i wish they'd release some good mod tools for it. being able to make your own proper metal gear maps would be great. it only ever saw use on PES so i understand why they made the switch to unreal, no point maintaining a whole custom engine for a single game
I kinda loved Unreal Engine 2, got a lot of things right. I fricking hated 3 because 3 was full of brownNbloom games and it's lighting was all gritty and shitty.
Rainbow 6 vegas perfectly showcased this.
I dl'd a custom client for q3 that's been somewhat optimized over the years. I get 1000 stable fps on q3dm6 with only 21% GPU usage on a 1080 ti.
It's just black magic.
A lot of modern games have this weird hitching between frames or something. I can't explain it but 60fps in q3a is perfect but 60fps in ue4 games feels off
maybe the PS2 version can work for that, I haven't looked into it at all. Problem is there's a good amount of acceleration and snapping which will not feel right on a mouse so you might just have to learn a controller for this one
I like how clean textures look in both Source and Cryengines. Unreal Engine 3 won but holy frick that engine had the texture streaming issues and overall textures tend to look like utter shit in all UE3 games. Some games used UE3 and didn't have that issue like Mirror's Edge but guess what, DICE modified how textures are dealt with in it. But then Source 2 was abandoned by Valve who never thought they could compete with UE4 and Cryengine always had issues that games that used it had spotty optimization and the games wouldn't scale well with modern hardware compared to other engines.
GoldSrc and Source always had this great stylized feel to them, like something halfway between a cartoon and real life. I think that's why I still think HL and HL2 look so good. Art style doesn't age
I've also always loved the type of maps that Build enabled. Shortcuts and tons of little interactions that bring everything to life
bespoke
unironically:
>Gamebyro
>Creation engine
>Creation engine 2
why did you list gamebryo 3 times
Id Tech
I unironically asked my best friend to bury me with a double barrel shotgun
RAGE
RenderWare, home... At least it was before EA fricked everything up
this. Powered literally most of early 2000s games
id Tech 3. zoom zooms cant into strafe jumping/bhopping
jumping around like an autist sounds right up a zoomers alley actually. Maybe you're just a proto zoomer spaz.
There's a reason why Quake 2 is so beloved among zoomers. The jump mechanics haven't been surpassed yet.
Wait, people like Quake 2?
Nobody likes Quake2
source bhop > id-tech 3 bhop
source rocket jump > id-tech 3 rocket jump
Build is pure kino, same with LithTech Jupiter EX
>same with LithTech Jupiter EX
This but LithTech was always kino.
Lithtech
unity :3
Every engine befor Unreal Engine 3 - that subhuman anus born abomination.
FOX
Pity its game sucks
i wish they'd release some good mod tools for it. being able to make your own proper metal gear maps would be great. it only ever saw use on PES so i understand why they made the switch to unreal, no point maintaining a whole custom engine for a single game
UE2 was the GOAT of all engines
I just love the idtech 4 aesthetic.
what is it
Shame it never became as popular as Id Tech 3. Both are still great, though.
I kinda loved Unreal Engine 2, got a lot of things right. I fricking hated 3 because 3 was full of brownNbloom games and it's lighting was all gritty and shitty.
Rainbow 6 vegas perfectly showcased this.
>frostbite (BC2 version only)
>the red faction guerilla engine
I just want fricking destruction mechanics in my game. The more physics involved the better.
Quake 2 was the best engine
idtech 3
I dl'd a custom client for q3 that's been somewhat optimized over the years. I get 1000 stable fps on q3dm6 with only 21% GPU usage on a 1080 ti.
It's just black magic.
MT Framework
Whatever based on Quake engine has perfect mouse aiming.
A lot of modern games have this weird hitching between frames or something. I can't explain it but 60fps in q3a is perfect but 60fps in ue4 games feels off
Renderware.
black looks like a fake ultra badass game someone would play in a film
hell yeah
Is there any way to emulate it with mouse and keyboard?
maybe the PS2 version can work for that, I haven't looked into it at all. Problem is there's a good amount of acceleration and snapping which will not feel right on a mouse so you might just have to learn a controller for this one
At that point I'd rather just not play it. I've tried to learn analogue stick aiming, but my autistic brain refuses to accept it
Movement in Thief 1 and 2 feels great
Panta Rhei
fox engine
RE
I just really miss the times when games had all these different engines. From rendering to physics to gameplay, it was always a bit different.
DIESEL
SOVL
ROCKSTAR ADVANCED GAMING ENGINE !!!!
I like how clean textures look in both Source and Cryengines. Unreal Engine 3 won but holy frick that engine had the texture streaming issues and overall textures tend to look like utter shit in all UE3 games. Some games used UE3 and didn't have that issue like Mirror's Edge but guess what, DICE modified how textures are dealt with in it. But then Source 2 was abandoned by Valve who never thought they could compete with UE4 and Cryengine always had issues that games that used it had spotty optimization and the games wouldn't scale well with modern hardware compared to other engines.
game in OP?
https://store.steampowered.com/app/1740150/AWOL/
it's not coming out
My favorite niche is games that don't look like goldensource that run on goldensource
GoldSrc and Source always had this great stylized feel to them, like something halfway between a cartoon and real life. I think that's why I still think HL and HL2 look so good. Art style doesn't age
I've also always loved the type of maps that Build enabled. Shortcuts and tons of little interactions that bring everything to life
Fox Engine and RE Engine. The black magic engines
FOX Engine
too bad it was used for two games only
UE2 is my fav. UT2004 still looks amazing today and is so damn smooth.
i don't know man, there's just something about Unreal Engine 2 that feels too comfy. Probably nostalgia kicking in, same for RenderWare.