what? it looked nice, it had 3d models for the spaceships instead of just cards and they shot phasers and disruptors and had nice effects
unless you mean that the UI had everything cramped, I hated that too, I blame the mobile version.
I remember getting hyped for the romulan update and new mechanics that never arrived because CBS interactive shut the game down
I am still mad that Gwent is dead. Hearthstone introduced dumb mechanics that stuck, Runeterra looks awful, marvel snap is marvel
Magic sucks but it's still the only "good" card game
That means that 25 cards in your decks are boring "tap for one mana" cards. There is way better ways to do this. Transforming cards that have other effects into mana is a way better idea. This way you can have less cards per decks and all draws are interesting.
2 weeks ago
Anonymous
Magic literally has that. There are double sided cards that are spells on one side and lands on the other. Basically the same as Lorcana just double sided.
2 weeks ago
Anonymous
Some specialized cards that can only 4 copies per deck is not the same thing has a whole Mana system.
2 weeks ago
Anonymous
Except not ever card can be mana in Lorcana. You can get stuck with non-inkable cards in hand. It's actually a step BACK from games that let any card be mana like DBS or WoW TCG.
2 weeks ago
Anonymous
Still a way better system than mana cards like Magic.
2 weeks ago
Anonymous
>I-It may be shit, but at least it's not SUPER shit!
2 weeks ago
Anonymous
But it's not shit. The chances of you being mana barren is low and you cant be Mana swarmed.
Mana systems can be good. Having only stronger cards be mana cards mean that you cant just trash bad card for mana and lead to more meaningful choices
2 weeks ago
Anonymous
It is shit though. They literally had every other card game to learn from and improve upon but decided to use a worse version of other game's system.
Also the game is literally just Magic but you can't do anything during your opponent's turn. Just have to sit there while they play solitaire. No cross-turn interaction = boring gameplay.
2 weeks ago
Anonymous
But it's not literally magic. The point of the game is not to kill your opponents
2 weeks ago
Anonymous
>you get to 20, but count up instead of down!
Wow so original. They couldn't even change the number from MtG.
2 weeks ago
Anonymous
God reading this just makes me hate the way every card game seems to wanna make a new term for everything. It's not "fight", it's "challenge", it's not "dies", it's "banished". I dunno how much of Lorcana has that, but it irks me.
2 weeks ago
Anonymous
It's Disney, it's a game for 6 yo kids. In disney world, nobody dies. You can only challenge tapped creatures.
2 weeks ago
Anonymous
Yeah, fair enough on the for kids part, but still. Awkward terminology differences always fuck with me. I get they can't all use the same ones, keywords especially, but it's hilarious seeing so many have the same keywords mechanically with entirely different names.
2 weeks ago
Anonymous
I love how Disney is such a fuckup company they didn't even realize their TCG would a hit.
2 weeks ago
Anonymous
>It's Disney, it's a game for 6 yo kids
The game is targeting permachild basedboys and hamplanets. No little kid is going to take the time to learn the rules of a TCG.
t. collected hundreds of yugioh cards as a kid but didn't learn the rules until I was older
2 weeks ago
Anonymous
Kids totally learn the rules and play TCG. Magic even have the "Super Junior league" for people 16 yo and lower.
Pokemon is also really popular with kids.
2 weeks ago
Anonymous
It's for beginners. It's not standard at all, which drops it to around 16-18 lands.
>yugioh is trash, games can be decided by if you hit your hand traps or not, just shit design >pokemon is trash, games can be decided by if you hit your energy drops or not, just shit design
Hearthstone completely ruined their new format with their shit balancing. I thought twist was gonna be great but they didnt balance any of the new shit they printed and randomly buffed cards that made the meta worse
One of the worst forms of gaming. >expansion every 3 months with cards you need to stay competitive >core sets so devs don’t need to power creep too hard >still powercreep like crazy so people buy new cards >completely muddy the expansion set with garbage filler cards you have to burn through to get good cards >spend over 100 dollar every cycle >but muh I never invested a single dollar and can play all of the top decks > cause you grinded fucking hours every day which is even worse than spending money >the top decks is actually one power outlier deck because devs can’t balance for their lifes >balance patches render your decks obsolete every 4 weeks
i would like dota more, if the UI wasn't so "basic" i just hate that windows95 look with blue/gray glassy title bars. w95 is fine as an OS, but games should have simple, clean and clear interface with minimal to no clutter
You should have been able to decide attack directions of Heroes (not creeps though) would have been top notch game (it probably was too easy to take towers in testing though).
My problem with these games is that you have to unlock the cards in order to play them. Not having cards limits deck building and makes the game p2w. Slay the Spire is my favorite card game.
One of the worst forms of gaming. >expansion every 3 months with cards you need to stay competitive >core sets so devs don’t need to power creep too hard >still powercreep like crazy so people buy new cards >completely muddy the expansion set with garbage filler cards you have to burn through to get good cards >spend over 100 dollar every cycle >but muh I never invested a single dollar and can play all of the top decks > cause you grinded fucking hours every day which is even worse than spending money >the top decks is actually one power outlier deck because devs can’t balance for their lifes >balance patches render your decks obsolete every 4 weeks
Take the Runeterrapill. Literally impossible to buy card packs with real money. All players, even f2p will get a full collection of cards with enough time spent playing.
He's wrong, but if you played the game, you'd know how easy it is to get cards. I'm completely F2P since launch and I have enough shards to craft LITERALLY EVERY CARD, EVERY SINGLE EXPAC.
Did you have to play a lot to get those shards? Yes? Then it's a type of P2W, if you played since launch, every day, sure you will have everything, but that's valid for all the digital card games.
>Then it's a type of P2W
Retards like you are why that term no longer has any true meaning.
2 weeks ago
Anonymous
P2W is a spectrum. From Path of exile to literal buy gear
2 weeks ago
Anonymous
Name a card game where you can't buy cards/packs.
2 weeks ago
Anonymous
marvel snap
2 weeks ago
Anonymous
Technically you can buy cards in Snap.
2 weeks ago
Anonymous
>P2W is a spectrum.
Again, this retardation is why the term no longer has meaning.
2 weeks ago
Anonymous
How is this retarded? Pay 2 Win is paying to gain an advantage. If you can buy cards others cant, then it's p2w
2 weeks ago
Anonymous
Because nobody gives a fuck if people can save a few hours or get a headstart so it's retarded to use it in that way.
2 weeks ago
Anonymous
Cool, so if I start a Runeterra account right now, brand new, fresh. I will get every single card and be at a complete collection in a couple hours?
2 weeks ago
Anonymous
>fallacy
Just going to accept your concession and stop giving you (You)s because you've demonstrated you're a fucking retard.
2 weeks ago
Anonymous
>Cool, so if I start a Runeterra account right now, brand new, fresh. I will get every single card and be at a complete collection in a couple hours?
Nah, that'll take a few months at most. But you'll be able to craft most of the meta decks within a month, which absolutely cannot be said for MTGA or Hearthstone by comparison.
In those games it'd take you a half year while buying $20 battle passes just to craft one or two meta decks.
2 weeks ago
Anonymous
They need hamsters like you grinding so the whales have someone to play. You're the product.
2 weeks ago
Anonymous
>taking this long just to come up with a failure of a quip
You don't seem to understand what genres are. Not surprising considering you don't know what P2W is.
2 weeks ago
Anonymous
I'm a different person you retard. If you think you're owning people by playing Hearthstone 100 hours a month to unlock all the cards you're a fool. You're not even playing for fun, you're playing out of compulsion because, again, it's an addictive system based on the sunk cost fallacy. Which is partially why you get so defensive when it's brought up, you know you're being cheated.
2 weeks ago
Anonymous
>implying >relying on fallacies
Another concession accepted. Please don't waste my time if you're going to be a retard.
I've quit for MONTHS at a time to come back later to a new expac, and craft every single card in every single new deck. So, to answer >Did you have to play a lot to get those shards?
No.
To drive the point home, I've had enough shards to craft every single card since maybe 6 months into the game's launch. And by that point I didn't need to because I had already gotten them through weekly drops.
>Then it's a type of P2W
You do realize we're talking about card games, right?
Of which runeterra is verifiably far and away the most generous.
2 weeks ago
Anonymous
Generosity does not really matter here. If you can pay to have every single card while somebody poor cannot, then it's a form of Pay 2 Win.
2 weeks ago
Anonymous
Sure, I really don't give a shit. By your definition every single card game is P2W. Now get out of this thread where people discuss card games.
2 weeks ago
Anonymous
Not every single one, but yeah, most card games have a differing level of pay to win.
2 weeks ago
Anonymous
Every single major multiplayer TCG/CCG, which is what the thread is about.
2 weeks ago
Anonymous
Except some card games are more P2W or less P2W.
2 weeks ago
Anonymous
Yes, and runeterra is one of if not THE least "P2W" right now.
2 weeks ago
Anonymous
Maybe, but it's good to aknowledge the level of it. Marvel Snap is really good with P2W, with only like promos and some cards are available to buy at any given time.
>Did you have to play a lot to get those shards? Yes? Then it's a type of P2W, if you played since launch, every day, sure you will have everything, but that's valid for all the digital card games.
Problem when you talk shit you don't know about is that you miss that in comparison to other MTG, Runeterra you can actually get all cards and you don't need to play from day 1. Stuff that for example in other MTG is not even possible.
Plus you can craft your winning deck in very little time.
The issue with this approach is that stuff like Hearthstone were raking in gadzillion $ while Runeterras generosity is killing the game. If they made shit like gacha instead the game wouldn't be dead.
Magic is not a digital card game though, it's a physical card game with a digital game. The big difference is mechanic wise, nothing in magic cannot be done easily on the table, while digital games like Hearthstones, have cards that create truly random cards for example
Some cards were added to MTGA that take advantage of the format, but it's still not a digital card game since the whole core is around a physical paper game
It technically LITERALLY is a digital card game for a digital format that takes advantage of it. Your criticism of it points more towards MTGO, where it's literally just paper but digital.
No, it's an adaptation of a card game into a digital card game, but the whole of the game is still a card game built for physical media and thus cannot have truly random cards or ect
>Arena cannot have truly random shit
Yup, you didn't play it at all
2 weeks ago
Anonymous
He means you don’t have stuff like ‘summon a random 2-cost minion’
2 weeks ago
Anonymous
You didnt listen, but that's okay. Arena adding Arena specific cards that use the medium, does not change the fact that 99.99% of the cards are not made with a digital game in mind, but a physical one.
It's even their whole purpose to transition Digital only players into the physical card game.
"To facilitate the creation of the NPE (New Player Experience) and to transition players smoothly into the normal play experience the designers introduced some MTG Arena-exclusive digital cards"
There is like 40 Arena cards in total and the last set released was like 8 months ago.
2 weeks ago
Anonymous
The format is called Alchemy and it does take advantage of its digital landscape. AND also transplants paper directly in other formats. Saying that it couldn't is disingenuous at best.
