78 thoughts on “what game”

  1. Horizon Zero Dawn but it was mostly my own fault, I did every single side quest and put the main story on hold.
    The side quests are dog shit and should be skipped bar a few like the hunting guild.
    By the time I tried to finish the story I was so sick of the game it became a struggle.

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  2. there was a scarface gta clone for the playstation 2 the first missions were awesome but later on you had to grind a bunch of respect or something by doing annoying side-quests and buying shit, it just bacame repetitive and boring

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  3. Hades. The game is a ton of fun at the start, but once you bring Persephone back to Hades, and then the game just kind of drags on. It was then that I just began skipping the dialogue because it ceased being interesting.

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  4. For me it was the opposite with every Witcher game.
    It took me 2-3 tries to get into all 3 games, and it still hasn’t happened for me for the 3rd one.

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    • Interesting. It was the complete opposite for me. I bought the game so I could shit on it with credibility, but ended up liking in more and more as I played. The upgrades make the game more enjoyable

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      • The game can be summed up as one long fetch quest. Very few story objectives have you do adventures or kill things for it’s own sake. You always have to get three of something. There is als oa good strentch of the game were you head to earth that’s takes away everything you like about the Darksiders series (The puzzles, the DMC-lite action) and replace it with a horde mode shooter.

        The reason why it took me so long is because I would play, get bored, take a several month long break and decide to restart. Then the Deathinitive Edition came out so I started with that but that had glitches and problems were I lost like 2 hours of progress so I shelved it for a year. Then around 2019 I realized how long I’ve been trying to play it and decided to force myself through it, and then the shit with the land of the dead happened and I got so pissed that I shelved it for 6 months. I came back, and finished it.

        On reflection the game is only like 25-30 hours, but it felt a fuck ton longer than that, even ignoring my hiatuses.

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  5. I actually really liked Witcher 3 but eventually got burnt out during the Velen/Novigrad portions. Ended up not playing it for a month or two and then began enjoying it again when I reached Skellige. Both DLCs were pretty good as well.

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      • Yeah. Novigrad had some interesting parts like the serial killer quests and Whoreson Junior/criminal underground. But damn, it had so much filler as well. Which I could have skipped, but I like to complete everything so it was partially my fault for getting exhausted.

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  6. Morrowind
    although granted, I’m going to finish the expansions sometime soon now that I’ve given it a rest for a couple of years.

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  7. Funny you show witcher 3. I ended up installing mods to skip all the dialogue around 30 hours. I finished both DLCs in an hour or less after cutting out all the talking!
    Witcher 3 isn’t a game, it’s an interactive movie. Why the ratings are so high are beyond me, the story isn’t even good!

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    • >it’s an interactive movie.
      Witcher 3 has horrible gameplay, but this is objectively untrue. It’s the closest thing to an RPG that we’ve had in recent years.

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  8. A lot of RPGs can be like that if you figure out the system. Like they start easy but interesting, get challenging in the middle, then become boring and easy once you figure out how to destroy everything after unlocking and stacking all the right gear, passives, abilities, etc.

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  9. Tales of Berseria right now, I’m 20 hours in and it’s becoming less and less fun with each passing moment, especially knowing I have at least another 30 hours to go

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    • That’s what happened with Tales of Arise. I wound up just dropping the difficulty to Easy to skip everything faster and get the main story done and forgotten with.

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  10. Anyone ever experienced the inverse? You hated the game at the beginning but by the time you finished it you wish it never ended. For me that was Morrowind

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    • RDR2 sucked at the start but became very very immersive towards the end.

      But the most relevant game is absolutely Dragon’s Dogma. Very boring start, but after midway point you’re falling asleep to the quotes of the pawns.

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    • morrowind was like that with me too, i didn’t actually keep going until like a 3rd playthrough when it finally clicked. MW’s main quest is honestly really well done, having played skyrim first the quality of the story was pretty mindblowing
      i’ve been playing republic commando recently and had a similar thing, mostly cause the first level is kind of a slog but the later ones are way more fun

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    • As a Halo virgin after grabbing MCC during Christmas, the entire series basically. At least up to 4, which ironically plays like fucking Doom ’16, but the actual real sign of trouble with 4 for me was the moment I noticed I was seeing no dual-wield prompt, FUCK that

      For the longest time, I thought Infinite Warfare was a breath of fresh air for CoD SP-wise, but now, I classify it as a Reach ripoff

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    • Just about any souls game I’ve played simply because of how squishy you are and how little damage you do before you level up enough to confidently kill basic mobs and stay alive,

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      • Same with Fallout 1 for me. Started out as a slog but the fun kept growing exponentially, especially when I got enough ammo to actually use guns lmao. Still haven’t played 2

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  11. Thought Ganker hate reddit cause this was posted there lol?

    To answer the question though. I say most of Rockstar recent games. It is fun to do stupid stuff, but the story tends to be boring

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  12. Literally every game ever after about 30 minutes. Except for games that have everything compacted without any filler, like a COD campaign. Or a game where you can switch your brain off and settle into the zone, which is pretty much just racing games.

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        • i can’t remember for sure because it’s been so many years but I think that’s what I ended up doing. I vaguely remember reaching a point of the game and thinking something to the extent of ‘no more sidequests’

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