Maybe your ears are just sensitive to the modern-day world

            • 2 weeks ago
              Anonymous

              >Maybe your ears are just sensitive to the modern-day world
              this is probably not far off

  2. 2 weeks ago
    Anonymous

    I liked it, played it on release.
    can't wait to play AW2

  3. 2 weeks ago
    Anonymous

    PREVIOUSLY ON ALAN WAKE

    "My name is Alan Wake. I'm a writer..."
    >spooky noises
    "I moved to this town, to get away..."
    >Alan! Help!
    "Very boring enemies shamble toward me, and I point a flashlight on them until the game lets me shoot them."
    >horror chord
    "Stephen King, yadda yadda yadda."
    >

    • 2 weeks ago
      Anonymous

      Don't forget
      >Hello Alan, I'm X
      >AAAAAHHHH I'M IRRATIONALLY ANGRY. I'LL EITHER YELL AT YOU AND STORM OFF OR PUNCH YOU!
      >Alan, I'm not going to arrest you, even though you assaulted a man in police custody. You don't need behavioural intervention at all, you're free to go
      Also the game is a typical boring remedy 3rd person shooter where they stick a gimmick on and hope it's fun. Guarantee if they did a new slowmo diving 3rd person shooter with more environment interaction, it'd be a best seller. Gameplay>story

  4. 2 weeks ago
    Anonymous

    Energizer™ commercial

    • 2 weeks ago
      Anonymous

      The entire world should collectively lobby in an international law that states that all entertainment fiction is free to depict all aspects of the real world without consulting the owners of anything that exists. So that we could finally get around this whole concept of mocking "product placement" and turning a blind eye at "legally distinct" equivalents that exist for no other reason than strict interpretation of law. If a game developer puts a 3d model of your AA battery into their 3d model of another manufacturer's flashlight, then you and that other manufacturer should only be given two choices. Either you shut the fuck up and keep doing what you're doing, or you volunteer to pay them for the promotion. There should be no way to prevent anyone from depicting things in reality in fiction based on reality.

      • 2 weeks ago
        Anonymous

        eh I don't really mind the product placements in Alan Wake since they're not too obnoxious like straight up advertising them like that one episode of Hawaii 5-0

        and I find it funny energizer® chose to sponsored this game considering the flashlights alway ran out of battery for every 30 seconds

      • 2 weeks ago
        Anonymous

        good luck, IP and trademark law is the biggest corporatocratic scam ever and is designed to prevent happy merchants from having their goods denigrated or debased in anyway. so the moment you choose to depict a big mac getting eaten with anything other than a beaming smile, you're in the crosshairs. all western perspectives have utterly cucked to this principle, you will never undo it without rebooting all of society.

        • 2 weeks ago
          Anonymous

          That reminds me. When Minh Le and Jess Cliffe made Counter-Strike, all of the weapons had their real world names. Because it was a mod, and so not a commercial product. After Valve bought the mod, the names were all changed to "legally distinct" ones because gun manufacturers don't want their products to be associated with violence. Even though the entire world knows that makes negative sense, they just accept it because it's the way things are. IP and trademark law is one of the rare things in the human condition where law is entirely detatched from what is right and what is sensible. It has become the common practice to simply not think, just do. Don't think about why a law is the way it is, just obey it.

          • 2 weeks ago
            Anonymous

            Owning guns isn't inherently a violent past time, plenty of people just have them to shoot at gun ranges. There's even family event type shooting competitions and such. It makes perfect sense to not want your product associated with certain things because public opinion can and does impact business, and while this specific gun scenario might not make a lot of sense you still want some degree of protection in this area to prevent people from spreading misinformation and slander about your product while completely protected by the law.

            Basically the laws are like this for two reasons,
            >it benefits big companies who get to keep the profits from their products to themselves
            >It benefits small companies by preventing big companies from essentially just buying the failure of everyone else outright
            It's a system that could be improved and is abused, but it's still something that needs to exist.