2 weeks ago
Anonymous
Mostly because it's seen as a bad and a joke format, not even supported by Wizard since February.
Just over 10% of people played Alchemy while it was still worked on.
2 weeks ago
Anonymous
Now that's called moving the goalpost
2 weeks ago
Anonymous
>retard grasping at straws in an attempt to seem intellectual
A massive advantage of the digital medium is being able to easily do things that would either be grossly convoluted or waste a lot of time in a physical medium. For example it's entirely possible to make Tetris physically but it works infinitely better as a digital game. Likewise it is possible to have physical cards that call for random effects but beyond a certain point all it does is slow the game to a crawl which is why certain effects work infinitely better in a digital format and tend to be avoided as often as possible in physical formats.
2 weeks ago
Anonymous
You've misconstrued the argument at hand. The point of the discussion was that MTGA cannot be considered a digital card game because it was just a direct digitization of paper without using the strength of it being digitized. The other anon rebuts with that no, it counts solely because of the Alchemy format and that it does bring cards into the table where it not be probable or too inconvenient to do on paper, like the conjure mechanic, perpetual effects and the random deck fetch.
2 weeks ago
Anonymous
Fun thing to note: >Target player reveals all cards with mana value 2 or greater in their hand
This is another digital landscape effect. You know why? Because the player's hand is a hidden zone, so your opponent cannot verify if you TRULY revealed all appropriate cards. Suffice it to say, if this card existed physically, you can legally cheat and not reveal "all" cards.
But in the digital landscape, rules are enforced.
I love it when anons talk out of their ass so confidently when they're wrong then double down when they're caught with their pants down. Peak retardation.
2 weeks ago
Anonymous
That is still controlled RNG.
Hearthstone has RNG RNG.
In fact HS just introduced anomalities which is basically the Yu-Gi-Oh equivalent of field effects but random. It is really fucking stupid.
2 weeks ago
Anonymous
Like I said, MTGA having some cards that are made for digital use does not change the fact that the game itself was made and created for physical use. Hell, that card could even be made easily in MTG via tokens, so this is a pretty bad example of what a digital game can do.
2 weeks ago
Anonymous
>can be made via tokens >power nine tokens >tokens going into deck
You don't even play Magic lmao
2 weeks ago
Anonymous
You don't understand how complex it is to implement something like Yogg on a paper format and that is one card.
You are basically summoning a create that can cast X amount of spells from ALL available spells in the format. And those spells it cast can give you cards from other classes that aren't even in the game at the start. Or even belong to your class (which is the magic equivalent of color)
2 weeks ago
Anonymous
You can totally have tokens with MTG backs and just have a set of them next to you for use for that card.
Do you even play Magic, there was a literal Black Lotus token printed in boosters
2 weeks ago
Anonymous
You don't understand how complex it is to implement something like Yogg on a paper format and that is one card.
You are basically summoning a create that can cast X amount of spells from ALL available spells in the format. And those spells it cast can give you cards from other classes that aren't even in the game at the start. Or even belong to your class (which is the magic equivalent of color)
Last reply to your posts because you're hellbent on the whole "well you can do it on the table"
How do you do perpetual states outside of play? How do you do this without SPLAYING your entire library in front of you RANDOMLY
>Arena cannot have truly random shit
Yup, you didn't play it at all
to fetch for a specific cmc card?
2 weeks ago
Anonymous
My post is saying you can't do it on table
2 weeks ago
Anonymous
Having a couple of cards with random mechanics in a format that nobody plays and that blizzard does not work on any more does not make the point that MTGA is a digital card game.
Meanwhile the format that everybody play in Hearthstone for example fully support those Digital only mechanics.
This card is not one of the cards I was talking about. Yogg-Saron for example play random spells on random target. You would need an App to do that on a magic game
old yogg still in the game, there is another yogg card that casts a limited amount of spells, dont remember if it was 5 or 10, idk i dont play HS anymore
Runeterra was the only one I got into. But its kinda meh. The cosmetics kinda suck. I would much rather they steal the avatar from Shadowverse as opposed to the little critters.
MTG-Arena has been a botnet for years, 98% of 'players' are just automatons smashing the same seasonal decklist against eachother
adding lootcrates and wildcard shit to it killed it in the cradle
I don't mind them... especially nowadays they're all more polished than ever, the way the cards and field look, the animations and environments, all of it looks really sweet... but I miss when they were RPGs with worlds to explore and a story to keep you engaged, like Shandalar, Pokémon TCG on GBC, and a bunch of early Yu-Gi-Oh! titles, it's just better for single-player fans like me, now the focus is all on PvP and buying packs to get cards from the latest meta, it gets dull quickly unless you're into playing more competitively.
ebwop Infinity Wars was actually pretty fun, it actually uses the digital format pretty well. Playerbase is like 10 people, I think, but you get all the cards during beta
Pity, digital only players will never understand the extreme joy of playing some lockdown style control deck and watching the hope and optimism slowly drain from their opponents face as their way out dwindles and approaches 0%.
Coincidentally I believe this is why there's so many calls to basically ban control to unplayableness, the usual monkey brained detractors screeching like normal but now there isn't many people sticking up for control as it doesn't have that same spark of joy.
>Like I said, MTGA having some cards that are made for digital use does not change the fact that the game itself was made and created for physical use. Hell, that card could even be made easily in MTG via tokens, so this is a pretty bad example of what a digital game can do.
>runeterra is the most f2p friendly and most fun imo
Runeterra IS THE WORST FUCKING C ARD GAME EVER DESIGNED
It's only fun if you enjoy playing 500 mono-red aggro mirrors in a row
Every card is just "add stats to the board" in the most boring way possible, and with the lead designer being an aggro only player there is zero playable removal
Every single meta deck in LoR has been: >Simple aggro deck >Aggro deck (playing burn) >Burn deck >Aggro deck that tries to race you using elusives rather than play for the board >Agrro deck that has more card draw than a control deck aka a full year of every deck being some variant of Bandle City >Aggro deck but this time it plays Nasus on curve and kills you with Atrocity
The only exceptions to this were Aphelios and TLC, the latter being only playable because it's a piss easy 3 card autowin combo
There have been multiple midrange metas and Ezreal, THE combo champ, was a pain point for pretty much the game's entire life time. Aggro has rarely been good in tournament play.
>Aggro has rarely been good in tournament play.
Yeah no shit, but both me and (you) aren't pro players and the real game isn't palyed in that format
>Ezreal
I played from beta untill right after Kennen's release 'right before the Ezreal combo deck was discovered) so he's always been just been used as a burn engine
Although Tri-Beam was a mix between aggro, midrange and burn so he's hard to judge
>multiple midrange metas
The problem is that because every single card in LoR is just "add stats to the board" there really isn't a difference between aggro deck and midrange
There hasn't really been any viable value engines or toolbox decks (outside of Bandle city but let's not count that in the game's favor)
Even something like Nami decks were pretty much just aggro decks hoping to race you with elusives, they just had a slightly higher curve than e.g MF aggro decks
Even with the few decks you can agrue were midrange you were just playing your hand and ramming it into the enemy, compare that to e.g: Dawnspeaker Elise from beta where you actually had to play for value and try to find a strong Rhasa while denying your opponent their own Rhasa
moron Ezreal/Karma (THE strongest deck in the game at launch) was a straight up control/combo deck, how much further from aggro do you want?
I can list others too. Lissandra/Trundle control, the more recent Jayce/Lux that dominated the meta until Lux was rotated, and the deck became Jayce/Heimer, the draw/miracle heavy TF Go Hard, any Anivia deck until she was rotated, etc.
I agree aggro has been overrepresented (like every other major CCG) but to say it's "the worst" you have to be out of your mind. Hearthstone is right over there.
>Yeah no shit, but both me and (you) aren't pro players and the real game isn't palyed in that format
The simple reality is that aggro will always be overplayed in any competitive TCG/CCG, because it leads to shorter games and therefore faster ladder climbing. But if you've been losing to aggro in runeterra (other than perhaps Azir/Irela or the now-ancient championless burn, both of which were actually broken) it means you're bad. Most aggro decks in the game stop performing well around platinum level.
Pretty much
Interesting combo/control decks they release on accident are getting gutted within a single patch (unless they're aggro/combo, hello azirelia)
>digital format for digital cards to take advantage of it being digital >nuh uh doesn't count as a digital card game >because this one digital card game has more randomness than it does
Really wanted to like Magic but it's just deckbuilding shit, zero actual thinking during play. >make OP meta deck that focuses on whatever combo is broken at the moment >hope you get your OP combo before the opponent does and you win
Love the thinking and resource management during an actual match, care little for deckbuilding. Also the mana system is retarded, a good third of your games will be decided on mana starvation.
Never played the rest, hate the soulless onions artstyle Heartstone and such have.
I prefer Deckbuilding games to Deck crafting games like Magic.
Deckbuilding make building the deck the actual gameplay, in games like Dominion to name the basic one, or Mystic Vale or Tanto Cuore.
Stuff like Slay the Spire would be a Deckbuilding game, where you start with a base set, and then modifiy the amount and type of cards to make a better deck during the game.
haven't played it but in my experience, digital adaptations of board games are pretty low budget and are only enjoyable if you've played the physical a bunch and know all the rules and can deal with the crappy ui
Only really occasionally check in on Hearthstone these days because it's the one I started with.
But I think the biggest issue with all digital card games and even physical card games, ends up just being bloat.
Hearthstone's OC Titan. Amitus the Peacekeeper for Paladins. Her role is to keep peace in the Titans and fucked off as soon as the Titans had drama in their version of lore.
Basically a joke character
if you mean the niggress its an OC Hearthstone diversity Titan named Amitus, the Peacekeeper. >Amitus is a Titan of Light and Holy and new Hearthstone-specific titan. She keeps the peace between the other titans of the Pantheon as they pursue their individual ambitions. She’s the spokesperson for the weak and those without a voice. But when harmony is lost among the titans, she is known to disappear without warning. Even the most powerful within the Pantheon are not sure where she goes, or when to expect her return. >In TITANS, Amitus is the Paladin Titan. She is a stalwart defender, offering defense and value, but she’s also able to make your meeker minions get their turn to shine
>You've misconstrued the argument at hand.
Blizzard made new Titans and of course they're racially diverse because they have a quota for that these days.
This is a problem with gaming as a whole these days. People have become incredibly efficient at min/maxing and every-fucking-thing is mathed out before beta phases even end. I can't remember the last time I felt like I was going into a game where everyone felt lost and clueless.
>Enjoyed Hearthstone adventures a lot. >End up getting completely cut from the development cycle so they could monetize PVE with mercenaries and push autochess >Mercenaries ends up getting cut because it didn't make enough money compared to Battlegrounds and now we've got twist.
