Looks like a difference in art style and lighting tbh.
Graphics have been fantastic for a couple of console generations, now. If a game looks like shit, that's down to art direction and/ or general incompetence on the dev's part.
They do seem to be very boring, even the action of two giant summons seemed boring. How did the devs possibly frick that up.
They probably have a different guy to do the storyboards and cinematography. Though to be fair, XVI's trailer so far hasn't had a long continuous scene being played. They almost always cuts away to something else. Anyways, aren't directors usually the one decides the camera angle/cinematography and whatnot.
Nobody wants to constantly stop to read a novel when playing.
You'd think the japs would've solved this already since there's several thousand JRPGs with large amounts of text to read but with FFXIII it was especially annoying, they did not interweave it into the story like most JRPGS would've.
>Nobody wants to constantly stop to read a novel when playing.
Why? That's the lore. >they did not interweave it into the story like most JRPGS would've.
They did. All of the concepts fall neatly into place. They just expect you to read the datalogs if you care to know what's going on.
What, through exposition NPCs? It slows things down and they didn't have the budget for hub worlds yet.
2 years ago
Anonymous
It is just objectively better to have npcs tell the player things than just reading a book you find in the world. Dialogue is more interesting
2 years ago
Anonymous
>Dialogue is more interesting >"Hi there, have you heard about the janitor robots that keep our world safe, Sergeant?" >"Why, no. Please do tell me about this concept."
2 years ago
Anonymous
You can make these snarky little responses all you like, the evidence is already out there. No one likes the datalogs
2 years ago
Anonymous
Yeah, because of shit taste. No one likes exposition fairies either. Can't blame devs for trying something subtler.
It would be way better to introduce basic world concepts and then get extra autistic in datalogs. With FFXIII everything was just confusing off the bat and people who wanted to learn by playing the game just get more frustrated over time and then they see that they have to read a fricking book with the amount of backed up unread datalogs to get what the frick is happening.
They do introduce the concepts. They just don't tell you what they mean unless you look them up, because Lightning having to tell Hope what a Pulse Fal'Cie is would be moronic.
2 years ago
Anonymous
>because Lightning having to tell Hope what a Pulse Fal'Cie is would be moronic
Maybe, but sometimes characters have to do a moronic thing to serve the narrative properly.
Don't get me wrong, info dumping is certainly bad, but if the two options are "hear characters talk about this info" or "read the info from a document" the vast majority of normal people will pick the former over the latter
2 years ago
Anonymous
Why even denounce exposition fairies like it isn't what the majority wanted then? XIII tried to please them by putting it in a format that allowed the story to make sense. This is the customers' fault, unironically.
2 years ago
Anonymous
>XIII tried to please them by putting it in a format that allowed the story to make sense
I quite literally just explained that as much as people don't like exposition fairies, they like text dumps even less
2 years ago
Anonymous
And I just told you it's their fault for being wishy-washy. Are we always just supposed to have a total foreigner self-insert for the characters to conveniently decide to explain the world to?
2 years ago
Anonymous
Look man, I know that autism makes certain things hard for you to understand, but no one wants to go into a menu and read a small novel to find out what the fricking a basic aspect of the world is like a Pulse Fal'Cie
You can't just have characters throw around words that only mean something within the setting without even an attempt to give context
2 years ago
Anonymous
>You can't just have characters throw around words that only mean something within the setting without even an attempt to give context
THAT'S WHAT THE DATALOGS ARE FOR
2 years ago
Anonymous
Alright whatever. I dunno why you're having so much trouble with reading comprehension here if you like reading so much
2 years ago
Anonymous
>We don't like to read >We also don't like it when the game makes a poor excuse to introduce concepts >We also don't like it when the plot is changed during development to justify explaining the concepts to us >Really, we just don't like plot
2 years ago
Anonymous
I swear square could've slightly helped the issue if they didn't name things so similarly with the Fal'Cie, l'Cie and Cie'th. This shit was annoying to fricking hear.
