i think it should be obvious enough but they are too slow and boring for most people these days. they kinda still exist spiritually through teltale style choose your own adventure games, but the puzzles are 100x easier and never the focus
I remember reading a postmortem years ago that said the escalation of the puzzle difficulty was to blame, like they eventually hit the point where the answers seemed completely random and pretty much guesswork
They're still around. Almost exclusively played by women these days. Pretty much the entire puzzle game industry is supported by woman. Men play games about killing things, women play games about solving problems. I guess it's because women are just smarter than men.
Because a lot of their puzzle design was objectively shit, illogical, frustrating, and most of the people who said they completed them without guides (or calling the help line at the time which was basically microtransactions) were basically lying. People only played them for the story.
Puzzle games = good.
Adventure game puzzles = always bad.
Braid had actually good puzzle design and a shit pretentious story, but nobody cares because the puzzles are actually unique and fun. It doesn't have shit like "use the cat hair on the glue twice, pick up the scissors, use string on teddy bear to open door."
I pointed to X and clicked
Replaced by walking simulators. You have puzzles, no combat, nice atmosphere and soundtrack and pointing and clicking
I could never get into any other point and click games after Submachine games (by Mateusz Skutnik), they were the only games with good atmosphere.
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i think it should be obvious enough but they are too slow and boring for most people these days. they kinda still exist spiritually through teltale style choose your own adventure games, but the puzzles are 100x easier and never the focus
>teltale style choose your own adventure games
those died with telltale the company
Because puzzle games migrated to 3D
wym people love d2
I remember reading a postmortem years ago that said the escalation of the puzzle difficulty was to blame, like they eventually hit the point where the answers seemed completely random and pretty much guesswork
YOU KNOW I NEVER LIKED YOU RIP
i mean they still come out, honestly was the point and clicks you played really that popular?
They're still around. Almost exclusively played by women these days. Pretty much the entire puzzle game industry is supported by woman. Men play games about killing things, women play games about solving problems. I guess it's because women are just smarter than men.
shitposting doesn't mean you make a post that literally smells like shit
How is that a shitpost? It's objectively true that females love puzzle games while males almost never play them.
the last point and click i played was franbow
the polish still make them
Been getting into point and click games after playing IHNMAIMS and have since played Sanitarium and Dark Seed. Any more horror point and click games?
Stasis is pretty good.
Nothing really, they're just indie now. I enjoyed The Excavation of Hob's Barrow last year and i'll be playing NORCO next.
Because a lot of their puzzle design was objectively shit, illogical, frustrating, and most of the people who said they completed them without guides (or calling the help line at the time which was basically microtransactions) were basically lying. People only played them for the story.
Puzzle games = good.
Adventure game puzzles = always bad.
Braid had actually good puzzle design and a shit pretentious story, but nobody cares because the puzzles are actually unique and fun. It doesn't have shit like "use the cat hair on the glue twice, pick up the scissors, use string on teddy bear to open door."