I miss early Hearthstone
>every single card game nowadays is just duel after duel after duel after duel >no campaign with a map where you ante your cards and construct your deck by defeating monsters and visiting towns
card games peaked in 1997
I play Marvel Snap and I really like it, its not very new player friendly though but I've been playing since a few weeks after launch, I really wanted a card game to play and when its new is always the best time to start. I like that games are fast and more casual compared to other games I've played in the past.
The last "new" card game I've tried was the DC Dual Force Beta and the Warhammer 40k Warpforge beta. Neither really hooked me.
MtG would be hands down the best card game if it wasn't run by gays of the Coast and Hasgarden gnome.
Also preferably more cards in every format that help lessen land flood/screw probability since those are the worst aspects of the game.
It's all just scenario based, you do however get to pick what kind of deck you're going into it as well as upgrading and building it. And like I said, if you don't like WW2 then you won't get much out of playing it.
Because it's the one card game that's the most out there in terms of design. Riot's card games jsut borrowed alot from Hearthstone while Valve went absolutely insane, even incorporating the laning system of DotA.
Being different doesn't make it good. Artifact failed spectacularly despite being backed by fucking Valve because the game is shit.
Richard Garfield is a hack fraud who got lucky once 30 years ago and hasn't made anything good since and just keeps getting work on name value alone because every card game wants to be able to put. >"Made by the creator of Magic: The Gathering"
in their marketing materials
I'm basically 100% over magic and magic clones. I'm waiting on a game that's a new design and has some kind of autotournaments instead of endless ladder grind and hopefully not grindy and hopefully not tied to some cringe property but I expect to wait forever for that.
I literally still play DotP 2014 with custom cards.
Artifact was literally that despite being designed by Richard Garfield
Being different doesn't make it good. Artifact failed spectacularly despite being backed by fucking Valve because the game is shit.
Richard Garfield is a hack fraud who got lucky once 30 years ago and hasn't made anything good since and just keeps getting work on name value alone because every card game wants to be able to put. >"Made by the creator of Magic: The Gathering"
in their marketing materials
IMO Garfield's biggest mistake on the game is putting the whole "random targeting" in Classic (to make use of taunt and redirect effects) but it just ended up having RNG almost rule the early game and in crucial late game moments when each player is gassed. On Richard's design philosophy itself, he has already proven himself not a one-trick pony when he designed Netrunner, Keyforge and even the Star Wars TCG. Adding to that Artifact, he doesn't have to prove anything to anyone.
He's wrong, but if you played the game, you'd know how easy it is to get cards. I'm completely F2P since launch and I have enough shards to craft LITERALLY EVERY CARD, EVERY SINGLE EXPAC.
But how many hours are you in? F2P means jack shit nowadays where I'd rather pay for a game upfront if I didn't have to grind everyday.
MTG has become unbalanced trash to the point they've stopped making good (or interesting) non-creature spells. Everything is an overstatted, overloaded creature now and it's the only way to play the game.
Runeterra has pretty nice balance, but is also creature v creature grug combat mostly. There's not really interesting play styles beyond that.
HS is..I stopped playing because modern blizzard is trash.
Runeterra keeps seeming like it keeps trying to make creature vs creature combat interesting because it clearly doesn't wanna make burn decks a real thing and the only other win-cons are gimmicky combos or Puffcap overloading. Like, shit on Hearthstone all you want, at least there's a good variety of decks in it that have different game plans.
So uhh, now that Unity killed itself, what game engine would you guys recommend getting into for a beginner aiming at making a card game in the long run?
RPGM works for card games? Why didn't anybody tell me this before? If you could kindly spoonfeed links I'd be very grateful. Will be looking it up myself as well. Thanks!
Probably about 3 threads floating around at the same time about it at any given time. The tl;dr is if any free licensed Unity game at any point of time exceeds 200k $ profit, they will RETROACTIVELY charge devs 10 cents per download (including same user uninstalling-reinstalling numerous times). How do they count the amount of installs? "dont' worry about that, trust us :^)"
I mean, if you sell your shovelware indie shit for like 15$ 10 cents is nothing.
(And you're not selling over 200k worth of it).
I don't see the problem tbh.
They already took that back. For someone that is talking like they no the situation you haven't kept up huh?
2 weeks ago
Anonymous
So, they TRIED to make it like that. And it was removed because literally every devs said they would stop selling their games because of that. Now they changed it to install per months. Which still mean that devs will be charged for something that the consumer who already paid for their product can do at infinitam
>For someone that is talking like they no the situation you haven't kept up huh?
Imagine you're living your life, making ends meet, entirely forgot about some shovelware you made that net you a few dollars a month or something. Suddenly 10 or 20 years later, when you've moved on with your life and forgotten about that entirely, someone knocks on your door telling you you owe Unity™ 20,000 dollarydoos. Wat do?
I mean the game made more than 20k for them to charge that so...pay it?
2 weeks ago
Anonymous
No. There is a download threshold too. You could sell your game 1 cent and owe money.
2 weeks ago
Anonymous
So don't sell your game for 1 cent?
2 weeks ago
Anonymous
Let say I make a game 1$ , it sell 20 000 times. With Epic new system, if you redownload the game every month for 5 months straight, I made no money out of you. If you download it every month after that, you actually cost me 20 cent every month.
If 20 000 people do that, that's 4000$ a month I now owe to Epic
Dont you see how stupid that is?
2 weeks ago
Anonymous
The lowest revenue threshold is 200,000. If you only make 20,000 you won't be charged. Also most people aren't going to sit there installing and uninstalling the game over and over. It's a schizo scenario that isn't realistic.
2 weeks ago
Anonymous
Even if it's 200 000 or 2Millions. The minute you add a system where people, at home, can make you lose money at will, it' stupid.
Let say a dev make you dont like, what stop you from not mass desinstall and reinstall all your games from that dev to cost them money?
Here we talk about 1 game. If you have 5-10 games they made that match the threshold, you cost them 1$-2$ a month. This is an insane thing to say that it's okay.
The only thing this lead to, is devs having to say "okay what is the lifetime amount of redownload an average person will do, so that I can charge them upfront". They will pass the tax on consumers, so now every game will be 2-3-5-10$ higher than what they could be.
2 weeks ago
Anonymous
Or they can just...you know...not use Unity? Who is forcing them to?
2 weeks ago
Anonymous
Except that it's RETROACTIVE. There is no clause of exemptions for old games. So now, games like Cult of the Lamb have to choose between deleting their games or not because of that.
2 weeks ago
Anonymous
>the fee applies to new installs starting January 1, 2024
Again, what it says right here
So, they TRIED to make it like that. And it was removed because literally every devs said they would stop selling their games because of that. Now they changed it to install per months. Which still mean that devs will be charged for something that the consumer who already paid for their product can do at infinitam
>For someone that is talking like they no the situation you haven't kept up huh?
NEW is the key word there btw. They didn't capitalize it this time so I am for you.
2 weeks ago
Anonymous
New install mean that if you delete the game, and the redownload it, that's a NEW install.
Bro, you keep trying to sound smart, but you keep missing.
2 weeks ago
Anonymous
What game that is already out is expected to get at least 200,000 new installs after Jan 1? I don't see Cult of the Lamb doing that despite its popularity, nor any other existing game.
2 weeks ago
Anonymous
It's retroactive. If you already meet the conditions, they will charge you day 1.
2 weeks ago
Anonymous
You are 100% a unity shill and are fooling nobody with this tactic.
2 weeks ago
Anonymous
Nobody, which is why you are seeing a mass exodus from the engine currently.
2 weeks ago
Anonymous
>Your game must meet both revenue AND install thresholds for the fee to apply
Literally right here
So, they TRIED to make it like that. And it was removed because literally every devs said they would stop selling their games because of that. Now they changed it to install per months. Which still mean that devs will be charged for something that the consumer who already paid for their product can do at infinitam
>For someone that is talking like they no the situation you haven't kept up huh?
The entire idea is retarded, you and I both know there's a reason why other companies don't use this stupid model.
Also also other companies have it in their EULA that if they do decide to change their model you are exempt as long as you use the older versions.
Unity has this in theirs, but silently removed it a couple months ago.
You really don't find any of this questionable?
I dropped Runeterra once it was clear the set releases were slowing down, card-game-only champs were being released, and they stopped giving a lot of cards voice lines entirely. Did it get any better?
They are miserable, but can have some good solo content.
Hearthstones dungeon runs
Runeterras path mode
The closest you get with magic is Forges quest mode.
MTG has the best gameplay by far. The art is so pozzed that it’s enough to have made me walk away completely. Hearthstone core gameplay was great, but I left many years ago as the rng mechanics were loaded on thicker and thicker.
Runeterra art does nothing for me.
>There's literally nothing wrong with aggro decks
Aggro neanderthal spotted.
There's nothing wrong with aggro decks existing, but you game has a huge problem if an aggro deck is literally top of the meta.
2 weeks ago
Anonymous
That literally always happens when there's a new standard meta. You're dumb as bricks.
2 weeks ago
Anonymous
This is from August. End-of-meta, March of the Machines: The Aftermath, which came out May 12th.
I can keep going if you want.
2 weeks ago
Anonymous
Where's the red aggro? Why are you changing the goal posts now?
>There's a reason no other game has even bothered to copy MTG's mana system.
The sad part is that even though you are once again correct, there is a LOT of charm to mtg's land system. Fine-tuning your deck to have the right number of lands according to your cost curve, and sorting out the color distribution, as well as possibilities of for instance casting a W card on turn 1, and then a RR card on turn 2 while considering tap vs untapped lands according to gameplan is very beautiful in mtg. All the nuance the game has is what makes it so deep and interesting. At the same time, fuck getting flooded or stuck on lands and then having a non-game. Even more so with how decades of power creep have made it so missing a SINGLE land early on basically causes you to lose as early as turn 3.
No card game has bothered copying or replicating it, but at the same time none have offered anything even remotely close to what mtg's resource system has.
I agree. If I were to change it I'd say just mirror the modern/Hearthstone inspired mana system by giving lands their own draw pile, and having players mulligan/draw a "land hand" alongside their actual hand at the start of the game and each turn. Or something like that
VS system did that back in the day but you could use the cards turned into mana if they were locations/spells basically a mix of lorcanas ink system mixed with ygos trap and spell cards.
>MTG will never have the best gameplay
Except it does and always has. Even despite your claims of mana flood/starve being 100% spot on, and the reason why MTG will never be perfect, its competition is just so fucking bad that nothing comes even close to it. Your point about red aggro is absolutely incorrect though. You need gay ass blue-white control gandalf decks to punish midrange from going out the wazoo casting big value shit back to back and combo decks solitaire-into-shake-my-hand comboing. In turn, you need the dumbfuck count-to-20 red deck retards to keep the gandalf gays in check. This is what keeps the metagame in a healthy state.
The fact that power creep has been so rampant over the decades, garden gnomes fucking up the game with new rarities, card types, and catering to absolute imbeciles who destroyed any ounce of soul this game's aesthetic once had is a separate issue.