2 years ago
Anonymous
It would be way better to introduce basic world concepts and then get extra autistic in datalogs. With FFXIII everything was just confusing off the bat and people who wanted to learn by playing the game just get more frustrated over time and then they see that they have to read a fricking book with the amount of backed up unread datalogs to get what the frick is happening.
How about you write dialogue and a plot that doesn't require such extreme amounts of shitty exposition in the first place, morons. Impossible for Squeenix, I know, because they have the writing ability of a bunch of middle schoolers.
Games are bigger now doesn't mean better but they are bigger in every way, also left is cgi while right is in game in engine real time, also FFVI doesn't look bad at all not in visuals not in gameplay, my only gripe with ff16 is the lack of party members I always prefer to play as a hot female especially with coomer outfits
Aren't those prerenders vs. in-engine
yes
>What is diminishing returns
Also those a
This thread is disingenuous
Post your favorite animal instead
>Anon looks like that?
really takes your breath away
Breathtaking
Aww.. he's smilin.
toad is my favorite
bear.
I debate between crocodiles and aligators.
Underrated
I hope he's okay
Reminder that everyone that replies is just telling you their sona.
It's a barry cultist thread anyway.
Shut up and post you fav animal.
Wtf based.but im afraid janny hold my pc as a hostage for Gankervpass
bwae
Looks like a difference in art style and lighting tbh.
Graphics have been fantastic for a couple of console generations, now. If a game looks like shit, that's down to art direction and/ or general incompetence on the dev's part.
If lightning looked that hot ingame it would be game of all time.
She's still my waifu tho
>She's still my waifu
based
>tho
less based
She has no ass my dude
She have cute armpits
>2003
graphics peaked here, and it's been downhill ever since
>that's where my nostalgia sweet spot ended
pathetic
it's objective, you're deranged
Nope, it was the perfect meeting point of graphical fidelity and art style.
It became unsustainable.
Square used to be the best at graphics but now they suck.
Good devs have left the company.
>2011 trailer
You mean that shit that was all prerendered and then literally all scrapped for the final game.
>look at this trailer for a game that literally didn't even come out
Damn son, sure showed us
I think the issue with FF16's cutscenes is that they don't have any sense of cinematography in them.
They do seem to be very boring, even the action of two giant summons seemed boring. How did the devs possibly frick that up.
They probably have a different guy to do the storyboards and cinematography. Though to be fair, XVI's trailer so far hasn't had a long continuous scene being played. They almost always cuts away to something else. Anyways, aren't directors usually the one decides the camera angle/cinematography and whatnot.
As for me it's Lightning's boots
prerendered cgi cutscenes vs ingame models?
>prerendered cgi cutscenes vs ingame models?
That doesn't justify FFXI for being visually shit.
In 2009 the ingame models in general had already achieved the visual fidelity of the prerendered CGIs from the early 00s.
>Shitting on FFXI
Come on, anon.
I mean FFXVI and you didn't take that literally right?
I didn't. I'm just bored.
The ingame models for FF13 are still relatively good even for an almost 13 year old game running on 17 year old hardware.
God vanille is so hot I wish there was more porn of her
Her English voice actor was pretty annoying.
I love her voice. She also voiced Sydney in Payday 2
>ps3 was 17 years ago
Final Fantasy used to be known for pushing tech, not anymore now.
FF13 still holds up pretty well considering it was developed for consoles with 512mb of RAM.
The collar and the belt both ruin it. It makes her look misshapen.
Barry thread.
Games like XIII and XV pretty much relied on pretty graphics while having shit stories and mediocre gameplay.
XIII had decent lore to keep you entertained. For some reason, datalogs weren't a hit.
Nobody wants to constantly stop to read a novel when playing.
You'd think the japs would've solved this already since there's several thousand JRPGs with large amounts of text to read but with FFXIII it was especially annoying, they did not interweave it into the story like most JRPGS would've.
>Nobody wants to constantly stop to read a novel when playing.
