What happened to the game graphics evolution?

What happened to the game graphics evolution?

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  1. 2 years ago
    Anonymous

    Aren't those prerenders vs. in-engine

    • 2 years ago
      Anonymous

      yes

  2. 2 years ago
    Anonymous

    >What is diminishing returns
    Also those a

  3. 2 years ago
    Anonymous

    This thread is disingenuous

    Post your favorite animal instead

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        >Anon looks like that?

      • 2 years ago
        Anonymous

        really takes your breath away

      • 2 years ago
        Anonymous

        Breathtaking

      • 2 years ago
        Anonymous

        Aww.. he's smilin.

    • 2 years ago
      Anonymous

      toad is my favorite

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      bear.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      I debate between crocodiles and aligators.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      Underrated

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        I hope he's okay

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      Reminder that everyone that replies is just telling you their sona.

      • 2 years ago
        Anonymous

        It's a barry cultist thread anyway.
        Shut up and post you fav animal.

    • 2 years ago
      Anonymous

      Reminder that everyone that replies is just telling you their sona.

    • 2 years ago
      Anonymous

      Wtf based.but im afraid janny hold my pc as a hostage for Gankervpass

    • 2 years ago
      Anonymous

      bwae

    • 2 years ago
      Anonymous
  4. 2 years ago
    Anonymous

    Looks like a difference in art style and lighting tbh.
    Graphics have been fantastic for a couple of console generations, now. If a game looks like shit, that's down to art direction and/ or general incompetence on the dev's part.

  5. 2 years ago
    Anonymous

    If lightning looked that hot ingame it would be game of all time.
    She's still my waifu tho

    • 2 years ago
      Anonymous

      >She's still my waifu
      based
      >tho
      less based

    • 2 years ago
      Anonymous

      She has no ass my dude

      • 2 years ago
        Anonymous

        She have cute armpits

  6. 2 years ago
    Anonymous

    >2003

    • 2 years ago
      Anonymous

      graphics peaked here, and it's been downhill ever since

      • 2 years ago
        Anonymous

        >that's where my nostalgia sweet spot ended
        pathetic

        • 2 years ago
          Anonymous

          it's objective, you're deranged

        • 2 years ago
          Anonymous

          Nope, it was the perfect meeting point of graphical fidelity and art style.

  7. 2 years ago
    Anonymous

    It became unsustainable.

  8. 2 years ago
    Anonymous

    Square used to be the best at graphics but now they suck.

  9. 2 years ago
    Anonymous

    Good devs have left the company.

    • 2 years ago
      Anonymous

      >2011 trailer
      You mean that shit that was all prerendered and then literally all scrapped for the final game.

    • 2 years ago
      Anonymous

      >look at this trailer for a game that literally didn't even come out
      Damn son, sure showed us

    • 2 years ago
      Anonymous

      https://i.imgur.com/gz22CEZ.jpg

      What happened to the game graphics evolution?

      I think the issue with FF16's cutscenes is that they don't have any sense of cinematography in them.

      • 2 years ago
        Anonymous

        They do seem to be very boring, even the action of two giant summons seemed boring. How did the devs possibly frick that up.

      • 2 years ago
        Anonymous

        They do seem to be very boring, even the action of two giant summons seemed boring. How did the devs possibly frick that up.

        They probably have a different guy to do the storyboards and cinematography. Though to be fair, XVI's trailer so far hasn't had a long continuous scene being played. They almost always cuts away to something else. Anyways, aren't directors usually the one decides the camera angle/cinematography and whatnot.

  10. 2 years ago
    Anonymous

    As for me it's Lightning's boots

  11. 2 years ago
    Anonymous

    prerendered cgi cutscenes vs ingame models?

    • 2 years ago
      Anonymous

      >prerendered cgi cutscenes vs ingame models?

      That doesn't justify FFXI for being visually shit.

      In 2009 the ingame models in general had already achieved the visual fidelity of the prerendered CGIs from the early 00s.

      • 2 years ago
        Anonymous

        >Shitting on FFXI
        Come on, anon.

        • 2 years ago
          Anonymous

          I mean FFXVI and you didn't take that literally right?

          • 2 years ago
            Anonymous

            I didn't. I'm just bored.

      • 2 years ago
        Anonymous

        The ingame models for FF13 are still relatively good even for an almost 13 year old game running on 17 year old hardware.

        • 2 years ago
          Anonymous

          God vanille is so hot I wish there was more porn of her

          • 2 years ago
            Anonymous

            Her English voice actor was pretty annoying.

            • 2 years ago
              Anonymous

              I love her voice. She also voiced Sydney in Payday 2

        • 2 years ago
          Anonymous

          >ps3 was 17 years ago

  12. 2 years ago
    Anonymous

    Final Fantasy used to be known for pushing tech, not anymore now.

    FF13 still holds up pretty well considering it was developed for consoles with 512mb of RAM.

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        The collar and the belt both ruin it. It makes her look misshapen.

    • 2 years ago
      Anonymous
  13. 2 years ago
    Anonymous

    Barry thread.

  14. 2 years ago
    Anonymous

    Games like XIII and XV pretty much relied on pretty graphics while having shit stories and mediocre gameplay.

    • 2 years ago
      Anonymous

      XIII had decent lore to keep you entertained. For some reason, datalogs weren't a hit.

      • 2 years ago
        Anonymous

        Nobody wants to constantly stop to read a novel when playing.
        You'd think the japs would've solved this already since there's several thousand JRPGs with large amounts of text to read but with FFXIII it was especially annoying, they did not interweave it into the story like most JRPGS would've.