>Except it does and always has.
Except it doesn't and hasn't ever since better alternatives popped up in the last decade.
>You need the dumbfuck count-to-20 red deck retards to keep the gandalf gays in check.
This is a flaw in MTG's design, and it's due to blue being the "no you don't" region.
Midrange would have a chance aganst them if EVERY SINGLE non-hexproof card wasn't counterable by default. Could also do with control being a bit weaker across the board too. And suddenly wow, midrange has a chance against control, and no need for shitty boring braindead aggro anymore.
>The fact that power creep has been so rampant over the decades, garden gnomes fucking up the game with new rarities, card types, and catering to absolute imbeciles who destroyed any ounce of soul this game's aesthetic once had is a separate issue.
So you admit the game fucking sucks now? Because I promise you there are alternatives.
>Ever since better alternatives popped up in the last decade.
Please. Post one, literally ANY of these """"""better"""""" alternatives so that I may laugh.
>so that I may laugh.
You're set in your ways, and your mind isn't even remotely open to the possiblity that another card game could be good, let alone better than current MTG.
Whatever I could or would say, you won't believe me, and that has nothing to do with whether I'm right or not.
In short, you're a fanboy, just like those Xbox/Playstation kiddies playing console wars.
2 weeks ago
Anonymous
Not even. I haven't touched mtg in 3 years or so. And even back then, I only played it throughout 1 year or so to see what state it was in. Last time I seriously played MTG was maybe 2011. Quit it entirely and have played a plethora of other card games throughout the years. I think Eternal CCG was the only one I've come close to enjoying as much as MTG, but that's because it's almost a 1:1 replica to it. The whole "laugh" thing was just a bit. Memes aside, do share which games you consider to be better currently.
2 weeks ago
Anonymous
Ah, so you're just cynical about card games then. Understandable.
Eternal was/is great. Marvel snap, runeterra, and master duel are all very different from eachother, but each does something interesting, and does it well.
Even the greediest of them (Snap) is pretty decently f2p too. Runeterra is ridiculous in that regard; I don't know how it makes any money for riot.
2 weeks ago
Anonymous
I lied LMAO all those games are garbage and don't even equal 1/1000 of mtg's sales combined. Get your shit taste hipster ass outta here.
2 weeks ago
Anonymous
Marvel snap is the king of sales rn
2 weeks ago
Anonymous
I'm not the guy who replied with "i lied" or w/e. But yeah, I tried Eternal not too long ago, felt a bit lost with how much had changed. Some infinite combo regarding lands in white/green I had wasn't working as before. Can't judge it though, didn't know wtf was going on in the game and couldn't be assed to relearn.
I've heard a lot of good things from Marvel Snap, but I literally couldn't care less about capeshit nowadays. Maybe in 2010's I would've given it a chance. I remember trying Runeterra and being bothered by how they were doing the whole color system from mtg, and allowing you to pick up to 2 in a same deck, but this limitation/access wasn't tied to anything. It was just an unjustified mechanic in the game seemingly whipped out of thin air. That bothered me way more than it probably should've, coming from mtg lands and etc. Master Duel is weird, I remember A LOT of good things being said about it very early on when the game launched, mtg players included and all. Almost immediately after everyone throwing shit at it and talking about how unbalanced and uninteractive the game is. Did something happen to cause this change in opinion?
This entire genre is a waste of time. Tcgs are an archaic dinosaur bone only enjoyed by the sons of Israel, and rarely do they gain anything meaningful from being digital.
I'd rather get hosed by an aggro deck than a player that has the play-pass deck where I'm taken hostage for half an hour and then when he makes one mistake he will rope.
digital card games have made me lose all patience for hardcore control players. Its different when you're playing in person, but playing against some jackass who takes forever knowing you could've played 3 other matches in the time it took for finish one boring match is aggravating. The worst part is knowing they enjoy it.
The only one I've really put any significant time into was gwent. Probably played open beta-midwinter for 1000+ hours. Came back after they had some time to update nugwent for maybe 100 more. It was definitely a lot better at that point versus fresh nu update. Also probably one of the most fair games with microtransactions during that period. If this anon put the majority of his time in during beta I'd gander he still wouldn't have to buy new cards now.
Feels weird to see that considering I played Elder Scrolls Legends.
Was a fun game, did some stuff no other card game really has, kinda wish one of the current ones took a bit more from it.
I was garbage at it, but I remember liking Elusive Schemer. Fun dude.
Its a shame all modern card games are multiplayer oriented.
I would love more singeplayer adventure games like shandalar and some of the older yugioh games.
I suspect its because its quite hard to make a good AI for a card game. Shandalar is amazing and I would love a modern version of it. Still replay it from time to time, but the weak AI and limited card set really does bring it down.
Digital card games are getting popular because the players of physical card games are literal troglodytes who don't shower and act like the most childish adults you've ever had the displeasure of sitting across of.
I mean I'd say like 60% of the players at any given LGS are normal enough, the problem is the other 40% are so weird, loud, and autistic they drown out the normal people.
Like nobody remembers the people sitting around chris chan quietly, they remember him.
Awful, the whole system is based around whaling and net decking. Actually impossible to play a fun deck in Hearthstone because you play against zero-fun autists. Almost is the equivalent of going to a game store for casual play and someone brings out a $2000 deck. Except in this case it's 99% of the people at the card store.
I still play Teppen in 2023. Matchmaking is still ridiculously fast despite that game having almost zero presence online. The unique gameplay and top tier art help I guess.
slay the spire is the only good digital card game
shit like hs mtg and the like is all fucking cancer garbage made to milk subhuman trash off of their money
Runeterra is kinda making me cope lately cause theres so much OP shit in it now that makes you cope by turn 5 by making a card have like 50 damage overwhelming and 50 defense. Its fucked.
Then theres the world rune deck which isn't OP but just fucking boring to fight against.
For people who want to try Lorcana, there is a free digital client.
https://www.reddit.com/r/Lorcana/comments/13pz29j/pixelborn_play_lorcana_online_for_free/
I never actually managed to really watch much of that show despite it being on a lot because I'm pretty sure only like five episodes were ever really being run when I was actually up and watching things.
Hearhstone was always a meme game and too gnomish, left around shabber- something
Runeterra is literally a free game but I only bother with the PvE tbhdesu
Magic seemed cringe and went full 41% now
What's something completely single player that i can enjoy similar to the older yugioh titles
can be original ip or from an existing game, doesnt matter
Fun games ruined by terrible business models. I used to play Hearthstone when it was still fairly popular, but my favorite mode was arena and I'm not paying for that shit.
The current ones are all shit and cancer, I'm making my own one and will BTFO them the fuck out within the next twelve months or so
oh hi Reynad
How you doin swimstrim
keep it up Tonzig
They can only be good if they're single-player only.
Shit only lauded by nostalgic/braindead retards.
Currently enjoying Runeterra. Love paper MTG, but not a fan of the digital game. Hearthstone's complete shit.
When EDH goes digital, I might care.
I'm just waiting for a new one, since Star Trek Adversaries (the best card game that ever existed) shut down in 2019 I can't get into a new card game.
I'm sure the game was fine, but it looked like absolute ass.
what? it looked nice, it had 3d models for the spaceships instead of just cards and they shot phasers and disruptors and had nice effects
unless you mean that the UI had everything cramped, I hated that too, I blame the mobile version.
I remember getting hyped for the romulan update and new mechanics that never arrived because CBS interactive shut the game down
The ones based on physical TCGs and don't allow the T are a waste of money.
I only play Master Duel, I refuse to play chud the Gathering after it negrified lotr.
I am still mad that Gwent is dead. Hearthstone introduced dumb mechanics that stuck, Runeterra looks awful, marvel snap is marvel
Magic sucks but it's still the only "good" card game
Hearthstone has good mechanic, the balancing is just all over the place. If you want to see retarded mechanics look at mtg or worse, Yu-Gi-Oh.
>Hearthstone has good mechanic
>muh STORIES TO TELL YOUR FRIENDS RNG
>good mechanics
Every card game has rng, even mtg outside the unstable meme format, you can draw exodia on turn 1, I don't see what you're getting at.
Runeterra is MTG without the bullshit of MTG.
and without the sauce of mtg
magic is trash, games can be decided by if you hit your land drops or not, just shit design
That'd be a problem if Magic doesn't have cards that give you mana in any way possible except lands. Except they do. Build better.
Bro, why would you want a game where 99% of decks have Sol Ring, Mana Crypt.
Or just dont rely on a 30 yo game mechanic that is outdated
It's been refined heavily. Just know your curve and add lands accordingly. I suggest 25 lands for beginners.
That means that 25 cards in your decks are boring "tap for one mana" cards. There is way better ways to do this. Transforming cards that have other effects into mana is a way better idea. This way you can have less cards per decks and all draws are interesting.
Magic literally has that. There are double sided cards that are spells on one side and lands on the other. Basically the same as Lorcana just double sided.
Some specialized cards that can only 4 copies per deck is not the same thing has a whole Mana system.
Except not ever card can be mana in Lorcana. You can get stuck with non-inkable cards in hand. It's actually a step BACK from games that let any card be mana like DBS or WoW TCG.
Still a way better system than mana cards like Magic.
>I-It may be shit, but at least it's not SUPER shit!
But it's not shit. The chances of you being mana barren is low and you cant be Mana swarmed.
Mana systems can be good. Having only stronger cards be mana cards mean that you cant just trash bad card for mana and lead to more meaningful choices
It is shit though. They literally had every other card game to learn from and improve upon but decided to use a worse version of other game's system.
Also the game is literally just Magic but you can't do anything during your opponent's turn. Just have to sit there while they play solitaire. No cross-turn interaction = boring gameplay.
But it's not literally magic. The point of the game is not to kill your opponents
>you get to 20, but count up instead of down!
Wow so original. They couldn't even change the number from MtG.
God reading this just makes me hate the way every card game seems to wanna make a new term for everything. It's not "fight", it's "challenge", it's not "dies", it's "banished". I dunno how much of Lorcana has that, but it irks me.
It's Disney, it's a game for 6 yo kids. In disney world, nobody dies. You can only challenge tapped creatures.
Yeah, fair enough on the for kids part, but still. Awkward terminology differences always fuck with me. I get they can't all use the same ones, keywords especially, but it's hilarious seeing so many have the same keywords mechanically with entirely different names.
I love how Disney is such a fuckup company they didn't even realize their TCG would a hit.
>It's Disney, it's a game for 6 yo kids
The game is targeting permachild basedboys and hamplanets. No little kid is going to take the time to learn the rules of a TCG.
t. collected hundreds of yugioh cards as a kid but didn't learn the rules until I was older
Kids totally learn the rules and play TCG. Magic even have the "Super Junior league" for people 16 yo and lower.
Pokemon is also really popular with kids.
