the difference is that one of those terms used to mean something pretty specific and now it just means "game where i use melee attacks a lot"
by that logic most games on the market should qualify as "fighting games" but oh well
How greatly stats effect your success. Essentially, if you can outlevel difficulty, it's an action rpg. If levels are marginal or just a skill tree, it's an action game with rpg elements.
What a fricking moron, none of that has anything to do with Role Playing Games, which are games about choosing and developing a Role. That image shows a zoomer misunderstanding of the term brought on by the progression grinding mini-game genre which grew out of early attempts to adapt actual RPG mechanics to video games.
What this kid is describing is an entirely different genre which should probably be called the "Make Number Bigger" game. Easily identified by the fact that there are numbers and the primary focus of the game is making the numbers go up. A genre which became popular with absolute midwits who get addicted to empty progression memes and will waste incomprehensible amounts of time and/or money just to deal 43857345 damage instead of 43857300 damage. That is to say, games which have fricking nothing to do with choosing and developing a Role.
The only reason this progression simulator genre was ever called an 'RPG' was because it began as a shitty attempt to translate pen and paper RPGs into a videogame format, where it turned out that adding Role Playing into a video game was extremely difficult, but adding numbers which go up into a video game was extremely easy, and so the development of CRPGs ended up dropping all of the role playing they were supposed to be about while retaining the name for absolutely no reason. Which is why in 2022 when a new COD game has a number for a character level which goes up some IGN journalist will say it has "RPG mechanics" because he legitimately believes RPG stands for "Number which gets bigger".
my guess is that arpg are designed around spells and abilities (diablo and clones)
and hack and slash are designed around combos and shit (dmc, god of war etc.)
funnily enough "hack and slash" initially referred diablo and clones before the term started being thrown around left and right
no one gives a frick anymore nowadays (including myself) but it's still kind of interesting to see how much the terms for video game genres lose their original meaning over time (although people still fling shit at each other over whether smash is a fighting game or not)
I always thought of hack 'n' slash as an almost derogatory term describing action games where you can mindlessly spam a single attack for hours on end. It's probably because of the extremely dull combat in Diablo.
The term Hack and Slash is appropriate for games where you just smash the buttons without having to pay attention to what enemies are doing because they mostly exist as target dummies for you to use flashy attacks against. The focus of a Hack and Slash is always on what the player's character is doing and never on any back and forth interaction between player and enemy.
One is good the other sucks
the difference is that one of those terms used to mean something pretty specific and now it just means "game where i use melee attacks a lot"
by that logic most games on the market should qualify as "fighting games" but oh well
Usually one of them is used to define Diablo clones (Path of Exile, Titan Quest, Sacred) but which one depends on the users
I read a review where Dark Souls and No More Heroesnwere considered as "hack and slash".
How greatly stats effect your success. Essentially, if you can outlevel difficulty, it's an action rpg. If levels are marginal or just a skill tree, it's an action game with rpg elements.
What a fricking moron, none of that has anything to do with Role Playing Games, which are games about choosing and developing a Role. That image shows a zoomer misunderstanding of the term brought on by the progression grinding mini-game genre which grew out of early attempts to adapt actual RPG mechanics to video games.
What this kid is describing is an entirely different genre which should probably be called the "Make Number Bigger" game. Easily identified by the fact that there are numbers and the primary focus of the game is making the numbers go up. A genre which became popular with absolute midwits who get addicted to empty progression memes and will waste incomprehensible amounts of time and/or money just to deal 43857345 damage instead of 43857300 damage. That is to say, games which have fricking nothing to do with choosing and developing a Role.
The only reason this progression simulator genre was ever called an 'RPG' was because it began as a shitty attempt to translate pen and paper RPGs into a videogame format, where it turned out that adding Role Playing into a video game was extremely difficult, but adding numbers which go up into a video game was extremely easy, and so the development of CRPGs ended up dropping all of the role playing they were supposed to be about while retaining the name for absolutely no reason. Which is why in 2022 when a new COD game has a number for a character level which goes up some IGN journalist will say it has "RPG mechanics" because he legitimately believes RPG stands for "Number which gets bigger".
arent hack and slash games like dynasty warrior and 99 nights and shit
No, those are musous
hack and slash - original god of wars on ps2
action rpg - kingdom farts, shit souls and maybe xenoblade (never played)
ah so Action RPGs are good and Hack and Slashes suck dick, got it.
action rpgs are for autistic people, so sure, i guess
youre on Ganker homosexual you are autistic.
my guess is that arpg are designed around spells and abilities (diablo and clones)
and hack and slash are designed around combos and shit (dmc, god of war etc.)
funnily enough "hack and slash" initially referred diablo and clones before the term started being thrown around left and right
no one gives a frick anymore nowadays (including myself) but it's still kind of interesting to see how much the terms for video game genres lose their original meaning over time (although people still fling shit at each other over whether smash is a fighting game or not)
Take "RPG" away from "Action RPG" and you get only "Action" left, aka. "Hack and Slash"
wat
>"Action RPG"
you generate your own avatar
>"Hack and Slash"
it has a pre-defined protagonist with personality and story
so Kingdom Come Deliverance is a Hack and Slash?
never played it
idk but if you don't generate your own character, then it's not RPG (role-playing game)
I always thought of hack 'n' slash as an almost derogatory term describing action games where you can mindlessly spam a single attack for hours on end. It's probably because of the extremely dull combat in Diablo.
The term Hack and Slash is appropriate for games where you just smash the buttons without having to pay attention to what enemies are doing because they mostly exist as target dummies for you to use flashy attacks against. The focus of a Hack and Slash is always on what the player's character is doing and never on any back and forth interaction between player and enemy.