What is next for From Software? They've got the DLC coming up but what about after that?

What is next for From Software? They've got the DLC coming up but what about after that?

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  1. 3 weeks ago
    Anonymous

    bloodborne 2

    • 3 weeks ago
      Anonymous

      this. they're gonna get tapped to save the PS5

      • 3 weeks ago
        Anonymous

        I don't remember the exact number but according to the Insomniac leak bloodborne sold like 6 or 7 million copies which in itself isn't a bad record, but it's hardly a savior of anything.

  2. 3 weeks ago
    Anonymous

    Elden Ring 2

  3. 3 weeks ago
    Anonymous

    Dark Souls II 2

    • 3 weeks ago
      Anonymous

      Sekiro2

      that was Elden Ring

  4. 3 weeks ago
    Anonymous

    DS2 Re-Remake

  5. 3 weeks ago
    Anonymous

    AC 6 DLC.

  6. 3 weeks ago
    Anonymous

    dark souls I ACTUAL remake

  7. 3 weeks ago
    Anonymous

    Im still waiting on Beast Souls

  8. 3 weeks ago
    Anonymous

    There just isn't any talk about what is next after the spellbound meme turned out to be fake (thank god).

  9. 3 weeks ago
    Anonymous

    Dark Souls 1 full remake that canonizes theories fleshed out by schizos over the last decade.

  10. 3 weeks ago
    Anonymous

    King's Field V is releasing in 2026.

    • 3 weeks ago
      Anonymous

      Don't do that. Don't give me hope.

  11. 3 weeks ago
    Anonymous

    A game where R1 is light attack, R2 is heavy and there isn't alot of combo variation. Methinks Circle would be your generious i-frame move. Bosses will have obnoxious anime-tier moves while you roll around clunky and get 2-3 hits max per opening

  12. 3 weeks ago
    Anonymous

    I think they'll do something smaller in scope, more refined.

  13. 3 weeks ago
    Anonymous

    It would be funny if we got a bunch Breath of the wild style sequels to Elden Ring. Same map but slightly different layout for like 5 games. From getting greedy would be funny idk why

    • 3 weeks ago
      Anonymous

      It's very possible, though I hope the don't do this.

  14. 3 weeks ago
    Anonymous

    a new IP in the Wild West

  15. 3 weeks ago
    Anonymous

    >Current name of the project: Spellbound (temporary placeholder)
    >In development since 2021. Current release window: Q3 2025.
    >Will follow the Soulsborne formula with a heavy emphasis on magic and rapid spellcasting.
    >Fictional setting inspired by the late 18th century (1780s - 1790s) with European / Napoleonic vibe. No connection with Bloodborne whatsoever.
    >The city in which the game mainly takes place in is called either "Kenraith" or "Genraith". It is home to spirits from ten thousands worlds (think Spirited Away bathhouse). The city is just filled with palaces, towers, fountains, it feels like it's the capital of a flourishing empire and it is in no way a decrepit abandoned place. It does not have that post apocalyptic vibe that a lot of From Software games do.
    >The city itself is by the sea and it is divided into circular wards that are separated by water channels. The game will contain some underwater levels and your character will be able to dive and swim.
    >The city stands at the center of the worldmap and is a huge Elden Ring - style legacy dungeon in itself (larger than all Elden Rings legacy dungeons put together) with a lot of interconnection between the various zones.
    >The city is surrounded by a small open world featuring woodlands, farmlands, coastlands, hamlets and mountains. Overall, the whole worldmap is close to 2/3 of Elden Ring but much denser and more intricated.
    >There is a day / night cycle but it is mostly visual and only has a gameplay effect on a few specific monsters / areas.
    >The lantern/gas lamp the player character is holding has some sort of gameplay mechanic where it shows hidden items or areas/illusionary walls however it is not yet clear on how it exactly works and what other uses it has but it does seem like a major gameplay mechanic.

    • 3 weeks ago
      Anonymous

      >In this game, the main divergence from the rest of the series is that the main focus is on spellcasting. You can cast spells very fast and they play like melee weapons from other Soulsborne games (Charge R2, R1 R1 R1 combos, backstep R1, etc.)
      >Spells do not require staves or wands to cast. The player character just equips spells and casts spells with their hands.
      >Spells can be dual wielded, and you can wield a melee weapon with one hand and spell with the other hand. When you dual wield a spell its moveset changes and it becomes more powerful.
      >There is no mana/mp etc. bar Spells do not have finite use and they use stamina, which generates like in any other Soulsborne game.
      >There are still melee weapons in the game and melee builds are viable but they are not the main focus.
      >Melee weapons are like Bloodborne's trick weapons, but they have a normal stance and a magical stance that you can switch on the fly rather than two different physical forms.
      >Lot of character and gear customization. You can change the fabric color and pattern of your clothing. You can also add gameplay changing customisations to your gear. One prominent example is that you can make yourself hover above the air slightly by customising your clothing. This also changes how you dodge. Another one makes you clothing emit water, making you immune to any fire damage. Another one makes you emit a purplish blue smoke however the effect on gameplay is unknown.
      >The Ashes of War system from Elden Ring will return in this game.

    • 3 weeks ago
      Anonymous

      Prompt?

    • 3 weeks ago
      Anonymous

      >In this game, the main divergence from the rest of the series is that the main focus is on spellcasting. You can cast spells very fast and they play like melee weapons from other Soulsborne games (Charge R2, R1 R1 R1 combos, backstep R1, etc.)
      >Spells do not require staves or wands to cast. The player character just equips spells and casts spells with their hands.
      >Spells can be dual wielded, and you can wield a melee weapon with one hand and spell with the other hand. When you dual wield a spell its moveset changes and it becomes more powerful.
      >There is no mana/mp etc. bar Spells do not have finite use and they use stamina, which generates like in any other Soulsborne game.
      >There are still melee weapons in the game and melee builds are viable but they are not the main focus.
      >Melee weapons are like Bloodborne's trick weapons, but they have a normal stance and a magical stance that you can switch on the fly rather than two different physical forms.
      >Lot of character and gear customization. You can change the fabric color and pattern of your clothing. You can also add gameplay changing customisations to your gear. One prominent example is that you can make yourself hover above the air slightly by customising your clothing. This also changes how you dodge. Another one makes you clothing emit water, making you immune to any fire damage. Another one makes you emit a purplish blue smoke however the effect on gameplay is unknown.
      >The Ashes of War system from Elden Ring will return in this game.

      wasn't this fake?

      • 3 weeks ago
        Anonymous

        yes
        all made up

    • 3 weeks ago
      Anonymous

      That was confirmed fake months ago.

  16. 3 weeks ago
    Anonymous

    Tenchu

    • 3 weeks ago
      Anonymous

      MUH DIIIIIIIIICK

  17. 3 weeks ago
    Anonymous

    More DLC

  18. 3 weeks ago
    Anonymous

    >They've got the DLC coming up but what about after that?
    DLC 2
    >But what about after that?
    DLC 3
    >And after?
    Elden Ring 2

  19. 3 weeks ago
    Anonymous

    Sekiro and Bloodborne 2 are all I want. Tired of Souls games. I beat ER and have zero interest in the dlc.

  20. 3 weeks ago
    Anonymous

    Otogi 3

  21. 3 weeks ago
    Anonymous

    they're finished, elden ring flopped, armored core flopped

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