It's for beginners. It's not standard at all, which drops it to around 16-18 lands.
>yugioh is trash, games can be decided by if you hit your hand traps or not, just shit design
>pokemon is trash, games can be decided by if you hit your energy drops or not, just shit design
When I came back and found out they had 2 lanes instead of 3, I knew it was over. Plus cringe "realistic" board
Also, to add to your post
>runeterra looks awful
Terminally blind
Hearthstone completely ruined their new format with their shit balancing. I thought twist was gonna be great but they didnt balance any of the new shit they printed and randomly buffed cards that made the meta worse
you get what you deserve for playing Blizzard games, I hope you never learn your lesson and continue to play this shit game
One of the worst forms of gaming.
>expansion every 3 months with cards you need to stay competitive
>core sets so devs don’t need to power creep too hard
>still powercreep like crazy so people buy new cards
>completely muddy the expansion set with garbage filler cards you have to burn through to get good cards
>spend over 100 dollar every cycle
>but muh I never invested a single dollar and can play all of the top decks
> cause you grinded fucking hours every day which is even worse than spending money
>the top decks is actually one power outlier deck because devs can’t balance for their lifes
>balance patches render your decks obsolete every 4 weeks
That's an old image, and all three of those games are dead now
>digital card games
inability to trade your cards makes them unfun for me
Artifact was taken too soon and was the most creatively designed of them all.
this abomination deserved to fail
fuck off no it didnt
i would like dota more, if the UI wasn't so "basic" i just hate that windows95 look with blue/gray glassy title bars. w95 is fine as an OS, but games should have simple, clean and clear interface with minimal to no clutter
You up for some Artifact right now? Foundry or Classic your choice.
it's not "taken" if it received a substantial initial playerbase and proceeded to lose >99% of them
The three lane thing was awesome and filtered the fuck out of brainlets.
Having lanes be decided by random attacks was a top tier game design fail.
That's not star chamber
It's okay, I will forever remember artifact thanks to the general and the doomGODS taking over as the days passed.
You should have been able to decide attack directions of Heroes (not creeps though) would have been top notch game (it probably was too easy to take towers in testing though).
does Slay the Spire count? cause I love that game
I play and enjoy hearthstone. It's fun, despite what the contrarian zoomer chuds say.
My problem with these games is that you have to unlock the cards in order to play them. Not having cards limits deck building and makes the game p2w. Slay the Spire is my favorite card game.
Take the Runeterrapill. Literally impossible to buy card packs with real money. All players, even f2p will get a full collection of cards with enough time spent playing.
Brah, you cant buy card packs because you can only buy singles with cash
He's wrong, but if you played the game, you'd know how easy it is to get cards. I'm completely F2P since launch and I have enough shards to craft LITERALLY EVERY CARD, EVERY SINGLE EXPAC.
Did you have to play a lot to get those shards? Yes? Then it's a type of P2W, if you played since launch, every day, sure you will have everything, but that's valid for all the digital card games.
>Then it's a type of P2W
Retards like you are why that term no longer has any true meaning.
P2W is a spectrum. From Path of exile to literal buy gear
Name a card game where you can't buy cards/packs.
marvel snap
Technically you can buy cards in Snap.
>P2W is a spectrum.
Again, this retardation is why the term no longer has meaning.
How is this retarded? Pay 2 Win is paying to gain an advantage. If you can buy cards others cant, then it's p2w
Because nobody gives a fuck if people can save a few hours or get a headstart so it's retarded to use it in that way.
Cool, so if I start a Runeterra account right now, brand new, fresh. I will get every single card and be at a complete collection in a couple hours?
>fallacy
Just going to accept your concession and stop giving you (You)s because you've demonstrated you're a fucking retard.
>Cool, so if I start a Runeterra account right now, brand new, fresh. I will get every single card and be at a complete collection in a couple hours?
Nah, that'll take a few months at most. But you'll be able to craft most of the meta decks within a month, which absolutely cannot be said for MTGA or Hearthstone by comparison.
In those games it'd take you a half year while buying $20 battle passes just to craft one or two meta decks.
They need hamsters like you grinding so the whales have someone to play. You're the product.
>taking this long just to come up with a failure of a quip
You don't seem to understand what genres are. Not surprising considering you don't know what P2W is.
I'm a different person you retard. If you think you're owning people by playing Hearthstone 100 hours a month to unlock all the cards you're a fool. You're not even playing for fun, you're playing out of compulsion because, again, it's an addictive system based on the sunk cost fallacy. Which is partially why you get so defensive when it's brought up, you know you're being cheated.
>implying
>relying on fallacies
Another concession accepted. Please don't waste my time if you're going to be a retard.
You're postulating about things you don't know.
I've quit for MONTHS at a time to come back later to a new expac, and craft every single card in every single new deck. So, to answer
>Did you have to play a lot to get those shards?
No.
To drive the point home, I've had enough shards to craft every single card since maybe 6 months into the game's launch. And by that point I didn't need to because I had already gotten them through weekly drops.
>Then it's a type of P2W
You do realize we're talking about card games, right?
Of which runeterra is verifiably far and away the most generous.
Generosity does not really matter here. If you can pay to have every single card while somebody poor cannot, then it's a form of Pay 2 Win.
Sure, I really don't give a shit. By your definition every single card game is P2W. Now get out of this thread where people discuss card games.
Not every single one, but yeah, most card games have a differing level of pay to win.
Every single major multiplayer TCG/CCG, which is what the thread is about.
Except some card games are more P2W or less P2W.
Yes, and runeterra is one of if not THE least "P2W" right now.
Maybe, but it's good to aknowledge the level of it. Marvel Snap is really good with P2W, with only like promos and some cards are available to buy at any given time.
>Did you have to play a lot to get those shards? Yes? Then it's a type of P2W, if you played since launch, every day, sure you will have everything, but that's valid for all the digital card games.
Problem when you talk shit you don't know about is that you miss that in comparison to other MTG, Runeterra you can actually get all cards and you don't need to play from day 1. Stuff that for example in other MTG is not even possible.
Plus you can craft your winning deck in very little time.
The issue with this approach is that stuff like Hearthstone were raking in gadzillion $ while Runeterras generosity is killing the game. If they made shit like gacha instead the game wouldn't be dead.
Does not matter, it's still P2W to some degree
This my reaction to every one of them:
Magic is not a digital card game though, it's a physical card game with a digital game. The big difference is mechanic wise, nothing in magic cannot be done easily on the table, while digital games like Hearthstones, have cards that create truly random cards for example
Undeserved win for not hitting with the argus first.
>he doesn't know of the Arena only mechanics of Magic
confirmed for not playing the game
Some cards were added to MTGA that take advantage of the format, but it's still not a digital card game since the whole core is around a physical paper game
It technically LITERALLY is a digital card game for a digital format that takes advantage of it. Your criticism of it points more towards MTGO, where it's literally just paper but digital.
No, it's an adaptation of a card game into a digital card game, but the whole of the game is still a card game built for physical media and thus cannot have truly random cards or ect
>Arena cannot have truly random shit
Yup, you didn't play it at all
He means you don’t have stuff like ‘summon a random 2-cost minion’
You didnt listen, but that's okay. Arena adding Arena specific cards that use the medium, does not change the fact that 99.99% of the cards are not made with a digital game in mind, but a physical one.
It's even their whole purpose to transition Digital only players into the physical card game.
"To facilitate the creation of the NPE (New Player Experience) and to transition players smoothly into the normal play experience the designers introduced some MTG Arena-exclusive digital cards"
There is like 40 Arena cards in total and the last set released was like 8 months ago.
The format is called Alchemy and it does take advantage of its digital landscape. AND also transplants paper directly in other formats. Saying that it couldn't is disingenuous at best.
Mostly because it's seen as a bad and a joke format, not even supported by Wizard since February.
Just over 10% of people played Alchemy while it was still worked on.
Now that's called moving the goalpost
>retard grasping at straws in an attempt to seem intellectual
A massive advantage of the digital medium is being able to easily do things that would either be grossly convoluted or waste a lot of time in a physical medium. For example it's entirely possible to make Tetris physically but it works infinitely better as a digital game. Likewise it is possible to have physical cards that call for random effects but beyond a certain point all it does is slow the game to a crawl which is why certain effects work infinitely better in a digital format and tend to be avoided as often as possible in physical formats.
You've misconstrued the argument at hand. The point of the discussion was that MTGA cannot be considered a digital card game because it was just a direct digitization of paper without using the strength of it being digitized. The other anon rebuts with that no, it counts solely because of the Alchemy format and that it does bring cards into the table where it not be probable or too inconvenient to do on paper, like the conjure mechanic, perpetual effects and the random deck fetch.
Fun thing to note:
>Target player reveals all cards with mana value 2 or greater in their hand
This is another digital landscape effect. You know why? Because the player's hand is a hidden zone, so your opponent cannot verify if you TRULY revealed all appropriate cards. Suffice it to say, if this card existed physically, you can legally cheat and not reveal "all" cards.
But in the digital landscape, rules are enforced.
I love it when anons talk out of their ass so confidently when they're wrong then double down when they're caught with their pants down. Peak retardation.
That is still controlled RNG.
Hearthstone has RNG RNG.
In fact HS just introduced anomalities which is basically the Yu-Gi-Oh equivalent of field effects but random. It is really fucking stupid.
Like I said, MTGA having some cards that are made for digital use does not change the fact that the game itself was made and created for physical use. Hell, that card could even be made easily in MTG via tokens, so this is a pretty bad example of what a digital game can do.
>can be made via tokens
>power nine tokens
>tokens going into deck
You don't even play Magic lmao
You don't understand how complex it is to implement something like Yogg on a paper format and that is one card.
You are basically summoning a create that can cast X amount of spells from ALL available spells in the format. And those spells it cast can give you cards from other classes that aren't even in the game at the start. Or even belong to your class (which is the magic equivalent of color)
You can totally have tokens with MTG backs and just have a set of them next to you for use for that card.
Do you even play Magic, there was a literal Black Lotus token printed in boosters
Last reply to your posts because you're hellbent on the whole "well you can do it on the table"
How do you do perpetual states outside of play? How do you do this without SPLAYING your entire library in front of you RANDOMLY
to fetch for a specific cmc card?
My post is saying you can't do it on table
Having a couple of cards with random mechanics in a format that nobody plays and that blizzard does not work on any more does not make the point that MTGA is a digital card game.
Meanwhile the format that everybody play in Hearthstone for example fully support those Digital only mechanics.
a card similar to this exists in MTG
This card is not one of the cards I was talking about. Yogg-Saron for example play random spells on random target. You would need an App to do that on a magic game
They did yogg dirty by limiting the amount of spells it could cast, did they ever change that?
t. stopped playing years ago
old yogg still in the game, there is another yogg card that casts a limited amount of spells, dont remember if it was 5 or 10, idk i dont play HS anymore
they did it too late
when they nerf him, the game was already dead
i can draw a card and it's random though
Pay to Win
Also:
Can't trade, can't sell on an alternative market, and your card can get nerfed and be useless.
