People on this sub keep saying every game mentioned here “isn’t a real RPG”
So what is a “real” RPG? Why is Skyrim not one? Is mass effect one? Is DOS2? What is the line? Please someone explain
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>on this sub
it's unironically fricking over
subchan has a nice ring to it
Ultima 6 was the only real RPG. Ultima 5 was for gay people.
Kingdom Come: Deliverance and the Sunless games.
>So what is a “real” RPG?
numbers go up & there is speech checks
Confused and moronic tourist.
if it has stats and experience, it's an RPG, bro.
only featherless bipeds are rpgs
Behold an RPG
But why?
Is there some kind of disease for this, or something?
Space Station 13
dnd but only e5
depends on your level of autism
What's to explain, you have been successfully baited. Develop cognitive reasoning.
Me. I am a real RPG.
All video games are incapable of replicating RPGs.
Nothing from Japan
It literally doesn't matter, why do you care what's a real RPG or not?
Few shitposters shouldn't live rent free in your head.
it does matter
It's 21st century, stop caring about arbitrary labels. All games matter.
easier said than done
A real RPG is anything I say it is, and if you disagree you can choke on my fat wiener while I tell you how sucking my wiener is an authentic RPG experience
If a game claims to be RPG, it is an RPG. Anyone arguing otherwise is a closet transphobe.
If you can make decisions that change the course of the story and the gameplay is in some way derived from tabletop RPGs, it's an RPG.
There are some things which meet neither of these requirements which are still treated as RPGs for aesthetic reasons, but they're outliers. Nier is one such example.
Nier meets both of those actually, there are various sidequests and alt ends associated with your decisions and the stat building and dice rolls are from DnD.
That doesn't work as a definition. There are many games that have changes to the course of the story through choices, that's not an exclusive trait to RPGs by any means. Even adding the caveat that it must be derived from Tapletops as well isn't descriptive enough for a definition either. Most "RPGs" are derived from DnD in some form or another, whether it is by directly taking inspiration from the setting and combat approach or by way of following Wizardry's footsteps in game design. Hell, even subversions that make fun of the cliche tropes like Disgaea would fall under this definition because the things it is subverting have their roots in those older titles. By this definition you presented yourself Nier is an RPG because it has choices that change the course of the story and is heavily based on RPG tropes + settings that stem from DnD, but in the same post you defined it as one you have declared it doesn't count. Even you do not strictly follow this definition and apply your own bias to it.
The reality is that there isn't a definition or specific traits needed to qualify as an RPG because the definition has changed over the years and no longer solely refers to roleplaying sessions or larping. That's why we created subgenres with actual definitions and traits we can attribute to them like Turn Based RPG, Strategy RPG, Dungeon Crawlers, etc to make conversation easier rather than using a vague term like RPG which doesn't really say anything.
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>sub
Go back you plebbit tourist homosexual.
troony gayshit. KYS.
>on this sub
I think you meant to make this elsewhere.
>“isn’t a real RPG”
It's just another way of saying "Stop liking what I don't like"
My own personal definition of "real roleplaying" is when I have a sales meeting and have one of my sales reps pretend to be a difficult customer and have my other sales reps practice their closing pitch on them. You never know what the customer might say, you have to be nimbleminded and think on your feet, and there are real stakes involved as the reps don't get paid unless they close sales so it's vitally important for them to practice getting into the pocket so that they don't choke when they're asking people to fork over thousands of dollars. The closest that I've seen in digital space to real roleplaying are sandbox games with extremely rudimentary mechanics as the principle focus is almost exclusively on delivering solid writing for your fellow roleplayers to read and immerse themselves in and contribute in their own collaborative way with the human interaction as an end in itself. Tabletop games maaaaybe could deliver a real roleplaying experience but far more often it's just a matter of "role the dice, genocide the orcs, collect the loot, rinse and repeat until you get bored" with players following a fully standardized experience that is to roleplaying what painting by numbers is to art
It's all a matter of taste. Western RPGs are like Androids that gives you lots of options, Eastern RPGs are like Apple that gives you one really good option. Like what you like, don't let anonymous haters on the internet tell you how to feel about a particular video game, and the best part about the RPG genre is that you get to decide for yourself what does and doesn't constitute a real roleplaying experience. Step into the role of somebody who doesn't give a frick, then fake until you make it
>on this sub
This better be bait, otherwise frick off and never come back.
who cares homosexual
>sub
>reddit spacing
>phonepost
>ruined a good discussion point by asking the question in the most moronic way possible
>clearly underage/ESL
or just a bait thread
anyways
>30 people bumped it
What I like is an RPG and what you like isn't an RPG. Remember this rule, it is universal for everything on here and the rest of the internet.
I come from a very table table top heavy background and since without D&D you don't get other table top RPGs let alone video game RPGs. Now no video game today that doesn't have a true AI and the ability to craft content on the fly to an insane level of detail will NEVER be able to replicate the act of a DM changing shit on the fly to accommodate a players choices. So instead we are stuck with some preset paths and story outcomes that get mixed and matched. By comparison it is much easier to replicate the mechanics of a TTRPG combat, skill checks, gear, stats ect. As long as a game checks enough of the boxes it's a RPG video game. A game can be a RPG and shit be a shit RPG but a good video game. And some games can be bad RPGs and also shit video games. Like the Witcher 3 or Cyberpunk 2077.
The reason why they're so shit is because those try hard to be RPGs when they're not.
>I come from a very table table top heavy background and since without D&D you don't get other table top RPGs let alone video game RPGs.
There were tons of hero-based miniature wargames in fantasy settings at the time that dnd came out. Hell, Gygax and Blume released a blatant ripoff of John Carpenter of Mars the same year they released the first D&D ruleset. Wargames absolutely transferred over to gaming independent of dnd; it can be seen in japan where dnd was really only popularized in the 90s but sengoku and three kingdoms era strategy games based on tabletop wargames were already wildly popular in the 80s.
whatever is in my rpg vidya folder is an rpg, no other metric matters
Skyrim is a real RPG, its just a bad one.
Something like Nier Automata is definitionally not an RPG. It's a hack and slash with some action/adventure elements. You don't make choices that impact character ROLE. Having a stats screen does not make an RPG.
It`s pretty simple really. There is a fundamental difference between player skill and character skill. Games that rely on player skill like souls games are not RPGs; sure, you have the menus, the attributes and the equipment but they are not fundamental to victory and can be supplemented by player own skill. That`s not true for RPGs, on RPGs your character sheet is king. The skills of your character are what`s gonna make you see through even the filler encounters. Most times you don`t have the luxury of saving up on your levels or your items or whatever because those extra spells, level or scrolls actually make a difference. Off course tactics and strategy matter but if your build is bad you are fricked regardless at least 50 or 70% of the time.
vrpg has the same problem as vst theres a bunch of noisey spergs that think only their favourite type of subgenre of rpg/rts is the only type.
t. Gankeredditor who can't figure out genres
t. zoomer who invents new genres and doesn't understand genres
>The game I like = a real RPG
>The game I dislike = not a real RPG
Simple as that
Horizon Zero Dawn is an RPG.
Morrowind is the only real RPG on this board you filthy s’wit. Cry about it.
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