What happened to that dubious "unlimited" detail Euclideon game engine? Is there even an actual demo for it?

What happened to that dubious "unlimited" detail Euclideon game engine? Is there even an actual demo for it?

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  1. 1 year ago
    Anonymous

    There was a thread about it like 2 years ago that explained EVERYTHING
    I forgot though

  2. 1 year ago
    Anonymous

    IIRC it couldn't do animations AT ALL. It would be borderline impossible to make anything but a virtual showroom.

    • 1 year ago
      Anonymous

      The owner kept getting "bullied" to release APIs, libraries, or open-source it.
      The guy basically kept saying no, and doing shitty "hologram" stuff with it.

      Like said, it also couldn't do animations at all for years. It was until 2018 that they released footage of some animated frogs hopping in a straight line.
      The recent stuff is basically 3D VR movies, nothing too interactive. I recall they had some very basic games, but it's all proprietary stuff that you can only play in their Holoverse VR arcades in like 3 places, 2 in Aussie land and one in Oman.

      They also changed the channel/company name. It's Axiom Holographics now.
      >https://www.youtube.com/c/AxiomHolographics

      I stopped caring about it. They're a small company focusing on very niche applications. Big companies will easily surpass them, if not already with Unreal 5.

      If they could just add proper shaders to make it look more realistic, it might be all they need, but their stuff looks very cartoonish.

      Even back when they first released that video, there were plenty of comments saying that it would be hell to animate it and would use up plenty of resources. This is what you also notice in their demos. They only have specific object that they animate while everything around is static.

  3. 1 year ago
    Anonymous

    murdered by big tech for being a dangerous free thinker

  4. 1 year ago
    Anonymous

    They moved the application of their technology elsewhere, particularly on some kind of VR stuff and highly detailed landscapes like virtual museum visits, etc.

  5. 1 year ago
    Anonymous

    were they even able to animate anthing in it? it eas also static geometry, in video games you need shit to move

  6. 1 year ago
    Anonymous

    I vaguely recall this as well. My hunch is it went nowhere due to the fact that it would put too many people out of work.

    • 1 year ago
      Anonymous

      lol you're moronic

      • 1 year ago
        Anonymous

        No, not even.
        Explain why while you take up my time to lurk this thread now.
        You owe me for every minute I waste waiting btw.

        • 1 year ago
          Anonymous

          Not this guy but the advent of AI disproves your dumb fricking take entirely

          • 1 year ago
            Anonymous

            no, the automated process of adding detail or generating images separate from hired artist proves my post correct
            the less an industry relies on people, the less people it needs to function.

            • 1 year ago
              Anonymous

              And it happened anyway, unlike this scam.

              • 1 year ago
                Anonymous

                unlike this 'scam', "AI" cannot be stopped. one idea is larger than the other, and more widely known too

        • 1 year ago
          Anonymous

          >No, not even.

          • 1 year ago
            Anonymous

            >has no actual response
            >talks like a robot
            >cant in2 engrish
            go back and stay, Black person

            • 1 year ago
              Anonymous

              He isn't criticizing your english, dumbass.
              It's the fact that you thought this tech was anything more than smoke and mirrors and would have put even a SINGLE person out of work

    • 1 year ago
      Anonymous

      It went nowhere for a few reasons.

      >Notoriously hard to program for
      >Very difficult to animate
      >Labor intensive to build stuff in a game world
      >Compatibility issues

      It makes a great tech demo, but the graphical arms race is winding down now, so there's no reason to try and overcome the issues it has when you can just continue to use the same old hardware to play most new games today. Although this system used a point cloud instead of polygons, going from one million to one trillion triangles on a model isn't going to be worth the resources to implement, be it in processing power or in man hours to get the technology to work.

      • 1 year ago
        Anonymous

        fair enough
        i hope it comes back
        maybe "ai" will bring us there since it can be applied to tedious, repetitive tasks such as this

        • 1 year ago
          Anonymous

          AI could probably solve the problem with trying to detail the world, assuming its trained well enough. I think the "difficult to program for" and "difficult to animate" will always be a problem, however, because both will need human intervention to handle, though it's possible some sort of toolkit aid could be developed to simply the process.

          Personally, I do think that we're eventually going to see programming techniques that can reduce the load on hardware by incredible amounts and allow highly detailed games to run on anything, but I don't know if this technology will be it or not. If it's the one I'm thinking of (It basically only renders a point on the screen per pixel and completely removes occlusion meaning hardware only has to render what can be directly seen), then it's reasonable that this could be what achieves it, but who knows.

  7. 1 year ago
    Anonymous

    Can't animate, burn memory like a morherfricker

  8. 1 year ago
    Anonymous

    They released a playable demo of it if you guys dont remember.

    It was really shitty and extremly limited since it was just voxels. And everytime you moved the camera too fast the whole scene loaded in like really horrible LOD.

    And yeah you still cant do animations or rigging on pointclouds or voxels very well so it just turned into a really shitty google earth kind of deal.

  9. 1 year ago
    Anonymous

    doesnt unreal 5 have this

    • 1 year ago
      Anonymous

      kys epicjeet

      • 1 year ago
        Anonymous

        no

    • 1 year ago
      Anonymous

      yeah but with triangle geometry instead of through the sparce voxel octree method

  10. 1 year ago
    Anonymous

    John Lin's stuff is more interesting tbh

    • 1 year ago
      Anonymous

      This just makes me want a 3D Noita sequel ala Risk of Rain 2.

  11. 1 year ago
    Anonymous

    They went off to do something with AR holograms, no idea if it's still using the "unlimited detail" bullshit as well

  12. 1 year ago
    Anonymous

    Because it was a scam.

  13. 1 year ago
    Anonymous

    it's used for industrial, architectural and real estate purposes. It's not for consumer usage.

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