MTGO and Arena are both kinda shit but fuck I love Magic.
Arena doesn't even have a good Commander format.
Magic is only worth for Commander.
I play modern more than commander. Commander is fucked now I only play in paper.
Runeterra was the only one I got into. But its kinda meh. The cosmetics kinda suck. I would much rather they steal the avatar from Shadowverse as opposed to the little critters.
MTG-Arena has been a botnet for years, 98% of 'players' are just automatons smashing the same seasonal decklist against eachother
adding lootcrates and wildcard shit to it killed it in the cradle
just play paper
Paper magic is going downhill too in terms of quality.
>ever touching MTG after nexus of fate was buy a boxed
Oh hey it's that retard who hates a mediocre extra turn spell. How's your antiblue deck doing in the mono black meta
Magic went WE WAZ KANGZ so I dont play it anymore
My opinion is fuck the One ring, fuck the orcish bowmasters and most importantly fuck the woke hacks at WOTC
the economy ruins the game
opponents play fast to grind dailies
opponents play the same boring fast/cheap decks
draft is gambling
I would play if it were a modest subscription
I don't mind them... especially nowadays they're all more polished than ever, the way the cards and field look, the animations and environments, all of it looks really sweet... but I miss when they were RPGs with worlds to explore and a story to keep you engaged, like Shandalar, Pokémon TCG on GBC, and a bunch of early Yu-Gi-Oh! titles, it's just better for single-player fans like me, now the focus is all on PvP and buying packs to get cards from the latest meta, it gets dull quickly unless you're into playing more competitively.
LoR is great
Hearthstone has been bad for years. I quit the game for good around Shudderwock.
i like marvel snap
I miss when they had single player story modes
Magic Online is shit and it's the best one there is
ebwop Infinity Wars was actually pretty fun, it actually uses the digital format pretty well. Playerbase is like 10 people, I think, but you get all the cards during beta
>Infinity Wars
Good taste
It's a game that wanted to implement the steam marketplace from the getgo and I understand why Valve did it the way they did.
Eternal is the best for PvP.
Runeterra is the best for PvE.
Pity, digital only players will never understand the extreme joy of playing some lockdown style control deck and watching the hope and optimism slowly drain from their opponents face as their way out dwindles and approaches 0%.
Coincidentally I believe this is why there's so many calls to basically ban control to unplayableness, the usual monkey brained detractors screeching like normal but now there isn't many people sticking up for control as it doesn't have that same spark of joy.
>Like I said, MTGA having some cards that are made for digital use does not change the fact that the game itself was made and created for physical use. Hell, that card could even be made easily in MTG via tokens, so this is a pretty bad example of what a digital game can do.
runeterra is the most f2p friendly and most fun imo
hearthstone is pure unimaginative dogshit
magic.... eh.... p2w as fuck
Play pic with some anons in the weekends
>runeterra is the most f2p friendly and most fun imo
Runeterra IS THE WORST FUCKING C ARD GAME EVER DESIGNED
It's only fun if you enjoy playing 500 mono-red aggro mirrors in a row
Every card is just "add stats to the board" in the most boring way possible, and with the lead designer being an aggro only player there is zero playable removal
Every single meta deck in LoR has been:
>Simple aggro deck
>Aggro deck (playing burn)
>Burn deck
>Aggro deck that tries to race you using elusives rather than play for the board
>Agrro deck that has more card draw than a control deck aka a full year of every deck being some variant of Bandle City
>Aggro deck but this time it plays Nasus on curve and kills you with Atrocity
The only exceptions to this were Aphelios and TLC, the latter being only playable because it's a piss easy 3 card autowin combo
The new expansion that released an hour ago is two combo decks and a ramp deck.
It's too late anon, after 2 years i gave up and quit forever, just like 95% of the player base including everyone streaming the game
There have been multiple midrange metas and Ezreal, THE combo champ, was a pain point for pretty much the game's entire life time. Aggro has rarely been good in tournament play.
>Aggro has rarely been good in tournament play.
Yeah no shit, but both me and (you) aren't pro players and the real game isn't palyed in that format
>Ezreal
I played from beta untill right after Kennen's release 'right before the Ezreal combo deck was discovered) so he's always been just been used as a burn engine
Although Tri-Beam was a mix between aggro, midrange and burn so he's hard to judge
>multiple midrange metas
The problem is that because every single card in LoR is just "add stats to the board" there really isn't a difference between aggro deck and midrange
There hasn't really been any viable value engines or toolbox decks (outside of Bandle city but let's not count that in the game's favor)
Even something like Nami decks were pretty much just aggro decks hoping to race you with elusives, they just had a slightly higher curve than e.g MF aggro decks
Even with the few decks you can agrue were midrange you were just playing your hand and ramming it into the enemy, compare that to e.g: Dawnspeaker Elise from beta where you actually had to play for value and try to find a strong Rhasa while denying your opponent their own Rhasa
moron Ezreal/Karma (THE strongest deck in the game at launch) was a straight up control/combo deck, how much further from aggro do you want?
I can list others too. Lissandra/Trundle control, the more recent Jayce/Lux that dominated the meta until Lux was rotated, and the deck became Jayce/Heimer, the draw/miracle heavy TF Go Hard, any Anivia deck until she was rotated, etc.
I agree aggro has been overrepresented (like every other major CCG) but to say it's "the worst" you have to be out of your mind. Hearthstone is right over there.
>Yeah no shit, but both me and (you) aren't pro players and the real game isn't palyed in that format
The simple reality is that aggro will always be overplayed in any competitive TCG/CCG, because it leads to shorter games and therefore faster ladder climbing. But if you've been losing to aggro in runeterra (other than perhaps Azir/Irela or the now-ancient championless burn, both of which were actually broken) it means you're bad. Most aggro decks in the game stop performing well around platinum level.
I see you've never played hearthstone or MTG.
lmfao
Pretty much
Interesting combo/control decks they release on accident are getting gutted within a single patch (unless they're aggro/combo, hello azirelia)
>digital format for digital cards to take advantage of it being digital
>nuh uh doesn't count as a digital card game
>because this one digital card game has more randomness than it does
So you can play Alchemy cards in Standard games in MTGA?
Also, why do you even care if it's a digital card game or not ?
heartstone is shit
runeterra is pretty nice.
magic can go fuck themself
>muh card games
>get fucked by the draw
>get carried by the draw
Wow, very fun.
Really wanted to like Magic but it's just deckbuilding shit, zero actual thinking during play.
>make OP meta deck that focuses on whatever combo is broken at the moment
>hope you get your OP combo before the opponent does and you win
Love the thinking and resource management during an actual match, care little for deckbuilding. Also the mana system is retarded, a good third of your games will be decided on mana starvation.
Never played the rest, hate the soulless onions artstyle Heartstone and such have.
I prefer Deckbuilding games to Deck crafting games like Magic.
Deckbuilding make building the deck the actual gameplay, in games like Dominion to name the basic one, or Mystic Vale or Tanto Cuore.
Stuff like Slay the Spire would be a Deckbuilding game, where you start with a base set, and then modifiy the amount and type of cards to make a better deck during the game.
>zero actual thinking during play
more than any other card game
>zero actual thinking during play.
that's because Standard is in the worst state it's been in years. Thank commanderfags for that.
BTW, anybody played the digital version of Mystic Vale? Is it good?
haven't played it but in my experience, digital adaptations of board games are pretty low budget and are only enjoyable if you've played the physical a bunch and know all the rules and can deal with the crappy ui
I checked and it was like 10$ for the game with all expansions, so I'll check it out, I have all the expansions in physical
Only really occasionally check in on Hearthstone these days because it's the one I started with.
But I think the biggest issue with all digital card games and even physical card games, ends up just being bloat.
Who the fuck is that bro titan
Hearthstone's OC Titan. Amitus the Peacekeeper for Paladins. Her role is to keep peace in the Titans and fucked off as soon as the Titans had drama in their version of lore.
Basically a joke character
if you mean the niggress its an OC Hearthstone diversity Titan named Amitus, the Peacekeeper.
>Amitus is a Titan of Light and Holy and new Hearthstone-specific titan. She keeps the peace between the other titans of the Pantheon as they pursue their individual ambitions. She’s the spokesperson for the weak and those without a voice. But when harmony is lost among the titans, she is known to disappear without warning. Even the most powerful within the Pantheon are not sure where she goes, or when to expect her return.
>In TITANS, Amitus is the Paladin Titan. She is a stalwart defender, offering defense and value, but she’s also able to make your meeker minions get their turn to shine
>You've misconstrued the argument at hand.
Blizzard made new Titans and of course they're racially diverse because they have a quota for that these days.
It can be fun. When the amount of card gets too bloated it's never fun though.
i like pokemon online even if the balance is retarded
gonna be sad when my homie slowking rotates out of standard
forgot pic
I dont like that the Pokemon TCG went full focus on VMAX, EX, and ect.
singleplayer cg >pvp cg
Runeterra for me
hearthstone was good when it launched, genuinely good, then it became a pozzed gacha game with people using copy-pasted decks and tactics
it was never that good, just dumb fun
People use Cookie cutter decks in all game, even brand new ones.
Lorcana came out like 2 weeks ago and people already know the meta decks
This is a problem with gaming as a whole these days. People have become incredibly efficient at min/maxing and every-fucking-thing is mathed out before beta phases even end. I can't remember the last time I felt like I was going into a game where everyone felt lost and clueless.
I mean, people want to play the best decks instead of funny ones.
>Enjoyed Hearthstone adventures a lot.
>End up getting completely cut from the development cycle so they could monetize PVE with mercenaries and push autochess
>Mercenaries ends up getting cut because it didn't make enough money compared to Battlegrounds and now we've got twist.
I miss early Hearthstone
>every single card game nowadays is just duel after duel after duel after duel
>no campaign with a map where you ante your cards and construct your deck by defeating monsters and visiting towns
card games peaked in 1997
Play Thronebreaker for the best single player card game in recent years.
Forge has a Shandalar mode
I play Marvel Snap and I really like it, its not very new player friendly though but I've been playing since a few weeks after launch, I really wanted a card game to play and when its new is always the best time to start. I like that games are fast and more casual compared to other games I've played in the past.
The last "new" card game I've tried was the DC Dual Force Beta and the Warhammer 40k Warpforge beta. Neither really hooked me.
>Runeterra patch today
how hard will Janna destroy the meta?
Not at all since Voli's play effect and removal spells board wipe against her.
>implying meme bear will see any play
Ramp has been dead since the Trundle/Sol nerfs
Bears are cool.
I play YGO MD and MTGA and their literally the best for me, I've tried other games bot nothing comes close
MtG would be hands down the best card game if it wasn't run by gays of the Coast and Hasgarden gnome.
