The owner kept getting "bullied" to release APIs, libraries, or open-source it.
The guy basically kept saying no, and doing shitty "hologram" stuff with it.
Like said, it also couldn't do animations at all for years. It was until 2018 that they released footage of some animated frogs hopping in a straight line.
The recent stuff is basically 3D VR movies, nothing too interactive. I recall they had some very basic games, but it's all proprietary stuff that you can only play in their Holoverse VR arcades in like 3 places, 2 in Aussie land and one in Oman.
They also changed the channel/company name. It's Axiom Holographics now. >https://www.youtube.com/c/AxiomHolographics
I stopped caring about it. They're a small company focusing on very niche applications. Big companies will easily surpass them, if not already with Unreal 5.
If they could just add proper shaders to make it look more realistic, it might be all they need, but their stuff looks very cartoonish.
Even back when they first released that video, there were plenty of comments saying that it would be hell to animate it and would use up plenty of resources. This is what you also notice in their demos. They only have specific object that they animate while everything around is static.
They moved the application of their technology elsewhere, particularly on some kind of VR stuff and highly detailed landscapes like virtual museum visits, etc.
no, the automated process of adding detail or generating images separate from hired artist proves my post correct
the less an industry relies on people, the less people it needs to function.
He isn't criticizing your english, dumbass.
It's the fact that you thought this tech was anything more than smoke and mirrors and would have put even a SINGLE person out of work
>Notoriously hard to program for >Very difficult to animate >Labor intensive to build stuff in a game world >Compatibility issues
It makes a great tech demo, but the graphical arms race is winding down now, so there's no reason to try and overcome the issues it has when you can just continue to use the same old hardware to play most new games today. Although this system used a point cloud instead of polygons, going from one million to one trillion triangles on a model isn't going to be worth the resources to implement, be it in processing power or in man hours to get the technology to work.
AI could probably solve the problem with trying to detail the world, assuming its trained well enough. I think the "difficult to program for" and "difficult to animate" will always be a problem, however, because both will need human intervention to handle, though it's possible some sort of toolkit aid could be developed to simply the process.
Personally, I do think that we're eventually going to see programming techniques that can reduce the load on hardware by incredible amounts and allow highly detailed games to run on anything, but I don't know if this technology will be it or not. If it's the one I'm thinking of (It basically only renders a point on the screen per pixel and completely removes occlusion meaning hardware only has to render what can be directly seen), then it's reasonable that this could be what achieves it, but who knows.
They released a playable demo of it if you guys dont remember.
It was really shitty and extremly limited since it was just voxels. And everytime you moved the camera too fast the whole scene loaded in like really horrible LOD.
And yeah you still cant do animations or rigging on pointclouds or voxels very well so it just turned into a really shitty google earth kind of deal.
There was a thread about it like 2 years ago that explained EVERYTHING
I forgot though
IIRC it couldn't do animations AT ALL. It would be borderline impossible to make anything but a virtual showroom.
The owner kept getting "bullied" to release APIs, libraries, or open-source it.
The guy basically kept saying no, and doing shitty "hologram" stuff with it.
Like said, it also couldn't do animations at all for years. It was until 2018 that they released footage of some animated frogs hopping in a straight line.
The recent stuff is basically 3D VR movies, nothing too interactive. I recall they had some very basic games, but it's all proprietary stuff that you can only play in their Holoverse VR arcades in like 3 places, 2 in Aussie land and one in Oman.
They also changed the channel/company name. It's Axiom Holographics now.
>https://www.youtube.com/c/AxiomHolographics
I stopped caring about it. They're a small company focusing on very niche applications. Big companies will easily surpass them, if not already with Unreal 5.
If they could just add proper shaders to make it look more realistic, it might be all they need, but their stuff looks very cartoonish.
Even back when they first released that video, there were plenty of comments saying that it would be hell to animate it and would use up plenty of resources. This is what you also notice in their demos. They only have specific object that they animate while everything around is static.
murdered by big tech for being a dangerous free thinker
They moved the application of their technology elsewhere, particularly on some kind of VR stuff and highly detailed landscapes like virtual museum visits, etc.
were they even able to animate anthing in it? it eas also static geometry, in video games you need shit to move
I vaguely recall this as well. My hunch is it went nowhere due to the fact that it would put too many people out of work.
lol you're moronic
No, not even.
Explain why while you take up my time to lurk this thread now.
You owe me for every minute I waste waiting btw.
Not this guy but the advent of AI disproves your dumb fricking take entirely
no, the automated process of adding detail or generating images separate from hired artist proves my post correct
the less an industry relies on people, the less people it needs to function.
And it happened anyway, unlike this scam.
unlike this 'scam', "AI" cannot be stopped. one idea is larger than the other, and more widely known too
>No, not even.
>has no actual response
>talks like a robot
>cant in2 engrish
go back and stay, Black person
He isn't criticizing your english, dumbass.
It's the fact that you thought this tech was anything more than smoke and mirrors and would have put even a SINGLE person out of work
It went nowhere for a few reasons.
>Notoriously hard to program for
>Very difficult to animate
>Labor intensive to build stuff in a game world
>Compatibility issues
It makes a great tech demo, but the graphical arms race is winding down now, so there's no reason to try and overcome the issues it has when you can just continue to use the same old hardware to play most new games today. Although this system used a point cloud instead of polygons, going from one million to one trillion triangles on a model isn't going to be worth the resources to implement, be it in processing power or in man hours to get the technology to work.
fair enough
i hope it comes back
maybe "ai" will bring us there since it can be applied to tedious, repetitive tasks such as this
AI could probably solve the problem with trying to detail the world, assuming its trained well enough. I think the "difficult to program for" and "difficult to animate" will always be a problem, however, because both will need human intervention to handle, though it's possible some sort of toolkit aid could be developed to simply the process.
Personally, I do think that we're eventually going to see programming techniques that can reduce the load on hardware by incredible amounts and allow highly detailed games to run on anything, but I don't know if this technology will be it or not. If it's the one I'm thinking of (It basically only renders a point on the screen per pixel and completely removes occlusion meaning hardware only has to render what can be directly seen), then it's reasonable that this could be what achieves it, but who knows.
Can't animate, burn memory like a morherfricker
They released a playable demo of it if you guys dont remember.
It was really shitty and extremly limited since it was just voxels. And everytime you moved the camera too fast the whole scene loaded in like really horrible LOD.
And yeah you still cant do animations or rigging on pointclouds or voxels very well so it just turned into a really shitty google earth kind of deal.
doesnt unreal 5 have this
kys epicjeet
no
yeah but with triangle geometry instead of through the sparce voxel octree method
John Lin's stuff is more interesting tbh
This just makes me want a 3D Noita sequel ala Risk of Rain 2.
They went off to do something with AR holograms, no idea if it's still using the "unlimited detail" bullshit as well
Because it was a scam.
it's used for industrial, architectural and real estate purposes. It's not for consumer usage.