            • 2 weeks ago
              Anonymous

              Still, it's always blatantly obvious when something is exploited and things should be handled case by case. And if they attempt to flood the system with manufactured case by case cases in protest, that's blatantly obvious too and they get put into a category where they by default lose those cases. Product placement that is simply meant to flesh out a fictional world is obviously not exploitation of anyone else's property. Not any more than when a professional photographer takes photos of Times Square. In neither case should the artist have to consult the owners of all those trademarks that are visible, nor should the owners have any say over that art.

      • 2 weeks ago
        Anonymous

        >get coca cola in your game
        >descriptions specifies it's disgusting and should never be drank
        >every character calls Coca Cola actual poison
        >one character goes on an info dump about how coca cola was used to poison a whole tribe back in 1940's and so there's no documentation about it, and states this as true in the real world
        >coca cola can do nothing about it

        • 2 weeks ago
          Anonymous

          that's also how ads work, but in that case they're allowed to lie and fabricate fictional stories to sell their product

        • 2 weeks ago
          Anonymous

          This is exactly the kind of thinking that keeps trademark law the way it is. You actually think that it could be that black and white, and so it can only ever be one way or another. Either all the power is on the side of the trademark owners, or literally none of it is. Just so that every dispute could be solved instantly. The way you described things is so blatantly obviously exploitation that it could be an easy case to solve and go with the exception. Case by case is how things should be resolved. If anything is unclear, if a position is arguable, then it would default to the rights holder not having a say. If it's obvious that the depiction is defamation, or literally exploiting someone else's product to make money using solely that product, then it would go in their favor. Like simply making a Pepsi Man game without endorsement from Pepsi. That's obvious exploitation. A crumpled pepsi can in a dumpster behind a fast food restaurant in an open world game is obviously not the same thing.

      • 2 weeks ago
        Anonymous

        holy shit this post went the exact opposite of where I thought it was going. what sort of gigaconsoomer are you? it should be illegal for any media to product place and furthermore illegal to even use preexisting products

    • 2 weeks ago
      Anonymous

      This was cringe when it came out, but now that it's old and everyone got over it, it's cool.
      Removing the product placement would make it soulless, just like with Crazy Taxi.

      • 2 weeks ago
        Anonymous

        The European & remastered versions don't have any product placement

  5. 2 weeks ago
    Anonymous

    First post summed it up.
    Played it on release. I like the music, setting, visuals, story etc. but it's a really boring game to play

    never played the dlcs

  6. 2 weeks ago
    Anonymous

    Twin peaks kino

  7. 2 weeks ago
    Anonymous

    Kind of a snoozefest. Got probably 3 hours in and it didn't seem to be going anywhere. Lack of gameplay variety, just killing shady dudes with flashlights constantly

  8. 2 weeks ago
    Anonymous

    I liked it but fuck is it repetitive. There's a total of like 4-5 enemy types repeated throughout the entire game and there isn't much of a way to mix things up during combat. The concert sequence was the only part that felt like it broke away from the typical game loop. I honestly can't play this game unless it's 1 episode a day because it starts feeling like a slog. The story is good and I'm still hyped for the sequel though

  9. 2 weeks ago
    Anonymous

    It's not sam lake...
    Itz sam ocean...

  10. 2 weeks ago
    Anonymous

    It's not good, it's not intriguing by itself, it's only intriguing in the Connected Remedy Universe and it's downright fascinating in the meta sense of Remedy's absolute obsession with it.

    Alan Wake is not fun, it's intricate, but not interesting. Just like everything in the Remedy universe it's mundane and grounded, so it can't really be bombastic only heightened. As a result it goes for mysterious, and I don't mean meme mysterious, but the actual one, where there's at least seven canon ways to interpret the events of the game. Its initial playthrough won't be satisfying, especially if you were like me and came to it from the Max Payne games then the disappointment is all-encompassing. It takes at least four playthroughs for the appreciation to bubble up, at which point you can no longer be certain if it's not Stockholm Syndrome.

    Everything canon surrounding AW is pretty good though. I'm one of those that prefers Alan Wake's American Nightmare to Alan Wake for instance.

