>linear as fuck >filled to the brim with cutscenes that interrupt the gameplay >lore is about some stupid evil GF shit instead of the galaxy or chozo >barren exploration >boring as fuck space station setting instead of an interesting planet/planets >forced handholding >muh adam daddy figure ruining any pretense of immersion >obsessed with clones
>i-it may not be a good metroid, b-but it's good in its own direction!
no
fusion fucks up its own concepts as well. Samus gets a radically different suit which can make for some interesting gameplay twists but instead all upgrades are rehashed with the only new one being diffusion missile which doesn't change the way you play at all. The focus on narrative is wasted because of the boring GF situation and OC adam shit. They could have focused on the X-parasites which seemed much more interesting but nothing is explained about them (ironically, SR does a far better job with a few still images alone vs entire cutscenes in fusion). The game tries to incorporate horror elements, but it only amounts to like 2-3 moments which cause 0 tension because there is a savepoint 1 minute away from all points in the game, there is more horror in the opening segment of prime 2 (before you even play in the dark world) than all of fusion.
>boring as fuck space station
you think being stranded on a space station with increasingly intelligent mimic parasite life forms is boring? brainlet take. the plot is also good.
The environments are the problem, none of them stand out except for NOC. Another issue is the structure, unlike a planet the space station setting is very segmented which exacerbates fusion's already poor exploration/level design
>plot is also good >OC donut steal sakamoto self insert adam >X-parasites are just there and have no explanation outside of being made by the chozo in the manual >sekrit evil galactic federation faction >we're cloning metroids even though we recently made you kill all of them lol
the space station having a segmented Hub world layout was part of what i liked about it and it stood out, and the plot supports the environment being set up that way which is the cherry on top. I like it. sorry you dont.
the plot is good. samus almost dying and barely getting saved through some jank chance not from her own abilities but through some ordinary scientists just doing their best was a good way to start the story off showing the player from the get go this is a new dangerous enemy.
if youre talking about the AI youre being to autistic i liked the AI personally deal with it.
x parasites were something that existed before in the galaxy but were kept in check by the metroids that got killed off. which is cool because thats how real ecosystems/food chains work. and its a believable plot element that humans would try to fix something and cause some new problem by not understanding long term outcomes.
the federation having corruption in it is the most believable part of the story, any company or government or entity with any power has corruption and shady people in it.
its also believable that they would have the hubris to think if they could eradicate the metroids, they had control over them, so if they could study clone and experiment on them, they could use them as a secret weapon if they wanted to as a trump card. im sure in real life more retarded dangerous things will happen from groups experimenting with stupid shit they shouldnt be.
as a science fiction story its really grounded.
4 weeks ago
Anonymous
let's just agree to disagree then and leave it as it is.
4 weeks ago
Anonymous
Contained space station areas might have been fine if the game had proper exploration/level design (e.g. prime 2's more contained modular design) but it doesn't so it only adds to the problem
>this is a new dangerous enemy.
...which gets neutralized before you even start playing the game and become your health/ammo pickups
>I liked Sakamoto's self insert OC
you do you
let's just agree to disagree then and leave it as it is.
why the fuck are you pretending to be me? lol
4 weeks ago
Anonymous
im not me
let's just agree to disagree then and leave it as it is.
>linear
Crafted encounters >cutscenes
Kino and mostly only loaded towards the front or back end of the game. The computer dialogue is annoying on replays >lore
Fits the horror theme, made you feel like you weren’t being told things and being kept in the dark while uncovering pieces the sense of doom builds >barren exploration
True but environment is good >boring space station
Disagree it was cool and for the limited hardware it the sprites and backgrounds looked good >clones
SAX made my dick hard, I wish there was more of it, dread tried to recapture with the drone thingies but it wasn’t the same
Also the games had a sweet soundtrack and good bosses.
It might be flawed but still I like playing it more than half the other games in the franchise
The story is good and the cutscenes and dialogue is only really annoying on replays. This could have had an easy fix if there was instant skipping for this but as it is its not a deal breaker since the rest of the game is so god tier. The linearity is because that is how the story for the game works. Without it the story doesn't work.