Also preferably more cards in every format that help lessen land flood/screw probability since those are the worst aspects of the game.
Dropped the MTG one when they introduced digital design garbage.
Faeriafags stay winning.
Cant wait for an official Lorcana digital game
I've had more fun playing and deckbuilding in pic than all of those pictured in OP, mostly because it also incorporates history
any real campaign in that or is it just cards?
It has campaigns for each army called Theatres of War where it recreates scenarios of WW2.
yeah but that's prolly just a series of menus, right? there's no map or anything
It's all just scenario based, you do however get to pick what kind of deck you're going into it as well as upgrading and building it. And like I said, if you don't like WW2 then you won't get much out of playing it.
i really like armored vehicles, planes ets. that looks great, but "campaigns" based on menus can fuck right off, sorry man. have fun though.
Is Kards easy to get into? What kind of collecting system does it have and do you have to spend money?
It's very simple to understand and get into but if you don't like WW2 then it's going to be a bit bland.
They miss the key part of the whole idea. Which is a company of friends hanging out IRL.
It'll never work.
Hearthstone tried that hence almost all their ads are people playing a cafe
why would I ever play that pile of shit?
Because it's the one card game that's the most out there in terms of design. Riot's card games jsut borrowed alot from Hearthstone while Valve went absolutely insane, even incorporating the laning system of DotA.
Being different doesn't make it good. Artifact failed spectacularly despite being backed by fucking Valve because the game is shit.
Richard Garfield is a hack fraud who got lucky once 30 years ago and hasn't made anything good since and just keeps getting work on name value alone because every card game wants to be able to put.
>"Made by the creator of Magic: The Gathering"
in their marketing materials
I liked Mabinogi Duel, it was quick and fun with really nice card artwork
Wish I could find something similar to replace it
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I'm basically 100% over magic and magic clones. I'm waiting on a game that's a new design and has some kind of autotournaments instead of endless ladder grind and hopefully not grindy and hopefully not tied to some cringe property but I expect to wait forever for that.
I literally still play DotP 2014 with custom cards.
Artifact was literally that despite being designed by Richard Garfield
IMO Garfield's biggest mistake on the game is putting the whole "random targeting" in Classic (to make use of taunt and redirect effects) but it just ended up having RNG almost rule the early game and in crucial late game moments when each player is gassed. On Richard's design philosophy itself, he has already proven himself not a one-trick pony when he designed Netrunner, Keyforge and even the Star Wars TCG. Adding to that Artifact, he doesn't have to prove anything to anyone.
But how many hours are you in? F2P means jack shit nowadays where I'd rather pay for a game upfront if I didn't have to grind everyday.
Battlegrounds is fun. Something to chill with music.
Wish there were more singleplayer card games.
Slay the Spire was great.
So was the Dungeon Run in Hearthstone.
did someone itt got ip wiped?
have they implemented the lotr cards in MTG arena yet?
I would like animated versions of these so I can make them into gifs or webms
They're available to draft and such, yeah. They're also Historic-legal, but not Standard-legal, so you can play with them there.
I just found out about this game and it seems to be pretty good, for a singleplayer game it has a huge number of cards too
I know we have had our own threads non stop for almost 2 years now but im suprised no one has really brought it up in this thread
i like marvel snap
KNEEL YA SHITS
Images you can hear
MTG has become unbalanced trash to the point they've stopped making good (or interesting) non-creature spells. Everything is an overstatted, overloaded creature now and it's the only way to play the game.
Runeterra has pretty nice balance, but is also creature v creature grug combat mostly. There's not really interesting play styles beyond that.
HS is..I stopped playing because modern blizzard is trash.
Runeterra keeps seeming like it keeps trying to make creature vs creature combat interesting because it clearly doesn't wanna make burn decks a real thing and the only other win-cons are gimmicky combos or Puffcap overloading. Like, shit on Hearthstone all you want, at least there's a good variety of decks in it that have different game plans.
So uhh, now that Unity killed itself, what game engine would you guys recommend getting into for a beginner aiming at making a card game in the long run?
plz respond
RPGM
RPGM works for card games? Why didn't anybody tell me this before? If you could kindly spoonfeed links I'd be very grateful. Will be looking it up myself as well. Thanks!
Yeah but it's RPGM
What happened with Unity?
Probably about 3 threads floating around at the same time about it at any given time. The tl;dr is if any free licensed Unity game at any point of time exceeds 200k $ profit, they will RETROACTIVELY charge devs 10 cents per download (including same user uninstalling-reinstalling numerous times). How do they count the amount of installs? "dont' worry about that, trust us :^)"
I mean, if you sell your shovelware indie shit for like 15$ 10 cents is nothing.
(And you're not selling over 200k worth of it).
I don't see the problem tbh.
This mean that somebody can literally uninstall and reinstall the game, and cost the dev thousand of dollards.
They already took that back. For someone that is talking like they no the situation you haven't kept up huh?
So, they TRIED to make it like that. And it was removed because literally every devs said they would stop selling their games because of that. Now they changed it to install per months. Which still mean that devs will be charged for something that the consumer who already paid for their product can do at infinitam
>For someone that is talking like they no the situation you haven't kept up huh?
https://blog.unity.com/news/plan-pricing-and-packaging-updates
Imagine you're living your life, making ends meet, entirely forgot about some shovelware you made that net you a few dollars a month or something. Suddenly 10 or 20 years later, when you've moved on with your life and forgotten about that entirely, someone knocks on your door telling you you owe Unity™ 20,000 dollarydoos. Wat do?
I mean the game made more than 20k for them to charge that so...pay it?
No. There is a download threshold too. You could sell your game 1 cent and owe money.
So don't sell your game for 1 cent?
Let say I make a game 1$ , it sell 20 000 times. With Epic new system, if you redownload the game every month for 5 months straight, I made no money out of you. If you download it every month after that, you actually cost me 20 cent every month.
If 20 000 people do that, that's 4000$ a month I now owe to Epic
Dont you see how stupid that is?
The lowest revenue threshold is 200,000. If you only make 20,000 you won't be charged. Also most people aren't going to sit there installing and uninstalling the game over and over. It's a schizo scenario that isn't realistic.
Even if it's 200 000 or 2Millions. The minute you add a system where people, at home, can make you lose money at will, it' stupid.
Let say a dev make you dont like, what stop you from not mass desinstall and reinstall all your games from that dev to cost them money?
Here we talk about 1 game. If you have 5-10 games they made that match the threshold, you cost them 1$-2$ a month. This is an insane thing to say that it's okay.
The only thing this lead to, is devs having to say "okay what is the lifetime amount of redownload an average person will do, so that I can charge them upfront". They will pass the tax on consumers, so now every game will be 2-3-5-10$ higher than what they could be.
Or they can just...you know...not use Unity? Who is forcing them to?
Except that it's RETROACTIVE. There is no clause of exemptions for old games. So now, games like Cult of the Lamb have to choose between deleting their games or not because of that.
>the fee applies to new installs starting January 1, 2024
Again, what it says right here
NEW is the key word there btw. They didn't capitalize it this time so I am for you.
New install mean that if you delete the game, and the redownload it, that's a NEW install.
Bro, you keep trying to sound smart, but you keep missing.
What game that is already out is expected to get at least 200,000 new installs after Jan 1? I don't see Cult of the Lamb doing that despite its popularity, nor any other existing game.
It's retroactive. If you already meet the conditions, they will charge you day 1.
You are 100% a unity shill and are fooling nobody with this tactic.
Nobody, which is why you are seeing a mass exodus from the engine currently.
>Your game must meet both revenue AND install thresholds for the fee to apply
Literally right here
They even capitalized the AND for you.
Dude, 1, why are you an Epic games shill, 2, if you sold your game 1$ and then after 2 years you sold it for 10 cent, you would lose money every sale.
This Epic move LITERALLY push the incentive to boost prices on all video games. It's anti dev and anti consumer.
>point out that you are spreading misinformation to fear monger
>O-Oh yeah? Well your a shill!
The entire idea is retarded, you and I both know there's a reason why other companies don't use this stupid model.
Also also other companies have it in their EULA that if they do decide to change their model you are exempt as long as you use the older versions.
Unity has this in theirs, but silently removed it a couple months ago.
You really don't find any of this questionable?
Godot
I'm tired of people playing meta shit every game.
I wanna have fun
I dropped Runeterra once it was clear the set releases were slowing down, card-game-only champs were being released, and they stopped giving a lot of cards voice lines entirely. Did it get any better?
Mtg is the superior game.
They are miserable, but can have some good solo content.
Hearthstones dungeon runs
Runeterras path mode
The closest you get with magic is Forges quest mode.
MTG has the best gameplay by far. The art is so pozzed that it’s enough to have made me walk away completely. Hearthstone core gameplay was great, but I left many years ago as the rng mechanics were loaded on thicker and thicker.
Runeterra art does nothing for me.
MTG will never have the best gameplay for as long as mana flood/starve exist and red aggro remains A/S tier.
>filtered by lands
>filtered by rdw
Zoomers are braindead.
by rdw
I tend to reach the highest rank/medal/what have you in every CCG i play. Aggro-oriented metas just aren't fun.
by lands
There's a reason no other game has even bothered to copy MTG's mana system.
>In what format is aggro remotely viable let alone red?
Standard.
>standard
Oh so it’ll be gone in 3 weeks when the meta stabilizes like every standard since ramanup made ug trannies seethe.
There's literally nothing wrong with aggro decks you retard, and that meta is pretty balanced.
>There's literally nothing wrong with aggro decks
Aggro neanderthal spotted.
There's nothing wrong with aggro decks existing, but you game has a huge problem if an aggro deck is literally top of the meta.
That literally always happens when there's a new standard meta. You're dumb as bricks.
This is from August. End-of-meta, March of the Machines: The Aftermath, which came out May 12th.
I can keep going if you want.
Where's the red aggro? Why are you changing the goal posts now?
>There's a reason no other game has even bothered to copy MTG's mana system.
The sad part is that even though you are once again correct, there is a LOT of charm to mtg's land system. Fine-tuning your deck to have the right number of lands according to your cost curve, and sorting out the color distribution, as well as possibilities of for instance casting a W card on turn 1, and then a RR card on turn 2 while considering tap vs untapped lands according to gameplan is very beautiful in mtg. All the nuance the game has is what makes it so deep and interesting. At the same time, fuck getting flooded or stuck on lands and then having a non-game. Even more so with how decades of power creep have made it so missing a SINGLE land early on basically causes you to lose as early as turn 3.
No card game has bothered copying or replicating it, but at the same time none have offered anything even remotely close to what mtg's resource system has.
I agree. If I were to change it I'd say just mirror the modern/Hearthstone inspired mana system by giving lands their own draw pile, and having players mulligan/draw a "land hand" alongside their actual hand at the start of the game and each turn. Or something like that
Lorcana has a cool system where some cards can be turned into Ink which is the Mana of the game
VS system did that back in the day but you could use the cards turned into mana if they were locations/spells basically a mix of lorcanas ink system mixed with ygos trap and spell cards.