    So, yeah, Alan Wake 2 is my most anticipated game. It will 100% have soul, Remedy can't help itself on this one even if it tried otherwise.

    • 2 weeks ago
      Anonymous

      I think you hit the nail on the head. It's more than the sum of its parts. And Alan Wake's American Nightmare is very underrated, loved the atmosphere, the twilight zone-esque plot, the combat was improved upon a ton and Mr - is a great villain. Literally me tier and I hope he comes back.

      • 2 weeks ago
        Anonymous

        Thanks. I agree with everything you said as well. I loved Mr. ______. He was a blast. In fact everybody loved him and he's referred to in the trailer directly, so I'm certain he'll be back. If it's as it seems and they make him more feral, I hope he'll have his suave, cool moments too.

    • 2 weeks ago
      Anonymous

      >prefers Alan Wake's American Nightmare to Alan Wake for instance
      yikes

      • 2 weeks ago
        Anonymous

        I tend to value gameplay a bit more than characters, which in turn I value more than story and there was nothing AWAN did egregiously wrong considering its size. It clarified the inner mechanics of the RCU that are still relevant. It's packed relatively tight to accomplish what it will and then bow out, leaving you with the Arcade mode, which was the main point originally.

        MP1 > C >>> MP2 >>> AWAN > AW > QB >>> CFX (this one I just watched, which was wise)

        • 2 weeks ago
          Anonymous

          I think AW just doesnt work as a full on action shooter.
          It should either be somewhat limited like AW or maybe even something more survival horror oriented like Silent Hill.

          American Nightmare gameplay was somewhat fun, but it does not fit.

          • 2 weeks ago
            Anonymous

            I'm not saying AW should've had AWAN's actiony gameplay per se, they have different tones, but adding a bit more variance in weapons and enemies to the world I appreciated. It's not a lot i would've liked added to AW. I think if you could've set up some traps on your own creatively to direct your focus to the terrain or if there were even two more monster enemies, it would've mitigated the similarities of fighting the six enemy types in different configurations. AWAN is shorter, so it doesn't suffer from such.

            • 2 weeks ago
              Anonymous

              Many posts in this thread mentioned Silent Hill. Maybe AW should go more in that direction with actual puzzles.

              • 2 weeks ago
                Anonymous

                AW should have embraced the Twin Peaks influence fully, put more focus on exploring the town and surrounding areas, talking to other people, uncovering a mystery, something like Deadly Premonition, but good.

              • 2 weeks ago
                Anonymous

                More day time sections would have been great.

              • 2 weeks ago
                Anonymous

                They have, and I don't really have an opinion about it one way or the other. I just offered some examples, which would've retained AW feeling like it does now.

                It's all counterfactual fun anyway. The game was like it was when it came out. AW2 seems to be a different beast and will probably diverge in significant ways.

  11. 2 weeks ago
    Anonymous

    The atmosphere and sound design was enough for me.
    It's comfy as hell. The possessed objects are also really fun to fight.

  12. 2 weeks ago
    Anonymous

    Alan Wake is over-rated as hell. Its got it's moments but it really didn't need a sequel. It works as a one and done 360 game.

    • 2 weeks ago
      Anonymous

      It's not good, it's not intriguing by itself, it's only intriguing in the Connected Remedy Universe and it's downright fascinating in the meta sense of Remedy's absolute obsession with it.

      Alan Wake is not fun, it's intricate, but not interesting. Just like everything in the Remedy universe it's mundane and grounded, so it can't really be bombastic only heightened. As a result it goes for mysterious, and I don't mean meme mysterious, but the actual one, where there's at least seven canon ways to interpret the events of the game. Its initial playthrough won't be satisfying, especially if you were like me and came to it from the Max Payne games then the disappointment is all-encompassing. It takes at least four playthroughs for the appreciation to bubble up, at which point you can no longer be certain if it's not Stockholm Syndrome.

      Everything canon surrounding AW is pretty good though. I'm one of those that prefers Alan Wake's American Nightmare to Alan Wake for instance.

      So, yeah, Alan Wake 2 is my most anticipated game. It will 100% have soul, Remedy can't help itself on this one even if it tried otherwise.