>Putting Samus Returns in the same tier as Zero Mission
I can’t agree with the tier list on principle alone. One is one of the greatest remakes of all time and the other isn’t even the best remake of its own game.
I do think ZM is better than SR, but they're still in the same tier for me. What SR lacks compared to ZM it makes up for with its innovations. SR also doesn't have a retarded stealth mission tacked onto it (although it does have a few lame chase sequences)
I also like AM2R more than SR, for what it's worth
SR is just way too padded for me. It's fine, and the combat improvements are really cool, especially in the metroid fights. It really suffers from having rooms designed to waste your time with the scan pulse solving "puzzles."
the environments and music are also incredibly bland.
I agree with the padding, area 3/4 are annoying to get through on repeat playthroughs
>It really suffers from having rooms designed to waste your time with the scan pulse solving "puzzles."
I never used the scan pulse personally
>the environments and music are also incredibly bland.
They are but I give it more leeway than dread/fusion in this regard because it's based on the original 2
>I give it more leeway than dread/fusion because it's based on the original 2
I at least remember what the areas in dread and fusion looked like, even if they are shamelessly recycling the same level tropes from super. after seeing what lengths am2r did to flesh out the areas, it's a real shame samus returns did so little.
4 weeks ago
Anonymous
I can't remember how a single area in dread or fusion looks like outside of the emmi areas and NOC, similarly I only remember the chozo labs in SR
4 weeks ago
Anonymous
maybe it's because i replayed dread about ten times when it released, and fusion i've played more times than i dare to count.
I'd put Super in god tier, one of the best games of all time for me
AM2R
AM2R is one of the best fangames i've ever played too, though i'd still put it as mid for that mid game with those flying robots. The Chozo boss was top tier though
in my opinion yeah, although i wouldnt mind a romhack with a few extra x-parasite monster variants to fight, and maybe a few extra sections added just for more content. its a good game, only metroid ive replayed more than once or twice. the abandoned space station theme is just so good that i always come back and wish there was more.
I would be willing to believe this if Other M and Pinball weren't there. the original game has really really smooth control compared to all of the sequels
What? Dread sold over 3 million. Its the best selling 2D Metroid game. Prime's HD remaster also sold well for what the series is used to. If anything Metroid has been gaining popularity finally. So whatever the next release is the trend shows it is likely going to sell the most of any game in the series again.
If it releases on Switch, yeah. There are people who are theorizing that Prime 4 could be the launch title of Nintendo’s next console, and that would be a really big ask of the series’ popularity. I don’t think it has the reach personally.
just to clarify, i think for a gameboy advance game the AI was already good, but i think even with a romhack, someone could add more SA-X fights, and maybe even give them slightly different tactics from eachother. theres a lot they could do with that theme. make them move and use the terrain in interesting ways to confuse the player.
i was kind of let down by the EMMI after how much they hyped up the AI, so I'd imagine they would only make marginal improvements and make it a little less scripted
maybe it something only the fans can do. there are games out there with really good AI where an enemy has almost all the same moves the player does. usually i find those to be the most fun points of the game. Imagine a new SA-X fight where when you get it down to 25% health it runs somewhere else to hide, the encounter ends. Then from that point on, its out there somewhere with 25% health, and any room you enter has a chance to spawn it hiding somewhere waiting to ambush you.
I liked how fragile BSL felt by the end. Really the only deck that doesn't suffer any major repurcussions is NOC
>Main deck gets trashed pretty much every time you visit >Half of AQA is electrified >Half of PYR melts >ARC gets completely annihilated >TRO's plants choke it and eventually spread to the main reactor >SA-X blows up parts of TRO, Security Robot destroys part of PYR, SA-X eventually jettisons Metroid Lab by being a retard >SRX has a Metroid rampage through it (Can't remember if this effects how many X you encounter on your return trip though it's jsut a neat easter egg)
What's your favorite boss in the series?
For me, it's Omega Pirate, I love the concept of this gigantic heavily mutated pirate, his intro is badass and his theme song rocks.
