What happened to VR? It was supposed to be the future of gaming and now I never hear anything about ...

What happened to VR? It was supposed to be the future of gaming and now I never hear anything about it

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  1. 2 years ago
    Anonymous

    >devs don't want to make VR games because the install base is tiny so revenues are minimal
    >people don't want to buy VR because there's no games

    VR is fricked unless Valve or Facebook bite the bullet and subsidize VR game development until there's a large enough install base

    • 2 years ago
      Anonymous

      It's annoying because there's this notion that adapting a game to VR means you must go the full motion controls route. Just headset support and joypad would be enough for most.

      • 2 years ago
        Anonymous

        This.

        There was like 1 good mecha game I liked in VR because it was mostly just sit down and frick around in the wienerpit to killshit.
        After work I just want to sit down and relax, running around in circles and swinging my arms is a pain in the ass.

        Could use a brat Saber competitor too, beat Saber gets old.

      • 2 years ago
        Anonymous

        This. Racing games are the most obvious, but a lot of first person games would work. A lot of shooters might be a nightmare because you'd have to rethink how the crosshairs work, but there are plenty of chill first person games where it wouldn't be a big issue.

        • 2 years ago
          Anonymous

          Resi 7 worked well with pad controls. You just aim with your head.

        • 2 years ago
          Anonymous

          Racing games work because they're one of the few things that actually provide the proper haptic feedback to let them function really well. Most VR games have you hitting air because they can't simulate having your weapon pushed back in any way that would make sense.

          • 2 years ago
            Anonymous

            A sharp vibration would be good enough, it instinctively makes you recoil.
            Not the same as if you actually hit something, but gives you the "feedback" to bring your hand back as opposed to just hitting nothing.

            Guns work fine for the most part, loading and aiming is kinda awkward and so is handling recoil. But for single shot guns its pretty decent.

      • 2 years ago
        Anonymous

        only if you are expected to stay mostly stationary. Any body rotation thats outside of your head's control and your vestibular system going kaput.
        this renders most of the games unsuitable.

    • 2 years ago
      Anonymous

      VR is chock full of user problems. It's the most elitist of all platforms. Not only is the device and the PC needed to run it is expensive but moving around in VR is nauseating to a large percentage of the populace. It's hell to develop on.

      Its only hope is with augmented reality.

    • 2 years ago
      Anonymous

      >VR is fricked unless Valve or Facebook bite the bullet and subsidize VR game development until there's a large enough install base
      Facebook has been doing that for years. PCVR ended up being unsustainable regardless.. Now they're switching focus to Quest platform, since it's doing ridiculously well. Devs are actually making money

    • 2 years ago
      Anonymous

      >vr is just playing with your eyes glued to a screen
      No thanks.

      • 2 years ago
        Anonymous

        Yes, but you also get head and hand tracking, so you are playing with basically 3 controllers.

  2. 2 years ago
    Anonymous

    this is the literal future of humanity lol. Just like that one pic of a dude in an empty room and a burning world in the background and he's also in vr to escape his world

    • 2 years ago
      Anonymous

      Nah

    • 2 years ago
      Anonymous

      I heard people are choosing the Quest 2 over laptops because a bluetooth mouse and keyboard can give them a massive desktop display. Haven't really looked into what you could use in that exactly though.

      • 2 years ago
        Anonymous

        That sounds like cope someone says to justify their purchase.
        You can't do shit on the virtual desktops. The resolution is dog shit.

        • 2 years ago
          Anonymous

          And this sounds like sours grapes.

          • 2 years ago
            Anonymous

            I have an index which has better resolution than the quest and that shit is still blurry as hell.

            • 2 years ago
              Anonymous

              >I have bait and false information
              Not surprising coming from an index user

              • 2 years ago
                Anonymous

                >I have a better headset and can tell you from experience that its a terrible idea
                >n-no you're lying!
                kys
                its cheaper to buy a huge display than it is to buy a quest.
                Hell, you could just buy a 85in t.v. for the price tag of an index.

              • 2 years ago
                Anonymous

                Your bait is stale.

              • 2 years ago
                Anonymous

                how is his post bait?

        • 2 years ago
          Anonymous

          Cope post. You know people would just sell the headset if they didn't want it, right?

      • 2 years ago
        Anonymous

        Its a pretty good idea tbh.

        A briefcase VR gaming PC could be a killer product if the price is right.