      It's not sam lake...
      Itz sam ocean...

      I liked it but fuck is it repetitive. There's a total of like 4-5 enemy types repeated throughout the entire game and there isn't much of a way to mix things up during combat. The concert sequence was the only part that felt like it broke away from the typical game loop. I honestly can't play this game unless it's 1 episode a day because it starts feeling like a slog. The story is good and I'm still hyped for the sequel though

      Kind of a snoozefest. Got probably 3 hours in and it didn't seem to be going anywhere. Lack of gameplay variety, just killing shady dudes with flashlights constantly

      Alan wake is one of those rare games where it's all a vehicle to deliver a good story. You can say what you want about the gameplay mechanics, and yeah outside of a few set pieces (like the stage scene and the fight at the power station right after you fall from the helicopter) it has lackluster game mechanics.
      The entire Light vs Darkness is a very good plot and theme but has limited transition to gameplay, especially when they tried to play on a horror aspect and leave you fearful. You can contrast this with the other game Quantum Break that had more combat mechanics possible (but also ran a bit samey in terms of fights).
      But you can't disagree with the plot and story elements involved in it. Purely in this sense, I'd consider Alan Wake a work of art.
      I just doubt whether Alan Wake 2 can deliver the same on this front given what I saw in the unreleased footage of alan wake 2 alpha several years ago. If they really take this towards aliens or other pulpy stuff, all the possibilities that were present in Alan Wake die, and thus the franchise to me.

      • 2 weeks ago
        Anonymous

        >I just doubt whether Alan Wake 2 can deliver the same on this front given what I saw in the unreleased footage of alan wake 2 alpha several years ago
        Nah they scrapped that idea and turned it into american nightmare. It was already confirmed AW2 is gonna be a "proper" survival horror, so I expect something more along the lines of silent hill but with remedy's twist on it

        • 2 weeks ago
          Anonymous

          >It was already confirmed AW2 is gonna be a "proper" survival horror, so I expect something more along the lines of silent hill but with remedy's twist on it
          That'd be interesting from a gameplay perspective, but i'm more concerned with the plot. If it's really going to be a survival horror, then the plot has a few sets of possible directions
          1) playing up of the psychological aspect of things, because that's logically one of the only reasons why Alan Wake doesn't write some happy fantasy story that will turn true.
          2) The power stems from the dark place, and that's why Alan is struggling with things. Still ties into #1 because Alan wake had a thought that he was a bad guy and the dark place was able to make mr scratch real just from that. But the writing turning true isn't from within but external to alan.
          3) As a proper sequel to departure, alan must make it have horror elements before he can proceed to happier stories or something. It's the only way to bridge his past experiences in departure, the dark place where he's currently located, and the happy ending he wants. In which case it's not his own problems, it's not the dark place making things, but the story and reality itself has a life of its own and he must guide it logically to the ending he wants. And therefore must live through more horrors before the happy ending.
          Anyway, this is why I like the plot of it. All of these are feasible and logical possibilities to the plot given what was shown (especially the nightmare pages). It's one of the few artistic stories out there.

          • 2 weeks ago
            Anonymous

            There's also one possibility I didn't mention wherein the things we saw in Alan Wake happened because of the story he wrote in Alan Wake 2. We saw something similar to the clicker and Thomas Zane, but this circles back to non-linear causality and is something more akin to time travel shenanigans and therefore more applicable to the Quantum Break franchise.

      • 2 weeks ago
        Anonymous

        >But you can't disagree with the plot and story elements involved in it
        pretty sure I can, and have

        • 2 weeks ago
          Anonymous

          then i question your taste

      • 2 weeks ago
        Anonymous

        The story was going n.o.w.h.e.r.e. Wasn't Twin Peaks made by that Lynch guy, and this game is inspired by that? Ya, his movies have about as much direction as Alan Wake. Just vague ass shit for nu-males and stoners to go, WOW THAT WAS DEEP YO

        • 2 weeks ago
          Anonymous

          No the story was going plenty of places, it's just you either lack the imagination or the understanding of what the implications of the story were. As for Twin Peaks, never saw it, never going to watch it.
          There's plenty of direction, you just couldn't understand it.
          >Just vague ass shit for nu-males and stoners to go, WOW THAT WAS DEEP YO
          It's only vague because you lack understanding and reference.