>red aggro remains A/S
In what format is aggro remotely viable let alone red?
>MTG will never have the best gameplay
Except it does and always has. Even despite your claims of mana flood/starve being 100% spot on, and the reason why MTG will never be perfect, its competition is just so fucking bad that nothing comes even close to it. Your point about red aggro is absolutely incorrect though. You need gay ass blue-white control gandalf decks to punish midrange from going out the wazoo casting big value shit back to back and combo decks solitaire-into-shake-my-hand comboing. In turn, you need the dumbfuck count-to-20 red deck retards to keep the gandalf gays in check. This is what keeps the metagame in a healthy state.
The fact that power creep has been so rampant over the decades, garden gnomes fucking up the game with new rarities, card types, and catering to absolute imbeciles who destroyed any ounce of soul this game's aesthetic once had is a separate issue.
>Except it does and always has.
Except it doesn't and hasn't ever since better alternatives popped up in the last decade.
>You need the dumbfuck count-to-20 red deck retards to keep the gandalf gays in check.
This is a flaw in MTG's design, and it's due to blue being the "no you don't" region.
Midrange would have a chance aganst them if EVERY SINGLE non-hexproof card wasn't counterable by default. Could also do with control being a bit weaker across the board too. And suddenly wow, midrange has a chance against control, and no need for shitty boring braindead aggro anymore.
>The fact that power creep has been so rampant over the decades, garden gnomes fucking up the game with new rarities, card types, and catering to absolute imbeciles who destroyed any ounce of soul this game's aesthetic once had is a separate issue.
So you admit the game fucking sucks now? Because I promise you there are alternatives.
>Ever since better alternatives popped up in the last decade.
Please. Post one, literally ANY of these """"""better"""""" alternatives so that I may laugh.
>so that I may laugh.
You're set in your ways, and your mind isn't even remotely open to the possiblity that another card game could be good, let alone better than current MTG.
Whatever I could or would say, you won't believe me, and that has nothing to do with whether I'm right or not.
In short, you're a fanboy, just like those Xbox/Playstation kiddies playing console wars.
Not even. I haven't touched mtg in 3 years or so. And even back then, I only played it throughout 1 year or so to see what state it was in. Last time I seriously played MTG was maybe 2011. Quit it entirely and have played a plethora of other card games throughout the years. I think Eternal CCG was the only one I've come close to enjoying as much as MTG, but that's because it's almost a 1:1 replica to it. The whole "laugh" thing was just a bit. Memes aside, do share which games you consider to be better currently.
Ah, so you're just cynical about card games then. Understandable.
Eternal was/is great. Marvel snap, runeterra, and master duel are all very different from eachother, but each does something interesting, and does it well.
Even the greediest of them (Snap) is pretty decently f2p too. Runeterra is ridiculous in that regard; I don't know how it makes any money for riot.
I lied LMAO all those games are garbage and don't even equal 1/1000 of mtg's sales combined. Get your shit taste hipster ass outta here.
Marvel snap is the king of sales rn
I'm not the guy who replied with "i lied" or w/e. But yeah, I tried Eternal not too long ago, felt a bit lost with how much had changed. Some infinite combo regarding lands in white/green I had wasn't working as before. Can't judge it though, didn't know wtf was going on in the game and couldn't be assed to relearn.
I've heard a lot of good things from Marvel Snap, but I literally couldn't care less about capeshit nowadays. Maybe in 2010's I would've given it a chance. I remember trying Runeterra and being bothered by how they were doing the whole color system from mtg, and allowing you to pick up to 2 in a same deck, but this limitation/access wasn't tied to anything. It was just an unjustified mechanic in the game seemingly whipped out of thin air. That bothered me way more than it probably should've, coming from mtg lands and etc. Master Duel is weird, I remember A LOT of good things being said about it very early on when the game launched, mtg players included and all. Almost immediately after everyone throwing shit at it and talking about how unbalanced and uninteractive the game is. Did something happen to cause this change in opinion?
for me its master duel, YGO nostalgia from when i was a kid plus its the least predatory when it comes to monetization in my experience.
TOTAL YGO DEATH
This entire genre is a waste of time. Tcgs are an archaic dinosaur bone only enjoyed by the sons of Israel, and rarely do they gain anything meaningful from being digital.
Lorcana cards are cute. CUTE
I'd rather get hosed by an aggro deck than a player that has the play-pass deck where I'm taken hostage for half an hour and then when he makes one mistake he will rope.
digital card games have made me lose all patience for hardcore control players. Its different when you're playing in person, but playing against some jackass who takes forever knowing you could've played 3 other matches in the time it took for finish one boring match is aggravating. The worst part is knowing they enjoy it.
I have over 3000 hours in Gwent
Do you like it?
I did, a lot. The artwork makes other games look like a joke.
The only one I've really put any significant time into was gwent. Probably played open beta-midwinter for 1000+ hours. Came back after they had some time to update nugwent for maybe 100 more. It was definitely a lot better at that point versus fresh nu update. Also probably one of the most fair games with microtransactions during that period. If this anon put the majority of his time in during beta I'd gander he still wouldn't have to buy new cards now.
LoR was fun... but they keep making only statsstatsstatsstats decks and censoring the female champions with their redesigns. EOS hopefully soon.
All dead or dying off with the exception of Master Duel and MTG which is a shame because Yugioh lasts two turns and standard MTG is too bland.
Is there a card game where you can create and play with custom cards?
You want something like pic?
As long as its digital and easy to mod/create custom cards
What kind of game are you looking to mod first and foremost?
Feels weird to see that considering I played Elder Scrolls Legends.
Was a fun game, did some stuff no other card game really has, kinda wish one of the current ones took a bit more from it.
I was garbage at it, but I remember liking Elusive Schemer. Fun dude.
This is such a weird group of cards to compare to each other.
Its a shame all modern card games are multiplayer oriented.
I would love more singeplayer adventure games like shandalar and some of the older yugioh games.
I suspect its because its quite hard to make a good AI for a card game. Shandalar is amazing and I would love a modern version of it. Still replay it from time to time, but the weak AI and limited card set really does bring it down.
Anomalies are an OK addition to the game. Maybe it's a good idea to remove them from D5-Legend though as its not a fun place to be for most
Okay, Ganker help me draft my heroes
forgot pic
Tidehunter easily.
Wait is this 2.0? I just looked at the stats. Sorry bro but I'm actually no help.
Digital card games are getting popular because the players of physical card games are literal troglodytes who don't shower and act like the most childish adults you've ever had the displeasure of sitting across of.
As someone who played physical for a decade every single sterotype about nerds shown on TV is true in the card game space.
It doesn't apply to me however.
I mean I'd say like 60% of the players at any given LGS are normal enough, the problem is the other 40% are so weird, loud, and autistic they drown out the normal people.
Like nobody remembers the people sitting around chris chan quietly, they remember him.
didn't Artix have one digital card game made by the AQW dude?
I wish MTG Arena would give cards as much as Master Duel and have older extensions. Digital commander games would be nice.
too simplistic
Pendulums were such a retarded idea.
Deviser king actually doesnt have that many effects. Endymion on the other hand...
Pendulums are a brainlet filter. D/D/D needs a good pilot to be effective.
low quality art.
Literally AI generated
>waiting for Digimon TCG's digital client
>Bandai releases Dragon Ball's one instead
>No Digimon client
>No worldwide Duel Monsters client
seriously, wtf are they doing in that company
I was gonna ask if Digimon had a phone card game yet but I guess not
The Elder Scrolls game was really good. I fucking hate Bethesda for killing it before it ever got going.
Daedra decks were way too overtuned.
card games aren't games
whats next? my textbook its a game?
That's called a visual novel
>card games aren't games
What did he mean by this?
I think the genre is interesting but I've never been good at them. It's also always been gachashit.
Awful, the whole system is based around whaling and net decking. Actually impossible to play a fun deck in Hearthstone because you play against zero-fun autists. Almost is the equivalent of going to a game store for casual play and someone brings out a $2000 deck. Except in this case it's 99% of the people at the card store.
>Bears are cool!
extremely gay to the point that I would negatively judge a person who plays them if they admitted it to me IRL
Shadowverse 🙂
MTG is a pozzed piece of garbage but it's still the undisputed king.
anyone else a shadowverse chad
Shadowverse is like "What if MTG was YGO" still, right? Like, absurd combo shit and all that, but cards aren't stupid to read.
Shadoba is not tanoshii
They're enjoyable to play at their core most of the time but there's no fucking way I'm spending the money required to keep up with them.
Did someone say Yogg? No matter what you post, I got you beat
I still play Teppen in 2023. Matchmaking is still ridiculously fast despite that game having almost zero presence online. The unique gameplay and top tier art help I guess.
Based. I reinstall teppen like every other year. Shame that oichi reanimate shenanigans was looked down in last time I played, was a fun deck.
i hate them almost as much as their physical analogues
slay the spire is the only good digital card game
shit like hs mtg and the like is all fucking cancer garbage made to milk subhuman trash off of their money
Runeterra is kinda making me cope lately cause theres so much OP shit in it now that makes you cope by turn 5 by making a card have like 50 damage overwhelming and 50 defense. Its fucked.
Then theres the world rune deck which isn't OP but just fucking boring to fight against.
I like master duel and playing cardboard
I only like single player yugioh games tbh. Online is too sweaty and attracts a bad crowd.
For people who want to try Lorcana, there is a free digital client.
https://www.reddit.com/r/Lorcana/comments/13pz29j/pixelborn_play_lorcana_online_for_free/
But why would I want to play online when I can't meet any chil-I mean...Lorcana fans 🙂
Because you cant find packs or Booster boxes in the real world.
Hearthstone 2014 is a GOAT game
For me it's Genius Invokation TCG.
>Chaotic lost to time
Major Tom vs the codemaster two parter was the best duel in any TCG show.
I never actually managed to really watch much of that show despite it being on a lot because I'm pretty sure only like five episodes were ever really being run when I was actually up and watching things.
PvE is the only way I enjoy digital card games. There was a demo of one during one of those Steam demo events lately. Need to relook up the name.
Cross Blitz was the name
Yugioh was huge in primary school, it is a shame that children today will probably never experience that because they have the digital equivalent.
Hearhstone was always a meme game and too gnomish, left around shabber- something
Runeterra is literally a free game but I only bother with the PvE tbhdesu
Magic seemed cringe and went full 41% now
What's something completely single player that i can enjoy similar to the older yugioh titles
can be original ip or from an existing game, doesnt matter
Does this count?
https://github.com/ShandalarMagic/shandalar
I'll give it a shot, looks neat
Read the thread
Fun games ruined by terrible business models. I used to play Hearthstone when it was still fairly popular, but my favorite mode was arena and I'm not paying for that shit.