Probably one of the Dark Samus fights. Omega Pirate is something that you either stagger him to death with super missiles or take too long and get swarmed by all the spawning power/ice/wave/plasma troopers
2D Metroids are super overrated. I think I've gotta go with Zero Mission or Fusion, it has grown on me, Super is too floaty and Dread is really short and ends abruptly
How representative is dread for the rest of the 2D games? Are all the games repetitive with recycled bosses spammed at you or is that a dread specific thing?
>NEStroid
THE best exploration and world in the series. Gameplay is pretty barebones and the bosses are shrunk down and simplistic, but god is it fun to explore. Very enjoyable if you play with patchfixes >II
I like the spiderball >AM2R
best high octane action, but TOO actiony to be a real metroid game >SR
man I wanted it to be good. But the original game is just boring and repetitive with all the Metroid shit, and the counter system is too much of a crutch >Super
best walljumping and atmosphere, encumbered by a clunky control scheme that hampers weapon switching and the bosses are pretty shit >fusion
9/10/10 control, would be perfect if sakamoto didnt gimp wall jumping and bomb jumping because...????????. Horribly linear, introduced adam. 7.5/10 >ZM
great game, but misses the atmosphere of the original and the bee boss sucks. >hunters
I thought it was fun. Never got to play online though 🙁 >Dread
I really liked it. But man I wish the sticks were slightly tighter to aim with. Its really easy to be off with your aim ever so slightly because of how twitchy they are when youre aiming in 360*. Bosses felt more like trial and error then combat. strong 9/10
super
>most basic takes of all time
here's your (you)
Should get remade with modern aesthetic and playable on more consoles also fusion is A, it just had a different style.
fusion is terrible
>linear as fuck
>filled to the brim with cutscenes that interrupt the gameplay
>lore is about some stupid evil GF shit instead of the galaxy or chozo
>barren exploration
>boring as fuck space station setting instead of an interesting planet/planets
>forced handholding
>muh adam daddy figure ruining any pretense of immersion
>obsessed with clones
>i-it may not be a good metroid, b-but it's good in its own direction!
no
fusion fucks up its own concepts as well. Samus gets a radically different suit which can make for some interesting gameplay twists but instead all upgrades are rehashed with the only new one being diffusion missile which doesn't change the way you play at all. The focus on narrative is wasted because of the boring GF situation and OC adam shit. They could have focused on the X-parasites which seemed much more interesting but nothing is explained about them (ironically, SR does a far better job with a few still images alone vs entire cutscenes in fusion). The game tries to incorporate horror elements, but it only amounts to like 2-3 moments which cause 0 tension because there is a savepoint 1 minute away from all points in the game, there is more horror in the opening segment of prime 2 (before you even play in the dark world) than all of fusion.
>boring as fuck space station
you think being stranded on a space station with increasingly intelligent mimic parasite life forms is boring? brainlet take. the plot is also good.
The environments are the problem, none of them stand out except for NOC. Another issue is the structure, unlike a planet the space station setting is very segmented which exacerbates fusion's already poor exploration/level design
>plot is also good
>OC donut steal sakamoto self insert adam
>X-parasites are just there and have no explanation outside of being made by the chozo in the manual
>sekrit evil galactic federation faction
>we're cloning metroids even though we recently made you kill all of them lol
the space station having a segmented Hub world layout was part of what i liked about it and it stood out, and the plot supports the environment being set up that way which is the cherry on top. I like it. sorry you dont.
the plot is good. samus almost dying and barely getting saved through some jank chance not from her own abilities but through some ordinary scientists just doing their best was a good way to start the story off showing the player from the get go this is a new dangerous enemy.
if youre talking about the AI youre being to autistic i liked the AI personally deal with it.
x parasites were something that existed before in the galaxy but were kept in check by the metroids that got killed off. which is cool because thats how real ecosystems/food chains work. and its a believable plot element that humans would try to fix something and cause some new problem by not understanding long term outcomes.
the federation having corruption in it is the most believable part of the story, any company or government or entity with any power has corruption and shady people in it.
its also believable that they would have the hubris to think if they could eradicate the metroids, they had control over them, so if they could study clone and experiment on them, they could use them as a secret weapon if they wanted to as a trump card. im sure in real life more retarded dangerous things will happen from groups experimenting with stupid shit they shouldnt be.
as a science fiction story its really grounded.
let's just agree to disagree then and leave it as it is.