      • 2 weeks ago
        Anonymous

        You are correct.
        >If they really take this towards aliens or other pulpy stuff
        This worries me too. Honestly I wasn't really that into the idea that Control and AW are in the same universe.
        The main thing behind AW was the Twin Peaks-esque setting/atmosphere. Same goes for Deadly Premonition. So when they change it in AW2 is it going to retain the same charm? Didn't really work out for DP2.

  13. 2 weeks ago
    Anonymous

    All right game for the atmosphere that overstays its welcome by an hour despite being only 7 hours long. I want to see the worldline where Remedy's idea of it being an open world adventure more like Deadly Prem came to fruition

    • 2 weeks ago
      Anonymous

      I'm not sure why some people dislike Alan Wake but praise Deadly Premonition when that game has much worse gameplay and graphics and is filled with bugs
      The PC port is basically unplayable

      • 2 weeks ago
        Anonymous

        DP is a wacky joke game with a silly semi serious story in it, it doesn't try to hide it.
        Aside from the garbage combat and bugs, it's still is a more enjoyable game (or game like experience) than AW.

      • 2 weeks ago
        Anonymous

        Deadly Premonition has a great cast of characters with an interesting setting and story, varied gameplay and a great soundtrack. Alan Wake is like if someone took the shooter sections in Deadly Premonition and made them most of the game.

  14. 2 weeks ago
    Anonymous

    It's insanely comfy
    what more do you want from a game?

  15. 2 weeks ago
    Anonymous

    Meh as fuck.
    Could've been something revolutionary, but MS' tampering ruined it.

    • 2 weeks ago
      Anonymous

      It's weird that Remedy stayed so cosy with MS when their closeness turned a kind of passion project into a farce. remember when
      >Alan Wake will be Vista exclusive on PC
      >wait, Alan Wake won't be on PC because it has to be played on a sofa
      Remedy have to know MS are total fucking clowns after they shelled out of pocket for their own PC port that MS wouldn't pay for, then earnt it back in 24h

  16. 2 weeks ago
    Anonymous

    I enjoyed it enough to beat it twice the second time on the hardest setting. I didn't really care for the DLC's though. American Nightmare was fine for three hours.

  17. 2 weeks ago
    Anonymous

    Just mediocre, it looks good but the gameplay is repetitive and boring as fuck, and the story, that everyone says is soooo good, it's just teen grade cringe.
    This thing is the Donnie Darko of games.

  18. 2 weeks ago
    Anonymous

    Like most of Remedy's output, it was okay. It was just a basic third person shooter, but set in the woods. Nice visuals, but shallow gameplay.

  19. 2 weeks ago
    Anonymous

    >Alan Wake has great story and atmosphere but weak gameplay
    >Control has good gameplay but weak story

  20. 2 weeks ago
    Anonymous

    Combat is annoying. The flashlight mechanic sucks. Control is good , a solid 8

  21. 2 weeks ago
    Anonymous

    It's okay, had great potential. It should have featured the twin peaks knockoff town and the residents way more but instead 90% of the game is spent running around the woods fighting the same enemies.

  22. 2 weeks ago
    Anonymous

    it's a meme game that was taylor-made for reddit

  23. 2 weeks ago
    Anonymous

    Everything about it is cool, except the actual plot when you think about it and the gameplay which is only serviceable.
    I really liked the ink townsfolk and all their distorted sayings, along with the Poets of the Fall stuff.