        • 2 years ago
          Anonymous

          >Nobody wants to constantly stop to read a novel when playing.
          Why? That's the lore.
          >they did not interweave it into the story like most JRPGS would've.
          They did. All of the concepts fall neatly into place. They just expect you to read the datalogs if you care to know what's going on.

          • 2 years ago
            Anonymous

            >read the datalogs if you care to know what's going on.
            Why can't I just play the game to know what's going on?

            • 2 years ago
              Anonymous

              Because exposition sucks.
              The datalogs are part of the game. Read them.

          • 2 years ago
            Anonymous

            >Why? That's the lore.
            Other FFs more effectively gave you the lore without the player needing to read datalogs

            • 2 years ago
              Anonymous

              What, through exposition NPCs? It slows things down and they didn't have the budget for hub worlds yet.

              • 2 years ago
                Anonymous

                It is just objectively better to have npcs tell the player things than just reading a book you find in the world. Dialogue is more interesting

              • 2 years ago
                Anonymous

                >Dialogue is more interesting
                >"Hi there, have you heard about the janitor robots that keep our world safe, Sergeant?"
                >"Why, no. Please do tell me about this concept."

              • 2 years ago
                Anonymous

                You can make these snarky little responses all you like, the evidence is already out there. No one likes the datalogs

              • 2 years ago
                Anonymous

                Yeah, because of shit taste. No one likes exposition fairies either. Can't blame devs for trying something subtler.

                It would be way better to introduce basic world concepts and then get extra autistic in datalogs. With FFXIII everything was just confusing off the bat and people who wanted to learn by playing the game just get more frustrated over time and then they see that they have to read a fricking book with the amount of backed up unread datalogs to get what the frick is happening.

                They do introduce the concepts. They just don't tell you what they mean unless you look them up, because Lightning having to tell Hope what a Pulse Fal'Cie is would be moronic.

              • 2 years ago
                Anonymous

                >because Lightning having to tell Hope what a Pulse Fal'Cie is would be moronic
                Maybe, but sometimes characters have to do a moronic thing to serve the narrative properly.
                Don't get me wrong, info dumping is certainly bad, but if the two options are "hear characters talk about this info" or "read the info from a document" the vast majority of normal people will pick the former over the latter

              • 2 years ago
                Anonymous

                Why even denounce exposition fairies like it isn't what the majority wanted then? XIII tried to please them by putting it in a format that allowed the story to make sense. This is the customers' fault, unironically.

              • 2 years ago
                Anonymous

                >XIII tried to please them by putting it in a format that allowed the story to make sense
                I quite literally just explained that as much as people don't like exposition fairies, they like text dumps even less

              • 2 years ago
                Anonymous

                And I just told you it's their fault for being wishy-washy. Are we always just supposed to have a total foreigner self-insert for the characters to conveniently decide to explain the world to?

              • 2 years ago
                Anonymous

                Look man, I know that autism makes certain things hard for you to understand, but no one wants to go into a menu and read a small novel to find out what the fricking a basic aspect of the world is like a Pulse Fal'Cie
                You can't just have characters throw around words that only mean something within the setting without even an attempt to give context

              • 2 years ago
                Anonymous

                >You can't just have characters throw around words that only mean something within the setting without even an attempt to give context
                THAT'S WHAT THE DATALOGS ARE FOR

              • 2 years ago
                Anonymous

                Alright whatever. I dunno why you're having so much trouble with reading comprehension here if you like reading so much

              • 2 years ago
                Anonymous

                >We don't like to read
                >We also don't like it when the game makes a poor excuse to introduce concepts
                >We also don't like it when the plot is changed during development to justify explaining the concepts to us
                >Really, we just don't like plot

              • 2 years ago
                Anonymous

                I swear square could've slightly helped the issue if they didn't name things so similarly with the Fal'Cie, l'Cie and Cie'th. This shit was annoying to fricking hear.

              • 2 years ago
                Anonymous

                It would be way better to introduce basic world concepts and then get extra autistic in datalogs. With FFXIII everything was just confusing off the bat and people who wanted to learn by playing the game just get more frustrated over time and then they see that they have to read a fricking book with the amount of backed up unread datalogs to get what the frick is happening.

  15. 2 years ago
    Anonymous

    Japs can't do graphics. Both look terrible.

    • 2 years ago
      Anonymous

      You're mentally ill

  16. 2 years ago
    Anonymous

    why does ffxv get wanked so fricking hard on this site

    • 2 years ago
      Anonymous

      It is quite literally one guy and maybe a few copycats

  17. 2 years ago
    Anonymous

    game artstyle and presentation>>>

    [...]

  18. 2 years ago
    Anonymous

    How about you write dialogue and a plot that doesn't require such extreme amounts of shitty exposition in the first place, morons. Impossible for Squeenix, I know, because they have the writing ability of a bunch of middle schoolers.

  19. 2 years ago
    Anonymous

    Graphics gays frick off

  20. 2 years ago
    Anonymous

    Games are bigger now doesn't mean better but they are bigger in every way, also left is cgi while right is in game in engine real time, also FFVI doesn't look bad at all not in visuals not in gameplay, my only gripe with ff16 is the lack of party members I always prefer to play as a hot female especially with coomer outfits

  21. 2 years ago
    Anonymous

    trannies. you know whats hilare?
    i remember 13 year olds being more creative than trannnies

  22. 2 years ago
    Anonymous

    ok now let's see what FF13 really looked like

    • 2 years ago
      Anonymous

      >actually trying to make pits appealing in 2009

      Did they predict the pitgays?

      • 2 years ago
        Anonymous

        they "are" the pitgays

      • 2 years ago
        Anonymous

        They made them.

      • 2 years ago
        Anonymous

        she created them

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