Contained space station areas might have been fine if the game had proper exploration/level design (e.g. prime 2's more contained modular design) but it doesn't so it only adds to the problem
>this is a new dangerous enemy.
...which gets neutralized before you even start playing the game and become your health/ammo pickups
>I liked Sakamoto's self insert OC
you do you
why the fuck are you pretending to be me? lol
im not me
whos this
I am Yu, and he is Mi
>linear
Crafted encounters
>cutscenes
Kino and mostly only loaded towards the front or back end of the game. The computer dialogue is annoying on replays
>lore
Fits the horror theme, made you feel like you weren’t being told things and being kept in the dark while uncovering pieces the sense of doom builds
>barren exploration
True but environment is good
>boring space station
Disagree it was cool and for the limited hardware it the sprites and backgrounds looked good
>clones
SAX made my dick hard, I wish there was more of it, dread tried to recapture with the drone thingies but it wasn’t the same
Also the games had a sweet soundtrack and good bosses.
It might be flawed but still I like playing it more than half the other games in the franchise
The story is good and the cutscenes and dialogue is only really annoying on replays. This could have had an easy fix if there was instant skipping for this but as it is its not a deal breaker since the rest of the game is so god tier. The linearity is because that is how the story for the game works. Without it the story doesn't work.
>Putting Samus Returns in the same tier as Zero Mission
I can’t agree with the tier list on principle alone. One is one of the greatest remakes of all time and the other isn’t even the best remake of its own game.
I do think ZM is better than SR, but they're still in the same tier for me. What SR lacks compared to ZM it makes up for with its innovations. SR also doesn't have a retarded stealth mission tacked onto it (although it does have a few lame chase sequences)
I also like AM2R more than SR, for what it's worth
SR is just way too padded for me. It's fine, and the combat improvements are really cool, especially in the metroid fights. It really suffers from having rooms designed to waste your time with the scan pulse solving "puzzles."
the environments and music are also incredibly bland.
I agree with the padding, area 3/4 are annoying to get through on repeat playthroughs
>It really suffers from having rooms designed to waste your time with the scan pulse solving "puzzles."
I never used the scan pulse personally
>the environments and music are also incredibly bland.
They are but I give it more leeway than dread/fusion in this regard because it's based on the original 2
>I give it more leeway than dread/fusion because it's based on the original 2
I at least remember what the areas in dread and fusion looked like, even if they are shamelessly recycling the same level tropes from super. after seeing what lengths am2r did to flesh out the areas, it's a real shame samus returns did so little.
I can't remember how a single area in dread or fusion looks like outside of the emmi areas and NOC, similarly I only remember the chozo labs in SR
maybe it's because i replayed dread about ten times when it released, and fusion i've played more times than i dare to count.
That’s all fair actually. Good arguments.
Nintendo confirmed Metroid Prime 2 Echoes Remaster so we are going to be eating good soon
I hope they keep the original difficulty
Where and when?
i like fusion and zm more than super.
I'd put Super in god tier, one of the best games of all time for me
AM2R is one of the best fangames i've ever played too, though i'd still put it as mid for that mid game with those flying robots. The Chozo boss was top tier though
move Super, Zero and Fusion up one.
in my opinion yeah, although i wouldnt mind a romhack with a few extra x-parasite monster variants to fight, and maybe a few extra sections added just for more content. its a good game, only metroid ive replayed more than once or twice. the abandoned space station theme is just so good that i always come back and wish there was more.
>old = good
>new = bad
boomers shouldn’t have internet access
contrariancore
I would be willing to believe this if Other M and Pinball weren't there. the original game has really really smooth control compared to all of the sequels
wow talk about obvious b8. Zero Mission is better than 1 in every single way.
>Other M in B
bait image
Super Metroid is the best Metroid, there is no need for a 2D qualifier
Am2r
What does it matter, nobody is buying them unfortunately. We're not going to see another Metroid after Dread's sales performance.
Switch owners suck.