  24. 2 weeks ago
    Anonymous

    More like Anal Wank

  25. 2 weeks ago
    Anonymous

    it was barely a game, it was a corridor walking simulator

  26. 2 weeks ago
    Anonymous

    I feel like people shit on this game and Silent Hill Shattered Memories for similar reasons because they expected a complex survival horror but got psychological thriller with simple gameplay

  27. 2 weeks ago
    Anonymous

    The story concept is interesting but the actual execution was kinda weak and playing it is an unenjoyable slog. No idea why gays are so obsessed with it and herald it as some kind of masterpiece
    The only good game remedy has ever made was Max Payne 1

    • 2 weeks ago
      Anonymous

      >not liking Death Rally, MP2 and Control
      Shit taste

      • 2 weeks ago
        Anonymous

        MP2 is a massive downgrade in almost every regard, never touched 2 again after finishing it but I regularly come back to 1.
        Control is also sadly mediocre.
        I really like the setting but it has way too fucking few not-SCPs and out of those not many are interesting and none contribute to the gameplay.
        The art direction is fucking godlike and it boasts amazing destruction effects but the terrible TAA implementation and SSR shimmering remaining even with RTX is a huge issue to me.
        The shooting feels great and you have a lot of powers to play with but levitate+launch dominates everything.
        Also the main story was kinda forgettable and every character besides Ahti and Darling were annoying, quirky for the sake of quirky fucks.
        It's a real shame cuz Control had the potential to be a legendary game and Remedy has talent and passion. idk they just can't get their shit together

    • 2 weeks ago
      Anonymous

      It was shit. I don't even particularly like Stephen King's writing and this game was just a deliberate attempt at aping it while being even worse. And the game has a complete non-ending too.
      Then there's the actual gameplay which is abysmal because of how little enemy variety there is. I only remember there being three enemies in the entire game: the basic humans, the crows, and a tractor. And all of them you fight the same way. It was immensely boring.

      The part at the concert was Kino

      CHILDREN OF THE ELDER GOD

  28. 2 weeks ago
    Anonymous

    It was shit. I don't even particularly like Stephen King's writing and this game was just a deliberate attempt at aping it while being even worse. And the game has a complete non-ending too.
    Then there's the actual gameplay which is abysmal because of how little enemy variety there is. I only remember there being three enemies in the entire game: the basic humans, the crows, and a tractor. And all of them you fight the same way. It was immensely boring.

  29. 2 weeks ago
    Anonymous

    The story was great, gameplay wasn't mechanically the best but the atmosphere and world design more than made up for it. The stage part with Old Gods of Asgard blew my mind with how fucking cool it was.
    I want AW2 already.

    • 2 weeks ago
      Anonymous

      WARRIORS
      TORCHBEARERS
      COME REDEEM OUR DREEEEAMS
      SHINE A LIGHT UPON THIS NIGHT OF OTHERWORLDLY FIENDS
      Warriors, torchbearers, come redeem our dreams
      Shine a light upon this night of otherworldly fiends

      • 2 weeks ago
        Anonymous

        >AL, THERE'S TOO MANY OF THEM
        >KABOOM
        >guitar explodes into action
        Kino.

        • 2 weeks ago
          Anonymous

          I had a huge grin throughout that entire section. Fell in love with the game right there.

  30. 2 weeks ago
    Anonymous

    Really good.

  31. 2 weeks ago
    Anonymous

    Barry is a top tier bro in video games. Everything about him screams “little weasel that will betray you to save his own hide” but he never lets you down.

  32. 2 weeks ago
    Anonymous

    Masterpiece. When it came out it shit on every PS3 story-driven game. It's crazy that nobody cared. Remedy shit all over Sony.

  33. 2 weeks ago
    Anonymous

    I really liked it, despite it's flaws. But I am also a huge sucker for anything set in the Pacific Northwest. I hope the sequel is good, but I don't really have high hopes after playing Quantum Break (have yet to play Control)

    • 2 weeks ago
      Anonymous

      QB was pretty much forced on them by Microsoft

      • 2 weeks ago
        Anonymous

        Quantum Break is a great game gay. The TV show shit aside. They nailed that too.

      • 2 weeks ago
        Anonymous

        That game just annoyed the hell out of me with how it smothered you in exposition every step you took. Totally fucked with the flow of the game, having to read another Email or note every two minutes. And that TV-show was just boring, Lance Reddick phoned it in big time.