    • 2 years ago
      Anonymous

      >future
      We're already escaping reality, except it's not in a tacky obvious Hollywood movie fashion

  3. 2 years ago
    Anonymous

    the elites dont want VR to be popular because its 90s internet all over again. Why would the masses want to stick aroudn in the rat race when their wildest dreams can be accomplished in vr? They will come up with a way to make poor people stay poor in VR before making it more accessible.

    • 2 years ago
      Anonymous

      They won't make that same mistake again, that's why Facebook is spearheading the charge into VR.

  4. 2 years ago
    Anonymous

    The technology is advancing at a scary pace. There's already an omnidirectional treadmill at a consumer pricepoint, and whatever Valve has in their sleeves as the successor of the Index is most likely going to push the envelope again.

    There's nothing wrong with the technology, investors and publishers are just not convinced that making big budget VR games is profitable yet. Someone needs to be the first success to open the flood-gates, and that is what the whole VR community is waiting for.

    • 2 years ago
      Anonymous

      The price and installation point is still a hurdle.

      You already require a giant 6 by 6 empty space in your house for VR. That's prohibitive of a lot of apartments already. Now you want treadmills on top of that. Not even considering the already 1k price tag for the index.

      It's alot for something most people won't use daily.

      Something like the quest has more consumer appeal because it's so simplified. But the hardware isn't there which is why it's only the price of a new console.

  5. 2 years ago
    Anonymous

    >VR Headsets on the streets amongst the homeless
    >More guns then Russians have vodka
    >Soul crushing social engineering algorithms
    >Technology and the knowledge to use it is cheap or free
    >neo feudalist corporatism everywhere
    >organized criminal behavior as a lifestyle

    God, I love the 21st century. Cyberpunk as frick.

    • 2 years ago
      Anonymous

      >More guns then Russians have vodka
      Bullshit. Gun laws are getting stricter and stricter. The best time for gunz was the 90's, when kalashnikovs fricking grew on trees.

  6. 2 years ago
    Anonymous

    That hobo has more videogames than me.

    • 2 years ago
      Anonymous

      Because he doesn't need to pay rent or for gas.

    • 2 years ago
      Anonymous

      That's one of those cheap smartphone headsets you can get at the discount store. If he doesn't have more games than you, he might have a nicer phone then you. Which should be equally as depressing.

      • 2 years ago
        Anonymous

        That's a quest 2

    • 2 years ago
      Anonymous

      Than I*

      • 2 years ago
        Anonymous

        You too? Damn

  7. 2 years ago
    Anonymous

    Barrier of entry in the form of finding a good enough graphics card and finding a decent HMD.
    Both of which cost hundreds of dollars under normal circumstances.

  8. 2 years ago
    Anonymous

    it's too expensive and cumbersome

    • 2 years ago
      Anonymous

      now this is peak of modern america

  9. 2 years ago
    Anonymous

    all the hype was just marketing to fund the next generation
    VR in a decade is going to be pretty great

    • 2 years ago
      Anonymous

      we said the same thing in the 90's

      • 2 years ago
        Anonymous

        acceleration is a factor in technological progress
        what once tool 30 years may now be 10
        hell if the AI revolution comes along sooner than expected we could be in the matrix by 2050

  10. 2 years ago
    Anonymous

    sweet another schizo thread

  11. 2 years ago
    Anonymous

    VR was a failure and VRgays are in denial about it.

  12. 2 years ago
    Anonymous

    The mainstream hype for VR's died down, it's got a pretty strong niche community, which is probably where it belongs for now. I had a PSVR and really enjoyed it, it has a ton of great games. I have a Quest 2 now but the thing really isn't comfortable so I don't play it nearly as much

  13. 2 years ago
    Anonymous

    It's the future of gaming. As you can observe, we're in the present

  14. 2 years ago
    Anonymous

    That giantbomb video set VR back a whole decade.

    People ask me if VR needs to be installed by a professional technician for fricks sake.

    Any positive word of mouth about virtual reality is still drowned out by misinformation.

  15. 2 years ago
    Anonymous

    Basically, the same thing that happens with all new tech that's actually really hard to develop for.

    We got a couple of titles (e.g. Beat Saber, HL: Alyx, Boneworks) that were genuinely quality. And everyone else decided to push out some garbage nobody would have given half a rusted shit over had they not been looking for other excuses to justify their extremely expensive impulse buy.

    It genuinely had a good chance to work out. But, only a few companies cared enough to actually work on stuff that takes advantage of the tech. And everyone else pushed out a tech demo that people wouldn't care about if it was free but charge $40 for the experience.