Why? That's the lore.
>they did not interweave it into the story like most JRPGS would've.
They did. All of the concepts fall neatly into place. They just expect you to read the datalogs if you care to know what's going on.
>read the datalogs if you care to know what's going on.
Why can't I just play the game to know what's going on?
Because exposition sucks.
The datalogs are part of the game. Read them.
>Why? That's the lore.
Other FFs more effectively gave you the lore without the player needing to read datalogs
What, through exposition NPCs? It slows things down and they didn't have the budget for hub worlds yet.
It is just objectively better to have npcs tell the player things than just reading a book you find in the world. Dialogue is more interesting
>Dialogue is more interesting
>"Hi there, have you heard about the janitor robots that keep our world safe, Sergeant?"
>"Why, no. Please do tell me about this concept."
You can make these snarky little responses all you like, the evidence is already out there. No one likes the datalogs
Yeah, because of shit taste. No one likes exposition fairies either. Can't blame devs for trying something subtler.
They do introduce the concepts. They just don't tell you what they mean unless you look them up, because Lightning having to tell Hope what a Pulse Fal'Cie is would be moronic.
>because Lightning having to tell Hope what a Pulse Fal'Cie is would be moronic
Maybe, but sometimes characters have to do a moronic thing to serve the narrative properly.
Don't get me wrong, info dumping is certainly bad, but if the two options are "hear characters talk about this info" or "read the info from a document" the vast majority of normal people will pick the former over the latter
Why even denounce exposition fairies like it isn't what the majority wanted then? XIII tried to please them by putting it in a format that allowed the story to make sense. This is the customers' fault, unironically.
>XIII tried to please them by putting it in a format that allowed the story to make sense
I quite literally just explained that as much as people don't like exposition fairies, they like text dumps even less
And I just told you it's their fault for being wishy-washy. Are we always just supposed to have a total foreigner self-insert for the characters to conveniently decide to explain the world to?
Look man, I know that autism makes certain things hard for you to understand, but no one wants to go into a menu and read a small novel to find out what the fricking a basic aspect of the world is like a Pulse Fal'Cie
You can't just have characters throw around words that only mean something within the setting without even an attempt to give context
>You can't just have characters throw around words that only mean something within the setting without even an attempt to give context
THAT'S WHAT THE DATALOGS ARE FOR
Alright whatever. I dunno why you're having so much trouble with reading comprehension here if you like reading so much
>We don't like to read
>We also don't like it when the game makes a poor excuse to introduce concepts
>We also don't like it when the plot is changed during development to justify explaining the concepts to us
>Really, we just don't like plot
I swear square could've slightly helped the issue if they didn't name things so similarly with the Fal'Cie, l'Cie and Cie'th. This shit was annoying to fricking hear.
It would be way better to introduce basic world concepts and then get extra autistic in datalogs. With FFXIII everything was just confusing off the bat and people who wanted to learn by playing the game just get more frustrated over time and then they see that they have to read a fricking book with the amount of backed up unread datalogs to get what the frick is happening.
Japs can't do graphics. Both look terrible.
You're mentally ill
why does ffxv get wanked so fricking hard on this site
It is quite literally one guy and maybe a few copycats
game artstyle and presentation>>>
How about you write dialogue and a plot that doesn't require such extreme amounts of shitty exposition in the first place, morons. Impossible for Squeenix, I know, because they have the writing ability of a bunch of middle schoolers.
Graphics gays frick off
Games are bigger now doesn't mean better but they are bigger in every way, also left is cgi while right is in game in engine real time, also FFVI doesn't look bad at all not in visuals not in gameplay, my only gripe with ff16 is the lack of party members I always prefer to play as a hot female especially with coomer outfits
trannies. you know whats hilare?
i remember 13 year olds being more creative than trannnies
ok now let's see what FF13 really looked like
>actually trying to make pits appealing in 2009
Did they predict the pitgays?
they "are" the pitgays
They made them.
she created them