What? Dread sold over 3 million. Its the best selling 2D Metroid game. Prime's HD remaster also sold well for what the series is used to. If anything Metroid has been gaining popularity finally. So whatever the next release is the trend shows it is likely going to sell the most of any game in the series again.
If it releases on Switch, yeah. There are people who are theorizing that Prime 4 could be the launch title of Nintendo’s next console, and that would be a really big ask of the series’ popularity. I don’t think it has the reach personally.
AM2R
fusion>am2r>super>zero mission>dread>2>1>Samus returns>>>>>
I like both Fusion and Super a lot, but I gotta give the edge to Super here, but just by a tiny bit.
AM2R and it's not even close.
Zero Mission
as much as i dont like remakes, i would be curious to know how good they could make the SA-X enemy AI to really challenge and impress the player.
just to clarify, i think for a gameboy advance game the AI was already good, but i think even with a romhack, someone could add more SA-X fights, and maybe even give them slightly different tactics from eachother. theres a lot they could do with that theme. make them move and use the terrain in interesting ways to confuse the player.
i was kind of let down by the EMMI after how much they hyped up the AI, so I'd imagine they would only make marginal improvements and make it a little less scripted
maybe it something only the fans can do. there are games out there with really good AI where an enemy has almost all the same moves the player does. usually i find those to be the most fun points of the game. Imagine a new SA-X fight where when you get it down to 25% health it runs somewhere else to hide, the encounter ends. Then from that point on, its out there somewhere with 25% health, and any room you enter has a chance to spawn it hiding somewhere waiting to ambush you.
I really liked zero mission
I liked how fragile BSL felt by the end. Really the only deck that doesn't suffer any major repurcussions is NOC
>Main deck gets trashed pretty much every time you visit
>Half of AQA is electrified
>Half of PYR melts
>ARC gets completely annihilated
>TRO's plants choke it and eventually spread to the main reactor
>SA-X blows up parts of TRO, Security Robot destroys part of PYR, SA-X eventually jettisons Metroid Lab by being a retard
>SRX has a Metroid rampage through it (Can't remember if this effects how many X you encounter on your return trip though it's jsut a neat easter egg)
Can we all agree on this
>worst 2d Metroid game is better than the best 3d Metroid game
>samus returns is better than echoes
i disagree, but to each his own
What's your favorite boss in the series?
For me, it's Omega Pirate, I love the concept of this gigantic heavily mutated pirate, his intro is badass and his theme song rocks.
Probably one of the Dark Samus fights. Omega Pirate is something that you either stagger him to death with super missiles or take too long and get swarmed by all the spawning power/ice/wave/plasma troopers
2D Metroids are super overrated. I think I've gotta go with Zero Mission or Fusion, it has grown on me, Super is too floaty and Dread is really short and ends abruptly
Super and nothing else comes close.
How representative is dread for the rest of the 2D games? Are all the games repetitive with recycled bosses spammed at you or is that a dread specific thing?
>NEStroid
THE best exploration and world in the series. Gameplay is pretty barebones and the bosses are shrunk down and simplistic, but god is it fun to explore. Very enjoyable if you play with patchfixes
>II
I like the spiderball
>AM2R
best high octane action, but TOO actiony to be a real metroid game
>SR
man I wanted it to be good. But the original game is just boring and repetitive with all the Metroid shit, and the counter system is too much of a crutch
>Super
best walljumping and atmosphere, encumbered by a clunky control scheme that hampers weapon switching and the bosses are pretty shit
>fusion
9/10/10 control, would be perfect if sakamoto didnt gimp wall jumping and bomb jumping because...????????. Horribly linear, introduced adam. 7.5/10
>ZM
great game, but misses the atmosphere of the original and the bee boss sucks.
>hunters
I thought it was fun. Never got to play online though 🙁
>Dread
I really liked it. But man I wish the sticks were slightly tighter to aim with. Its really easy to be off with your aim ever so slightly because of how twitchy they are when youre aiming in 360*. Bosses felt more like trial and error then combat. strong 9/10
>misses the atmosphere
>of a mostly pitch black 8bit game
mhm..
correct
The best is still Super
My favorite is still Fusion
My favorite is Dread. I could never get into Super, I respect it but I don't like playing it.