  16. 2 years ago
    Anonymous

    It's only a matter of time before Facebook owns the entire market and you have to make a FB account in order to play any new VR games at all. They've already started buying up exclusives, and they have enough money that they can just pay for any exclusive they want. And if you make a barebones FB account just to buy games and never post anything, their bots can decide your account is "fake" and delete it without any means of appeal, bricking your device and locking you out of all the games and DLC you purchased.

    • 2 years ago
      Anonymous

      Way better than letting bots run rampant on your social media platform, also, time exclusive paid profile picture frames lol.

    • 2 years ago
      Anonymous

      >And if you make a barebones FB account just to buy games and never post anything, their bots can decide your account is "fake" and delete it
      kek this is complete bullshit. You can make an account specifically for VR and keep it empty. Nobody ever got banned for "inactivity" on social media

    • 2 years ago
      Anonymous

      They don't buy up exclusives, they fund them. Big difference

      • 2 years ago
        Anonymous

        Giving a studio cash to take a game hostage isn't really "funding" the game. It's compensating the studio for the sales they will miss because they are shackled to this one piece of proprietary tech.

        • 2 years ago
          Anonymous

          >installbase on the millions
          >losing money
          Cope

        • 2 years ago
          Anonymous

          Financially kickstarting a game that wouldn't even exist otherwise - that's funding.

  17. 2 years ago
    Anonymous

    >Wanted to play Alyx
    >A new gpu + headset would cost around 1k
    >Literally no other games, VR or not, to justify the cost of ditching my 1050
    Sufferring.

    • 2 years ago
      Anonymous

      On the bright side, the game will always be there for when tech companies give another pass at VR. And, headsets that can handle games like Boneworks and Alyx will be cheap as chips then.

  18. 2 years ago
    Anonymous

    Isn't he worried of other hobos stealing that thing for crack money?

  19. 2 years ago
    Anonymous

    SJWs killed the future of gaming.

    • 2 years ago
      Anonymous

      https://www.valvesoftware.com/en/jobs?job_id=11
      >A culture eager to become stronger through diversity of all forms
      Haha yeah

      • 2 years ago
        Anonymous

        >Valve is sjw
        I feel lightheaded valvebros

    • 2 years ago
      Anonymous

      SJWs were in charge of nearly every corporation that decided to shove out some $5 garbage out the door and charge $40-60 for it just because it had a "VR" sticker on it?

      Wut?

  20. 2 years ago
    Anonymous

    no gamez

    • 2 years ago
      Anonymous

      if hitman 3 had native VR for PC even with its keyboard and mouse setup i think there would finally be enough games for me to actually buy in
      there are certainly enough games that can mod in VR support but i'd rather not jump through all the hoops from the get go

  21. 2 years ago
    Anonymous

    >VR can't simulate this one thing, so we must disregard all of it and regress back to 80s keyboard and mouse.
    Why are people this dumb?

  22. 2 years ago
    Anonymous

    I don't like first person games so VR is useless to me.

    Anyone else feeling this way? Looks like you can only play shitty shooters or stuff like Skyrim. I have NO interest in that. I think there's way more artistic value in third person games. Same reason there are no movies in first person, and the few there are suck.

    I don't want videogames to emulate real life. VR is a gimmick to do a fun rollercoaster stuff and then go back to normal games.

    For most genres, what's the point? People play mobas, sidescrollers... and people here are saying "lol devs shouldn't adapt the game" then what are you doing? Just sticking a screen very close to your eyes? What's the difference between that and a normal screen?

    >omnidirectional treadmills
    Imagine the average wagecuck working 8 hours a day just to come back come and have to walk 40 minutes to reach a destination in the next iteration of whatever open world game. Do you really want that? Most americans are fat as frick and if they have to run to play a shooter they will die

    The market is, and will be, for the longest time, incredibly niche. I really can't see it growing that much unless they do some sort of brain-computer dream simulator. We're very, very early

    • 2 years ago
      Anonymous

      There's thirds person games in VR as well.

      Some puzzle games are good, and so are the creative games. I imagine construction sims and the like could be fun in VR too.

      • 2 years ago
        Anonymous

        But what is the point? Why using a VR headset if you can use a screen?
        Same for construction sims. I don't see why you think this is a good idea, what do you gain from doing the same you do with a screen but paying more?

        • 2 years ago
          Anonymous

          easier angles and rotations, there's different levels of precision in mouse vs hand as well.

          a simple example is a puzzle game, in VR you actually have to put things in a certain way and manually deal with rotation adding a level of complexity, while in a normal game you're limited to what the rotate key lets you do then it snaps into place.

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