        • 2 weeks ago
          Anonymous

          You just described Alan Wake. They've been doing the narration garbage since Max Payne

          • 2 weeks ago
            Anonymous

            Alan Wake was not even remotely as bad as QB was in that regard.

          • 2 weeks ago
            Anonymous

            >not liking narration
            shit taste

    • 2 weeks ago
      Anonymous

      Control is pretty good. Might get a bit repetitive after a while and has some annoyances in the interface, but it's very much a raw Remedy production that wasn't compromised by publisher meddling.

      • 2 weeks ago
        Anonymous

        I would have played it already months ago, but I desperately have to upgrade my aging PC. I am stilling running a 980ti and an i74790k

        • 2 weeks ago
          Anonymous

          A lot of control's top moments are actually optional. Mainly the bosses.

  34. 2 weeks ago
    Anonymous

    One of the worst games I've ever played, and I wish I was kidding.

    • 2 weeks ago
      Anonymous

      have a nice day gay. you have offended Finland and you are an angloid scumbag

  35. 2 weeks ago
    Anonymous

    Am I crazy? I didnt think the gameplay was that bad. I mean yeah it was a bit repetitive but I didn't mind much. I played a lot of American Nightmare's horde levels too.

    • 2 weeks ago
      Anonymous

      You are not wrong, gameplay was more than serviceable.

    • 2 weeks ago
      Anonymous

      It wasn't bad, it was actually quite fun on harder difficulties when you had to properly manage ammo and flashlight timing.

    • 2 weeks ago
      Anonymous

      It's no worse than the average third person shooter like gears of War or spec ops

    • 2 weeks ago
      Anonymous

      it fit the game being that wake is supposed to be a schlubby writer, the gameplay was more than servicable and worked well

    • 2 weeks ago
      Anonymous

      Some people get butthurt about the gameplay because they heard about the plans for an open-world game (an idea which was scrapped for good reason). There are legitimate complaints about lack of variety in enemy design but it's a short game so whatever.
      By the way I liked American Nightmare's arcade mode too.

  36. 2 weeks ago
    Anonymous

    Sam Lake is the western Kojima

  37. 2 weeks ago
    Anonymous

    masterpiece fuck ya if you dont like it, dumbass

    • 2 weeks ago
      Anonymous

      that feeling of the darkness getting more intense as you feel them gaining on you and running for a generator then trying to nail the skill check - very cool. Ironically story is the worst part imo

      • 2 weeks ago
        Anonymous

        when you're out looking for pages or whatever and the darkness starts closing in around you combined with the audio

  38. 2 weeks ago
    Anonymous

    One of my top 10 favorite games.
    Fantastic atmosphere, setting, music, story and episodic presentation. Could have used more daytime moments.
    Gameplay is a bit repetitive towards the end, but the only time it starts feeling slightly tedious is the very last stretch while travelling to the Cauldron Lake. It doesnt overstay it's welcome.
    It's one of those polarizing games where you either love it or hate it.

    I'm worried that the sequel will not recapture the same wibe.

  39. 2 weeks ago
    Anonymous

    >walk into open area
    >camera pans out
    >shows enemies coming out behind some trees
    >repeat 50 times
    >game ends

    also the first DLC was atrocious, the fact that the final boss was a literal fridge didn't help things

  40. 2 weeks ago
    Anonymous

    Extremely comfy locations & settings
    >listening to that guy's relaxing night time radio broadcasts in some dark abandoned cabin while the evil dark spirits wait outside to kill you
    >watching a quick episode of night springs while the black fog is swirling around outside before moving on to the next area
    Maxium comfy
    It was also cool how it kept telling the story by Alan finding the manuscript pages through the levels

    • 2 weeks ago
      Anonymous

      to that guy's relaxing night time radio broadcasts in some dark abandoned cabin while the evil dark spirits wait outside to kill you
      a quick episode of night springs while the black fog is swirling around outside before moving on to the next area
      Absolute kino

  41. 2 weeks ago
    Anonymous

    gets boring after an hour

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